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Arnethegreat

Matthew The Race

Sep 19th, 2012
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  1. -- Version 0.33a
  2. -- OPTIONS -- OPTIONS -- OPTIONS -- Change to true or false
  3.  
  4. Level_Blitz = true
  5. NoLeftMode = false
  6. DrunkMode = false
  7. HardMode = false
  8. ForceRetry = false
  9. InfiniteLives = true
  10. DeathTimer = false  -- When the star meter hits 0, you die. Combine with Hard Mode for Insane Mode (1-hit death)
  11. AlwaysExtendedFlutter = false
  12. NoFlutter = false
  13. NoTongue = false
  14. Velcro = false
  15. AlwaysFilledMouth = false -- Enter 2 for bubbles and 3 for melons. Enter false to disable
  16. FullEggsStart = false
  17. NumberOfEggs = 6 -- For FullEggsStart, how many to start with - choose between 1-6
  18. EggType = 43-- What eggs to start with (34 = flashing egg - 35 = red - 36 = yellow - 37 = green - 39 = key - 40 = chicken - 43 = big egg
  19. FastModeX = false
  20. FastModeY = false
  21. SpeedBoostX = 0 -- For fast mode, enter (-9) to 9 (higher is faster)
  22. SpeedBoostY = 0
  23. PoisonCoins = 0 -- Put 0 to disable. 10 = 1 star per coin. Negative values give stars.
  24. PoisonFlowers = 0
  25. GroundIsLava = 0 -- Put 0 to disable. 20 = about 1 star per second
  26. TerminalMode = 0 -- Put 0 to disable. Same rate as above
  27. PoisonAir = 0 -- Just as GroundIsLava but in air instead.
  28. PackMuleMode = false -- Only works when combined with Fast Mode
  29. StarMeterSpeedMode = false -- poop, don't use yet. (it's poop)
  30.  
  31. -- Level Blitz Options -- Level Blitz Options --
  32.  
  33. AutoScrollers = false
  34. ExtraStages = false
  35. ExcludeStages = {68, 72}  -- seperate by a comma, write stages like 54 as 5-4
  36. CustomLevelOrder = {}
  37. NormalFortressOrder = false
  38. NormalCastleOrder = false
  39. RandomSeed = 4033
  40. SameStage = false
  41. Fortresses = true
  42. Castles = true
  43. World1 = true
  44. World2 = true
  45. World3 = true
  46. World4 = true
  47. World5 = true
  48. World6 = true
  49.  
  50. -- Level Goals Options -- Level Goals Options --
  51.  
  52. CoinGoals = false       -- set true if you wan't to use it
  53. MinimumCoins = true     -- set true if you want a minimum goal
  54. MaximumCoins = false    -- set true if you wanta a maximum goal
  55. MinCoinGoal = 25        -- set what minimum goal must be met
  56. MaxCoinGoal = 0         -- set what the maxiumum goal can be - death when getting more than max
  57. DisplayCoin = true      -- whether to display on screen or not
  58.  
  59. StarGoals = false
  60. MinimumStars = false
  61. MaximumStars = true
  62. MinStarGoal = 0
  63. MaxStarGoal = 25
  64. DisplayStar = true
  65.  
  66. FlowerGoals = false
  67. MinimumFlowers = true
  68. MaximumFlowers = true
  69. MinFlowerGoal = 3
  70. MaxFlowerGoal = 3
  71. DisplayFlower = true
  72.  
  73. RedCoinGoals = false
  74. MinimumRedCoins = true
  75. MaximumRedCoins = false
  76. MinRedCoinGoal = 4
  77. MaxRedCoinGoal = 0
  78. DisplayRed = true
  79.  
  80. JumpGoals = false
  81. MinimumJumps = false
  82. MaximumJumps = true
  83. MinJumpGoal = 0
  84. MaxJumpGoal = 100
  85. DisplayJump = true
  86.  
  87. Egg_Goals = false
  88. MinimumEggs = false
  89. MaximumEggs = true
  90. MinEggGoal = 5
  91. MaxEggGoal = 100
  92. DisplayEggs = true
  93.  
  94. Fuzzy_Goals = false
  95. MinimumFuzzies = false
  96. MaximumFuzzies = true
  97. MinFuzzyGoal = 5
  98. MaxFuzzyGoal = 5
  99. DisplayFuzzy = true
  100.  
  101. Lives_Goals = false
  102. MinimumLives = true
  103. MaximumLives = true
  104. MinLivesGoal = 5
  105. MaxLivesGoal = 5
  106. DisplayLives = true
  107.  
  108. gui.opacity(0.8) -- set opacity for text displayed
  109.  
  110. -- OPTIONS End -- OPTIONS End -- OPTIONS End --
  111.  
  112. -- !Instructions! Instructions! Instructions! Instructions!
  113. -- 1. You must use a lua compatible Snes9x emulator. Recommended is -> http://code.google.com/p/snes9x-rr/downloads/detail?name=snes9x-1.51-rerecording-svn147.zip&can=2&q=
  114. -- 2. Recommended ROM is (U) (1.0) (!) but others should work but they are untested
  115. -- 3. Change options above and replace with true or false, RandomSeed is a number though, if it's a word, it's just random
  116. -- 4. In Snes9x, load ROM then go File -> Lua Scripting -> New Lua Script Window... -> Load file -> Press Run
  117. -- 5. You know you have loaded it right when the Lua Script window outputs what modes are on and what are false
  118. -- 6. If you have changed the options, you have to restart the script for it to take effect
  119. -- Newest version is always found at http://pastebin.com/qCGDbZZZ
  120. ------------------------------------------------
  121. ------------------------------------------------
  122. ------------------------------------------------
  123. ----------------Script starts here--------------
  124. ------------------------------------------------
  125. ------------------------------------------------
  126. ------------------------------------------------
  127. ------------------------------------------------
  128. ------------------------------------------------
  129. function table.contains(table, element)
  130.   for i, value in pairs(table) do
  131.     if value == element then
  132.       valpos = i
  133.       return true
  134.     end
  135.   end
  136.   return false
  137. end
  138.  
  139. function deepcopy(t)
  140.     if type(t) ~= 'table' then return t end
  141.     local mt = getmetatable(t)
  142.     local res = {}
  143.     for k,v in pairs(t) do
  144.         if type(v) == 'table' then
  145.             v = deepcopy(v)
  146.         end
  147.         res[k] = v
  148.     end
  149.     setmetatable(res,mt)
  150.     return res
  151. end
  152.  
