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9.24 Patch Notes League of Legends

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  1. Patch 9.24 notes
  2. BY SHIO SHOUJO
  3. Hello friends! It's the last patch of the year!
  4.  
  5. As with most patches following a huge shakedown like Preseason, we have a lot of changes and tweaks in this patch after assessing some of the initial data and your general feedback. We've also already adjusted the knobs on the some of the new drakes, monsters, and pacing components of the game in 9.23 that we're including again here in case you missed it. And while this is technically the last patch of the year, you may see an end-of-year "9.24b" balance patch (a patch with no skins or features) based off of how the game is in a couple of weeks. There'll be a separate set of patch notes for that, so keep an eye out!
  6.  
  7. Before we go, make sure to hold on to your poison because everyone's new favorite edgy boy (and his sister), Aphelios joins the Rift in 9.24! Following her Lunari brethren's release, Diana is also getting an overhaul to her kit, VFX, SFX, and ability icons to exude more of the moonly glow of her people.
  8.  
  9. Last, but not least, Poro King is back for a limited time! Get your snowballs ready for more fun with everyone's favorite royal fluffball.
  10.  
  11. Take this portal if you're looking for TFT's patch notes!
  12. Hanna “shio shoujo” Woo
  13. Patch Highlights
  14.  
  15.  
  16.  
  17. Dawnbringer Soraka, Nidalee, and Karma, and Nightbringer Aphelios, Vladimir, Lee Sin, and Soraka will be available on December 12, 2019. Sugar Rush Ziggs, Zilean, Braum, and Sugar Rush Evelynn will be available on December 17, 2019.
  18.  
  19. Champions
  20.  
  21. Aphelios
  22. The Weapon of the Faithful
  23.  
  24. Aphelios and Alune will find victory in the whispers of the moon in 9.24.
  25. Champion Trailer
  26. Universe Hub
  27. Champion Insights
  28. Kit Primer
  29. High-res versions of Aphelios' splash arts are available on League Displays!
  30.  
  31. Akali
  32. Removed the hitbox behind Akali so her Q only goes forward; Q minion and monster damage decreased.
  33.  
  34. This is a pro-facing specific change we're making since many pro players use this uniquely shaped hitbox to waveclear optimally, while most other players have a hard time accessing and utilizing it properly.
  35. Q - Five Point Strike
  36. REMOVEDHITBOXRemoved the hitbox behind her
  37. RANK 5 MINION AND MONSTER DAMAGE33% bonus magic damage ⇒ 25% bonus magic damage
  38.  
  39. Amumu
  40. Q cooldown decreased early.
  41.  
  42. Sad mummy is due for a buff given his state post-Preseason.
  43. Q - Bandage Toss
  44. COOLDOWN12/11/10/9/8 seconds ⇒ 10/9.5/9/8.5/8 seconds
  45.  
  46. Braum
  47. Base health per level and health regen increased. W cooldown decreased, cost flattened, resistance ratios to ally and self flattened. R base damage increased later, knockup now lasts longer.
  48.  
  49. Braum is a warden—a tanky champion that excels at protecting their allies. Most wardens are great at dealing with melee enemies that try to dive their backline, but bad at dealing with ranged opponents because of their limited range and mobility. However, Braum is an exception to this generalization due to his E, which makes him uniquely good at dealing with ranged threats as well.
  50.  
  51. We don't want to remove the very thing that makes Braum unique, so we're leaning harder into it while lowering his ability to deal with melee champions relative to other wardens. This should then allow us to also buff him in other ways without having him stay as a default, safe pick in pro play.
