BlackDragonBE

Eraska.json

Oct 20th, 2022
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  1. {
  2.   "name": "Eraska",
  3.   "type": "character",
  4.   "img": "icons/skills/melee/hand-grip-sword-red.webp",
  5.   "system": {
  6.     "abilities": {
  7.       "str": {
  8.         "value": 8,
  9.         "proficient": 1,
  10.         "bonuses": {
  11.           "check": "",
  12.           "save": ""
  13.         },
  14.         "mod": -1,
  15.         "save": 4,
  16.         "prof": 5
  17.       },
  18.       "dex": {
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  20.         "proficient": 0,
  21.         "bonuses": {
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  23.           "save": ""
  24.         },
  25.         "mod": 4,
  26.         "save": 4,
  27.         "prof": 5
  28.       },
  29.       "con": {
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  32.         "bonuses": {
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  36.         "mod": 3,
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  38.         "prof": 5
  39.       },
  40.       "int": {
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  42.         "proficient": 0,
  43.         "bonuses": {
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  45.           "save": ""
  46.         },
  47.         "mod": 4,
  48.         "save": 4,
  49.         "prof": 5
  50.       },
  51.       "wis": {
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  53.         "proficient": 0,
  54.         "bonuses": {
  55.           "check": "",
  56.           "save": ""
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  58.         "mod": 1,
  59.         "save": 1,
  60.         "prof": 5
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  62.       "cha": {
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  65.         "bonuses": {
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  67.           "save": ""
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  71.         "prof": 5
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  73.     },
  74.     "attributes": {
  75.       "ac": {
  76.         "calc": "default",
  77.         "formula": ""
  78.       },
  79.       "hp": {
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  82.         "max": 116,
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  85.       "init": {
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  89.       "movement": {
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  91.         "climb": 0,
  92.         "fly": 0,
  93.         "swim": 0,
  94.         "walk": 30,
  95.         "units": "ft",
  96.         "hover": false
  97.       },
  98.       "attunement": {
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  100.       },
  101.       "senses": {
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  103.         "blindsight": 0,
  104.         "tremorsense": 0,
  105.         "truesight": 0,
  106.         "units": "ft",
  107.         "special": ""
  108.       },
  109.       "spellcasting": "int",
  110.       "death": {
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  112.         "failure": 0
  113.       },
  114.       "exhaustion": 0,
  115.       "inspiration": false,
  116.       "prof": 2,
  117.       "spelldc": 17
  118.     },
  119.     "details": {
  120.       "biography": {
  121.         "value": "Not found: Background_History<p><b>Age</b>: Not found: Age</p><p><b>Height</b>: Not found: Height</p><p><b>Weight</b>: </p><p><b>Eyes</b>: Not found: Eyes colour</p><p><b>Skin</b>: Not found: Skin colour</p><p><b>Hair</b>: Not found: Hair colour</p><p><b>Allies</b>: Not found: Background_Organisation</p>",
  122.         "public": ""
  123.       },
  124.       "alignment": "Neutral",
  125.       "race": " Human",
  126.       "background": "Sage",
  127.       "originalClass": "kMkZuWEnk44MBJ9A",
  128.       "xp": {
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  130.         "max": 140000,
  131.         "min": 0,
  132.         "pct": 0
  133.       },
  134.       "appearance": "Not found: Background_Appearance",
  135.       "trait": "",
  136.       "ideal": "",
  137.       "bond": "",
  138.       "flaw": "",
  139.       "level": 0
  140.     },
  141.     "traits": {
  142.       "size": "med",
  143.       "di": {
  144.         "value": [],
  145.         "bypasses": [],
  146.         "custom": ""
  147.       },
  148.       "dr": {
  149.         "value": [],
  150.         "bypasses": [],
  151.         "custom": ""
  152.       },
  153.       "dv": {
  154.         "value": [],
  155.         "bypasses": [],
  156.         "custom": ""
  157.       },
  158.       "ci": {
  159.         "value": [],
  160.         "custom": ""
  161.       },
  162.       "languages": {
  163.         "value": [
  164.           "sylvan",
  165.           "draconic",
  166.           "common",
  167.           "giant"
  168.         ],
  169.         "custom": ""
  170.       },
  171.       "weaponProf": {
  172.         "value": [
  173.           "mar",
  174.           "sim"
  175.         ]
  176.       },
  177.       "armorProf": {
  178.         "value": [
  179.           "lgt",
  180.           "med",
  181.           "hvy",
  182.           "shl"
  183.         ]
  184.       },
  185.       "toolProf": {
  186.         "value": [],
  187.         "custom": "Calligraphers Tools"
  188.       }
  189.     },
  190.     "currency": {
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  192.       "gp": 0,
  193.       "ep": 0,
  194.       "sp": 0,
  195.       "cp": 0
  196.     },
  197.     "skills": {
  198.       "acr": {
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  200.         "ability": "dex",
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  213.       },
  214.       "arc": {
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  216.         "ability": "int",
  217.         "bonuses": {
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  221.       },
  222.       "ath": {
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  224.         "ability": "str",
  225.         "bonuses": {
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  229.       },
  230.       "dec": {
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  232.         "ability": "cha",
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  238.       "his": {
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  240.         "ability": "int",
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  254.       "itm": {
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  280.         "ability": "int",
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  294.       "prf": {
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  304.         "ability": "cha",
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  317.       },
  318.       "slt": {
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  341.       }
  342.     },
  343.     "spells": {
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  383.     },
  384.     "bonuses": {
  385.       "mwak": {},
  386.       "rwak": {},
  387.       "msak": {},
  388.       "rsak": {},
  389.       "abilities": {},
  390.       "spell": {}
  391.     },
  392.     "resources": {
  393.       "primary": {
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  395.         "lr": false,
  396.         "label": ""
  397.       },
  398.       "secondary": {
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  400.         "lr": false,
  401.         "label": ""
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  403.       "tertiary": {
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  405.         "lr": false,
  406.         "label": ""
  407.       }
  408.     }
  409.   },
  410.   "prototypeToken": {
  411.     "flags": {},
  412.     "name": "Eraska",
  413.     "displayName": 30,
  414.     "width": 1,
  415.     "height": 1,
  416.     "lockRotation": false,
  417.     "rotation": 0,
  418.     "actorLink": true,
  419.     "disposition": 1,
  420.     "displayBars": 20,
  421.     "bar1": {
  422.       "attribute": "attributes.hp"
  423.     },
  424.     "bar2": {},
  425.     "randomImg": false,
  426.     "alpha": 1,
  427.     "light": {
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  429.       "angle": 360,
  430.       "bright": 0,
  431.       "coloration": 1,
  432.       "dim": 0,
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  434.       "saturation": 0,
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  436.       "shadows": 0,
  437.       "animation": {
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  440.         "reverse": false
  441.       },
  442.       "darkness": {
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  446.       "attenuation": 0.5
  447.     },
  448.     "texture": {
  449.       "src": "icons/skills/melee/hand-grip-sword-red.webp"
  450.     },
  451.     "sight": {
  452.       "enabled": true,
  453.       "range": 0
  454.     },
  455.     "detectionModes": []
  456.   },
  457.   "items": [
  458.     {
  459.       "name": "Fighter",
  460.       "type": "class",
  461.       "system": {
  462.         "description": {
  463.           "value": "<table>\n<tr><th>Level</th><th>Class Features</th></tr><tr><td>1</td><td>Fighting Style (PHB p72)<br>Maneuver Versatility (UAClassFeatureVariants p5)<br>Martial Versatility (UAClassFeatureVariants p12)<br>Second Wind (PHB p72)<br></td></tr>\n<tr><td>2</td><td>Action Surge (PHB p72)<br></td></tr>\n<tr><td>3</td><td>Martial Archetype (PHB p72)<br></td></tr>\n<tr><td>4</td><td>Ability Score Improvement (PHB p72)<br>Martial Versatility (TCE p41)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br></td></tr>\n<tr><td>5</td><td>Extra Attack (PHB p72)<br></td></tr>\n<tr><td>6</td><td>Ability Score Improvement (PHB p72)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br></td></tr>\n<tr><td>7</td><td>Martial Archetype feature (PHB p72)<br></td></tr>\n<tr><td>8</td><td>Ability Score Improvement (PHB p72)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br></td></tr>\n<tr><td>9</td><td>Indomitable (PHB p72)<br></td></tr>\n<tr><td>10</td><td>Martial Archetype feature (PHB p72)<br></td></tr>\n<tr><td>11</td><td>Extra Attack (2) (PHB p72)<br></td></tr>\n<tr><td>12</td><td>Ability Score Improvement (PHB p72)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br></td></tr>\n<tr><td>13</td><td>Indomitable (two uses) (PHB p72)<br></td></tr>\n<tr><td>14</td><td>Ability Score Improvement (PHB p72)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br></td></tr>\n<tr><td>15</td><td>Martial Archetype feature (PHB p72)<br></td></tr>\n<tr><td>16</td><td>Ability Score Improvement (PHB p72)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br></td></tr>\n<tr><td>17</td><td>Action Surge (two uses) (PHB p72)<br>Indomitable (three uses) (PHB p72)<br></td></tr>\n<tr><td>18</td><td>Martial Archetype feature (PHB p72)<br></td></tr>\n<tr><td>19</td><td>Ability Score Improvement (PHB p72)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br></td></tr>\n<tr><td>20</td><td>Extra Attack (3) (PHB p72)<br></td></tr>\n</table><p>A human in clanging plate armor holds her shield before her as she runs toward the massed goblins. An elf behind her, clad in studded leather armor, peppers the goblins with arrows loosed from his exquisite bow. The half-orc nearby shouts orders, helping the two combatants coordinate their assault to the best advantage.</p>\n<p>A dwarf in chain mail interposes his shield between the ogre's club and his companion, knocking the deadly blow aside. His companion, a half-elf in scale armor, swings two scimitars in a blinding whirl as she circles the ogre, looking for a blind spot in its defenses.</p>\n<p>A gladiator fights for sport in an arena, a master with his trident and net, skilled at toppling foes and moving them around for the crowd's delight—and his own tactical advantage. His opponent's sword flares with blue light an instant before she sends lightning flashing forth to smite him.</p>\n<p>All of these heroes are fighters, perhaps the most diverse class of characters in the worlds of Dungeons & Dragons. Questing knights, conquering overlords, royal champions, elite foot soldiers, hardened mercenaries, and bandit kings—as fighters, they all share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. And they are well acquainted with death, both meting it out and staring it defiantly in the face.</p>\n<h2>Subclasses</h2><ul><li> Battle Master (PHB p73)</li>\n<li> Champion (PHB p72)</li>\n<li> Eldritch Knight (PHB p74)</li>\n<li> Purple Dragon Knight (Banneret) (SCAG p128)</li>\n<li> Cavalier (UA) (UAKitsOfOld p3)</li>\n<li> Scout (UA) (UAKitsOfOld p4)</li>\n<li> Monster Hunter (UA) (UAGothicHeroes p2)</li>\n<li> Arcane Archer (UA) (UAFighter p1)</li>\n<li> Knight (UA) (UAFighter p2)</li>\n<li> Samurai (UA) (UAFighter p3)</li>\n<li> Sharpshooter (UA) (UAFighter p3)</li>\n<li> Arcane Archer v2 (UA) (UARevisedSubclasses p2)</li>\n<li> Cavalier v2 (UA) (UARevisedClassOptions p2)</li>\n<li> Arcane Archer (XGE p28)</li>\n<li> Cavalier (XGE p30)</li>\n<li> Samurai (XGE p31)</li>\n<li> Brute (UA) (UAThreeSubclasses p2)</li>\n<li> Rune Knight (UA) (UAFighterRangerRogue p1)</li>\n<li> Psychic Warrior (UA) (UAFighterRogueWizard p1)</li>\n<li> Echo Knight (EGW p183)</li>\n<li> Psi Knight (UA) (UA2020PsionicOptionsRevisited p2)</li>\n<li> Psi Warrior (TCE p42)</li>\n<li> Rune Knight (TCE p44)</li>\n</ul>"
  464.         },
  465.         "source": "PHB",
  466.         "identifier": "fighter",
  467.         "levels": 2,
  468.         "hitDice": "d10",
  469.         "spellcasting": {
  470.           "progression": "none",
  471.           "ability": "int"
  472.         }
  473.       },
  474.       "img": "icons/skills/melee/hand-grip-sword-red.webp"
  475.     },
  476.     {
  477.       "name": "Psi",
  478.       "type": "subclass",
  479.       "system": {
  480.         "description": {
  481.           "value": "<table>\n<tr><th>Level</th><th>Class Features</th></tr><tr><td>3</td><td>Psi Warrior (TCE p42)<br>Psionic Power (TCE p42)<br>Protective Field (TCE p42)<br>Psionic Strike (TCE p42)<br>Telekinetic Movement (TCE p42)<br></td></tr>\n<tr><td>7</td><td>Telekinetic Adept (TCE p42)<br>Psi-Powered Leap (TCE p42)<br>Telekinetic Thrust (TCE p42)<br></td></tr>\n<tr><td>10</td><td>Guarded Mind (TCE p42)<br></td></tr>\n<tr><td>15</td><td>Bulwark of Force (TCE p42)<br></td></tr>\n<tr><td>18</td><td>Telekinetic Master (TCE p42)<br></td></tr>\n</table><p>Awake to the psionic power within, a Psi Warrior is a fighter who augments their physical might with psi-infused weapon strikes, telekinetic lashes, and barriers of mental force. Many githyanki train to become such warriors, as do some of the most disciplined high elves. In the world of Eberron, many young kalashtar dream of becoming Psi Warriors.</p><p>As a Psi Warrior, you might have honed your psionic abilities through solo discipline, unlocked it under the tutelage of a master, or refined it at an academy dedicated to wielding the mind's power as both weapon and shield.</p>"
  482.         },
  483.         "identifier": "psi",
  484.         "classIdentifier": "fighter"
  485.       },
  486.       "img": "icons/skills/melee/hand-grip-sword-red.webp"
  487.     },
  488.     {
  489.       "name": "Sage",
  490.       "type": "background",
  491.       "system": {
  492.         "description": {
  493.           "value": "<p>You spent years learning the lore of the multiverse. You scoured manuscripts, studied scrolls, and listened to the greatest experts on the subjects that interest you. Your efforts have made you a master in your fields of study.</p>"
  494.         },
  495.         "source": "PHB"
  496.       },
  497.       "img": "icons/sundries/documents/document-bound-white-tan.webp"
  498.     },
  499.     {
  500.       "name": "Background Feature: Researcher",
  501.       "type": "feat",
  502.       "system": {
  503.         "description": {
  504.           "value": "<p>When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.</p>"
  505.         },
  506.         "source": "PHB",
  507.         "requirements": "Sage"
  508.       },
  509.       "img": "icons/sundries/documents/document-bound-white-tan.webp"
  510.     },
  511.     {
  512.       "name": "Racial Trait: Human",
  513.       "type": "feat",
  514.       "system": {
  515.         "description": {
  516.           "value": "+1 to two different ability scores of my choice"
  517.         },
  518.         "source": "MPMB",
  519.         "requirements": ""
  520.       },
  521.       "img": "icons/environment/people/group.webp"
  522.     },
  523.     {
  524.       "name": "Racial Trait: Skills",
  525.       "type": "feat",
  526.       "system": {
  527.         "description": {
  528.           "value": "I gain proficiency in one skill of my choice."
