deyzaeuhfowkf

valencia valentine

May 19th, 2017
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  1. --------------------------This is an Official script from Duelist--------------------------
  2. ---{-------------------- -------------------}---
  3. ---{-------------------- / \ -------------------}---
  4. ---{-------------------- II -------------------}---
  5. ---{-------------------- II -------------------}---
  6. ---{-------------------- II -------------------}---
  7. ---{-------------------- A========A -------------------}---
  8. ---{-------------------- II -------------------}---
  9. ---{-------------------- II -------------------}---
  10. ---{-------------------- W -------------------}---
  11. -------------------------------------------------------------------------------------------------------------
  12. --[[Nocturna_A._Alteriano_Night.Owl.Inc]]--
  13. wait(1 / 60)
  14. Effects = { }
  15. local Player = game.Players.localPlayer
  16. local Character = Player.Character
  17. local Humanoid = Character.Humanoid
  18. local mouse = Player:GetMouse()
  19. local m = Instance.new('Model', Character)
  20. m.Name = "WeaponModel"
  21. local LeftArm = Character["Left Arm"]
  22. local RightArm = Character["Right Arm"]
  23. local LeftLeg = Character["Left Leg"]
  24. local RightLeg = Character["Right Leg"]
  25. local Head = Character.Head
  26. local Torso = Character.Torso
  27. local cam = game.Workspace.CurrentCamera
  28. local RootPart = Character.HumanoidRootPart
  29. local RootJoint = RootPart.RootJoint
  30. local equipped = false
  31. local attack = false
  32. local Anim = 'Idle'
  33. local idle = 0
  34. local attacktype = 1
  35. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  36. local velocity = RootPart.Velocity.y
  37. local sine = 0
  38. local change = 1
  39. local grabbed = false
  40. local cn = CFrame.new
  41. local mr = math.rad
  42. local angles = CFrame.Angles
  43. local ud = UDim2.new
  44. local c3 = Color3.new
  45.  
  46. function clerp(a, b, t)
  47. return a:lerp(b, t)
  48. end
  49.  
  50. --[[Credits to SazErenos for his Artificial Heartbeat]]--
  51.  
  52. ArtificialHB = Instance.new("BindableEvent", script)
  53. ArtificialHB.Name = "Heartbeat"
  54.  
  55. script:WaitForChild("Heartbeat")
  56.  
  57. frame = 1 / 30
  58. tf = 0
  59. allowframeloss = false
  60. tossremainder = false
  61. lastframe = tick()
  62. script.Heartbeat:Fire()
  63.  
  64. game:GetService("RunService").Heartbeat:connect(function(s, p)
  65. tf = tf + s
  66. if tf >= frame then
  67. if allowframeloss then
  68. script.Heartbeat:Fire()
  69. lastframe = tick()
  70. else
  71. for i = 1, math.floor(tf / frame) do
  72. script.Heartbeat:Fire()
  73. end
  74. lastframe = tick()
  75. end
  76. if tossremainder then
  77. tf = 0
  78. else
  79. tf = tf - frame * math.floor(tf / frame)
  80. end
  81. end
  82. end)
  83.  
  84. function swait(num)
  85. if num == 0 or num == nil then
  86. ArtificialHB.Event:wait()
  87. else
  88. for i = 0, num do
  89. ArtificialHB.Event:wait()
  90. end
  91. end
  92. end
  93.  
  94. local RbxUtility = LoadLibrary("RbxUtility")
  95. local Create = RbxUtility.Create
  96.  
  97. function RemoveOutlines(part)
  98. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  99. end
  100.  
  101. CFuncs = {
  102. ["Part"] = {
  103. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  104. local Part = Create("Part"){
  105. Parent = Parent,
  106. Reflectance = Reflectance,
  107. Transparency = Transparency,
  108. CanCollide = false,
  109. Locked = true,
  110. BrickColor = BrickColor.new(tostring(BColor)),
  111. Name = Name,
  112. Size = Size,
  113. Material = Material,
  114. }
  115. RemoveOutlines(Part)
  116. return Part
  117. end;
  118. };
  119.  
  120. ["Mesh"] = {
  121. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  122. local Msh = Create(Mesh){
  123. Parent = Part,
  124. Offset = OffSet,
  125. Scale = Scale,
  126. }
  127. if Mesh == "SpecialMesh" then
  128. Msh.MeshType = MeshType
  129. Msh.MeshId = MeshId
  130. end
  131. return Msh
  132. end;
  133. };
  134.  
  135. ["Mesh"] = {
  136. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  137. local Msh = Create(Mesh){
  138. Parent = Part,
  139. Offset = OffSet,
  140. Scale = Scale,
  141. }
  142. if Mesh == "SpecialMesh" then
  143. Msh.MeshType = MeshType
  144. Msh.MeshId = MeshId
  145. end
  146. return Msh
  147. end;
  148. };
  149.  
  150. ["Weld"] = {
  151. Create = function(Parent, Part0, Part1, C0, C1)
  152. local Weld = Create("Weld"){
  153. Parent = Parent,
  154. Part0 = Part0,
  155. Part1 = Part1,
  156. C0 = C0,
  157. C1 = C1,
  158. }
  159. return Weld
  160. end;
  161. };
  162.  
  163. ["Sound"] = {
  164. Create = function(id, par, vol, pit)
  165. coroutine.resume(coroutine.create(function()
  166. local S = Create("Sound"){
  167. Volume = vol,
  168. Pitch = pit or 1,
  169. SoundId = id,
  170. Parent = par or workspace,
  171. }
  172. wait()
  173. S:play()
  174. game:GetService("Debris"):AddItem(S, 6)
  175. end))
  176. end;
  177. };
  178.  
  179. ["ParticleEmitter"] = {
  180. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  181. local fp = Create("ParticleEmitter"){
  182. Parent = Parent,
  183. Color = ColorSequence.new(Color1, Color2),
  184. LightEmission = LightEmission,
  185. Size = Size,
  186. Texture = Texture,
  187. Transparency = Transparency,
  188. ZOffset = ZOffset,
  189. Acceleration = Accel,
  190. Drag = Drag,
  191. LockedToPart = LockedToPart,
  192. VelocityInheritance = VelocityInheritance,
  193. EmissionDirection = EmissionDirection,
  194. Enabled = Enabled,
  195. Lifetime = LifeTime,
  196. Rate = Rate,
  197. Rotation = Rotation,
  198. RotSpeed = RotSpeed,
  199. Speed = Speed,
  200. VelocitySpread = VelocitySpread,
  201. }
  202. return fp
  203. end;
  204. };
  205. }
  206.  
  207. function rayCast(Position, Direction, Range, Ignore)
  208. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  209. end
  210.  
  211. local function GetNearest(obj, distance)
  212. local last, lastx = distance + 1
  213. for i, v in pairs(workspace:GetChildren()) do
  214. if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  215. local t = v.Torso
  216. local dist = (t.Position - obj.Position).magnitude
  217. if dist <= distance then
  218. if dist < last then
  219. last = dist
  220. lastx = v
  221. end
  222. end
  223. end
  224. end
  225. return lastx
  226. end
  227.  
  228. --[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--
  229.  
  230. function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  231. for i, v in pairs(hit:GetChildren()) do
  232. if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  233. local find = v:FindFirstChild("DebounceHit")
  234. if not find then
  235. if v.Parent:findFirstChild("Head") then
  236. local BillG = Create("BillboardGui"){
  237. Parent = v.Parent.Head,
  238. Size = UDim2.new(1, 0, 1, 0),
  239. Adornee = v.Parent.Head,
  240. StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  241. }
  242. local TL = Create("TextLabel"){
  243. Parent = BillG,
  244. Size = UDim2.new(3, 3, 3, 3),
  245. BackgroundTransparency = 1,
  246. Text = tostring(damage).."-",
  247. TextColor3 = Color1.Color,
  248. TextStrokeColor3 = Color2.Color,
  249. TextStrokeTransparency = 0,
  250. TextXAlignment = Enum.TextXAlignment.Center,
  251. TextYAlignment = Enum.TextYAlignment.Center,
  252. FontSize = Enum.FontSize.Size18,
  253. Font = "ArialBold",
  254. }
  255. coroutine.resume(coroutine.create(function()
  256. swait(1)
  257. for i = 0, 1, .1 do
  258. swait(.1)
  259. BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  260. end
  261. BillG:Destroy()
  262. end))
  263. end
  264. v.Health = v.Health - damage
  265. local bool = Create("BoolValue"){
  266. Parent = v,
  267. Name = "DebounceHit",
  268. }
  269. if HSound ~= nil and HPitch ~= nil then
  270. CFuncs["Sound"].Create(HSound, hit, 1, HPitch)
  271. end
  272. game:GetService("Debris"):AddItem(bool, cooldown)
  273. end
  274. end
  275. end
  276. end
  277.  