  153. function removetable(tab,tab2)
  154.     table.sort(tab)
  155.     table.sort(tab2)
  156.     rem = 0
  157.     tabcopy = deepcopy(tab)
  158.         for cy, value in ipairs(tab) do
  159.               for cx, value2 in ipairs (tab2) do
  160.                 if value == value2 then
  161.                     table.remove(tabcopy,cy - rem)
  162.                     rem = rem + 1
  163.                 end
  164.               end
  165.         end
  166.     return tabcopy
  167. end
  168.  
  169. function convertstages(tablelist)
  170.     for i, stg in pairs(tablelist) do
  171.         worldnumber = math.floor(stg/10)
  172.         levelnumber = stg - worldnumber*10
  173.         realstagevalue = (worldnumber - 1)*12 + levelnumber - 1
  174.         tablelist[i] = realstagevalue
  175.     end
  176. end
  177. ------------------------------------------------
  178. ------------------------------------------------
  179. ------------------------------------------------
  180. print("Version 0.33a")
  181. NumberOfEggs = NumberOfEggs*2
  182. gpsn_value = 0
  183. apsn_value = 0
  184. psn_value = 0
  185. eggcount = 0
  186. keycount = 0
  187. mouth_var = 0
  188. packmulemodifier = 1
  189. laststage = 0
  190. lastworld = 0
  191. scrollerslist = {4, 53, 64} -- This can be changed to include or exclude other stages depending on how you define an autoscroller
  192. extralist = {8, 20, 32, 44, 56, 68}
  193. castlelist = {7, 19, 31, 43, 55}
  194. fortresslist = {3, 15, 27, 39, 51, 63}
  195. world1list = {0, 1, 2, 3, 4, 5, 6, 7, 8 }
  196. world2list = {12, 13, 14, 15, 16, 17, 18, 19, 20}
  197. world3list = {24, 25, 26, 27, 28 ,29, 30, 31, 32}
  198. world4list = {36, 37, 38, 39, 40, 41, 42, 43, 44}
  199. world5list = {48, 49, 50, 51, 52, 53, 54, 55, 56}
  200. world6list = {60, 61, 62, 63, 64, 65, 66, 68}
  201. stageslist =
  202. {0, 1, 2, 3, 4, 5, 6, 7, 8,
  203. 12, 13, 14, 15, 16, 17, 18, 19, 20,
  204. 24, 25, 26, 27, 28 ,29, 30, 31, 32,
  205. 36, 37, 38, 39, 40, 41, 42, 43, 44,
  206. 48, 49, 50, 51, 52, 53, 54, 55, 56,
  207. 60, 61, 62, 63, 64, 65, 66, 68}
  208. -- Remove stages according to options
  209. if AutoScrollers == false then
  210.     stageslist = removetable(stageslist, scrollerslist)
  211. end
  212.  
  213. if ExtraStages == false then
  214.     stageslist = removetable(stageslist, extralist)
  215. end
  216.  
  217. if World1 == false then
  218.     stageslist = removetable(stageslist, world1list)
  219. end
  220.  
  221. if World2 == false then
  222.     stageslist = removetable(stageslist, world2list)
  223. end
  224.  
  225. if World3 == false then
  226.     stageslist = removetable(stageslist, world3list)
  227. end
  228.  
  229. if World4 == false then
  230.     stageslist = removetable(stageslist, world4list)
  231. end
  232.  
  233. if World5 == false then
  234.     stageslist = removetable(stageslist, world5list)
  235. end
  236.  
  237. if World6 == false then
  238.     stageslist = removetable(stageslist, world6list)
  239. end
  240.  
  241. if Fortresses == false or NormalFortressOrder == true then
  242.     stageslist = removetable(stageslist, fortresslist)
  243. end
  244.  
  245. if Castles == false or NormalCastleOrder == true then
  246.     stageslist = removetable(stageslist, castlelist)
  247. end
  248.  
  249. convertstages(ExcludeStages)
  250. stageslist = removetable(stageslist, ExcludeStages)
  251. castlelist = removetable(castlelist, ExcludeStages)
  252. fortresslist = removetable(fortresslist, ExcludeStages)
  253. --
  254. if RandomSeed ~= nil then
  255.     math.randomseed(RandomSeed)
  256. end
  257. --
  258. ------------------------------------------------
  259. --------------------GAMEMODES-------------------
  260. ------------------------------------------------
  261. ------------------------------------------------
  262. if Level_Blitz == true then
  263.     gen_levelblitz = {}
  264.     numberofstages = #stageslist
  265.     if Castles == true then
  266.         numberofstages = numberofstages + #castlelist
  267.     end
  268.     if Fortresses == true then
  269.         numberofstages = numberofstages + #fortresslist
  270.     end
  271.     instage = 0
  272.     xlbgen = 1
  273.  
  274.     if SameStage == false then
  275.         function SameStage(remstagelist)
  276.             table.remove(remstagelist,gen_stgnr)
  277.         end
  278.     else
  279.         function SameStage()
  280.         end
  281.     end
  282.     if #CustomLevelOrder == 0 then
  283.         while xlbgen <= numberofstages do
  284.             if xlbgen%8 == 0 and #castlelist > 0 and NormalCastleOrder == true then
  285.                 gen_stgnr = math.random(#castlelist)
  286.                 gen_stage = castlelist[gen_stgnr]
  287.                 table.insert(gen_levelblitz,gen_stage)
  288.                 SameStage(castlelist)
  289.             elseif xlbgen%4 == 0 and xlbgen%8 ~= 0 and #fortresslist > 0 and NormalFortressOrder == true then
  290.                 gen_stgnr = math.random(#fortresslist)
  291.                 gen_stage = fortresslist[gen_stgnr]
  292.                 table.insert(gen_levelblitz,gen_stage)
  293.                 SameStage(fortresslist)
  294.             elseif #stageslist > 0 then
  295.                 gen_stgnr = math.random(#stageslist)
  296.                 gen_stage = stageslist[gen_stgnr]
  297.                 table.insert(gen_levelblitz,gen_stage)
  298.                 SameStage(stageslist)
  299.             end
  300.             xlbgen = xlbgen + 1
  301.         end
  302.     else
  303.         convertstages(CustomLevelOrder)
  304.         gen_levelblitz = CustomLevelOrder
  305.         numberofstages = #gen_levelblitz
  306.     end
  307.  
