Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- # Configuration file
- movingblacklist {
- D:tile.blockAiry=20.0
- D:tile.invisibleShieldBlock=-1.0
- D:tile.mobSpawner=5.0
- D:tile.shieldBlock=-1.0
- D:tile.shieldBlock2=-1.0
- D:tile.shieldBlock3=-1.0
- D:tile.solidShieldBlock=-1.0
- }
- ##########################################################################################################
- # wands
- #--------------------------------------------------------------------------------------------------------#
- # Wand configuration
- ##########################################################################################################
- wands {
- # Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal)
- I:item.BuildingWand_availability=3
- # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
- I:item.BuildingWand_lootRarity=3
- # Maximum durability for this wand
- I:item.BuildingWand_maxdurability=0
- # Maximum RF this wand can hold
- I:item.BuildingWand_maxrf=80000
- # How much RF this wand should consume on usage
- I:item.BuildingWand_needsrf=4
- # How much levels this wand should consume on usage
- I:item.BuildingWand_needsxp=0
- # Allow capturing hostile mobs
- B:item.CapturingWand_allowHostile=true
- # Allow capturing passive mobs
- B:item.CapturingWand_allowPassive=true
- # Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal)
- I:item.CapturingWand_availability=2
- # Add this to the HP * difficultyMult to get the final difficulty scale that affects XP/RF usage (a final result of 1.0 means that the default XP/RF is used)
- D:item.CapturingWand_diffcultyAdd=1.0
- # Multiply the HP of a mob with this number to get the difficulty scale that affects XP/RF usage (a final result of 1.0 means that the default XP/RF is used)
- D:item.CapturingWand_difficultyMult=0.0
- # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
- I:item.CapturingWand_lootRarity=3
- # Maximum durability for this wand
- I:item.CapturingWand_maxdurability=0
- # Maximum RF this wand can hold
- I:item.CapturingWand_maxrf=80000
- # How much RF this wand should consume on usage
- I:item.CapturingWand_needsrf=4
- # How much levels this wand should consume on usage
- I:item.CapturingWand_needsxp=0
- # Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal)
- I:item.DisplacementWand_availability=3
- # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
- I:item.DisplacementWand_lootRarity=3
- # Max hardness this block can move.)
- D:item.DisplacementWand_maxHardness=50.0
- # Maximum durability for this wand
- I:item.DisplacementWand_maxdurability=0
- # Maximum RF this wand can hold
- I:item.DisplacementWand_maxrf=80000
- # How much RF this wand should consume on usage
- I:item.DisplacementWand_needsrf=4
- # How much levels this wand should consume on usage
- I:item.DisplacementWand_needsxp=0
- # Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal)
- I:item.IlluminationWand_availability=3
- # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
- I:item.IlluminationWand_lootRarity=6
- # Maximum durability for this wand
- I:item.IlluminationWand_maxdurability=0
- # Maximum RF this wand can hold
- I:item.IlluminationWand_maxrf=80000
- # How much RF this wand should consume on usage
- I:item.IlluminationWand_needsrf=4
- # How much levels this wand should consume on usage
- I:item.IlluminationWand_needsxp=0
- # Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal)
- I:item.MasterProtectionWand_availability=1
- # How far around the player protected blocks will be hilighted
- I:item.MasterProtectionWand_blockShowRadius=10
- # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
- I:item.MasterProtectionWand_lootRarity=0
- # Maximum durability for this wand
- I:item.MasterProtectionWand_maxdurability=0
- # The maximum number of blocks to protect with this wand (set to 0 for no maximum)
- I:item.MasterProtectionWand_maximumProtectedBlocks=0
- # Maximum RF this wand can hold
- I:item.MasterProtectionWand_maxrf=80000
- # How much RF this wand should consume on usage
- I:item.MasterProtectionWand_needsrf=4
- # How much levels this wand should consume on usage
- I:item.MasterProtectionWand_needsxp=0
- # Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal)
- I:item.MovingWand_availability=2
- # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
- I:item.MovingWand_lootRarity=1
- # Max hardness this block can move.)
- D:item.MovingWand_maxHardness=50.0
- # Maximum durability for this wand
- I:item.MovingWand_maxdurability=0
- # Maximum RF this wand can hold
- I:item.MovingWand_maxrf=80000
- # How much RF this wand should consume on usage
- I:item.MovingWand_needsrf=40000
- # How much levels this wand should consume on usage
- I:item.MovingWand_needsxp=0
- # Distance at which to place blocks in 'in-air' mode
- I:item.MovingWand_placeDistance=4
- # Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal)
- I:item.ProtectionWand_availability=2
- # How far around the player protected blocks will be hilighted
- I:item.ProtectionWand_blockShowRadius=10
- # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
- I:item.ProtectionWand_lootRarity=1
- # Maximum durability for this wand
- I:item.ProtectionWand_maxdurability=0
- # The maximum number of blocks to protect with this wand (set to 0 for no maximum)
- I:item.ProtectionWand_maximumProtectedBlocks=0
- # Maximum RF this wand can hold
- I:item.ProtectionWand_maxrf=80000
- # How much RF this wand should consume on usage
- I:item.ProtectionWand_needsrf=32
- # How much levels this wand should consume on usage
- I:item.ProtectionWand_needsxp=0
- # Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal)
- I:item.SwappingWand_availability=3
- # How far away the hardness can be to allow swapping (100 means basically everything allowed)
- D:item.SwappingWand_hardnessDistance=35.0
- # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
- I:item.SwappingWand_lootRarity=5
- # Maximum durability for this wand
- I:item.SwappingWand_maxdurability=0
- # Maximum RF this wand can hold
- I:item.SwappingWand_maxrf=80000
- # How much RF this wand should consume on usage
- I:item.SwappingWand_needsrf=4
- # How much levels this wand should consume on usage
- I:item.SwappingWand_needsxp=0
- # Is this wand available? (0=no, 1=not craftable, 2=craftable advanced, 3=craftable normal)
- I:item.TeleportationWand_availability=0
- # How rare should this wand be in chests? Lower is more rare (0 is not in chests)
- I:item.TeleportationWand_lootRarity=0
- # Maximum teleportation distance
- I:item.TeleportationWand_maxdist=0
- # Maximum durability for this wand
- I:item.TeleportationWand_maxdurability=0
- # Maximum RF this wand can hold
- I:item.TeleportationWand_maxrf=80000
- # How much RF this wand should consume on usage
- I:item.TeleportationWand_needsrf=4
- # How much levels this wand should consume on usage
- I:item.TeleportationWand_needsxp=99
- # Volume of the teleportation sound (set to 0 to disable)
- D:item.TeleportationWand_volume=1.0
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement