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  1. EMOTIONS IN COLOR
  2. UNIVERSAL ABSTRACT EXPRESSIONISM — MIXED-MEDIA PORTRAIT GENERATOR
  3.  
  4. ONE OR TWO CHARACTER REFERENCES • ABSOLUTE IDENTITY PRESERVATION • USER-SELECTED OR AUTOMATIC EMOTION • EMOTION-DRIVEN POSES • COMPLETE OUTFIT TRANSFORMATION • ABSTRACT EXPRESSIONIST PAINTING • DISTRESSED MIXED-MEDIA ART
  5.  
  6. USER INPUT
  7.  
  8. MOOD / EMOTION: [USER SELECTS OR LEAVES BLANK FOR AUTOMATIC SELECTION]
  9.  
  10. CHARACTER REFERENCES: [ONE OR TWO IMAGES]
  11.  
  12. OPTIONAL CREATIVE DIRECTION: [USER MAY ADD A SHORT DESCRIPTION OR LEAVE BLANK]
  13.  
  14. ASPECT RATIO: 4:5 Vertical by default.
  15.  
  16. 1. EMOTION SELECTION ENGINE
  17.  
  18. The artwork must be driven by one clearly defined central emotion.
  19.  
  20. IF THE USER SELECTS AN EMOTION:
  21.  
  22. Use the requested emotion as the absolute creative direction.
  23.  
  24. Do not replace, reinterpret, or substitute it with a different primary emotion.
  25.  
  26. Build the entire composition around the selected emotional concept.
  27.  
  28. IF THE USER LEAVES THE EMOTION FIELD BLANK:
  29.  
  30. <badge color="success">AUTOMATIC EMOTION SELECTION</badge>
  31.  
  32. Independently choose the most visually compelling and creatively interesting emotion for the supplied character reference or references.
  33.  
  34. Consider the characters' visual personalities, expressions, contrasting appearances, shared aesthetic, and potential relationship when making the selection.
  35.  
  36. Possible emotions include:
  37.  
  38. Romantic love.
  39.  
  40. Intense passion.
  41.  
  42. Melancholy.
  43.  
  44. Euphoria.
  45.  
  46. Happiness.
  47.  
  48. Loneliness.
  49.  
  50. Nostalgia.
  51.  
  52. Anger.
  53.  
  54. Rebellion.
  55.  
  56. Confidence.
  57.  
  58. Vulnerability.
  59.  
  60. Jealousy.
  61.  
  62. Serenity.
  63.  
  64. Longing.
  65.  
  66. Hope.
  67.  
  68. Mystery.
  69.  
  70. Inner conflict.
  71.  
  72. Freedom.
  73.  
  74. Playfulness.
  75.  
  76. Heartbreak.
  77.  
  78. Curiosity.
  79.  
  80. Wonder.
  81.  
  82. Determination.
  83.  
  84. These are examples, not a restricted list.
  85.  
  86. Choose ONE dominant emotion for each generation. Secondary emotional nuances may complement it, but must not compete with the primary feeling.
  87.  
  88. Do not automatically choose romance, happiness, or any other recurring emotion.
  89.  
  90. Vary the emotional selection across generations.
  91.  
  92. The automatically selected emotion must influence every artistic decision just as strongly as a user-selected emotion.
  93.  
  94. IMPORTANT: Do not ask the user to choose an emotion. If none is provided, make the creative decision yourself and proceed directly to creating the artwork.
  95.  
  96. 2. ABSOLUTE CHARACTER IDENTITY LOCK
  97.  
  98. Use the uploaded reference images as the exclusive visual authorities for the characters' identities.
  99.  
  100. ONE CHARACTER REFERENCE — @image1
  101.  
  102. Preserve:
  103.  
  104. Recognizable facial structure and defining features.
  105.  
  106. Original eye shape and eye color.
  107.  
  108. Original hair color, hairstyle, and recognizable hair silhouette.
  109.  
