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Avasam

Ava's D&D 3.5 Homebrew rules and variant rules

Mar 14th, 2018
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  1. These rules are based on, but override, the SRD and 2nd player handbook.
  2.  
  3. Spell preparation:
  4. Classes that prepare their spells may leave an empty spell slot to prepare later by taking a full uninterrupted hour of study/prayer/etc.
  5.  
  6. Crafting potions and poisons:
  7. Potions and poisons made from the crafting (alchemy) skill (by brewing plants and whatnot) uses the price in one category higher (Silver --> Gold, Copper --> Silver) to determine how long the crafting takes with a DC
  8.  
  9. Massive Damage variant:
  10. The massive damage threshold is (HD+Con)*2. Upon getting it with a single attack (what would be multiplied by a crit) that deals more damage (crit included) than the threashold, the creature immediatly falls to negative d10-1 HP.
  11.  
  12. Reaper: https://www.dandwiki.com/wiki/Reaper_(3.5e_Prestige_Class)
  13. ? Reaper's Mark (Su): [...] These bonuses increase by +2 every *OTHER* reaper level. ?
  14. Wandering Mind (Su): [...] Any creature that attempts to target the reaper or the the victim in any way must make a Will save (DC: 10 + Int + 1/2 reaper HD - # of rounds affected by Wandering Mind in the last 24h) or be unable to do so. [...]
  15. ? Drain
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