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Ikkisoad

IGT stuff

May 12th, 2016
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  1. state("DeSmuME_0.9.11_x64")
  2. {
  3. uint IGT : "DeSmuME_0.9.11_x64.exe", 0x55710F8;
  4. byte bossHP : "DeSmuME_0.9.11_x64.exe", 0x5561EFA;
  5. byte room : "DeSmuME_0.9.11_x64.exe", 0x5560234;
  6. }
  7.  
  8. start
  9. {
  10. if(current.IGT > 0 && current.room!=72){
  11. return true ;
  12. }
  13. }
  14.  
  15. split
  16. {
  17. if(old.bossHP > 0 && current.bossHP == 0 && current.room != 71 && current.room != 19 && current.room != 25){
  18.  
  19. return true;
  20.  
  21. }
  22. }
  23.  
  24. reset
  25. {
  26.  
  27. return current.room == 72;
  28.  
  29. }
  30.  
  31. gameTime
  32. {
  33. return TimeSpan.FromSeconds(current.IGT / 60);
  34. }
  35.  
  36. //created by Flameberger
  37. //Special Thx to Fatalis, blastedt and DrTchops.
  38. //Comments from Ikkisoad
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