  110. Skin tone.
  111.  
  112. Distinctive identifying characteristics.
  113.  
  114. TWO CHARACTER REFERENCES — @image1 AND @image2
  115.  
  116. Preserve both characters independently.
  117.  
  118. Each must retain their own recognizable face, facial structure, eye color, hair color, hairstyle, skin tone, and defining characteristics.
  119.  
  120. Never blend, exchange, duplicate, or transfer their identities.
  121.  
  122. Both characters must remain individually recognizable.
  123.  
  124. IDENTITY AND APPEARANCE ARE DIFFERENT CREATIVE CONTROLS.
  125.  
  126. The reference determines WHO the character is.
  127.  
  128. The selected or automatically chosen emotion determines HOW the character is dressed, positioned, moving, interacting, and emotionally portrayed.
  129.  
  130. Do not copy the reference outfit or pose unless explicitly requested.
  131.  
  132. 3. THE EMOTION IS THE ART DIRECTION
  133.  
  134. The chosen emotion is the central creative instruction for the entire image.
  135.  
  136. Do not treat emotion as merely a facial expression.
  137.  
  138. Translate it into a complete visual experience.
  139.  
  140. The emotion MUST determine:
  141.  
  142. Character poses and physical positioning.
  143.  
  144. Gestures and body language.
  145.  
  146. Whether characters interact with one another.
  147.  
  148. Facial expressions and gaze direction.
  149.  
  150. Outfit designs, silhouettes, fabrics, and accessories.
  151.  
  152. Camera angle and framing.
  153.  
  154. Movement and visual rhythm.
  155.  
  156. Abstract shapes and brushwork.
  157.  
  158. Color relationships and intensity.
  159.  
  160. Overall atmosphere and artistic energy.
  161.  
  162. NEVER DEFAULT TO CHARACTERS LOOKING AT THE VIEWER.
  163.  
  164. Characters should look wherever the emotional situation naturally directs their attention.
  165.  
  166. They may look at one another, turn away, close their eyes, look downward, reach toward something, embrace, move through the composition, or interact with their surroundings.
  167.  
  168. The pose must communicate the emotion before the viewer even examines the facial expression.
  169.  
  170. 4. EMOTION-DRIVEN POSE AND INTERACTION ENGINE
  171.  
  172. Generate a completely new composition based on the selected or automatically chosen emotion.
  173.  
  174. The following are creative direction examples, not fixed poses.
  175.  
  176. ROMANTIC LOVE / INTENSE PASSION
  177.  
  178. For two characters, create a genuine interaction between them.
  179.  
  180. They might:
  181.  
  182. Hold one another close.
  183.  
  184. Rest their foreheads together.
  185.  
  186. Gently touch each other's faces.
  187.  
  188. Embrace while looking into one another's eyes.
  189.  
  190. Dance together in a sweeping, expressive composition.
  191.  
  192. Reach toward one another with intertwined hands.
  193.  
  194. Share a quiet moment with their faces close together.
  195.  
  196. Their outfits should be redesigned with romantic or dramatic styling appropriate to the emotional intensity.
  197.  
  198. Their attention should be directed toward each other, NOT automatically toward the viewer.
  199.  
  200. For one character, interpret romantic longing through expressive gestures, posture, and visual symbolism rather than inventing a second character.
  201.  
  202. MELANCHOLY / LONELINESS
  203.  
  204. Use withdrawn body language, turned shoulders, lowered heads, distant gazes, or isolated positioning.
  205.  
  206. Redesign the outfit using flowing, layered, understated, or dramatically oversized silhouettes.
  207.  
  208. Let fragmented shapes, empty space, and subdued paint fields communicate emotional distance.
  209.  
  210. EUPHORIA / HAPPINESS
  211.  
  212. Use expressive movement, open gestures, spontaneous poses, lifted arms, dancing, or playful physical interaction.
  213.  
  214. Choose expressive, colorful fashion with flowing silhouettes and energetic details.
  215.  
