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Jul 18th, 2019
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  1. using System;
  2.  
  3. namespace Dalamud.Game.ClientState.Actors
  4. {
  5. /// <summary>
  6. /// Enum describing possible entity kinds.
  7. /// </summary>
  8. public enum ObjectKind : byte
  9. {
  10. /// <summary>
  11. /// Invalid actor.
  12. /// </summary>
  13. None = 0x00,
  14. /// <summary>
  15. /// Objects representing player characters.
  16. /// </summary>
  17. Player = 0x01,
  18. /// <summary>
  19. /// Objects representing battle NPCs.
  20. /// </summary>
  21. BattleNpc = 0x02,
  22. /// <summary>
  23. /// Objects representing event NPCs.
  24. /// </summary>
  25. EventNpc = 0x03,
  26. /// <summary>
  27. /// Objects representing treasures.
  28. /// </summary>
  29. Treasure = 0x04,
  30. /// <summary>
  31. /// Objects representing aetherytes.
  32. /// </summary>
  33. Aetheryte = 0x05,
  34. /// <summary>
  35. /// Objects representing gathering points.
  36. /// </summary>
  37. GatheringPoint = 0x06,
  38. /// <summary>
  39. /// Objects representing event objects.
  40. /// </summary>
  41. EventObj = 0x07,
  42. /// <summary>
  43. /// Objects representing mounts.
  44. /// </summary>
  45. MountType = 0x08,
  46. /// <summary>
  47. /// Objects representing minions.
  48. /// </summary>
  49. Companion = 0x09, // Minion
  50. /// <summary>
  51. /// Objects representing retainers.
  52. /// </summary>
  53. Retainer = 0x0A,
  54. Area = 0x0B,
  55. /// <summary>
  56. /// Objects representing housing objects.
  57. /// </summary>
  58. Housing = 0x0C,
  59. Cutscene = 0x0D,
  60. CardStand = 0x0E,
  61. }
  62. }
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