  278. function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
  279. for _, c in pairs(workspace:children()) do
  280. local hum = c:findFirstChild("Humanoid")
  281. if hum ~= nil then
  282. local head = c:findFirstChild("Torso")
  283. if head ~= nil then
  284. local targ = head.Position - Part.Position
  285. local mag = targ.magnitude
  286. if mag <= magni and c.Name ~= Player.Name then
  287. Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch)
  288. end
  289. end
  290. end
  291. end
  292. end
  293.  
  294. MainHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "MainHandle", Vector3.new(1, 1, 1))
  295. MainHandleWeld = CFuncs["Weld"].Create(m, RootPart, MainHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00648498535, 2.05912781, 3.93075132, -1, -3.14494719e-005, 9.97729558e-007, -9.99054691e-007, 5.12773913e-005, -1, 3.14494209e-005, -1, -5.12779989e-005))
  296. MainFakeHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "MainFakeHandle", Vector3.new(1, 1, 1))
  297. MainFakeHandleWeld = CFuncs["Weld"].Create(m, MainHandle, MainFakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0))
  298. Handle1 = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Handle1", Vector3.new(0.242000014, 0.242000014, 0.242000014))
  299. Handle1Weld = CFuncs["Weld"].Create(m, MainFakeHandle, Handle1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  300. Handle2 = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Handle2", Vector3.new(0.242000014, 0.242000014, 0.242000014))
  301. Handle2Weld = CFuncs["Weld"].Create(m, MainFakeHandle, Handle2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  302. Handle3 = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Handle3", Vector3.new(0.242000014, 0.242000014, 0.242000014))
  303. Handle3Weld = CFuncs["Weld"].Create(m, MainFakeHandle, Handle3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  304. FakeHandle1 = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "FakeHandle1", Vector3.new(0.242000014, 0.242000014, 0.242000014))
  305. FakeHandle1Weld = CFuncs["Weld"].Create(m, Handle1, FakeHandle1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000846862793, 0.000366210938, 0.457774162, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  306. CFuncs["Mesh"].Create("CylinderMesh", FakeHandle1, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  307. Hitbox1 = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Hitbox1", Vector3.new(2.16348028, 0.343398035, 5.22720051))
  308. Hitbox1Weld = CFuncs["Weld"].Create(m, FakeHandle1, Hitbox1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00490570068, -0.00222015381, -3.42429566, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  309. CFuncs["Mesh"].Create("CylinderMesh", Hitbox1, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  310. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.319440067))
  311. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0505752563, -0.0022277832, 0.429351807, 0.707109332, -2.08652637e-007, 0.707104266, 1.01775754e-007, 1, 1.93864253e-007, -0.707104266, -6.39047357e-008, 0.707109272))
  312. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  313. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.319440007, 0.242000014))
  314. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00500488281, -0.00630187988, -0.914358616, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  315. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000086))
  316. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  317. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, 0.23449707, 0.915343761, -7.17350645e-007, 1, -2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
  318. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
  319. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  320. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00632476807, -0.24420929, 1.7141099, -7.17350645e-007, 1, -2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
  321. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  322. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440007, 0.242000014))
  323. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00629425049, 0.834508419, 0.404296875, -7.17350645e-007, 1, -2.52715836e-007, 2.05701554e-006, -2.53861799e-007, -1, -1, -7.16776356e-007, -2.05701895e-006))
  324. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000145))
  325. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(1.59720016, 0.319440007, 1.59720016))
  326. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00629425049, -0.0359945297, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  327. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  328. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.242000014, 0.335411996, 0.319440037))
  329. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0129776001, -0.00630187988, -1.31348181, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  330. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  331. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.47916007))
  332. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0048828125, -0.00224304199, -0.435825348, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  333. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  334. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.638880014, 0.319440007, 0.242000014))
  335. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00630187988, -0.754646778, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  336. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000145))
  337. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  338. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00629425049, -3.94906735, 0.244514465, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
  339. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  340. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  341. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00628662109, 0.234565735, -1.71294069, 7.17350645e-007, -1, 2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  342. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  343. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  344. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, -0.234573364, -3.15027547, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  345. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  346. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440067, 0.242000014))
  347. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, 0.484138489, -1.07424927, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  348. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000086))
  349. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.242000014, 0.335411996, 0.319440037))
  350. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0129241943, -0.00630950928, -1.47283363, 1, 1.2188616e-005, 5.69245731e-006, -1.21891899e-005, 1, -2.37672793e-007, -5.69245867e-006, 2.38742359e-007, 1))
  351. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  352. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440067, 0.319440007, 0.4791601))
  353. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0051651001, -0.00632476807, -3.70702338, 1, 2.28871086e-005, 2.28437329e-005, -2.28876725e-005, 1, -2.37530912e-007, -2.28437384e-005, 2.38153007e-007, 1))
  354. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  355. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.43748021, 0.343398035, 1.59720016))
  356. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00485992432, -0.00230407715, -0.0362968445, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  357. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  358. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  359. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062789917, 0.244590759, 0.91434145, 7.17350645e-007, -1, 2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
  360. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
  361. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.23608017, 0.319440037))
  362. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00632476807, -1.95102215, 0.872581482, 3.25427172e-005, 1, 2.41846665e-005, -2.05741321e-006, -2.41834568e-005, 1, 1, -3.25433466e-005, 2.05662673e-006))
  363. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  364. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.319440067, 0.638880074, 0.319440037))
  365. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00514984131, -0.0355854034, -0.00629425049, -1, 2.46369291e-005, 0.000388841669, 0.00038884097, -3.09471216e-005, 1, 2.46483833e-005, 1, 3.09386814e-005))
  366. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(1.02220809, 1.02220809, 3.40203595))
  367. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  368. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062789917, -0.24420929, -0.914220333, 7.17350645e-007, -1, 2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  369. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
  370. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.319440007, 2.71524024))
  371. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00472259521, -0.00625610352, -2.35138988, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  372. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  373. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, -3.94896126, 0.234580994, -7.17355874e-007, 1, -1.20639015e-006, -1.35663288e-006, 1.20753612e-006, 1, 1, 7.16782949e-007, 1.35663515e-006))
  374. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  375. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440007, 0.242000014))
  376. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00630187988, 0.834506989, 0.394325256, 7.17350645e-007, -1, 2.52715836e-007, 2.05701554e-006, -2.53861799e-007, -1, 1, 7.16776356e-007, 2.05701895e-006))
  377. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000145))
  378. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
  379. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00624084473, 0.916444778, -0.474388123, -2.26519896e-005, 1, 5.14182102e-006, 2.08696156e-006, 5.14072235e-006, -1, -1, -2.26514021e-005, -2.08707638e-006))
  380. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  381. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.95482016, 0.718740106))
  382. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00623321533, -4.53818226, 0.364715576, 3.39177568e-005, -1, 2.238042e-005, -1.37119855e-006, 2.23815186e-005, 1, -1, -3.39172111e-005, -1.37043753e-006))
  383. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  384. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
  385. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00630187988, -1.23396397, 0.484161377, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
  386. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  387. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.95482016, 0.718740106))
  388. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00625610352, -4.53970337, 0.352119446, -3.3231674e-005, 1, 2.38577995e-005, -2.13203566e-006, -2.385673e-005, 1, 1, 3.32310483e-005, 2.13282806e-006))
  389. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  390. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.27776015, 0.242000014))
  391. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00631713867, 1.79254723, -0.4739151, -7.17355874e-007, 1, -1.20639015e-006, 1.35663288e-006, -1.20753612e-006, -1, -1, -7.16782949e-007, -1.35663515e-006))
  392. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 0.660000145))
  393. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 2.71524024, 0.319440067))
  394. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062713623, -2.51016855, 0.47379303, -1.20125651e-005, 1, -1.22113124e-006, -2.08681877e-006, 1.22224446e-006, 1, 1, 1.2011993e-005, 2.08680376e-006))
  395. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  396. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  397. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00628662109, 0.244598389, -1.71294451, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  398. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  399. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440067, 0.242000014))
  400. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00628662109, 0.474212646, -1.07418203, 7.17350645e-007, -1, 2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  401. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000086))
  402. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.242000014, 1.5173403))
  403. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.633781433, -0.00630187988, -1.67179012, 1, 2.24403775e-005, 1.04759138e-005, -2.24409541e-005, 1, 6.04923116e-008, -1.04759092e-005, -5.95828169e-008, 1))
  404. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 0.660000086, 1))
  405. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  406. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00624084473, -0.722320557, -0.913413525, 2.05063079e-005, -1, 3.60517151e-006, 1, 2.05057695e-005, 9.8649507e-006, -9.86502346e-006, 3.60612103e-006, 1))
  407. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  408. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  409. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00628662109, -0.234565735, 1.71297646, 7.17350645e-007, -1, 2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
  410. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  411. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.319440037, 0.242000014, 0.638880014))
  412. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.565795898, 0.00620269775, -2.74374104, -1, -0.00011750876, -1.06569178e-005, 0.000117509335, -1, 2.51053279e-007, -1.06569432e-005, 2.5094414e-007, 1))
  413. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  414. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.4791601, 0.242000014, 0.638880134))
  415. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00505828857, -0.00231933594, -3.94611549, 1, 5.90368109e-005, 2.75234743e-005, -5.9037382e-005, 1, 1.39698386e-009, -2.75234743e-005, -1.87719706e-009, 1))
  416. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.759000003, 1))
  417. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 2.71524024, 0.319440067))
  418. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00626373291, -2.50865269, 0.483551025, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
  419. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  420. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
  421. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00625610352, -1.23503685, 0.4741745, -3.18214006e-008, 1, 5.14148633e-006, -3.50254641e-006, -5.14034764e-006, 1, 1, 3.1228069e-008, 3.50254186e-006))
  422. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  423. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  424. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062713623, -0.234580994, -0.914349556, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  425. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
  426. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.51733994))
  427. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00521850586, -0.00629425049, -3.19086385, 1, 2.41089747e-005, 2.34398067e-005, -2.41095386e-005, 1, -2.97124643e-007, -2.34398103e-005, 2.97699444e-007, 1))
  428. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  429. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.23608017, 0.319440007))
  430. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00618743896, -1.94870138, 0.879806519, 2.2682163e-005, -1, 2.22911585e-005, -7.00613498e-007, 2.22922863e-005, 1, -1, -2.26816028e-005, -7.00102248e-007))
  431. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  432. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
  433. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062789917, 0.914533138, -0.484100342, 7.17391401e-007, -1, 3.50116898e-006, 2.07185076e-006, -3.50231494e-006, -1, 1, 7.16825639e-007, 2.07185099e-006))
  434. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  435. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.351384014, 0.319440067))
  436. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0574607849, -0.00621795654, 0.422485352, 0.707110643, 3.94039671e-006, -0.707102835, -2.57180614e-006, 1, 3.00247484e-006, 0.707102895, -3.04145942e-007, 0.707110703))
  437. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  438. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.47916007))
  439. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335006714, -0.00224304199, 0.283332825, 0.707109332, -2.08652637e-007, 0.707104266, 1.01775754e-007, 1, 1.93864253e-007, -0.707104266, -6.39047357e-008, 0.707109272))
  440. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  441. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  442. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00630187988, -1.07466364, 0.723686218, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
  443. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  444. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  445. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00628662109, -0.713882446, -0.916119576, -2.26519896e-005, 1, 5.14182102e-006, -1, -2.26513584e-005, -1.10719784e-005, -1.10718602e-005, -5.14092244e-006, 1))
  446. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  447. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  448. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, -1.07426262, 0.713798523, -3.18214006e-008, 1, 5.14148633e-006, -3.50254641e-006, -5.14034764e-006, 1, 1, 3.1228069e-008, 3.50254186e-006))
  449. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  450. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.242000014, 1.43748021))
  451. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.64566803, 0.00614929199, -1.71037054, -1, -7.56363297e-005, -3.5257468e-005, 7.56368972e-005, -1, 2.51679012e-007, -3.52574898e-005, 2.50165613e-007, 1))
  452. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 0.660000086, 1))
  453. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.242000014, 0.335411996, 0.319440037))
  454. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0129013062, -0.00630187988, -1.1533947, 1, 1.2188616e-005, 5.69245731e-006, -1.21891899e-005, 1, -2.37672793e-007, -5.69245867e-006, 2.38742359e-007, 1))
  455. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  456. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  457. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00628662109, 0.2445755, -3.15026593, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  458. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  459. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.27776015, 0.242000014))
  460. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00626373291, 1.79177904, -0.486816406, -1.83564134e-005, -1, -5.12632323e-006, 2.08688539e-006, 5.12514089e-006, -1, 1, -1.8357001e-005, 2.08678898e-006))
  461. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 0.660000145))
  462. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.319440037, 0.242000014, 0.638880074))
  463. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.553092957, -0.00630187988, -2.74796486, 1, 6.3417654e-005, 2.95650134e-005, -6.34182361e-005, 1, 7.59719114e-008, -2.95650061e-005, -7.67067831e-008, 1))
  464. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  465. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.11804008, 0.638880014))
  466. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00610351563, 0.27193594, 0.718055725, -0.000132236295, 1, -2.06098775e-007, 2.02743877e-006, -2.0697189e-007, -1, -1, -0.000132235713, -2.02741217e-006))
  467. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  468. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.399300069))
  469. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00486755371, -0.00225067139, 0.00341415405, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  470. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  471. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.47916007))
  472. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.328132629, -0.0022354126, 0.27646637, 0.707110643, 3.94039671e-006, -0.707102835, -2.57180614e-006, 1, 3.00247484e-006, 0.707102895, -3.04145942e-007, 0.707110703))
  473. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  474. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.11804008, 0.638880014))
  475. PartWeld = CFuncs["Weld"].Create(m, FakeHandle1, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062713623, 0.273389339, 0.711776733, -1.90719202e-005, -1, -2.2918266e-005, -1.34846714e-005, 2.2917382e-005, -1, 1, -1.90721858e-005, -1.34851089e-005))
  476. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  477. FakeHandle2 = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "FakeHandle2", Vector3.new(0.242000014, 0.242000014, 0.242000014))
  478. FakeHandle2Weld = CFuncs["Weld"].Create(m, Handle2, FakeHandle2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000846862793, 0.000366210938, 0.457774162, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  479. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.11804008, 0.638880014))
  480. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062713623, 0.273389339, 0.711776733, -1.90719202e-005, -1, -2.2918266e-005, -1.34846714e-005, 2.2917382e-005, -1, 1, -1.90721858e-005, -1.34851089e-005))
  481. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  482. Hitbox2 = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Hitbox2", Vector3.new(2.16348028, 0.343398035, 5.22720051))
  483. Hitbox2Weld = CFuncs["Weld"].Create(m, FakeHandle2, Hitbox2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00490570068, -0.00222015381, -3.42429566, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  484. CFuncs["Mesh"].Create("CylinderMesh", Hitbox2, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  485. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.319440067))
  486. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0505752563, -0.0022277832, 0.429351807, 0.707109332, -2.08652637e-007, 0.707104266, 1.01775754e-007, 1, 1.93864253e-007, -0.707104266, -6.39047357e-008, 0.707109272))
  487. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  488. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.319440007, 0.242000014))
  489. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00500488281, -0.00630187988, -0.914358616, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  490. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000086))
  491. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  492. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, 0.23449707, 0.915343761, -7.17350645e-007, 1, -2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
  493. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
  494. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  495. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00632476807, -0.24420929, 1.7141099, -7.17350645e-007, 1, -2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
  496. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  497. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440007, 0.242000014))
  498. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00629425049, 0.834508419, 0.404296875, -7.17350645e-007, 1, -2.52715836e-007, 2.05701554e-006, -2.53861799e-007, -1, -1, -7.16776356e-007, -2.05701895e-006))
  499. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000145))
  500. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(1.59720016, 0.319440007, 1.59720016))
  501. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00629425049, -0.0359945297, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  502. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  503. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.242000014, 0.335411996, 0.319440037))
  504. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0129776001, -0.00630187988, -1.31348181, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  505. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  506. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.47916007))
  507. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0048828125, -0.00224304199, -0.435825348, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  508. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  509. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.638880014, 0.319440007, 0.242000014))
  510. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00630187988, -0.754646778, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  511. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000145))
  512. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  513. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00629425049, -3.94906735, 0.244514465, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
