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- function round(num, numDecimalPlaces)
- local mult = 10^(numDecimalPlaces or 0)
- return math.floor(num * mult + 0.5) / mult
- end
- function calc_desync_delta()
- local desync_rotation = antiaim.GetFakeRotation()
- local real_rotation = antiaim.GetCurrentRealRotation()
- local delta_to_draw = math.min(math.abs(real_rotation - desync_rotation) / 2, 58) -- ghetto lmao
- return string.format("%1.f", delta_to_draw)
- end
- function calc_safety_emae()
- local desync_rotation = antiaim.GetFakeRotation()
- local real_rotation = antiaim.GetCurrentRealRotation()
- local delta_ = math.min(math.abs(real_rotation - desync_rotation) / 2, 58)
- local safety = math.min(round(1.7 * math.abs(delta_)), 100);
- return string.format("%1.f", safety)
- end
- function draw_this_shit()
- local desync_rotation = antiaim.GetFakeRotation()
- local real_rotation = antiaim.GetCurrentRealRotation()
- local safety_ = calc_safety_emae()
- local fakelagory = fakelag.SentPackets()
- local suka_nahui = calc_desync_delta()
- local inverter_state = antiaim.GetInverterState()
- local direction = "" -- отмена чел ты в муте
- local sent_packets_num = fakelag.SentPackets()
- if inverter_state == true
- then
- direction = ">"
- else
- direction = "<"
- end
- --safe_text = " | safe: ".. safety_ .."%"
- --direction_text = "| side:".. direction
- desync_delta_text = "FAKE:(".. suka_nahui..")| side:".. direction.." SF:".. safety_ .."%"
- -- онет только не он
- g_Render:BoxFilled(Vector2.new(1780, 40), Vector2.new(1774, 54), Color.new(0.0, 0.0, 0.0, 20/255))
- g_Render:BoxFilled(Vector2.new(1856, 40), Vector2.new(1810, 54), Color.new(0.0, 0.0, 0.0, 20/255))
- g_Render:Text(desync_delta_text, Vector2.new(1782, 40), Color.new(1,1,1,1), 12)
- g_Render:GradientBoxFilled(Vector2.new(1780, 40), Vector2.new(1778, 47), Color.new(0/255, 252/255, 21/255, 10/255), Color.new(0/255, 252/255, 21/255, 10/255), Color.new(0/255, 252/255, 21/255, 255/255), Color.new(0/255, 252/255, 21/255, 255/255))
- g_Render:GradientBoxFilled(Vector2.new(1780, 47), Vector2.new(1778, 54), Color.new(0/255, 252/255, 21/255, 255/255), Color.new(0/255, 252/255, 21/255, 255/255), Color.new(0/255, 252/255, 21/255, 10/255), Color.new(0/255, 252/255, 21/255, 10/255))
- --SF
- g_Render:GradientBoxFilled(Vector2.new(1908, 52), Vector2.new(1888, 54), Color.new(255/255, 189/255, 97/255, 10/255), Color.new(255/255, 189/255, 97/255, 255/255), Color.new(255/255, 189/255, 97/255, 10/255), Color.new(255/255, 189/255, 97/255, 255/255))
- g_Render:GradientBoxFilled(Vector2.new(1888, 52), Vector2.new(1868, 54), Color.new(255/255, 189/255, 97/255, 255/255), Color.new(255/255, 189/255, 97/255, 10/255), Color.new(255/255, 189/255, 97/255, 255/255), Color.new(255/255, 189/255, 97/255, 10/255))
- end
- --Vector2.new(1883, 52), Vector2.new(1863, 54)
- --(Vector2.new(1913, 52), Vector2.new(1893, 54)
- function draw_manager()
- draw_this_shit()
- end
- cheat.RegisterCallback("draw", draw_manager)
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