  52. Base Stats
  53. HEALTH GROWTH87 ⇒ 98
  54. HEALTH REGEN8 ⇒ 8.5
  55. W - Stand Behind Me
  56. COOLDOWN14/13/12/11/10 seconds ⇒ 12/11/10/9/8 seconds
  57. COST50/55/60/65/70 mana ⇒ 40 mana at all ranks
  58. RESISTANCES TO ALLY10/14/18/22/26 (+10/11.5/13/14.5/16% bonus resistances) ⇒ 10/14/18/22/26 (+12% bonus resistances)
  59. RESISTANCES TO SELF10/14/18/22/26 (+10/11.5/13/14.5/16% bonus resistances) ⇒ 10/14/18/22/26 (+36% bonus resistances)
  60. R - Glacial Fissure
  61. BASE DAMAGE150/250/350 ⇒ 150/300/450
  62. TARGET KNOCKUP0.25 seconds for those hit in the fissure, general knock up for those in close vicinity ⇒ 1-1.5 seconds at all ranks based on distance from Braum for the first target hit in the fissure, every other target hit or within close vicinity is knocked up for 0.25 seconds
  63.  
  64. Diana
  65. VFX and SFX updated. Lunar Rush and Moonfall now switched keys. Passive now grants attack speed.
  66.  
  67. Some of you may already know that we've been working on changing up Diana's kit for awhile now. As promised, we've made some changes aimed at helping Diana’s pre-level-6 lane, and making both the playing as and against Diana experiences less of a feast or famine. By giving her access to Lunar Rush as a basic ability, we're unlocking one of Diana's core mechanics earlier and in the laning phase, allowing her to fight against and interact with enemies before she hits level 6. The change also allows her to effectively gank early as a jungler too, which is a massive increase to her effectiveness in that role.
  68.  
  69. Additionally, Diana's new ultimate now significantly opens her up to more options as the game progresses, giving her both teamfight and skirmish capabilities that were previously inaccessible to her. This also adds a lot of variety to how she approaches fights, so her goal isn't always to nuke a single person with a full combo.
  70.  
  71. Overall, the goal of these changes was to preserve what people loved about Diana while giving her both the tools and the variety that champions should have. We want Diana players to be comfortable with what they already know, but with a kit that may be more fun and rewarding for new Diana players as well.
  72. VFX Updates
  73. ABILITY ICONSBrand new ability icons to bring it up to modern standards
  74. ABILITY VFXTouched up the VFX of all her abilities, including a brand new VFX for her ultimate and better visuals on her passive
  75. ABILITY SFXTouched up all the SFX of all her abilities, most notably the shield and her dashes, as well as brand new SFX for her ultimate and passive
  76. Base Stats
  77. MANA372 ⇒ 420
  78. MANA GROWTH20 ⇒ 25
  79. ATTACK DAMAGE53.04 ⇒ 57.04
  80. Passive - Moonsilver Blade
  81. NEWMOON PRISM POWERGain 10-40% attack speed (levels 1-18)
  82. INNATECasting an ability grants Diana 30-90% attack speed (based on Moonfall's rank) for her next three basic attacks ⇒ Casting an ability triples the attack speed Diana gains from Moonsilver Blade for 3 seconds
  83. SERENITY NOWEvery third strike cleaves nearby enemies for 20-250 (levels 1-18) (+0.8 ability power) additional magic damage and restores (+0.15 ability power) mana. ⇒ Every third strike cleaves nearby enemies for 20-250 (+0.4 ability power) additional magic damage
  84. Q - Crescent Strike
  85. COST55 ⇒ 50
  86. W - Pale Cascade
  87. COOLDOWN10 seconds at all ranks ⇒ 15/13.5/12/10.5/9 seconds
  88. BASE SHIELD40/55/70/85/100 (total shield 80/110/140/170/200) ⇒ 30/45/60/75/90 (total shield 60/90/120/150/180)
  89. ORB DAMAGE RATIO0.2 ability power (total 0.6 ability power) ⇒ 0.15 ability power (total 0.45 ability power)
  90. NEWSHIELD RATIO0.1 bonus health (total 0.2 bonus health)
  91. NEWE - Lunar Rush
  92. Diana's old ultimate!
  93.  