  514. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  515. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  516. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00628662109, 0.234565735, -1.71294069, 7.17350645e-007, -1, 2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  517. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  518. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  519. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, -0.234573364, -3.15027547, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  520. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  521. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440067, 0.242000014))
  522. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, 0.484138489, -1.07424927, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  523. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000086))
  524. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.242000014, 0.335411996, 0.319440037))
  525. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0129241943, -0.00630950928, -1.47283363, 1, 1.2188616e-005, 5.69245731e-006, -1.21891899e-005, 1, -2.37672793e-007, -5.69245867e-006, 2.38742359e-007, 1))
  526. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  527. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440067, 0.319440007, 0.4791601))
  528. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0051651001, -0.00632476807, -3.70702338, 1, 2.28871086e-005, 2.28437329e-005, -2.28876725e-005, 1, -2.37530912e-007, -2.28437384e-005, 2.38153007e-007, 1))
  529. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  530. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.43748021, 0.343398035, 1.59720016))
  531. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00485992432, -0.00230407715, -0.0362968445, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  532. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  533. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  534. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062789917, 0.244590759, 0.91434145, 7.17350645e-007, -1, 2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
  535. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
  536. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.23608017, 0.319440037))
  537. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00632476807, -1.95102215, 0.872581482, 3.25427172e-005, 1, 2.41846665e-005, -2.05741321e-006, -2.41834568e-005, 1, 1, -3.25433466e-005, 2.05662673e-006))
  538. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  539. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.319440067, 0.638880074, 0.319440037))
  540. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00514984131, -0.0355854034, -0.00629425049, -1, 2.46369291e-005, 0.000388841669, 0.00038884097, -3.09471216e-005, 1, 2.46483833e-005, 1, 3.09386814e-005))
  541. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(1.02220809, 1.02220809, 3.40203595))
  542. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  543. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062789917, -0.24420929, -0.914220333, 7.17350645e-007, -1, 2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  544. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
  545. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.319440007, 2.71524024))
  546. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00472259521, -0.00625610352, -2.35138988, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  547. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  548. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, -3.94896126, 0.234580994, -7.17355874e-007, 1, -1.20639015e-006, -1.35663288e-006, 1.20753612e-006, 1, 1, 7.16782949e-007, 1.35663515e-006))
  549. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  550. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440007, 0.242000014))
  551. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00630187988, 0.834506989, 0.394325256, 7.17350645e-007, -1, 2.52715836e-007, 2.05701554e-006, -2.53861799e-007, -1, 1, 7.16776356e-007, 2.05701895e-006))
  552. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000145))
  553. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
  554. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00624084473, 0.916444778, -0.474388123, -2.26519896e-005, 1, 5.14182102e-006, 2.08696156e-006, 5.14072235e-006, -1, -1, -2.26514021e-005, -2.08707638e-006))
  555. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  556. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.95482016, 0.718740106))
  557. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00623321533, -4.53818226, 0.364715576, 3.39177568e-005, -1, 2.238042e-005, -1.37119855e-006, 2.23815186e-005, 1, -1, -3.39172111e-005, -1.37043753e-006))
  558. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  559. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
  560. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00630187988, -1.23396397, 0.484161377, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
  561. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  562. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.95482016, 0.718740106))
  563. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00625610352, -4.53970337, 0.352119446, -3.3231674e-005, 1, 2.38577995e-005, -2.13203566e-006, -2.385673e-005, 1, 1, 3.32310483e-005, 2.13282806e-006))
  564. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  565. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.27776015, 0.242000014))
  566. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00631713867, 1.79254723, -0.4739151, -7.17355874e-007, 1, -1.20639015e-006, 1.35663288e-006, -1.20753612e-006, -1, -1, -7.16782949e-007, -1.35663515e-006))
  567. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 0.660000145))
  568. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 2.71524024, 0.319440067))
  569. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062713623, -2.51016855, 0.47379303, -1.20125651e-005, 1, -1.22113124e-006, -2.08681877e-006, 1.22224446e-006, 1, 1, 1.2011993e-005, 2.08680376e-006))
  570. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  571. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  572. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00628662109, 0.244598389, -1.71294451, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  573. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  574. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440067, 0.242000014))
  575. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00628662109, 0.474212646, -1.07418203, 7.17350645e-007, -1, 2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  576. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000086))
  577. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.242000014, 1.5173403))
  578. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.633781433, -0.00630187988, -1.67179012, 1, 2.24403775e-005, 1.04759138e-005, -2.24409541e-005, 1, 6.04923116e-008, -1.04759092e-005, -5.95828169e-008, 1))
  579. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 0.660000086, 1))
  580. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  581. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00624084473, -0.722320557, -0.913413525, 2.05063079e-005, -1, 3.60517151e-006, 1, 2.05057695e-005, 9.8649507e-006, -9.86502346e-006, 3.60612103e-006, 1))
  582. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  583. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  584. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00628662109, -0.234565735, 1.71297646, 7.17350645e-007, -1, 2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
  585. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  586. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.319440037, 0.242000014, 0.638880014))
  587. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.565795898, 0.00620269775, -2.74374104, -1, -0.00011750876, -1.06569178e-005, 0.000117509335, -1, 2.51053279e-007, -1.06569432e-005, 2.5094414e-007, 1))
  588. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  589. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.4791601, 0.242000014, 0.638880134))
  590. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00505828857, -0.00231933594, -3.94611549, 1, 5.90368109e-005, 2.75234743e-005, -5.9037382e-005, 1, 1.39698386e-009, -2.75234743e-005, -1.87719706e-009, 1))
  591. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.759000003, 1))
  592. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 2.71524024, 0.319440067))
  593. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00626373291, -2.50865269, 0.483551025, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
  594. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  595. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
  596. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00625610352, -1.23503685, 0.4741745, -3.18214006e-008, 1, 5.14148633e-006, -3.50254641e-006, -5.14034764e-006, 1, 1, 3.1228069e-008, 3.50254186e-006))
  597. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  598. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  599. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062713623, -0.234580994, -0.914349556, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  600. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
  601. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.51733994))
  602. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00521850586, -0.00629425049, -3.19086385, 1, 2.41089747e-005, 2.34398067e-005, -2.41095386e-005, 1, -2.97124643e-007, -2.34398103e-005, 2.97699444e-007, 1))
  603. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  604. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.23608017, 0.319440007))
  605. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00618743896, -1.94870138, 0.879806519, 2.2682163e-005, -1, 2.22911585e-005, -7.00613498e-007, 2.22922863e-005, 1, -1, -2.26816028e-005, -7.00102248e-007))
  606. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  607. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
  608. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062789917, 0.914533138, -0.484100342, 7.17391401e-007, -1, 3.50116898e-006, 2.07185076e-006, -3.50231494e-006, -1, 1, 7.16825639e-007, 2.07185099e-006))
  609. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  610. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.351384014, 0.319440067))
  611. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0574607849, -0.00621795654, 0.422485352, 0.707110643, 3.94039671e-006, -0.707102835, -2.57180614e-006, 1, 3.00247484e-006, 0.707102895, -3.04145942e-007, 0.707110703))
  612. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  613. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.47916007))
  614. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335006714, -0.00224304199, 0.283332825, 0.707109332, -2.08652637e-007, 0.707104266, 1.01775754e-007, 1, 1.93864253e-007, -0.707104266, -6.39047357e-008, 0.707109272))
  615. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  616. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  617. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00630187988, -1.07466364, 0.723686218, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
  618. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  619. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  620. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00628662109, -0.713882446, -0.916119576, -2.26519896e-005, 1, 5.14182102e-006, -1, -2.26513584e-005, -1.10719784e-005, -1.10718602e-005, -5.14092244e-006, 1))
  621. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  622. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  623. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, -1.07426262, 0.713798523, -3.18214006e-008, 1, 5.14148633e-006, -3.50254641e-006, -5.14034764e-006, 1, 1, 3.1228069e-008, 3.50254186e-006))
  624. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  625. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.242000014, 1.43748021))
  626. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.64566803, 0.00614929199, -1.71037054, -1, -7.56363297e-005, -3.5257468e-005, 7.56368972e-005, -1, 2.51679012e-007, -3.52574898e-005, 2.50165613e-007, 1))
  627. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 0.660000086, 1))
  628. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.242000014, 0.335411996, 0.319440037))
  629. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0129013062, -0.00630187988, -1.1533947, 1, 1.2188616e-005, 5.69245731e-006, -1.21891899e-005, 1, -2.37672793e-007, -5.69245867e-006, 2.38742359e-007, 1))
