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Nov 22nd, 2017
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  1. Sly Marbo 5PL (70 points)
  2.  
  3. M 7" | WS 2+ | BS 2+ | S 4 | T 3 | W 5 | A 5 | Ld 9 | Sv 5+
  4.  
  5. Sly Marbo is armed with a Ripper Pistol, Envenomed Blade, frag grenades, krak grenades, and melta bombs.
  6.  
  7. Ripper Pistol 12" Pistol 1 S 4 AP -2 D 1 This weapon wounds non-VEHICLE units on a 2+. A model firing this weapon can target an enemy CHARACTER even if they are not the closest enemy unit. If you roll a wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to its normal damage.
  8.  
  9. Envenomed Blade - Melee S User AP -2 D 2 This weapon wounds non-VEHICLE units on a 2+.
  10.  
  11. Frag grenades 6" Grenade D6 S 3 AP 0 D 1
  12.  
  13. Krak grenades 6" Grenade 1 S 6 AP -1 D d3
  14.  
  15. Melta bomb 4" Grenade 1 S 8 AP -4 D d6 You can re-roll failed wound rolls for this weapon if the target is a VEHICLE.
  16.  
  17. Special Rules:
  18.  
  19. True Grit: This model has a 4+ invulnerable save. In addition, roll a
  20. dice each time this model loses a wound. On a 6+, the damage is ignored
  21. and the model does not lose a wound.
  22.  
  23. Loner: This model cannot be the target of orders and cannot be your
  24. Warlord.
  25.  
  26. Master of Ambush: After both players have finished deploying their armies but before the first turn, select and mark three terrain pieces with a marker. At the end of every Movement Phase, roll a dice for each enemy unit within the marked terrain pieces. On a 4+, that unit takes D3 mortal wounds. In addition, this model receives a +2 bonus to its saving throw when it receives the benefits of cover instead of only +1.
  27.  
  28. Lightning Quick: This model rolls 2 dice when Advancing and takes the higher result. It addition, it can re-roll charge distances.
  29.  
  30. He's Behind You: During deployment, you can set this unit up in concealment instead of placing it on the battlefield. At the end of any of your Movement phases, this model can reveal its position - set it up anywhere on the battlefield that is more than 9" from any enemy model.
  31.  
  32. Like A Shadow: If this unit is not in combat at the end of your Movement phase, you can remove it from the battlefield. Set it up
  33. anywhere on the battlefield more than 9" from an enemy unit.
  34.  
  35. Fire & Forget: Immediately after making a Shooting attack (other than firing Overwatch), this unit can move as if it were the Movement phase (though it cannon Advance as part of this move).
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