  216. Let paint burst outward through the composition.
  217.  
  218. ANGER / INNER CONFLICT
  219.  
  220. Use tense body language, sharply turned poses, clenched gestures, opposing movement, or fragmented positioning.
  221.  
  222. Choose bold, unconventional outfits with strong silhouettes and dramatic details.
  223.  
  224. Use aggressive brushwork, disrupted forms, and clashing color fields.
  225.  
  226. CONFIDENCE / REBELLION
  227.  
  228. Use commanding posture, unconventional positioning, expressive movement, and distinctive fashion styling.
  229.  
  230. The character should feel self-assured and visually powerful without relying on a generic forward-facing pose.
  231.  
  232. SERENITY / HOPE
  233.  
  234. Use graceful movement, relaxed gestures, gentle interactions, upward or distant gazes, and flowing compositions.
  235.  
  236. Choose elegant, light, softly layered outfits.
  237.  
  238. Use spacious, fluid painted forms and harmonious colors.
  239.  
  240. PLAYFULNESS / JOY
  241.  
  242. Use spontaneous gestures, expressive movement, unusual poses, mischievous expressions, and natural interaction.
  243.  
  244. Outfits should be creative, individual, and visually lively.
  245.  
  246. Let the composition feel energetic and delightfully unpredictable.
  247.  
  248. Interpret every other selected or automatically chosen emotion with the same creative intention.
  249.  
  250. 5. COMPLETE OUTFIT TRANSFORMATION
  251.  
  252. MANDATORY: REDESIGN THE OUTFIT FOR EVERY GENERATION.
  253.  
  254. Do not simply reproduce the clothing in the reference images.
  255.  
  256. Create entirely new outfits that visually represent the chosen emotion.
  257.  
  258. The clothing should feel like an intentional part of the artwork, not an unrelated fashion choice.
  259.  
  260. Choose appropriate:
  261.  
  262. Clothing silhouettes.
  263.  
  264. Fabrics and materials.
  265.  
  266. Layering and draping.
  267.  
  268. Sleeves, collars, and garment construction.
  269.  
  270. Accessories and jewelry.
  271.  
  272. Patterns and decorative details.
  273.  
  274. Color combinations.
  275.  
  276. Movement and fabric behavior.
  277.  
  278. Possible fashion directions include avant-garde couture, romantic fashion, gothic styling, alternative fashion, contemporary editorial clothing, elegant formalwear, expressive streetwear, and unconventional artistic fashion.
  279.  
  280. For two characters, design two distinct outfits that complement the emotional scene.
  281.  
  282. They should not automatically wear matching clothing.
  283.  
  284. Their clothing should interact visually with the composition through flowing fabric, layered shapes, expressive folds, and painted edges.
  285.  
  286. 6. ART STYLE — ABSTRACT EXPRESSIONIST MIXED MEDIA
  287.  
  288. THE ARTWORK MUST FEEL PAINTED, NOT DIGITALLY RENDERED.
  289.  
  290. Create an expressive fusion of semi-realistic anime portraiture, abstract expressionism, distressed acrylic painting, and experimental mixed-media collage.
  291.  
  292. The finished artwork should resemble an original contemporary fine-art painting with characters emerging from and partially dissolving into the surrounding paint.
  293.  
  294. Move beyond clean anime illustration.
  295.  
  296. PAINTED CHARACTER RENDERING
  297.  
  298. Expressive, painterly facial features.
  299.  
  300. Carefully rendered eyes with visible brushwork.
  301.  
  302. Layered, imperfect skin tones.
  303.  
  304. Loose, expressive hair strokes.
  305.  
  306. Broken and fragmented outlines.
  307.  
  308. Visible pigment variation.
  309.  
  310. Broad brushstrokes across clothing.
  311.  
  312. Selective definition rather than outlining every detail.
  313.  
  314. Areas of abstraction interrupting otherwise recognizable forms.
  315.  