  630. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  631. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  632. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00628662109, 0.2445755, -3.15026593, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  633. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  634. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.27776015, 0.242000014))
  635. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00626373291, 1.79177904, -0.486816406, -1.83564134e-005, -1, -5.12632323e-006, 2.08688539e-006, 5.12514089e-006, -1, 1, -1.8357001e-005, 2.08678898e-006))
  636. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 0.660000145))
  637. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.319440037, 0.242000014, 0.638880074))
  638. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.553092957, -0.00630187988, -2.74796486, 1, 6.3417654e-005, 2.95650134e-005, -6.34182361e-005, 1, 7.59719114e-008, -2.95650061e-005, -7.67067831e-008, 1))
  639. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  640. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.11804008, 0.638880014))
  641. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00610351563, 0.27193594, 0.718055725, -0.000132236295, 1, -2.06098775e-007, 2.02743877e-006, -2.0697189e-007, -1, -1, -0.000132235713, -2.02741217e-006))
  642. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  643. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.399300069))
  644. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00486755371, -0.00225067139, 0.00341415405, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  645. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  646. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.47916007))
  647. PartWeld = CFuncs["Weld"].Create(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.328132629, -0.0022354126, 0.27646637, 0.707110643, 3.94039671e-006, -0.707102835, -2.57180614e-006, 1, 3.00247484e-006, 0.707102895, -3.04145942e-007, 0.707110703))
  648. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  649. FakeHandle3 = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "FakeHandle3", Vector3.new(0.242000014, 0.242000014, 0.242000014))
  650. FakeHandle3Weld = CFuncs["Weld"].Create(m, Handle3, FakeHandle3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000846862793, 0.000366210938, 0.457774162, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  651. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.11804008, 0.638880014))
  652. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062713623, 0.273389339, 0.711776733, -1.90719202e-005, -1, -2.2918266e-005, -1.34846714e-005, 2.2917382e-005, -1, 1, -1.90721858e-005, -1.34851089e-005))
  653. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  654. Hitbox3 = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Hitbox3", Vector3.new(2.16348028, 0.343398035, 5.22720051))
  655. Hitbox3Weld = CFuncs["Weld"].Create(m, FakeHandle3, Hitbox3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00490570068, -0.00222015381, -3.42429566, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  656. CFuncs["Mesh"].Create("CylinderMesh", Hitbox3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  657. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.319440067))
  658. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0505752563, -0.0022277832, 0.429351807, 0.707109332, -2.08652637e-007, 0.707104266, 1.01775754e-007, 1, 1.93864253e-007, -0.707104266, -6.39047357e-008, 0.707109272))
  659. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  660. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.319440007, 0.242000014))
  661. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00500488281, -0.00630187988, -0.914358616, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  662. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000086))
  663. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  664. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, 0.23449707, 0.915343761, -7.17350645e-007, 1, -2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
  665. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
  666. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  667. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00632476807, -0.24420929, 1.7141099, -7.17350645e-007, 1, -2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
  668. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  669. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440007, 0.242000014))
  670. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00629425049, 0.834508419, 0.404296875, -7.17350645e-007, 1, -2.52715836e-007, 2.05701554e-006, -2.53861799e-007, -1, -1, -7.16776356e-007, -2.05701895e-006))
  671. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000145))
  672. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(1.59720016, 0.319440007, 1.59720016))
  673. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00629425049, -0.0359945297, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  674. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  675. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.242000014, 0.335411996, 0.319440037))
  676. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0129776001, -0.00630187988, -1.31348181, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  677. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  678. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.47916007))
  679. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0048828125, -0.00224304199, -0.435825348, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  680. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  681. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.638880014, 0.319440007, 0.242000014))
  682. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00630187988, -0.754646778, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  683. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000145))
  684. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  685. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00629425049, -3.94906735, 0.244514465, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
  686. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  687. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  688. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00628662109, 0.234565735, -1.71294069, 7.17350645e-007, -1, 2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  689. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  690. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  691. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, -0.234573364, -3.15027547, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  692. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  693. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440067, 0.242000014))
  694. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, 0.484138489, -1.07424927, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  695. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000086))
  696. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.242000014, 0.335411996, 0.319440037))
  697. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0129241943, -0.00630950928, -1.47283363, 1, 1.2188616e-005, 5.69245731e-006, -1.21891899e-005, 1, -2.37672793e-007, -5.69245867e-006, 2.38742359e-007, 1))
  698. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  699. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440067, 0.319440007, 0.4791601))
  700. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0051651001, -0.00632476807, -3.70702338, 1, 2.28871086e-005, 2.28437329e-005, -2.28876725e-005, 1, -2.37530912e-007, -2.28437384e-005, 2.38153007e-007, 1))
  701. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  702. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.43748021, 0.343398035, 1.59720016))
  703. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00485992432, -0.00230407715, -0.0362968445, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  704. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  705. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  706. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062789917, 0.244590759, 0.91434145, 7.17350645e-007, -1, 2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
  707. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
  708. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.23608017, 0.319440037))
  709. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00632476807, -1.95102215, 0.872581482, 3.25427172e-005, 1, 2.41846665e-005, -2.05741321e-006, -2.41834568e-005, 1, 1, -3.25433466e-005, 2.05662673e-006))
  710. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  711. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.319440067, 0.638880074, 0.319440037))
  712. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00514984131, -0.0355854034, -0.00629425049, -1, 2.46369291e-005, 0.000388841669, 0.00038884097, -3.09471216e-005, 1, 2.46483833e-005, 1, 3.09386814e-005))
  713. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(1.02220809, 1.02220809, 3.40203595))
  714. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  715. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062789917, -0.24420929, -0.914220333, 7.17350645e-007, -1, 2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  716. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
  717. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.319440007, 2.71524024))
  718. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00472259521, -0.00625610352, -2.35138988, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  719. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  720. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, -3.94896126, 0.234580994, -7.17355874e-007, 1, -1.20639015e-006, -1.35663288e-006, 1.20753612e-006, 1, 1, 7.16782949e-007, 1.35663515e-006))
  721. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  722. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440007, 0.242000014))
  723. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00630187988, 0.834506989, 0.394325256, 7.17350645e-007, -1, 2.52715836e-007, 2.05701554e-006, -2.53861799e-007, -1, 1, 7.16776356e-007, 2.05701895e-006))
  724. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000145))
  725. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
  726. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00624084473, 0.916444778, -0.474388123, -2.26519896e-005, 1, 5.14182102e-006, 2.08696156e-006, 5.14072235e-006, -1, -1, -2.26514021e-005, -2.08707638e-006))
  727. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  728. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.95482016, 0.718740106))
  729. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00623321533, -4.53818226, 0.364715576, 3.39177568e-005, -1, 2.238042e-005, -1.37119855e-006, 2.23815186e-005, 1, -1, -3.39172111e-005, -1.37043753e-006))
  730. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  731. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
  732. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00630187988, -1.23396397, 0.484161377, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
  733. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  734. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.95482016, 0.718740106))
  735. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00625610352, -4.53970337, 0.352119446, -3.3231674e-005, 1, 2.38577995e-005, -2.13203566e-006, -2.385673e-005, 1, 1, 3.32310483e-005, 2.13282806e-006))
  736. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  737. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.27776015, 0.242000014))
  738. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00631713867, 1.79254723, -0.4739151, -7.17355874e-007, 1, -1.20639015e-006, 1.35663288e-006, -1.20753612e-006, -1, -1, -7.16782949e-007, -1.35663515e-006))
  739. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 0.660000145))
  740. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 2.71524024, 0.319440067))
  741. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062713623, -2.51016855, 0.47379303, -1.20125651e-005, 1, -1.22113124e-006, -2.08681877e-006, 1.22224446e-006, 1, 1, 1.2011993e-005, 2.08680376e-006))
  742. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  743. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  744. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00628662109, 0.244598389, -1.71294451, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  745. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  746. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.319440067, 0.242000014))