  308.     function LevelBlitz()
  309.         stagenumber = memory.readbyte(0x7E1112)   --//or memory.readbyte(0x7E112E)
  310.         worldnumber= memory.readbyte(0x7E0218)
  311.         entering_stage = memory.readbyte(0x7E111D)
  312.         overworld = memory.readbyte(0x7E0009)
  313.         titlescreen = memory.readbyte(0x7E011C)
  314.         if stagenumber < 8 and instage == 0 and entering_stage == 1 and titlescreen == 12 then
  315.             laststage = stagenumber
  316.             lastworld = worldnumber
  317.             corresponding_stage = (worldnumber/2)*8 + stagenumber+1
  318.             if corresponding_stage <= numberofstages then
  319.                 memory.writebyte(0x7E021A,gen_levelblitz[corresponding_stage])
  320.             end
  321.             instage = 1
  322.         elseif overworld == 126 then
  323.             memory.writebyte(0x7E021A, laststage+lastworld*6)
  324.             memory.writebyte(0x7E0218, lastworld) -- This is not needed? Kept just in case
  325.         elseif entering_stage ~= 1 then
  326.             instage = 0
  327.         end
  328.     end
  329.     print("Blitz Mode is ON")
  330. else
  331.     function LevelBlitz()
  332.     end
  333.     print("Blitz Mode is OFF")
  334. end
  335. -----------------------------------------------
  336. ------------------------------------------------
  337. if NoLeftMode == true then
  338.     function noleft()
  339.         speed = memory.readwordsigned(0x7000B4)
  340.         if speed < 0 and memory.readbyte(0x7000AC) == 0 then
  341.             memory.writeword(0x7000B4,0)
  342.         end
  343.     end
  344.     print("NoLeftMode is ON")
  345. else
  346.     function noleft()
  347.     end
  348.     print("NoLeftMode is OFF")
  349. end
  350. -------------------------------------------------
  351. -------------------------------------------------
  352. if DrunkMode == true then
  353.     function drunk()
  354.         if memory.readbyte(0x7E0118) == 16 or memory.readbyte(0x7E0118) == 57 then
  355.             memory.writeword(0x701FE8, 0)
  356.         else
  357.             memory.writeword(0x701FE8, 10)
  358.         end
  359.     end
  360.     print("Drunk Mode is ON")
  361. else
  362.     function drunk()
  363.     end
  364.     print("Drunk Mode is OFF")
  365. end
  366. -------------------------------------------------
  367. -------------------------------------------------
  368. if HardMode == true then
  369.     timerreset = 1
  370.     function hardmode()
  371.         gamemode = memory.readbyte(0x7E0118)
  372.         hit = memory.readbyte(0x701960)
  373.         if hit == 85 and timerreset == 0 and gamemode == 15 then
  374.             memory.writeword(0x7E03B6, 1)
  375.             timerreset = 1
  376.         elseif hit ~= 85 and timerreset == 1 then
  377.             timerreset = 0
  378.             memory.writeword(0x7E03B6, 100)
  379.         end
  380.     end
  381.     print("Hard Mode is ON")
  382. else
  383.     function hardmode()
  384.     end
  385.     print("Hard Mode is OFF")
  386. end
  387. -------------------------------------------------
  388. -------------------------------------------------
  389. if ForceRetry == true then
  390.     function forceretry()
  391.         if memory.readbyte(0x7E0118) == 61 or memory.readbyte(0x7E0118) == 53 then
  392.             memory.writebyte(0x704094, 0)
  393.         end
  394.     end
  395.     print("Force Retry Mode is ON")
  396. else
  397.     function forceretry()
  398.     end
  399.     print("Force Retry Mode is OFF")
  400. end
  401. -------------------------------------------------
  402. -------------------------------------------------
  403. if InfiniteLives == true then
  404.     function infinitelives()
  405.         memory.writebyte(0x7E0379, 10)
  406.     end
  407.     print("Infinite Lives is ON")
  408. else
  409.     function infinitelives()
  410.     end
  411.     print("Infinite Lives is OFF")
  412. end
  413. -------------------------------------------------
  414. -------------------------------------------------
  415. -------------------------------------------------
  416. -------------------------------------------------
  417. function firedeath()
  418.     memory.writebyte(0x7000AC, 40)
  419.     memory.writebyte(0x7001B0, 40)
  420.     memory.writebyte(0x7001D2, 34)
  421.     memory.writebyte(0x002140, 07)
  422.     yoshiisdead = false
  423.     die = 0
  424. end
  425. if DeathTimer == true then
  426.     yoshiisdead = false
  427.     function deathtimer()
  428.         startimer = memory.readword(0x7E03B6)
  429.         gamemode = memory.readbyte(0x7E0118)
  430.         if gamemode ~= 15 then
  431.             die = 1
  432.         end
  433.         if startimer <= 1  and die == 1 and gamemode == 15 then
  434.             yoshiisdead = true
  435.         end
  436.         if memory.readbyte(0x7001AE) == 0 and memory.readbyte(0x7000AC) == 0 and yoshiisdead == true then
  437.             firedeath()
  438.         end
  439.     end
  440.     print("Death Timer Mode is ON")
  441. else
  442.     function deathtimer()
  443.     end
  444.     print("Death Timer Mode is OFF")
  445. end
  446. -------------------------------------------------
  447. -------------------------------------------------
  448. if AlwaysExtendedFlutter == true then
  449.     function extendedflutter()
  450.         mario = memory.readbyte(0x7E0205)
  451.         if mario == 1 then
  452.             memory.writebyte(0x7000D3, 128)
  453.         end
  454.     end
  455.     print("Always Extended Flutter is ON")
  456. else
  457.     function extendedflutter()
  458.     end
  459.     print("Always Extended Flutter is OFF")
  460. end
  461. -------------------------------------------------
  462. -------------------------------------------------
  463. if NoTongue == true then
  464.     function notongue()
  465.         memory.writebyte(0x700162, 126)
  466.     end
  467.     print("No Tongue Mode is ON")
  468. else
  469.     function notongue()
  470.     end
  471.     print("No Tongue Mode is OFF")
  472. end
  473. -------------------------------------------------
  474. -------------------------------------------------
  475. if NoFlutter == true then
  476.     function noflutter()
  477.         memory.writebyte(0x7000D2, 0)
  478.     end
  479.     print("No Flutter Mode is ON")
  480. else
  481.     function noflutter()
  482.     end
  483.     print("No Flutter Mode is OFF")
  484. end
  485. -------------------------------------------------
  486. ------------------------------------------------- -- Boss cutscenes are very slow, fix if people think it's a problem.
  487. if Velcro == true then
  488.     function velcromode()
  489.         if memory.readbyte(0x7000C0) == 0 and memory.readbyte(0x7E0118) == 15 and math.abs(memory.readwordsigned(0x7000B4)) > 20 then
  490.             memory.writeword(0x7000B4,0)
  491.         end
  492.     end
  493.     print("Velcro Mode is ON")
  494. else
  495.     function velcromode()
  496.     end
  497.     print("Velcro Mode is OFF")
  498. end
  499. -------------------------------------------------
  500. -------------------------------------------------
  501. if AlwaysFilledMouth == false then
  502.     function mouthmode()
  503.     end
  504.     print("Always Filled Mouth is OFF")
  505. else
  506.     if AlwaysFilledMouth == melon or AlwaysFilledMouth == melons or AlwaysFilledMouth == seeds or AlwaysFilledMouth == melonseeds or AlwaysFilledMouth == melonseed then
  507.         mouth_var = 3
  508.     end
  509.     if AlwaysFilledMouth == bubble or AlwaysFilledMouth == bubbles then
  510.         mouth_var = 2
  511.     end
  512.     function mouthmode()
  513.     memory.writebyte(0x700162, 89)
  514.     memory.writebyte(0x70016A, AlwaysFilledMouth)
  515.     memory.writebyte(0x700170, 30)
  516.     end
  517.     print("Always Filled Mouth is ON")
  518. end
  519. -------------------------------------------------
  520. -------------------------------------------------
  521. if FullEggsStart == true then
  522.     function eggstransitions()
  523.         gamemode = memory.readbyte(0x7E0118)
  524.         if gamemode == 12 then
  525.             eggcount = memory.readbyte(0x7E5D98)
  526.             for i = 0, eggcount, 2 do
  527.                 memory.writebyte(0x7E5D9A + i, memory.readbyte(0x7E5D9A + i))
  528.             end
  529.             for i = eggcount, NumberOfEggs, 2 do
  530.                 memory.writebyte(0x7E5D9A+i, EggType)
  531.             end
  532.             if eggcount > NumberOfEggs then
  533.                 memory.writebyte(0x7E5D98, eggcount)
  534.             else
  535.                 memory.writebyte(0x7E5D98, NumberOfEggs)
  536.             end
  537.         end
  538.     end
  539.     print("Always Start With Full Eggs  is ON -", NumberOfEggs/2, "eggs")
  540. else
  541.     function eggstransitions()
  542.     end
  543.     print("Always Start With Full Eggs is OFF")
  544. end
  545. -------------------------------------------------
  546. -------------------------------------------------
  547. xposoffset = 0
  548. if FastModeX == true then
  549.     speedmodifierx = (SpeedBoostX/10)
  550.     function fastmodex()
  551.         if memory.readbyte(0x7E0118) == 15 and memory.readbyte(0x7E0387) == 0 then
  552.             xspeed = memory.readwordsigned(0x7000B4)
  553.             xposition = memory.readwordsigned(0x70008c)
  554.             speed_modifier = (speedmodifierx + packmulemodifier/1)*xspeed/256
  555.             xposoffset = xspeed/256 + speed_modifier
  556.             gui.text(10,20, xposoffset)
  557.             memory.writeword(0x70008c, xposition + xposoffset)
  558.         end
  559.     end
  560.     print("Fast Mode is ON - Speed:",SpeedBoostX)
  561. else
  562.     function fastmodex()
  563.     end
  564.     print("Fast Mode is OFF")
  565. end
  566. -------------------------------------------------
  567. -------------------------------------------------
  568. if FastModeY == true then
  569.     speedmodifiery = 1000 - SpeedBoostY*100
  570.     function fastmodey()
  571.         if memory.readbyte(0x7E0118) == 15 and memory.readbyte(0x7E0387) == 0 then
  572.             yspeed = memory.readwordsigned(0x7000AA)
  573.             yposition = memory.readwordsigned(0x700090)
  574.             memory.writeword(0x700090, yposition + yspeed/speedmodifiery)
  575.         end
  576.     end
  577.     print("Fast Mode is ON - Speed:",SpeedBoostY)
  578. else
  579.     function fastmodey()
  580.     end
  581.     print("Fast Mode is OFF")
  582. end
  583. -------------------------------------------------
  584. -------------------------------------------------
  585. if PoisonCoins ~= 0 then
  586.     lastframecoins = memory.readbyte(0x7E037B)
  587.     function poisoncoins()
  588.         starcounter = memory.readword(0x7E03B6)
  589.         if memory.readbyte(0x7E037B) > lastframecoins  then
  590.             if starcounter > PoisonCoins then
  591.                 memory.writeword(0x7E03B6,  starcounter - PoisonCoins)
  592.             else
  593.                 memory.writeword(0x7E03B6,  0)
  594.             end
  595.         end
  596.         lastframecoins = memory.readbyte(0x7E037B)
  597.     end
  598.     print("Poison Coins Mode is ON")
  599. else
  600.     function poisoncoins()
  601.     end
  602.     print("Poison Coins Mode is OFF")
  603. end
  604. -------------------------------------------------
  605. -------------------------------------------------
  606. if PoisonFlowers ~= 0 then
  607.     lastframeflowers = memory.readbyte(0x7E03B8)
  608.     function poisonflowers()
  609.         starcounter = memory.readword(0x7E03B6)
  610.         if memory.readbyte(0x7E03B8) > lastframeflowers  then
  611.             if starcounter > PoisonFlowers then
  612.                 memory.writeword(0x7E03B6,  starcounter - PoisonFlowers)
  613.             else
  614.                 memory.writeword(0x7E03B6,  0)
  615.             end
  616.         end
  617.         lastframeflowers = memory.readbyte(0x7E03B8)
  618.     end
  619.     print("Poison Flowers Mode is ON")
  620. else
  621.     function poisonflowers()
  622.     end
  623.     print("Poison Flowers Mode is OFF")
  624. end
  625. -------------------------------------------------
  626. -------------------------------------------------
  627. if GroundIsLava ~= 0 then
  628.     GroundIsLava = GroundIsLava + 9
  629.     function groundislava()
  630.         starcounter = memory.readword(0x7E03B6)
  631.         if memory.readbyte(0x7000C0) == 0 and memory.readbyte(0x7001AE) == 0 and memory.readbyte(0x7000AC) == 0 then
  632.             if starcounter > 0 then
  633.                 if gpsn_value >= 1 or gpsn_value <= -1 then
  634.                     memory.writeword(0x7E03B6,  starcounter - gpsn_value)
  635.                     gpsn_value = 0
  636.                 end
  637.             gpsn_value = gpsn_value + 0.01*GroundIsLava
  638.             else
  639.                 memory.writeword(0x7E03B6,  0)
  640.             end
  641.         end
  642.     end
  643.     print("Ground is Lava Mode is ON")
  644. else
  645.     function groundislava()
  646.     end
  647.     print("Ground is Lava is OFF")
  648. end
  649. -------------------------------------------------
  650. -------------------------------------------------
  651. if PoisonAir ~= 0 then
  652.     PoisonAir = PoisonAir + 9
  653.     function poisonair()
  654.         starcounter = memory.readword(0x7E03B6)
  655.         if memory.readbyte(0x7000C0) ~= 0 and memory.readbyte(0x7001AE) == 0 and memory.readbyte(0x7000AC) == 0 then
  656.             if starcounter > 0 then
  657.                 if apsn_value >= 1 or apsn_value <= -1 then
  658.                     memory.writeword(0x7E03B6,  starcounter - apsn_value)
  659.                     apsn_value = 0
  660.                 end
  661.             apsn_value = apsn_value + 0.01*PoisonAir
  662.             else
  663.                 memory.writeword(0x7E03B6,  0)
  664.             end
  665.         end
  666.     end
  667.     print("Poison Air Mode is ON")
  668. else
  669.     function poisonair()
  670.     end
  671.     print("Poison Air is OFF")
  672. end
  673. -------------------------------------------------
  674. -------------------------------------------------
  675. if TerminalMode ~= 0 then
  676.     TerminalMode = TerminalMode + 9
  677.     function terminalmode()
  678.         starcounter = memory.readword(0x7E03B6)
  679.         if memory.readbyte(0x7001AE) == 0 and memory.readbyte(0x7000AC) == 0 then
  680.             if starcounter > 0 then
  681.                 if psn_value >= 1 or psn_value <= -1 then
  682.                     memory.writeword(0x7E03B6,  starcounter - psn_value)
  683.                     psn_value = 0
  684.                 end
  685.                 psn_value = psn_value + 0.01*TerminalMode
  686.             else
  687.                 memory.writeword(0x7E03B6,  0)
  688.             end
  689.         end
  690.     end
  691.     print("Terminal Mode is ON")
  692. else
  693.     function terminalmode()
  694.     end
  695.     print("Terminal Mode is OFF")
  696. end
  697. -------------------------------------------------
  698. -------------------------------------------------
  699. if PackMuleMode == true then
  700.     function packmule()
  701.         packmulemodifier = (-1)*memory.readbyte(0x701DF6)/2
  702.     end
  703.     print("Pack Mule Mode is ON")
  704. else
  705.     packmulemodifier = 0
  706.     function packmule()
  707.     end
  708.     print("Pack Mule Mode is OFF")
  709. end
  710. -------------------------------------------------
  711. -------------------------------------------------
  712. if StarMeterSpeedMode == true then
  713.     starmetermodifier = 1
  714.     function starmeterspeed()
  715.         starmetermodifier = (memory.readword(0x7E03B6)*-1)
  716.     end
  717.     print("Star Meter Speed Mode is ON")
  718. else
  719.     starmetermodifier = 0
  720.     function starmeterspeed()
  721.     end
  722.     print("Star Meter Speed Mode is OFF")
  723. end
  724. -------------------------------------------------
  725. -------------------------------------------------
  726. --------------------------------------------------- Goal stuff below
  727. ---------------------------------------------------
  728. --------------------------------------------------- Display functios and shit first yo
  729. ---------------------------------------------------
  730. ---------------------------------------------------
  731. y_offset = 4
  732. function display_goals_gen(goalstring ,x_collect, mingoal, maxgoal, mingoalboolean, maxgoalboolean, y_offset)
  733.     if  mingoalboolean == true then
  734.         if x_collect < mingoal then
  735.             color = "red"
  736.         else
  737.             color = "green"
  738.         end
  739.         minstring = " min: "
  740.     else
  741.         mingoal = ""
  742.         minstring = ""
  743.     end
  744.     if maxgoalboolean == true then
  745.         if x_collect == maxgoal then
  746.             color = "orange"
  747.         elseif mingoalboolean == false then
  748.             color = "yellow"
  749.         end
  750.         maxstring = " max: "
  751.     else
  752.         maxstring = ""
  753.         maxgoal = ""
  754.     end
  755. gui.text(4, y_offset, goalstring .. x_collect .. " -" .. minstring .. mingoal .. maxstring .. maxgoal, color)
  756. end
  757. ---------------------------------------------------
  758. if DisplayCoin == true and CoinGoals == true then
  759.     function coindisplay()
  760.         display_goals_gen("Coins: ", collectedcoins, MinCoinGoal, MaxCoinGoal, MinimumCoins, MaximumCoins, y_offset_coin)
  761.     end
  762.     y_offset_coin = y_offset
  763.     y_offset = y_offset + 8
  764. else
  765.     function coindisplay()
  766.     end
  767. end
  768. ---------------------------------------------------
  769. if DisplayStar == true and StarGoals == true then
  770.     function stardisplay()
  771.         display_goals_gen("Stars: ", collectedstars, MinStarGoal, MaxStarGoal, MinimumStars, MaximumStars, y_offset_star)
  772.     end
  773.     y_offset_star = y_offset
  774.     y_offset = y_offset + 8
  775. else
  776.     function stardisplay()
  777.     end
  778. end
  779. ---------------------------------------------------
  780. if DisplayFlower == true and FlowerGoals == true then
  781.     function flowerdisplay()
  782.         display_goals_gen("Flowers: ", flowers, MinFlowerGoal, MaxFlowerGoal, MinimumFlowers, MaximumFlowers, y_offset_flower)
  783.     end
  784.     y_offset_flower = y_offset
  785.     y_offset = y_offset + 8
  786. else
  787.     function flowerdisplay()
  788.     end
  789. end
  790. ---------------------------------------------------
  791. if DisplayRed == true and RedCoinGoals == true then
  792.     function reddisplay()
  793.         display_goals_gen("Red Coins: ", redcoins, MinRedCoinGoal, MaxRedCoinGoal, MinimumRedCoins, MaximumRedCoins, y_offset_red)
  794.     end
  795.     y_offset_red = y_offset
  796.     y_offset = y_offset + 8
  797. else
  798.     function reddisplay()
  799.     end
  800. end
  801. ---------------------------------------------------
  802. if DisplayJump == true and JumpGoals == true then
  803.     function jumpdisplay()
  804.         display_goals_gen("Jumped: ", times_jumped, MinJumpGoal, MaxJumpGoal, MinimumJumps, MaximumJumps, y_offset_jump)
  805.     end
  806.     y_offset_jump = y_offset
  807.     y_offset = y_offset + 8
  808. else
  809.     function jumpdisplay()
  810.     end
  811. end
  812. ---------------------------------------------------
  813. if DisplayEggs == true and Egg_Goals == true then
  814.     function eggdisplay()
  815.         display_goals_gen("Eggs: ", eggs_made, MinEggGoal, MaxEggGoal, MinimumEggs, MaximumEggs, y_offset_egg)
  816.     end
  817.     y_offset_egg = y_offset
  818.     y_offset = y_offset + 8
  819. else
  820.     function eggdisplay()
  821.     end
  822. end
  823. ---------------------------------------------------
  824. if DisplayFuzzy == true and Fuzzy_Goals == true then
  825.     function fuzdisplay()
  826.         display_goals_gen("Fuzzies: ", touched_fuzzies, MinFuzzyGoal, MaxFuzzyGoal, MinimumFuzzies, MaximumFuzzies, y_offset_fuz)
  827.     end
  828.     y_offset_fuz = y_offset
  829.     y_offset = y_offset + 8
  830. else
  831.     function fuzdisplay()
  832.     end
  833. end
  834. ---------------------------------------------------
  835. if DisplayLives == true and Lives_Goals == true then
  836.     function livesdisplay()
  837.         display_goals_gen("Lives: ", extralives_gathered, MinLivesGoal, MaxLivesGoal, MinimumLives, MaximumLives, y_offset_lives)
  838.     end
  839.     y_offset_lives = y_offset
  840.     y_offset = y_offset + 8
  841. else
  842.     function livesdisplay()
  843.     end
  844. end
  845. ---------------------------------------------------
  846. function what_to_display()
  847.     if gamemode == 15 then
  848.         coindisplay()
  849.         stardisplay()
  850.         flowerdisplay()
  851.         reddisplay()
  852.         jumpdisplay()
  853.         eggdisplay()
  854.         fuzdisplay()
  855.         livesdisplay()
  856.     end
  857. end
  858. gui.register(what_to_display)
  859. ---------------------------------------------------
  860. ---------------------------------------------------
  861. --------------------------------------------------- Start with goal functions.
  862. ---------------------------------------------------
  863. ---------------------------------------------------
  864. if MinimumCoins == true then
  865.     function mincoincheck()
  866.         if collectedcoins < MinCoinGoal then
  867.             if gamemode == 16 or memory.readbyte(0x7E004F) == 240 then
  868.                 firedeath()
  869.             end
  870.         end
  871.     end
  872. else
  873.     function mincoincheck()
  874.     end
  875. end
  876. ---------------------------------------------------
  877. if MaximumCoins == true then
  878.     function maxcoincheck()
  879.         if collectedcoins > MaxCoinGoal and memory.readbyte(0x7001AE) == 0 then
  880.             firedeath()
  881.             collectedcoins = 0
  882.         end
  883.     end
  884. else
  885.     function maxcoincheck()
  886.     end
  887. end
  888. ---------------------------------------------------
  889. lastframecoins = memory.readbyte(0x7E037B)
  890. collectedcoins = 0
  891. function coincounter()
  892.     gamemode = memory.readbyte(0x7E0118)
  893.     if memory.readbyte(0x7E037B) > lastframecoins then
  894.         collectedcoins = collectedcoins + memory.readbyte(0x7E037B) - lastframecoins
  895.     elseif memory.readbyte(0x7E037B) < lastframecoins then
  896.         collectedcoins = collectedcoins + 100 - lastframecoins + memory.readbyte(0x7E037B)
  897.     end
  898.     lastframecoins = memory.readbyte(0x7E037B)
  899. end
  900. ---------------------------------------------------
  901. if CoinGoals == true then
  902.     function coingoals()
  903.         savering = memory.readbyte(0x7E0B65)
  904.         coincounter()
  905.         if savering == 1 then
  906.             MidRingCoins = collectedcoins
  907.         end
  908.         if gamemode == 61 or gamemode == 34 then
  909.             collectedcoins = 0
  910.         end
  911.         if gamemode == 53 then
  912.             collectedcoins = MidRingCoins
  913.         end
  914.         mincoincheck()
  915.         maxcoincheck()
  916.     end
  917. else
  918.     function coingoals()
  919.     end
  920. end
  921.  
  922. ---------------------------------------------------
  923. ------------------------------------------------------
  924. ------------------------------------------------------
  925. ---------------------------------------------------
  926. lastframestars = math.floor(memory.readword(0x7E03B6)/10)
  927. collectedstars = 0
  928. if MinimumStars == true then
  929.     function minstarcheck()
  930.         if collectedstars < MinStarGoal then
  931.             if gamemode == 16 or memory.readbyte(0x7E004F) == 240 then
  932.                 firedeath()
  933.             end
  934.         end
  935.     end
  936. else
  937.     function minstarcheck()
  938.     end
  939. end
  940. ------------------------------------------------------
  941. if MaximumStars == true then
  942.     function maxstarcheck()
  943.         if collectedstars > MaxStarGoal and memory.readbyte(0x7001AE) == 0 then
  944.             firedeath()
  945.             collectedstars = 0
  946.         end
  947.     end
  948. else
  949.     function maxstarcheck()
  950.     end
  951. end
  952. ------------------------------------------------------
  953. function starcounter()
  954.     thisframestars = math.floor(memory.readword(0x7E03B6)/10)
  955.     gamemode = memory.readbyte(0x7E0118)
  956.     if thisframestars > lastframestars and gamemode == 15 then --
  957.         collectedstars = collectedstars + thisframestars - lastframestars
  958.     end
  959.     lastframestars = math.floor(memory.readword(0x7E03B6)/10)
  960. end
  961. ------------------------------------------------------
  962. if StarGoals == true then
  963.     function stargoals()
  964.         memory.writeword(0x7EE23C, 10000)
  965.         starcounter()
  966.         savering = memory.readbyte(0x7E0B65)
  967.         if savering == 1 then
  968.             MidRingStars = collectedstars
  969.         end
  970.         if gamemode == 61 or gamemode == 34  then
  971.             collectedstars = 0
  972.         end
  973.         if gamemode == 53 then
  974.             collectedstars = MidRingStars
  975.  
