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- GK1: The Fate of Daggerdale Readme.
- *WARNING SPOILERS BELOW!!*
- *Dungeon Master's Information*
- -----------------------------
- There is a Wand of Effect and a DM Helper wand which DM's recieve when they join the module.
- When a player enters the game, DM's should be notified the name of the player and which area the player spawned
- in.
- *Background Story (*SPOILERS*)*
- --------------------------------
- In a nutshell, the evil deities Lolth and Malar are helping each other to achieve a common goal, revenge on the
- dalesfolk and domination of the surface lands. Malar and Lolth decided to use a drow necromancer of Vhaerun,
- called G'eldiira as their 'puppet'. Malar the Beastlord is worshipped by a feral lycanthropes calling
- themeselves People of the Black Blood (POTBB), among others. Lolth is worshipped by the drow.
- Malar made one of these People of the Blackblood (Krigath) bite G'eldiira and infect her with his lycanthropy. Malar thus
- influenced her to go to the village of Bloodstone, to resurrect the spirit of a long passed away necromancer of
- Lolth called Gwath. Gwath was punished by Lolth to exist in a haunted world, inhabited by other undead
- spirits, which Gwath originally summoned to Faerun to do her bidding. (See the Daggerdale Hall of Lore area for History
- of Bloodstone, Gwath and Daggerdale)
- G'eldirra was possessed by Gwath (now a vampire spirit), and through Gwath, Lolth also exerted her chaotic
- control over G'eldiira. (needless to say G'eldiira has gone insane, whenever she is herself).
- Part I: A Town Under Siege
- Leading up to the start of the module, the People of the Blackblood were also infecting goblonoid
- chieftains in the area (Like Gulab of the Orcish Shattered Stone tribe in the Dagger Hills). This allowed the POTBB to
- influence the humanoids and wrestle control of them from the evil Zhentarim who pay the humanoids to behave, or
- do their dirty work. Many Zhentarim troops in the area have been infected also, trying to defend the ruins of
- Castle Daggerdale from the humanoids. To make matters worse, some of Daggerdale Constabulary have been
- infected too, including Sergeant Laman who would help smuggle contrabands from the Zhentarim into Dagger Falls.
- Daggerdale thinks the Eastern Zhentarim Ouposts are behind the humanoid attacks and have gone to war with them.
- This is just a ruse from Malar and Lolth to weaken both parties, whilst building up a humanoid army.
- Lolth's drow's have been busy inside the Desertmouth Mountains preparing a large army of humanoids, Ogres and
- Giants to join the humanoids and lycanthropes in Daggerdale controlled by Malar.
- Part II: The Ruin of Daggerdale
- This drow army headed by a greedy, but naive young white dragon captures Eagles Eyrie, a dwarven outpost
- overlooking Daggerdale. The Ogres and Giants are sent into Daggerdale to help the lycanthropes and humanoids
- destroy the weakened dalesfolk troops in the area. The POTBB are ruling the humanoids from castle Daggerdale,
- though an ex-Zhentarim Battle Mage called Rolando, who answers to G'eldiira and Krigath the orginal pack leader.
- Krigath and Rolando despise each other. Krigath is suspicious of Malar's allegiance to Lolth.
- The town of Dagger Falls is the only 'safe' place left for the dalesfolk.
- Part III: The Fate of Daggerdale
- In the meanwhile, G'eldiira (Gwath) has been busy preparing a ritual to summon in a massive undead army from
- the haunted plane, where gwath originally summoned 15 vampire lords. (See Daggerdale Hall of Lore for History
- of Bloodstone, Gwath and Daggerdale). G'eldiira has already summoned a few vampire lieutenants to command the
- army. The drow army from the Desertmouth and the lycanthrope force in Castle Daggerdale are waiting for G'eldiira
- to lead both them and the powerful summoned undead army against Dagger Falls and the rest of the Dales.
- If G'eldirra (Gwath) isnt stopped then this undead army, along with the lycanthropes and their allies will be
- unstoppable.
- *CHEATSHEET/QUEST GUIDE*
- -----------------------
- *Plot Quests*
- Organized Vermin
- -Kill Kobold Chief to complete it.
- Mage Lord Tombs
- -Find the secret door to the secret passage into Dagger Falls Catacombs, located in the lower South East of Map
- near kobolds and goblins. You'll complete quest after you pass into Dagger Falls Catacombs.
- Suspicious Sergeant
- Part a
- -Find a key in the sergeants house, take it back to Cantha to complete quest.
- Part b
- - A few ways to complete it: either convince Drindell through persuade, perform or intelligence to give you
- information, or complete drindell's sidequest, or kill drindell (who drops documents)
- Scouting for Daggerdale
- -The only way to complete this quest is to retrieve the document for captain Jameson to see, which the
- Zhent Commander drops at the top level of the watchtower.
- Peace Envoy
- -Just go and chat to Captain Arto in the area east of Outside Dagger Falls on the Tesh Trail. Make sure you have
- a Daggerdale Protectors Seal to complete the quest.
- Tethyamarside
- - Just Open up the desk (to view contents) in the Sergeants bedroom, located in Tethyamarside Keep,
- to complete the quest. This is near where you fight the sergeant.
- NOTE: You do not need to complete this quest to complete the module.
