Advertisement
castfromhp

TRAIN TRAIN I LOVE MY STATION

Jun 28th, 2012
254
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.87 KB | None | 0 0
  1. CHIRIRIRIRIRIRIRIRI~
  2.  
  3. Dresden Files RPG as a base system
  4.  
  5. ~Aspects~
  6. 7 total aspects
  7.  
  8. 1 High Concept Aspect:
  9. Acts similarly to obsession in UA in that if you ever end up a magick user, your high concept must reflect that
  10. Compels on High Concept reward 2 FP by default and require 2 FP to refuse
  11.  
  12. 3 Background Aspects:
  13. Tied in to Rage, Noble and Fear passions (what inspires someone to those reactions and what happened to them to cause them to react in that way)
  14. One of these must be a DFRPG style "trouble" aspect
  15. Note that filling up madness meters sufficiently bars you from access to these aspects.
  16.  
  17. 3 Free Aspects:
  18. All of these must feature guest starring in some way - necessary to make connections due to the larger cast of a pickup game
  19.  
  20. ~Skill System and Stunts~
  21. DFRPG as a baseline for both
  22. Leave open the possibility of homebrew/custom skills and stunts due to a steampunk-ish setting
  23.  
  24. ~Stress, Consequences and Refresh~
  25. DFRPG as a baseline for personal consequences
  26. Kerberos Club for collateral consequences *note: since these are essentially consequences on the setting PCs shouldn't get FP for these
  27.  
  28. The basic units of time in the campaign will be Sessions, Locales and Arcs. Sessions are self-explanatory. Each time the train makes a set of stops in a region, small country, or even an extended supply stop at one large city, it is considered a Locale. A typical Locale will contribute two to four Sessions. Arcs represent a larger period of time, when the train has gone through two or three different Locales.
  29.  
  30. Refresh occurs upon the Express arriving at a new Locale.
  31.  
  32. Mild consequences will resolve themselves each Session.
  33. Moderate consequences will last roughly the time spent in a particular Locale.
  34. Severe consequences will last for the entirety of an Arc.
  35.  
  36. Particularly long times spent within a region or small set of stops may count as an Arc instead, or count as multiple Locales at the least.
  37.  
  38. Madness Meter from UA in addition to mental stress/consequences track. The former represents more long-lasting gradual changes to a character and how life on the Express changes them while the consequences and stress tracks are more like short-lived mental shocks for the most part. Someone may have a temporary phobia of spiders that goes away after they leave the region of horrible giant spider monsters, but their disposition toward violent, unnatural things is unlikely to change so easily.
  39.  
  40. ~Powers~
  41. Probably preferring to start off characters as mundanes, though minor supernatural artifacts might be a thing instead, though it would sacrifice some of the tone. TO BE DECIDED.
  42.  
  43. DFRPG powers as "item of power" as main source of supernatural ability for characters
  44. Adepts and Avatars from UA (after system conversion) as mid/late game possibilities
  45. A lot of supernatural presence will be in the form of limited use supernatural items (ex: 5 use skeleton key)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement