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- <?xml version="1.0" ?><root>
- <report><version>2</version><sessionid>3f70291ecba2904a5ded9dba</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-12-08 21:07:21</createtime><buildsignature>Local.Unknown.Unknown.1.58.69.1010-1.300.000.122.Release</buildsignature><categoryid>asm.py:1031</categoryid><desyncid>3f70291ecba2904a5ded9dba</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError: ASM :: Stand_Posture (HANDLE :: 12807)>: Attempt to traverse between two states (entry -> exit) where no valid path exists! Actors {} source_interaction = running sim-stand:11803 on None running interaction = running reactions_Generic_Cheer_Reputation_Pristine:11797 on None (guaranteed)) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py", line 417, in do_transition_animation File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 2286, in append_exit_to_arb File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1031, in request RuntimeError: ASM :: Stand_Posture (HANDLE :: 12807)>: Attempt to traverse between two states (entry -> exit) where no valid path exists! Actors {} source_interaction = running sim-stand:11803 on None running interaction = running reactions_Generic_Cheer_Reputation_Pristine:11797 on None (guaranteed) rtim=0 ClientInfo isn't here</desyncdata></report>
- </root>
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