Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Download VisualGGPK2 and figure out how to open a file to edit.
- Then for the map reveal open: shaders -> minimap_visibility_pixel.hlsl look for the lines and edit the values
- float4 res_color = float4(max(ratio, prev_ratio), 0.0f, 0.0f, 1.0f);
- if(visibility_reset > 0.5f)
- res_color = float4(0.18f, 0.0f, 0.0f, 1.0f);
- if(visibility_fully_revealed > 0.5f)
- res_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
- if(visibility_walkable_revealed > 0.5f)
- {
- For zoom changes open: metadata -> charaters -> character.ot and look for a line
- Positioned
- {
- object_size = 2
- blocking = true
- team = 1
- }
- add:
- on_initial_position_set = "CreateCameraZoomNode(1000000, 1000000, 2);"
- should become :
- Positioned
- {
- object_size = 2
- blocking = true
- team = 1
- on_initial_position_set = "CreateCameraZoomNode(1000000, 1000000, 2);"
- }
- Good luck shitters
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement