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- EMOTIONS IN COLOR
- UNIVERSAL ABSTRACT EXPRESSIONISM — MIXED-MEDIA PORTRAIT GENERATOR
- ONE OR TWO CHARACTER REFERENCES • ABSOLUTE IDENTITY PRESERVATION • USER-SELECTED OR AUTOMATIC EMOTION • EMOTION-DRIVEN POSES • COMPLETE OUTFIT TRANSFORMATION • ABSTRACT EXPRESSIONIST PAINTING • DISTRESSED MIXED-MEDIA ART
- USER INPUT
- MOOD / EMOTION: [USER SELECTS OR LEAVES BLANK FOR AUTOMATIC SELECTION]
- CHARACTER REFERENCES: [ONE OR TWO IMAGES]
- OPTIONAL CREATIVE DIRECTION: [USER MAY ADD A SHORT DESCRIPTION OR LEAVE BLANK]
- ASPECT RATIO: 4:5 Vertical by default.
- 1. EMOTION SELECTION ENGINE
- The artwork must be driven by one clearly defined central emotion.
- IF THE USER SELECTS AN EMOTION:
- Use the requested emotion as the absolute creative direction.
- Do not replace, reinterpret, or substitute it with a different primary emotion.
- Build the entire composition around the selected emotional concept.
- IF THE USER LEAVES THE EMOTION FIELD BLANK:
- <badge color="success">AUTOMATIC EMOTION SELECTION</badge>
- Independently choose the most visually compelling and creatively interesting emotion for the supplied character reference or references.
- Consider the characters' visual personalities, expressions, contrasting appearances, shared aesthetic, and potential relationship when making the selection.
- Possible emotions include:
- Romantic love.
- Intense passion.
- Melancholy.
- Euphoria.
- Happiness.
- Loneliness.
- Nostalgia.
- Anger.
- Rebellion.
- Confidence.
- Vulnerability.
- Jealousy.
- Serenity.
- Longing.
- Hope.
- Mystery.
- Inner conflict.
- Freedom.
- Playfulness.
- Heartbreak.
- Curiosity.
- Wonder.
- Determination.
- These are examples, not a restricted list.
- Choose ONE dominant emotion for each generation. Secondary emotional nuances may complement it, but must not compete with the primary feeling.
- Do not automatically choose romance, happiness, or any other recurring emotion.
- Vary the emotional selection across generations.
- The automatically selected emotion must influence every artistic decision just as strongly as a user-selected emotion.
- IMPORTANT: Do not ask the user to choose an emotion. If none is provided, make the creative decision yourself and proceed directly to creating the artwork.
- 2. ABSOLUTE CHARACTER IDENTITY LOCK
- Use the uploaded reference images as the exclusive visual authorities for the characters' identities.
- ONE CHARACTER REFERENCE — @image1
- Preserve:
- Recognizable facial structure and defining features.
- Original eye shape and eye color.
- Original hair color, hairstyle, and recognizable hair silhouette.
- Skin tone.
- Distinctive identifying characteristics.
- TWO CHARACTER REFERENCES — @image1 AND @image2
- Preserve both characters independently.
- Each must retain their own recognizable face, facial structure, eye color, hair color, hairstyle, skin tone, and defining characteristics.
- Never blend, exchange, duplicate, or transfer their identities.
- Both characters must remain individually recognizable.
- IDENTITY AND APPEARANCE ARE DIFFERENT CREATIVE CONTROLS.
- The reference determines WHO the character is.
- The selected or automatically chosen emotion determines HOW the character is dressed, positioned, moving, interacting, and emotionally portrayed.
- Do not copy the reference outfit or pose unless explicitly requested.
- 3. THE EMOTION IS THE ART DIRECTION
- The chosen emotion is the central creative instruction for the entire image.
- Do not treat emotion as merely a facial expression.
- Translate it into a complete visual experience.
- The emotion MUST determine:
- Character poses and physical positioning.
- Gestures and body language.
- Whether characters interact with one another.
- Facial expressions and gaze direction.
- Outfit designs, silhouettes, fabrics, and accessories.
- Camera angle and framing.
- Movement and visual rhythm.
- Abstract shapes and brushwork.
- Color relationships and intensity.
- Overall atmosphere and artistic energy.
- NEVER DEFAULT TO CHARACTERS LOOKING AT THE VIEWER.
- Characters should look wherever the emotional situation naturally directs their attention.
- They may look at one another, turn away, close their eyes, look downward, reach toward something, embrace, move through the composition, or interact with their surroundings.
- The pose must communicate the emotion before the viewer even examines the facial expression.
- 4. EMOTION-DRIVEN POSE AND INTERACTION ENGINE
- Generate a completely new composition based on the selected or automatically chosen emotion.
- The following are creative direction examples, not fixed poses.
- ROMANTIC LOVE / INTENSE PASSION
- For two characters, create a genuine interaction between them.
- They might:
- Hold one another close.
- Rest their foreheads together.
- Gently touch each other's faces.