  976.         end
  977.         minstarcheck()
  978.         maxstarcheck()
  979.     end
  980. else
  981.     function stargoals()
  982.     end
  983. end
  984. ---------------------------------------------------
  985. ------------------------------------------------------
  986. ------------------------------------------------------
  987. ---------------------------------------------------
  988. if MinimumFlowers == true then
  989.     function minflowers()
  990.             if flowers < MinFlowerGoal then
  991.                 if gamemode == 16  or memory.readbyte(0x7E004F) == 240 then
  992.                     firedeath()
  993.                 end
  994.             end
  995.     end
  996. else
  997.     function minflowers()
  998.     end
  999. end
  1000. ------------------------------------------------------
  1001. if MaximumFlowers == true then
  1002.     flowerdeath = false
  1003.     function maxflowers()
  1004.             if flowers > MaxFlowerGoal and memory.readbyte(0x7001AE) == 0 and flowerdeath == false and gamemode == 15 then
  1005.                 firedeath()
  1006.                 flowerdeath = true
  1007.             elseif gamemode == 12 and flowerdeath == true then
  1008.                 flowerdeath = false
  1009.             end
  1010.     end
  1011. else
  1012.     function maxflowers()
  1013.     end
  1014. end
  1015. ------------------------------------------------------
  1016. if FlowerGoals == true then
  1017.     function flowergoals()
  1018.         gamemode = memory.readbyte(0x7E0118)
  1019.         flowers = memory.readbyte(0x7E03B8)
  1020.         minflowers()
  1021.         maxflowers()
  1022.     end
  1023. else
  1024.     function flowergoals()
  1025.     end
  1026. end
  1027. ---------------------------------------------------
  1028. ------------------------------------------------------
  1029. ------------------------------------------------------
  1030. ---------------------------------------------------
  1031. if MinimumRedCoins == true then
  1032.     function minredcoins()
  1033.             if redcoins < MinRedCoinGoal then
  1034.                 if gamemode == 16  or memory.readbyte(0x7E004F) == 240 then
  1035.                     firedeath()
  1036.                 end
  1037.             end
  1038.     end
  1039. else
  1040.     function minredcoins()
  1041.     end
  1042. end
  1043. ------------------------------------------------------
  1044. if MaximumRedCoins == true then
  1045.     redcoindeath = false
  1046.     function maxredcoins()
  1047.             if redcoins > MaxRedCoinGoal and memory.readbyte(0x7001AE) == 0 and redcoindeath == false then
  1048.                 firedeath()
  1049.                 redcoindeath = true
  1050.             elseif gamemode == 12 and redcoindeath == true then
  1051.                 redcoindeath = false
  1052.             end
  1053.     end
  1054. else
  1055.     function maxredcoins()
  1056.     end
  1057. end
  1058. ------------------------------------------------------
  1059. if RedCoinGoals == true then
  1060.     function redcoingoals()
  1061.         gamemode = memory.readbyte(0x7E0118)
  1062.         redcoins = memory.readbyte(0x7E03B4)
  1063.         minredcoins()
  1064.         maxredcoins()
  1065.     end
  1066. else
  1067.     function redcoingoals()
  1068.     end
  1069. end
  1070. ---------------------------------------------------
  1071. ------------------------------------------------------
  1072. ------------------------------------------------------
  1073. ---------------------------------------------------
  1074. times_jumped = 0
  1075. function jumpcounter()
  1076.         soundtype = memory.readbyte(0x7E0055)
  1077.         if soundtype == 73 or soundtype == 56 then
  1078.             times_jumped = times_jumped + 1
  1079.         end
  1080. end
  1081. ------------------------------------------------------
  1082. if MinimumJumps == true then
  1083.     function minjumps()
  1084.             if times_jumped < MinJumpGoal then
  1085.                 if gamemode == 16  or memory.readbyte(0x7E004F) == 240 then
  1086.                     firedeath()
  1087.                 end
  1088.             end
  1089.     end
  1090. else
  1091.     function minjumps()
  1092.     end
  1093. end
  1094. ------------------------------------------------------
  1095. if MaximumJumps == true then
  1096.     function maxjumps()
  1097.             if times_jumped > MaxJumpGoal and memory.readbyte(0x7001AE) == 0 then
  1098.                 firedeath()
  1099.                 times_jumped = 0
  1100.             end
  1101.     end
  1102. else
  1103.     function maxjumps()
  1104.     end
  1105. end
  1106. ------------------------------------------------------
  1107. if JumpGoals == true then
  1108.     function jumpgoals()
  1109.         gamemode = memory.readbyte(0x7E0118)
  1110.         jumpcounter()
  1111.         savering = memory.readbyte(0x7E0B65)
  1112.         if savering == 1 then
  1113.             MidRingJumps = times_jumped
  1114.         end
  1115.         if gamemode == 61 or gamemode == 34  then
  1116.             times_jumped = 0
  1117.         end
  1118.         if gamemode == 53 then
  1119.             times_jumped = MidRingJumps
  1120.         end
  1121.         minjumps()
  1122.         maxjumps()
  1123.     end
  1124. else
  1125.     function jumpgoals()
  1126.     end
  1127. end
  1128. ---------------------------------------------------
  1129. ------------------------------------------------------------------------------------------------------------
  1130. ------------------------------------------------------------------------------------------------------------
  1131. ---------------------------------------------------
  1132. if MinimumEggs == true then
  1133.     function mineggs()
  1134.             if eggs_made < MinEggGoal then
  1135.                 if gamemode == 16  or memory.readbyte(0x7E004F) == 240 then
  1136.                     firedeath()
  1137.                 end
  1138.             end
  1139.     end
  1140. else
  1141.     function mineggs()
  1142.     end
  1143. end
  1144. ---------------------------------------------------
  1145. if MaximumEggs == true then
  1146.     function maxeggs()
  1147.             if eggs_made > MaxEggGoal and memory.readbyte(0x7001AE) == 0 then
  1148.                 firedeath()
  1149.                 eggs_made = 0
  1150.             end
  1151.     end
  1152. else
  1153.     function maxeggs()
  1154.     end
  1155. end
  1156. ---------------------------------------------------
  1157. eggs_made = 0
  1158. swallowing_egg = false
  1159. function enemies_swallowed_counter()
  1160.     if memory.readbyte(0x700150) == 71 and swallowing_egg == false then  -- Issue if you get hit while making an egg, might be others too? Also counts when eating a fuzzy. Need new indicator!
