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- Log uploaded on Friday, July 20, 2018, 11:47:44 PM
- Loaded mods:
- Core: (no assemblies)
- Active Harmony patches:
- <FollowAndMeleeAttack>c__AnonStorey3.<>m__0: TRANS: [800]ZombieLand.Patches+Toils_Combat_FollowAndMeleeAttack_KillIncappedTarget_Patch.Transpiler
- <JumpIfTargetDownedDistant>c__AnonStorey5.<>m__0: TRANS: [800]ZombieLand.Patches+Toils_Jump_JumpIfTargetDownedDistant_Patch.Transpiler
- <MakeNewToils>c__Iterator0.<>m__1: TRANS: [800]ZombieLand.Patches+JobDriver_AttackStatic_TickAction_Patch.Transpiler
- AttackTargetFinder.BestAttackTarget: post: ZombieLand.Patches+AttackTargetFinder_BestAttackTarget_Patch.Postfix TRANS: ZombieLand.Patches+AttackTargetFinder_BestAttackTarget_Patch.Transpiler
- AttackTargetFinder.GetAvailableShootingTargetsByScore: post: ZombieLand.Patches+AttackTargetFinder_GetAvailableShootingTargetsByScore_Patch.Postfix
- AttackTargetsCache.DeregisterTarget: TRANS: ZombieLand.Patches+AttackTargetsCache_DeregisterTarget_Patch.Transpiler
- AttackTargetsCache.RegisterTarget: TRANS: ZombieLand.Patches+AttackTargetsCache_RegisterTarget_Patch.Transpiler
- DamageFlasher.GetDamagedMat: post: [0]ZombieLand.DamageFlasher_GetDamagedMat_Patch.Postfix
- DamageFlasher.Notify_DamageApplied: PRE: [800]ZombieLand.DamageFlasher_Notify_DamageApplied_Patch.Prefix
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
- DebugWindowsOpener.ToggleDebugActionsMenu: TRANS: [800]ZombieLand.Patches+DebugWindowsOpener_ToggleDebugActionsMenu_Patch.Transpiler
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- EditWindow_DebugInspector.CurrentDebugString: PRE: ZombieLand.Patches+EditWindow_DebugInspector_CurrentDebugString_Patch.Prefix TRANS: ZombieLand.Patches+EditWindow_DebugInspector_CurrentDebugString_Patch.Transpiler
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- Faction.AffectGoodwillWith: PRE: ZombieLand.Patches+Faction_AffectGoodwillWith_Patch.Prefix
- FactionManager.ExposeData: post: ZombieLand.Patches+FactionManager_ExposeData_Patch.Postfix
- FoodUtility.GetPreyScoreFor: post: ZombieLand.Patches+FoodUtility_GetPreyScoreFor_Patch.Postfix
- ForbidUtility.IsForbidden: PRE: [800]ZombieLand.Patches+ForbidUtility_IsForbidden_Patch.Prefix
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
- Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
- GenHostility.HostileTo: post: ZombieLand.Patches+GenHostility_HostileTo_Thing_Faction_Patch.Postfix
- GenHostility.HostileTo: post: ZombieLand.Patches+GenHostility_HostileTo_Thing_Thing_Patch.Postfix
- GenHostility.IsActiveThreatTo: PRE: [800]ZombieLand.Patches+GenHostility_IsActiveThreat_Patch.Prefix
- GlobalControlsUtility.DoDate: post: ZombieLand.Patches+GlobalControlsUtility_DoDate_Patch.Postfix
- HediffSet.get_PainTotal: PRE: ZombieLand.Patches+HediffSet_CalculatePain_Patch.Prefix
- HediffUtility.CanHealNaturally: PRE: [800]ZombieLand.Patches+HediffUtility_CanHealNaturally_Patch.Prefix
- JobDriver_Wait.CheckForAutoAttack: TRANS: [800]ZombieLand.Patches+JobDriver_Wait_CheckForAutoAttack_Patch.Transpiler
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- MainMenuDrawer.MainMenuOnGUI: post: ModCheck.DoneLoading.Postfix
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- MapInterface.MapInterfaceOnGUI_AfterMainTabs: post: ZombieLand.Patches+MapInterface_MapInterfaceOnGUI_AfterMainTabs_Patch.Postfix
- MentalStateHandler.TryStartMentalState: TRANS: [800]ZombieLand.Patches+MentalStateHandler_TryStartMentalState_Patch.Transpiler
- ModContentPack.LoadDefs: PRE: ModCheck.LoadAllMods.Prefix TRANS: ModCheck.LoadAllMods.Transpiler
- ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
- MusicManagerPlay.get_DangerMusicMode: PRE: [800]ZombieLand.Patches+MusicManagerPlay_DangerMusicMode_Patch.Prefix
- Need.set_CurLevel: TRANS: [800]ZombieLand.Patches+Need_CurLevel_Patch.Transpiler
- PathFinder.FindPath: TRANS: ZombieLand.Patches+PathFinder_FindPath_Patch.Transpiler
- Pawn.AnythingToStrip: PRE: [800]ZombieLand.Patches+Pawn_AnythingToStrip_Patch.Prefix
- Pawn.ThreatDisabled: PRE: [800]ZombieLand.Patches+Pawn_ThreatDisabled_Patch.Prefix
- Pawn.get_Downed: PRE: [800]ZombieLand.Patches+Pawn_Downed_Patch.Prefix
- PawnCapacitiesHandler.GetLevel: TRANS: [800]ZombieLand.Patches+PawnCapacitiesHandler_GetLevel_Patch.Transpiler
- PawnGenerator.GenerateNewNakedPawn: PRE: [800]ZombieLand.Patches+PawnGenerator_GenerateNewNakedPawn_Patch.Prefix
- PawnGraphicSet..ctor: TRANS: ZombieLand.PawnGraphicSet_Constructor_With_Pawn_Patch.Transpiler
- PawnGraphicSet.ResolveAllGraphics: post: ZombieLand.Patches+PawnGraphicSet_ResolveAllGraphics_Patch.Postfix
- PawnGraphicSet.ResolveApparelGraphics: post: [0]ZombieLand.Patches+PawnGraphicSet_ResolveApparelGraphics_Patch.Postfix
- PawnGroupKindWorker.GeneratePawns: post: AbilityUser.AbilityUserMod.GeneratePawns_PostFix
- PawnRenderer.RenderPawnAt: PRE: [800]ZombieLand.Patches+PawnRenderer_RenderPawnAt_Patch.Prefix post: ZombieLand.Patches+PawnRenderer_RenderPawnAt_Patch.Postfix
- PawnRenderer.RenderPawnInternal: post: [800]ZombieLand.Patches+PawnRenderer_RenderPawnInternal_Patch.Postfix
- Pawn_ApparelTracker.Notify_ApparelAdded: post: AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix
- Pawn_ApparelTracker.Notify_ApparelRemoved: post: AbilityUser.AbilityUserMod.Notify_ApparelRemoved_PostFix
- Pawn_DrawTracker.DrawTrackerTick: post: [0]ZombieLand.Pawn_DrawTrackerDrawTrackerTick_Patch.Postfix
- Pawn_DrawTracker.get_DrawPos: post: [0]ZombieLand.Pawn_DrawTracker_DrawPos_Patch.Postfix
- Pawn_EquipmentTracker.Notify_EquipmentAdded: post: AbilityUser.AbilityUserMod.Notify_EquipmentAdded_PostFix
- Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: AbilityUser.AbilityUserMod.Notify_EquipmentRemoved_PostFix
- Pawn_MindState.Notify_DamageTaken: TRANS: ZombieLand.Patches+Pawn_MindState_Notify_DamageTaken_Patch.Transpiler
- Pawn_MindState.get_MeleeThreatStillThreat: TRANS: [800]ZombieLand.Patches+Pawn_MindState_MeleeThreatStillThreat_Patch.Transpiler
- Pawn_PathFollower.NeedNewPath: TRANS: ZombieLand.Patches+Pawn_PathFollower_NeedNewPath_Patch.Transpiler
- Pawn_PathFollower.StartPath: TRANS: ZombieLand.Patches+Pawn_PathFollower_StartPath_Patch.Transpiler
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- PossibleApparelSet.PairOverlapsAnything: PRE: [800]ZombieLand.Patches+PawnApparelGenerator_PossibleApparelSet_PairOverlapsAnything_Patch.Prefix
- Projectile.ImpactSomething: TRANS: ZombieLand.Patches+Projectile_ImpactSomething_Patch.Transpiler
- ReservationManager.CanReserve: PRE: [800]ZombieLand.Patches+ReservationManager_CanReserve_Patch.Prefix
- ReservationManager.Reserve: PRE: [800]ZombieLand.Patches+ReservationManager_Reserve_Patch.Prefix
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- SelectionDrawer.DrawSelectionOverlays: post: ZombieLand.Patches+SelectionDrawer_DrawSelectionOverlays_Patch.Postfix
- ShortHashGiver.GiveShortHash: PRE: AbilityUser.AbilityUserMod.GiveShortHash_PrePatch
- Stance_Warmup.StanceTick: TRANS: [800]ZombieLand.Patches+Stance_Warmup_StanceTick_Patch.Transpiler
- StatExtension.GetStatValue: PRE: [800]ZombieLand.Patches+StatExtension_GetStatValue_Patch.Prefix
- Targeter.ConfirmStillValid: PRE: AbilityUser.AbilityUserMod.ConfirmStillValid
- Targeter.ProcessInputEvents: PRE: AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix
- Targeter.TargeterUpdate: post: AbilityUser.AbilityUserMod.TargeterUpdate_PostFix
- TargetingParameters.CanTarget: TRANS: [800]ZombieLand.Patches+TargetingParameters_CanTarget_Patch.Transpiler
- Thing.get_AmbientTemperature: PRE: [800]ZombieLand.Patches+Thing_AmbientTemperature_Patch.Prefix
- Thing.set_Position: PRE: ZombieLand.Patches+Thing_Position_Patch.Prefix
- ThingWithComps.InitializeComps: post: AbilityUser.AbilityUserMod.InitializeComps_PostFix
- TickManager.TickManagerUpdate: TRANS: ZombieLand.Patches+Verse_TickManager_TickManagerUpdate_Patch.Transpiler
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
- Verb.GetDamageFactorFor: post: ZombieLand.Patches+Verb_GetDamageFactorFor_Patch.Postfix
- Verb.TryStartCastOn: TRANS: [0]ZombieLand.Patches+Verb_TryStartCastOn_Patch.Transpiler
- Verb_LaunchProjectile.TryCastShot: TRANS: [800]ZombieLand.Patches+Verb_LaunchProjectile_TryCastShot_Patch.Transpiler
- Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, rimworld.jecrell.abilityuser:1.0.9.1, com.rimworld.modcheck:1.0.9.1, net.pardeike.zombieland:1.1.0.0
- Platform information: (hidden, hold Shift while publishing to include)
- Log file contents:
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- RimWorld 0.18.1722 rev1198
- XML error: <testMapSizes>False</testMapSizes> doesn't correspond to any field in type PrefsData.
- XML error: <maxNumberOfPlayerSettlements>1</maxNumberOfPlayerSettlements> doesn't correspond to any field in type PrefsData.