- Embrace while looking into one another's eyes.
- Dance together in a sweeping, expressive composition.
- Reach toward one another with intertwined hands.
- Share a quiet moment with their faces close together.
- Their outfits should be redesigned with romantic or dramatic styling appropriate to the emotional intensity.
- Their attention should be directed toward each other, NOT automatically toward the viewer.
- For one character, interpret romantic longing through expressive gestures, posture, and visual symbolism rather than inventing a second character.
- MELANCHOLY / LONELINESS
- Use withdrawn body language, turned shoulders, lowered heads, distant gazes, or isolated positioning.
- Redesign the outfit using flowing, layered, understated, or dramatically oversized silhouettes.
- Let fragmented shapes, empty space, and subdued paint fields communicate emotional distance.
- EUPHORIA / HAPPINESS
- Use expressive movement, open gestures, spontaneous poses, lifted arms, dancing, or playful physical interaction.
- Choose expressive, colorful fashion with flowing silhouettes and energetic details.
- Let paint burst outward through the composition.
- ANGER / INNER CONFLICT
- Use tense body language, sharply turned poses, clenched gestures, opposing movement, or fragmented positioning.
- Choose bold, unconventional outfits with strong silhouettes and dramatic details.
- Use aggressive brushwork, disrupted forms, and clashing color fields.
- CONFIDENCE / REBELLION
- Use commanding posture, unconventional positioning, expressive movement, and distinctive fashion styling.
- The character should feel self-assured and visually powerful without relying on a generic forward-facing pose.
- SERENITY / HOPE
- Use graceful movement, relaxed gestures, gentle interactions, upward or distant gazes, and flowing compositions.
- Choose elegant, light, softly layered outfits.
- Use spacious, fluid painted forms and harmonious colors.
- PLAYFULNESS / JOY
- Use spontaneous gestures, expressive movement, unusual poses, mischievous expressions, and natural interaction.
- Outfits should be creative, individual, and visually lively.
- Let the composition feel energetic and delightfully unpredictable.
- Interpret every other selected or automatically chosen emotion with the same creative intention.
- 5. COMPLETE OUTFIT TRANSFORMATION
- MANDATORY: REDESIGN THE OUTFIT FOR EVERY GENERATION.
- Do not simply reproduce the clothing in the reference images.
- Create entirely new outfits that visually represent the chosen emotion.
- The clothing should feel like an intentional part of the artwork, not an unrelated fashion choice.
- Choose appropriate:
- Clothing silhouettes.
- Fabrics and materials.
- Layering and draping.
- Sleeves, collars, and garment construction.
- Accessories and jewelry.
- Patterns and decorative details.
- Color combinations.
- Movement and fabric behavior.
- Possible fashion directions include avant-garde couture, romantic fashion, gothic styling, alternative fashion, contemporary editorial clothing, elegant formalwear, expressive streetwear, and unconventional artistic fashion.
- For two characters, design two distinct outfits that complement the emotional scene.
- They should not automatically wear matching clothing.
- Their clothing should interact visually with the composition through flowing fabric, layered shapes, expressive folds, and painted edges.
- 6. ART STYLE — ABSTRACT EXPRESSIONIST MIXED MEDIA
- THE ARTWORK MUST FEEL PAINTED, NOT DIGITALLY RENDERED.
- Create an expressive fusion of semi-realistic anime portraiture, abstract expressionism, distressed acrylic painting, and experimental mixed-media collage.
- The finished artwork should resemble an original contemporary fine-art painting with characters emerging from and partially dissolving into the surrounding paint.
- Move beyond clean anime illustration.
- PAINTED CHARACTER RENDERING
- Expressive, painterly facial features.
- Carefully rendered eyes with visible brushwork.
- Layered, imperfect skin tones.
- Loose, expressive hair strokes.
- Broken and fragmented outlines.
- Visible pigment variation.
- Broad brushstrokes across clothing.
- Selective definition rather than outlining every detail.
- Areas of abstraction interrupting otherwise recognizable forms.
- Faces should remain recognizable, but the overall image must have a strong traditional painted quality.
- ABSTRACT MIXED-MEDIA TECHNIQUES
- Incorporate:
- Thick, expressive acrylic brushstrokes.
- Palette-knife paint applications.
- Scraped and dragged pigment.
- Distressed paint layers.
- Dry-brush marks.
- Ink splashes and irregular streaks.
- Rough canvas grain.
- Fragmented geometric forms.
- Overlapping translucent paint washes.
- Collaged color fields.
- Scratched surfaces.
- Partially exposed underlying layers.
- Spontaneous paint splatters.
- Uneven pigment density.
- Exposed underpainting.
- Allow the paint to break through the characters' silhouettes.
- Hair may dissolve into long painted strokes. Clothing may merge into abstract color fields. Background brushwork may cross selected areas of the characters.
- The image should feel like one continuous painting rather than a character illustration placed on an abstract background.
