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  1. using System;
  2.  
  3. namespace Dalamud.Game.ClientState.Actors
  4. {
  5.     /// <summary>
  6.     /// Enum describing possible entity kinds.
  7.     /// </summary>
  8.     public enum ObjectKind : byte
  9.     {
  10.         /// <summary>
  11.         /// Invalid actor.
  12.         /// </summary>
  13.         None = 0x00,
  14.         /// <summary>
  15.         /// Objects representing player characters.
  16.         /// </summary>
  17.         Player = 0x01,
  18.         /// <summary>
  19.         /// Objects representing battle NPCs.
  20.         /// </summary>
  21.         BattleNpc = 0x02,
  22.         /// <summary>
  23.         /// Objects representing event NPCs.
  24.         /// </summary>
  25.         EventNpc = 0x03,
  26.         /// <summary>
  27.         /// Objects representing treasures.
  28.         /// </summary>
  29.         Treasure = 0x04,
  30.         /// <summary>
  31.         /// Objects representing aetherytes.
  32.         /// </summary>
  33.         Aetheryte = 0x05,
  34.         /// <summary>
  35.         /// Objects representing gathering points.
  36.         /// </summary>
  37.         GatheringPoint = 0x06,
  38.         /// <summary>
  39.         /// Objects representing event objects.
  40.         /// </summary>
  41.         EventObj = 0x07,
  42.         /// <summary>
  43.         /// Objects representing mounts.
  44.         /// </summary>
  45.         MountType = 0x08,
  46.         /// <summary>
  47.         /// Objects representing minions.
  48.         /// </summary>
  49.         Companion = 0x09, // Minion
  50.         /// <summary>
  51.         /// Objects representing retainers.
  52.         /// </summary>
  53.         Retainer = 0x0A,
  54.         Area = 0x0B,
  55.         /// <summary>
  56.         /// Objects representing housing objects.
  57.         /// </summary>
  58.         Housing = 0x0C,
  59.         Cutscene = 0x0D,
  60.         CardStand = 0x0E,
  61.     }
  62. }
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