- Couldn't load backstory RitualChild78: System.Exception: Backstory not found matching identifier RitualChild78
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <RitualChild78>
- <title>生け贄となった赤子</title>
- <titleShort>生け贄</titleShort>
- <desc>HIS首に生まれつきあった特有の模様によって、赤ん坊のとき、NAMEは、HIS部族の儀式で生け贄にされました。
- HECAPは、儀式の一部として死ぬため、針葉樹林の森に置き去りにされたのに、しかし北極オオカミの群れに連れ去られました。時が流れて、HEは、群れと共に行う狩りの、手助けとなる道具を作る方法を身につけました。</desc>
- </RitualChild78>
- Couldn't load backstory TransferStudent56: System.Exception: Backstory not found matching identifier TransferStudent56
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <TransferStudent56>
- <title>編入生</title>
- <titleShort>学生</titleShort>
- <desc>Midworldに生まれ、HISCAP両親は、より良い教育を受けさせる為、近くにあるGlitterworldに、HIM送ることができるぐらい裕福だった。NAMEは、才能を持った学生で、Glitterworldでの学習期間中は、素晴らしい成績を残した。けれども、裕福な家族を持ったことにより、HEは単純労働に手を出す事は決して無かった。</desc>
- </TransferStudent56>
- Couldn't load backstory Politician83: System.Exception: Backstory not found matching identifier Politician83
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <Politician83>
- <title>政治家</title>
- <titleShort>政治家</titleShort>
- <desc>成人してからは、政治に対するHIS欲求と興味はますます大きくなり、NAMEは、ついに巨大政党の活動家としての一歩を踏み出した。そこでHEは説得術と演説術を学んだ。HEは多くの政敵を持ってしまったがために、自己防衛課程で秘密裏に射撃訓練を積んでいた。</desc>
- </Politician83>
- Couldn't load backstory ApprenticeOracle14: System.Exception: Backstory not found matching identifier ApprenticeOracle14
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <ApprenticeOracle14>
- <title>神官見習い</title>
- <titleShort>神官</titleShort>
- <desc>人がまばらに生きる惑星に生まれ、NAMEは、若いときに、神託の神聖な儀式を維持するために村の年長より選ばれた。好奇心を抑えられない子供だったNAMEは、知らず知らずのうちに「神の墓所」の扉を開けてしまうという、HIS部族に対して信仰上の危機を招いてしまった - 冷凍睡眠装置にはまだ、何が起きたのか判らず困惑した、彼らの先祖がいた。</desc>
- </ApprenticeOracle14>
- Couldn't load backstory CasketBuilder46: System.Exception: Backstory not found matching identifier CasketBuilder46
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <CasketBuilder46>
- <title>棺職人</title>
- <titleShort>職人</titleShort>
- <desc>NAMEは、冷凍睡眠への魅力に取り憑かれ生涯没頭し、その機器と生命維持について学ぶことに人生を掛けてきた。Midworldで組立工として勤めていたとき、NAMEは、廃棄部品から、冷凍睡眠機の実験用プロトタイプを作っていたが、残念ながらNAMEは、HISMidworldの母星が絨毯爆撃にあう前までに、HIS試作品をテストするのに必要な、ある最終部品を手に入れることが出来なかった。</desc>
- </CasketBuilder46>
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 1318 -> priority: 1
- Thread -> id: 314 -> priority: 1
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1404]
- Renderer: AMD Radeon HD 5800 Series
- Vendor: ATI
- VRAM: 1010 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1 ATOC=0 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- RimWorld 0.18.1722 rev1198
- Couldn't load backstory RitualChild78: System.Exception: Backstory not found matching identifier RitualChild78
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <RitualChild78>
- <title>生け贄となった赤子</title>
- <titleShort>生け贄</titleShort>
- <desc>HIS首に生まれつきあった特有の模様によって、赤ん坊のとき、NAMEは、HIS部族の儀式で生け贄にされました。
- HECAPは、儀式の一部として死ぬため、針葉樹林の森に置き去りにされたのに、しかし北極オオカミの群れに連れ去られました。時が流れて、HEは、群れと共に行う狩りの、手助けとなる道具を作る方法を身につけました。</desc>
- </RitualChild78>