  747. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00628662109, 0.474212646, -1.07418203, 7.17350645e-007, -1, 2.52715836e-007, 1, 7.16776526e-007, 5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  748. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.660000086))
  749. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.242000014, 1.5173403))
  750. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.633781433, -0.00630187988, -1.67179012, 1, 2.24403775e-005, 1.04759138e-005, -2.24409541e-005, 1, 6.04923116e-008, -1.04759092e-005, -5.95828169e-008, 1))
  751. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 0.660000086, 1))
  752. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  753. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00624084473, -0.722320557, -0.913413525, 2.05063079e-005, -1, 3.60517151e-006, 1, 2.05057695e-005, 9.8649507e-006, -9.86502346e-006, 3.60612103e-006, 1))
  754. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  755. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  756. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00628662109, -0.234565735, 1.71297646, 7.17350645e-007, -1, 2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, 5.96083282e-007, -2.53865437e-007, -1))
  757. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  758. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.319440037, 0.242000014, 0.638880014))
  759. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.565795898, 0.00620269775, -2.74374104, -1, -0.00011750876, -1.06569178e-005, 0.000117509335, -1, 2.51053279e-007, -1.06569432e-005, 2.5094414e-007, 1))
  760. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  761. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.4791601, 0.242000014, 0.638880134))
  762. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00505828857, -0.00231933594, -3.94611549, 1, 5.90368109e-005, 2.75234743e-005, -5.9037382e-005, 1, 1.39698386e-009, -2.75234743e-005, -1.87719706e-009, 1))
  763. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.759000003, 1))
  764. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 2.71524024, 0.319440067))
  765. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00626373291, -2.50865269, 0.483551025, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
  766. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  767. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
  768. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00625610352, -1.23503685, 0.4741745, -3.18214006e-008, 1, 5.14148633e-006, -3.50254641e-006, -5.14034764e-006, 1, 1, 3.1228069e-008, 3.50254186e-006))
  769. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  770. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  771. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062713623, -0.234580994, -0.914349556, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  772. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000145))
  773. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.51733994))
  774. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00521850586, -0.00629425049, -3.19086385, 1, 2.41089747e-005, 2.34398067e-005, -2.41095386e-005, 1, -2.97124643e-007, -2.34398103e-005, 2.97699444e-007, 1))
  775. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  776. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 2.23608017, 0.319440007))
  777. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00618743896, -1.94870138, 0.879806519, 2.2682163e-005, -1, 2.22911585e-005, -7.00613498e-007, 2.22922863e-005, 1, -1, -2.26816028e-005, -7.00102248e-007))
  778. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  779. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.319440067))
  780. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062789917, 0.914533138, -0.484100342, 7.17391401e-007, -1, 3.50116898e-006, 2.07185076e-006, -3.50231494e-006, -1, 1, 7.16825639e-007, 2.07185099e-006))
  781. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  782. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.351384014, 0.319440067))
  783. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0574607849, -0.00621795654, 0.422485352, 0.707110643, 3.94039671e-006, -0.707102835, -2.57180614e-006, 1, 3.00247484e-006, 0.707102895, -3.04145942e-007, 0.707110703))
  784. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  785. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.47916007))
  786. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335006714, -0.00224304199, 0.283332825, 0.707109332, -2.08652637e-007, 0.707104266, 1.01775754e-007, 1, 1.93864253e-007, -0.707104266, -6.39047357e-008, 0.707109272))
  787. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  788. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  789. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00630187988, -1.07466364, 0.723686218, 7.17391401e-007, -1, 3.50116898e-006, -2.07185076e-006, 3.50231494e-006, 1, -1, -7.16825639e-007, -2.07185099e-006))
  790. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  791. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  792. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00628662109, -0.713882446, -0.916119576, -2.26519896e-005, 1, 5.14182102e-006, -1, -2.26513584e-005, -1.10719784e-005, -1.10718602e-005, -5.14092244e-006, 1))
  793. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  794. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 0.242000014))
  795. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0062789917, -1.07426262, 0.713798523, -3.18214006e-008, 1, 5.14148633e-006, -3.50254641e-006, -5.14034764e-006, 1, 1, 3.1228069e-008, 3.50254186e-006))
  796. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 0.660000086))
  797. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.242000014, 1.43748021))
  798. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.64566803, 0.00614929199, -1.71037054, -1, -7.56363297e-005, -3.5257468e-005, 7.56368972e-005, -1, 2.51679012e-007, -3.52574898e-005, 2.50165613e-007, 1))
  799. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 0.660000086, 1))
  800. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.242000014, 0.335411996, 0.319440037))
  801. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0129013062, -0.00630187988, -1.1533947, 1, 1.2188616e-005, 5.69245731e-006, -1.21891899e-005, 1, -2.37672793e-007, -5.69245867e-006, 2.38742359e-007, 1))
  802. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  803. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.319440007, 0.242000014, 1.43748021))
  804. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00628662109, 0.2445755, -3.15026593, -7.17350645e-007, 1, -2.52715836e-007, -1, -7.16776526e-007, -5.96086636e-007, -5.96083282e-007, 2.53865437e-007, 1))
  805. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  806. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.27776015, 0.242000014))
  807. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00626373291, 1.79177904, -0.486816406, -1.83564134e-005, -1, -5.12632323e-006, 2.08688539e-006, 5.12514089e-006, -1, 1, -1.8357001e-005, 2.08678898e-006))
  808. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 0.660000145))
  809. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.319440037, 0.242000014, 0.638880074))
  810. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.553092957, -0.00630187988, -2.74796486, 1, 6.3417654e-005, 2.95650134e-005, -6.34182361e-005, 1, 7.59719114e-008, -2.95650061e-005, -7.67067831e-008, 1))
  811. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  812. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 1.11804008, 0.638880014))
  813. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00610351563, 0.27193594, 0.718055725, -0.000132236295, 1, -2.06098775e-007, 2.02743877e-006, -2.0697189e-007, -1, -1, -0.000132235713, -2.02741217e-006))
  814. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  815. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.399300069))
  816. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00486755371, -0.00225067139, 0.00341415405, 1, -2.87514013e-010, -2.29871677e-013, -2.87514013e-010, 1, 5.74800652e-010, -2.29871677e-013, 5.74800652e-010, 1))
  817. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  818. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0.30000001192093, "New Yeller", "Part", Vector3.new(0.242000014, 0.359370023, 0.47916007))
  819. PartWeld = CFuncs["Weld"].Create(m, FakeHandle3, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.328132629, -0.0022354126, 0.27646637, 0.707110643, 3.94039671e-006, -0.707102835, -2.57180614e-006, 1, 3.00247484e-006, 0.707102895, -3.04145942e-007, 0.707110703))
  820. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.660000086, 1, 1))
  821.  
  822. EffectModel = Instance.new("Model", Character)
  823. EffectModel.Name = "Effects"
  824.  
  825. Effects = {
  826. ["Block"] = {
  827. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  828. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  829. prt.Anchored = true
  830. prt.CFrame = cframe
  831. local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  832. game:GetService("Debris"):AddItem(prt, 10)
  833. if Type == 1 or Type == nil then
  834. table.insert(Effects, {
  835. prt,
  836. "Block1",
  837. delay,
  838. x3,
  839. y3,
  840. z3,
  841. msh
  842. })
  843. elseif Type == 2 then
  844. table.insert(Effects, {
  845. prt,
  846. "Block2",
  847. delay,
  848. x3,
  849. y3,
  850. z3,
  851. msh
  852. })
  853. end
  854. end;
  855. };
  856.  
  857. ["Cylinder"] = {
  858. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  859. local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  860. prt.Anchored = true
  861. prt.CFrame = cframe
  862. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  863. game:GetService("Debris"):AddItem(prt, 2)
  864. Effects[#Effects + 1] = {
  865. prt,
  866. "Cylinder",
  867. delay,
  868. x3,
  869. y3,
  870. z3,
  871. msh
  872. }
  873. end;
  874. };
  875.  
  876. ["Sphere"] = {
  877. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  878. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  879. prt.Anchored = true
  880. prt.CFrame = cframe
  881. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  882. game:GetService("Debris"):AddItem(prt, 10)
  883. table.insert(Effects, {
  884. prt,
  885. "Cylinder",
  886. delay,
  887. x3,
  888. y3,
  889. z3,
  890. msh
  891. })
  892. end;
  893. };
  894.  
  895. ["Ring"] = {
  896. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  897. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  898. prt.Anchored = true
  899. prt.CFrame = cframe
  900. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  901. game:GetService("Debris"):AddItem(prt, 10)
  902. table.insert(Effects, {
  903. prt,
  904. "Cylinder",
  905. delay,
  906. x3,
  907. y3,
  908. z3,
  909. msh
  910. })
  911. end;
  912. };
  913.  
  914.  
  915. ["Wave"] = {
  916. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  917. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  918. prt.Anchored = true
  919. prt.CFrame = cframe
  920. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  921. game:GetService("Debris"):AddItem(prt, 10)
  922. table.insert(Effects, {
  923. prt,
  924. "Cylinder",
  925. delay,
  926. x3,
  927. y3,
  928. z3,
  929. msh
  930. })
  931. end;
  932. };
  933.  
  934. ["Break"] = {
  935. Create = function(brickcolor, cframe, x1, y1, z1)
  936. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  937. prt.Anchored = true
  938. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  939. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  940. local num = math.random(10, 50) / 1000
  941. game:GetService("Debris"):AddItem(prt, 10)
  942. table.insert(Effects, {
  943. prt,
  944. "Shatter",
  945. num,
  946. prt.CFrame,
  947. math.random() - math.random(),
  948. 0,
  949. math.random(50, 100) / 100
  950. })
  951. end;
  952. };
  953. }
  954.  
  955. Shoot = function(orgpos)
  956. rand = 1.5
  957. spread = Vector3.new((math.random(-1, 0) + math.random()) * rand, (math.random(-1, 0) + math.random()) * rand, (math.random(-1, 0) + math.random()) * rand) * (orgpos - mouse.Hit.p).magnitude / 100
  958. local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p + spread)
  959. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(orgpos), 5, 5, 5, 1, 1, 1, 0.1)
  960. table.insert(Effects, {
  961. MouseLook.lookVector,
  962. "Shoot",
  963. 50,
  964. orgpos,
  965. 5,
  966. 7,
  967. 0,
  968. 1,
  969. 2
  970. })
  971. end
  972.  
  973. Shoot2 = function(orgpos)
  974. local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p)
  975. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(orgpos), 5, 5, 5, 3, 3, 3, 0.1)
  976. table.insert(Effects, {
  977. MouseLook.lookVector,
  978. "Shoot2",
  979. 50,
  980. orgpos,
  981. 5,
  982. 7,
  983. 0,
  984. 1,
  985. 2
  986. })
  987. end
  988.  
  989. function attackone()
  990. attack = true
  991. for i = 0, 1, 0.15 do
  992. swait()
  993. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, 2, 3.5) * angles(math.rad(-20), math.rad(0), math.rad(0)), .3)
  994. MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6 * i, math.rad(0)), .3)
  995. Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, -2) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  996. Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(-1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  997. Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  998. FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(100), math.rad(-180), math.rad(0)), .3)
  999. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(-60), math.rad(-90)) * angles(math.rad(130), math.rad(0), math.rad(40)), .3)
  1000. FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(60), math.rad(90)) * angles(math.rad(130), math.rad(0), math.rad(-40)), .3)
  1001. end
  1002. for i = 1, 2 do
  1003. for i = 0, 1, 0.2 do
  1004. swait()
  1005. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -3, -8) * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1006. MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6 * i, math.rad(0)), .4)
  1007. Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, -2) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1008. Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(-1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1009. Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1010. FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(100), math.rad(-180), math.rad(0)), .3)
  1011. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(-60), math.rad(-90)) * angles(math.rad(130), math.rad(0), math.rad(40)), .3)
  1012. FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(60), math.rad(90)) * angles(math.rad(130), math.rad(0), math.rad(-40)), .3)
  1013. end
  1014. end
  1015. attack = false
  1016. end
  1017.  
  1018. function attacktwo()
  1019. attack = true
  1020. for i = 0, 1, 0.1 do
  1021. swait()
  1022. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(-10, -3, 2.5) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1023. MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), 6 * i, math.rad(0)), .3)
  1024. Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, -2) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1025. Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(-1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1026. Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1027. FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-180), math.rad(0)), .3)
  1028. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-60), math.rad(0)), .3)
  1029. FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(60), math.rad(0)), .3)
  1030. end
  1031. for i = 0, 1, 0.1 do
  1032. swait()
  1033. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(2, -3, -15) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1034. MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), 6 * i, math.rad(0)), .3)
  1035. Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, -2) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1036. Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(-1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1037. Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1038. FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-180), math.rad(0)), .3)
  1039. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-60), math.rad(0)), .3)
  1040. FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(60), math.rad(0)), .3)
  1041. end
  1042. attack = false
  1043. end
  1044.  
  1045. function attackthree()
  1046. attack = true
  1047. for i = 0, 1, 0.2 do
  1048. swait()
  1049. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(3, 0, -5) * angles(math.rad(0), math.rad(0), math.rad(-50)), .4)
  1050. MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  1051. Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  1052. Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  1053. Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(-2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  1054. FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-180), math.rad(0), math.rad(90)), .5)
  1055. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-180), math.rad(0), math.rad(90)), .5)
  1056. FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-180), math.rad(0), math.rad(90)), .5)
  1057. end
  1058. for i = 0, 1, 0.17 do
  1059. swait()
  1060. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(-7, -2, -8) * angles(math.rad(0), math.rad(0), math.rad(-60)), .5)
  1061. MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(50), math.rad(0), math.rad(0)), .5)
  1062. Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1063. Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1064. Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(-2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1065. FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(90)), .3)
  1066. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(90)), .3)
  1067. FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(90)), .3)
  1068. end
  1069. for i = 0, 1, 0.2 do
  1070. swait()
  1071. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(-7, -2, -3) * angles(math.rad(0), math.rad(0), math.rad(-60)), .5)
  1072. MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(70), math.rad(40), math.rad(0)), .5)
  1073. Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1074. Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1075. Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(-2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1076. FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(90)), .3)
  1077. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(90)), .3)
  1078. FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(90)), .3)
  1079. end
  1080. for i = 0, 1, 0.17 do
  1081. swait()
  1082. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(5, -2, -6) * angles(math.rad(0), math.rad(0), math.rad(-60)), .5)
  1083. MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-80), math.rad(0), math.rad(0)), .5)
  1084. Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(2, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1085. Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(0, 0, 2) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1086. Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(-2, 0, 3) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1087. FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-170), math.rad(0), math.rad(70)), .3)
  1088. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-170), math.rad(0), math.rad(80)), .3)
  1089. FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-170), math.rad(0), math.rad(90)), .3)
  1090. end
  1091. attack = false
  1092. end
  1093.  
  1094. function attackfour()
  1095. attack = true
  1096. for i = 0, 1, 0.2 do
  1097. swait()
  1098. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(4, -2, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), .5)
  1099. MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(150), math.rad(0)), .5)
  1100. Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1101. Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1102. Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1103. FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 3, 2) * angles(math.rad(0), math.rad(40), math.rad(0)), .5)
  1104. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 2, 4) * angles(math.rad(0), math.rad(50), math.rad(0)), .5)
  1105. FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 1, 6) * angles(math.rad(0), math.rad(60), math.rad(0)), .5)
  1106. end
  1107. for i = 0, 1, 0.12 do
  1108. swait()
  1109. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(-3, -2, -3) * angles(math.rad(0), math.rad(0), math.rad(0)), .5)
  1110. MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(150), math.rad(0)), .5)
  1111. Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1112. Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1113. Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1114. FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 1, 6) * angles(math.rad(0), math.rad(-30), math.rad(0)), .5)
  1115. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 2, 4) * angles(math.rad(0), math.rad(-20), math.rad(0)), .5)
  1116. FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 3, 2) * angles(math.rad(0), math.rad(-10), math.rad(0)), .5)
  1117. end
  1118. attack = false
  1119. end
  1120.  
  1121. local Aim = false
  1122.  
  1123. function AutoShot()
  1124. attack = true
  1125. Aim = true
  1126. for i = 1, 10 do
  1127. for i = 0, 1, 0.2 do
  1128. swait()
  1129. Effects["Sphere"].Create(BrickColor.new("New Yeller"), MainHandle.CFrame, 5, 5, 5, 1, 1, 1, 0.1)
  1130. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1131. MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6 * i, math.rad(0)), .5)
  1132. Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, -2) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1133. Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(-1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1134. Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1135. FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(100), math.rad(-180), math.rad(0)), .3)
  1136. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(-60), math.rad(-90)) * angles(math.rad(130), math.rad(0), math.rad(40)), .3)
  1137. FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(60), math.rad(90)) * angles(math.rad(130), math.rad(0), math.rad(-40)), .3)
  1138. end
  1139. CFuncs["Sound"].Create("rbxassetid://300916105", Hitbox1, .5, 2.3)
  1140. CFuncs["Sound"].Create("rbxassetid://301031757", Hitbox1, 1, 1.5)
  1141. Shoot(Hitbox1.Position)
  1142. for i = 0, 1, 0.2 do
  1143. swait()
  1144. Effects["Sphere"].Create(BrickColor.new("New Yeller"), MainHandle.CFrame, 5, 5, 5, 1, 1, 1, 0.1)
  1145. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1146. MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6 * i, math.rad(0)), .5)
  1147. Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, -2) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1148. Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(-1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1149. Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1150. FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(100), math.rad(-180), math.rad(0)), .3)
  1151. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(-60), math.rad(-90)) * angles(math.rad(130), math.rad(0), math.rad(40)), .3)
  1152. FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(60), math.rad(90)) * angles(math.rad(130), math.rad(0), math.rad(-40)), .3)
  1153. end
  1154. CFuncs["Sound"].Create("rbxassetid://300916105", Hitbox2, .5, 2.3)
  1155. CFuncs["Sound"].Create("rbxassetid://301031757", Hitbox2, 1, 1.5)
  1156. Shoot(Hitbox2.Position)
  1157. for i = 0, 1, 0.2 do
  1158. swait()
  1159. Effects["Sphere"].Create(BrickColor.new("New Yeller"), MainHandle.CFrame, 5, 5, 5, 1, 1, 1, 0.1)
  1160. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1161. MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6 * i, math.rad(0)), .5)
  1162. Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, -2) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1163. Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(-1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1164. Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1165. FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(100), math.rad(-180), math.rad(0)), .3)
  1166. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(-60), math.rad(-90)) * angles(math.rad(130), math.rad(0), math.rad(40)), .3)
  1167. FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(60), math.rad(90)) * angles(math.rad(130), math.rad(0), math.rad(-40)), .3)
  1168. end
  1169. CFuncs["Sound"].Create("rbxassetid://300916105", Hitbox3, .5, 2.3)
  1170. CFuncs["Sound"].Create("rbxassetid://301031757", Hitbox3, 1, 1.5)
  1171. Shoot(Hitbox3.Position)
  1172. end
  1173. Aim = false
  1174. attack = false
  1175. end
  1176.  
