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  1. # Configuration file
  2.  
  3. movingblacklist {
  4.     D:tile.blockAiry=20.0
  5.     D:tile.invisibleShieldBlock=-1.0
  6.     D:tile.mobSpawner=5.0
  7.     D:tile.shieldBlock=-1.0
  8.     D:tile.shieldBlock2=-1.0
  9.     D:tile.shieldBlock3=-1.0
  10.     D:tile.solidShieldBlock=-1.0
  11. }
  12.  
  13.  
  14. ##########################################################################################################
  15. # wands
  16. #--------------------------------------------------------------------------------------------------------#
  17. # Wand configuration
  18. ##########################################################################################################
  19.  
  20. wands {
  21.     # Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal)
  22.     I:item.BuildingWand_availability=3
  23.  
  24.     # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
  25.     I:item.BuildingWand_lootRarity=3
  26.  
  27.     # Maximum durability for this wand
  28.     I:item.BuildingWand_maxdurability=0
  29.  
  30.     # Maximum RF this wand can hold
  31.     I:item.BuildingWand_maxrf=80000
  32.  
  33.     # How much RF this wand should consume on usage
  34.     I:item.BuildingWand_needsrf=4
  35.  
  36.     # How much levels this wand should consume on usage
  37.     I:item.BuildingWand_needsxp=0
  38.  
  39.     # Allow capturing hostile mobs
  40.     B:item.CapturingWand_allowHostile=true
  41.  
  42.     # Allow capturing passive mobs
  43.     B:item.CapturingWand_allowPassive=true
  44.  
  45.     # Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal)
  46.     I:item.CapturingWand_availability=2
  47.  
  48.     # Add this to the HP * difficultyMult to get the final difficulty scale that affects XP/RF usage (a final result of 1.0 means that the default XP/RF is used)
  49.     D:item.CapturingWand_diffcultyAdd=1.0
  50.  
  51.     # Multiply the HP of a mob with this number to get the difficulty scale that affects XP/RF usage (a final result of 1.0 means that the default XP/RF is used)
  52.     D:item.CapturingWand_difficultyMult=0.0
  53.  
  54.     # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
  55.     I:item.CapturingWand_lootRarity=3
  56.  
  57.     # Maximum durability for this wand
  58.     I:item.CapturingWand_maxdurability=0
  59.  
  60.     # Maximum RF this wand can hold
  61.     I:item.CapturingWand_maxrf=80000
  62.  
  63.     # How much RF this wand should consume on usage
  64.     I:item.CapturingWand_needsrf=4
  65.  
  66.     # How much levels this wand should consume on usage
  67.     I:item.CapturingWand_needsxp=0
  68.  
  69.     # Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal)
  70.     I:item.DisplacementWand_availability=3
  71.  
  72.     # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
  73.     I:item.DisplacementWand_lootRarity=3
  74.  
  75.     # Max hardness this block can move.)
  76.     D:item.DisplacementWand_maxHardness=50.0
  77.  
  78.     # Maximum durability for this wand
  79.     I:item.DisplacementWand_maxdurability=0
  80.  
  81.     # Maximum RF this wand can hold
  82.     I:item.DisplacementWand_maxrf=80000
  83.  
  84.     # How much RF this wand should consume on usage
  85.     I:item.DisplacementWand_needsrf=4
  86.  
  87.     # How much levels this wand should consume on usage
  88.     I:item.DisplacementWand_needsxp=0
  89.  
  90.     # Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal)
  91.     I:item.IlluminationWand_availability=3
  92.  
  93.     # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
  94.     I:item.IlluminationWand_lootRarity=6
  95.  
  96.     # Maximum durability for this wand
  97.     I:item.IlluminationWand_maxdurability=0
  98.  
  99.     # Maximum RF this wand can hold
  100.     I:item.IlluminationWand_maxrf=80000
  101.  
  102.     # How much RF this wand should consume on usage
  103.     I:item.IlluminationWand_needsrf=4
  104.  
  105.     # How much levels this wand should consume on usage
  106.     I:item.IlluminationWand_needsxp=0
  107.  
  108.     # Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal)
  109.     I:item.MasterProtectionWand_availability=1
  110.  
  111.     # How far around the player protected blocks will be hilighted
  112.     I:item.MasterProtectionWand_blockShowRadius=10
  113.  
