Invasion, Part 6 - Siege of the New Deku Tree

May 19th, 2020
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  2. <DM> *After getting transported to Kokiri Forest, the three of you, Darte, Melizea, and Sephiroth, quickly found out that the forest was on fire. You killed Fran twice and nuked his home, then proceeded to help the Kokiri people to safety. You fought off a mix of Stalfos and Stalchildren, saving numerous Kokiri, including their sage, Saria. There was also an Aquamentus on a flaming rampage, which you initially had trouble with it, until Sephiroth found out that Void Fling does an unavoidable 230 Damage to it.
  3. <DM> *At last, with the immediate battle over, the Kokiri were able to retreat to the New Deku Tree. Saria revealed to you that although they likely won't be able to hold the forest, she at least has a plan to protect it, so that they'll have a home to return to. You agreed to help her with her plan and headed to the New Deku Tree. There, you await the coming siege...
  4. <DM> not gonna pretend I'm remotely ready, buuuuut always feeling like I'm "not ready" is par for the course and happens 90% of all times before session, sooo
  6. * Melizea is currently void-stuck
  7. <DM> *After what felt like a week in limbo, you pass through the passageway, taking a pass past the loading screen to get past void-stuck terror. At last, you emerge on the other side...
  8. * Melizea looks around the general area.
  9. * Darte dusts himself off from cartridge storage. "Well, the battery didn't expire, at least..."
  10. * Sephiroth zombily waddles past the loading zone.
  11. <DM> *You've entered a large clearing, and standing in the middle of that clearing is the biggest darn tree you've ever seen. It's more than wide enough to fit a few houses in there, and it towers high enough that you're wondering how the heck did you not see or notice this frigin' thing back in the village?
  12. <DM> *It's got tens of great branches, each which split off into more branches, creating a massive barrier of foliage from the sky, protecting you from any sort of storm or lightning strike. Boy, don't Corsava wish she had one of these about now.
  13. <Melizea> "Huh. Unsure if this beats getting shrunk to a ludicrously small size or not."
  14. * Sephiroth glares into the soul of the fourth wall.
  15. <DM> *At the lower half of its trunk, there's what appears to be large crease, and a bit above that, a pair of... eyes?
  16. <DM> *A big, booming voice speaks out to you. It feels as if it comes from the earth itself, speaking into your very souls.
  17. <DM> [Voice]: Are you... the ones?
  18. <DM> *From ahead of you, Saria pipes up, rapping on the tree with a fist.
  19. <DM> [Saria]: Deku Tree, couldja knock it off? No need to be cryptic to our guests. Anyhow, open up already, we need to get inside.
  20. * Sephiroth puts up a single finger. "Do you mean THIS one?"
  21. * Darte sways backwards a bit. "That's... uhm. Which 'ones'?"
  22. <DM> (And which finger, exactly, would that be, Sephiroth?)
  23. * Darte blinks at Sephiroth's upraised... pinkie finger.
  24. <Melizea> "Aiding the citizens? I suppose so, yes."
  25. <Melizea> "Otherwise? Haven't given it much consideration..."
  26. * Sephiroth raises it closer to his mouth, Dr. Evil style.
  27. <Darte> (Beautiful)
  28. * Melizea ponders for a moment.
  29. <DM> *You hear some overly dramatic trumpets accompanying Sephiroth.
  30. <DM> *For an instant, he gains... 1 Hundred Trillion Dollars!
  31. <DM> *Except in Hyrule, such currency is 100% useless. Sephiroth is instead showered in a bunch of paper that then gets set ablaze by the laws of ZURPG.
  32. <Melizea> (tbh i was gonna say my lines, but then master dm presented exposition)
  33. <DM> (eh, go ahead)
  34. <Melizea> (i already did)
  35. <DM> (ah, I see)
  36. <DM> [Deku Tree]: Well then... you may... proceeeeeeeeeed....
  37. * Sephiroth is burnt to a crisp and collapses into a pile of ashes.
  38. <DM> *Where that crease is, you see it start to drop, revealing the big ol' tree has a mouth... and that mouth is still dropping... and dropping.
  39. <Melizea> (doors?)
  40. * Melizea turns to face the rest of the group. "Shall we?"
  41. <DM> *The New Deku Tree's jaw finally hits the ground, revealing a great passageway into the tree.
  42. <DM> *Up above, you notice several dozen Kokiri setting up what appears to be siege weapons on the New Deku Tree's great branches. One of them calls out to you.
  43. <DM> [Mido]: Heeeeey! Hurry up and get in before we use you for live test fire!
  44. <DM> [Saria]: Mido!
  45. <DM> [Mido]: I mean... uhhh..
  46. <DM> [Mido]: We'll shoot you later!
  47. <Melizea> "I suppose that's our cue."
  48. * Melizea starts heading to the tree.
  49. * Darte grins and peers upwards. "Seems like we're thinking along the same lines. I like this Mido guy. Mel, wanna show 'em what we brought?"
  50. * Darte follows Mel in.
  51. <DM> *Saria returns a grimace, but instead stomps inside of the tree.
  52. * Melizea retracts a bit to respond to Darte. "Ah, yes, indeed."
  53. <DM> *Sephiroth, contrary to unpopular belief, you are not a pile of ashes. In fact, you are now... reborn from the ashes.
  54. <Darte> (How to terrify Mido with fishgrins)
  55. * Sephiroth returns to his former being, dusts himself off and waddles into the tree.
  56. <Darte> (An echo of a memory of a Jenova larvae)
  57. <DM> *The three of you follow Saria in, entering the Great De- err New Deku- screw it. You enter the Deku Tree with gusto and bravado, asides from the silver-haired god of destruction who chooses to waddle everywhere like a drunk penguin.
  58. * Sephiroth kicks DM out the window.
  59. * You have been kicked from #zurpg by Sephiroth (You have been kicked out the window and you landed on Link! «20,375»)
  60. <DM> *Inside, it's like you're in a Kokiri house, where's it the inside of a hollowed out tree, except roughly 100 times bigger. Roots are growing out of the very walls themselves, and you can see some Kokiri using them to climb upwards to the top.
  61. <Melizea> "So, what's the plan?"
  62. <Darte> "Hmm. I can stand up in here."
  63. <DM> *The ground is like a perfectly sawed tree that's been aged like a well-seasoned cast iron- I'm just gonna stop with the bad analogies. A series of circles are etched into the ground that lead to the center. There, you can see the symbol of the Kokiri Emerald. Saria moves to the center of it.
  64. * Darte gets the picture.
  65. * DM gets the camera.
  66. <Melizea> 15h, 6m | Hylian Mask Equipped | White Sword and Regeneration Shield Equipped | Force Meter: 8 pts
  67. * Sephiroth pulls out his phone to begin video-recording.
  68. <DM> (hold on, I gotta re-read my notes, gimme a minute)
  69. * Melizea pulls out a strange tablet thing... wait what.
  70. <Melizea> (shoulda pulled out a pictobox instead)
  71. <DM> (ah lovely, the notes fail to describe it either. GUESS I'M IMPROVISIN')
  72. <DM> [Saria]: From here, I'll be using the Deku Tree as a conduit to commune with the whole forest.
  73. * Melizea continues to listen.
  74. <DM> *She uses her split up Farore's Wind, placing the four pieces in a square around her. She then takes the Spiritual Stone and holds it. She chants something indescribable. Not like those Interloper whispers, it's just a language foreign to your ears. Probably ancient Hylian or something.
  75. <DM> *The symbol of emerald in the ground glows, and a barrier of green light surrounds her. She opens her eyes again and looks at you three helpless doofuses.
  76. <Melizea> (tfw ancient inspection doesn't kick in for this)
  77. <DM> (uhh, can you copy+pasta that real fast?)
  78. <Melizea> DESCRIPTION: Geulians have extensive knowledge of the ancient world, allowing them to identify ancient objects.
  79. <Melizea> EFFECT 1: Whenever there is an ancient object (e.g. 100 years), you are given an extra hint as to what it may be through PM.
  80. <Melizea> EFFECT 2: You are also given a chance to reverse engineer the ancient object (DM's discretion).
  81. <DM> (hmm. Gimme a bit.)
  82. <Melizea> (it specifically says objects)
  83. <Melizea> (so i would assume it wouldn't work)
  84. <DM> [Saria]: I've spoken with the other Sages. There are well over a thousand enemies attacking Hyrule right now, and more continue to spawn. No doubt hundreds are in our forests right now.
  85. <DM> *She looks towards the back end of the Deku Tree, where there's a door that leads to, presumably, a hollowed out root, which is a room, in of itself. Convenient...
  86. * Sephiroth stares blankly at the door.
  87. <Melizea> "Hmmm... I see..."
  88. <DM> [Saria]: Back there, we have our wounded. Mido and those remaining that can protect us number about three dozen, and we're about equal in wounded. We don't have the ability to hold this tree down forever.
  89. <DM> [Saria]: However, if I can complete this ritual...
  90. <DM> *There's a slight uneasiness in her eyes before she continues.
  91. * Melizea turns towards Darte for a moment. "Did you not have something you brought?"
  92. <DM> [Saria]: We can save this forest. And we can escape with who we have left.
  93. * Darte pats a big old canvas bag he's been hauling from... somewhere. (Blame global shop for any temporal-spatial anomalies.)
  94. <DM> (by big old canvas bag, do you mean the siege weapon, or the Suitcase of Strife?)
  95. <Melizea> (you'll see, maybe)
  96. <Darte> We might be able to help you with coverage on that front. "A suite of Shooters, fresh and ready to use."
  97. <Darte> (Well, those were failed quote mark placements)
  98. <DM> [Saria]: That'd be wonderful. If... if he were here, I'm sure he'd have fun with those too...
  99. <DM> *She parts her hair to side, thinking of someone dear to her heart, who's no longer here...
  100. <DM> [Saria]: A-anyways. We'd greatly appreciate any help you're able to give us.
  101. <DM> [Mido]: Someone's blushin' for the newbies here- HOLY is that a big bag o' weapons?!
  102. <DM> *Mido Tarzans down from one of the vines, landing next to you and getting... uhh... rather excited by whatever's in that big bag of weaponry.
  103. * Darte nods. "We can work with Mido to show him how to set these up, and to see where he wants to-- ahh." He waves at Mido. "All yours. Tripwire, too, for forest use."
  104. <Darte> "Mel recommended giving us some extra siege power, just in case."
  105. <Melizea> "Indeed. Where shall we be stationed?"
  106. <DM> *Mido gives you big fat grin that spreads across his chuckles- I mean freckles.
  107. <DM> [Mido]: Right on up here! Let's strap some hookshots on that and get it up top!
  108. <DM> *He points waaaaay high up, where there's some inner branches mid-way up the inside of the tree. Beyond that, it's just a seemingly unending tower of darkness.
  109. * Darte grins. "Now that's what I'm talking about." He pulls his hookshot out in preparation. "What will the forest be aiding us with, oh Sage?"
  110. <Melizea> "Very well! Lead the way!"
  111. * Melizea she proceeds to take out her hookshot.
  112. <DM> *She's already begun chanting in Ancient Hylian once more, complete with glowing circles, fancy shmancy writing that's appearing out of nowhere that's circling her, annnd whatever other crazy ritual stuff is required for the ritual.
  113. * Sephiroth proceeds to take out his Longshot and points it upward, then fires.
  114. <DM> *Mido puts a big ol' hand across your back... or at least he's trying to reach up there, given he's a bit short.
  115. <Darte> (Great! You shot the invisible swordsman!)
  116. <DM> [Mido]: The forest will aid us in many ways...
  117. <DM> *He uses his other hand for dramatic motions and gestures.
  118. <DM> [Mido]: For example...
  119. <DM> *You decide maybe it's best to hookshot up before he bogs you down with countless amounts of exposition.
  120. * Melizea attempts to utilize the hookshot... Upwards somewhere... Where were we pointed to again?
  121. <DM> [Mido]: And then there was that time I stuck Link in a pot. Ooooh.... good times.
  122. <DM> *You fire upwards, hooking onto various roots on the walls. They give you a good foothold, allowing you to hookshot up one more time to reach the upper inner branches.
  123. <DM> *There's a doorway that leads to the outside from here, letting you get onto the big branches that you saw earlier.
  124. <DM> *Ooookay, let's lay this out...
  125. <Sephiroth> (How high up was the upper inner branches?)
  126. * Darte follows the pair upwards, hauling a Shooter or two in tow.
  127. <DM> (About... 70 feet. Tall frigin' tree- right. Longshot.)
  128. <DM> *Sephiroth uppity-yups in one shot, while you guys take two shots.
  129. * Melizea doesn't have another hookshot to use, but DOES have a switchhook...
  130. <DM> *You have... 36 Kokiri. Each is armed with Slingshots, Deku Nuts, Shortswords, and they know how to use hit-and-run tactics.
  131. <Melizea> (unless you just want to say we're just holding onto some vines/roots with one hand while hookshotting another set of stuff)
  132. <DM> *Up on these outer branches, there's plenty of width to walk around on, so unless you outright jump off, there's no worry of yeeting yourself into the ground 70 feet below.
  133. <DM> *They've got... 6 siege weapons, which pretty much look like large versions of their slingshots, except they're loaded up with bundles of Deku Sticks, as well as the heads of some still-biting Deku Babas. You're... not sure how they're keeping them alive, nor are you sure you wanna know how.
  134. <DM> *With your package, you're able to set up another siege weapon onto one of the branches. Err, is it just one, or do you have more?
  135. <DM> *Melizea, using Darte as a Switchhook point, you're able to switcheroo up to the top. Darte meanwhile had to hookshot up a second time.
  136. <Melizea> (we have shooter traps and i have a Siegefin Ballista)
  137. <Darte> (Ten.)
  138. * Darte weeps as he is pierced for Mel's ascensions.
  139. <Melizea> (which i also augmented on my profile because yes)
  140. * Sephiroth applies his palm to his face after seeing Mel's shenanigans.
  141. <DM> *Alrighty, would you like to set them all up here? The branches are in a defensive position, aimed perfectly at the single passageway that leads into this clearing.
  142. <DM> *The passageway is wide enough to fit a pair of Aquamentus, but it is the only passageway in. All the other sides are blocked by cliffs and dense forestry, which has yet to catch on fire.
  143. <Melizea> (field weapons can be augmented right, cause that's what i did)
  144. <DM> (yep)
  145. <DM> *Mido is meanwhile admiring said Siegefin Ballista.
  146. * Melizea proceeds to assemble the ballista.
  147. <DM> [Mido]: HOLY MOTHER OF- IS THIS A ZORA WEAPON? Man, didn't know they made 'em this big!
  148. <Sephiroth> (That's what she said!)
  149. <DM> [Mido]: Why, I figured they'd just wrap up a Zora, sharpen its fins, and shoot it right outta one of these!
  150. <DM> (eyyyyy)
  151. <DM> *Mido suddenly turns to you, Darte.
  152. <DM> [Mido]: ... well... it'd be cool... right?
  153. <Melizea> (too bad darte can't use it because lol20power)
  154. * Darte boggles at Mel. "... whoah. That's... how'd you get that?" His eyes are practically sparkling behind his glasses. And the glasses might be sparkling too.
  155. <Orithan> (The 20 Power requirement applies to moving it)
  156. <Melizea> (true, but who knows when we have to move it)
  157. <DM> *Courtesies of a clarification by a voice beyond the 4th wall, it seems once set up, the Ballista can be used by anyone.
  158. * Darte blinks at Mido. "Uhm. Well, I'm not honestly... sure... I never saw them in use, to be honest. Too busy fighting in the field when they're active."
  159. <Melizea> "Hmm... Uncertain how I obtained this..."
  160. <Darte> (Depends on your limitations for tripwires.)
  161. * Melizea isn't sure how to explain where she got this.
  162. * Sephiroth leans up against a branch and chugs a Green Potion, restoring his magic to full.
  163. <Darte> (Condensation.)
  164. <DM> *From these high branches, you notice you're standing above most the treetops of the forest. From here, you're able to see the rest of the forest... which the half of it bordering Hyrule Fields has been charred black and smoking. You can also see the Lost Woods, which just has a fog around it, preventing you from peering further into it.
  165. <Sephiroth> 37h, 36m | Nayru's Love (100/100h)
  166. <DM> *To the west, there's the Moblin Forest, which seems to be having similar issues with Smoky the Bear- err forest fires. And further east of here, though it's far out, towards the fringes of the forest, you can see a fortress of some kind. Now that you think about it... you think you've been there before...
  167. * Melizea aims the ballista towards the pathway, or mostly towards it, if we are to assume potential gravity shenanigans involving ammo and whatnot.
  168. <Sephiroth> (Don't let gravity be such a let down, overcome it.)
  169. <DM> *Before you're able to dwell on it though, you notice, in the clearing that is Kokiri Village (or what's left of it), more enemies are appearing. There's deep stomping sounds, as well as the bending of branches and the snapping of twigs.
  170. <DM> *You've got a nice perfect shot aimed at that one pathway, and plenty of Dartes- I mean ammo to shoot at the incoming enemies.
  171. <Darte> (Can I set the tripwire down in the trees, and have it trigger the shooters all the way up there? Or is it meant to be highly local?)
  172. <DM> (Uhhhhhh I'll let Orithan answer that one)
  173. <Melizea> "It is apparent that we have uninvited company."
  174. <Melizea> 15h, 6m | Force Meter: 8 pts
  175. <DM> *So far, from the passageway, there's just a path of darkness, embraced by the foliage above. However, from that direction, you can hear clattering. Bones rising from the dead and clacking together, and hallowed cackling from souls beyond.
  176. <Darte> (Worst case, we place the shooters in the forests around the base of the tree as a first line)
  177. <Melizea> "Does anybody want to operate this machinery?"
  178. <DM> *You feel the great tree rumbling, and below you, you see the Deku Tree slowly closing its mouth.
  179. * Darte won't let a little thing like gravity get in the way.
  180. <DM> [Mido]: Feelo, Franklin, get your platoon over and operate some of those babies!
  181. <Darte> (Another option may be to operate Shooters manually?)
  182. <DM> [Mido]: Graggle, Milo, you guys handle the Baba Shooters!
  183. <DM> *There's a moment of silence in the air, as you all wait with baited breaths for the first wave...
  184. <DM> [Mido]: It's quiet... TOO quiet...
  185. * Sephiroth taps mido on the shoulder and hands him a sock. ... "Put a sock in it, will ya?!?!"
  186. <DM> *He scrumphs down on that sock, nearly choking on it as he tries not to freak out.
  187. <Darte> (Mido is the new Fran.)
  188. <DM> [Mido]: *cough cough* Gah! It takes like Fran's sweat! Where'd you get this sock from?!
  189. <Melizea> (not sure if i am operating the siegefin ballista or if somebody else is)
  190. <DM> (ooookay, let's see what's on my enemy list...)
  191. <Orithan> (Darte you can have tripwires trigger multiple traps)
  192. <Darte> (IS distance from trigger to trap unlimited?)
  193. <Orithan> (Rereading that quickly)
  194. <Melizea> 15h, 6m | +2 Magic Regen (Skill), +3 Regen (Skill) | +7 ATK Dice (Robe +4, Fire Armlet +3), +4 Armor (Armor) | Force Meter: 8 pts | Currently Manning Siegefin Ballista
  195. <DM> *Suddenly, from the darkness, the glow of burning, yellow eyes meets your vision. There's some rattling, and you see the first line of enemies step out from the darkness. It's a row of 5 Stalfos, all of them with their shields up. They're advancing in unison, as if coordinated by something.
  196. <Orithan> (I forgot to specify the distance. I want to say... maybe 60 feet)
  197. <DM> (Let's just go with line-of-sight. If you can see it, you can trip it.)
  198. <DM> (SLOGANS!)
  199. <Orithan> (Then that will do)
  200. <Darte> (Alright.)
  201. * Sephiroth trips on the DM and he readies himself for Tower Defense.
  202. <DM> (eyooooo)
  203. <Melizea> (Meanwhile... not sure what Sephiroth is planning to do here)
  204. <DM> *There's a skittery scattering sound, and running along beside them are a wave of Stalchildren. They run past the Stalfos, and...
  205. <DM> *ROUND 1, START!*
  206. * Melizea recovers a bit of magic thanks to the magic regen.
  207. <DM> (Do you guys wanna RTS this, or give Mido control?)
  208. <Melizea> 15h, 8m
  209. <Melizea> (hmm... how would hybrid work?)
  210. <DM> (Well, you did bring your own shooters. I'm sure you could borrow some of his forces.)
  211. <Darte> (Sorry, got interrupted there)
  212. <DM> *The Stalchildren in particular are rapidly approaching, scattering to the sides. You have a slight hunch that maybe, just maybe, they may be capable of climbing trees...
  213. <DM> [Mido]: Gleefin, Bokos, slingshots to the side! We'll get the Stalchildren!
  214. * Sephiroth pulls out his Special Wand and fires a Dispersed blast from it.
  215. <DM> [Mido]: Ready, annnd FIRE!
  216. <DM> *Roll away!
  217. * Darte curses. "Too quick, too quick. Okay, you all start firing. I'm gonna set up the tripwire, and be back as quick as I'm able." He chugs a Chateau Romani, and begins flashing between the trees below.
  218. <Sephiroth> Dispersed:
  219. <Sephiroth> Roll your Wisdom +6 dice vs. targets' Wisdom dice
  220. <Sephiroth> Damage: Halved
  221. <Sephiroth> EFFECT: Ignores half of targets' Armor.
  222. <Darte> (I'm going to assume this leaves Darte out of play for this first wave?)
  223. <Sephiroth> $38d10
  224. <Navi> Sephiroth: You rolled 38 Dice with 10 Sides. Results: 10, 10, 3, 9, 8, 1, 7, 3, 5, 7, 2, 1, 6, 8, 10, 3, 5, 7, 7, 6, 3, 9, 1, 10, 9, 5, 2, 5, 6, 5, 9, 5, 5, 2, 3, 3, 3 and 10. Total: 213. Successes: 30.
  225. <DM> (I don't know how, but you triggered a party split on a siege.)
  226. <DM> (To #zurpg2, Darte.)
  227. <DM> *Although dispersed in many directions, your blast hits far and wide. Let's apply some swarm mechanics here, so...
  228. <DM> *10 Stalchildren, 5 Hearts each...
  229. <DM> *On top of 5 Armor..
  230. <DM> *Your dispersed blast destroys three of them in their tracks! You also have a group of shorties flinging pebbles from their slingshots. Let's see...
  231. <Sephiroth> (Make that 2.5 rounded Armor)
  232. <DM> (ah, right)
  233. <DM> *Make that 4 dead Stalchildren.
  234. <DM> Kokiri = Odds
  235. <DM> $1d3
  236. <Navi> DM: You rolled 1 Die with 3 Sides. Result: 2.
  237. <DM> *The Stalchildren are a tad fast. They bounce from side to side. Two more get picked up, but 4 of them make it to the tree.
  238. <DM> [Mido]: Tch, it's gonna be a pain if they get up here.
  239. * Melizea looks down the area for a bit to look for potential targets.
  240. <DM> *You see two crawly Stalchildren advancing towards you, Melizea. The other two don't seem to in sight, but your danger sense senses that they are still climbing.
