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- local Workspace = game:GetService("Workspace")
- local Players = game:GetService("Players")
- local Lighting = game:GetService("Lighting")
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
- local TweenService = game:GetService("TweenService")
- local CoreGui = game:GetService("CoreGui")
- local StarterGui = game:GetService("StarterGui")
- local ReplicatedFirst = game:GetService("ReplicatedFirst")
- local Chat = game:GetService("Chat")
- local SoundService = game:GetService("SoundService")
- local RunService = game:GetService("RunService")
- local JointsService = game:GetService("JointsService")
- local gui = CoreGui.RobloxGui.Backpack.Hotbar
- local part1
- local part1_weld
- local SPeeD = 0.5
- local playertofling
- local flingpower = 10000
- local c
- local SpeedEnabled = false
- local FlingEnabled = false
- local NoclipEnabled = false
- local antibring_oldtool
- local AntibringEnabled = false
- local fakelag = false
- local Admins = {}
- local connections = {}
- local prefix = "/"
- local plr = Players.LocalPlayer
- local mv = require(plr:WaitForChild("PlayerScripts").PlayerModule:WaitForChild("ControlModule"))
- local mouse = plr:GetMouse()
- table.insert(Admins,plr.Name)
- plr.Chatted:connect(function(msg)
- findcmd(plr,msg)
- end)
- local function findplr(Target)
- local name = Target
- local found = false
- for _,v in pairs(game.Players:GetPlayers()) do
- if not found and (v.Name:lower():sub(1,#name) == name:lower() or v.DisplayName:lower():sub(1,#name) == name:lower()) then
- name = v
- found = true
- end
- end
- if name ~= nil and name ~= Target then
- return name
- end
- end
- function Moveto(pos)
- if plr.Character and plr.Character:FindFirstChild("Humanoid") then
- plr.Character.Humanoid:MoveTo(pos)
- end
- end
- spawn(function()
- while true do wait()
- if SpeedEnabled and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") and plr.Character:FindFirstChildOfClass("Humanoid") then
- plr.Character.HumanoidRootPart.CFrame = plr.Character.HumanoidRootPart.CFrame+(plr.Character.Humanoid.MoveDirection*SPeeD)
- end
- end
- end)
- function findcmd(player,msg)
- local Args = msg:lower():split(" ")
- local arg1 = Args[1]
- local arg2 = Args[2]
- local arg3 = Args[3]
- local arg4 = Args[4]
- local arg5 = Args[5]
- if arg1 == "/e" then
- arg1 = arg2
- arg2 = arg3
- arg3 = arg4
- arg4 = arg5
- end
- local target
- if arg1 == prefix.."reset" then
- if plr.Character and plr.Character:FindFirstChildOfClass("Humanoid") then
- plr.Character:FindFirstChildOfClass("Humanoid"):ChangeState(Enum.HumanoidStateType.Dead)
- plr.Character:FindFirstChildOfClass("Humanoid").Health = 0
- end
- elseif arg1 == prefix.."kill" then
- if arg2 ~= "me" then
- target = arg2
- end
- if arg2 == "me" then
- target = player.Name
- end
- kill_player(true,target)
- elseif arg1 == prefix.."prefix" then
- if player == plr then
- prefix = arg2:sub(1,1)
- end
- elseif arg1 == prefix.."bring" then
- if arg2 ~= "me" then
- target = arg2:lower()
- end
- if arg2 == "me" then
- target = player.Name:lower()
- end
- if player and player.Character and player.Character.HumanoidRootPart then
- kill_player(false,target,player.Character.HumanoidRootPart.CFrame)
- end
- elseif arg1 == prefix.."moveto" then
- if arg2 ~= "me" then
- target = findplr(arg2)
- end
- if arg2 == "me" then
- target = player
- end
- if target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then
- Moveto(target.Character.HumanoidRootPart.Position)
- end
- elseif arg1 == prefix.."fly" then
- if not arg2 then arg2 = 50 end
- local val = tonumber(arg2)
- if val then
- unfly() fly(val)
- end
- elseif arg1 == prefix.."unfly" then
- unfly()
- elseif arg1 == prefix.."cfly" then
- if not arg2 then arg2 = 20 end
- local val = tonumber(arg2)
- if val then
- uncfly() cfly(val)
- end
- elseif arg1 == prefix.."uncfly" then
- uncfly()