  529.         },
  530.         "source": "MPMB",
  531.         "requirements": ""
  532.       },
  533.       "img": "icons/environment/people/group.webp"
  534.     },
  535.     {
  536.       "name": "Racial Trait: Feat",
  537.       "type": "feat",
  538.       "system": {
  539.         "description": {
  540.           "value": "I gain one feat of my choice."
  541.         },
  542.         "source": "MPMB",
  543.         "requirements": ""
  544.       },
  545.       "img": "icons/environment/people/group.webp"
  546.     },
  547.     {
  548.       "name": "Class Feature: Dueling Fighting Style  ",
  549.       "type": "feat",
  550.       "system": {
  551.         "description": {
  552.           "value": "+2 to damage rolls when wielding a melee weapon in one hand and no other weapons\n"
  553.         },
  554.         "source": " PHB 72)",
  555.         "requirements": "Fighter 1"
  556.       },
  557.       "img": "icons/skills/melee/hand-grip-sword-red.webp"
  558.     },
  559.     {
  560.       "name": "Class Feature: Second Wind   [1d10+11, 1× per short rest]",
  561.       "type": "feat",
  562.       "system": {
  563.         "description": {
  564.           "value": "As a bonus action, I regain [[/r 1d10]] + fighter level HP; I can use this once per short rest\n"
  565.         },
  566.         "source": " PHB 72) [1d10+11",
  567.         "activation": {
  568.           "type": "bonus",
  569.           "cost": 1
  570.         },
  571.         "uses": {
  572.           "value": 1,
  573.           "max": 1,
  574.           "per": "sr"
  575.         },
  576.         "requirements": "Fighter 1"
  577.       },
  578.       "img": "icons/skills/melee/hand-grip-sword-red.webp"
  579.     },
  580.     {
  581.       "name": "Class Feature: Action Surge   [1× per short rest]",
  582.       "type": "feat",
  583.       "system": {
  584.         "description": {
  585.           "value": "I can take one additional action on my turn on top of my normally allowed actions\n"
  586.         },
  587.         "source": " PHB 72) [1× per short rest]",
  588.         "activation": {
  589.           "type": "action",
  590.           "cost": 1
  591.         },
  592.         "uses": {
  593.           "value": 1,
  594.           "max": 1,
  595.           "per": "sr"
  596.         },
  597.         "requirements": "Fighter 2"
  598.       },
  599.       "img": "icons/skills/melee/hand-grip-sword-red.webp"
  600.     },
  601.     {
  602.       "name": "Class Feature: Psionic Energy Dice   [d10, Proficiency Bonus × 2 per long rest]",
  603.       "type": "feat",
  604.       "system": {
  605.         "description": {
  606.           "value": "I gain twice my proficiency bonus of psionic energy dice (PsiD) that fuel my psionics\nI regain all expended psionic energy dice after a long rest\nAs a bonus action once per short rest, I can regain one expended psionic energy die\n"
  607.         },
  608.         "source": " TCoE 43) [d10",
  609.         "activation": {
  610.           "type": "bonus",
  611.           "cost": 1
  612.         },
  613.         "uses": {
  614.           "value": 1,
  615.           "max": 1,
  616.           "per": "lr"
  617.         },
  618.         "requirements": "Psi Warrior 3"
  619.       },
  620.       "img": "icons/skills/melee/hand-grip-sword-red.webp"
  621.     },
  622.     {
  623.       "name": "Class Feature: Psionic Power: Protective Field   [1 psionic energy die]",
  624.       "type": "feat",
  625.       "system": {
  626.         "description": {
  627.           "value": "As a reaction when I or a creature I can see within 30 ft takes damage, I can reduce it\nI reduce the damage by the roll of the one psionic energy die I expend + my Int mod\n"
  628.         },
  629.         "source": " TCoE 43) [1 psionic energy die]",
  630.         "activation": {
  631.           "type": "reaction",
  632.           "cost": 1
  633.         },
  634.         "requirements": "Psi Warrior 3"
  635.       },
  636.       "img": "icons/skills/melee/hand-grip-sword-red.webp"
  637.     },
  638.     {
  639.       "name": "Class Feature: Psionic Power: Psionic Strike   [1 psionic energy die]",
  640.       "type": "feat",
  641.       "system": {
  642.         "description": {
  643.           "value": "Once on each of my turns after I hit a target in 30 ft and damage it with a weapon,\nI can expend a psionic energy die to deal it the die roll + my Int mod in force damage\n"
  644.         },
  645.         "source": " TCoE 43) [1 psionic energy die]",
  646.         "requirements": "Psi Warrior 3"
  647.       },
  648.       "img": "icons/skills/melee/hand-grip-sword-red.webp"
  649.     },
  650.     {
  651.       "name": "Class Feature: Psionic Power: Telekinetic Movement   [1× per short rest or PsiD]",
  652.       "type": "feat",
  653.       "system": {
  654.         "description": {
  655.           "value": "As an action, I can move a Large or smaller loose object or one willing creature in 30 ft\nI must be able to see the target and can move it up to 30 ft to an empty space I can see\nIf it is a Tiny object, I can also move it to or from my hand; I can't move myself this way\nI can do this once per short rest, or by expending a psionic energy die (PsiD)\n"
  656.         },
  657.         "source": " TCoE 43) [1× per short rest or PsiD]",
  658.         "activation": {
  659.           "type": "action",
  660.           "cost": 1
  661.         },
  662.         "uses": {
  663.           "value": 1,
  664.           "max": 1,
  665.           "per": "sr"
  666.         },
  667.         "requirements": "Psi Warrior 3"
  668.       },
  669.       "img": "icons/skills/melee/hand-grip-sword-red.webp"
  670.     },
  671.     {
  672.       "name": "Class Feature: Telekinetic Adept: Psi-Powered Leap   [1× per short rest or PsiD]",
  673.       "type": "feat",
  674.       "system": {
  675.         "description": {
  676.           "value": "As a bonus action, I gain a flying speed of twice my walking speed until the turn ends\nI can do this once per short rest, or by expending a psionic energy die (PsiD)\n"
  677.         },
  678.         "source": " TCoE 43) [1× per short rest or PsiD]",
  679.         "activation": {
  680.           "type": "bonus",
  681.           "cost": 1
  682.         },
  683.         "uses": {
  684.           "value": 1,
  685.           "max": 1,
  686.           "per": "sr"
  687.         },
  688.         "requirements": "Psi Warrior 7"
  689.       },
  690.       "img": "icons/skills/melee/hand-grip-sword-red.webp"
  691.     },
  692.     {
  693.       "name": "Class Feature: Telekinetic Adept: Telekinetic Thrust   [DC 8 + Prof B + Int mod]",
  694.       "type": "feat",
  695.       "system": {
  696.         "description": {
  697.           "value": "When I deal damage with my Psionic Strike, I can have the target make a Strength save\nIf failed, I knock the target prone or move it up to 10 ft in any direction horizontally\n"
  698.         },
  699.         "source": " TCoE 43) [DC 8 + Prof B + Int mod]",
  700.         "requirements": "Psi Warrior 7"
  701.       },
  702.       "img": "icons/skills/melee/hand-grip-sword-red.webp"
  703.     },
  704.     {
  705.       "name": "Class Feature: Indomitable   [1× per long rest]",
  706.       "type": "feat",
  707.       "system": {
  708.         "description": {
  709.           "value": "I can reroll a failed saving throw, but must keep the new result\n"
  710.         },
  711.         "source": " PHB 72) [1× per long rest]",
  712.         "uses": {
  713.           "value": 1,
  714.           "max": 1,
  715.           "per": "lr"
  716.         },
  717.         "requirements": "Fighter 9"
  718.       },
  719.       "img": "icons/skills/melee/hand-grip-sword-red.webp"
  720.     },
  721.     {
  722.       "name": "Class Feature: Guarded Mind  ",
  723.       "type": "feat",
  724.       "system": {
  725.         "description": {
  726.           "value": "I can expend a psionic energy die to end all effects on me causing charmed or frightened\nI can do this if at the start of my turn; I also gain resistance to psychic damage\n"
  727.         },
  728.         "source": " TCoE 43)",
  729.         "requirements": "Psi Warrior 10"
  730.       },
  731.       "img": "icons/skills/melee/hand-grip-sword-red.webp"
  732.     },
  733.     {
  734.       "name": "Rapier +1 ",
  735.       "type": "weapon",
  736.       "system": {
  737.         "description": {
  738.           "value": "Magic weapon attack bonus: +1<br>Magic weapon damage bonus: +1<br>Finesse<br>"
  739.         },
  740.         "source": "MPMB",
  741.         "activation": {
  742.           "type": "action",
  743.           "cost": 1
  744.         },
  745.         "range": {
  746.           "value": 5,
  747.           "units": "ft"
  748.         },
  749.         "ability": "dex",
  750.         "actionType": "mwak",
  751.         "attackBonus": 1,
  752.         "damage": {
  753.           "parts": [
  754.             [
  755.               "1d8 + @mod + 1 + 2",
  756.               "piercing"
  757.             ]
  758.           ]
  759.         },
  760.         "quantity": 1,
  761.         "weight": 0.0,
  762.         "equipped": true,
  763.         "rarity": "common",
  764.         "weaponType": "simpleM",
  765.         "properties": {
  766.           "fin": true
  767.         },
  768.         "proficient": true
  769.       },
  770.       "img": "icons/weapons/swords/sword-simple-white.webp"
  771.     },
  772.     {
  773.       "name": "Fire Bolt",
  774.       "type": "weapon",
  775.       "system": {
  776.         "description": {
  777.           "value": "Unattended flammable objects ignite<br>"
  778.         },
  779.         "source": "MPMB",
  780.         "activation": {
  781.           "type": "action",
  782.           "cost": 1
  783.         },
  784.         "range": {
  785.           "value": 120,
  786.           "long": 120,
  787.           "units": "ft"
  788.         },
  789.         "ability": "int",
  790.         "actionType": "rwak",
  791.         "damage": {
  792.           "parts": [
  793.             [
  794.               "3d10",
  795.               "fire"
  796.             ]
  797.           ]
  798.         },
  799.         "quantity": 1,
  800.         "weight": 0.0,
  801.         "equipped": true,
  802.         "rarity": "common",
  803.         "weaponType": "simpleR",
  804.         "properties": {},
  805.         "proficient": true
  806.       },
  807.       "img": "icons/containers/chest/chest-simple-walnut.webp"
  808.     },
  809.     {
  810.       "name": "Lightning Lure",
  811.       "type": "weapon",
  812.       "system": {
  813.         "description": {
  814.           "value": "Str save; success - nothing; fail - pulled 10 ft closer<br>only take damage if end within 5 ft of me<br>"
  815.         },
  816.         "source": "MPMB",
  817.         "activation": {
  818.           "type": "action",
  819.           "cost": 1
  820.         },
  821.         "range": {
  822.           "value": 15,
  823.           "long": 15,
  824.           "units": "ft"
  825.         },
  826.         "ability": "int",
  827.         "actionType": "rwak",
  828.         "damage": {
  829.           "parts": [
  830.             [
  831.               "3d8",
  832.               "lightning"
  833.             ]
  834.           ]
  835.         },
  836.         "quantity": 1,
  837.         "weight": 0.0,
  838.         "equipped": true,
  839.         "rarity": "common",
  840.         "weaponType": "simpleR",
  841.         "properties": {},
  842.         "proficient": true
  843.       },
  844.       "img": "icons/containers/chest/chest-simple-walnut.webp"
  845.     },
  846.     {
  847.       "name": "Sword Burst",
  848.       "type": "weapon",
  849.       "system": {
  850.         "description": {
  851.           "value": "Dex save<br>success - no damage; all creatures in range<br>"
  852.         },
  853.         "source": "MPMB",
  854.         "activation": {
  855.           "type": "action",
  856.           "cost": 1
  857.         },
  858.         "range": {
  859.           "value": 5,
  860.           "units": "ft"
  861.         },
  862.         "ability": "int",
  863.         "actionType": "rwak",
  864.         "damage": {
  865.           "parts": [
  866.             [
  867.               "3d6",
  868.               "force"
  869.             ]
  870.           ]
  871.         },
  872.         "quantity": 1,
  873.         "weight": 0.0,
  874.         "equipped": true,
  875.         "rarity": "common",
  876.         "weaponType": "simpleR",
  877.         "properties": {},
  878.         "proficient": true
  879.       },
  880.       "img": "icons/weapons/swords/sword-guard-worn-brown.webp"
  881.     },
  882.     {
  883.       "name": "Fire Bolt",
  884.       "type": "spell",
  885.       "system": {
  886.         "description": {
  887.           "value": "<p><b>Casting Time:</b> 1 action <br><b>Range:</b> Point: 120 feet<br><b>Duration:</b> Instant<br></p><p>You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes [[/r 1d10]] fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.<br>This spell's damage increases by [[/r 1d10]] when you reach 5th level ([[/r 2d10]]), 11th level ([[/r 3d10]]), and 17th level ([[/r 4d10]]).<br></p><p></p>"
  888.         },
  889.         "source": "PHB",
  890.         "activation": {