  241. <DM> *seem to be in sight
  242. <Melizea> (hold on, still thinkin')
  243. <DM> [Mido]: Alfright, Pekins, help the Hylian lady deal with those!
  244. * Sephiroth casts Haste on Melizea.
  245. <Sephiroth> EFFECT: Give yourself or an ally Quick Charge:
  246. <Sephiroth> Reduce the Charge time of ally's next charge move by 1 Action. If this goes down to 0 Actions, the charging phase of the move is skipped entirely.
  247. <Sephiroth> DURATION: Until ally uses a charge move.
  248. <DM> (god my mind is gonna be melted by all these improvised Kokiri names by the end of the session)
  249. <DM> [Alfright]: Aye-aye, I'll get right on it!
  250. * Melizea starts charging up for a Siege Wave.
  251. <Sephiroth> 37h, 33m | Nayru's Love (100/100h)
  252. <Melizea> Siege Wave:
  253. <Melizea> CHARGE: 2 Turns
  254. <Melizea> Begin charging by collecting magical water in the balista.
  255. <Melizea> COSTS: 10 Magic
  256. <Melizea> Any number of people can contribute their own Magic to this COST.
  257. <Melizea> DESCRIPTION: Once fully charged, send a savage torrent of icy water down upon all enemies!
  258. <Melizea> Roll your Courage +19 dice vs. targets' Wisdom dice
  259. <DM> [Pekins]: I'll teach 'em the peckin' order jolly good, roight up! I'll get lefty, yew git roighty!
  260. <Melizea> Damage: Halved.
  261. <Melizea> EFFECT: Everyone hit gets Chilled:
  262. <Melizea> All positive Dice and Damage Modifiers target has on their attacks are negated.
  263. <Melizea> DURATION: 2 Rounds
  264. <DM> *You charge that sucker up while these fellows try to get the Stalchildren climbing the tree...
  265. <DM> Kokiri = 2
  266. <DM> err tails
  267. <DM> $1d2
  268. <Navi> DM: You flipped 1 coin. Result: Tails.
  269. <Melizea> (anybody want to expend some magic for this attack?)
  270. <DM> *With the British coordination of Alfright and Pekins, they manage to pick those two off. However, you're still not sure about the other two that climbed up.
  271. <Sephiroth> (Well your charge should only be 1 turn...)
  272. <DM> *You notice all the Stalchildren you hit, all seem to be reviving on the ground...
  273. <Melizea> "Anybody want to contribute some magic to this?"
  274. <DM> *Courtesies of Haste, Melizea, you're ready to unload some serious chillin'.
  275. <DM> [Mido]: I gotcha.
  276. <DM> (uhh Kokiri magic caster names, uhhh)
  277. <DM> [Mido]: Jeplan- wait that's a Kokiri name.
  278. <DM> [Mido]: Fado, Mako, help me infuse some of this good stuff!
  279. <DM> *The three of them contribute 5 Magic each!
  280. <DM> (oh I misread it. Screw it.)
  281. <Melizea> (i'm fine with using some magic for this, just need to- oh, the thing costs ten magic total... so uh...)
  282. <DM> *The Siege Wave has been empowered an extra amount! Gain an extra 20 dice for this sucker!
  283. <DM> *Whatcha aimin' at? The Stalfos or the revived Stalchildren?
  284. <Melizea> (let's go with the revived stalchildren, they're pretty close to us, right?)
  285. <Melizea> $80d10
  286. <Navi> Melizea: You rolled 80 Dice with 10 Sides. Total: 454. Successes: 61.
  287. <DM> (holy mother of-)
  288. <DM> (what's there, 8 of these things?)
  289. <DM> 61 - 10 = 50/2...
  290. <Melizea> (that's 41 (my 34 courage + 7 atk dice) plus the other modifiers (19 from the attack, the +20 from the magic contribution) for that)
  291. <DM> wait I miscalculat- screw it, I'll just roll with this
  292. <Sephiroth> (How does 61 - 10 = 50?)
  293. <DM> (I can't math)
  294. <DM> 61 - 10 = 51 minuys freiaolgjreauoigjrea fraggle batches
  295. * Sephiroth ctrl-alt-del the DM.
  296. * Melizea gains three force points due to the successful offensive action.
  297. <Melizea> 15h, 8m | +2 Magic Regen (Skill), +3 Regen (Skill) | +7 ATK Dice (Robe +4, Fire Armlet +3), +4 Armor (Armor) | Force Meter: 11 pts | Currently Manning Siegefin Ballista
  298. <DM> *You fire a volley of magical water bolts, striking the Stalchildren! 5 of them die in an instant, freezing and shattering, dead for good. The other 3 get a good chill down their spines, and gradually move slower.
  299. <DM> *Mido, meanwhile, has the siege ballistas fire some bundles of Deku Sticks at the Stalfos!
  300. <DM> Kokiri = Odd
  301. <DM> $1d3
  302. <Navi> DM: You rolled 1 Die with 3 Sides. Result: 3.
  303. <DM> *They launch the bundles of Deku Sticks, which explode on impact with the Stalfos! You see a flurry of magical sparks and splinters shoot outwards. Three of the Stalfos are blasted back into the darkness.
  304. <DM> *And with that...
  305. <DM> *Round 1 Over!
  307. -=MEANWHILE=-
  309. <DM> *Okay, you meanwhile have flashed on down and are now flashing the enemies- wait.
  310. <Darte> (Well, that's one way to end a siege)
  311. <DM> *Are you flashing directly into the enemy line, like behind the Stalfos, or what?
  312. * Sephiroth grabs his trusty potato ray.
  313. * Sephiroth charges up the potato ray.
  314. * Sephiroth aims the potato ray at DM.
  315. * Sephiroth fires the potato ray at DM.
  316. * Sephiroth bakes, salts, and eats DM, the medium-sized luscious Epicure potato.
  317. * DM gets eaten by a player off-screen.
  318. * Darte flashes along the edges of the forest, checking for line of sight to the upper branches, lining it with tripwire to try and maximize coverage.
  319. <Darte> (I presume that is behind the Stalfos at this point, but you get the say in that)
  320. <DM> *Alrighty, you slip in behind the Stalfos, where, in the darkness, you're met with something... growing out of the ground itself. You hear some snapping clappers, and the sound of roots untangling. Whatever it is, they haven't fully formed yet.
  321. <DM> *Do you set the tripwires, or address whatever these are?
  322. * Darte squints at it, then mutters, "Sounds like whatever they were using for siege missiles? Best leave those be, probably Sage Saria's work." He aims to set the siege wires away from the strange new growth.
  323. <DM> *Alrighty, you get to work, and the enemies here are none the wiser. The Stalfos behind you are pushing forward their advance. You manage to get some tripwires up, when you yourself trip over something. Seems to be one of those growing vines.
  324. <DM> *Looking back, it appears to be a blue, carnivorous plant, with a boatload of sharp, pointy teeth. It grows from a freshly green grown stalk, and as it turns to look at you, you notice it's got a flaming frigin' tongue.
  325. * Darte blinks up at the chattering menace with a grimace. "... Well, I'm pretty sure she wouldn't have asked for some like that..."
  326. * Darte muses, then attempts to push the 'IS' box of the rule 'BABA IS FIRE' to the side.
  327. * Darte doesn't do that. He attempts to Extinguish it.
  328. <DM> (Roll away!)
  329. * DM pokes Darte for a roll.
  330. <Darte> (Hmm. Support effect, not Attack)
  331. <DM> (oh! Well then...)
  332. <Darte> EFFECT 1: Remove one Fire Named Effect from the target.
  333. <Darte> EFFECT 2: Additionally, remove any Negative Armor Bonuses from the target.
  334. <Darte> (Also your call on how many flashes he's made, given that's been a bit handwavey.
  335. <Darte> (I guess one flash to get down makes sense, and running from there)
  336. <DM> *You launch an Extinguish directly into the mouth of the Deku Baba's flaming innards. There's a sizzle of steam. The Deku Baba still seems fine, and it looks like it's about to go all chompy on you... when it suddenly purrs and... goes docile. It uplifts itself and slowly walks around on its vines.
  337. * Darte nods, risking a pat on that chompy head.
  338. <DM> *It accepts your kindness. Congratulations, you now have a pet Deku Baba!
  339. <Darte> (And thus, Darte lost his hand.)
  340. <DM> *Before you get a moment to rest though, you hear an explosion, and three of the Stalfos are blasted backwards, landing beside you! They seem a bit bone-rattled, but otherwise they're surprisingly alright. One of them turns its head 180 degrees and looks directly at you.
  341. <DM> *Round 2, start!
  342. * Darte grins, stowing the remaining tripwire and whistling to the plant. "Alright, let's see if you like chewing on some bones." He withdraws the Ice Rod, and blasts the Stalfos with a wave of ice.
  343. <Darte> $47d10
  344. <Navi> Darte: You rolled 47 Dice with 10 Sides. Results: 9, 8, 7, 1, 9, 3, 2, 6, 10, 7, 5, 6, 3, 5, 1, 3, 3, 10, 5, 3, 6, 2, 2, 7, 10, 5, 1, 8, 10, 10, 10, 9, 8, 6, 9, 6, 9, 1, 1, 9, 8, 6, 4, 10, 10, 4 and 3. Total: 280. Successes: 39.
  345. <DM> *It raises its Shield to cover... except that got blasted away by the explosion. It ends up lying on the ground, helpless and prone!
  346. <Darte> (Believe that's an AOE)
  347. <DM> (ah)
  348. <Darte> (I lied)
  349. <Darte> Damage: Halved
  350. <Darte> EFFECT 1: Target loses 3 Attack Dice & 5 Courage
  351. <Darte> EFFECT 2: This causes any Water and Water-affinity enemies to freeze around where the gale struck.
  352. <DM> *Your Ice Rod blasts it back, freezing it in an instant, as well as the other two Stalfos nearby- fsteak, I'm not rewriting this twice.
  353. <Darte> (pffff sorry. My bad assumption)
  354. <DM> *Thanks to close proximity, your Ice Rod ends up hitting all three of em, freezing them to the bone. They remain stuck in place, presumably dead. However, you notice a beating heart at the core of each one. The bones around each Stalfos are slowly regathering onto them...
  355. <DM> *Seems Stalfos are uhh... kinda tanky to kill.
  356. * Darte writes the rule 'BABA IS SHLD' by casting Sponge on the Deku Baba.
  357. <Darte> 15h 2m | 2 Charges () | +1 All
  358. <DM> *Your pet Baba welcomes the friendly gesture, rubbing its rubbery head on your shoulder.
  359. <DM> *It then proceeds to waltz up and chomp down on one of the reviving Stalfos before it can defend!
  360. <DM> $45d10
  361. <Navi> DM: You rolled 45 Dice with 10 Sides. Results: 3, 4, 7, 5, 9, 9, 7, 6, 8, 1, 6, 6, 1, 6, 5, 9, 3, 1, 8, 8, 9, 8, 9, 8, 5, 4, 1, 5, 3, 4, 7, 5, 7, 4, 10, 6, 2, 6, 1, 10, 7, 6, 5, 7 and 1. Total: 252. Successes: 33.
  362. <DM> *It rips out a chunk of the Stalfos' ribs, glomping them down and spitting them to the side. However, the Stalfos finishes reviving! It clenches its Soul Edge Blade and Slices back at the Deku Baba!
  363. <DM> Deku Baba = Heads
  364. <DM> $1d2
  365. <Navi> DM: You flipped 1 coin. Result: Tails.
  366. <Darte> (Welp)
  367. <DM> *It lands an attack directly into the Deku Baba's mouth! However, thanks to the spongy efforts of your sponge, it doesn't hurt it nearly as much as you'd think.
