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- Lancer — Today at 17:46
- okay lets start
- 1. In your opinion, how much of a role should Central Command play in the affairs of the ship? When is it appropriate for them to directly intervene, and how much should they attempt to shape the round when they do?
- Laowra — Today at 17:54
- Personally I think that Central Command should largely play a passive or reactive role during a given round. In that they are there to ensure an antag's gimmick isn't spoiled too soon, or that they may offer some form of direction to the members of command. However I feel as though the players should always feel as though the choice is theirs to make, and not one to seek Central's permission for. More or less, a gentle nudge.
- Lancer — Today at 17:58
- alright
- 2. During a round of Crossfire, you are faxed by Command about a team of mercenaries who have reported a band of pirates operating in the area. They wish to offer their services to the station as additional security. Command is asking you for your advice on the situation. How do you respond, and why?
- Laowra — Today at 18:10
- Written with all of the classic corporate flair, I'd advise the members of command to engage in conversation with the mercenaries, see if a deal could be reached and urge them to weigh the risks and rewards of taking on an independent escort. Perhaps while reminding Command of the importance of the Horizon's ultimate goal and protecting the station's assets.
- By encouraging open dialogue between the mercenaries and command, it can help get the gimmick off of the ground while, especially given the server's recent lore arcs, provide an interesting opportunity for roleplay between the crew and either of the boarding teams.
- Lancer — Today at 18:12
- 3. What do you believe is the purpose of the Incident Report system?
- Laowra — Today at 18:20
- I believe the Incident Report system has two major purposes. The first being a method of enforcing the setting's corporate nature while the second being a method of moderating problem characters.
- By enforcing the corporate setting, IRs serve to make the world feel distinctly lived in and one that exists outside of a largely 2-3 hour limit. Moreover it sets a lot of the day to day precedent for how the Aurora setting and workplace rules should be interpreted. As in the end, (for better or for worse) we are more or less collectively roleplaying a job-sim environment. Moreover, sometimes there just isn't enough time during a given round to police a character's actions.
- The second, and something more ooc, but a way of moderating problem characters. Whereas the above works from an ic perspective, there are going to be incidents where characters ride the line of what is acceptable behavior aboard the station. While not breaking any server rules, the IR system can serve as an in-world system for ensuring that the workplace remains functional.
- Lancer — Today at 18:21
- and a final question
- 4. During a round of Ninja, you are faxed by Command inquiring about an “inspector” who claims to have been sent by the company to evaluate each of the departments. How do you respond, and why?
- Laowra — Today at 18:32
- I would advise the members of command to treat the Inspector with the same dignity they would any guest and allow the Inspector to do their job while their credibility can be checked.
- I'm not sure if by the Horizon being a mobile ship would call to question the validity of an equally mobile Inspector but, if that was included in the fax, I would additionally try to allay concern from the members of command of other SCC or relevant vessels being in the area and it being loosely common practice to perform system and department checks. I think that, similar to the above Crossfire question, it would help ensure that the Ninja's gimmick was not immediately shut down and give them time to get the ball rolling.
- Lancer — Today at 18:34
- alright, that should be it.
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