- (If you are stuck on what to do next, go and see Captain Arto in the Zhentarim Outpost to start the
- Castle Daggerdale quest.)
- Castle Daggerdale
- - Go see Captain Arto in the Zhent Oupost to get the Key to Castle Daggerdale.
- Once inside Castle Daggerdale, you'll need another key from Krigath's bedroom to get to the upstairs level.
- Where you fight Rolando, there should be a coffin room nearby. Like Tethyamarside quest, just open up the chest
- in that room (to view contents), in order to complete the quest.
- Bloodstone
- -Eagles Eyrie: After seeing Calderon Morn under Constable's Tower, you will need to go west to Eagles Eyrie. Use the
- scroll he has like a stone of recall to get over the magical bridge door.
- You will need to get the bloodstone scroll guarded by the white dragon in Eagles Eyrie, this will tell you the
- 'password' to tell the spirit of bloodstone guardian in Bloodstone Tower.
- -Bloodstone: Type this password in the Talk bar when facing the spirit and the spirit will react by opening up the locked
- gates in bloodstone. Inside bloodstone ruins, you will need to use both levers to get past first locked door.
- -Bloodstone Ruins: To get past the glowing locked door: You'll need to obtain the wardcrystal and portal dust. Use the portal dust
- on the magical flame to start the portal. Enter the portal to go to castle daggerdale, with the wardcrystal in
- your inventory you will be able to open the warded pedestal and obtain a scroll with magical words.
- Use this like Calderon'Scroll to unlock the glowing door.
- -Bloodstone Dungeons: To get past the glowing locked door: You need to place the spider wardstone in the
- web pedestal, sword stone in the sheath pedestal, kingly/prince stone in the palace pedestal and
- worship stone in the holy place pedestal. Two items will be created, place the egg into the container and then
- the nest container into the tree pedestal for the door to finally open.
- -Final Battle: You need to first take both the bloodstone gems out of the cauldron to allow the 2 obelisks
- which G'eldiira is using, to be destroyable. Destroy both and then you can attack her.
- Either Kill her, or one of her incarnations and her spirit will flee to the haunted plane, follow her there to
- finally destroy her and complete the module.
- *Side Quests*
- Dar'nir's Family Heirloom
- Go behind the marketplace, behind the garrison walls and at the north west corner of the map will be brigands
- you will fight to claim Dar'nir's heirloom, bring it back to him in the Broken Dagger Inn.
- Gemli's Debt
- You must free Gemli from Drindell's Basement, which can be reached via a secret door in the Dagger Falls
- Sewers, or obtaining Sergeant Laman's key to Drindell's Gambling House. Get gemli to follow you out of the
- Basement or Sewers. See Tobur in the Broken Dagger Inn for reward.
- Gambler's Debt
- You must rescue Alisha in the East of Daggerdale area, get her to follow you back to Dagger Falls. Her husband
- Bens Swift will reward you 1000gp.
- Tethyamarside Keep
- Get the Councilman's daughter to follow you from the prison cell in Tethyamarside Keep all the way back to
- Dagger Falls safely.
- Buppi's Quest/Dagger Hills Mine
- Buppi's mine is on the highest hill in the Dagger Hills at the north end.
- This quest isnt meant to be completed as far as Buppi is concerned, but will shed more light on the main
- plot. There is also a bevvy of loot to be found there.
- Ancient Manuscript
- Locate the cave in the NW corner of the Dagger Hills, there you will find 2 corpses and some treasure.
- Search the human corpse to get the manuscript then take it back to Andras Snilp at the Garrison in
- Dagger Falls.
- Twins of Evil?
- Grab the first Ornate Necklace at the Bloodstone Ruins, it is in an altar called the Altar of the Hand.
- The second Ornate Necklace is at the Bloodstone Dungeons in one of the black containers with 4 red
- arrows underneath it. When you have retrieved both, take them back to Madoyln at the
- Garrison Headquarters.
- Drindell
- Drindell may have you go on a side quest to kill an enemy. This enemy is located in the nobleman's home
- opposite the Council hall.
- *Other ways of getting more XP/treasure*
- i. Rescue Brent from the Zhent Watchtower in the East of Daggerdale. You'll need the Zhent Commander's Jail Key.
- Have Brent follow you back to Daggerdale for an XP reward.
- ii. 3 Dalesfolk are imprisoned in Tethyamarside Keep, rescue them like you did Brent and you will get XP rewards.
- iii. There is a mine in the Dagger Hills area which the gnome in the Refugee Living Quarters (next to the Garrison),
- talks about. There is some tasty treasure to be found there.
- iv. There is a cave nearby the Dagger Hills mine which has some valuable treasure too.
- v. Merchants have a small amount of Appraise skill, so taking a few skill points in Appraise may help bartering.
- vi. You will be given a Ring of Lore at the start of the adventure, you can sell that if you think
- you will not need it, which chances are you may not if you are a magic user.
- vi. the marketkeep generally gives much more favorable prices for treasure than other merchants.
- *Dealing with vampires*
- The Vampires will follow (and eventually teleport near) to the PC which last killed it to seek revenge.
- The only way to kill a vampire, is to destroy it's coffin or kill the vampire 5 times. The Cormanthyrean Diving
- item in the temple you can use on a vampire to reveal the area of it's coffin.
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