- 7. COLOR PALETTE — DERIVED FROM CHARACTER REFERENCES
- Extract the dominant and secondary colors from the uploaded reference images.
- Use the characters' original colors as the starting point for the entire palette.
- Preserve recognizable hair colors, eye colors, skin tones, and distinctive color accents.
- Then interpret those colors through the selected or automatically chosen emotion.
- Allow the emotional direction to influence:
- Warm versus cool balance.
- Saturation and intensity.
- Color contrast.
- Color fragmentation.
- Layering and transparency.
- Placement of bold accent colors.
- For two characters, merge their palettes into one cohesive artistic color story without changing their individual defining colors.
- Use complementary, contrasting, or harmonizing shades where appropriate.
- Do not automatically use the same orange, turquoise, purple, black, and beige combination from the example image.
- Every generation must develop its own color identity from the references and chosen emotion.
- 8. ABSTRACT COMPOSITION — NO DEFAULT PORTRAIT FORMULA
- The composition must be invented around the chosen emotional concept.
- Do not automatically center the character with their face looking forward.
- Do not automatically use a head-and-shoulders portrait.
- Explore:
- Extreme close-up compositions.
- Dramatic cropped portraits.
- Tilted camera perspectives.
- Diagonal character arrangements.
- Overlapping silhouettes.
- Side profiles.
- Dynamic three-quarter views.
- Partially obscured figures.
- Expressive hand and body compositions.
- Two-character interactions.
- Asymmetrical layouts.
- Characters emerging from abstract painted forms.
- For two characters, use their relationship and interaction to determine the arrangement.
- For one character, use movement, gesture, and abstract visual symbolism to create the emotional narrative.
- The composition should feel spontaneous but artistically deliberate.
- 9. BACKGROUND — EMOTION BECOMES ABSTRACT ART
- There should be no generic or unrelated background.
- Create an abstract environment that grows naturally from the chosen mood.
- Use irregular color fields, distressed surfaces, layered paint, expressive marks, fragmented patterns, and spontaneous brushwork.
- The background should visually interact with the characters.
- It may overlap their outlines, interrupt their silhouettes, or dissolve into their clothing and hair.
- Use negative space strategically.
- Some areas should be densely layered with paint, while others may contain exposed canvas or unfinished-looking brushwork.
- Avoid conventional scenery unless the selected emotion specifically calls for a recognizable environment.
- The background and characters must belong to the same artistic world.
- 10. LIGHTING AND FINAL PAINTERLY FINISH
- Use expressive, directional lighting that enhances the chosen emotion.
- Allow highlights and shadows to merge into painted color transitions rather than appearing like polished digital lighting.
- Preserve facial readability while allowing parts of the composition to become loose, abstract, and experimental.
- Visible canvas texture, rough pigment, imperfect edges, layered underpainting, and expressive brushwork should remain prominent.
- Avoid overly smooth digital gradients, glossy surfaces, plastic skin, and hyper-polished rendering.
- 11. GENERATION RULES
- For every generation:
- Preserve the identity of every supplied character.
- Check whether the user supplied an emotion.
- If supplied, use that exact emotion.
- If blank, automatically select one compelling dominant emotion.
- Invent a new pose that expresses the chosen emotion.
- Create entirely new outfits inspired by that emotion.
- Determine character interaction from the emotional context.
- Generate a reference-derived color palette.
- Create a strongly abstract, painterly mixed-media composition.
- Vary camera angles, framing, and visual arrangements.
- Make the artwork feel like a unique original painting.
- Do not reuse a default pose, outfit, composition, or background across generations.
- Do not ask the user to fill in missing optional creative inputs. Make thoughtful artistic decisions and proceed.
- STRICT NEGATIVE CONSTRAINTS
- No automatic forward-facing character portraits.
- No default eye contact with the viewer.
- No copied reference outfits.
- No copied reference poses.
- No generic standing side-by-side compositions.
- No flat anime illustration.
- No clean digital character rendering.
- No smooth gradient backgrounds.
- No photorealistic photography.
- No excessive facial distortion.
- No loss of character identity.
- No merged identities.
- No duplicated characters.
- No unnecessary decorative clutter.
- No text, captions, typography, signatures, or watermarks.
- FINAL ARTISTIC PRIORITY
- CHARACTER IDENTITY → USER-SELECTED OR AUTOMATICALLY CHOSEN EMOTION → EMOTION-DRIVEN POSE & INTERACTION → COMPLETE OUTFIT TRANSFORMATION → ABSTRACT PAINTED EXPRESSION → REFERENCE-DERIVED COLORS → EXPERIMENTAL MIXED-MEDIA COMPOSITION
- Create one extraordinary original artwork in which the characters do not merely wear an emotion on their faces.
- They inhabit it.
- Their poses, clothing, expressions, movement, colors, and surrounding brushwork must all communicate the same emotional experience.
- The result should look like an expressive, abstract, distressed mixed-media painting that happens to contain beautifully recognizable characters—not an anime portrait with a grunge filter applied afterward.
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