  114.     # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
  115.     I:item.MasterProtectionWand_lootRarity=0
  116.  
  117.     # Maximum durability for this wand
  118.     I:item.MasterProtectionWand_maxdurability=0
  119.  
  120.     # The maximum number of blocks to protect with this wand (set to 0 for no maximum)
  121.     I:item.MasterProtectionWand_maximumProtectedBlocks=0
  122.  
  123.     # Maximum RF this wand can hold
  124.     I:item.MasterProtectionWand_maxrf=80000
  125.  
  126.     # How much RF this wand should consume on usage
  127.     I:item.MasterProtectionWand_needsrf=4
  128.  
  129.     # How much levels this wand should consume on usage
  130.     I:item.MasterProtectionWand_needsxp=0
  131.  
  132.     # Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal)
  133.     I:item.MovingWand_availability=2
  134.  
  135.     # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
  136.     I:item.MovingWand_lootRarity=1
  137.  
  138.     # Max hardness this block can move.)
  139.     D:item.MovingWand_maxHardness=50.0
  140.  
  141.     # Maximum durability for this wand
  142.     I:item.MovingWand_maxdurability=0
  143.  
  144.     # Maximum RF this wand can hold
  145.     I:item.MovingWand_maxrf=80000
  146.  
  147.     # How much RF this wand should consume on usage
  148.     I:item.MovingWand_needsrf=40000
  149.  
  150.     # How much levels this wand should consume on usage
  151.     I:item.MovingWand_needsxp=0
  152.  
  153.     # Distance at which to place blocks in 'in-air' mode
  154.     I:item.MovingWand_placeDistance=4
  155.  
  156.     # Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal)
  157.     I:item.ProtectionWand_availability=2
  158.  
  159.     # How far around the player protected blocks will be hilighted
  160.     I:item.ProtectionWand_blockShowRadius=10
  161.  
  162.     # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
  163.     I:item.ProtectionWand_lootRarity=1
  164.  
  165.     # Maximum durability for this wand
  166.     I:item.ProtectionWand_maxdurability=0
  167.  
  168.     # The maximum number of blocks to protect with this wand (set to 0 for no maximum)
  169.     I:item.ProtectionWand_maximumProtectedBlocks=0
  170.  
  171.     # Maximum RF this wand can hold
  172.     I:item.ProtectionWand_maxrf=80000
  173.  
  174.     # How much RF this wand should consume on usage
  175.     I:item.ProtectionWand_needsrf=32
  176.  
  177.     # How much levels this wand should consume on usage
  178.     I:item.ProtectionWand_needsxp=0
  179.  
  180.     # Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal)
  181.     I:item.SwappingWand_availability=3
  182.  
  183.     # How far away the hardness can be to allow swapping (100 means basically everything allowed)
  184.     D:item.SwappingWand_hardnessDistance=35.0
  185.  
  186.     # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
  187.     I:item.SwappingWand_lootRarity=5
  188.  
  189.     # Maximum durability for this wand
  190.     I:item.SwappingWand_maxdurability=0
  191.  
  192.     # Maximum RF this wand can hold
  193.     I:item.SwappingWand_maxrf=80000
  194.  
  195.     # How much RF this wand should consume on usage
  196.     I:item.SwappingWand_needsrf=4
  197.  
  198.     # How much levels this wand should consume on usage
  199.     I:item.SwappingWand_needsxp=0
  200.  
  201.     # Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal)
  202.     I:item.TeleportationWand_availability=0
  203.  
  204.     # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
  205.     I:item.TeleportationWand_lootRarity=0
  206.  
  207.     # Maximum teleportation distance
  208.     I:item.TeleportationWand_maxdist=0
  209.  
  210.     # Maximum durability for this wand
  211.     I:item.TeleportationWand_maxdurability=0
  212.  
  213.     # Maximum RF this wand can hold
  214.     I:item.TeleportationWand_maxrf=80000
  215.  
  216.     # How much RF this wand should consume on usage
  217.     I:item.TeleportationWand_needsrf=4
  218.  
  219.     # How much levels this wand should consume on usage
  220.     I:item.TeleportationWand_needsxp=99
  221.  
  222.     # Volume of the teleportation sound (set to 0 to disable)
  223.     D:item.TeleportationWand_volume=1.0
  224. }
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