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- Punnet, the Treant Protector
- Attribute Points: 100
- Spent: 100
- Str 30 10 Physical Resistance: 87 Physical Action Commands: 12
- Dex 16 3 Stam: 66 Caster Proficiency: 34
- Con 30 10 Main Weapon Proficiency: 73 (Mace) Caster Spell List: 105
- Int 8 -1 Other Proficiency: 69 (woody fists)Supernatural Resistance 44
- Wis 8 -1 Spell Power (Penetration): Mana: 43
- Cha 8 -1 Owner Info: Mottraye Vitality: 144
- Heat: -50 Cold: -50 Acid: 50 Sonic:
- Elect: 50 Light: Dark:
- Class Breakdown
- =======================================================
- Lv 80 Ml 60 Cl 35 Vit 144
- Race:
- > Planterran 15
- ML: 5
- CL: 20
- VL: 15
- See 360 for limited distance, immune to crits
- Nature Spell Casting (Con)
- Viatality and Mana regenerate in direct sunlight
- Possess Natural Weapons
- > > Treant 10
- ML 10
- CL
- VL: 22
- Natural armor is as strong as medium armor
- Str and Con are considered 2x higher
- Are twice as hard to knock out or stagger
- > > > Treant King 5
- ML
- CL 5
- VL 5
- Can create small forest at location once every 72 hours
- Invisible to passive detection while motionless
- > Crusader 15 [str 13+]
- ML: 15
- CL:
- V: 33
- Martial Weaponry
- 20% of damage taken converted to DOT
- Resist the rider effects of non damaging abilities
- Can rush target with attack action to knock them out
- > Defender 15 (Str and Dex 11+)
- ML: 15
- CL:
- V: 33
- Martial weaponry, notably greatshields
- Damage from AOE is halved
- Targets directly behind take no damage from AOE
- Can stagger opponents action with shield, may stun
- > Warden 10 (Greatshields)
- ML: 10
- CL:
- V: 22
- Take reduced damage per ally
- Draw more aggro
- Inflict slow or stop on opponent, 1/hr
- > Battlemage 10
- ML: 5
- CL: 10
- V: 14
- Cast spells while wielding a weapon
- Can Imbue armour with a spell, but only outside combat
- No penalty to supernatural actions when in armour
- Martial Arts
- ============================================================
- Name: Ingrain
- Type: Active (stance)
- Stamina Cost: Very Low
- Cooldown: Low
- Duration: Indefinite
- Damage: None
- Range: Self
- Saves: NA
- Effect: User roots themselves in, gaining HP regen. Treants become even more impossible to KO and stagger. Takes an action to root in, and an action to unroot. Cannot move or use other stances, except defensive stances, while ingrained
- Name: Crusader Tackle
- Type: Reaction (ally attacked in melee)
- Stamina Cost: High
- Cooldown: High
- Duration: Instant
- Damage: As Crusader Charge
- Range: Short
- Saves: versus stagger and knockdown
- Effect: You can immediately use your Crusader Charge upon an enemy in the process of attacking an ally (even if Crusader charge is on cooldown at the time)
- Name: Body as a shield
- Type: Reaction (ally attacked from range)
- Stamina Cost: Moderate
- Cooldown: Moderate
- Duration: Instant
- Damage: None
- Range: Short (measured to path of intercept)
- Saves: NA
- Effect: Immediately place yourself between the ranged attacker and the ally being attacked, taking the hit on their behalf. You can immediately adopt a defensive stance before the attack hits.
- Name: Shield Stance
- Type: Stance
- Stamina Cost: Low
- Cooldown: None
- Duration: Indefinite
- Damage: None
- Range: NA
- Saves: NA
- Effect: You take 40% reduced damage, but your movement speed is halved and physical actions take twice as long to complete
- Name: Falling Timber
- Type: Attack
- Stamina Cost: High
- Cooldown: High
- Duration: Long
- Damage: Very High
- Range: Scales with user's height
- Saves: Against KO (or none, see extra)
- Effect: The user drops their bulk onto the target. Both the user and the target are knocked out. Bypasses the target's KO resistance if the user's KO resistance is higher.
- Name: Bullet Seed
- Type: Attack
- Stamina Cost: Low
- Cooldown: Low
- Duration: Short
- Damage: Very Low (2x -5x hit)
- Range: Medium
- Saves: Physical resist
- Effect: Target fires seeds at a single target. Low damage, but multiple seeds are fired at once without compromising accuracy. Damage calculated as a natural weapon (str + wis).
- Items
- ===============================================================
- Divine Class Shield (Punnet) 15
- 5 Spell Immunity (Dismissal) Immune to dismissal
- 4 Magic Vestment 15 phys resistance
- 5 Death Ward Immune to death, Doom and absorb vitality
- 1 Mending Item heals over time
- Skills
- ================================================================
- Skill Base Soft Cap Ranks Total
- Ki Control 70 30 100
- Athletics 70 29 99
- Balance 42 25 67
- Climb 56 25 81
- Jump 70 25 95
- Tumble 56 25 81
- Flight 42 50 8 50
- Ride 42 50 8 50
- Swim 70 50 50
- Grapple 70 50 50
- Thievery 28 50 28
- Stealth 20 50 20
- Investigation 4 4
- Insight 4 4
- Perception 4 4
- Medicine 26 10 36
- Survival 26 20 46
- Deception 4 4
- Intimidation 26 10 36
- Leadership 4 4
- Persuasion 4 4
- Craft: 26 40 26
- Unlocked( 2.6 )
- Sculptor 26 26
- Architect 26 26
- 0
- 0
- Knowledge: 4 18 4
- Unlocked( 2.6 )
- Monster Lore 4 15 19
- Local Players 4 15 19
- Profession: 4 18 4
- Unlocked( 2.6 )
- Gardener 4 15 19
- Farmer 4 15 19
- Performance: 4 18 4
- Unlocked( 2.6 )
- Dance 4 10 14
- Oratory 4 10 14
- Spellcraft: 4 5 4
- Arcane Spellcasting (Int)
- Mana Control (Con) 70 25 95
- Con Spell casting
- Mana Control (Int) 4 10 4
- Int spellcasting
- Mana Control (Wis) 4 10 4
- Wis spellcasting
- Mana Control (Cha) 4 10 4
- Cha spellcasting
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