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Untitled

May 24th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27.  
  28. IT = Instance.new
  29. CF = CFrame.new
  30. VT = Vector3.new
  31. RAD = math.rad
  32. C3 = Color3.new
  33. UD2 = UDim2.new
  34. BRICKC = BrickColor.new
  35. ANGLES = CFrame.Angles
  36. EULER = CFrame.fromEulerAnglesXYZ
  37. COS = math.cos
  38. ACOS = math.acos
  39. SIN = math.sin
  40. ASIN = math.asin
  41. ABS = math.abs
  42. MRANDOM = math.random
  43. FLOOR = math.floor
  44.  
  45. --//=================================\\
  46. --|| USEFUL VALUES
  47. --\\=================================//
  48.  
  49. Animation_Speed = 3
  50. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  51. local Speed = 25
  52. local SIZE = 2
  53. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  54. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  55. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  56. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  57. local DAMAGEMULTIPLIER = 1
  58. local ANIM = "Idle"
  59. local ATTACK = false
  60. local EQUIPPED = false
  61. local HOLD = false
  62. local COMBO = 1
  63. local Rooted = false
  64. local SINE = 0
  65. local KEYHOLD = false
  66. local CHANGE = 2 / Animation_Speed
  67. local WALKINGANIM = false
  68. local VALUE1 = false
  69. local VALUE2 = false
  70. local ROBLOXIDLEANIMATION = IT("Animation")
  71. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  72. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  73. --ROBLOXIDLEANIMATION.Parent = Humanoid
  74. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  75. WEAPONGUI.Name = "Weapon GUI"
  76. local Weapon = IT("Folder")
  77. Weapon.Name = "Adds"
  78. local Effects = IT("Folder", Weapon)
  79. Effects.Name = "Effects"
  80. local ANIMATOR = Humanoid.Animator
  81. local ANIMATE = Character.Animate
  82. local UNANCHOR = true
  83. local VOCALS_BASIC = {468972244,468972378,468972711,468972944}
  84. local VOCALS_TAUNT = {468973055,468973159}
  85. local VOCAL_GROWL = 468971411
  86. local VOCALS_ENRAGES = {528589078,528589175,528589274,528589382}
  87. local CHARGE = 459523787
  88. local ROUGHBLAST = 461105534
  89. local WALLSOUND = 424195952
  90. local FORCEIDLE = false
  91. Character.Archivable = true
  92. script.Parent = WEAPONGUI
  93. local CLONE = Character:Clone()
  94. CLONE.Parent = nil
  95. Character.Archivable = false
  96. local sick = Instance.new("Sound",Character)
  97. local XATTACK = false
  98. Humanoid.JumpPower = 200
  99.  
  100. --//=================================\\
  101. --\\=================================//
  102.  
  103.  
  104. --//=================================\\
  105. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  106. --\\=================================//
  107.  
  108. ArtificialHB = Instance.new("BindableEvent", script)
  109. ArtificialHB.Name = "ArtificialHB"
  110.  
  111. script:WaitForChild("ArtificialHB")
  112.  
  113. frame = Frame_Speed
  114. tf = 0
  115. allowframeloss = false
  116. tossremainder = false
  117. lastframe = tick()
  118. script.ArtificialHB:Fire()
  119.  
  120. game:GetService("RunService").Heartbeat:connect(function(s, p)
  121. tf = tf + s
  122. if tf >= frame then
  123. if allowframeloss then
  124. script.ArtificialHB:Fire()
  125. lastframe = tick()
  126. else
  127. for i = 1, math.floor(tf / frame) do
  128. script.ArtificialHB:Fire()
  129. end
  130. lastframe = tick()
  131. end
  132. if tossremainder then
  133. tf = 0
  134. else
  135. tf = tf - frame * math.floor(tf / frame)
  136. end
  137. end
  138. end)
  139.  
  140. --//=================================\\
  141. --\\=================================//
  142.  
  143. --//=================================\\
  144. --|| SOME FUNCTIONS
  145. --\\=================================//
  146.  
  147. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  148. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  149. end
  150.  
  151. function PositiveAngle(NUMBER)
  152. if NUMBER >= 0 then
  153. NUMBER = 0
  154. end
  155. return NUMBER
  156. end
  157.  
  158. function NegativeAngle(NUMBER)
  159. if NUMBER <= 0 then
  160. NUMBER = 0
  161. end
  162. return NUMBER
  163. end
  164.  
  165. function Swait(NUMBER)
  166. if NUMBER == 0 or NUMBER == nil then
  167. ArtificialHB.Event:wait()
  168. else
  169. for i = 1, NUMBER do
  170. ArtificialHB.Event:wait()
  171. end
  172. end
  173. end
  174.  
  175. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  176. local NEWMESH = IT(MESH)
  177. if MESH == "SpecialMesh" then
  178. NEWMESH.MeshType = MESHTYPE
  179. if MESHID ~= "nil" and MESHID ~= "" then
  180. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  181. end
  182. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  183. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  184. end
  185. end
  186. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  187. NEWMESH.Scale = SCALE
  188. NEWMESH.Parent = PARENT
  189. return NEWMESH
  190. end
  191.  
  192. local Orin = "rbxassetid://1431157191"
  193. Head.face.Texture = Orin
  194.  
  195. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  196. local NEWPART = IT("Part")
  197. NEWPART.formFactor = FORMFACTOR
  198. NEWPART.Reflectance = REFLECTANCE
  199. NEWPART.Transparency = TRANSPARENCY
  200. NEWPART.CanCollide = false
  201. NEWPART.Locked = true
  202. NEWPART.Anchored = true
  203. if ANCHOR == false then
  204. NEWPART.Anchored = false
  205. end
  206. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  207. NEWPART.Name = NAME
  208. NEWPART.Size = SIZE
  209. NEWPART.Position = Torso.Position
  210. NEWPART.Material = MATERIAL
  211. NEWPART:BreakJoints()
  212. NEWPART.Parent = PARENT
  213. return NEWPART
  214. end
  215.  
  216. local function weldBetween(a, b)
  217. local weldd = Instance.new("ManualWeld")
  218. weldd.Part0 = a
  219. weldd.Part1 = b
  220. weldd.C0 = CFrame.new()
  221. weldd.C1 = b.CFrame:inverse() * a.CFrame
  222. weldd.Parent = a
  223. return weldd
  224. end
  225.  
  226.  
  227. function QuaternionFromCFrame(cf)
  228. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  229. local trace = m00 + m11 + m22
  230. if trace > 0 then
  231. local s = math.sqrt(1 + trace)
  232. local recip = 0.5 / s
  233. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  234. else
  235. local i = 0
  236. if m11 > m00 then
  237. i = 1
  238. end
  239. if m22 > (i == 0 and m00 or m11) then
  240. i = 2
  241. end
  242. if i == 0 then
  243. local s = math.sqrt(m00 - m11 - m22 + 1)
  244. local recip = 0.5 / s
  245. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  246. elseif i == 1 then
  247. local s = math.sqrt(m11 - m22 - m00 + 1)
  248. local recip = 0.5 / s
  249. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  250. elseif i == 2 then
  251. local s = math.sqrt(m22 - m00 - m11 + 1)
  252. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  253. end
  254. end
  255. end
  256.  
  257. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  258. local xs, ys, zs = x + x, y + y, z + z
  259. local wx, wy, wz = w * xs, w * ys, w * zs
  260. local xx = x * xs
  261. local xy = x * ys
  262. local xz = x * zs
  263. local yy = y * ys
  264. local yz = y * zs
  265. local zz = z * zs
  266. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  267. end
  268.  
  269. function QuaternionSlerp(a, b, t)
  270. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  271. local startInterp, finishInterp;
  272. if cosTheta >= 0.0001 then
  273. if (1 - cosTheta) > 0.0001 then
  274. local theta = ACOS(cosTheta)
  275. local invSinTheta = 1 / SIN(theta)
  276. startInterp = SIN((1 - t) * theta) * invSinTheta
  277. finishInterp = SIN(t * theta) * invSinTheta
  278. else
  279. startInterp = 1 - t
  280. finishInterp = t
  281. end
  282. else
  283. if (1 + cosTheta) > 0.0001 then
  284. local theta = ACOS(-cosTheta)
  285. local invSinTheta = 1 / SIN(theta)
  286. startInterp = SIN((t - 1) * theta) * invSinTheta
  287. finishInterp = SIN(t * theta) * invSinTheta
  288. else
  289. startInterp = t - 1
  290. finishInterp = t
  291. end
  292. end
  293. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  294. end
  295.  
  296. function Clerp(a, b, t)
  297. local qa = {QuaternionFromCFrame(a)}
  298. local qb = {QuaternionFromCFrame(b)}
  299. local ax, ay, az = a.x, a.y, a.z
  300. local bx, by, bz = b.x, b.y, b.z
  301. local _t = 1 - t
  302. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  303. end
  304.  
  305. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  306. local frame = IT("Frame")
  307. frame.BackgroundTransparency = TRANSPARENCY
  308. frame.BorderSizePixel = BORDERSIZEPIXEL
  309. frame.Position = POSITION
  310. frame.Size = SIZE
  311. frame.BackgroundColor3 = COLOR
  312. frame.BorderColor3 = BORDERCOLOR
  313. frame.Name = NAME
  314. frame.Parent = PARENT
  315. return frame
  316. end
  317.  
  318. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  319. local label = IT("TextLabel")
  320. label.BackgroundTransparency = 1
  321. label.Size = UD2(1, 0, 1, 0)
  322. label.Position = UD2(0, 0, 0, 0)
  323. label.TextColor3 = TEXTCOLOR
  324. label.TextStrokeTransparency = STROKETRANSPARENCY
  325. label.TextTransparency = TRANSPARENCY
  326. label.FontSize = TEXTFONTSIZE
  327. label.Font = TEXTFONT
  328. label.BorderSizePixel = BORDERSIZEPIXEL
  329. label.TextScaled = false
  330. label.Text = TEXT
  331. label.Name = NAME
  332. label.Parent = PARENT
  333. return label
  334. end
  335.  
