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- Arcane Archer: The Arcane Archer combines spellcraft with their ranged attacks to perfect their bowmanship.
- Level 1
- Arcane Arrows: The Arcane Archer no longer needs to buy arrows. Instead, they may manifest one piece of ammunition for 5 mana.
- Arcane Weaponry: The Arcane archer may channel between different elements for their bow. (Ice, Lightning, or Fire.)
- Level 2
- Seeking Arrows: Imbue your next shot with the power to never miss. 20 Mana
- Phase shot: Your next arrow completely ignores armour or any form of cover. 30 Mana.
- Level 3
- +20 Mana
- Multishot applies no penalty, and you may imbue the skill with one enchantment.
- Split Shot: Fires a single magical, which in turn splits into a random amount of arrows. The potential amount scales with levels in Arcane Archer. Mana cost: 30
- Level 4:
- +20 Mana
- Power Shot: Allows the Arcane Archer to even further imbue their arrows with elemental magic at the cost of 50 Mana. The shot may be imbued with lightning, ice, water, earth, or fire.
- Level 5
- Heartseeker: Your next arrow will deal critical damage (but not critically strike.) critically striked targets must make a save or die. CD: 10 Cannot apply to multi-shot.
- Arrow flurry: At the cost of 10 additional mana per arrow, the Arcane archer may let loose up to three additional arrows towards the target.
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