  368. <Darte> (It's not quite the snouth of someone I know, but seems it's hardier than expected)
  369. <DM> *Courtesies of things, your pet Baba instinctively chomps down on the sword, and then FLINGS the Stalfos back into the darkness, sending it away.
  370. * Darte covers his eyes to watch the Smash-style yeet blast.
  371. <Darte> *shades
  372. <Darte> "Now I know why they use you for ammun-- defense! Yes. Defense."
  373. <DM> *It takes cover behind you, tending to its wounds by... chomping on a Stalfos arm? Somehow, it seems to be recovering off it. ... you decide not question it.
  374. <DM> *However, the other two Stalfos have grabbed their swords and shields. They start strafing to opposite sides of you.
  375. <DM> *After eyeing you for a bit, one of them strikes! It plants its own head into its shield and charges forward, using a Stalskull Bash!
  376. <DM> DESCRIPTION: Stalfos connects its own skull to its shield and rams the target in the head with a literal Skull Bash!
  377. <DM> Roll your Power +5 dice vs. targets' Power dice
  378. <DM> Damage: +0
  379. <DM> EFFECT 1: If it hits, target loses 5 Wisdom.
  380. <DM> EFFECT 2: Additionally, add a forced 1 Action Charge to the target's next attack.
  381. <DM> $30d10
  382. <Navi> DM: You rolled 30 Dice with 10 Sides. Results: 6, 3, 2, 5, 2, 9, 9, 4, 5, 7, 10, 5, 2, 10, 1, 10, 10, 3, 10, 5, 5, 9, 7, 3, 3, 5, 2, 6, 9 and 4. Total: 171. Successes: 24.
  383. <Darte> $19d10
  384. <Navi> Darte: You rolled 19 Dice with 10 Sides. Results: 9, 4, 6, 1, 9, 7, 9, 7, 1, 3, 4, 1, 7, 6, 10, 8, 6, 9 and 10. Total: 117. Successes: 15.
  385. <Darte> 15h 2m | 3 Charges (+5 AD) | +1 All | -5 Wis | +1 Action Charge
  386. <DM> *It bashes right into you, pushing you away from your Pet Baba and knocking you on your own head a bit.
  387. <DM> *The other Stalfos uses this opportunity to try and get rid of your pet Baba!
  388. <DM> Stalfos = Heads
  389. <DM> $1d2
  390. <Navi> DM: You flipped 1 coin. Result: Heads.
  391. * Darte blinks vacantly. Why is the world upside down? Oh.
  392. <DM> *It charges at the Deku Baba with a Stalskull Bash, one head to another. It slams into the Baba, bashing its teeth inwards. The poor thing screeches and falls to the side, very much near death.
  393. * Darte struggles, attempting to send a Current against the assault, but finds he has neither the magic nor the energy to do so at the moment.
  394. <DM> *Round 2 is over!
  395. <DM> *Round 3!
  396. * Darte covers the Deku Baba, rolling upright to stand guard in front of it, and consuming both actions to do so.
  397. <Darte> (Ah wait, that only applies to attack)
  398. <Darte> (Hmmm...)
  399. * Darte covers the Deku Baba and casts a Restoration Bubble about it.
  400. <Darte> 15h 1m | 3 Charges (+5 AD) | +2 All | -5 Wis | +1 Action Charge to Next Attack
  401. <DM> *Darte, through the darkness, you feel something stomping towards you. Looking past the Stalfos, there appears to be another line of bony fellows marching their way towards you, along with some big fellas behind them.
  402. <DM> *You... may wanna find a way to get you and your Pet the heck outta there.
  403. * Darte curses. "It's time to leave, pal. Get yourself moving, and we'll dash. Gonna have to find another way to cover this area of the woods.
  404. <DM> *Thanks to your Restoration Bubble, it manages to get itself moving again. It smacks its chompers down a few times, and then, adhering to your words... digs into the ground!
  405. <DM> *It seems to be trying to return to the earth. Might take a bit though.
  406. <DM> *Meanwhile, those two Stalfos have positioned themselves on opposite ends again, ready to bash you out of the way.
  407. * Darte blinks at it, then shrugs. "Guess you have your own way of getting around."
  408. <DM> *These enemies seem... unordinarily coordinated. It's not just an invasion of random enemies. Something... or someone here is pulling the strings.
  409. <DM> *Stalfos1 Stalskull Bashes into you! Roll Power to defend!
  410. <DM> $30d10
  411. <Navi> DM: You rolled 30 Dice with 10 Sides. Results: 5, 9, 3, 2, 8, 6, 6, 3, 9, 3, 10, 5, 5, 5, 4, 4, 2, 7, 6, 5, 3, 7, 4, 1, 2, 2, 9, 4, 3 and 4. Total: 146. Successes: 16.
  412. <Darte> $21d10
  413. <Navi> Darte: You rolled 21 Dice with 10 Sides. Results: 6, 8, 2, 9, 10, 10, 4, 6, 3, 2, 8, 2, 7, 3, 7, 10, 7, 8, 6, 2 and 2. Total: 122. Successes: 16.
  414. * Darte re-rolls me.
  415. <Darte> $21d10
  416. <Navi> Darte: You rolled 21 Dice with 10 Sides. Results: 9, 8, 6, 9, 10, 7, 8, 3, 10, 2, 9, 8, 3, 7, 7, 2, 1, 3, 4, 2 and 10. Total: 128. Successes: 16.
  417. <Darte> (Dangnangit)
  418. <DM> ROLLOFF
  419. <DM> $30d10
  420. <Navi> DM: You rolled 30 Dice with 10 Sides. Results: 6, 7, 4, 2, 8, 1, 5, 6, 10, 7, 6, 7, 7, 8, 1, 3, 1, 6, 2, 9, 2, 10, 2, 6, 9, 7, 8, 6, 1 and 3. Total: 160. Successes: 21.
  421. <Darte> $21d10
  422. <Navi> Darte: You rolled 21 Dice with 10 Sides. Results: 9, 9, 8, 6, 6, 10, 10, 1, 3, 9, 2, 9, 5, 10, 3, 9, 3, 7, 1, 3 and 7. Total: 130. Successes: 17.
  423. <Darte> (Now why couldn't I have gotten that last round? :P )
  424. * Darte is feeling significantly dumber, now.
  425. <Darte> 15h 1m | 4 Charges (+5 AD) | +2 All | -10 Wis | +2 Action Charge to Next Attack
  426. <DM> *You get bashed and dazed to the side. Thanks to your valiant efforts though, your Pet Baba has managed to dig into the earth far enough to prevent taking another hit.
  427. <DM> *With the Baba gone, the other Stalfos turns to you, this time using its blade to try and poison you!
  428. <DM> *It slices at you!
  429. <DM> Roll your Courage +15 dice vs. targets' Courage dice
  430. <DM> Damage: Halved
  431. <DM> EFFECT: If it hits, target becomes Poisoned:
  432. <DM> Each time target does anything (attack, defend, charge, do an action), they lose 2 Courage.
  433. <DM> DURATION: Remainder of the battle
  434. <DM> $45d10 Stalfos
  435. <Navi> DM: You rolled 45 Dice with 10 Sides. Results: 6, 10, 7, 1, 9, 9, 4, 4, 1, 3, 3, 9, 8, 8, 8, 8, 9, 10, 7, 1, 8, 1, 10, 1, 10, 3, 8, 10, 6, 5, 7, 1, 4, 4, 1, 3, 2, 5, 7, 2, 8, 9, 10, 5 and 7. Total: 262. Successes: 34.
  436. * Darte blinks at the Stalfos, dazed, but still levers themselves up for an attempt at defense.
  437. <Darte> $47d10
  438. <Navi> Darte: You rolled 47 Dice with 10 Sides. Results: 4, 2, 9, 7, 10, 3, 4, 6, 7, 4, 4, 3, 7, 4, 3, 6, 5, 10, 3, 6, 2, 8, 4, 7, 7, 9, 10, 2, 8, 3, 2, 1, 5, 1, 8, 5, 3, 1, 10, 10, 4, 4, 3, 10, 7, 5 and 5. Total: 251. Successes: 31.
  439. * Darte re-rolls himself.
  440. <Darte> $47d10
  441. <Navi> Darte: You rolled 47 Dice with 10 Sides. Results: 2, 5, 8, 8, 7, 5, 2, 3, 2, 10, 3, 3, 7, 6, 5, 8, 10, 5, 5, 4, 8, 5, 4, 8, 9, 7, 10, 8, 4, 5, 3, 6, 9, 10, 3, 5, 5, 5, 8, 6, 4, 1, 8, 1, 6, 3 and 9. Total: 268. Successes: 36.
  442. <DM> *Despite your head injuries, with the Pet Baba no longer a concern, you're able to focus on the enemy before you. You parry him to the side and roll away, stumbling out of the darkness.
  443. <DM> *You find yourself riiiiiight up next to a pair of non-friendly Deku Babas. They have not noticed you. Covering them from the other side are Stalfos, but they're aimed towards the Deku Tree, covering from incoming siege fire.
  444. <DM> *Round 3 is over!*
  445. <DM> *Round 4, starto!
  446. <DM> *The two Stalfos stop attacking you, instead rejoining with the incoming marching line of enemies emerging from the darkness.
  447. <DM> *It's much worse than the first line of attackers.
  448. <DM> *8 Stalfos, two dozen crawly Stalchildren, several more Deku Babas starting to pop up, and you definitely hear the stomping of an Aquamentus that's arriving next round.
  449. * Darte shakes his head, hissing quietly. He chugs another Chateau Romani, patting the ground in a vague attempt to summon the friendly Baba, and holding his arm out for it.
  450. <DM> *Before the marching line can get to you, a vine suddenly wraps around you. It starts pulling you into the ground itself! Do you allow it?
  451. <Darte> (HMMM)
  452. * Darte does.
  453. <Darte> (How can I turn down an intriguing gamble like that?)
  454. <DM> *You take up the intriguing gamble and get dragged down into the abyss. Thanks to your twice-skulled bashed head, you don't have a clue what the heck is going on and kinda pass out during this, allowing me to skip the descriptive process of however the heck one would even describe this.
  455. <Darte>
  456. <DM> accurate
  458. -=MEANWHILE=-
  460. <DM> *Onto Round 2!
  461. * Melizea gets more magic thanks to magic regen
  462. <Melizea> 15h, 10m | +2 Magic Regen (Skill), +3 Regen (Skill) | +7 ATK Dice (Robe +4, Fire Armlet +3), +4 Armor (Armor) | Force Meter: 11 pts | Currently Manning Siegefin Ballista
  463. <Melizea> (actually question, does charging up use a support action?)
  464. <Orithan> (Yes)
  465. <Melizea> (oh, i probably shoulda added another force point there... eh, it's fine)
  466. <DM> *Although there's only two Stalfos left, the two of them relatively hold their ground.
  467. <DM> *Directly behind them, you see something rising up out the ground, growing on the spot. One of the Stalfos covers one of them, and the other Stalfos covers the other.
  468. <DM> *The things fully grow, rising their carnivorous heads from their stalks.
  469. <DM> [Mido]: Deku Babas, at twelve o' clock!
  470. <DM> *Not only that, but you see... flames?
  471. * Melizea considers which target to attack...
  472. <DM> *Each Deku Baba fires a fireball upwards! They're aiming at one of the Kokiri siege slingshots!
  473. <DM> Deku Babas = Heads
  474. <DM> $1d2
  475. <Navi> DM: You flipped 1 coin. Result: Heads.
  476. <DM> (Anyone wanna move to cover?)