  891.           "type": "action",
  892.           "cost": 1
  893.         },
  894.         "duration": {
  895.           "units": "inst"
  896.         },
  897.         "target": {
  898.           "value": 120,
  899.           "units": "ft",
  900.           "type": "space"
  901.         },
  902.         "uses": {},
  903.         "actionType": "rsak",
  904.         "damage": {
  905.           "parts": []
  906.         },
  907.         "formula": "",
  908.         "save": {},
  909.         "level": 0,
  910.         "school": "evo",
  911.         "components": {
  912.           "vocal": true,
  913.           "somatic": true,
  914.           "material": false,
  915.           "ritual": false,
  916.           "concentration": false
  917.         },
  918.         "materials": {
  919.           "value": "",
  920.           "consumed": false
  921.         },
  922.         "preparation": {
  923.           "mode": "prepared",
  924.           "prepared": true
  925.         },
  926.         "scaling": {
  927.           "mode": "cantrip",
  928.           "formula": ""
  929.         }
  930.       },
  931.       "flags": {},
  932.       "img": "icons/magic/fire/beam-jet-stream-trails-orange.webp"
  933.     },
  934.     {
  935.       "name": "Shocking Grasp",
  936.       "type": "spell",
  937.       "system": {
  938.         "description": {
  939.           "value": "<p><b>Casting Time:</b> 1 action <br><b>Range:</b> Point: point<br><b>Duration:</b> Instant<br></p><p>Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes [[/r 1d8]] lightning damage, and it can't take reactions until the start of its next turn.<br>The spell's damage increases by [[/r 1d8]] when you reach 5th level ([[/r 2d8]]), 11th level ([[/r 3d8]]), and 17th level ([[/r 4d8]]).<br></p><p></p>"
  940.         },
  941.         "source": "PHB",
  942.         "activation": {
  943.           "type": "action",
  944.           "cost": 1
  945.         },
  946.         "duration": {
  947.           "units": "inst"
  948.         },
  949.         "target": {
  950.           "value": 1,
  951.           "type": "creature"
  952.         },
  953.         "uses": {},
  954.         "actionType": "msak",
  955.         "damage": {
  956.           "parts": []
  957.         },
  958.         "formula": "",
  959.         "save": {},
  960.         "level": 0,
  961.         "school": "evo",
  962.         "components": {
  963.           "vocal": true,
  964.           "somatic": true,
  965.           "material": false,
  966.           "ritual": false,
  967.           "concentration": false
  968.         },
  969.         "materials": {
  970.           "value": "",
  971.           "consumed": false
  972.         },
  973.         "preparation": {
  974.           "mode": "prepared",
  975.           "prepared": true
  976.         },
  977.         "scaling": {
  978.           "mode": "cantrip",
  979.           "formula": ""
  980.         }
  981.       },
  982.       "flags": {},
  983.       "img": "icons/magic/lightning/fist-unarmed-strike-blue-green.webp"
  984.     },
  985.     {
  986.       "name": "Sword Burst",
  987.       "type": "spell",
  988.       "system": {
  989.         "description": {
  990.           "value": "<p><b>Casting Time:</b> 1 action <br><b>Range:</b> Radius: 5 feet<br><b>Duration:</b> Instant<br></p><p>You create a momentary circle of spectral blades that sweep around you. All other creatures within 5 feet of you must succeed on a Dexterity saving throw or take [[/r 1d6]] force damage.<br>This spell's damage increases by [[/r 1d6]] when you reach 5th level ([[/r 2d6]]), 11th level ([[/r 3d6]]), and 17th level ([[/r 4d6]]).<br></p><p></p>"
  991.         },
  992.         "source": "TCE",
  993.         "activation": {
  994.           "type": "action",
  995.           "cost": 1
  996.         },
  997.         "duration": {
  998.           "units": "inst"
  999.         },
  1000.         "target": {
  1001.           "value": 5,
  1002.           "units": "ft",
  1003.           "type": "sphere"
  1004.         },
  1005.         "uses": {},
  1006.         "actionType": "save",
  1007.         "damage": {
  1008.           "parts": []
  1009.         },
  1010.         "formula": "",
  1011.         "save": {
  1012.           "ability": "dex"
  1013.         },
  1014.         "level": 0,
  1015.         "school": "con",
  1016.         "components": {
  1017.           "vocal": true,
  1018.           "somatic": false,
  1019.           "material": false,
  1020.           "ritual": false,
  1021.           "concentration": false
  1022.         },
  1023.         "materials": {
  1024.           "value": "",
  1025.           "consumed": false
  1026.         },
  1027.         "preparation": {
  1028.           "mode": "prepared",
  1029.           "prepared": true
  1030.         },
  1031.         "scaling": {
  1032.           "mode": "cantrip",
  1033.           "formula": ""
  1034.         }
  1035.       },
  1036.       "flags": {},
  1037.       "img": "icons/skills/melee/strike-sword-dagger-runes-red.webp"
  1038.     },
  1039.     {
  1040.       "name": "Charm Person",
  1041.       "type": "spell",
  1042.       "system": {
  1043.         "description": {
  1044.           "value": "<p><b>Casting Time:</b> 1 action <br><b>Range:</b> Point: 30 feet<br><b>Duration:</b> Timed: 1 hour<br></p><p>You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @condition[charmed] by you until the spell ends or until you or your companions do anything harmful to it. The @condition[charmed] creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @condition[charmed] by you.<br></p><p><b>Higher Levels. </b>When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.<br></p>"
  1045.         },
  1046.         "source": "PHB",
  1047.         "activation": {
  1048.           "type": "action",
  1049.           "cost": 1
  1050.         },
  1051.         "duration": {
  1052.           "value": 1,
  1053.           "units": "hour"
  1054.         },
  1055.         "target": {
  1056.           "value": 30,
  1057.           "units": "ft",
  1058.           "type": "space"
  1059.         },
  1060.         "uses": {},
  1061.         "actionType": "save",
  1062.         "damage": {
  1063.           "parts": []
  1064.         },
  1065.         "formula": "",
  1066.         "save": {
  1067.           "ability": "wis"
  1068.         },
  1069.         "level": 1,
  1070.         "school": "evo",
  1071.         "components": {
  1072.           "vocal": true,
  1073.           "somatic": true,
  1074.           "material": false,
  1075.           "ritual": false,
  1076.           "concentration": false
  1077.         },
  1078.         "materials": {