- Couldn't load backstory TransferStudent56: System.Exception: Backstory not found matching identifier TransferStudent56
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <TransferStudent56>
- <title>編入生</title>
- <titleShort>学生</titleShort>
- <desc>Midworldに生まれ、HISCAP両親は、より良い教育を受けさせる為、近くにあるGlitterworldに、HIM送ることができるぐらい裕福だった。NAMEは、才能を持った学生で、Glitterworldでの学習期間中は、素晴らしい成績を残した。けれども、裕福な家族を持ったことにより、HEは単純労働に手を出す事は決して無かった。</desc>
- </TransferStudent56>
- Couldn't load backstory Politician83: System.Exception: Backstory not found matching identifier Politician83
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <Politician83>
- <title>政治家</title>
- <titleShort>政治家</titleShort>
- <desc>成人してからは、政治に対するHIS欲求と興味はますます大きくなり、NAMEは、ついに巨大政党の活動家としての一歩を踏み出した。そこでHEは説得術と演説術を学んだ。HEは多くの政敵を持ってしまったがために、自己防衛課程で秘密裏に射撃訓練を積んでいた。</desc>
- </Politician83>
- Couldn't load backstory ApprenticeOracle14: System.Exception: Backstory not found matching identifier ApprenticeOracle14
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <ApprenticeOracle14>
- <title>神官見習い</title>
- <titleShort>神官</titleShort>
- <desc>人がまばらに生きる惑星に生まれ、NAMEは、若いときに、神託の神聖な儀式を維持するために村の年長より選ばれた。好奇心を抑えられない子供だったNAMEは、知らず知らずのうちに「神の墓所」の扉を開けてしまうという、HIS部族に対して信仰上の危機を招いてしまった - 冷凍睡眠装置にはまだ、何が起きたのか判らず困惑した、彼らの先祖がいた。</desc>
- </ApprenticeOracle14>
- Couldn't load backstory CasketBuilder46: System.Exception: Backstory not found matching identifier CasketBuilder46
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <CasketBuilder46>
- <title>棺職人</title>
- <titleShort>職人</titleShort>
- <desc>NAMEは、冷凍睡眠への魅力に取り憑かれ生涯没頭し、その機器と生命維持について学ぶことに人生を掛けてきた。Midworldで組立工として勤めていたとき、NAMEは、廃棄部品から、冷凍睡眠機の実験用プロトタイプを作っていたが、残念ながらNAMEは、HISMidworldの母星が絨毯爆撃にあう前までに、HIS試作品をテストするのに必要な、ある最終部品を手に入れることが出来なかった。</desc>
- </CasketBuilder46>
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 74 -> priority: 1
- Thread -> id: 63c -> priority: 1
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1404]
- Renderer: AMD Radeon HD 5800 Series
- Vendor: ATI
- VRAM: 1010 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1 ATOC=0 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- RimWorld 0.18.1722 rev1198
- ReflectionTypeLoadException getting types in assembly Androids: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
- at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
- at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
- at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
- Loader exceptions:
- => System.TypeLoadException: Could not load type 'Androids.RaceUtility+<>c__DisplayClass6_0' from assembly 'Androids, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Androids.CustomizeAndroidWindow+<get_HairColors>d__15' from assembly 'Androids, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Androids.CustomizeAndroidWindow+<get_SkinColors>d__17' from assembly 'Androids, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- Caught exception while loading play data but there are active mods other than Core. Resetting mods config and trying again.
