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- options:
- #K
- B-Pris: 50K
- C-Pris: 200K
- D-Pris: 600K
- #MIL
- E-Pris: 1 mil
- F-Pris: 2,5 mil
- G-Pris: 7,5 mil
- H-Pris: 15 mil
- I-Pris: 30 mil
- J-Pris: 75 mil
- K-Pris: 150 mil
- L-Pris: 300 mil
- M-Pris: 750 mil
- #MIA
- N-Pris: 1 mia
- O-Pris: 2,5 mia
- P-Pris: 7,5 mia
- Q-Pris: 15 mia
- R-Pris: 30 mia
- S-Pris: 75 mia
- T-Pris: 150 mia
- U-Pris: 300 mia
- V-Pris: 750 mia
- #BILLION
- W-Pris: 1 bil
- X-Pris: 1,75 bil
- Y-Pris: 2,5 bil
- Z-Pris: 3 bil
- Pre1-Pris: 5 bil||&4&lKOMMER SNART...
- Every 5 second:
- loop all players:
- if {cgems.%uuid of loop-player%} is not set:
- set {cgems.%uuid of loop-player%} to 0
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&2&lCUBEMC &7- &c%number of all players%&8/&c125"
- set score "&8&l&m--------------&1" in sidebar of loop-player to 13
- if {rank.%uuid of loop-player%} is not set:
- set score "&aNuværende Rank&7: A" in sidebar of loop-player to 12
- set score "&aNæste Rank&7: B" in sidebar of loop-player to 11
- set score "&8&l&m--------------&2" in sidebar of loop-player to 10
- set score "&eRankup&7: ${@B-Pris}" in sidebar of loop-player to 9
- else if {rank.%uuid of loop-player%} is "B":
- set score "&aNuværende Rank&7: B" in sidebar of loop-player to 12
- set score "&aNæste Rank&7: C" in sidebar of loop-player to 11
- set score "&8&l&m--------------&2" in sidebar of loop-player to 10
- set score "&eRankup&7: ${@C-Pris}" in sidebar of loop-player to 9
- else if {rank.%uuid of loop-player%} is "C":
- set score "&aNuværende Rank&7: C" in sidebar of loop-player to 12
- set score "&aNæste Rank&7: D" in sidebar of loop-player to 11
- set score "&8&l&m--------------&2" in sidebar of loop-player to 10
- set score "&eRankup&7: ${@D-Pris}" in sidebar of loop-player to 9
- else if {rank.%uuid of loop-player%} is "D":
- set score "&aNuværende Rank&7: D" in sidebar of loop-player to 12
- set score "&aNæste Rank&7: E" in sidebar of loop-player to 11
- set score "&8&l&m--------------&2" in sidebar of loop-player to 10
- set score "&eRankup&7: ${@E-Pris}" in sidebar of loop-player to 9
- else if {rank.%uuid of loop-player%} is "E":
- set score "&aNuværende Rank&7: E" in sidebar of loop-player to 12
- set score "&aNæste Rank&7: F" in sidebar of loop-player to 11
- set score "&8&l&m--------------&2" in sidebar of loop-player to 10
- set score "&eRankup&7: ${@F-Pris}" in sidebar of loop-player to 9
- else if {rank.%uuid of loop-player%} is "F":
- set score "&aNuværende Rank&7: F" in sidebar of loop-player to 12
- set score "&aNæste Rank&7: G" in sidebar of loop-player to 11
- set score "&8&l&m--------------&2" in sidebar of loop-player to 10
- set score "&eRankup&7: ${@G-Pris}" in sidebar of loop-player to 9
- else if {rank.%uuid of loop-player%} is "G":
- set score "&aNuværende Rank&7: G" in sidebar of loop-player to 12
- set score "&aNæste Rank&7: H" in sidebar of loop-player to 11
- set score "&8&l&m--------------&2" in sidebar of loop-player to 10
- set score "&eRankup&7: ${@H-Pris}" in sidebar of loop-player to 9
- else if {rank.%uuid of loop-player%} is "H":
- set score "&aNuværende Rank&7: H" in sidebar of loop-player to 12
- set score "&aNæste Rank&7: I" in sidebar of loop-player to 11
- set score "&8&l&m--------------&2" in sidebar of loop-player to 10
- set score "&eRankup&7: ${@I-Pris}" in sidebar of loop-player to 9
- else if {rank.%uuid of loop-player%} is "I":
- set score "&aNuværende Rank&7: I" in sidebar of loop-player to 12
- set score "&aNæste Rank&7: J" in sidebar of loop-player to 11
- set score "&8&l&m--------------&2" in sidebar of loop-player to 10