  1079.           "value": "",
  1080.           "consumed": false
  1081.         },
  1082.         "preparation": {
  1083.           "mode": "prepared",
  1084.           "prepared": false
  1085.         },
  1086.         "scaling": {
  1087.           "mode": "level",
  1088.           "formula": ""
  1089.         }
  1090.       },
  1091.       "flags": {},
  1092.       "img": "icons/magic/control/debuff-energy-hold-pink.webp"
  1093.     },
  1094.     {
  1095.       "name": "Comprehend Languages",
  1096.       "type": "spell",
  1097.       "system": {
  1098.         "description": {
  1099.           "value": "<p><b>Casting Time:</b> 1 action <br><b>Range:</b> Point: point<br><b>Duration:</b> Timed: 1 hour<br><b>Material components:</b> A pinch of soot and salt<br></p><p>For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.<br>This spell doesn't decode secret messages in a text or a glyph, such as an arcane sigil, that isn't part of a written language.<br></p><p></p>"
  1100.         },
  1101.         "source": "PHB",
  1102.         "activation": {
  1103.           "type": "action",
  1104.           "cost": 1
  1105.         },
  1106.         "duration": {
  1107.           "value": 1,
  1108.           "units": "hour"
  1109.         },
  1110.         "uses": {},
  1111.         "actionType": "util",
  1112.         "damage": {
  1113.           "parts": []
  1114.         },
  1115.         "formula": "",
  1116.         "save": {},
  1117.         "level": 1,
  1118.         "school": "div",
  1119.         "components": {
  1120.           "vocal": true,
  1121.           "somatic": true,
  1122.           "material": true,
  1123.           "ritual": true,
  1124.           "concentration": false
  1125.         },
  1126.         "materials": {
  1127.           "value": "A pinch of soot and salt",
  1128.           "consumed": false
  1129.         },
  1130.         "preparation": {
  1131.           "mode": "prepared",
  1132.           "prepared": false
  1133.         },
  1134.         "scaling": {
  1135.           "mode": "level",
  1136.           "formula": ""
  1137.         }
  1138.       },
  1139.       "flags": {},
  1140.       "img": "icons/magic/symbols/runes-etched-steel-blade.webp"
  1141.     },
  1142.     {
  1143.       "name": "Detect Magic",
  1144.       "type": "spell",
  1145.       "system": {
  1146.         "description": {
  1147.           "value": "<p><b>Casting Time:</b> 1 action <br><b>Range:</b> Point: point<br><b>Duration:</b> Timed: 10 minute<br></p><p>For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its @book[school of magic|PHB|10|The Schools of Magic], if any.<br>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.<br></p><p></p>"
  1148.         },
  1149.         "source": "PHB",
  1150.         "activation": {
  1151.           "type": "action",
  1152.           "cost": 1
  1153.         },
  1154.         "duration": {
  1155.           "value": 10,
  1156.           "units": "minute"
  1157.         },
  1158.         "target": {
  1159.           "value": 1,
  1160.           "type": "object"
  1161.         },
  1162.         "uses": {},
  1163.         "actionType": "util",
  1164.         "damage": {
  1165.           "parts": []
  1166.         },
  1167.         "formula": "",
  1168.         "save": {},
  1169.         "level": 1,
  1170.         "school": "div",
  1171.         "components": {
  1172.           "vocal": true,
  1173.           "somatic": true,
  1174.           "material": false,
  1175.           "ritual": true,
  1176.           "concentration": true
  1177.         },
  1178.         "materials": {
  1179.           "value": "",
  1180.           "consumed": false
  1181.         },
  1182.         "preparation": {
  1183.           "mode": "prepared",
  1184.           "prepared": false
  1185.         },
  1186.         "scaling": {
  1187.           "mode": "level",
  1188.           "formula": ""
  1189.         }
  1190.       },
  1191.       "flags": {},
  1192.       "img": "icons/magic/perception/eye-ringed-glow-angry-teal.webp"
  1193.     },
  1194.     {
  1195.       "name": "Disguise Self",
  1196.       "type": "spell",
  1197.       "system": {
  1198.         "description": {
  1199.           "value": "<p><b>Casting Time:</b> 1 action <br><b>Range:</b> Point: point<br><b>Duration:</b> Timed: 1 hour<br></p><p>You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.<br>The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.<br>To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@skill[Investigation]) check against your spell save DC.<br></p><p></p>"
  1200.         },
  1201.         "source": "PHB",
  1202.         "activation": {
  1203.           "type": "action",
  1204.           "cost": 1
  1205.         },
  1206.         "duration": {
  1207.           "value": 1,
  1208.           "units": "hour"
  1209.         },
  1210.         "target": {
  1211.           "value": 1,
  1212.           "type": "creature"
  1213.         },
  1214.         "uses": {},
  1215.         "actionType": "util",
  1216.         "damage": {
  1217.           "parts": []
  1218.         },
  1219.         "formula": "",
  1220.         "save": {},
  1221.         "level": 1,
  1222.         "school": "ill",
  1223.         "components": {
  1224.           "vocal": true,
  1225.           "somatic": true,
  1226.           "material": false,
  1227.           "ritual": false,
  1228.           "concentration": false
  1229.         },
  1230.         "materials": {
  1231.           "value": "",
  1232.           "consumed": false
  1233.         },
  1234.         "preparation": {
  1235.           "mode": "prepared",
  1236.           "prepared": false
  1237.         },
  1238.         "scaling": {
  1239.           "mode": "level",
  1240.           "formula": ""
  1241.         }
  1242.       },
  1243.       "flags": {},
  1244.       "img": "icons/creatures/eyes/humanoid-single-blind.webp"
  1245.     },
  1246.     {
  1247.       "name": "Identify",
  1248.       "type": "spell",
  1249.       "system": {
  1250.         "description": {
  1251.           "value": "<p><b>Casting Time:</b> 1 minute <br><b>Range:</b> Point: point<br><b>Duration:</b> Instant<br><b>Material components:</b> A pearl worth at least 100 gp and an owl feather<br></p><p>You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.<br>If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.<br></p><p></p>"
  1252.         },
  1253.         "source": "PHB",
  1254.         "activation": {
  1255.           "type": "minute",
  1256.           "cost": 1
  1257.         },
  1258.         "duration": {
  1259.           "units": "inst"
  1260.         },
  1261.         "target": {
  1262.           "value": 1,