  94. COOLDOWN25/20/15 seconds ⇒ 22/20/18/16/14 seconds
  95. COST50/65/80 mana ⇒ 40/45/50/55/60 mana
  96. DAMAGE100/160/220 ⇒ 40/60/80/100/120
  97. DAMAGE RATIO0.6 ability power ⇒ 0.4 ability power
  98. NEWR - Moonfall
  99. Diana's old E!
  100.  
  101. COOLDOWN26/24/22/20/18 seconds ⇒ 100/90/80 seconds
  102. COST70 mana ⇒ 100 mana
  103. SLOW35/40/45/50/55% ⇒ 40/50/60%
  104. NEWMOON LANDINGIf Diana pulls in one or more enemy champions, the moonlight crashes down onto her after 1 second, dealing 200/300/400 (+0.6 ability power) magic damage in an area around her, increased by 35/60/85 (+0.15 ability power) for each target beyond the first pulled
  105.  
  106. Garen
  107. Additional E spins and spin damage decreased.
  108.  
  109. Garen is one of the biggest winners from the Conqueror changes, climbing well above our acceptable limits. As a result, builds relying on attack speed are dominating his itemization choices. While we wanted attack speed builds to be viable, we don't want glass cannon Garen to be the only Garen people build, so we're targeting that specific approach to increase build diversity.
  110. E - Judgment
  111. NUMBER OF SPINS7 (+1 spin per 20% attack speed) ⇒ 7 (+1 spin per 25% attack speed)
  112. SPIN DAMAGE4/8/12/16/20 (+0-8.2 based on level) (+0.32-0.4 attack damage) ⇒ 4/8/12/16/20 (+0-6.6 based on level) (+0.32-0.4 attack damage)
  113.  
  114. Karma
  115. E base shield increased.
  116.  
  117. We're buffing Karma in a way that those who build more supportive items on her will appreciate.
  118. E - Inspire
  119. BASE SHIELD70/95/120/145/170 ⇒ 80/110/140/170/200
  120.  
  121. Kassadin
  122. Q cooldown now scales. W mana restore decreased later.
  123.  
  124. Kassadin is too strong at the moment, being good at both surviving lane and plowing through teamfights.
  125. Q - Null Sphere
  126. COOLDOWN9 seconds at all ranks ⇒ 11/10.5/10/9.5/9 seconds
  127. W - Nether Blade
  128. MANA RESTORE4/5/6/7/8% of missing mana ⇒ 4/4.5/5/5.5/6% of missing mana (quintupled on champions)
  129.  
  130. Rammus
  131. Base health growth increased. E cooldown now scales.
  132.  
  133. Raising Rammus' influence in mid-game teamfights and his late game durability.
  134. Base Stats
  135. HEALTH GROWTH86 ⇒ 95
  136. E - Frenzying Taunt
  137. COOLDOWN12 seconds at all ranks ⇒ 12/11.5/11/10.5/10 seconds
  138.  
  139. Ryze
  140. Q base damage decreased.
  141.  
  142. Ryze's early damage and waveclear are too high for a scaling mage. We're also nerfing his best-performing rune (Conqueror), so some might call this the Riot special, but he deserved this change based on his Phase Rush performance as well.
  143. Q - Overload
  144. BASE DAMAGE80/105/130/155/180 ⇒ 65/90/115/140/165
  145.  
  146. Senna
  147. Recommended items updated. Passive Mist Wraiths drop less often on minions Senna kills and no longer drop from champion clones. Q damage and W root duration decreased. R damage ratio increased.
  148.  
  149. Senna is too powerful as both a support and ADC, but Senna in the latter role is especially strong. We're nerfing her this patch in ways that will affect both roles, but should affect her ADC role more. Specifically, we're targeting her safety, her poke and waveclear, and the amount of souls she gets in a game. All these changes should amount to non-overwhelming Senna, regardless of what role she's in.