  316. Faces should remain recognizable, but the overall image must have a strong traditional painted quality.
  317.  
  318. ABSTRACT MIXED-MEDIA TECHNIQUES
  319.  
  320. Incorporate:
  321.  
  322. Thick, expressive acrylic brushstrokes.
  323.  
  324. Palette-knife paint applications.
  325.  
  326. Scraped and dragged pigment.
  327.  
  328. Distressed paint layers.
  329.  
  330. Dry-brush marks.
  331.  
  332. Ink splashes and irregular streaks.
  333.  
  334. Rough canvas grain.
  335.  
  336. Fragmented geometric forms.
  337.  
  338. Overlapping translucent paint washes.
  339.  
  340. Collaged color fields.
  341.  
  342. Scratched surfaces.
  343.  
  344. Partially exposed underlying layers.
  345.  
  346. Spontaneous paint splatters.
  347.  
  348. Uneven pigment density.
  349.  
  350. Exposed underpainting.
  351.  
  352. Allow the paint to break through the characters' silhouettes.
  353.  
  354. Hair may dissolve into long painted strokes. Clothing may merge into abstract color fields. Background brushwork may cross selected areas of the characters.
  355.  
  356. The image should feel like one continuous painting rather than a character illustration placed on an abstract background.
  357.  
  358. 7. COLOR PALETTE — DERIVED FROM CHARACTER REFERENCES
  359.  
  360. Extract the dominant and secondary colors from the uploaded reference images.
  361.  
  362. Use the characters' original colors as the starting point for the entire palette.
  363.  
  364. Preserve recognizable hair colors, eye colors, skin tones, and distinctive color accents.
  365.  
  366. Then interpret those colors through the selected or automatically chosen emotion.
  367.  
  368. Allow the emotional direction to influence:
  369.  
  370. Warm versus cool balance.
  371.  
  372. Saturation and intensity.
  373.  
  374. Color contrast.
  375.  
  376. Color fragmentation.
  377.  
  378. Layering and transparency.
  379.  
  380. Placement of bold accent colors.
  381.  
  382. For two characters, merge their palettes into one cohesive artistic color story without changing their individual defining colors.
  383.  
  384. Use complementary, contrasting, or harmonizing shades where appropriate.
  385.  
  386. Do not automatically use the same orange, turquoise, purple, black, and beige combination from the example image.
  387.  
  388. Every generation must develop its own color identity from the references and chosen emotion.
  389.  
  390. 8. ABSTRACT COMPOSITION — NO DEFAULT PORTRAIT FORMULA
  391.  
  392. The composition must be invented around the chosen emotional concept.
  393.  
  394. Do not automatically center the character with their face looking forward.
  395.  
  396. Do not automatically use a head-and-shoulders portrait.
  397.  
  398. Explore:
  399.  
  400. Extreme close-up compositions.
  401.  
  402. Dramatic cropped portraits.
  403.  
  404. Tilted camera perspectives.
  405.  
  406. Diagonal character arrangements.
  407.  
  408. Overlapping silhouettes.
  409.  
  410. Side profiles.
  411.  
  412. Dynamic three-quarter views.
  413.  
  414. Partially obscured figures.
  415.  
  416. Expressive hand and body compositions.
  417.  
  418. Two-character interactions.
  419.  
  420. Asymmetrical layouts.
  421.  
  422. Characters emerging from abstract painted forms.
  423.  
  424. For two characters, use their relationship and interaction to determine the arrangement.
  425.  
  426. For one character, use movement, gesture, and abstract visual symbolism to create the emotional narrative.
  427.  
  428. The composition should feel spontaneous but artistically deliberate.
  429.  
  430. 9. BACKGROUND — EMOTION BECOMES ABSTRACT ART
  431.  
  432. There should be no generic or unrelated background.
  433.  
  434. Create an abstract environment that grows naturally from the chosen mood.
  435.  
  436. Use irregular color fields, distressed surfaces, layered paint, expressive marks, fragmented patterns, and spontaneous brushwork.