  1263.           "type": "creature"
  1264.         },
  1265.         "uses": {},
  1266.         "actionType": "util",
  1267.         "damage": {
  1268.           "parts": []
  1269.         },
  1270.         "formula": "",
  1271.         "save": {},
  1272.         "level": 1,
  1273.         "school": "div",
  1274.         "components": {
  1275.           "vocal": true,
  1276.           "somatic": true,
  1277.           "material": true,
  1278.           "ritual": true,
  1279.           "concentration": false
  1280.         },
  1281.         "materials": {
  1282.           "value": "A pearl worth at least 100 gp and an owl feather",
  1283.           "consumed": false
  1284.         },
  1285.         "preparation": {
  1286.           "mode": "prepared",
  1287.           "prepared": false
  1288.         },
  1289.         "scaling": {
  1290.           "mode": "level",
  1291.           "formula": ""
  1292.         }
  1293.       },
  1294.       "flags": {},
  1295.       "img": "icons/magic/perception/orb-eye-scrying.webp"
  1296.     },
  1297.     {
  1298.       "name": "Mage Armor",
  1299.       "type": "spell",
  1300.       "system": {
  1301.         "description": {
  1302.           "value": "<p><b>Casting Time:</b> 1 action <br><b>Range:</b> Point: point<br><b>Duration:</b> Timed: 8 hour<br><b>Material components:</b> A piece of cured leather<br></p><p>You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.<br></p><p></p>"
  1303.         },
  1304.         "source": "PHB",
  1305.         "activation": {
  1306.           "type": "action",
  1307.           "cost": 1
  1308.         },
  1309.         "duration": {
  1310.           "value": 8,
  1311.           "units": "hour"
  1312.         },
  1313.         "target": {
  1314.           "value": 1,
  1315.           "type": "ally"
  1316.         },
  1317.         "uses": {},
  1318.         "actionType": "util",
  1319.         "damage": {
  1320.           "parts": []
  1321.         },
  1322.         "formula": "",
  1323.         "save": {},
  1324.         "level": 1,
  1325.         "school": "abj",
  1326.         "components": {
  1327.           "vocal": true,
  1328.           "somatic": true,
  1329.           "material": true,
  1330.           "ritual": false,
  1331.           "concentration": false
  1332.         },
  1333.         "materials": {
  1334.           "value": "A piece of cured leather",
  1335.           "consumed": false
  1336.         },
  1337.         "preparation": {
  1338.           "mode": "prepared",
  1339.           "prepared": false
  1340.         },
  1341.         "scaling": {
  1342.           "mode": "level",
  1343.           "formula": ""
  1344.         }
  1345.       },
  1346.       "flags": {},
  1347.       "img": "icons/magic/defensive/shield-barrier-flaming-pentagon-blue.webp"
  1348.     },
  1349.     {
  1350.       "name": "Shield",
  1351.       "type": "spell",
  1352.       "system": {
  1353.         "description": {
  1354.           "value": "<p><b>Casting Time:</b> 1 reaction  which you take when you are hit by an attack or targeted by the @spell[magic missile] spell<br><b>Range:</b> Point: point<br><b>Duration:</b> Timed: 1 round<br></p><p>An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from @spell[magic missile].<br></p><p></p>"
  1355.         },
  1356.         "source": "PHB",
  1357.         "activation": {
  1358.           "type": "reaction",
  1359.           "cost": 1
  1360.         },
  1361.         "duration": {
  1362.           "value": 1,
  1363.           "units": "round"
  1364.         },
  1365.         "uses": {},
  1366.         "actionType": "util",
  1367.         "damage": {
  1368.           "parts": []
  1369.         },
  1370.         "formula": "",
  1371.         "save": {},
  1372.         "level": 1,
  1373.         "school": "abj",
  1374.         "components": {
  1375.           "vocal": true,
  1376.           "somatic": true,
  1377.           "material": false,
  1378.           "ritual": false,
  1379.           "concentration": false
  1380.         },
  1381.         "materials": {
  1382.           "value": "",
  1383.           "consumed": false
  1384.         },
  1385.         "preparation": {
  1386.           "mode": "prepared",
  1387.           "prepared": false
  1388.         },
  1389.         "scaling": {
  1390.           "mode": "level",
  1391.           "formula": ""
  1392.         }
  1393.       },
  1394.       "flags": {},
  1395.       "img": "icons/magic/defensive/shield-barrier-blue.webp"
  1396.     },
  1397.     {
  1398.       "name": "Silvery Barbs",
  1399.       "type": "spell",
  1400.       "system": {
  1401.         "description": {
  1402.           "value": "<p><b>Casting Time:</b> 1 reaction  which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw<br><b>Range:</b> Point: 60 feet<br><b>Duration:</b> Instant<br></p><p>You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the [[/r d20]] and use the lower roll.<br>You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.<br></p><p></p>"
  1403.         },
  1404.         "source": "SCC",
  1405.         "activation": {
  1406.           "type": "reaction",
  1407.           "cost": 1
  1408.         },
  1409.         "duration": {
  1410.           "units": "inst"
  1411.         },
  1412.         "target": {
  1413.           "value": 60,
  1414.           "units": "ft",
  1415.           "type": "space"
  1416.         },
  1417.         "uses": {},
  1418.         "actionType": "save",
  1419.         "damage": {
  1420.           "parts": []
  1421.         },
  1422.         "formula": "",
  1423.         "save": {},
  1424.         "level": 1,
  1425.         "school": "evo",
  1426.         "components": {
  1427.           "vocal": true,
  1428.           "somatic": false,
  1429.           "material": false,
  1430.           "ritual": false,
  1431.           "concentration": false
  1432.         },
  1433.         "materials": {
  1434.           "value": "",
  1435.           "consumed": false
  1436.         },
  1437.         "preparation": {
  1438.           "mode": "prepared",
  1439.           "prepared": false
  1440.         },
  1441.         "scaling": {
  1442.           "mode": "level",
  1443.           "formula": ""
  1444.         }
  1445.       },
  1446.       "flags": {},
  1447.       "img": "icons/commodities/metal/ingot-stamped-silver.webp"
  1448.     },
  1449.     {
  1450.       "name": "Alarm",
  1451.       "type": "spell",
  1452.       "system": {
  1453.         "description": {