- set score "&eRankup&7: ${@J-Pris}" in sidebar of loop-player to 9
- else if {rank.%uuid of loop-player%} is "J":
- set score "&aNuværende Rank&7: J" in sidebar of loop-player to 12
- set score "&aNæste Rank&7: K" in sidebar of loop-player to 11
- set score "&8&l&m--------------&2" in sidebar of loop-player to 10
- set score "&eRankup&7: ${@K-Pris}" in sidebar of loop-player to 9
- else if {rank.%uuid of loop-player%} is "K":
- set score "&aNuværende Rank&7: K" in sidebar of loop-player to 12
- set score "&aNæste Rank&7: L" in sidebar of loop-player to 11
- set score "&8&l&m--------------&2" in sidebar of loop-player to 10
- set score "&eRankup&7: ${@L-Pris}" in sidebar of loop-player to 9
- else if {rank.%uuid of loop-player%} is "L":
- set score "&aNuværende Rank&7: L" in sidebar of loop-player to 12
- set score "&aNæste Rank&7: M" in sidebar of loop-player to 11
- set score "&8&l&m--------------&2" in sidebar of loop-player to 10
- set score "&eRankup&7: ${@M-Pris}" in sidebar of loop-player to 9
- else if {rank.%uuid of loop-player%} is "M":
- set score "&aNuværende Rank&7: M" in sidebar of loop-player to 12
- set score "&aNæste Rank&7: N" in sidebar of loop-player to 11
- set score "&8&l&m--------------&2" in sidebar of loop-player to 10
- set score "&eRankup&7: ${@N-Pris}" in sidebar of loop-player to 9
- else if {rank.%uuid of loop-player%} is "N":
- set score "&aNuværende Rank&7: N" in sidebar of loop-player to 12
- set score "&aNæste Rank&7: O" in sidebar of loop-player to 11
- set score "&8&l&m--------------&2" in sidebar of loop-player to 10
- set score "&eRankup&7: ${@O-Pris}" in sidebar of loop-player to 9
- else if {rank.%uuid of loop-player%} is "O":
- set score "&aNuværende Rank&7: O" in sidebar of loop-player to 12
- set score "&aNæste Rank&7: P" in sidebar of loop-player to 11
- set score "&8&l&m--------------&2" in sidebar of loop-player to 10
- set score "&eRankup&7: ${@P-Pris}" in sidebar of loop-player to 9
- else if {rank.%uuid of loop-player%} is "P":
- set score "&aNuværende Rank&7: P" in sidebar of loop-player to 12
- set score "&aNæste Rank&7: Q" in sidebar of loop-player to 11
- set score "&8&l&m--------------&2" in sidebar of loop-player to 10
- set score "&eRankup&7: ${@Q-Pris}" in sidebar of loop-player to 9
- else if {rank.%uuid of loop-player%} is "Q":
- set score "&aNuværende Rank&7: Q" in sidebar of loop-player to 12
- set score "&aNæste Rank&7: R" in sidebar of loop-player to 11
- set score "&8&l&m--------------&2" in sidebar of loop-player to 10
- set score "&eRankup&7: ${@R-Pris}" in sidebar of loop-player to 9
- else if {rank.%uuid of loop-player%} is "R":
- set score "&aNuværende Rank&7: R" in sidebar of loop-player to 12
- set score "&aNæste Rank&7: S" in sidebar of loop-player to 11
- set score "&8&l&m--------------&2" in sidebar of loop-player to 10
- set score "&eRankup&7: ${@S-Pris}" in sidebar of loop-player to 9
- else if {rank.%uuid of loop-player%} is "S":
- set score "&aNuværende Rank&7: S" in sidebar of loop-player to 12
- set score "&aNæste Rank&7: T" in sidebar of loop-player to 11
- set score "&8&l&m--------------&2" in sidebar of loop-player to 10
- set score "&eRankup&7: ${@T-Pris}" in sidebar of loop-player to 9
- else if {rank.%uuid of loop-player%} is "T":
- set score "&aNuværende Rank&7: T" in sidebar of loop-player to 12
- set score "&aNæste Rank&7: U" in sidebar of loop-player to 11
- set score "&8&l&m--------------&2" in sidebar of loop-player to 10
- set score "&eRankup&7: ${@U-Pris}" in sidebar of loop-player to 9
- else if {rank.%uuid of loop-player%} is "U":
