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- /*///////////////////////
- Functions For Anything
- Made For RL/OL By: Speedy
- *////////////////////////
- DDOPP_taser_handleHit = {
- private ["_shooter","_selection","_damage","_shooter","_bullet","_ammoArr"];
- _victim = _this select 0;
- _selection = _this select 1;
- _damage = _this select 2;
- _shooter = _this select 3;
- _bullet = _this select 4;
- _ammoArr = ["B_12Gauge_74Slug","B_9x18_SD"];
- if (_bullet in _ammoArr) then {
- ["hit", _shooter, _selection, _damage] execVM "stun.sqf";
- };
- _damage
- };
- open_safeCodeEnter =
- {
- if (dialog) exitWith { closeDialog 0; };
- _ok = createDialog "BankCodeEnterDLG";
- if ( !_ok ) then { player groupChat "Unable to open the safe code dialog!";};
- };
- gamerz_hint =
- {
- _text = _this select 0;
- _colour = _this select 1;
- _Stxt = parseText format
- ["
- <t color='%2'>%1</t><br/>
- ", _text, _colour];
- hintSilent _Stxt;
- };
- Speedy_Police_RestrainUnit = {
- private["_cuff","_man","_name"];
- _cuff = _this select 0;
- _man = cursorTarget;
- if (player distance _man > 3) exitWith {};
- _name = name _man;
- if (_cuff) then
- {
- if (!(_man isKindOf "Man")) exitWith {hintSilent parseText format ["<t size='1.25' font='Zeppelin33' color='#D80C0C'>Nobody To Handcuff!</t>"];};
- if (_man getVariable "Cuffed") exitWith {hintSilent parseText format ["<t size='1.25' font='Zeppelin33' color='#D80C0C'>Nobody To Handcuff!</t>"];};
- [_man,"restrain"] call fn_netSay3D;
- hintSilent parseText format ["<t size='1.25' font='Zeppelin33' color='#D80C0C'>%1 Cuffed</t>", _man];
- [nil,_man,rSwitchMove,"actspercmstpsnonwrfldnon_interrogate02_forgoten"] call RE;
- _man setVariable ["Cuffed",true,true];
- format['server globalChat "%2 was handcuffed by %1";',name player, name _man] call broadcast;
- } else {
- if (!(_man isKindOf "Man")) exitWith {hintSilent parseText format ["<t size='1.25' font='Zeppelin33' color='#D80C0C'>Nobody To Unhandcuff!</t>"];};
- if (!(_man getVariable "Cuffed")) exitWith {hintSilent parseText format ["<t size='1.25' font='Zeppelin33' color='#D80C0C'>Nobody To Unhandcuff!</t>"];};
- [_man,"restrain"] call fn_netSay3D;
- hintSilent parseText format ["<t size='1.25' font='Zeppelin33' color='#D80C0C'>%1 Released</t>", _man];
- [nil,_man,rSwitchMove,"Normal"] call RE;
- _man setVariable ["Cuffed",false,true];
- format['if(player == %1) then {isstunned = false}', _man] call broadcast;
- format['server globalChat "%2 was released by %1";',name player, name _man] call broadcast;
- };
- };
- RL_LoadingSetText =
- {
- private ["_idc","_str","_percent"];
- _idc = _this select 0;
- _str = _this select 1;
- _percent = _this select 2;
- ((uiNamespace getVariable "RL_Dialog_loading") displayCtrl _idc) ctrlSetText _str;
- ((uiNamespace getVariable "RL_Dialog_loading") displayCtrl 1111) ctrlSetText format["ol_textures\misc\progressbar\progressbar%1.paa",_percent];
- ((uiNamespace getVariable "RL_Dialog_loading") displayCtrl 1113) ctrlSetText format["%1%2",_percent,"%"];
- };
- RL_CallESU =
- {
- private ["_unit","_location","_timeout","_ReSpawnTime","_RL_TrackMarker"];
- _unit = _this select 0;
- _unitname = name _unit;
- _location = _this select 1;
- _notDead = _unit getVariable "KOED";
- _gridPos = mapGridPosition getpos _unit;
- if(playerSide == Resistance)then
- {
- player sideChat format["(911)EMT call for %1 he was just killed at: %2",(_unitname),_gridPos];
- hint "Someone Has Died";
- _timeout = time + 200;
- _RL_TrackMarker = createMarker [("RL_DeadTracker_" + _unitname), getPos _unit];
- _RL_TrackMarker setMarkerShape "ICON";
- _RL_TrackMarker setMarkerColor "ColorRed";
- _RL_TrackMarker setMarkerType "warning";
- _RL_TrackMarker setMarkerSize [0.6,0.6];
- _RL_TrackMarker setMarkerDir getDir _unit;
- _RL_TrackMarker setMarkerText format [STR_DEADGUY, name player];
- _ReSpawnTime = 600;
- _timeout = time + _ReSpawnTime;
- sleep 3;
- waitUntil {(!(_unit getVariable "KOED"))};
- deleteMarker ("RL_DeadTracker_" + _unitname);
- };
- };
- RL_CallPolice =
- {
- private ["_unit","_location","_timeout","_ReSpawnTime","_RL_TrackMarker"];
- _unit = _this select 0;
- _unitname = name _unit;
- _location = _this select 1;
- _notDead = _unit getVariable "KOED";
- _gridPos = mapGridPosition getpos _unit;
- if(playerSide == WEST)then
- {
- player sideChat format["(911)Police call for %1 he was just killed at: %2",(_unitname),_gridPos];
- hint "Someone Has Died";
- _timeout = time + 200;
- _RL_TrackMarker = createMarker [("RL_DeadTracker_" + _unitname), getPos _unit];
- _RL_TrackMarker setMarkerShape "ICON";
- _RL_TrackMarker setMarkerColor "ColorRed";
- _RL_TrackMarker setMarkerType "warning";
- _RL_TrackMarker setMarkerSize [0.6,0.6];
- _RL_TrackMarker setMarkerDir getDir _unit;
- _RL_TrackMarker setMarkerText format [STR_DEADGUY, _unitname];
- _ReSpawnTime = 600;
- _timeout = time + _ReSpawnTime;
- sleep 3;
- waitUntil {(!(_unit getVariable "KOED"))};
- deleteMarker ("RL_DeadTracker_" + _unitname);
- };
- };
- RL_Msg_fnc_SrvMsg =
- {
- private["_msg"];
- _msg = _this select 0;
- RL_PV_SrvMsg = _msg;
- publicVariable "RL_PV_SrvMsg";
- if (!isNil "_msg") then
- {
- //UltRP_ServerMsg_Logic globalChat _msg;
- for "_i" from 0 to (count playableUnits) do
- {
- _iUnit = playableUnits select _i;
- if (side _iUnit == WEST || side _iUnit == EAST || side _iUnit == CIVILIAN) then
- {
- format ['server globalchat "%1";',_msg] call broadcast;
- //call compile format ['[%2,%2,"loc",rGlobalChat,"%1"] call RE;', _msg, _iUnit];
- };
- };
- };
- };
- RL_Admin_fnc_GblMsg =
- {
- private["_msg","_str"];
- _msg = ctrlText 5090;
- _str = format["(ADMIN) %1", _msg];
- format ['server globalchat "%1";',_str] call broadcast;
- //[_str] call RL_Msg_fnc_SrvMsg;
- };
- RL_Dev_fnc_GblMsg =
- {
- private["_msg","_str"];
- _msg = ctrlText 5090;
- _str = format["(DEV) %1", _msg];
- format ['server globalchat "%1";',_str] call broadcast;
- //[_str] call RL_Msg_fnc_SrvMsg;
- };
- RL_Msg_fnc_911 =
- {
- private["_msg","_sender","_iUnit"];
- _msg = ctrlText 1028;
- if (_msg == "Message") exitWith {};
- _sender = name player;
- _unit = _this select 0;
- _gridPos = mapGridPosition getpos _unit;
- closeDialog 0;
- hintSilent parseText format["<t font='Zeppelin33' color='#00FF44'>911 Message Sent</t>"];
- for "_i" from 0 to (count playableUnits) do
- {
- _iUnit = playableUnits select _i;
- if (side _iUnit == WEST || side _iUnit == EAST) then
- {
- call compile format ['[%3,%3,"loc",rGlobalChat,"%1(911) %2: Traced To: %4"] call RE;', _sender, _msg, _iUnit, _gridPos];
- };
- };
- };
- RL_Msg_fnc_311 =
- {
- private["_msg","_sender","_iUnit"];
- _msg = ctrlText 1028;
- if (_msg == "Message") exitWith {};
- _sender = name player;
- closeDialog 0;
- hintSilent parseText format["<t font='Zeppelin33' color='#00FF44'>311 Message Sent</t>"];
- for "_i" from 0 to (count playableUnits) do
- {
- _iUnit = playableUnits select _i;
- if (side _iUnit == WEST || side _iUnit == EAST || side _iUnit == CIVILIAN) then
- {
- call compile format ['[%3,%3,"loc",rGlobalChat,"%1(311) %2"] call RE;', _sender, _msg, _iUnit];
- };
- };
- };
- RL_Msg_fnc_141 =
- {
- private["_msg","_sender","_iUnit"];