  150. ITEMSRecommended items have been updated
  151. Base Stats
  152. HEALTH GROWTH85 ⇒ 75
  153. Passive - Absolution
  154. MIST WRAITH DROP CHANCE5.55% on minions Senna kills ⇒ 1.67% on minions Senna kills
  155. REMOVEDPOOR UNFORTUNATE SOULSChampion clones no longer drop Mist Wraiths
  156. BUGFIXAllied Bard can no longer kill Mist Wraiths with his Q
  157. Q - Piercing Darkness
  158. DAMAGE50/80/110/140/170 (+0.5 bonus attack damage) ⇒ 40/70/100/130/160 (+0.4 bonus attack damage)
  159. W - Last Embrace
  160. ROOT DURATION1.45/1.65/1.85/2.05/2.25 seconds ⇒ 1.25/1.50/1.75/2/2.25 seconds
  161. R - Dawning Shadow
  162. DAMAGE RATIO0.4 ability power ⇒ 0.5 ability power
  163.  
  164. Sivir
  165. Base attack damage increased.
  166.  
  167. A small buff for Sivir!
  168. Base Stats
  169. ATTACK DAMAGE61 ⇒ 63
  170.  
  171. Yuumi
  172. Passive restores mana once again. Q cost increased, damage decreased. Yuumi no longer teleports with her Anchor. E now grants attack speed, no longer stocks charges, and costs much more mana.
  173.  
  174. We're encouraging Yuumi to be the enchanter she was meant to be by buffing her supportive capabilities at the cost of damage (and that means Summon: Aery is a lot more optimal on her, not Arcane Comet). However, to access all her power, she'll have to sit on squishier champions instead of being an untargetable damage source on top of an already unkillable champion, like Garen. We're also asking her to sometimes expose herself to real danger by allowing attentive opponents to have actual kill threat on an unattached Yuumi.
  175.  
  176. And seriously, we have the data. Yuumi is a really weird case where taking the wrong rune is negatively and drastically causing people to think she is worse than she actually is. Please take Aery instead of Comet!
  177. Passive - Bop 'n' Block
  178. NEWBACK TO THE OGNow restores 50-160 (levels 1-18) mana
  179. BASE SHIELD50-300 (levels 1-18) ⇒ 60-400 (levels 1-18)
  180. Q - Prowling Projectile
  181. COST75/80/85/90/95/100 mana ⇒ 85/90/95/100/105/110 mana
  182. DAMAGE RATIO0.45 ability power ⇒ 0.3 ability power
  183. EMPOWERED DAMAGE50/85/120/155/190/225 (+0.65 ability power) ⇒ 50/95/140/185/230/275 (+0.4 ability power)
  184. MISSILE DURATION3 seconds ⇒ 2 seconds
  185. W - You and Me!
  186. NEWCHANNELNow has a channel time of 0.25 seconds when attaching from an unattached state
  187. REMOVEDLEAVE MEYuumi no longer teleports with her Anchor when attached
  188. NEWSURPRISED ELECTRIC RAT FACEImmobilizing Yuumi places this ability on a 5 second cooldown
  189. UPDATEDADAPTIVE FORCEYuumi and her ally grant each other 5/7/9/11/13 adaptive force (+4/7/10/13/16% of their respective adaptive force ⇒ Yuumi increases her ally's adaptive force by 12/14/16/18/20 (+12/14/16/18/20% of her attached ally's adaptive force) (Yuumi grants herself the same amount)
  190. E - Zoomies
  191. NEWATTACK ZOOMSGrants 25/30/35/40/45% attack speed to herself or the Anchored target
  192. REMOVEDPASSIVENo longer stocks charges
  193. REMOVEDINCREASED HEALNo longer increases Yuumi's healing based on the target's missing health
  194. HEAL30/40/50/60/70 (+0.1 ability power) ⇒ 70/110/150/190/230 (+0.3 ability power)
  195. COOLDOWN18/17/16/15/14 seconds ⇒ 12/11/10/9/8 seconds
  196. COST30/40/50/60/70 mana ⇒ 100/115/130/145/160 mana
  197. MOVEMENT SPEED25%, decays over time ⇒ 15%, no longer decays over time
  198. DURATION2 seconds ⇒ 3 seconds
  199. VFX Updates
  200.  