- The exception was: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
- at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
- at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
- at Harmony.AccessTools+<>c.<TypeByName>b__1_0 (System.Reflection.Assembly x) [0x00000] in <filename unknown>:0
- at System.Linq.Enumerable+<CreateSelectManyIterator>c__Iterator12`2[System.Reflection.Assembly,System.Type].MoveNext () [0x00000] in <filename unknown>:0
- at System.Linq.Enumerable.First[Type] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0
- at System.Linq.Enumerable.FirstOrDefault[Type] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
- at Harmony.AccessTools.TypeByName (System.String name) [0x00000] in <filename unknown>:0
- at ZombieLand.SafeReflections.ToType (System.String name) [0x00000] in <filename unknown>:0
- at ZombieLand.Patches+Recipe_RemoveBodyPart_GetPartsToApplyOn_Patch.TargetMethod () [0x00000] in <filename unknown>:0
- at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Harmony.PatchProcessor.RunMethod[HarmonyTargetMethod,MethodBase] (System.Reflection.MethodBase defaultIfNotExisting, System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Harmony.PatchProcessor.PrepareType () [0x00000] in <filename unknown>:0
- at Harmony.PatchProcessor..ctor (Harmony.HarmonyInstance instance, System.Type type, Harmony.HarmonyMethod attributes) [0x00000] in <filename unknown>:0
- at Harmony.HarmonyInstance.<PatchAll>b__7_0 (System.Type type) [0x00000] in <filename unknown>:0
- at Harmony.CollectionExtensions.Do[Type] (IEnumerable`1 sequence, System.Action`1 action) [0x00000] in <filename unknown>:0
- at Harmony.HarmonyInstance.PatchAll (System.Reflection.Assembly assembly) [0x00000] in <filename unknown>:0
- at ZombieLand.ZombielandMod..ctor (Verse.ModContentPack content) [0x00000] in <filename unknown>:0
- at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (object,object[],System.Exception&)
- at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, System.Object[] args, System.Object[] activationAttributes) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, System.Object[] args) [0x00000] in <filename unknown>:0
- at Verse.LoadedModManager.LoadAllActiveMods () [0x00000] in <filename unknown>:0
- at Verse.PlayDataLoader.DoPlayLoad () [0x00000] in <filename unknown>:0
- at Verse.PlayDataLoader.LoadAllPlayData (Boolean recovering) [0x00000] in <filename unknown>:0
- Successfully recovered from errors and loaded play data.
- Couldn't load backstory RitualChild78: System.Exception: Backstory not found matching identifier RitualChild78
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <RitualChild78>
- <title>生け贄となった赤子</title>
- <titleShort>生け贄</titleShort>
- <desc>HIS首に生まれつきあった特有の模様によって、赤ん坊のとき、NAMEは、HIS部族の儀式で生け贄にされました。
- HECAPは、儀式の一部として死ぬため、針葉樹林の森に置き去りにされたのに、しかし北極オオカミの群れに連れ去られました。時が流れて、HEは、群れと共に行う狩りの、手助けとなる道具を作る方法を身につけました。</desc>
- </RitualChild78>
- Couldn't load backstory TransferStudent56: System.Exception: Backstory not found matching identifier TransferStudent56
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <TransferStudent56>
- <title>編入生</title>
- <titleShort>学生</titleShort>
- <desc>Midworldに生まれ、HISCAP両親は、より良い教育を受けさせる為、近くにあるGlitterworldに、HIM送ることができるぐらい裕福だった。NAMEは、才能を持った学生で、Glitterworldでの学習期間中は、素晴らしい成績を残した。けれども、裕福な家族を持ったことにより、HEは単純労働に手を出す事は決して無かった。</desc>
- </TransferStudent56>
- Couldn't load backstory Politician83: System.Exception: Backstory not found matching identifier Politician83
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <Politician83>
- <title>政治家</title>
- <titleShort>政治家</titleShort>
- <desc>成人してからは、政治に対するHIS欲求と興味はますます大きくなり、NAMEは、ついに巨大政党の活動家としての一歩を踏み出した。そこでHEは説得術と演説術を学んだ。HEは多くの政敵を持ってしまったがために、自己防衛課程で秘密裏に射撃訓練を積んでいた。</desc>
- </Politician83>
- Couldn't load backstory ApprenticeOracle14: System.Exception: Backstory not found matching identifier ApprenticeOracle14
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <ApprenticeOracle14>
- <title>神官見習い</title>
- <titleShort>神官</titleShort>
- <desc>人がまばらに生きる惑星に生まれ、NAMEは、若いときに、神託の神聖な儀式を維持するために村の年長より選ばれた。好奇心を抑えられない子供だったNAMEは、知らず知らずのうちに「神の墓所」の扉を開けてしまうという、HIS部族に対して信仰上の危機を招いてしまった - 冷凍睡眠装置にはまだ、何が起きたのか判らず困惑した、彼らの先祖がいた。</desc>
- </ApprenticeOracle14>