  1161.         eggs_made = eggs_made + 1
  1162.         swallowing_egg = true
  1163.     elseif memory.readbyte(0x700150) == 75 then
  1164.         swallowing_egg = false
  1165.     end
  1166. end
  1167. ---------------------------------------------------
  1168. if Egg_Goals == true then
  1169.     function eggoals()
  1170.         gamemode = memory.readbyte(0x7E0118)
  1171.         enemies_swallowed_counter()
  1172.         savering = memory.readbyte(0x7E0B65)
  1173.         if savering == 1 then
  1174.             MidRingEggs = eggs_made
  1175.         end
  1176.         if gamemode == 61 or gamemode == 34  then
  1177.             eggs_made = 0
  1178.         end
  1179.         if gamemode == 53 then
  1180.             eggs_made = MidRingEggs
  1181.         end
  1182.         mineggs()
  1183.         maxeggs()
  1184.     end
  1185. else
  1186.     function eggoals()
  1187.     end
  1188. end
  1189. ---------------------------------------------------
  1190. ------------------------------------------------------
  1191. ------------------------------------------------------
  1192. ---------------------------------------------------
  1193. touched_fuzzies = 0
  1194. function fuzzy_counter() -- very important that this is before drunk mode, else it won't work
  1195.     if memory.readword(0x701FE8) == 1024 and touched_fuzzy == false then
  1196.         touched_fuzzies = touched_fuzzies + 1
  1197.         touched_fuzzy = true
  1198.     elseif memory.readword(0x701FE8) < 1024 then
  1199.         touched_fuzzy = false
  1200.     end
  1201. end
  1202. ------------------------------------------------------
  1203. if MinimumFuzzies == true then
  1204.     function minfuzzies()
  1205.             if touched_fuzzies < MinEggGoal then
  1206.                 if gamemode == 16  or memory.readbyte(0x7E004F) == 240 then
  1207.                     firedeath()
  1208.                 end
  1209.             end
  1210.     end
  1211. else
  1212.     function minfuzzies()
  1213.     end
  1214. end
  1215. ------------------------------------------------------
  1216. if MaximumFuzzies == true then
  1217.     function maxfuzzies()
  1218.             if touched_fuzzies > MaxFuzzyGoal and memory.readbyte(0x7001AE) == 0 then
  1219.                 firedeath()
  1220.                 touched_fuzzies = 0
  1221.             end
  1222.     end
  1223. else
  1224.     function maxfuzzies()
  1225.     end
  1226. end
  1227. ------------------------------------------------------
  1228. if Fuzzy_Goals == true then
  1229.     function fuzzygoals()
  1230.         gamemode = memory.readbyte(0x7E0118)
  1231.         fuzzy_counter()
  1232.         savering = memory.readbyte(0x7E0B65)
  1233.         if savering == 1 then
  1234.             MidRingFuzzies = touched_fuzzies
  1235.         end
  1236.         if gamemode == 61 or gamemode == 34  then
  1237.             touched_fuzzies = 0
  1238.         end
  1239.         if gamemode == 53 then
  1240.             touched_fuzzies = MidRingFuzzies
  1241.         end
  1242.         minfuzzies()
  1243.         maxfuzzies()
  1244.     end
  1245. else
  1246.     function fuzzygoals()
  1247.     end
  1248. end
  1249. ---------------------------------------------------
  1250. ------------------------------------------------------
  1251. ------------------------------------------------------
  1252. ---------------------------------------------------
  1253. current_extralives = memory.readword(0x7E0379)
  1254. extralives_gathered = 0
  1255. function extralives_counter()
  1256.     extralives_difference = memory.readword(0x7E0379) - current_extralives
  1257.     if extralives_difference > 0 then
  1258.         extralives_gathered = extralives_gathered + extralives_difference
  1259.     end
  1260.     current_extralives = memory.readword(0x7E0379)
  1261. end
  1262. ------------------------------------------------------
  1263. if MinimumLives == true then
  1264.     function minlives()
  1265.             if extralives_gathered < MinLivesGoal then
  1266.                 if gamemode == 16  or memory.readbyte(0x7E004F) == 240 then
  1267.                     firedeath()
  1268.                 end
  1269.             end
  1270.     end
  1271. else
  1272.     function minlives()
  1273.     end
  1274. end
  1275. ------------------------------------------------------
  1276. if MaximumLives == true then
  1277.     function maxlives()
  1278.             if extralives_gathered > MaxLivesGoal and memory.readbyte(0x7001AE) == 0 then
  1279.                 firedeath()
  1280.                 extralives_gathered = 0
  1281.             end
  1282.     end
  1283. else
  1284.     function maxlives()
  1285.     end
  1286. end
  1287. ------------------------------------------------------
  1288. if Lives_Goals == true then
  1289.     function livesgoals()
  1290.         gamemode = memory.readbyte(0x7E0118)
  1291.         extralives_counter()
  1292.         savering = memory.readbyte(0x7E0B65)
  1293.         if savering == 1 then
  1294.             MidRingLives = extralives_gathered
  1295.         end
  1296.         if gamemode == 61 or gamemode == 34  then
  1297.             extralives_gathered = 0
  1298.         end
  1299.         if gamemode == 53 then
  1300.             extralives_gathered = MidRingLives
  1301.         end
  1302.         minlives()
  1303.         maxlives()
  1304.     end
  1305. else
  1306.     function livesgoals()
  1307.     end
  1308. end
  1309. -------------------------------------------------
  1310. -------------------------------------------------
  1311. ------------------MAIN---------------------------
  1312. -------------------------------------------------
  1313. -------------------------------------------------
  1314. while true do
  1315. --
  1316.     LevelBlitz()
  1317.     -- Goal stuff
  1318.     coingoals()
  1319.     stargoals()
  1320.     flowergoals()
  1321.     redcoingoals()
  1322.     jumpgoals()
  1323.     eggoals()
  1324.     fuzzygoals()
  1325.     livesgoals()
  1326.     -- things
  1327.     starmeterspeed()
  1328.     packmule()
  1329.     noleft()
  1330.     drunk()
  1331.     hardmode()
  1332.     deathtimer()
  1333.     forceretry()
  1334.     infinitelives()
  1335.     extendedflutter()
  1336.     notongue()
  1337.     noflutter()
  1338.     velcromode()
  1339.     mouthmode()
  1340.     eggstransitions()
  1341.     fastmodex()
  1342.     fastmodey()
  1343.     poisoncoins()
  1344.     poisonflowers()
  1345.     groundislava()
  1346.     terminalmode()
  1347.     poisonair()
  1348.     coincounter()
  1349.     --
  1350.     emu.frameadvance()
  1351. end
  1352. -- END MAIN --
  1353. -- Made by Arnethegreat - message me on #yoshi @ irc.speeddemosarchive.com if you want anything
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