- _msg = ctrlText 1028;
- if (_msg == "Message") exitWith {};
- _sender = name player;
- closeDialog 0;
- hintSilent parseText format["<t font='Zeppelin33' color='#00FF44'>141 Message Sent</t>"];
- for "_i" from 0 to (count playableUnits) do
- {
- _iUnit = playableUnits select _i;
- if (side _iUnit == WEST || side _iUnit == EAST) then
- {
- call compile format ['[%2,%2,"loc",rGlobalChat,"(141) %1"] call RE;', _msg, _iUnit];
- };
- };
- };
- format_integer = {
- private["_value", "_nan", "_separator"];
- _nan = "NotANumber";
- _value = _this select 0;
- _separator = _this select 1;
- if (isNil "_value") exitWith {_nan};
- if (typeName _value != "SCALAR") exitWith {_nan};
- if (_value == 0) exitWith {"0"};
- private["_string_value", "_digits", "_remainder", "_sign"];
- _string_value = "";
- _digits = 0;
- _sign = if (_value < 0) then {"-"} else {""};
- _value = abs(round(_value));
- while { _value >= 1 } do {
- _digits = _digits + 1;
- if ( _digits > 1 && ((_digits - 1) % 3) == 0) then {
- _string_value = _separator + _string_value;
- };
- _remainder = _value % 10;
- _string_value = str(_remainder) + _string_value;
- _value = floor(_value / 10);
- };
- _sign+_string_value
- };
- RLRPG_FormatMoney = {
- private["_amount", "_result"];
- _amount = _this select 0;
- _result = format['$%1', ([_amount, ","] call format_integer)];
- _result
- };
- RLRPG_FormatAmount = {
- private["_amount", "_result"];
- _amount = _this select 0;
- _result = format['%1', ([_amount, ","] call format_integer)];
- _result
- };
- player_get_inventory_money = {
- private["_invmoney"];
- _invmoney = 'geld' call INV_GetItemAmount;
- _invmoney
- };
- RLRPG_fnc_StringUCase = {
- private["_text", "_chararr", "_i", "_curchar", "_result"];
- _text = _this select 0;
- _result = "";
- if (_text == "") exitWith {_result};
- _chararr = toArray _text;
- for [{_i=0}, {_i < (count _chararr)}, {_i=_i+1}] do {
- _curchar = _chararr select _i;
- // 97 = a, 122 = z
- if (_curchar >= 97 && _curchar <= 122) then {
- _chararr set [_i, (_curchar + 65 - 97)];
- };
- };
- _result = toString _chararr;
- _result
- };
- RLRPG_Cfg_Inv_InDMZ = {
- private ["_size","_ret","_player"];
- _ret = [];
- _DMZ = ["test"];
- _player = _this;
- {
- _size = getMarkerSize _x;
- if (_player distance (getMarkerPos _x) <= (round((_size select 0) + (_size select 1)) / 2)) then {
- _ret set[count(_ret), _x];
- };
- } forEach _DMZ;
- _ret;
- };
- RLRPG_Cfg_Inv_HandleDamage = {
- private ["_ret","_in"];
- _ret = _this select 2;
- _shooter = _this select 3;
- _ammo = _this select 4;
- _stun = ["B_12Gauge_74Slug","B_9x18_SD"];
- if (_ammo in _stun) exitWith
- {
- (_this select 0) setDamage 0;
- ["hit", _shooter] execVM "stun.sqf";
- };
- _in = player call RLRPG_Cfg_Inv_InDMZ;
- if (count(_in) >= 1) then {
- _ret = false;
- };
- _ret;
- };
- CP_fncSearchImpoundArr = {
- _outArray = [];
- {
- if ((_x select 0) == (_this select 0)) then {
- _outArray = _outArray + [_x select 1];
- };
- } foreach (_this select 1);
- _outArray;
- };
- CP_fncRemoveImpoundArr = {
- _outArray = [];
- _found = false;
- {
- if (not(_found)) then {
- if (((_x select 0) == (_this select 0)) and ((_x select 1) == (_this select 1))) then {
- _found = true; //Should trigger once (skip item)
- } else {
- _outArray = _outArray + [_x];
- };
- } else {
- _outArray = _outArray + [_x];
- };
- } foreach (_this select 2);
- _outArray;
- };
- fn_RMLogToServer = compile '
- _name = _this select 0;
- _message = _this select 1;
- pv_RMLog = [_name, _message];
- publicVariableServer "pv_RMLog";
- ';
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