- Couldn't load backstory CasketBuilder46: System.Exception: Backstory not found matching identifier CasketBuilder46
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <CasketBuilder46>
- <title>棺職人</title>
- <titleShort>職人</titleShort>
- <desc>NAMEは、冷凍睡眠への魅力に取り憑かれ生涯没頭し、その機器と生命維持について学ぶことに人生を掛けてきた。Midworldで組立工として勤めていたとき、NAMEは、廃棄部品から、冷凍睡眠機の実験用プロトタイプを作っていたが、残念ながらNAMEは、HISMidworldの母星が絨毯爆撃にあう前までに、HIS試作品をテストするのに必要な、ある最終部品を手に入れることが出来なかった。</desc>
- </CasketBuilder46>
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 1b20 -> priority: 1
- Thread -> id: 22b0 -> priority: 1
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1404]
- Renderer: AMD Radeon HD 5800 Series
- Vendor: ATI
- VRAM: 1010 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1 ATOC=0 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- RimWorld 0.18.1722 rev1198
- ReflectionTypeLoadException getting types in assembly Androids: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
- at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
- at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
- at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
- Loader exceptions:
- => System.TypeLoadException: Could not load type 'Androids.RaceUtility+<>c__DisplayClass6_0' from assembly 'Androids, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Androids.CustomizeAndroidWindow+<get_HairColors>d__15' from assembly 'Androids, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'Androids.CustomizeAndroidWindow+<get_SkinColors>d__17' from assembly 'Androids, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- Caught exception while loading play data but there are active mods other than Core. Resetting mods config and trying again.
- The exception was: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
- at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
- at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
- at Harmony.AccessTools+<>c.<TypeByName>b__1_0 (System.Reflection.Assembly x) [0x00000] in <filename unknown>:0
- at System.Linq.Enumerable+<CreateSelectManyIterator>c__Iterator12`2[System.Reflection.Assembly,System.Type].MoveNext () [0x00000] in <filename unknown>:0
- at System.Linq.Enumerable.First[Type] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0
- at System.Linq.Enumerable.FirstOrDefault[Type] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
- at Harmony.AccessTools.TypeByName (System.String name) [0x00000] in <filename unknown>:0
- at ZombieLand.SafeReflections.ToType (System.String name) [0x00000] in <filename unknown>:0
- at ZombieLand.Patches+Recipe_RemoveBodyPart_GetPartsToApplyOn_Patch.TargetMethod () [0x00000] in <filename unknown>:0
- at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Harmony.PatchProcessor.RunMethod[HarmonyTargetMethod,MethodBase] (System.Reflection.MethodBase defaultIfNotExisting, System.Object[] parameters) [0x00000] in <filename unknown>:0
- at Harmony.PatchProcessor.PrepareType () [0x00000] in <filename unknown>:0
- at Harmony.PatchProcessor..ctor (Harmony.HarmonyInstance instance, System.Type type, Harmony.HarmonyMethod attributes) [0x00000] in <filename unknown>:0
- at Harmony.HarmonyInstance.<PatchAll>b__7_0 (System.Type type) [0x00000] in <filename unknown>:0
- at Harmony.CollectionExtensions.Do[Type] (IEnumerable`1 sequence, System.Action`1 action) [0x00000] in <filename unknown>:0
- at Harmony.HarmonyInstance.PatchAll (System.Reflection.Assembly assembly) [0x00000] in <filename unknown>:0
- at ZombieLand.ZombielandMod..ctor (Verse.ModContentPack content) [0x00000] in <filename unknown>:0
- at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (object,object[],System.Exception&)
- at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, System.Object[] args, System.Object[] activationAttributes) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, System.Object[] args) [0x00000] in <filename unknown>:0
- at Verse.LoadedModManager.LoadAllActiveMods () [0x00000] in <filename unknown>:0
- at Verse.PlayDataLoader.DoPlayLoad () [0x00000] in <filename unknown>:0
- at Verse.PlayDataLoader.LoadAllPlayData (Boolean recovering) [0x00000] in <filename unknown>:0
- Successfully recovered from errors and loaded play data.