  336. function NoOutlines(PART)
  337. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  338. end
  339.  
  340. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  341. local NEWWELD = IT(TYPE)
  342. NEWWELD.Part0 = PART0
  343. NEWWELD.Part1 = PART1
  344. NEWWELD.C0 = C0
  345. NEWWELD.C1 = C1
  346. NEWWELD.Parent = PARENT
  347. return NEWWELD
  348. end
  349.  
  350. local S = IT("Sound")
  351. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  352. local NEWSOUND = nil
  353. coroutine.resume(coroutine.create(function()
  354. NEWSOUND = S:Clone()
  355. NEWSOUND.Parent = PARENT
  356. NEWSOUND.Volume = VOLUME
  357. NEWSOUND.Pitch = PITCH
  358. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  359. NEWSOUND:play()
  360. if DOESLOOP == true then
  361. NEWSOUND.Looped = true
  362. else
  363. repeat wait(1) until NEWSOUND.Playing == false
  364. NEWSOUND:remove()
  365. end
  366. end))
  367. return NEWSOUND
  368. end
  369.  
  370. function CFrameFromTopBack(at, top, back)
  371. local right = top:Cross(back)
  372. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  373. end
  374.  
  375. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  376. function WACKYEFFECT(Table)
  377. local TYPE = (Table.EffectType or "Sphere")
  378. local SIZE = (Table.Size or VT(1,1,1))
  379. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  380. local TRANSPARENCY = (Table.Transparency or 0)
  381. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  382. local CFRAME = (Table.CFrame or Torso.CFrame)
  383. local MOVEDIRECTION = (Table.MoveToPos or nil)
  384. local ROTATION1 = (Table.RotationX or 0)
  385. local ROTATION2 = (Table.RotationY or 0)
  386. local ROTATION3 = (Table.RotationZ or 0)
  387. local MATERIAL = (Table.Material or "Neon")
  388. local COLOR = (Table.Color or C3(1,1,1))
  389. local TIME = (Table.Time or 45)
  390. local SOUNDID = (Table.SoundID or nil)
  391. local SOUNDPITCH = (Table.SoundPitch or nil)
  392. local SOUNDVOLUME = (Table.SoundVolume or nil)
  393. coroutine.resume(coroutine.create(function()
  394. local PLAYSSOUND = false
  395. local SOUND = nil
  396. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  397. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  398. PLAYSSOUND = true
  399. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  400. end
  401. EFFECT.Color = COLOR
  402. local MSH = nil
  403. if TYPE == "Sphere" then
  404. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  405. elseif TYPE == "Block" then
  406. MSH = IT("BlockMesh",EFFECT)
  407. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  408. elseif TYPE == "Wave" then
  409. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  410. elseif TYPE == "Ring" then
  411. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  412. elseif TYPE == "Slash" then
  413. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  414. elseif TYPE == "Round Slash" then
  415. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  416. elseif TYPE == "Swirl" then
  417. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  418. elseif TYPE == "Skull" then
  419. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  420. elseif TYPE == "Crystal" then
  421. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  422. end
  423. if MSH ~= nil then
  424. local MOVESPEED = nil
  425. if MOVEDIRECTION ~= nil then
  426. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  427. end
  428. local GROWTH = SIZE - ENDSIZE
  429. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  430. if TYPE == "Block" then
  431. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  432. else
  433. EFFECT.CFrame = CFRAME
  434. end
  435. for LOOP = 1, TIME+1 do
  436. Swait()
  437. MSH.Scale = MSH.Scale - GROWTH/TIME
  438. if TYPE == "Wave" then
  439. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  440. end
  441. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  442. if TYPE == "Block" then
  443. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  444. else
  445. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  446. end
  447. if MOVEDIRECTION ~= nil then
  448. local ORI = EFFECT.Orientation
  449. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  450. EFFECT.Orientation = ORI
  451. end
  452. end
  453. EFFECT.Transparency = 1
  454. if PLAYSSOUND == false then
  455. EFFECT:remove()
  456. else
  457. repeat Swait() until SOUND.Playing == false
  458. EFFECT:remove()
  459. end
  460. else
  461. if PLAYSSOUND == false then
  462. EFFECT:remove()
  463. else
  464. repeat Swait() until SOUND.Playing == false
  465. EFFECT:remove()
  466. end
  467. end
  468. end))
  469. end
  470.  
  471. function MakeForm(PART,TYPE)
  472. if TYPE == "Cyl" then
  473. local MSH = IT("CylinderMesh",PART)
  474. elseif TYPE == "Ball" then
  475. local MSH = IT("SpecialMesh",PART)
  476. MSH.MeshType = "Sphere"
  477. elseif TYPE == "Wedge" then
  478. local MSH = IT("SpecialMesh",PART)
  479. MSH.MeshType = "Wedge"
  480. end
  481. end
  482.  
  483. Debris = game:GetService("Debris")
  484.  
  485. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  486. local DIRECTION = CF(StartPos,EndPos).lookVector
  487. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  488. end
  489.  
  490. function turnto(position)
  491. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  492. end
  493.  
  494. local Particle = IT("ParticleEmitter",nil)
  495. Particle.Enabled = false
  496. Particle.LightEmission = 0.2
  497. Particle.Rate = 150
  498. Particle.ZOffset = 1
  499. Particle.Rotation = NumberRange.new(-180, 180)
  500.  
  501. --ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false, Color1 = C3(1,1,1), Color2 = C3(1,1,1), Texture = ""})
  502. function ParticleEmitter(Table)
  503. local PRTCL = Particle:Clone()
  504. local Color1 = Table.Color1 or C3(1,1,1)
  505. local Color2 = Table.Color2 or C3(1,1,1)
  506. local Speed = Table.Speed or 5
  507. local Drag = Table.Drag or 0
  508. local Size1 = Table.Size1 or 1
  509. local Size2 = Table.Size2 or 5
  510. local Lifetime1 = Table.Lifetime1 or 1
  511. local Lifetime2 = Table.Lifetime2 or 1.5
  512. local Parent = Table.Parent or Torso
  513. local Emit = Table.Emit or 100
  514. local Offset = Table.Offset or 360
  515. local Acel = Table.Acel or VT(0,0,0)
  516. local Enabled = Table.Enabled or false
  517. local Texture = Table.Texture or "281983280"
  518. local RotS = Table.RotSpeed or NumberRange.new(-15, 15)
  519. local Trans1 = Table.Transparency1 or 0
  520. local Trans2 = Table.Transparency2 or 0
  521. PRTCL.Parent = Parent
  522. PRTCL.RotSpeed = RotS
  523. PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)})
  524. PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture
  525. PRTCL.Color = ColorSequence.new(Color1,Color2)
  526. PRTCL.Size = NumberSequence.new(Size1,Size2)
  527. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  528. PRTCL.Speed = NumberRange.new(Speed)
  529. PRTCL.VelocitySpread = Offset
  530. PRTCL.Drag = Drag
  531. PRTCL.Acceleration = Acel
  532. if Enabled == false then
  533. PRTCL:Emit(Emit)
  534. Debris:AddItem(PRTCL,Lifetime2)
  535. else
  536. PRTCL.Enabled = true
  537. end
  538. return PRTCL
  539. end
  540.  
  541. function AddChildrenToTable(FROM,PARENT,DIST,TABLE)
  542. for _, c in pairs(PARENT:GetDescendants()) do
  543. if c.ClassName == "Model" then
  544. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  545. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  546. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  547. if (TORSO.Position - FROM).Magnitude < DIST then
  548. table.insert(TABLE,c)
  549. end
  550. end
  551. end
  552. end
  553. end
  554.  
  555. --//=================================\\
  556. --|| WEAPON CREATION
  557. --\\=================================//
  558.  
  559. local DECAL = IT("Decal",nil)
  560. DECAL.Transparency = 1
  561. DECAL.Texture = "http://www.roblox.com/asset/?id=99174105"
  562. Head:ClearAllChildren()
  563.  
  564. Humanoid.Parent = nil
  565. RootPart.Size = RootPart.Size*SIZE
  566. Torso.Size = Torso.Size*SIZE
  567. RightArm.Size = RightArm.Size*SIZE
  568. RightLeg.Size = RightLeg.Size*SIZE
  569. LeftArm.Size = LeftArm.Size*SIZE
  570. LeftLeg.Size = LeftLeg.Size*SIZE
  571. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  572. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  573. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  574. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  575. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  576. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  577. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  578. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  579. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  580. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  581. Head.Size = VT(Head.Size.Y,Head.Size.Y,Head.Size.Y)*SIZE
  582. RootJoint.Parent = RootPart
  583. Neck.Parent = Torso
  584. RightShoulder.Parent = Torso
  585. LeftShoulder.Parent = Torso
  586. RightHip.Parent = Torso
  587. LeftHip.Parent = Torso
  588.  
  589. CreateMesh("SpecialMesh", Head, "FileMesh", "151778863", "151778895", VT(1.75, 1.75, 1.7)*SIZE, VT(0,0.4,0.1)*SIZE)
  590. --CreateMesh("SpecialMesh", Head, "FileMesh", "0", "0", VT(0.85,0.85,0.85)*SIZE, VT(0,1,-0.4))
  591. Humanoid.DisplayDistanceType = "None"
  592. local naeeym = IT("BillboardGui",Character)
  593. naeeym.AlwaysOnTop = true
  594. naeeym.Size = UDim2.new(5,35,2,15)
  595. naeeym.StudsOffset = Vector3.new(0,5,0)
  596. naeeym.MaxDistance = 75
  597. naeeym.Adornee = Character.Head
  598. naeeym.Name = "Name"
  599. local tecks = IT("TextLabel",naeeym)
  600. tecks.BackgroundTransparency = 1
  601. tecks.TextScaled = true
  602. tecks.BorderSizePixel = 0
  603. tecks.Text = "________"
  604. tecks.Font = "Fantasy"
  605. tecks.TextSize = 30
  606. tecks.TextTransparency = 0.5
  607. tecks.TextStrokeTransparency = 0.5
  608. tecks.TextColor3 = C3(0,0,0)
  609. tecks.TextStrokeColor3 = C3(175/1275, 148/1275, 131/1275)
  610. tecks.Size = UDim2.new(1,0,0.5,0)
  611. tecks.Parent = naeeym
  612. local naeeym2 = IT("BillboardGui",Character)
  613. naeeym2.AlwaysOnTop = true
  614. naeeym2.Size = UDim2.new(7,35,3,15)
  615. naeeym2.StudsOffset = Vector3.new(0,5,0)
  616. naeeym2.MaxDistance = 75
  617. naeeym2.Adornee = Character.Head
  618. naeeym2.Name = "Name2"
  619. local tecks2 = IT("TextLabel",naeeym2)
  620. tecks2.BackgroundTransparency = 1
  621. tecks2.TextScaled = true
  622. tecks2.BorderSizePixel = 0
  623. tecks2.Text = "God Doge"
  624. tecks2.Font = "Fantasy"
  625. tecks2.TextSize = 30
  626. tecks2.TextStrokeTransparency = 0
  627. tecks2.TextColor3 = C3(0,0,0)
  628. tecks2.TextStrokeColor3 = C3(175/575, 148/675, 131/675)
  629. tecks2.Size = UDim2.new(1,0,0.5,0)
  630. tecks2.Parent = naeeym2
  631.  
  632. local MSG = game.Chat:FilterStringForBroadcast(tecks2.Text,Player)
  633. tecks2.Text = MSG
  634.  
  635. local MSG = game.Chat:FilterStringForBroadcast(tecks.Text,Player)
  636. tecks.Text = MSG
  637.  
  638. local RINGFIRE = {}
  639. local top = Instance.new("Shirt")
  640. top.ShirtTemplate = "rbxassetid://800414345"
  641. top.Parent = Character
  642. top.Name = "Cloth"
  643. local bottom = Instance.new("Pants")
  644. bottom.PantsTemplate = "rbxassetid://1197663992"
  645. bottom.Parent = Character
  646. bottom.Name = "Cloth"
  647. local FIRE = IT("Model",Weapon)
  648. FIRE.Name = "RingOfFire"
  649. local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "Center", VT(0,0,0))
  650. FIRE.PrimaryPart = MAIN
  651. for i = 1, 45 do
  652. local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "RingPart", VT(1,1,1))
  653. PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,8)
  654. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 0.2, Acel = VT(8,18,6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 0.8, Parent = PRT, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  655. PRTCL.LockedToPart = true
  656. PRTCL.Rate = 35
  657. table.insert(RINGFIRE,PRTCL)
  658. end
  659. local A = IT("Attachment",RightArm)
  660. A.Position = VT(0,-1*SIZE,0.1*SIZE)
  661. local B = IT("Attachment",LeftArm)
  662. B.Position = VT(0,-1*SIZE,0.1*SIZE)
  663. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 1, Acel = VT(0,-1,0), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = A, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"})
  664. PRTCL.LockedToPart = true
  665. PRTCL.Rate = 85
  666. table.insert(RINGFIRE,PRTCL)
  667. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 1, Acel = VT(0,-1,0), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = B, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"})
  668. PRTCL.LockedToPart = true
  669. PRTCL.Rate = 85
  670. table.insert(RINGFIRE,PRTCL)
  671. for _, c in pairs(Character:GetChildren()) do
  672. if c.ClassName == "Part" and c ~= RootPart then
  673. local Face = DECAL:Clone()
  674. Face.Parent = c
  675. Face.Face = "Top"
  676. local Face = DECAL:Clone()
  677. Face.Parent = c
  678. Face.Face = "Left"
  679. local Face = DECAL:Clone()
  680. Face.Parent = c
  681. Face.Face = "Right"
  682. local Face = DECAL:Clone()
  683. Face.Parent = c
  684. Face.Face = "Front"
  685. local Face = DECAL:Clone()
  686. Face.Parent = c
  687. Face.Face = "Back"
  688. local Face = DECAL:Clone()
  689. Face.Parent = c
  690. Face.Face = "Bottom"
  691. end
  692. end
  693.  
  694. local LASTPART = Head
  695. for i = 1, 45 do
  696. local MATH = (1-(i/50))
  697. if LASTPART == Head then
  698. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  699. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.15, 1.5, -0.2) * ANGLES(RAD(-75), RAD(15), RAD(-15)), CF(0, 0, 0))
  700. LASTPART = Horn
  701. Horn.Color = C3(0,0,0)
  702. MakeForm(Horn,"Cyl")
  703. local Face = DECAL:Clone()
  704. Face.Parent = Horn
  705. Face.Face = "Top"
  706. local Face = DECAL:Clone()
  707. Face.Parent = Horn
  708. Face.Face = "Left"
  709. local Face = DECAL:Clone()
  710. Face.Parent = Horn
  711. Face.Face = "Right"
  712. local Face = DECAL:Clone()
  713. Face.Parent = Horn
  714. Face.Face = "Front"
  715. local Face = DECAL:Clone()
  716. Face.Parent = Horn
  717. Face.Face = "Back"
  718. local Face = DECAL:Clone()
  719. Face.Parent = Horn
  720. Face.Face = "Bottom"
  721. else
  722. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.15,0.25*MATH),false)
  723. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(3), RAD(1), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  724. LASTPART = Horn
  725. Horn.Color = C3(0,0,0)
  726. MakeForm(Horn,"Cyl")
  727. local Face = DECAL:Clone()
  728. Face.Parent = Horn
  729. Face.Face = "Top"
  730. local Face = DECAL:Clone()
  731. Face.Parent = Horn
  732. Face.Face = "Left"
  733. local Face = DECAL:Clone()
  734. Face.Parent = Horn
  735. Face.Face = "Right"
  736. local Face = DECAL:Clone()
  737. Face.Parent = Horn
  738. Face.Face = "Front"
  739. local Face = DECAL:Clone()
  740. Face.Parent = Horn
  741. Face.Face = "Back"
  742. local Face = DECAL:Clone()
  743. Face.Parent = Horn
  744. Face.Face = "Bottom"
  745. end
  746. end
  747. local LASTPART = Head
  748. for i = 1, 45 do
  749. local MATH = (1-(i/50))
  750. if LASTPART == Head then
  751. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  752. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.15, 1.5, -0.2) * ANGLES(RAD(-75), RAD(-15), RAD(15)), CF(0, 0, 0))
  753. LASTPART = Horn
  754. Horn.Color = C3(0,0,0)
  755. MakeForm(Horn,"Cyl")
  756. local Face = DECAL:Clone()
  757. Face.Parent = Horn
  758. Face.Face = "Top"
  759. local Face = DECAL:Clone()
  760. Face.Parent = Horn
  761. Face.Face = "Left"
  762. local Face = DECAL:Clone()
  763. Face.Parent = Horn
  764. Face.Face = "Right"
  765. local Face = DECAL:Clone()
  766. Face.Parent = Horn
  767. Face.Face = "Front"
  768. local Face = DECAL:Clone()
  769. Face.Parent = Horn
  770. Face.Face = "Back"
  771. local Face = DECAL:Clone()
  772. Face.Parent = Horn
  773. Face.Face = "Bottom"
  774. else
  775. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.15,0.25*MATH),false)
  776. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(3), RAD(-1), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  777. LASTPART = Horn
  778. Horn.Color = C3(0,0,0)
  779. MakeForm(Horn,"Cyl")
  780. local Face = DECAL:Clone()
  781. Face.Parent = Horn
  782. Face.Face = "Top"
  783. local Face = DECAL:Clone()
  784. Face.Parent = Horn
  785. Face.Face = "Left"
  786. local Face = DECAL:Clone()
  787. Face.Parent = Horn
  788. Face.Face = "Right"
  789. local Face = DECAL:Clone()
  790. Face.Parent = Horn
  791. Face.Face = "Front"
  792. local Face = DECAL:Clone()
  793. Face.Parent = Horn
  794. Face.Face = "Back"
  795. local Face = DECAL:Clone()
  796. Face.Parent = Horn
  797. Face.Face = "Bottom"
  798. end
  799. end
  800. local LASTPART = Head
  801. for i = 1, 45 do
  802. local MATH = (1-(i/50))
  803. if LASTPART == Head then
  804. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  805. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.25, 1.5, -0.2) * ANGLES(RAD(-45), RAD(15), RAD(-35)), CF(0, 0, 0))
  806. LASTPART = Horn
  807. Horn.Color = C3(0,0,0)
  808. MakeForm(Horn,"Cyl")
  809. local Face = DECAL:Clone()
  810. Face.Parent = Horn
  811. Face.Face = "Top"
  812. local Face = DECAL:Clone()
  813. Face.Parent = Horn
  814. Face.Face = "Left"
  815. local Face = DECAL:Clone()
  816. Face.Parent = Horn
  817. Face.Face = "Right"
  818. local Face = DECAL:Clone()
  819. Face.Parent = Horn
  820. Face.Face = "Front"
  821. local Face = DECAL:Clone()
  822. Face.Parent = Horn
  823. Face.Face = "Back"
  824. local Face = DECAL:Clone()
  825. Face.Parent = Horn
  826. Face.Face = "Bottom"
  827. else
  828. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.12,0.25*MATH),false)
  829. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(4), RAD(1), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  830. LASTPART = Horn
  831. Horn.Color = C3(0,0,0)
  832. MakeForm(Horn,"Cyl")
  833. local Face = DECAL:Clone()
  834. Face.Parent = Horn
  835. Face.Face = "Top"
  836. local Face = DECAL:Clone()
  837. Face.Parent = Horn
  838. Face.Face = "Left"
  839. local Face = DECAL:Clone()
  840. Face.Parent = Horn
  841. Face.Face = "Right"
  842. local Face = DECAL:Clone()
  843. Face.Parent = Horn
  844. Face.Face = "Front"
  845. local Face = DECAL:Clone()
  846. Face.Parent = Horn
  847. Face.Face = "Back"
  848. local Face = DECAL:Clone()
  849. Face.Parent = Horn
  850. Face.Face = "Bottom"
  851. end
  852. end
  853. local LASTPART = Head
  854. for i = 1, 45 do
  855. local MATH = (1-(i/50))
  856. if LASTPART == Head then
  857. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  858. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.25, 1.5, -0.2) * ANGLES(RAD(-45), RAD(-15), RAD(35)), CF(0, 0, 0))
  859. LASTPART = Horn
  860. Horn.Color = C3(0,0,0)
  861. MakeForm(Horn,"Cyl")
  862. local Face = DECAL:Clone()
  863. Face.Parent = Horn
  864. Face.Face = "Top"
  865. local Face = DECAL:Clone()
  866. Face.Parent = Horn
  867. Face.Face = "Left"
  868. local Face = DECAL:Clone()
  869. Face.Parent = Horn
  870. Face.Face = "Right"
  871. local Face = DECAL:Clone()
  872. Face.Parent = Horn
  873. Face.Face = "Front"
  874. local Face = DECAL:Clone()
  875. Face.Parent = Horn
  876. Face.Face = "Back"
  877. local Face = DECAL:Clone()
  878. Face.Parent = Horn
  879. Face.Face = "Bottom"
  880. else
  881. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.12,0.25*MATH),false)
  882. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(4), RAD(-1), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  883. LASTPART = Horn
  884. Horn.Color = C3(0,0,0)
  885. MakeForm(Horn,"Cyl")
  886. local Face = DECAL:Clone()
  887. Face.Parent = Horn
  888. Face.Face = "Top"
  889. local Face = DECAL:Clone()
  890. Face.Parent = Horn
  891. Face.Face = "Left"
  892. local Face = DECAL:Clone()
  893. Face.Parent = Horn
  894. Face.Face = "Right"
  895. local Face = DECAL:Clone()
  896. Face.Parent = Horn
  897. Face.Face = "Front"
  898. local Face = DECAL:Clone()
  899. Face.Parent = Horn
  900. Face.Face = "Back"
  901. local Face = DECAL:Clone()
  902. Face.Parent = Horn
  903. Face.Face = "Bottom"
  904. end
  905. end
  906.  
  907. local EYE1 = IT("Attachment",Head)
  908. EYE1.Position = (VT(0.5, 0.900, -1.195)/2)*SIZE
  909. local EYE2 = IT("Attachment",Head)
  910. EYE2.Position = (VT(-0.5, 0.900, -1.195)/2)*SIZE
  911. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(2,0.5,0.6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 0.15, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = EYE1, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(1,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"})
  912. PRTCL.LockedToPart = true
  913. PRTCL.Rate = 185
  914. PRTCL.ZOffset = 0.1
  915. table.insert(RINGFIRE,PRTCL)
  916. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(-2,0.5,0.6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 0.15, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = EYE2, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(1,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"})
  917. PRTCL.LockedToPart = true
  918. PRTCL.Rate = 185
  919. PRTCL.ZOffset = 0.1
  920. local BODY = {}
  921. table.insert(RINGFIRE,PRTCL)
  922. for _, c in pairs(Character:GetDescendants()) do
  923. if c:IsA("BasePart") and c.Name ~= "Handle" then
  924. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  925. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  926. end
  927. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  928. elseif c:IsA("JointInstance") then
  929. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  930. end
  931. end
  932. function refit()
  933. Character.Parent = workspace
  934. for e = 1, #BODY do
  935. if BODY[e] ~= nil then
  936. local STUFF = BODY[e]
  937. local PART = STUFF[1]
  938. local PARENT = STUFF[2]
  939. local MATERIAL = STUFF[3]
  940. local COLOR = STUFF[4]
  941. local TRANSPARENCY = STUFF[5]
  942. --local SIZE = STUFF[6]
  943. local NAME = STUFF[7]
  944. if PART.ClassName == "Part" and PART ~= RootPart then
  945. PART.Material = MATERIAL
  946. PART.Transparency = TRANSPARENCY
  947. PART.Name = NAME
  948. end
  949. if PART.Parent ~= PARENT then
  950. Humanoid:remove()
  951. PART.Parent = PARENT
  952. Humanoid = IT("Humanoid",Character)
  953. end
  954. end
  955. end
  956. end
  957.  
  958. for _, c in pairs(Weapon:GetChildren()) do
  959. if c.ClassName == "Part" then
  960. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  961. end
  962. end
  963.  
  964. local SKILLTEXTCOLOR = C3(0,0,0)
  965. local SKILLFONT = "Fantasy"
  966. local SKILLTEXTSIZE = 6
  967.  
  968. Weapon.Parent = Character
  969. Humanoid.Parent = Character
  970.  
  971. Humanoid.Died:connect(function()
  972. refit()
  973. end)
  974.  
  975. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  976. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  977. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  978. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  979. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  980.  
  981. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  982. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  983. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  984. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 4")
  985. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 5")
  986.  
  987. --//=================================\\
  988. --|| DAMAGING
  989. --\\=================================//
  990.  
  991. function ApplyDamage(Humanoid,Damage,TorsoPart)
  992. local defence = Instance.new("BoolValue",Humanoid.Parent)
  993. defence.Name = ("HitBy"..Player.Name)
  994. game:GetService("Debris"):AddItem(defence, 0.001)
  995. Damage = Damage * DAMAGEMULTIPLIER
  996. if Humanoid.Health ~= 0 then
  997. local CritChance = MRANDOM(1,100)
  998. if Damage > Humanoid.Health then
  999. Damage = math.ceil(Humanoid.Health)
  1000. if Damage == 0 then
  1001. Damage = 0.1
  1002. end
  1003. end
  1004. Humanoid.Health = Humanoid.Health - Damage
  1005. end
  1006. end
  1007.  
  1008. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1009. local CHILDREN = workspace:GetDescendants()
  1010. for index, CHILD in pairs(CHILDREN) do
  1011. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1012. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1013. if HUM then
  1014. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1015. if TORSO then
  1016. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1017. if CHILD.Parent == Effects and CHILD:FindFirstChild("RealBody") then
  1018. local BODY = CHILD.RealBody.Value
  1019. if BODY then
  1020. local HUM = BODY:FindFirstChildOfClass("Humanoid")
  1021. if HUM then
  1022. if INSTAKILL == true or (HUM.MaxHealth == math.huge and MAXDMG > 0) then
  1023. BODY:BreakJoints()
  1024. else
  1025. local TORSO = BODY:FindFirstChild("Torso") or BODY:FindFirstChild("UpperTorso")
  1026. if TORSO then
  1027. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  1028. local DMG = MRANDOM(MINDMG,MAXDMG)/2
  1029. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,85,1), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0.3,0,0), SoundID = HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1030. ApplyDamage(HUM,DMG,TORSO)
  1031. end
  1032. end
  1033. end
  1034. end
  1035. else
  1036. if INSTAKILL == true or (HUM.MaxHealth == math.huge and MAXDMG > 0) then
  1037. CHILD:BreakJoints()
  1038. else
  1039. local DMG = MRANDOM(MINDMG,MAXDMG)
  1040. ApplyDamage(HUM,DMG,TORSO)
  1041. end
  1042. if FLING > 0 then
  1043. for _, c in pairs(CHILD:GetChildren()) do
  1044. if c:IsA("BasePart") then
  1045. local bv = Instance.new("BodyVelocity")
  1046. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1047. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1048. bv.Parent = c
  1049. Debris:AddItem(bv,0.05)
  1050. end
  1051. end
  1052. end
  1053. end
  1054. end
  1055. end
  1056. end
  1057. end
  1058. end
  1059. end
  1060.  
  1061. --//=================================\\
  1062. --|| ATTACK FUNCTIONS AND STUFF
  1063. --\\=================================//
  1064.  
  1065. function MissilesOfDespair()
  1066. ATTACK = true
  1067. Rooted = true
  1068. local MAKERING = true
  1069. local RINGGROW = false
  1070. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  1071. coroutine.resume(coroutine.create(function()
  1072. repeat
  1073. Swait()
  1074. if ATTACK == false then
  1075. break
  1076. end
  1077. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1078. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1079. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1080. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1081. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1082. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1083. until MAKERING == false
  1084. repeat
  1085. Swait()
  1086. if ATTACK == false then
  1087. break
  1088. end
  1089. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1090. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1091. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1092. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1093. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1094. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1095. until RINGGROW == true
  1096. end))
  1097. local FIRERING = IT("Model",Effects)
  1098. FIRERING.Name = "RingOfFire"
  1099. local MAIN = CreatePart(3, FIRERING, "Neon", 0, 1, "Lavender", "Center", VT(0,0,0))
  1100. FIRERING.PrimaryPart = MAIN
  1101. local RINGS = {}
  1102. local EMITTERS = {}
  1103. for i = 1, 45 do
  1104. local PRT = CreatePart(3, FIRERING, "Neon", 0, 1, "Lavender", "RingPart", VT(1,1,1))
  1105. PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,0)
  1106. table.insert(RINGS,PRT)
  1107. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 0.2, Acel = VT(8,18,6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 0.8, Parent = PRT, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  1108. PRTCL.LockedToPart = true
  1109. PRTCL.Rate = 35
  1110. table.insert(EMITTERS,PRTCL)
  1111. end
  1112. FIRERING:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,3,-3)*ANGLES(RAD(-75),RAD(0),RAD(0)))
  1113. wait(0.5)
  1114. MAKERING = false
  1115. CreateSound(278641993, MAIN, 5, 1.2, false)
  1116. for e = 1, 45 do
  1117. Swait()
  1118. FIRERING:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,3,-3)*ANGLES(RAD(-75),RAD(0),RAD(0)))
  1119. for i = 1, #RINGS do
  1120. RINGS[i].CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,e/10)
  1121. end
  1122. end
  1123. RINGGROW = true
  1124. wait(0.2)
  1125. for i = 1, 15 do
  1126. wait(0.08)
  1127. coroutine.resume(coroutine.create(function()
  1128. local POS = Mouse.Hit.p
  1129. local MISSILE = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Missile", VT(0.5,1,0.5))
  1130. MISSILE.Color = C3(0.2,0,0)
  1131. CreateSound(84005018, MISSILE, 0.2, 1.2, false)
  1132. MakeForm(MISSILE,"Ball")
  1133. MISSILE.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(1,5))
  1134. for i = 1, 10 do
  1135. Swait()
  1136. MISSILE.Transparency = MISSILE.Transparency - 1/15
  1137. MISSILE.CFrame = MISSILE.CFrame * CF(0,0.7,0)
  1138. end
  1139. for i = 1, 5 do
  1140. Swait()
  1141. MISSILE.Transparency = MISSILE.Transparency - 1/15
  1142. MISSILE.CFrame = MISSILE.CFrame * CF(0,0.5,0)
  1143. end
  1144. MISSILE.Size = VT(0.2,0.2,1.5)
  1145. MISSILE.CFrame = CF(MISSILE.Position,POS)
  1146. for i = 1, 150 do
  1147. Swait()
  1148. MISSILE.CFrame = MISSILE.CFrame*CF(0,0,-3)
  1149. local HIT = Raycast(MISSILE.Position, MISSILE.CFrame.lookVector, 4, Character)
  1150. if HIT ~= nil then
  1151. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 3})
  1152. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 3})
  1153. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = 165970126, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1154. for i = 1, 5 do
  1155. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,2,35), Transparency = 0.8, Transparency2 = 1, CFrame = MISSILE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1156. end
  1157. ApplyAoE(MISSILE.Position,15,15,25,35,false)
  1158. break
  1159. end
  1160. end
  1161. MISSILE:remove()
  1162. end))
  1163. end
  1164. for i = 1, #EMITTERS do
  1165. EMITTERS[i].Enabled = false
  1166. end
  1167. Debris:AddItem(FIRERING,3)
  1168. ATTACK = false
  1169. Rooted = false
  1170. end
  1171.  
  1172. function ShadowRoam()
  1173. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1174. if HITFLOOR then
  1175. ATTACK = true
  1176. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  1177. local BUSY = false
  1178. Rooted = true
  1179. local CLOAKING = false
  1180. local UNCLOAKED = true
  1181. local LOOP = nil
  1182. local FAKESHADOW = IT("Model",Effects)
  1183. FAKESHADOW.Name = "Shadow"
  1184. local POS = RootPart.Position
  1185. local MOUSEHIT = nil
  1186. --
  1187. local TORS = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", Torso.Size)
  1188. TORS.Color = C3(0,0,0)
  1189. TORS.CFrame = RootPart.CFrame*CF(0,-6.85,-0.8) * ANGLES(RAD(90), RAD(180), RAD(0))
  1190. local HED = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", VT(Head.Size.Y,Head.Size.Y,Head.Size.Y))
  1191. HED.Color = C3(0,0,0)
  1192. HED.CFrame = TORS.CFrame*CF(0,-TORS.Size.Y/2-HED.Size.Y/2,0)
  1193. local RARM = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightArm.Size)
  1194. RARM.Color = C3(0,0,0)
  1195. RARM.CFrame = TORS.CFrame*CF(TORS.Size.X/2+RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  1196. local LARM = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightArm.Size)
  1197. LARM.Color = C3(0,0,0)
  1198. LARM.CFrame = TORS.CFrame*CF(-TORS.Size.X/2-RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  1199. local RLEG = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightLeg.Size)
  1200. RLEG.Color = C3(0,0,0)
  1201. RLEG.CFrame = TORS.CFrame*CF(TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  1202. local LLEG = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightLeg.Size)
  1203. LLEG.Color = C3(0,0,0)
  1204. LLEG.CFrame = TORS.CFrame*CF(-TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  1205. --
  1206. coroutine.resume(coroutine.create(function()
  1207. coroutine.resume(coroutine.create(function()
  1208. while wait() do
  1209. if RootPart.Position.Y > POS.Y then
  1210. BUSY = true
  1211. if MOUSEHIT then
  1212. MOUSEHIT:disconnect()
  1213. end
  1214. for _, c in pairs(Character:GetChildren()) do
  1215. if c.ClassName == "Part" and c ~= RootPart then
  1216. c.Transparency = 0
  1217. for _, q in pairs(c:GetChildren()) do
  1218. if q.ClassName == "Decal" then
  1219. q.Transparency = 0
  1220. end
  1221. end
  1222. end
  1223. end
  1224. for i=0, 1.5, 0.1 / Animation_Speed do
  1225. Swait()
  1226. RootPart.Anchored = true
  1227. UNCLOAKED = false
  1228. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1229. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1230. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1231. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1232. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1233. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1234. end
  1235. coroutine.resume(coroutine.create(function()
  1236. for i = 1, 15 do
  1237. Swait()
  1238. if FAKESHADOW then
  1239. for _, q in pairs(FAKESHADOW:GetChildren()) do
  1240. if q.ClassName == "Part" then
  1241. q.Transparency = q.Transparency + 1/15
  1242. end
  1243. end
  1244. end
  1245. end
  1246. if FAKESHADOW then
  1247. FAKESHADOW:remove()
  1248. end
  1249. FAKESHADOW = nil
  1250. end))
  1251. for i=0, 0.5, 0.1 / Animation_Speed do
  1252. Swait()
  1253. RootPart.Anchored = true
  1254. UNCLOAKED = true
  1255. if LOOP then
  1256. LOOP.Pitch = LOOP.Pitch - 0.2
  1257. end
  1258. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1259. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1260. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1261. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1262. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1263. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1264. end
  1265. LOOP:remove()
  1266. LOOP = nil
  1267. for i = 1, 35 do
  1268. Swait()
  1269. for _, c in pairs(Character:GetChildren()) do
  1270. if c.ClassName == "Part" then
  1271. for _, q in pairs(c:GetChildren()) do
  1272. if q.ClassName == "Decal" then
  1273. q.Transparency = q.Transparency + 1/35
  1274. end
  1275. end
  1276. end
  1277. end
  1278. end
  1279. UNANCHOR = true
  1280. ATTACK = false
  1281. Rooted = false
  1282. end
  1283. if FAKESHADOW then
  1284. TORS.CFrame = RootPart.CFrame*CF(0,-6.85,-0.8) * ANGLES(RAD(90), RAD(180), RAD(0))
  1285. HED.CFrame = TORS.CFrame*CF(0,-TORS.Size.Y/2-HED.Size.Y/2,0)
  1286. RARM.CFrame = TORS.CFrame*CF(TORS.Size.X/2+RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  1287. LARM.CFrame = TORS.CFrame*CF(-TORS.Size.X/2-RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  1288. RLEG.CFrame = TORS.CFrame*CF(TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  1289. LLEG.CFrame = TORS.CFrame*CF(-TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  1290. end
  1291. if LOOP ~= nil then
  1292. LOOP.Parent = TORS
  1293. end
  1294. naeeym.Enabled = UNCLOAKED
  1295. naeeym2.Enabled = UNCLOAKED
  1296. for c = 1, #RINGFIRE do
  1297. RINGFIRE[c].Enabled = UNCLOAKED
  1298. end
  1299. if ATTACK == false then
  1300. break
  1301. end
  1302. end
  1303. end))
  1304. repeat
  1305. Swait()
  1306. if ATTACK == false then
  1307. break
  1308. end
  1309. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1310. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1311. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1312. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1313. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1314. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1315. until CLOAKING == true
  1316. end))
  1317. wait(0.3)
  1318. for i = 1, 35 do
  1319. Swait()
  1320. for _, c in pairs(Character:GetChildren()) do
  1321. if c.ClassName == "Part" then
  1322. for _, q in pairs(c:GetChildren()) do
  1323. if q.ClassName == "Decal" then
  1324. q.Transparency = q.Transparency - 1/35
  1325. end
  1326. end
  1327. end
  1328. end
  1329. end
  1330. UNANCHOR = false
  1331. RootPart.Anchored = true
  1332. CLOAKING = true
  1333. coroutine.resume(coroutine.create(function()
  1334. for i = 1, 15 do
  1335. Swait()
  1336. for _, q in pairs(FAKESHADOW:GetChildren()) do
  1337. if q.ClassName == "Part" then
  1338. q.Transparency = q.Transparency - 1/15
  1339. end
  1340. end
  1341. end
  1342. end))
  1343. for i=0, 0.2, 0.1 / Animation_Speed do
  1344. Swait()
  1345. RootPart.Anchored = true
  1346. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -2*SIZE) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1347. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1348. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1349. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1350. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1351. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1352. end
  1353. LOOP = CreateSound(487214658, TORS, 0, 1, true)
  1354. for i=0, 0.6, 0.1 / Animation_Speed do
  1355. Swait()
  1356. RootPart.Anchored = true
  1357. UNCLOAKED = false
  1358. if LOOP then
  1359. LOOP.Volume = LOOP.Volume + 0.1
  1360. end
  1361. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -7*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1362. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1363. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1364. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1365. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1366. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1367. end
  1368. for _, c in pairs(Character:GetChildren()) do
  1369. if c.ClassName == "Part" then
  1370. c.Transparency = 1
  1371. for _, q in pairs(c:GetChildren()) do
  1372. if q.ClassName == "Decal" then
  1373. q.Transparency = 1
  1374. end
  1375. end
  1376. end
  1377. end
  1378. MOUSEHIT = Mouse.Button1Down:connect(function(NEWKEY)
  1379. local HITFLOOR,HITPOS = Raycast(RootPart.Position-VT(0,2.1*SIZE,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1380. if HITFLOOR then
  1381. local POS = HITPOS
  1382. local WORKING = true
  1383. coroutine.resume(coroutine.create(function()
  1384. repeat
  1385. Swait()
  1386. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(10,0.2,10), Size2 = VT(0,0.5,0), Transparency = 1, Transparency2 = 0, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1387. until WORKING == false
  1388. end))
  1389. wait(0.3)
  1390. local SPIKE = CreatePart(3, Effects, "Fabric", 0, 0, "Maroon", "Spike", VT(2,32,2))
  1391. SPIKE.Color = C3(0,0,0)
  1392. local MSH = IT("SpecialMesh",SPIKE)
  1393. MSH.MeshType = "FileMesh"
  1394. MSH.MeshId = "http://www.roblox.com/asset/?id=785967755"
  1395. MSH.Scale = SPIKE.Size/50
  1396. SPIKE.CFrame = CF(POS+VT(0,15,0))
  1397. ApplyAoE(SPIKE.Position,15,35,55,35,false)
  1398. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,5,0), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1399. wait(0.2)
  1400. for i = 1, 16 do
  1401. Swait()
  1402. SPIKE.CFrame = SPIKE.CFrame*CF(0,-2,0)
  1403. end
  1404. SPIKE:remove()
  1405. WORKING = false
  1406. end
  1407. end)
  1408. Mouse.KeyDown:connect(function(NEWKEY)
  1409. if NEWKEY == "b" and BUSY == false then
  1410. BUSY = true
  1411. if MOUSEHIT then
  1412. MOUSEHIT:disconnect()
  1413. end
  1414. for _, c in pairs(Character:GetChildren()) do
  1415. if c.ClassName == "Part" and c ~= RootPart then
  1416. c.Transparency = 0
  1417. for _, q in pairs(c:GetChildren()) do
  1418. if q.ClassName == "Decal" then
  1419. q.Transparency = 0
  1420. end
  1421. end
  1422. end
  1423. end
  1424. for i=0, 1.5, 0.1 / Animation_Speed do
  1425. Swait()
  1426. RootPart.Anchored = true
  1427. UNCLOAKED = false
  1428. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1429. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1430. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1431. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1432. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1433. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1434. end
  1435. coroutine.resume(coroutine.create(function()
  1436. for i = 1, 15 do
  1437. Swait()
  1438. for _, q in pairs(FAKESHADOW:GetChildren()) do
  1439. if q.ClassName == "Part" then
  1440. q.Transparency = q.Transparency + 1/15
  1441. end
  1442. end
  1443. end
  1444. FAKESHADOW:remove()
  1445. FAKESHADOW = nil
  1446. end))
  1447. for i=0, 0.5, 0.1 / Animation_Speed do
  1448. Swait()
  1449. RootPart.Anchored = true
  1450. UNCLOAKED = true
  1451. LOOP.Pitch = LOOP.Pitch - 0.2
  1452. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1453. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1454. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1455. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1456. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1457. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1458. end
  1459. LOOP:remove()
  1460. LOOP = nil
  1461. for i = 1, 35 do
  1462. Swait()
  1463. for _, c in pairs(Character:GetChildren()) do
  1464. if c.ClassName == "Part" then
  1465. for _, q in pairs(c:GetChildren()) do
  1466. if q.ClassName == "Decal" then
  1467. q.Transparency = q.Transparency + 1/35
  1468. end
  1469. end
  1470. end
  1471. end
  1472. end
  1473. UNANCHOR = true
  1474. ATTACK = false
  1475. Rooted = false
  1476. elseif NEWKEY == "w" and BUSY == false then
  1477. repeat
  1478. Swait()
  1479. local HITFLOOR = Raycast(CF(RootPart.CFrame*CF(0,-2.1*SIZE,0).p,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z))*CF(0,0,-3).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5*SIZE, Character)
  1480. local FLOOR,HITPOS = Raycast(RootPart.Position-VT(0,-2.1*SIZE,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5*SIZE, Character)
  1481. if HITFLOOR then
  1482. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(4,0.2,4), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1483. RootPart.CFrame = CF(RootPart.Position,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z))*CF(0,0,-1)
  1484. end
  1485. until KEYHOLD == false or BUSY == true
  1486. end
  1487. end)
  1488. end
  1489. end
  1490.  
  1491. function PillarOfDespair()
  1492. ATTACK = true
  1493. Rooted = true
  1494. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/2.5, MRANDOM(9,11)/10, false)
  1495. FORCEIDLE = true
  1496. for i = 1, 5 do
  1497. Swait()
  1498. for _, c in pairs(Character:GetChildren()) do
  1499. if c.ClassName == "Part" then
  1500. for _, q in pairs(c:GetChildren()) do
  1501. if q.ClassName == "Decal" then
  1502. q.Transparency = q.Transparency - 1/5
  1503. end
  1504. end
  1505. end
  1506. end
  1507. end
  1508. local ORIGINPOS = RootPart.Position
  1509. CreateSound(1447872444, Torso, 10, 1.2, false)
  1510. for c = 1, #RINGFIRE do
  1511. RINGFIRE[c].Enabled = false
  1512. end
  1513. for i = 1, 25 do
  1514. Swait()
  1515. coroutine.resume(coroutine.create(function()
  1516. local POS = RootPart.Position
  1517. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,50,0), Size2 = VT(15+i,45,15+i), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.2*SIZE,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1518. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,25,0), Size2 = VT(25+i,0,25+i), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.2*SIZE,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1519. wait(0.3)
  1520. ApplyAoE(POS,25+i,15,25,25,false)
  1521. end))
  1522. RootPart.CFrame = RootPart.CFrame*CF(0,0,5)
  1523. end
  1524. for c = 1, #RINGFIRE do
  1525. RINGFIRE[c].Enabled = true
  1526. end
  1527. FORCEIDLE = false
  1528. local BUILDUP = true
  1529. coroutine.resume(coroutine.create(function()
  1530. for i = 1, 35 do
  1531. Swait()
  1532. for _, c in pairs(Character:GetChildren()) do
  1533. if c.ClassName == "Part" then
  1534. for _, q in pairs(c:GetChildren()) do
  1535. if q.ClassName == "Decal" then
  1536. q.Transparency = q.Transparency + 1/35
  1537. end
  1538. end
  1539. end
  1540. end
  1541. end
  1542. end))
  1543. coroutine.resume(coroutine.create(function()
  1544. repeat
  1545. Swait()
  1546. if ATTACK == false then
  1547. break
  1548. end
  1549. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1550. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1551. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1552. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1553. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1554. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1555. until BUILDUP == false
  1556. repeat
  1557. Swait()
  1558. if ATTACK == false then
  1559. break
  1560. end
  1561. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1562. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1563. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1564. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1565. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1566. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1567. until ATTACK == false
  1568. end))
  1569. wait(0.5)
  1570. BUILDUP = false
  1571. coroutine.resume(coroutine.create(function()
  1572. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(ORIGINPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = CHARGE, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/1.2})
  1573. for i = 1, 5 do
  1574. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(25,2,25), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.7, CFrame = CF(ORIGINPOS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1575. end
  1576. wait(1.3)
  1577. for i = 1, 6 do
  1578. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(85+(i*3),85+(i*3),85+(i*3)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORIGINPOS-VT(0,2,0)) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,25,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15), RotationZ = 0, Material = "Neon", Color = C3(i/120,0,0), SoundID = ROUGHBLAST, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 10})
  1579. end
  1580. for i = 1, 25 do
  1581. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(325,1,325), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORIGINPOS-VT(0,2,0)) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1582. end
  1583. ApplyAoE(ORIGINPOS,85,35,85,125,false)
  1584. end))
  1585. wait(0.4)
  1586. ATTACK = false
  1587. Rooted = false
  1588. end
  1589.  
  1590. function InfernoWall()
  1591. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  1592. ATTACK = true
  1593. Rooted = true
  1594. local BUILDUP = true
  1595. local WALL = IT("Model",Effects)
  1596. WALL.Name = "Wall of Fire"
  1597. local BASE = CreatePart(3, WALL, "Fabric", 0, 1, "Maroon", "FirePart", VT(0,0,0))
  1598. BASE.CFrame = RootPart.CFrame*CF(0,-2.8*SIZE,8)
  1599. local FIRES = {}
  1600. local BODIES = {}
  1601. local REPEATREMOVE = true
  1602. WALL.PrimaryPart = BASE
  1603. coroutine.resume(coroutine.create(function()
  1604. repeat
  1605. Swait()
  1606. if ATTACK == false then
  1607. break
  1608. end
  1609. turnto(Mouse.Hit.p)
  1610. WALL:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,-2.8*SIZE,8))
  1611. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1612. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1613. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1614. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1615. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1616. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1617. until BUILDUP == false
  1618. repeat
  1619. Swait()
  1620. if ATTACK == false then
  1621. break
  1622. end
  1623. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1624. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1625. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1626. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1627. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1628. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1629. until ATTACK == false
  1630. end))
  1631. CreateSound(278641993, BASE, 10, 0.8, false)
  1632. coroutine.resume(coroutine.create(function()
  1633. for i = 1, 45 do
  1634. Swait()
  1635. local PART = CreatePart(3, WALL, "Fabric", 0, 1, "Maroon", "FirePart", VT(2,0,2))
  1636. PART.CFrame = BASE.CFrame * ANGLES(RAD(0), RAD(90+i), RAD(0))*CF(32,0,0)
  1637. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(0,28+(i/5),6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 2+(i/25), Parent = PART, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  1638. PRTCL.LockedToPart = true
  1639. PRTCL.Rate = 35
  1640. table.insert(FIRES,PRTCL)
  1641. end
  1642. end))
  1643. coroutine.resume(coroutine.create(function()
  1644. for i = 1, 45 do
  1645. Swait()
  1646. local PART = CreatePart(3, WALL, "Fabric", 0, 1, "Maroon", "FirePart", VT(2,0,2))
  1647. PART.CFrame = BASE.CFrame * ANGLES(RAD(0), RAD(-90-i), RAD(0))*CF(-32,0,0)
  1648. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(0,28+(i/5),6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 2+(i/25), Parent = PART, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  1649. PRTCL.LockedToPart = true
  1650. PRTCL.Rate = 35
  1651. table.insert(FIRES,PRTCL)
  1652. end
  1653. end))
  1654. repeat wait() until #WALL:GetChildren() == 91
  1655. wait(0.3)
  1656. BUILDUP = false
  1657. coroutine.resume(coroutine.create(function()
  1658. coroutine.resume(coroutine.create(function()
  1659. repeat
  1660. wait(1)
  1661. for e = 1, #BODIES do
  1662. if BODIES[e] ~= nil and REPEATREMOVE == true then
  1663. local BOD = BODIES[e]
  1664. local TORSO = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1665. if TORSO then
  1666. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*(TORSO.Size.Y/2), workspace)
  1667. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0.2,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1668. end
  1669. for i = 1, 10 do
  1670. for i = 1, #BODIES do
  1671. if (BODIES[i] == BOD and i ~= e) then
  1672. table.remove(BODIES,i)
  1673. end
  1674. end
  1675. end
  1676. end
  1677. end
  1678. until REPEATREMOVE == false
  1679. end))
  1680. CreateSound(WALLSOUND, BASE, 10, 0.8, false)
  1681. for i = 1, 70 do
  1682. Swait()
  1683. AddChildrenToTable(BASE.Position,workspace,32,BODIES)
  1684. WALL:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0,-4))
  1685. end
  1686. for i = 1, #FIRES do
  1687. FIRES[i].Enabled = false
  1688. end
  1689. Debris:AddItem(WALL,5)
  1690. wait(1)
  1691. REPEATREMOVE = false
  1692. for e = 1, #BODIES do
  1693. if BODIES[e] ~= nil then
  1694. Swait()
  1695. local BOD = BODIES[e]
  1696. local TORSO = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1697. if TORSO then
  1698. local HUM = BOD:FindFirstChildOfClass("Humanoid")
  1699. if HUM then
  1700. if HUM.Health > 0 then
  1701. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*(TORSO.Size.Y/2), BOD)
  1702. if HITFLOOR then
  1703. ApplyDamage(HUM,MRANDOM(65,85),TORSO)
  1704. CreateSound(ROUGHBLAST, TORSO, 10, 1.2, false)
  1705. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 0.7, Parent = TORSO, Emit = 300, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  1706. end
  1707. end
  1708. end
  1709. end
  1710. end
  1711. end
  1712. end))
  1713. wait(1)
  1714. ATTACK = false
  1715. Rooted = false
  1716. end
  1717.  
  1718. function FormerShadow()
  1719. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  1720. XATTACK = true
  1721. ATTACK = true
  1722. Rooted = true
  1723. local BODIES = {}
  1724. local SHADOWS = {}
  1725. local BUILDUP = true
  1726. local DONE = false
  1727. coroutine.resume(coroutine.create(function()
  1728. repeat
  1729. Swait()
  1730. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1731. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1732. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.65*SIZE, -0.75*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1733. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.1*SIZE, -0.75*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(90)) * ANGLES(RAD(25), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1734. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1735. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1736. until DONE == true
  1737. end))
  1738. local MOUSEHIT = Mouse.Button1Down:connect(function(NEWKEY)
  1739. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1740. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1741. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1742. if TORSO and HUM then
  1743. local PASS = true
  1744. for e = 1, #BODIES do
  1745. if BODIES[e] ~= nil then
  1746. if BODIES[e] == Mouse.Target.Parent then
  1747. PASS = false
  1748. end
  1749. end
  1750. end
  1751. if PASS == true then
  1752. table.insert(BODIES,Mouse.Target.Parent)
  1753. end
  1754. end
  1755. end
  1756. end)
  1757. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1758. if NEWKEY == "x" then
  1759. DONE = true
  1760. end
  1761. end)
  1762. repeat wait() until DONE == true or #BODIES == 3
  1763. DONE = true
  1764. MOUSEHIT:disconnect()
  1765. KEYDOWN:disconnect()
  1766. if #BODIES > 0 then
  1767. coroutine.resume(coroutine.create(function()
  1768. repeat
  1769. Swait()
  1770. if ATTACK == false then
  1771. break
  1772. end
  1773. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = RightArm, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1774. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = LeftArm, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1775. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = RightLeg, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1776. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = LeftLeg, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1777. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = Torso, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1778. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = Head, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1779. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1780. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,12,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1781. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1782. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1783. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1784. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1785. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1786. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1787. until BUILDUP == false
  1788. end))
  1789. CreateSound(WALLSOUND, Torso, 10, 0.8, false)
  1790. CreateSound(ROUGHBLAST, Torso, 10, 0.8, false)
  1791. for i = 1, #BODIES do
  1792. if BODIES[i] ~= nil then
  1793. local TORSO = BODIES[i]:FindFirstChild("HumanoidRootPart") or BODIES[i]:FindFirstChild("Torso") or BODIES[i]:FindFirstChild("UpperTorso")
  1794. if TORSO then
  1795. CreateSound(WALLSOUND, TORSO, 10, 1, false)
  1796. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = TORSO, Emit = 300, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1797. end
  1798. end
  1799. end
  1800. wait(1)
  1801. local SHADOWFADE = false
  1802. for i = 1, #BODIES do
  1803. if BODIES[i] ~= nil then
  1804. local TORSO = BODIES[i]:FindFirstChild("HumanoidRootPart") or BODIES[i]:FindFirstChild("Torso") or BODIES[i]:FindFirstChild("UpperTorso")
  1805. if TORSO then
  1806. local SHADOW = CLONE:Clone()
  1807. SHADOW.Parent = Effects
  1808. SHADOW.HumanoidRootPart.CFrame = TORSO.CFrame*CF(0,6,0)
  1809. --SHADOW.HumanoidRootPart.CFrame = RootPart.CFrame * ANGLES(RAD(0), RAD((360/#SHADOWS)*i), RAD(0))*CF(0,0,15)
  1810. SHADOW.Humanoid.WalkSpeed = 35
  1811. SHADOW.Humanoid.Health = 1
  1812. SHADOW.Humanoid.MaxHealth = 1
  1813. SHADOW.Name = BODIES[i].Name
  1814. for i = 1, 3 do
  1815. for _, c in pairs(SHADOW:GetChildren()) do
  1816. if c.ClassName == "Part" then
  1817. c.Material = "Neon"
  1818. c.Color = C3(0,0,0)
  1819. c.Transparency = 1
  1820. if c.Name == "Head" then
  1821. c:ClearAllChildren()
  1822. local MSH = IT("BlockMesh",c)
  1823. MSH.Scale = VT(0.5,1,1)
  1824. end
  1825. elseif c.ClassName ~= "Part" and c.ClassName ~= "Humanoid" and c.Name ~= "Animate" then
  1826. c:remove()
  1827. end
  1828. end
  1829. end
  1830. local BODY = IT("ObjectValue",SHADOW)
  1831. BODY.Name = "RealBody"
  1832. BODY.Value = BODIES[i]
  1833. table.insert(SHADOWS,SHADOW)
  1834. end
  1835. end
  1836. end
  1837. coroutine.resume(coroutine.create(function()
  1838. local LOOP = 0
  1839. for i = 1, 25 do
  1840. Swait()
  1841. for i = 1, #SHADOWS do
  1842. if SHADOWS[i] ~= nil then
  1843. for _, c in pairs(SHADOWS[i]:GetChildren()) do
  1844. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1845. c.Color = C3(0,0,0)
  1846. c.Transparency = c.Transparency - 1/25
  1847. end
  1848. end
  1849. end
  1850. end
  1851. end
  1852. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1853. if NEWKEY == "x" then
  1854. SHADOWFADE = true
  1855. end
  1856. end)
  1857. repeat
  1858. LOOP = LOOP + 2
  1859. local JUMPIES = {}
  1860. for i = 1, #SHADOWS do
  1861. if SHADOWS[i] ~= nil then
  1862. SHADOWS[i].Humanoid:MoveTo(CF(RootPart.Position) * ANGLES(RAD(0), RAD(((360/#SHADOWS)*i)+LOOP), RAD(0))*CF(0,0,25).p)
  1863. local BODY = SHADOWS[i].RealBody.Value
  1864. if BODY then
  1865. local HUM = BODY:FindFirstChildOfClass("Humanoid")
  1866. if HUM then
  1867. local TRIGGER = HUM.Changed:connect(function(Jump)
  1868. if HUM.Jump == true then
  1869. SHADOWS[i].Humanoid.JumpPower = HUM.JumpPower
  1870. SHADOWS[i].Humanoid.Jump = true
  1871. end
  1872. end)
  1873. table.insert(JUMPIES,TRIGGER)
  1874. if HUM.Health == 0 then
  1875. SHADOWS[i].Humanoid.Health = 0
  1876. end
  1877. end
  1878. end
  1879. if SHADOWS[i].Humanoid.Health == 0 then
  1880. if BODY then
  1881. BODY:BreakJoints()
  1882. end
  1883. SHADOWS[i]:remove()
  1884. table.remove(SHADOWS,i)
  1885. end
  1886. end
  1887. end
  1888. Swait()
  1889. for i = 1, #JUMPIES do
  1890. if JUMPIES[i] ~= nil then
  1891. JUMPIES[i]:disconnect()
  1892. end
  1893. end
  1894. until SHADOWFADE == true or #SHADOWS == 0
  1895. KEYDOWN:disconnect()
  1896. if #SHADOWS > 0 then
  1897. for i = 1, 45 do
  1898. Swait()
  1899. for i = 1, #SHADOWS do
  1900. if SHADOWS[i] ~= nil then
  1901. for _, c in pairs(SHADOWS[i]:GetChildren()) do
  1902. if c.ClassName == "Part" then
  1903. c.Transparency = c.Transparency + 1/45
  1904. end
  1905. end
  1906. SHADOWS[i].Humanoid.WalkSpeed = 12
  1907. SHADOWS[i].Humanoid:MoveTo(CF(RootPart.Position,SHADOWS[i].HumanoidRootPart.Position+VT(0,2,0))*CF(0,0,-5).p)
  1908. end
  1909. end
  1910. end
  1911. for i = 1, #SHADOWS do
  1912. if SHADOWS[i] ~= nil then
  1913. SHADOWS[i]:remove()
  1914. end
  1915. end
  1916. end
  1917. XATTACK = false
  1918. end))
  1919. else
  1920. XATTACK = false
  1921. end
  1922. ATTACK = false
  1923. Rooted = false
  1924. end
  1925.  
  1926. function Taunt()
  1927. ATTACK = true
  1928. Rooted = true
  1929. local VIOLENCE = 1
  1930. FORCEIDLE = true
  1931. repeat Swait() VIOLENCE = VIOLENCE + 1 until KEYHOLD == false
  1932. FORCEIDLE = false
  1933. if VIOLENCE <= 10 then
  1934. for i=0, 0.2, 0.1 / Animation_Speed do
  1935. Swait()
  1936. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1937. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1938. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.65*SIZE, -0.75*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1939. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.1*SIZE, -0.75*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(90)) * ANGLES(RAD(25), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1940. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1941. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1942. end
  1943. local TAUNT = CreateSound(VOCALS_TAUNT[MRANDOM(1,#VOCALS_TAUNT)], Head, 10, 1, false)
  1944. repeat
  1945. Swait()
  1946. TAUNT.Parent = Head
  1947. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1948. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10-(TAUNT.PlaybackLoudness/55)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1949. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.65*SIZE, -0.75*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1950. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.1*SIZE, -0.75*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(90)) * ANGLES(RAD(25), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1951. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1952. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1953. until TAUNT.Playing == false
  1954. else
  1955. for i=0, 1, 0.1 / Animation_Speed do
  1956. Swait()
  1957. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1958. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1959. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(22)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1960. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-22)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1961. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1962. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1963. end
  1964. local TAUNT = CreateSound(VOCALS_ENRAGES[MRANDOM(1,#VOCALS_ENRAGES)], Head, 10, 1, false)
  1965. repeat Swait() until TAUNT.TimeLength > 0
  1966. repeat
  1967. Swait()
  1968. ApplyAoE(Head.Position,15,0,0,200,false)
  1969. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1970. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(15,0,15), Transparency = 1-(TAUNT.PlaybackLoudness/1250), Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1971. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,0,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1972. TAUNT.Parent = Head
  1973. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.2*SIZE, -0.1*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1974. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25+MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/15),(TAUNT.PlaybackLoudness/15))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25)))), 1 / Animation_Speed)
  1975. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1976. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1977. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1978. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(45), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1979. until TAUNT.TimePosition > TAUNT.TimeLength - 2
  1980. end
  1981. ATTACK = false
  1982. Rooted = false
  1983. end
  1984.  
  1985. --//=================================\\
  1986. --|| ASSIGN THINGS TO KEYS
  1987. --\\=================================//
  1988.  
  1989. function MouseDown(Mouse)
  1990. if ATTACK == false then
  1991. end
  1992. end
  1993.  
  1994. function MouseUp(Mouse)
  1995. HOLD = false
  1996. end
  1997.  
  1998. function KeyDown(Key)
  1999. KEYHOLD = true
  2000. if Key == "t" and ATTACK == false then
  2001. Taunt()
  2002. end
  2003.  
  2004. if Key == "z" and ATTACK == false then
  2005. MissilesOfDespair()
  2006. end
  2007.  
  2008. if Key == "b" and ATTACK == false and XATTACK == false then
  2009. ShadowRoam()
  2010. end
  2011.  
  2012. if Key == "c" and ATTACK == false then
  2013. PillarOfDespair()
  2014. end
  2015.  
  2016. if Key == "v" and ATTACK == false then
  2017. InfernoWall()
  2018. end
  2019.  
  2020. if Key == "x" and ATTACK == false and XATTACK == false then
  2021. FormerShadow()
  2022. end
  2023. end
  2024.  
  2025. function KeyUp(Key)
  2026. KEYHOLD = false
  2027. end
  2028.  
  2029. Mouse.Button1Down:connect(function(NEWKEY)
  2030. MouseDown(NEWKEY)
  2031. end)
  2032. Mouse.Button1Up:connect(function(NEWKEY)
  2033. MouseUp(NEWKEY)
  2034. end)
  2035. Mouse.KeyDown:connect(function(NEWKEY)
  2036. KeyDown(NEWKEY)
  2037. end)
  2038. Mouse.KeyUp:connect(function(NEWKEY)
  2039. KeyUp(NEWKEY)
  2040. end)
  2041.  
  2042. --//=================================\\
  2043. --\\=================================//
  2044.  
  2045. function unanchor()
  2046. if UNANCHOR == true then
  2047. RootPart.Anchored = false
  2048. end
  2049. g = Character:GetChildren()
  2050. for i = 1, #g do
  2051. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2052. g[i].Anchored = false
  2053. end
  2054. end
  2055. g = Weapon:GetChildren()
  2056. for i = 1, #g do
  2057. if g[i].ClassName == "Part" then
  2058. g[i].Anchored = false
  2059. end
  2060. end
  2061. end
  2062.  
  2063.  
  2064. --//=================================\\
  2065. --|| WRAP THE WHOLE SCRIPT UP
  2066. --\\=================================//
  2067.  
  2068. Humanoid.Changed:connect(function(Jump)
  2069. if Jump == "Jump" and (Disable_Jump == true) then
  2070. Humanoid.Jump = false
  2071. end
  2072. end)
  2073.  
  2074. while true do
  2075. Swait()
  2076. script.Parent = WEAPONGUI
  2077. ANIMATE.Parent = nil
  2078. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2079. v:Stop();
  2080. end
  2081. SINE = SINE + CHANGE
  2082. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2083. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2084. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2085. local FLOOR1,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8*SIZE, Character)
  2086. local FLOOR2,HITPOS2 = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8*SIZE, Character)
  2087. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  2088. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2089. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2090. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2091. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.7+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2092. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.7+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2093. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2094. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2095. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2096. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2097. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2098. end
  2099. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil and FORCEIDLE == false then
  2100. ANIM = "Jump"
  2101. if ATTACK == false then
  2102. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2103. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2104. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.55*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2105. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.55*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2106. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2107. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.1*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2108. end
  2109. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil and FORCEIDLE == false then
  2110. ANIM = "Fall"
  2111. if ATTACK == false then
  2112. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2113. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2114. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2115. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2116. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2117. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2118. end
  2119. elseif (TORSOVELOCITY < 1 and HITFLOOR ~= nil) or FORCEIDLE == true then
  2120. ANIM = "Idle"
  2121. if ATTACK == false or FORCEIDLE == true then
  2122. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2123. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2124. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(52 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2125. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2126. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2127. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2128. end
  2129. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and FORCEIDLE == false then
  2130. ANIM = "Walk"
  2131. if ATTACK == false then
  2132. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-8*SIN(SINE/WALKSPEEDVALUE))), 1 / Animation_Speed)
  2133. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(5), RAD(-2*SIN(SINE/WALKSPEEDVALUE)), RAD(8*SIN(SINE/WALKSPEEDVALUE))), 1/ Animation_Speed)
  2134. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE + 0.15 * COS(SINE/WALKSPEEDVALUE*2), 0.1*SIZE-0.3*SIN(SINE/WALKSPEEDVALUE)) * ANGLES(RAD(35), RAD(0), RAD(22 + 3* SIN(SINE/WALKSPEEDVALUE))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2135. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE + 0.15 * COS(SINE/WALKSPEEDVALUE*2), 0.1*SIZE+0.3*SIN(SINE/WALKSPEEDVALUE)) * ANGLES(RAD(35), RAD(0), RAD(-22 - 3* SIN(SINE/WALKSPEEDVALUE))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2136. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2137. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2138. end
  2139. end
  2140. unanchor()
  2141. Humanoid.MaxHealth = "inf"
  2142. Humanoid.Health = "inf"
  2143. if Rooted == false then
  2144. Disable_Jump = false
  2145. Humanoid.WalkSpeed = Speed
  2146. elseif Rooted == true then
  2147. Disable_Jump = true
  2148. Humanoid.WalkSpeed = 0
  2149. end
  2150. for _, c in pairs(Character:GetChildren()) do
  2151. if c.ClassName == "Part" and c.Name ~= "Eye" then
  2152. c.Material = "Granite"
  2153. if c ~= Head and c ~= Torso and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2154. c.Color = C3(175/575, 148/675, 131/675)
  2155. else
  2156. c.Color = C3(0,0,0)
  2157. end
  2158. if c == Head then
  2159. if c:FindFirstChild("face") then
  2160. c.face:remove()
  2161. end
  2162. end
  2163. elseif (c.ClassName == "CharacterMesh" or c.ClassName == "ShirtGraphic" or c.ClassName == "Accessory" or c.Name == "Body Colors") and c.Name ~= "Pressimus" then
  2164. c:remove()
  2165. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2166. c:remove()
  2167. end
  2168. end
  2169. sick.Parent = Character
  2170. sick.SoundId = "rbxassetid://900318768"
  2171. sick.Looped = true
  2172. sick.Pitch = 0.95
  2173. sick.Volume = 2
  2174. sick.Playing = true
  2175. if FLOOR1 ~= nil then
  2176. FIRE:SetPrimaryPartCFrame(CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(-90), RAD(0), RAD(0)))
  2177. else
  2178. FIRE:SetPrimaryPartCFrame(CF(HITPOS2))
  2179. end
  2180. SKILL1FRAME.Rotation = MRANDOM(-25,25)/2
  2181. SKILL2FRAME.Rotation = MRANDOM(-25,25)/2
  2182. SKILL3FRAME.Rotation = MRANDOM(-25,25)/2
  2183. SKILL4FRAME.Rotation = MRANDOM(-25,25)/2
  2184. SKILL5FRAME.Rotation = MRANDOM(-25,25)/2
  2185. tecks2.Rotation = MRANDOM(-25,25)/8
  2186. tecks.Rotation = MRANDOM(-25,25)/8
  2187. Humanoid.Name = MRANDOM(1000000,99999999)
  2188. FIRE.Parent = Weapon
  2189. refit()
  2190. end
  2191.  
  2192. --//=================================\\
  2193. --\\=================================//
  2194.  
  2195.  
  2196.  
  2197.  
  2198.  
  2199. --//====================================================\\--
  2200. --|| END OF SCRIPT
  2201. --\\====================================================//--
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