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- These rules are based on, but override, the SRD and 2nd player handbook.
- Spell preparation:
- Classes that prepare their spells may leave an empty spell slot to prepare later by taking a full uninterrupted hour of study/prayer/etc.
- Crafting potions and poisons:
- Potions and poisons made from the crafting (alchemy) skill (by brewing plants and whatnot) uses the price in one category higher (Silver --> Gold, Copper --> Silver) to determine how long the crafting takes with a DC
- Massive Damage variant:
- The massive damage threshold is (HD+Con)*2. Upon getting it with a single attack (what would be multiplied by a crit) that deals more damage (crit included) than the threashold, the creature immediatly falls to negative d10-1 HP.
- Reaper: https://www.dandwiki.com/wiki/Reaper_(3.5e_Prestige_Class)
- ? Reaper's Mark (Su): [...] These bonuses increase by +2 every *OTHER* reaper level. ?
- Wandering Mind (Su): [...] Any creature that attempts to target the reaper or the the victim in any way must make a Will save (DC: 10 + Int + 1/2 reaper HD - # of rounds affected by Wandering Mind in the last 24h) or be unable to do so. [...]
- ? Drain
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