- Couldn't load backstory RitualChild78: System.Exception: Backstory not found matching identifier RitualChild78
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <RitualChild78>
- <title>生け贄となった赤子</title>
- <titleShort>生け贄</titleShort>
- <desc>HIS首に生まれつきあった特有の模様によって、赤ん坊のとき、NAMEは、HIS部族の儀式で生け贄にされました。
- HECAPは、儀式の一部として死ぬため、針葉樹林の森に置き去りにされたのに、しかし北極オオカミの群れに連れ去られました。時が流れて、HEは、群れと共に行う狩りの、手助けとなる道具を作る方法を身につけました。</desc>
- </RitualChild78>
- Couldn't load backstory TransferStudent56: System.Exception: Backstory not found matching identifier TransferStudent56
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <TransferStudent56>
- <title>編入生</title>
- <titleShort>学生</titleShort>
- <desc>Midworldに生まれ、HISCAP両親は、より良い教育を受けさせる為、近くにあるGlitterworldに、HIM送ることができるぐらい裕福だった。NAMEは、才能を持った学生で、Glitterworldでの学習期間中は、素晴らしい成績を残した。けれども、裕福な家族を持ったことにより、HEは単純労働に手を出す事は決して無かった。</desc>
- </TransferStudent56>
- Couldn't load backstory Politician83: System.Exception: Backstory not found matching identifier Politician83
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <Politician83>
- <title>政治家</title>
- <titleShort>政治家</titleShort>
- <desc>成人してからは、政治に対するHIS欲求と興味はますます大きくなり、NAMEは、ついに巨大政党の活動家としての一歩を踏み出した。そこでHEは説得術と演説術を学んだ。HEは多くの政敵を持ってしまったがために、自己防衛課程で秘密裏に射撃訓練を積んでいた。</desc>
- </Politician83>
- Couldn't load backstory ApprenticeOracle14: System.Exception: Backstory not found matching identifier ApprenticeOracle14
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <ApprenticeOracle14>
- <title>神官見習い</title>
- <titleShort>神官</titleShort>
- <desc>人がまばらに生きる惑星に生まれ、NAMEは、若いときに、神託の神聖な儀式を維持するために村の年長より選ばれた。好奇心を抑えられない子供だったNAMEは、知らず知らずのうちに「神の墓所」の扉を開けてしまうという、HIS部族に対して信仰上の危機を招いてしまった - 冷凍睡眠装置にはまだ、何が起きたのか判らず困惑した、彼らの先祖がいた。</desc>
- </ApprenticeOracle14>
- Couldn't load backstory CasketBuilder46: System.Exception: Backstory not found matching identifier CasketBuilder46
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <CasketBuilder46>
- <title>棺職人</title>
- <titleShort>職人</titleShort>
- <desc>NAMEは、冷凍睡眠への魅力に取り憑かれ生涯没頭し、その機器と生命維持について学ぶことに人生を掛けてきた。Midworldで組立工として勤めていたとき、NAMEは、廃棄部品から、冷凍睡眠機の実験用プロトタイプを作っていたが、残念ながらNAMEは、HISMidworldの母星が絨毯爆撃にあう前までに、HIS試作品をテストするのに必要な、ある最終部品を手に入れることが出来なかった。</desc>
- </CasketBuilder46>
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