  477. <DM> (That will take a Support Action, FYI)
  478. <Melizea> (i could if nobody else would)
  479. <Melizea> (though it'd leave the ballista unmanned)
  480. <Melizea> (does Sephiroth want to move to cover?)
  481. <DM> (I will take that as a no.)
  482. <Melizea> (welp, here goes nothing!)
  483. <DM> *The Kokiri manning the Siege slingshot jumps to the side as a pair of fireballs strike the weapon, blasting it to smithereens! The Kokiri fellow ends up rolling to the side, barely hanging onto the branch.
  484. <DM> (uhh god dangit another name)
  485. <DM> (screw it, we're ripping Star Wars)
  486. <DM> [Porkins]: Ack! I think... I'm still good... AHH!
  487. <DM> *Just then, there's a chomping sound, and you notice a Stalchild has chomped onto his legs. The strength in his arms is starting to slip...
  488. <DM> [Mido]: Porkins, no!
  489. * Melizea unmans the ballista and pulls out her clawshot
  490. <Melizea> (can i fire the clawshot towards the kokiri)
  491. <DM> (Yes)
  492. * Melizea proceeds to fire the clawshot towards Porkins.
  493. <Melizea> Get Over Here!:
  494. <Melizea> Roll your Power +5 dice vs. targets' Power dice
  495. <Melizea> Damage: None
  496. <Melizea> EFFECT: If it hits, target reels towards you.
  497. <Melizea> When the target gets up to you, you can follow up with a melee attack, and the target loses 5 Dice when defending for this attack.
  498. <Melizea> $34d10
  499. <Navi> Melizea: You rolled 34 Dice with 10 Sides. Results: 5, 3, 1, 3, 1, 10, 10, 10, 7, 4, 3, 7, 9, 6, 10, 5, 1, 7, 9, 10, 2, 10, 6, 3, 10, 2, 9, 4, 9, 9, 3, 4, 2 and 3. Total: 197. Successes: 26.
  500. <DM> *Your clawshot successfully latches onto Porkins! He loses his grip on the branch, but you manage to pull him at you! However, the Stalchild clamped onto his leg has been hauled with him. It continues to chomp into his leg, enjoying the meaty bits.
  501. <DM> *With your danger sense, you sense the other one coming. It tries chomping at you, Melizea, from behind!
  502. <DM> Roll your Courage dice vs. targets' Courage dice
  503. <DM> Damage: Halved
  504. <DM> EFFECT: If it hits, decrease target’s Power & Courage stats by 5 each.
  505. <DM> $50d10
  506. <Navi> DM: You rolled 50 Dice with 10 Sides. Results: 6, 4, 5, 4, 1, 8, 7, 6, 10, 2, 4, 3, 1, 7, 8, 1, 6, 5, 10, 3, 6, 2, 6, 6, 9, 2, 6, 7, 7, 4, 7, 2, 8, 1, 6, 8, 9, 2, 3, 8, 4, 6, 10, 4, 3, 8, 5, 8, 3 and 4. Total: 265. Successes: 32.
  507. <Melizea> $34d10
  508. <Navi> Melizea: You rolled 34 Dice with 10 Sides. Results: 10, 8, 6, 6, 4, 4, 7, 9, 1, 4, 3, 7, 5, 10, 7, 1, 8, 6, 2, 10, 3, 6, 6, 3, 10, 8, 1, 4, 6, 3, 8, 6, 1 and 3. Total: 186. Successes: 24.
  509. * Melizea chucks a reroll at the 50 dicer)
  510. <DM> $50d10
  511. <Navi> DM: You rolled 50 Dice with 10 Sides. Results: 4, 7, 9, 2, 7, 2, 5, 3, 7, 4, 10, 7, 2, 5, 9, 1, 8, 4, 6, 10, 4, 4, 1, 7, 10, 3, 5, 6, 4, 7, 7, 7, 3, 5, 9, 10, 7, 3, 2, 3, 7, 1, 10, 8, 6, 8, 9, 3, 2 and 5. Total: 278. Successes: 35.
  512. <DM> *It ends up chomping onto your leg!
  513. <DM> 32 - 24 = 8 - Armor and then halved
  514. <Melizea> (i technically already did an equipment switch when switching over to the clawshot)
  515. <DM> (ah, uhh yeah)
  516. <Melizea> 8 - 4 = 4 / 2 = 2
  517. <DM> *You feel a very noticeable physical drain in energy. No wonder the other Kokiri had trouble getting away from these things!
  518. <DM> [Mido]: They're in our backlines! Bravo, Kildrin, keep focusing on those new Babas, I gotta help Mel and Porkins!
  519. <Melizea> 13h, 10m | +2 Magic Regen (Skill), +3 Regen (Skill) | +7 ATK Dice (Robe +4, Fire Armlet +3), +4 Armor (Armor) | Force Meter: 15 pts | - 5 power, courage
  520. <DM> *They continue the siege, firing Deku Sticks back to keep the firing line of flaming Babas busy. Mido meanwhile gets right next to you, Mel, and stabs directly downwards on the Stalchild!
  521. <DM> *Seeing as it's still chomping into your leg, it's prone and defenseless! Mido's stick pierces its skull with precision, just barely missing your own leg. The Stalchild breaks apart into pieces... and then starts to reform.
  522. <Melizea> "Somebody man the Siegefin Ballista!"
  523. <DM> [Mido]: Atler, get on it!
  524. <DM> *Atler gets over to it, but finds his magic is a bit insufficient to fire this thing.
  525. <DM> [Atler]: What the- darn Zora weaponry, who invents a weapon that requires Magic to shoot?!
  526. <DM> (Sephiroth, got anything you wanna do?)
  527. <Melizea> (the magic cost is only for the hit-all attack)
  528. <DM> (ah, in that case0
  529. <DM> [Mido]: Idiot, there's ammunition next to you, just fire one of those!
  530. <Melizea> (can still use the single-hit on a target)
  531. <DM> [Atler]: Ooooooooh... that's smart. Right!
  532. <Melizea> Scatterfin:
  533. <Melizea> DESCRIPTION: Fire a flurry of flashing fins at a target, potentially blinding them.
  534. <Melizea> Roll your Courage +24 dice vs. targets' Courage dice
  535. <Melizea> Damage: Halved.
  536. <Melizea> EFFECT: If it hits, target gets Blinded.
  537. <Melizea> Whenever target makes any action that does not target themselves, they roll $1d3. If the result is 1, the action automatically misses.
  538. <Melizea> (posted just in case)
  539. <DM> *He hits himself on the head, suffering 1 Wisdom damage, and then loads the.... fins?
  540. <DM> *Whatever. He fires in the hole!
  541. <DM> Kokiri = Tails
  542. <DM> $1d2
  543. <Navi> DM: You flipped 1 coin. Result: Heads.
  544. <DM> god dangit that's like 4 heads in a row, Navi
  545. <Melizea> (navi really wants us to lose our heads)
  546. <DM> *It seems his knowledge of Zora weaponry isn't quite up to par. He ends up firing a bit too hastily, not exactly lining up the shot. The scatterfin scatters its fins a bit too far, striking shields and ground.
  547. <DM> *Alrighty, that's this round!
  548. <DM> *Round 2 Over!
  549. <DM> *Round 3, starto!
  550. * Melizea recovers some health and magic.
  551. <Melizea> 15h, 12m | +2 Magic Regen (Skill), +3 Regen (Skill) | +7 ATK Dice (Robe +4, Fire Armlet +3), +4 Armor (Armor) | Force Meter: 15 pts | - 5 power, courage
  552. <DM> *You hear some stomping sounds. Though they're not visible yet, you can sense there's another wave of enemies approaching from the darkness. The Deku Babas are readying another wave of fireballs, aiming this time at the Siegefin Ballista.
  553. * Melizea switches over to her Regeneration Shield and White Sword.
  554. * Melizea moves to attempt to cover the Ballista.
  555. <Melizea> 15h, 11m | +2 Magic Regen (Skill), +5 Regen (Skill +3, Shield +2) | +7 ATK Dice (Robe +4, Fire Armlet +3), +4 DEF Dice (Shield), +4 Armor (Armor) | Force Meter: 15 pts | - 5 power, courage
  556. <DM> *Incoming Fireballs!
  557. <DM> *Fireball numero 1, go!
  558. <DM> Roll your Power +15 dice vs. targets' Wisdom dice
  559. <DM> Neutral Damage: 10
  560. <DM> EFFECT: If it hits, target loses 5 Magic.
  561. <DM> If the target has no Magic remaining, double the amount of Neutral Damage dealt.
  562. <DM> $40d10
  563. <Navi> DM: You rolled 40 Dice with 10 Sides. Results: 6, 9, 2, 2, 8, 8, 10, 4, 10, 2, 2, 8, 7, 1, 7, 3, 9, 10, 3, 10, 8, 10, 2, 5, 7, 4, 5, 9, 8, 7, 8, 3, 5, 10, 5, 2, 8, 5, 6 and 7. Total: 245. Successes: 34.
  564. <Melizea> $26d10
  565. <Navi> Melizea: You rolled 26 Dice with 10 Sides. Results: 3, 6, 10, 7, 7, 8, 7, 2, 4, 6, 8, 9, 2, 5, 6, 3, 8, 7, 9, 9, 6, 10, 8, 7, 6 and 6. Total: 169. Successes: 23.
  566. * Melizea throws another reroll at the fireball
  567. <DM> $40d10
  568. <Navi> DM: You rolled 40 Dice with 10 Sides. Results: 3, 4, 2, 3, 7, 4, 9, 7, 10, 6, 4, 6, 7, 7, 2, 5, 6, 4, 9, 2, 7, 6, 8, 5, 5, 4, 5, 2, 10, 10, 8, 3, 3, 9, 6, 10, 3, 4, 6 and 2. Total: 223. Successes: 28.
  569. * Melizea takes ten damage.
  570. <DM> *Despite your reroll attempt, the fireball strikes you, setting you ablaze for a moment! You take a nasty burn from it, losing Hearts and Magic. Do you want to continue to hold your ground, or do you fall back?
  571. <Melizea> 5h, 6m | +2 Magic Regen (Skill), +5 Regen (Skill +3, Shield +2) | +7 ATK Dice (Robe +4, Fire Armlet +3), +4 DEF Dice (Shield), +4 Armor (Armor) | Force Meter: 16 pts | - 5 power, courage
  572. <DM> [Mido]: Ack, if I can get these suckers, I can come help you...
  573. * Melizea continues to hold ground.
  574. <DM> *Mido vs. Stalchildren. Mido = Heads
  575. <DM> $1d2
  576. <Navi> DM: You flipped 1 coin. Result: Tails.
  577. <DM> gmrieoagnjureta
  578. <Melizea> (wonder where Sephiroth's gone to)
  579. <DM> *Mido ends up getting stuck dueling with the Stalchildren, keeping them at bay. Thanks to his skills, he's not getting overcome by them, but he's unable to help you defend the Siegefin Ballista.
  580. <DM> (Dunno, but... I suppose you could try Clawshotting him over. He's got plenty of Nayru's Love barrier to tank a hit.)
  581. * Sephiroth ... snaps out of his daydream.
  582. <DM> (errr... I mean uhhh...)
  583. * Sephiroth longshots over.
  584. <Melizea> "Ugh..."
  585. <Melizea> "Still holding..."
  586. <DM> *Melizea, Sephiroth ends up tanking the next shot for you. Speaking of, roll... Wisdom to defend, Sephiroth!
  587. <DM> $40d10 Baba2
  588. <Navi> DM: You rolled 40 Dice with 10 Sides. Results: 7, 3, 6, 7, 9, 6, 5, 10, 6, 5, 9, 9, 3, 9, 4, 7, 6, 5, 1, 9, 6, 3, 10, 1, 9, 2, 8, 8, 2, 3, 5, 8, 5, 10, 5, 4, 5, 9, 3 and 1. Total: 233. Successes: 31.
  589. <Sephiroth> $32d10
  590. <Navi> Sephiroth: You rolled 32 Dice with 10 Sides. Results: 6, 7, 3, 10, 4, 8, 3, 2, 6, 10, 1, 4, 3, 5, 6, 8, 3, 6, 1, 8, 10, 6, 6, 6, 10, 6, 4, 10, 2, 6, 8 and 7. Total: 185. Successes: 26.
  591. * Melizea casts Hyper Blessing on herself.
  592. <Melizea> COSTS: 3 Magic
  593. <Melizea> DESCRIPTION: You become blessed by an Arcane light, allowing you to bestow a minor Bonus to yourself or an ally.
  594. <Melizea> EFFECT: Select either the target's Power, Courage, or Wisdom stat, and increase it by 5.
  595. <DM> *You try to deflect the flames, but it's a rather focused blast. It ends up striking you, dealing 10 Neutral Damage and shaving off 5 Magic.
  596. <DM> *And by that, I mean Nayru's Love protects you from a good chunk of that.
  597. * Melizea opts to negate the -5 courage she got with the +5 courage from the blessing.
  598. <Sephiroth> 37h, 28m | Nayru's Love (90/100h)
  599. <Melizea> 5h, 3m | +2 Magic Regen (Skill), +5 Regen (Skill +3, Shield +2) | +7 ATK Dice (Robe +4, Fire Armlet +3), +4 DEF Dice (Shield), +4 Armor (Armor) | Force Meter: 17 pts | - 5 power
  600. <DM> *You guys notice Darte barrel rolling out of the darkness. He's positioned right behind the Deku Babas... and they do not seem to notice him crawling around back there.
  601. <DM> *The Kokiri are loading the next round of ammunition and can't fire their siege weapons yet.
  602. <DM> (Any other actions for this round?)
  603. <DM> (Sephiroth, that hookshot, since that was more of a cover thing, we'll just call that a Support Action, so... you're welcome to shoot back, if you so please.)
  604. * Sephiroth retaliates with a Black Eclipse.
  605. * Darte makes a face from afar. Truly hideous.
  606. <Sephiroth> DESCRIPTION: With the dexterity and spirit of the Shiekah, absorb the light around the target until it reaches a mass of cynicism and punishment.
  607. <Sephiroth> Roll your Wisdom +20 dice vs. targets' Wisdom dice
  608. <Sephiroth> Damage: +0
  609. <Sephiroth> EFFECT: This attack can be rerolled once for free.
  610. <Sephiroth> $52d10
  611. <Navi> Sephiroth: You rolled 52 Dice with 10 Sides. Total: 261. Successes: 30.
  612. * Sephiroth opts to use the free reroll.
  613. <Sephiroth> $52d10
  614. <Navi> Sephiroth: You rolled 52 Dice with 10 Sides. Total: 313. Successes: 39.
  615. <DM> (At the Deku Baba?)
  616. <Sephiroth> (* Sephiroth retaliates)
  617. <DM> (right)
  618. <DM> *There's an annoying Stalfos in the way- oh wait it got hit by the Siege line before. Nope, not covering!
  619. <DM> $30d10 Deku Baba
  620. <Navi> DM: You rolled 30 Dice with 10 Sides. Results: 10, 9, 8, 8, 2, 4, 5, 7, 1, 4, 2, 1, 9, 1, 10, 2, 8, 9, 4, 4, 9, 4, 8, 10, 10, 5, 7, 4, 7 and 3. Total: 175. Successes: 21.
  621. <DM> *Mido chucks one of his own rerolls at the Deku Baba.
  622. <DM> $30d10
  623. <Navi> DM: You rolled 30 Dice with 10 Sides. Results: 10, 6, 1, 8, 4, 3, 1, 8, 9, 2, 2, 1, 2, 1, 1, 1, 3, 8, 9, 6, 2, 8, 10, 10, 8, 9, 4, 5, 2 and 10. Total: 154. Successes: 19.
  624. <DM> (perfect, just enough!)
  625. <Melizea> "Somebody protect me for a bit, I'm going to attempt something."
  626. <DM> *Borrowing some techniques from the Sheikah, you focus the light around the Deku Baba, whatever flames it had, snuffed out as it's absorbed into a Black Eclipse.
  627. <DM> *It strikes the Deku Baba, and despite the annoyingly hard to hit head from its dodgy stalk, you end up bashing it into its own stalk, causing it to impale itself.
  628. <DM> *20 Hearts of Deku Baba downed in one Black Eclipse!
  629. <DM> *Round 3 is Over!*
  630. <DM> *Round 4, Starto!
  631. * Melizea gains some hearts and magic back.
  632. <Melizea> 10h, 5m | +2 Magic Regen (Skill), +5 Regen (Skill +3, Shield +2) | +7 ATK Dice (Robe +4, Fire Armlet +3), +4 DEF Dice (Shield), +4 Armor (Armor) | Force Meter: 17 pts | - 5 power
  633. <DM> *Before you can call out to Darte, he downs a Chateau Romani, and then is suddenly yeeted into the earth. There's some vine that grabs onto him, and he just decides to let it happen. Darte hath become one with the earth.
  634. <DM> *May he rest in pieces.
  635. * Sephiroth begins charging.
  636. * Melizea then switches over to the Fiammetta Drive Blade.
  637. <Melizea> 10h, 5m | +2 Magic Regen (Skill), +3 Regen (Skill) | +7 ATK Dice (Robe +4, Fire Armlet +3), +4 Armor (Armor) | Force Meter: 17 pts | - 5 power
  638. <DM> *However, from the darkness, another row of attackers emerges...
  639. * Melizea prepares to use Rev Up
  640. <Melizea> Rev Up:
  641. <Melizea> RESTRICTIONS: This can only be used if the Fiammetta Drive Blade is not in the Overheated State
  642. <Melizea> REQUIREMENTS: Drive Blade Proficiency
  643. <Melizea> DESCRIPTION: Select an attack this weapon has, and then engage the engine via the motorcycle-like starter. The engine takes a while to get running, though, and you're vulnerable until it fully sets off.
  644. <Melizea> EFFECT 1: Your Combat Action is done at the start of your turn next round.
  645. <Melizea> EFFECT 2: During this time, you take x1.5 more damage (before Armor).
  646. <Melizea> EFFECT 3: Your attack deals x2 the Damage it would normally deal.
  647. <Melizea> EFFECT 4: After it successfully hits, the Fiammetta Drive Blade becomes Overheated for 3 Rounds.
  648. * Sephiroth opts to charge for two actions.
  649. <DM> *8 Stalfos (2 of which have some icy chill damage on them), around 25 Stalchildren, and half a dozen Deku Babas are starting to grow from the ground.
  650. <Sephiroth> 37h, 18m | Nayru's Love (90/100h) | Charge: 2 Actions
  651. <DM> *You also hear some heavy stomping. Looks like you guys are getting another Aquamentus next round...
  652. * Melizea also casts Scorching Blade on herself.
  653. <Melizea> COSTS: 3 Magic
  654. <Melizea> DESCRIPTION: A blade of Fire floats around a target, amplifying all their attacks.
  655. <Melizea> EFFECT: Target gains 6 Attack Dice.
  656. <DM> *The Stalfos form a defensive line in front of the forming Deku Babas.
  657. <DM> *They bash their swords against their shields, as if to say "Bring it!"
  658. <Melizea> 10h, 5m | +2 Magic Regen (Skill), +3 Regen (Skill) | +7 ATK Dice (Robe +4, Fire Armlet +3), +4 Armor (Armor) | Force Meter: 19 pts | - 5 power | Revving Up Fiammetta Drive Blade | +6 ATK Dice (Spell)
  659. <DM> *Mido has... oh I forgot to roll for him last round.
  660. <DM> Mido = Heads
  661. <DM> $1d2
  662. <Melizea> (Wait, I probably should have started charging up for something instead...)
  663. <Navi> DM: You flipped 1 coin. Result: Tails.
  664. <DM> *Mido meanwhile has become a bit overrun by those two backline Stalchildren. He's unable to give orders properly to this wave of attackers.
  665. <DM> *One of them is chomping onto his sword, and the other tries going in to chomp his leg.
  666. <DM> [Mido]: Grr, gerroffa me you darned things!
  667. <Melizea> 10h, 2m | +2 Magic Regen (Skill), +3 Regen (Skill) | +7 ATK Dice (Robe +4, Fire Armlet +3), +4 Armor (Armor) | Force Meter: 18 pts | - 5 power | Revving Up Fiammetta Drive Blade | +6 ATK Dice (Spell) | Not charging up for some reason...
  668. <DM> *Suddenly, from seemingly outta nowhere, a Deku Baba springs up from behind you all!
  669. <DM> [Mido]: WHAT?! THEY CAN DO THAT?!
  670. <Melizea> (i swear everything's going too fast)
  671. <DM> *However, instead of shooting a Fireball at you all, it spits out a Darte at the Stalchildren!
  672. <DM> *Darte, would you like to bring a sword attack to the fray?
  673. <Sephiroth> (And here we go firing a Darte at the Darteboard again.)
  674. <DM> (Indeed!)
  675. * Darte gives an unholy scream as he emerges from His Friend, The Deku, but most definitely brings a Cross Slash to the table.
  676. <DM> *You two would act, but you're already revving up for some mega attackers, it would seem.
  677. <DM> *Roll away, Darteboard!
  678. <Melizea> "Can somebody give me haste? I would need to charge up for something."
  679. <Melizea> (Quick Charge, i was thinking of Quick Charge)
  680. <DM> (what affinity is that?)
  681. <Melizea> Haste
  682. <Melizea> SELL VALUE: 1000 Rupees
  683. <Melizea> REQUIREMENTS: Spirit
  684. <Melizea> COSTS: 3 Magic
  685. <Melizea> DESCRIPTION: Grab a fragment of essence from your soul and implant it into the soul of yourself or an ally, hastening up the charge of their next attack.
  686. <Melizea> EFFECT: Give yourself or an ally Quick Charge:
  687. <Melizea> Reduce the Charge time of ally's next charge move by 1 Action. If this goes down to 0 Actions, the charging phase of the move is skipped entirely.
  688. <Melizea> DURATION: Until ally uses a charge move.
  689. <DM> (Ah. Sadly, none of the Kokiri, except Saria, can use Spirit Affinity moves. And she's indisposed in the tree.)
  690. * DM pokes Darte for some slicing and dicing rolls.
  691. <Darte> $64d10
  692. <Navi> Darte: You rolled 64 Dice with 10 Sides. Total: 381. Successes: 50.
  693. * Sephiroth has used up both his actions this round, he does have Haste.
  694. <DM> (wait a minute... Sephiroth, don't you have a robe that can grant you another support action?)
  695. <Sephiroth> Windfish Lord Robes (Equipped)
  696. <Sephiroth> INFORMATION: This item is a Legendary Artifact
  697. <Sephiroth> DESCRIPTION: A large grandiose robe, resembling the Windfish' fluke, that flows as the wearer's state of mind changes, feeding off their brain waves. It provides an ample boost to Magic as well as a slew of powerful abilities. Basic Mode is activated by default, but you can pay Magic to pay for Augmented Protection and it can use Windfish' Barrier.
  698. <Sephiroth> Magic: +8/8
  699. <Sephiroth> Augmented Protection:
  700. <Sephiroth> COSTS: 4 Magic to activate per round.
  701. <Sephiroth> Magic: +8/8
  702. <Sephiroth> EFFECT: All enemies lose 6 Attack Dice for the duration of time this robe stays in Augmented Protection mode
  703. <Sephiroth> Sleepy Wave:
  704. <Sephiroth> DESCRIPTION: Send out a pulse of brain waves which make those exposed to it sleepy and thus suggestible. Hits all enemies.