- set score "&aNuværende Rank&7: U" in sidebar of loop-player to 12
- set score "&aNæste Rank&7: V" in sidebar of loop-player to 11
- set score "&8&l&m--------------&2" in sidebar of loop-player to 10
- set score "&eRankup&7: ${@V-Pris}" in sidebar of loop-player to 9
- else if {rank.%uuid of loop-player%} is "V":
- set score "&aNuværende Rank&7: V" in sidebar of loop-player to 12
- set score "&aNæste Rank&7: W" in sidebar of loop-player to 11
- set score "&8&l&m--------------&2" in sidebar of loop-player to 10
- set score "&eRankup&7: ${@W-Pris}" in sidebar of loop-player to 9
- else if {rank.%uuid of loop-player%} is "W":
- set score "&aNuværende Rank&7: W" in sidebar of loop-player to 12
- set score "&aNæste Rank&7: X" in sidebar of loop-player to 11
- set score "&8&l&m--------------&2" in sidebar of loop-player to 10
- set score "&eRankup&7: ${@X-Pris}" in sidebar of loop-player to 9
- else if {rank.%uuid of loop-player%} is "X":
- set score "&aNuværende Rank&7: X" in sidebar of loop-player to 12
- set score "&aNæste Rank&7: Y" in sidebar of loop-player to 11
- set score "&8&l&m--------------&2" in sidebar of loop-player to 10
- set score "&eRankup&7: ${@Y-Pris}" in sidebar of loop-player to 9
- else if {rank.%uuid of loop-player%} is "Y":
- set score "&aNuværende Rank&7: Y" in sidebar of loop-player to 12
- set score "&aNæste Rank&7: Z" in sidebar of loop-player to 11
- set score "&8&l&m--------------&2" in sidebar of loop-player to 10
- set score "&eRankup&7: ${@Z-Pris}" in sidebar of loop-player to 9
- else if {rank.%uuid of loop-player%} is "Z":
- set score "&aNuværende Rank&7: Z" in sidebar of loop-player to 12
- set score "&aNæste Rank&7: &cIngen" in sidebar of loop-player to 11
- set score "&8&l&m--------------&2" in sidebar of loop-player to 10
- set score "&eRankup&7: Højeste rank" in sidebar of loop-player to 9
- set score "&eDine Gems&7: %{cgems.%uuid of loop-player%}%" in sidebar of loop-player to 8
- set score "&8&l&m--------------&3" in sidebar of loop-player to 7
- set score "&bForum&7: cubemc.dk" in sidebar of loop-player to 6
- set score "&bTS&7: ts.cubemc.dk" in sidebar of loop-player to 5
- set score "&8&l&m--------------&4" in sidebar of loop-player to 4
- set score "&dDin Balance&7:" in sidebar of loop-player to 3
- if loop-player's balance is between 0 and 999:
- set {balance.%loop-player%} to "%loop-player's balance%"
- set score "&7%{balance.%loop-player%}%" in sidebar of loop-player to 2
- if loop-player's balance is between 1000 and 999999:
- set {balance.%loop-player%} to loop-player's balance / 1000
- set {balance.%loop-player%} to "%{balance.%loop-player%}%k"
- set score "&7%{balance.%loop-player%}%" in sidebar of loop-player to 2
- if loop-player's balance is between 1000000 and 999999999:
- set {balance.%loop-player%} to loop-player's balance / 1000000
- set {balance.%loop-player%} to "%{balance.%loop-player%}% mil"
- set score "&7%{balance.%loop-player%}%" in sidebar of loop-player to 2
- if loop-player's balance is between 1000000000 and 999999999999:
- set {balance.%loop-player%} to loop-player's balance / 1000000000
- set {balance.%loop-player%} to "%{balance.%loop-player%}% mia"
- set score "&7%{balance.%loop-player%}%" in sidebar of loop-player to 2
- if loop-player's balance is between 1000000000000 and 999999999999999:
- set {balance.%loop-player%} to loop-player's balance / 1000000000000
- set {balance.%loop-player%} to "%{balance.%loop-player%}% bil"
- set score "&7%{balance.%loop-player%}%" in sidebar of loop-player to 2
- set score "&8&l&m--------------&5" in sidebar of loop-player to 1
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