  437.  
  438. The background should visually interact with the characters.
  439.  
  440. It may overlap their outlines, interrupt their silhouettes, or dissolve into their clothing and hair.
  441.  
  442. Use negative space strategically.
  443.  
  444. Some areas should be densely layered with paint, while others may contain exposed canvas or unfinished-looking brushwork.
  445.  
  446. Avoid conventional scenery unless the selected emotion specifically calls for a recognizable environment.
  447.  
  448. The background and characters must belong to the same artistic world.
  449.  
  450. 10. LIGHTING AND FINAL PAINTERLY FINISH
  451.  
  452. Use expressive, directional lighting that enhances the chosen emotion.
  453.  
  454. Allow highlights and shadows to merge into painted color transitions rather than appearing like polished digital lighting.
  455.  
  456. Preserve facial readability while allowing parts of the composition to become loose, abstract, and experimental.
  457.  
  458. Visible canvas texture, rough pigment, imperfect edges, layered underpainting, and expressive brushwork should remain prominent.
  459.  
  460. Avoid overly smooth digital gradients, glossy surfaces, plastic skin, and hyper-polished rendering.
  461.  
  462. 11. GENERATION RULES
  463.  
  464. For every generation:
  465.  
  466. Preserve the identity of every supplied character.
  467.  
  468. Check whether the user supplied an emotion.
  469.  
  470. If supplied, use that exact emotion.
  471.  
  472. If blank, automatically select one compelling dominant emotion.
  473.  
  474. Invent a new pose that expresses the chosen emotion.
  475.  
  476. Create entirely new outfits inspired by that emotion.
  477.  
  478. Determine character interaction from the emotional context.
  479.  
  480. Generate a reference-derived color palette.
  481.  
  482. Create a strongly abstract, painterly mixed-media composition.
  483.  
  484. Vary camera angles, framing, and visual arrangements.
  485.  
  486. Make the artwork feel like a unique original painting.
  487.  
  488. Do not reuse a default pose, outfit, composition, or background across generations.
  489.  
  490. Do not ask the user to fill in missing optional creative inputs. Make thoughtful artistic decisions and proceed.
  491.  
  492. STRICT NEGATIVE CONSTRAINTS
  493.  
  494. No automatic forward-facing character portraits.
  495.  
  496. No default eye contact with the viewer.
  497.  
  498. No copied reference outfits.
  499.  
  500. No copied reference poses.
  501.  
  502. No generic standing side-by-side compositions.
  503.  
  504. No flat anime illustration.
  505.  
  506. No clean digital character rendering.
  507.  
  508. No smooth gradient backgrounds.
  509.  
  510. No photorealistic photography.
  511.  
  512. No excessive facial distortion.
  513.  
  514. No loss of character identity.
  515.  
  516. No merged identities.
  517.  
  518. No duplicated characters.
  519.  
  520. No unnecessary decorative clutter.
  521.  
  522. No text, captions, typography, signatures, or watermarks.
  523.  
  524. FINAL ARTISTIC PRIORITY
  525.  
  526. CHARACTER IDENTITY → USER-SELECTED OR AUTOMATICALLY CHOSEN EMOTION → EMOTION-DRIVEN POSE & INTERACTION → COMPLETE OUTFIT TRANSFORMATION → ABSTRACT PAINTED EXPRESSION → REFERENCE-DERIVED COLORS → EXPERIMENTAL MIXED-MEDIA COMPOSITION
  527.  
  528. Create one extraordinary original artwork in which the characters do not merely wear an emotion on their faces.
  529.  
  530. They inhabit it.
  531.  
  532. Their poses, clothing, expressions, movement, colors, and surrounding brushwork must all communicate the same emotional experience.
  533.  
  534. The result should look like an expressive, abstract, distressed mixed-media painting that happens to contain beautifully recognizable characters—not an anime portrait with a grunge filter applied afterward.
  535.  
  536.  
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