  705. <Sephiroth> Roll your Wisdom +10 dice vs. targets' Wisdom dice
  706. <Sephiroth> Damage: None
  707. <Sephiroth> EFFECT: Target(s) hit lose 3 Wisdom and get Delayed:
  708. <Sephiroth> Target's turn is delayed by 2 Turns, after which it is removed.
  709. <Sephiroth> (I hadn't augmented it yet)
  710. <DM> (ah)
  711. <DM> *The Stalchild that's about to clamp down on Mido's leg instead opts for trying to dodge this...
  712. <DM> $50d10
  713. <Navi> DM: You rolled 50 Dice with 10 Sides. Results: 1, 7, 8, 5, 5, 9, 7, 4, 7, 6, 6, 4, 4, 1, 2, 7, 9, 7, 8, 8, 8, 5, 3, 3, 3, 10, 4, 1, 6, 3, 4, 6, 10, 2, 10, 4, 10, 6, 8, 6, 2, 3, 10, 5, 4, 2, 2, 3, 8 and 10. Total: 276. Successes: 35.
  714. <DM> *Annnnnnd yeah no.
  715. <Darte> (Damage: +2, you and your allies to gain 3 Dice when attacking and defending against that target.)
  716. <Sephiroth> (I do have the Infinity robes which does do just that, but its' not equipped.)_
  717. <DM> *Darte, with the speed of a shooting bullet shot from a Deku Baba ready to shoot some kids in the bones with a pair of darting swords, you do several flips, and with one blade, shave a Stalchild off Mido's sword, and on the tail of your flip, your other blade dances into the fleeing Stalchild.
  718. <DM> *You now have two fillets of Stalchildren. What would you like to do with them?
  719. <Melizea> (if dm allows it, i could charge up next round before attacking)
  720. <DM> (sure)
  721. <Darte> (Holy shootflipblade)
  722. <Melizea> (mostly because rev up's wording says that i'd attack at the start of my next turn)
  723. <DM> [Mido]: Ahh, much thanks, fishlips.
  724. <DM> *At the mention of "fishlips", you reminded of the last person who you that. Or rather... the last lizard that called you back. PTSD sets in momentarily...
  725. * Darte kicks the fillets back to the baba. "Well, that's one way to get around..."
  726. * Darte has a sudden urge to protect his eyes for some reason.
  727. <DM> *Your pet Baba kindly munches on their corpses. You notice the fella grows in size by quite a bit. It gains a pair of vines, which you could arguably call arms...
  728. <DM> *It rapidly opens its mouth to speak, but it just lets out a bunch of:
  729. * Darte thinks. Why is it so hard to think? "I... uhm. Thing coming. Biiiig things on the way. Got some of the tripwires set, at least."
  731. <DM> *Sephiroth and Melizea, you see Darte has brought along a tamed pet Deku Baba. It no longer shoots fireballs, but instead, if you let it get close, it may purr and rub up on your shoulder.
  732. <DM> *There's a voice from the Deku Tree.
  733. <Melizea> 10h, 2m | +2 Magic Regen (Skill), +3 Regen (Skill) | +7 ATK Dice (Robe +4, Fire Armlet +3), +4 Armor (Armor) | Force Meter: 19 pts | - 5 power | Revving Up Fiammetta Drive Blade | +6 ATK Dice (Spell)
  734. <DM> [Deku Tree]: This... Deku Baba... is kind now. He... will help you.
  735. <DM> [Mido]: Huh? A kind Deku Baba? What sort of fantasy garbage is this?
  736. * Darte shrugs, grimacing. "Not mine to ask. It looked like part of the forest, just having fire trouble like all the houses. So I put it out."
  737. <Melizea> (oh yeah question, does robe augmenting happen before or after magic regen effects?)
  738. * Sephiroth continues focusing on his charge up and the eventual onslauight of enemies approaching.
  739. <DM> (it happens... screw it)
  740. <DM> *New quest rule, especially cause I myself have broken it ten times over: Robe Augments can happen at any point in the round, as reactively as you frigin' want.)
  741. <Darte> (ssssweet)
  742. <DM> *The Baba takes Mido into its mouth, friendlily chomping on Mido's head, before spitting him back out. It then tries rubbing onto his shoulder, but he quickly backs away, wiping his head off with his tunic.
  743. <DM> [Mido]: Eww, eww ew ew, ack, pffbbfbfbbhhh, no! Keep your... ack! There's no time for this...
  744. * Darte steps protectively between Mido and the Baba. "It's not... tree-trained."
  745. <DM> *He squints his brows at you, then turns towards the oncoming enemies.
  746. <DM> *Mido assesses the war situation.
  747. <DM> [Mido]: That's a wide spread of Stalchildren. There's no way we're stopping that many...
  748. <DM> *Mido holds a quick war convention with you all, as the enemies prepare themselves to attack.
  749. * Darte nods. "And something bigger's coming; I could feel the ground shaking down there. If we use all our siege on the small fry, that big thing will probably make strike at the Tree."
  750. <DM> [Mido]: Alright chums, as you can see, there's a bunch of other chums down there, and at the rate they're growing in numbers, we're gonna get outchummed real fast.
  751. <DM> [Mido]: I want options. And fast.
  752. * Sephiroth continues concentrating on charging up his spell.
  753. * Melizea is still charging up and revving up, for some reason.
  754. <DM> [Mido]: That's... a fun lookin' spell you got there. Both of ye. Any chance you might be willing to spill the beans what yer plannin' on spilling?
  755. * Darte considers. "A ditch or a moat, maybe? Do we have magic that'll act that quickly? Can the Deku Tree do anything with its roots?"
  756. <DM> *The Deku Tree pipes up.
  757. <Melizea> "Could try to deter the enemies with illusions, perhaps?"
  758. <DM> [Deku Tree]: I can... protect myself... for a time, and... send those munchkins... flying.
  759. <DM> [Deku Tree]: But the fires... oh, how I fear the fires...
  760. <DM> [Mido]: So we need a way to break through the Stalfos line and take down those Babas.
  761. <Melizea> (has the start of the next round happened yet?)
  762. <DM> (Not yet. About to though.)
  763. <DM> [Mido]: Y'know... none of them are looking at their backside.
  764. <Melizea> (okay)
  765. <DM> [Mido]: Any of you fast enough to keep up with me?
  766. * Darte muses. "I can wrangle with any fires they may throw at you, Great Tree, if any make it through. You'll have to tell me if I don't spot it, though."
  767. <Melizea> (i also forgot the Fiammetta Drive Blade has a... somewhat unusual effect)
  768. <DM> [Deku Tree]: Alright... I put my wood... in your hands Darte...
  769. <DM> ..........
  770. <DM> hold on lemme back up
  771. <DM> and revise...
  772. * Darte hates this.
  773. <DM> ......
  774. <Sephiroth> (<@DM> [Deku Tree]: Alright... I put my wood... in your hands Darte...)
  775. <Sephiroth> Giggity
  776. <DM> .... we should probably end session after next round before I uhhh....
  778. <Melizea> (EFFECT: Due to the size of the blade, anyone Covered by the target takes half the damage the target takes.)
  779. <Melizea> (not that it'd be useful though)
  780. <DM> [Mido]: Fiji, Lutkin, yer with me! Seph, Mel, Fishboard... I leave the defend to you all!
  781. <Melizea> 10h, 2m | +2 Magic Regen (Skill), +3 Regen (Skill) | +7 ATK Dice (Robe +4, Fire Armlet +3), +4 Armor (Armor) | Force Meter: 19 pts | - 5 power | Revving Up Fiammetta Drive Blade | +6 ATK Dice (Spell)
  782. * Darte nods gravely, and reaches for his bow, only to realize he's stuck. "Cursed swords at a time like this."
  783. <DM> *Mido and split off and find a way down the tree and around to the backline...
  784. <DM> *Round 4 is over!
  785. <DM> *Round 5, GO!
  786. * Melizea recovers some hearts and magic
  787. <Melizea> 13h, 4m | +2 Magic Regen (Skill), +3 Regen (Skill) | +7 ATK Dice (Robe +4, Fire Armlet +3), +4 Armor (Armor) | Force Meter: 19 pts | - 5 power | Revving Up Fiammetta Drive Blade | +6 ATK Dice (Spell)
  788. * Sephiroth finishes his charge (3rd action) and fires off a Maw of the Void. ...
  789. <DM> *The Deku Baba firing line has finished growing, and they're now revving up a whole buncha fireballs. There's a row of Stalfos standing guard in front of them.
  790. <Sephiroth> DESCRIPTION: Once charged; a rip in reality is formed, sucking everyone else on the field into it.
  791. <Sephiroth> EFFECT: Bypasses Cover
  792. <Sephiroth> Roll your Wisdom +5 dice vs. targets' Wisdom dice
  793. <Sephiroth> Damage: 6
  794. <Sephiroth> EFFECT: Target(s) hit are pulled into the void:
  795. <Sephiroth> Before Damage is applied; the attack’s Damage is multiplied by the number of living entities in the void. This Damage is then applied to everyone in the void
  796. <DM> *And
  797. <Sephiroth> Everyone in the void can only interact with each other and anyone outside the void can only interact with each other.
  798. <DM> .......
  799. <DM> you know
  800. <Sephiroth> At the end of your turn one round later, everyone trapped inside the void are freed.
  801. <DM> I completely forgot
  802. <DM> that's an actual move
  803. <DM> I'm uhh
  804. <DM> ........
  805. <DM> excuse me, I'mma just... walk away briefly
  806. * Melizea also proceeds to expend some magic on her robe to augment it.
  807. <Sephiroth> $37d10
  808. <Navi> Sephiroth: You rolled 37 Dice with 10 Sides. Results: 10, 5, 5, 2, 8, 7, 2, 1, 7, 7, 4, 1, 2, 4, 2, 2, 8, 1, 7, 5, 7, 9, 8, 6, 3, 1, 8, 5, 3, 6, 4, 3, 1, 8, 5, 8 and 5. Total: 180. Successes: 22.
  809. <DM> okay, the enemy count is at uhh... what did I say earlier?
  810. <Melizea> 13h, 0m | +2 Magic Regen (Skill), +3 Regen (Skill) | +14 ATK Dice (Robe +11, Fire Armlet +3), +4 Armor (Armor) | Force Meter: 19 pts | - 5 power | Revving Up Fiammetta Drive Blade | +6 ATK Dice (Spell)
  811. <Darte> (Oh gosh, Sephiroth broke all of Invasion)
  812. <DM> right, the Stalfos are covering- oh hey it bypasses cover
  813. <DM> okay uhh
  814. <DM> UMMM
  815. <Sephiroth> 37h, 6m | Nayru's Love (90/100h)
  816. <DM> *Whelp, all 25 Stalchildren have zip for Wisdom, that's 150 damage right...
  817. <DM> *Stalfos, rolling to defend!
  818. <DM> $15d10
  819. <Navi> DM: You rolled 15 Dice with 10 Sides. Results: 6, 9, 1, 3, 3, 2, 5, 6, 3, 6, 3, 4, 3, 8 and 10. Total: 72. Successes: 8.
  820. <DM> nope they fail miserably
  821. <DM> Deku Babas, go!
  822. * Melizea also starts charging up for another thing.
  823. <DM> $30d10
  824. <Navi> DM: You rolled 30 Dice with 10 Sides. Results: 1, 5, 6, 4, 6, 4, 8, 9, 9, 2, 1, 9, 9, 5, 6, 3, 1, 4, 4, 3, 6, 5, 8, 2, 8, 4, 5, 1, 6 and 2. Total: 146. Successes: 16.