  1454.           "value": "<p><b>Casting Time:</b> 1 minute <br><b>Range:</b> Point: 30 feet<br><b>Duration:</b> Timed: 8 hour<br><b>Material components:</b> A tiny bell and a piece of fine silver wire<br></p><p>You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible.<br>A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping.<br>An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.<br></p><p></p>"
  1455.         },
  1456.         "source": "PHB",
  1457.         "activation": {
  1458.           "type": "action",
  1459.           "cost": 1
  1460.         },
  1461.         "duration": {
  1462.           "value": 8,
  1463.           "units": "hour"
  1464.         },
  1465.         "target": {
  1466.           "value": 20,
  1467.           "units": "ft",
  1468.           "type": "cube"
  1469.         },
  1470.         "uses": {},
  1471.         "actionType": "util",
  1472.         "damage": {
  1473.           "parts": []
  1474.         },
  1475.         "formula": "",
  1476.         "save": {},
  1477.         "level": 1,
  1478.         "school": "abj",
  1479.         "components": {
  1480.           "vocal": true,
  1481.           "somatic": true,
  1482.           "material": true,
  1483.           "ritual": true,
  1484.           "concentration": false
  1485.         },
  1486.         "materials": {
  1487.           "value": "A tiny bell and a piece of fine silver wire",
  1488.           "consumed": false
  1489.         },
  1490.         "preparation": {
  1491.           "mode": "prepared",
  1492.           "prepared": false
  1493.         },
  1494.         "scaling": {
  1495.           "mode": "level",
  1496.           "formula": ""
  1497.         }
  1498.       },
  1499.       "flags": {},
  1500.       "img": "icons/magic/time/clock-spinning-gold-pink.webp"
  1501.     },
  1502.     {
  1503.       "name": "Burning Hands",
  1504.       "type": "spell",
  1505.       "system": {
  1506.         "description": {
  1507.           "value": "<p><b>Casting Time:</b> 1 action <br><b>Range:</b> Cone: 15 feet<br><b>Duration:</b> Instant<br></p><p>As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes [[/r 3d6]] fire damage on a failed save, or half as much damage on a successful one.<br>The fire ignites any flammable objects in the area that aren't being worn or carried.<br></p><p><b>Higher Levels. </b>When you cast this spell using a spell slot of 2nd level or higher, the damage increases by [[/r 1d6]] for each slot level above 1st.<br></p>"
  1508.         },
  1509.         "source": "PHB",
  1510.         "activation": {
  1511.           "type": "action",
  1512.           "cost": 1
  1513.         },
  1514.         "duration": {
  1515.           "units": "inst"
  1516.         },
  1517.         "target": {
  1518.           "value": 15,
  1519.           "units": "ft",
  1520.           "type": "cone"
  1521.         },
  1522.         "uses": {},
  1523.         "actionType": "save",
  1524.         "damage": {
  1525.           "parts": []
  1526.         },
  1527.         "formula": "",
  1528.         "save": {
  1529.           "ability": "dex"
  1530.         },
  1531.         "level": 1,
  1532.         "school": "evo",
  1533.         "components": {
  1534.           "vocal": true,
  1535.           "somatic": true,
  1536.           "material": false,
  1537.           "ritual": false,
  1538.           "concentration": false
  1539.         },
  1540.         "materials": {
  1541.           "value": "",
  1542.           "consumed": false
  1543.         },
  1544.         "preparation": {
  1545.           "mode": "prepared",
  1546.           "prepared": false
  1547.         },
  1548.         "scaling": {
  1549.           "mode": "level",
  1550.           "formula": ""
  1551.         }
  1552.       },
  1553.       "flags": {},
  1554.       "img": "icons/magic/fire/flame-burning-embers-yellow.webp"
  1555.     },
  1556.     {
  1557.       "name": "Catapult",
  1558.       "type": "spell",
  1559.       "system": {
  1560.         "description": {
  1561.           "value": "<p><b>Casting Time:</b> 1 action <br><b>Range:</b> Point: 60 feet<br><b>Duration:</b> Instant<br></p><p>Choose one object weighing 1 to 5 pounds within range that isn't being worn or carried. The object flies in a straight line up to 90 feet in a direction you choose before falling to the ground, stopping early if it impacts against a solid surface. If the object would strike a creature, that creature must make a Dexterity saving throw. On a failed save, the object strikes the target and stops moving. When the object strikes something, the object and what it strikes each take [[/r 3d8]] bludgeoning damage.<br></p><p><b>Higher Levels. </b>When you cast this spell using a spell slot of 2nd level or higher, the maximum weight of objects that you can target with this spell increases by 5 pounds, and the damage increases by [[/r 1d8]], for each slot level above 1st.<br></p>"
  1562.         },
  1563.         "source": "XGE",
  1564.         "activation": {
  1565.           "type": "action",
  1566.           "cost": 1
  1567.         },
  1568.         "duration": {
  1569.           "units": "inst"
  1570.         },
  1571.         "target": {
  1572.           "value": 60,
  1573.           "units": "ft",
  1574.           "type": "space"
  1575.         },
  1576.         "uses": {},
  1577.         "actionType": "save",
  1578.         "damage": {
  1579.           "parts": []
  1580.         },
  1581.         "formula": "",
  1582.         "save": {
  1583.           "ability": "dex"
  1584.         },
  1585.         "level": 1,
  1586.         "school": "trs",
  1587.         "components": {
  1588.           "vocal": false,
  1589.           "somatic": true,
  1590.           "material": false,
  1591.           "ritual": false,
  1592.           "concentration": false
  1593.         },
  1594.         "materials": {
  1595.           "value": "",
  1596.           "consumed": false
  1597.         },
  1598.         "preparation": {
  1599.           "mode": "prepared",
  1600.           "prepared": false
  1601.         },
  1602.         "scaling": {
  1603.           "mode": "level",
  1604.           "formula": ""
  1605.         }
  1606.       },
  1607.       "flags": {},
  1608.       "img": "icons/weapons/artillery/catapult-simple.webp"
  1609.     }
  1610.   ],
  1611.   "effects": [],
  1612.   "flags": {
  1613.     "dnd5E": {
  1614.       "diamondSoul": false,
  1615.       "initiativeAdv": false,
  1616.       "initiativeAlert": false,
  1617.       "jackOfAllTrades": false,
  1618.       "observantFeat": false,
  1619.       "reliableTalent": false,
  1620.       "remarkableAthlete": false,
  1621.       "elvenAccuracy": false,
  1622.       "halflingLucky": false,
  1623.       "powerfulBuild": false
  1624.     }
  1625.   }
  1626. }
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