  201. Lux
  202. We improved gameplay readability on Lux's abilities while bringing them up to today's standards. Also, more rainbows!
  203. BASIC ATTACKCleaned up the missile and impact
  204. PASSIVE - ILLUMINATIONCleaned up
  205. Q - LIGHT BINDINGAdded a subtle effect to better show the width of the missile, sparkles, and rainbows
  206. W - PRISMATIC BARRIERCleaned up and added a subtle missile width indicator for when it goes out
  207. E - LUCENT SINGULARITYCompletely revamped and cleaned up the charge and explosion effects
  208. R - FINAL SPARKCompletely overhauled with indicator lines on both sides to show the actual width of the beam and a line at the end to show the actual range
  209. IDLE EFFECTSCleaned up and improved the staff effects when Lux is idle
  210. ALL SKINSCleaned up and made to match the base kit changes
  211. STEEL LEGION LUXCleaned up the lightning effects on Q's missile, E's explosion, and R's beam
  212. Runes
  213.  
  214. Conqueror
  215. Buff duration decreased. Heal for ranged champions decreased.
  216.  
  217. Conqueror is overperforming on a number of ranged champions, and is slightly too strong in general. We're making it last a shorter period of time, which hits ranged champions more since they're able to take full advantage of the long duration in lane, as well as directly nerfing the healing for ranged champions.
  218. DURATION8 seconds ⇒ 6 seconds
  219. HEALRanged champions now heal for 15% ⇒ 8% of damage dealt
  220.  
  221. Prototype: Omnistone
  222. We've adjusted Omnistone to be a little bit smarter at giving you the right Keystone at the right time. Below are some guidelines you can count on when taking Prototype: Omnistone.
  223. WARDEDNow tells you how much damage it has dealt and how many buffs it has granted. Buffs include: Lethal Tempo's attack speed, Fleet Footwork's Haste, Press the Attack's Vulnerable, Conqueror's Enrage, Hail of Blades' attack speed, Predator's Haste, Phase Rush's Haste, Summon Aery's shield, Aftershock's resistances, or Glacial Augment's slow
  224. PREDATORMore likely to get Predator when not near enemy champions, and less likely to get it when in combat with nearby enemy champions
  225. DARK HARVESTMore likely to get Dark Harvest when near low health enemy champions
  226. HAIL OF BLADESMore likely to get Hail of Blades when near low health enemy champions and building attack speed or attack damage
  227. CONQUERORMore likely to get Conqueror when both you and enemies have high health (increased chance if you're a melee champion)
  228. FLEET FOOTWORKMore likely to get Fleet Footwork if you are low health and below level 9
  229. GLACIAL AUGMENTMore likely to get Glacial Augment if you have a Glacial item off cooldown
  230. SUMMON AERYMore likely to get Summon Aery when you have healing/shielding power and are near a low health ally who is in combat
  231. ICYMI: Preseason Follow-up Changes
  232. These were all documented as mid-patch updates for 9.23, but we wanted to include them in case you missed them!
  233. Ezreal
  234. BASE HEALTH491 ⇒ 500
  235. BASE MANA360.6 ⇒ 375
  236. BASE MANA REGEN8.092 per 5 seconds ⇒ 8.5 per 5 seconds
  237. Q - MYSTIC SHOT BASE DAMAGE15/40/65/90/115 ⇒ 20/45/70/95/120
  238. Prototype: Omnistone
  239. COOLDOWN8-4 seconds for melee champions, 12-8 seconds for ranged champions ⇒ 7-3 seconds for melee champions, 11-7 seconds for ranged champions
  240. Death's Dance
  241. BUGFIXDeath's Dance passive will no longer infinitely proc Infernal Soul explosions (Summon Aery will also no longer infinitely proc from said explosions)
  242. Sanguine Blade
  243. BLOOD PURSUIT ATTACK SPEED40-100% (levels 1-18) ⇒ 20-80% (levels 1-18)
  244. TOTAL COST3000g ⇒ 3100g (combine cost increased by 100)
  245. Drakes
  246. OCEAN DRAKE HEAL5% ⇒ 3% of missing health per 5 seconds
  247. DRAKE KILL GOLD100g ⇒ 25g (change does not include Elder Dragon)
  248. Elder Dragon
  249. EXECUTE DAMAGE CALCULATIONElder Dragon's Immolation now properly calculates its 20% health execute threshold with resistances accounted for
  250. Rift Herald
  251. An early Rift Herald's charge damage currently feels underwhelming (usually less than 2 Turret Plates' worth of damage) and not all that worth fighting over. We're increasing Rift Herald's early damage so she's considered more of a high value get in the early game, but without boosting the second Herald's damage.
  252. BASE DAMAGE1500 ⇒ 2000
  253. DAMAGE PER LEVEL175 ⇒ 125
  254. Turrets
  255. PLATE GOLD160g ⇒ 120g
  256. BONUS RESISTANCES PER MISSING PLATE30 ⇒ 40
  257. Elemental Rift Appearance
  258. TINT ADJUSTMENTReduced the intensity of the map-wide tint for Infernal and Ocean Rifts' ground and Fog of War
  259. INFERNAL RIFTMore clearly defined the terrain, improved gameplay clarity, and polished the texture of the map
  260. MOUNTAIN RIFTMore clearly defined the terrain, improved gameplay clarity, and polished the texture of the map
  261. ALCOVESImproved gameplay clarity and polished the textures
  262. The Return of the Poro King
  263. Hold onto your biscuits! We're bringing back the regal and time-honored Poro King from his vacation on the shores of the fabled Ursine Lands and returning him to the Howling Abyss, where he'll help you earn glorious victory! Have fun with the giant furball until January 13, 2020 at 11:59 PM PT.
  264.  
  265. A quick TL;DR on one of our most dashing game modes: Summon the almighty Poro King with the help of your teammates by flinging poros, snowball-style, until you've hit ten targets. Once you do, the King will help push enemy towers, periodically heal you, and allow you to return to his side at any time. We’ve also got some QoL changes and updates from the last time the Poro King arose from his slumber.
  266. PORO SNAXNew Nightbringer and Dawnbringer Poro Snax are now available and will power up the King in different ways
  267. RANDOM PICKPoro King now uses the same random champion select process as ARAM
  268. PROGRESS TRACKERFeaturing a new UI to track your progress toward summoning the King
  269. BIRDS OF A FEATHERAll ARAM-specific champion, item, and rune changes also apply to Poro King
  270. ARAM Balance Changes
  271. As mentioned above, every change that's applied to ARAM—be it a champion, item, or rune change—will also apply to Poro King!
  272. 9.24 Buffs
  273. KARTHUS-6% damage dealt ⇒ Normal
  274. KAYLE-6% damage dealt & +6% damage taken ⇒ +6% damage taken
  275. KENNENNormal ⇒ -5% damage taken
  276. OLAFNormal ⇒ -5% damage taken
  277. PYKENormal ⇒ +5% damage dealt & -5% damage taken
  278. RENEKTONNormal ⇒ -5% damage taken
  279. SION-8% damage dealt & +10% damage taken ⇒ -8% damage dealt & +8% damage taken
  280. ZYRA-8% damage dealt & +8% damage taken ⇒ -6% damage dealt & +6% damage taken
  281. 9.24 Nerfs
  282. CAMILLE+8% damage dealt & -8% damage taken ⇒ +6% damage dealt & -6% damage taken
  283. JAYCE+5% damage dealt ⇒ Normal
  284. JHIN-8% damage dealt ⇒ -10% damage dealt
  285. KASSADIN-5% damage taken ⇒ Normal
  286. KHA'ZIX+8% damage dealt & -10% damage taken ⇒ +8% damage dealt & -8% damage taken
  287. LEONANormal ⇒ +5% damage taken
  288. NAUTILUS+5% damage taken ⇒ +8% damage taken
  289. NOCTURNE+10% damage dealt & -12% damage taken ⇒ +8% damage dealt & -8% damage taken
  290. QIYANA+12% damage dealt & -10% damage taken ⇒ +8% damage dealt & -8% damage taken
  291. RYZE+8% damage dealt & -5% damage taken ⇒ +5% damage dealt & -5% damage taken
  292. UDYR+10% damage dealt & -10% damage taken ⇒ +8% damage dealt & -8% damage taken
  293. YORICK-5% damage dealt ⇒ -5% damage dealt & +5% damage taken
  294. ZAC+5% damage dealt & -8% damage taken ⇒ +5% damage dealt
  295. Runes
  296. PRESENCE OF MIND20% mana restore, increase max mana by 100 per kill, increase max energy by 10 per kill ⇒ 10% mana restore, increase max mana by 50 per kill, increase max energy by 5 per kill (maximum mana and energy remains at 500 and 50, respectively)
  297. Bugfixes
  298. SLOW DOWN SUPERMANSuper minions no longer have extra movement speed
  299. REMOVEDSPEAR OF SHOJINSpear of Shojin has been properly removed from ARAM
  300. Duplicate Username Changes
  301. We're starting the transition from League of Legends accounts to Riot Accounts that'll cover League and future Riot games (more on the support page here). All usernames (NOT Summoner Names) have to be unique, regardless of server. This rule applies to new accounts, too. We know that these sorts of changes are never fun, but they are necessary to help update and improve Riot’s account system to support new games.
  302.  
  303. If your account shares a username with an account in another region (including PBE), you should've already received a heads-up email (there are still some being sent out, so keep an eye out). Starting soon, you'll also see a dismissable pop-up when you log in, letting you know you'll need to pick a new username. Early next year, that pop-up will no longer be dismissable. When that happens, you'll have to change your username before you can play League.
  304.  
  305. Here are a few tips:
  306. WHAT HAPPENS IF...If your account doesn't have a unique username when we fully move to Riot Accounts in February, you won't be able to log into the client at all and will need to go through the website if you want to log in.
  307. I COPIED MYSELFIf your username is listed multiple times in the list of accounts we emailed you, change the usernames of all your accounts except the one you want to keep your username on. Then try logging into that account. If you don't see the pop-up, congrats—the name's yours! If you still see the pop-up, a player in a different region shares your username and you'll need to pick a new one before the pop-up becomes permanent in January.
  308. WHO COPIED MEIf your username is only listed once on the list of accounts we emailed you, that means a player in a different region shares your username. You'll need to pick a new one before the pop-up becomes permanent in January.
  309. Bugfixes
  310. Only True Damage Ekko and his allies can see his moonwalk animation
  311. Elder Dragon Soul empowered champions can no longer execute champions with passives that make them untargetable with abilities (ex. Zac's Passive - Cell Division, Anivia's Passive - Rebirth)
  312. Teemo's E - Toxic Shot now properly procs Dark Harvest
  313. Pets' attacks now properly apply The Aspect of the Dragon from Elder Dragon (ex. Zyra's plants, Shaco's boxes, Heimerdinger's turrets)
  314. Champions with Presence of Mind now properly get the amount of mana and energy as stated in its tooltip
  315. Killing Drakes with Shaco's R - Hallucinate will not affect how Souls are granted, impact the type of drakes that spawn, or block Elder Dragons from spawning
  316. When ordering champions in Champion Select by Favorites, favorited champions will now properly be at the top
  317. Darius now does not heal from Q - Decimate when hitting spell-shielded enemies with his axe's handle
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