  825. <DM> nope they also- okay hang on
  826. <Melizea> 13h, 0m | +2 Magic Regen (Skill), +3 Regen (Skill) | +14 ATK Dice (Robe +11, Fire Armlet +3), +4 Armor (Armor) | Force Meter: 20 pts | - 5 power | Revving Up Fiammetta Drive Blade | +6 ATK Dice (Spell) | 1 Action Charged
  827. <DM> y'know, I thought you were gonna use Heartless Angel to stall, but....
  828. <DM> Nah. That trumps everything I thought you were gonna do.
  829. * DM does a standing ovation.
  830. * Sephiroth grins.
  831. <Melizea> (can i still attack the aquamentus or whatever might come up)
  832. <DM> okay, there's... 8 Stalfos, 6 Deku ba- oh wait there's the other two, and 25 Stalchildren...
  833. <DM> 8 + 8 + 25 = 41
  834. <DM> 41 * 6 =... math
  835. <DM> 226 I think?
  836. <DM> 246, sorry
  837. <Melizea> (still awaiting aquamentus)
  838. <DM> (hold on, I'm writing a mega death line)
  839. <DM> *A massive rip in the spacetime of existence forms in the gap between the New Deku Tree and the incoming enemies. Despite all their best efforts, all the Stalchildren in the yard that tried to spread out get caught on the fringes, which just exponentially expands the maw to cover the entire wave of enemies.
  840. <Sephiroth> $ai options set switch on
  841. <Kefka> $ai: Artificial Intelligence is now enabled. All settings now take effect, Sephiroth.
  842. <DM> (thanks)
  843. * Darte 's jaw opens, and the sword it was holding clatters to the branch.
  844. * Darte moves awaaaaay from the scary person.
  845. <DM> *A frigin' singularity forms, threatening to pull you guys in, but thankfully, there's enough distance between you and the deathstorm to not haul you into it.
  846. * Melizea is still revvin' and chargin' her attack.
  847. <DM> *You see a tornado of bones form, as Stalchildren turn into bullets of bones, striking against each other and tearing the Stalfos and Deku Babas apart. They condense into an even smaller singularity, blitzing through each other, over and over, until there's just an explosion of bones and guts and god knows what else.
  848. <DM> *You see the Stalfos are sturdy enough to revive, despite all of that, but before they can do anything, the void closes up, trapping them into a Loading Screen.
  849. <DM> *Do note Sephiroth, if you try to use Maw of the Void a second time, the first void will open, releasing those Stalfos.
  850. <DM> *In the meantime uhh.... there's just a silence across everyone in the Kokiri ranks.
  851. * Sephiroth nods.
  852. <DM> *The Aquamentus finally appears, and it looks down, wondering where the heck all of its cover went.
  853. <Melizea> (is it time for me to attack)
  854. <DM> *It looks back up at you all, seeing a bunch of siege weapons pointed directly at it, along with Melizea about to go ham on it.
  855. <DM> (go nuts)
  856. * Darte points a sword at it. "FIRE!"
  857. <Darte> "Wait, uh. LAUNCH!"
  858. <DM> [Mido]: FIRE EVERYTHING!
  859. * Darte gives the Deku Tree an apologetic shrug.
  860. * Melizea proceeds to HURL her Fiammetta Drive Blade at the Aquamentus.
  861. <Melizea> Throw Weapon
  862. <Melizea> SELL VALUE: 1000 Rupees
  863. <Melizea> REQUIREMENTS: Two hands and a melee weapon.
  864. <Melizea> CHARGE: 1 Action
  865. <Melizea> DESCRIPTION: Throw a melee weapon at a target, dealing increased damage.
  866. <Melizea> EFFECT: Hurl a melee weapon, using it’s standard attack:
  867. <Melizea> Any positive Dice Modifiers, Damage Modifiers and Numerical Effects that this attack has are multiplied by 1.5
  868. <Melizea> If the weapon is One-Handed, increase the attack’s Dice Modifier by 4 before applying the above modifier.
  869. <Melizea> Afterwards, the weapon automatically returns to you
  870. <Darte> (While it's in drive)
  871. <DM> (oh baby. And Aquamentus is too big of a target to defend.)
  872. <Melizea> Rev Up:
  873. <Melizea> RESTRICTIONS: This can only be used if the Fiammetta Drive Blade is not in the Overheated State
  874. <Melizea> REQUIREMENTS: Drive Blade Proficiency
  875. <Melizea> DESCRIPTION: Select an attack this weapon has, and then engage the engine via the motorcycle-like starter. The engine takes a while to get running, though, and you're vulnerable until it fully sets off.
  876. <Melizea> EFFECT 1: Your Combat Action is done at the start of your turn next round.
  877. <Melizea> EFFECT 2: During this time, you take x1.5 more damage (before Armor).
  878. <Melizea> EFFECT 3: Your attack deals x2 the Damage it would normally deal.
  879. <Melizea> EFFECT 4: After it successfully hits, the Fiammetta Drive Blade becomes Overheated for 3 Rounds.
  880. <Melizea> Slash:
  881. <Melizea> Roll your Courage +12 dice vs. targets' Courage dice
  882. <Melizea> Damage: +0
  883. <Melizea> (so the +12 dice becomes a +18)
  884. <Melizea> (and due to my bonuses...)
  885. <Melizea> $72d10
  886. <Navi> Melizea: You rolled 72 Dice with 10 Sides. Total: 399. Successes: 54.
  887. <DM> *Some Kokiri are able to help you with some Flare Up Bonuses. Add another... $16d10 on top of that.
  888. <Darte> (Plus angular momentum is a real bastard.)
  889. <Melizea> $16d10
  890. <Navi> Melizea: You rolled 16 Dice with 10 Sides. Results: 2, 10, 7, 7, 1, 4, 3, 7, 5, 2, 1, 6, 9, 1, 9 and 1. Total: 75. Successes: 9.
  891. <DM> *Yeah, angular momentum- screw it. Just roll $100d10.
  892. <Melizea> $100d10
  893. <Navi> Melizea: You rolled 100 Dice with 10 Sides. Total: 507. Successes: 61.
  894. <Melizea> Rolling Critical Strike
  895. <Melizea> $1d3
  896. <Navi> Melizea: You rolled 1 Die with 3 Sides. Result: 3.
  897. <DM> (what's the crit on again, 1 or 3?)
  898. <Melizea> DESCRIPTION: Do you have the skills to RNG your way to a victory? If so, then be random when you kill your foes.
  899. <Melizea> EFFECT: Once per turn, when you are successful in attacking with an attack, roll $1d3.
  900. <Melizea> If the result is a 3, multiply the attack’s damage by x1.5.
  901. <DM> (oh baby)
  902. <DM> *Mido chucks one of them good ol' rerolls at your attack roll.
  903. <Melizea> $100d10
  904. <Navi> Melizea: You rolled 100 Dice with 10 Sides. Total: 562. Successes: 73.
  905. <DM> (muuuuuch better)
  906. <DM> *Let's see, let's add some siege weapons, there's 5 left, uhh... maybe 40 each, so...
  907. <DM> $200d10
  908. <Navi> DM: You rolled 200 Dice with 10 Sides. Total: 1,023. Successes: 128.
  909. <Melizea> (i call this the Hurl Edge)
  910. <DM> *Your revved up Drive Blade spins with the force of the Maw's tornado power, whirling in the bundles of Deku Sticks from the other Siege Weapons, forming a GIGA DRIVE BREAKER!
  911. <DM> $calc (73 + 128) * 1.5
  912. <Kefka> (73 + 128) * 1.5 = 301.5
  913. <DM> hold on, there's another multiplier on that...
  914. <Melizea> (just use a drive blade's rev up and chain it with throw weapon alongside a bunch of buffs, that's Hurl Edge)
  915. <DM> $calc 301.5 * 1.5
  916. <Kefka> 301.5 * 1.5 = 452.25
  917. <Melizea> (did you add the double damage from the rev up drive blade thing)
  918. <Sephiroth> (RIP Aquamentus?)
  919. <DM> (oh it's double?)
  920. <DM> (WELL THEN)
  921. <DM> $calc 452.25 * 2
  922. <Kefka> 452.25 * 2 = 904.5
  923. <Melizea> (pretty sure the drive blade alone would have dealt massive amounts of damage)
  924. <Melizea> (or at least a decent amount)
  925. <DM> *Your MEGA GIGA DRIVE BREAKER strikes the Aquamentus with such force, that it physically bends its entire being around your drive blade. It spins round and round, devastating the entry passageway around it, twisting the very entrance into whirlpool of twisted wood, Aquamentus tears, and a whole lotta gore.
  926. <DM> *Blades upon blades rip into the poor dragon, annihilating it over and over, even past the point it died. At last, all the bundles of Deku Sticks explode at once, causing a miniature nuclear explosion. It kicks the blade back, high into the air and right back into your hands, Melizea.
  927. <DM> *A voice booms out from Smash Brothers:
  929. * Darte blinks as the blade sprays gore, even as it whizzes away in Mel's hand.
  930. * Melizea watches as the Drive Blade overheats... for three rounds.
  931. <DM> *There's an audience cheer in the background. Kefka meanwhile appears from his ambulance and proceeds to clean off the remains of the battlefield.
  932. <Kefka> Read my lips - mercy is for wimps! There's a reason "oppose" rhymes with "dispose"...If they get in your way, kill them!
  933. <DM> *Correction. Kefka runs over the remains enough times to just bury everything into the grass.
  934. <Kefka> Ooh! A new plaything?
  935. <Melizea> 13h, 0m | +2 Magic Regen (Skill), +3 Regen (Skill) | +14 ATK Dice (Robe +11, Fire Armlet +3), +4 Armor (Armor) | Force Meter: 23 pts | - 5 power | Fiammetta Drive Blade Overheated 3 Rounds | +6 ATK Dice (Spell)
  936. <Darte> (Kefka chimes in with perfectly selected lines, as always.)
  937. <Kefka> Now I can go crazy!
  938. <DM> *You see the maniacal fellow drive off with an ambulance full of dead new playthings to play with.
  939. <DM> *You're all left with stunned silence.
  940. <Sephiroth> $ai options set switch off
  941. <Kefka> $ai: Artificial Intelligence is now disabled, Sephiroth.
  942. <DM> *Mido finally returns from his... expedition.
  943. <DM> *He looks up at you two, Sephiroth and Melizea, wide-eyed. He appears to be stunned.
  944. <DM> [Mido]: ....
  945. <Melizea> (the best part? Darte probably didn't attack)
  946. <DM> *He then proceeds to fall over, completely stunned.
  947. <DM> *Darte, would you like to attack the nothing? Because there's nothing left.
  948. <Melizea> "... It would appear we won."
  949. * Darte attacks by blinking, hard. He may not be okay, now.
  950. <DM> *Melizea, your danger sense is... kicking in.
  951. <Melizea> "... Or not..."
  952. <DM> *You sense there is indeed another wave of attackers, trying to get in and break through that new line of rubble you've made, but... there's something... else.
  953. <DM> [Deku Tree]: Something's... wrong... with me...
  954. <DM> *There's a rustle in the foliage above.
  955. * Melizea aims her Drive Blade facing upwards, just in case.
  956. <DM> *You take a look up, and you see... a single, glowing eye, staring back. There's another rustle, and the eye vanishes.
  957. * Darte looks above, slowly. "I feel like... we've missed something..."
  958. <DM> *You look around for whatever it is, and finally, you spot something else. Something... far more deadly...
  959. <DM> -=LOADING=-
  960. <DM> -=LOADING=-
  961. <DM> -=SESSION END=-
  962. <DM> WHELP
  965. <Sephiroth> Wasn't intended.
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