  1177. function AutoShot2()
  1178. attack = true
  1179. Aim = true
  1180. for i = 1, 10 do
  1181. for i = 0, 1, 0.1 do
  1182. swait()
  1183. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1184. MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6 * i, math.rad(0)), .3)
  1185. Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, -2) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1186. Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(-1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1187. Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(1.7, 0, 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1188. FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-180), math.rad(0)), .3)
  1189. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-60), math.rad(0)), .3)
  1190. FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(60), math.rad(0)), .3)
  1191. end
  1192. CFuncs["Sound"].Create("rbxassetid://301033949", Hitbox3, 1, 1)
  1193. CFuncs["Sound"].Create("rbxassetid://300916057", Hitbox3, 1, 1.5)
  1194. Shoot2(MainHandle.Position)
  1195. end
  1196. Aim = false
  1197. attack = false
  1198. end
  1199.  
  1200. --[[Attacks]]--
  1201.  
  1202. mouse.Button1Down:connect(function()
  1203. if attack == false and attacktype == 1 then
  1204. attacktype = 2
  1205. attackone()
  1206. elseif attack == false and attacktype == 2 then
  1207. attacktype = 3
  1208. attacktwo()
  1209. elseif attack == false and attacktype == 3 then
  1210. attacktype = 4
  1211. attackthree()
  1212. elseif attack == false and attacktype == 4 then
  1213. attacktype = 1
  1214. attackfour()
  1215. end
  1216. end)
  1217.  
  1218. mouse.KeyDown:connect(function(k)
  1219. k = k:lower()
  1220. if attack == false and k == 'z' then
  1221. AutoShot()
  1222. elseif attack == false and k == 'x' then
  1223. AutoShot2()
  1224. end
  1225. end)
  1226.  
  1227. local donum = 0
  1228.  
  1229.  
  1230. while true do
  1231. swait()
  1232. local gunpos = Vector3.new(mouse.Hit.p.x, Head.Position.Y, mouse.Hit.p.z)
  1233. offset = (Torso.Position.y - mouse.Hit.p.y) / 60
  1234. local mag = (Torso.Position - mouse.Hit.p).magnitude / 80
  1235. offset = offset / mag
  1236. if Aim == true then
  1237. MainHandleWeld.C1 = clerp(MainHandleWeld.C1, cn(0, 10, -3) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) * CFrame.fromEulerAnglesXYZ(offset, 0, 0), .5)
  1238. elseif Aim == false then
  1239. MainHandleWeld.C1 = CFrame.new(0.00648498535, 2.05912781, 3.93075132, -1, -3.14494719e-005, 9.97729558e-007, -9.99054691e-007, 5.12773913e-005, -1, 3.14494209e-005, -1, -5.12779989e-005)
  1240. end
  1241. for i, v in pairs(Character:GetChildren()) do
  1242. if v:IsA("Part") then
  1243. v.Material = "SmoothPlastic"
  1244. elseif v:IsA("Hat") then
  1245. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1246. end
  1247. end
  1248. for i, v in pairs(Character:GetChildren()) do
  1249. if v:IsA'Model' then
  1250. for _, c in pairs(v:GetChildren()) do
  1251. if c:IsA'Part' then
  1252. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1253. end
  1254. end
  1255. end
  1256. end
  1257. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1258. velocity = RootPart.Velocity.y
  1259. sine = sine + change
  1260. donum = donum + 0.003
  1261. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1262. if equipped == true or equipped == false then
  1263. if attack == false then
  1264. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, 0, 2.5) * angles(math.rad(-40), math.rad(0), math.rad(0)), .3)
  1265. MainFakeHandleWeld.C0 = clerp(MainFakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(180) + donum / .1, math.rad(0)), .3)
  1266. Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 1 * math.cos(sine / 20), -2) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1267. Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(-1.7, 1 * math.cos(sine / 20), 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1268. Handle3Weld.C0 = clerp(Handle3Weld.C0, CFrame.new(1.7, 1 * math.cos(sine / 20), 1) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1269. FakeHandle1Weld.C0 = clerp(FakeHandle1Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-180), math.rad(0)), .3)
  1270. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-60), math.rad(0)), .3)
  1271. FakeHandle3Weld.C0 = clerp(FakeHandle3Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(60), math.rad(0)), .3)
  1272. end
  1273. end
  1274. if 0 < #Effects then
  1275. for e = 1, #Effects do
  1276. if Effects[e] ~= nil then
  1277. local Thing = Effects[e]
  1278. if Thing ~= nil then
  1279. local Part = Thing[1]
  1280. local Mode = Thing[2]
  1281. local Delay = Thing[3]
  1282. local IncX = Thing[4]
  1283. local IncY = Thing[5]
  1284. local IncZ = Thing[6]
  1285. if Thing[2] == "Shoot" then
  1286. local Look = Thing[1]
  1287. local hit, pos = rayCast(Thing[4], Look, 15, Character)
  1288. local mag = (Thing[4] - pos).magnitude
  1289. Thing[9] = Thing[9] + 0.5
  1290. Thing[5] = Thing[5] + 0.2
  1291. Thing[6] = Thing[6] + 0.2
  1292. Effects["Cylinder"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), Thing[9], mag * 5, Thing[9], -0.2, 0, -0.2, 0.1)
  1293. Thing[4] = Thing[4] + Look * 15
  1294. Thing[3] = Thing[3] - 1
  1295. if hit ~= nil then
  1296. Thing[3] = 0
  1297. ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  1298. ref.Anchored = true
  1299. ref.CFrame = CFrame.new(pos)
  1300. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  1301. CFuncs["Sound"].Create("rbxassetid://315748949", ref, 1, 1.1)
  1302. game:GetService("Debris"):AddItem(ref, 1)
  1303. end
  1304. if Thing[3] <= 0 then
  1305. table.remove(Effects, e)
  1306. end
  1307. end
  1308. do
  1309. if Thing[2] == "Shoot2" then
  1310. local Look = Thing[1]
  1311. local hit, pos = rayCast(Thing[4], Look, 3, Character)
  1312. local mag = (Thing[4] - pos).magnitude
  1313. Thing[9] = Thing[9] + 0.5
  1314. Thing[5] = Thing[5] + 0.2
  1315. Thing[6] = Thing[6] + 0.2
  1316. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos), 25, 25, 25, -5, -5, -5, 0.2)
  1317. Thing[4] = Thing[4] + Look * 3
  1318. Thing[3] = Thing[3] - 1
  1319. if hit ~= nil then
  1320. Thing[3] = 0
  1321. ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  1322. ref.Anchored = true
  1323. ref.CFrame = CFrame.new(pos)
  1324. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 25, 25, 25, 5, 5, 5, 0.1)
  1325. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.08)
  1326. CFuncs["Sound"].Create("rbxassetid://300916057", ref, 1, 1.5)
  1327. game:GetService("Debris"):AddItem(ref, 1)
  1328. end
  1329. if Thing[3] <= 0 then
  1330. table.remove(Effects, e)
  1331. end
  1332. end
  1333. do
  1334. do
  1335. if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Shoot2" then
  1336. if Thing[1].Transparency <= 1 then
  1337. if Thing[2] == "Block1" then
  1338. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1339. Mesh = Thing[7]
  1340. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1341. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1342. else
  1343. if Thing[2] == "Block2" then
  1344. Thing[1].CFrame = Thing[1].CFrame
  1345. Mesh = Thing[7]
  1346. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1347. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1348. else
  1349. if Thing[2] == "Block3" then
  1350. Thing[8].C0 = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * Thing[9]
  1351. Mesh = Thing[7]
  1352. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1353. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1354. else
  1355. if Thing[2] == "Cylinder" then
  1356. Mesh = Thing[7]
  1357. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1358. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1359. else
  1360. if Thing[2] == "Cylinder2" then
  1361. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, Thing[8], 0)
  1362. Mesh = Thing[7]
  1363. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1364. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1365. else
  1366. if Thing[2] == "Blood" then
  1367. Mesh = Thing[7]
  1368. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  1369. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1370. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1371. else
  1372. if Thing[2] == "Elec" then
  1373. Mesh = Thing[10]
  1374. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1375. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1376. else
  1377. if Thing[2] == "Disappear" then
  1378. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1379. end
  1380. end
  1381. end
  1382. end
  1383. end
  1384. end
  1385. end
  1386. end
  1387. else
  1388. Part.Parent = nil
  1389. table.remove(Effects, e)
  1390. end
  1391. end
  1392. end
  1393. end
  1394. end
  1395. end
  1396. end
  1397. end
  1398. end
  1399. end
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