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Livewood Dryad & Stuffs

Jun 5th, 2011
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  1. [b]Livewood Dryad[/b]
  2. [b]Medium Fey[/b]
  3. [b]Low Light Vision[/b]
  4. [b]Abilities[/b] Con +2, Wis +2 Cha -2, Livewood dryads are like the tree they stem from, tough and unyielding, but less elegant.
  5. [b]Faerie Constitution(Su)[/b] As fey, Livewood Dryads gain damage reduction of 5/Cold Iron. They lose this if they wear any iron equipment.
  6. [b]Plant Dependency[/b] A dryad who moves 300 yards beyond her bonded tree immediately becomes sickened. Every hour thereafter, she must make a DC 15 Fortitude save to resist becoming nauseated for an hour. A dryad that is out of range of her bonded tree for 24 hours takes 1d6 points of Constitution damage, and another 1d6 points of Constitution damage every day that follows—eventually, this separation kills the dryad. A dryad can forge a new bond with a new tree by performing a 24-hour ritual and making a successful DC 20 Will save. Failing the save deals a negative level, which cannot be removed nor prevented(including by immunities) until the dryad is with her tree or bonded a new tree. These negative levels heal at the rate of 1 per day spent with her tree.
  7. [b]Livewood Vitality(Su)[/b] While under direct sunlight, the dryad recovers 1hp per character level each hour while melded into her tree. This also acts as food for the Dryad, replacing the need for one meal. Three hours of exposure is needed to completely replace food.
  8. [b]Embodiment of the Green(Su)[/b] Dryads can communicate with plants as if they are under a permanent [i]Speak with Plants[/i] spell. They also gain Wild Empathy as per a Druid of their character level, but only applicable to Plants.
  9. [b]Tree Meld(Su)[/b] The Dryad can merge with her bonded tree similar to how [i]Meld into Stone[/i] functions. She may do this as often as she wants.
  10. [b]Shape Wood(Su)[/b] The dryad can form wood from one shape into another as a standard action, to a maximum of 1 lb of wood at a time. Shapes requiring fine detail or moving parts cannot be formed with this ability, use the Craft skill normally(see below).
  11. This ability acts as masterwork woodworking tools and the dryad gains a +6 racial bonus to Craft checks involving primarily wooden objects.
  12. [b]Entangling Roots(Su)[/b] As a standard action, the Dryad can cause roots to burst forth and bind foes. If she hits with a melee touch attack, the creature damaged is entangled for 1 round and anchored to a plant within 5ft.
  13. An entangled creature can escape with a DC 10+Str strength or escape artist check as a standard action. Beating the DC by 5 or more reduces it to a swift action.
  14.  
  15. [b][Feat]Improved Tree Meld[/b]
  16. [b]Prerequisite[/b] Dryad, character level 3rd
  17. [b]Benefit[/b] The dryad can use her Tree Meld ability with any tree, but can only do so for 1 minute per HD for trees not her own. In addition she can use [i]Tree Shape[/i] as a spell-like ability once a day.
  18.  
  19. [b]Treeclub - Exotic[/b]
  20. [i]This is a club so large it could probably be a whole tree.[/i]
  21. [b]Damage[/b] 2d6 Bludgeoning [b]Critical x3
  22. [b]Special[/b] Reach
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