- elseif arg1 == prefix.."speed" then
- if not arg2 then arg2 = 0.5 end
- local val = tonumber(arg2)
- if val then
- SpeedEnabled = true
- SPeeD = val
- end
- elseif arg1 == prefix.."unspeed" then
- SpeedEnabled = false
- elseif arg1 == prefix.."goto" then
- if arg2 ~= "me" then
- target = findplr(arg2)
- end
- if arg2 == "me" then
- target = player
- end
- if plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") and target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then
- plr.Character.HumanoidRootPart.CFrame = target.Character.HumanoidRootPart.CFrame
- end
- elseif arg1 == prefix.."tp" then
- local target1
- if arg2 ~= "me" then
- target = arg2:lower()
- end
- if arg2 == "me" then
- target = player.Name:lower()
- end
- if arg3 ~= "me" then
- target1 = findplr(arg3:lower())
- end
- if arg3 == "me" then
- target1 = player
- end
- if player and player.Character and player.Character.HumanoidRootPart and target1 and target1.Character and target1.Character:FindFirstChild("HumanoidRootPart") then
- kill_player(false,target,target1.Character.HumanoidRootPart.CFrame)
- end
- elseif arg1 == prefix.."fling" then
- local en = FlingEnabled
- if arg2 ~= "me" then
- target = findplr(arg2)
- end
- if arg2 == "me" then
- target = player
- end
- if plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then
- oldpos = plr.Character.HumanoidRootPart.CFrame
- local co = 0
- repeat wait(0.1) co = co+1
- FlingEnabled = true
- if plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") and target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then
- plr.Character.HumanoidRootPart.CFrame = target.Character.HumanoidRootPart.CFrame
- plr.Character.HumanoidRootPart.RotVelocity = Vector3.new(flingpower,flingpower,flingpower)
- for _,v in pairs(plr.Character:GetChildren()) do
- if v:IsA("BasePart") then
- v.Velocity = Vector3.new(0,5,0)
- end
- end
- end
- until co >= 100
- FlingEnabled = en
- for i = 1,10 do wait()
- if plr.Character then
- for _,v in pairs(plr.Character:GetChildren()) do
- if v:IsA("BasePart") then
- v.CanCollide = true
- v.Massless = false
- v.Velocity = Vector3.new(0,0,0)
- v.RotVelocity = Vector3.new(0,0,0)
- end
- end
- if plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then
- plr.Character.HumanoidRootPart.CFrame = oldpos
- end
- end
- end
- end
- end
- end
- function kill_player(kill,player,nextpos)
- local player = findplr(player)
- local kill_oldpos
- if plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then
- kill_oldpos = plr.Character.HumanoidRootPart.CFrame
- end
- if plr.Character and plr.Character:FindFirstChildOfClass("Tool") then
- plr.Character:FindFirstChildOfClass("Tool").Parent = plr.Backpack
- end
- local foundtool = false
- function findtool()
- if not plr.Character:FindFirstChildOfClass("Tool") or (plr.Character:FindFirstChildOfClass("Tool") and not plr.Character:FindFirstChildOfClass("Tool"):FindFirstChild("Handle")) then
- for _,v in pairs(plr.Backpack:GetDescendants()) do
- if v.Name == "Handle" and not foundtool then
- v.Parent.Parent = plr.Character
- foundtool = true
- end
- end
- end
- end
- if player then
- if plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") and plr.Character:FindFirstChild("Humanoid") then
- local pos = plr.Character:FindFirstChild("HumanoidRootPart").CFrame
- plr.Character.Humanoid.Name = "1"
- local l = plr.Character["1"]:Clone()
- l.Parent = plr.Character
- l.Name = "Humanoid"
- wait(0.1)
- plr.Character["1"]:Destroy()
- workspace.CurrentCamera.CameraSubject = plr.Character.Humanoid
- plr.Character.Animate.Disabled = true
- findtool()
- spawn(function()
- plr.CharacterAdded:wait()
- wait(0.3)
- if kill_oldpos ~= nil and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then
- plr.Character.HumanoidRootPart.CFrame = kill_oldpos
- kill_oldpos = nil
- end
- end)
- if plr.Character:FindFirstChildOfClass("Tool") and plr.Character:FindFirstChildOfClass("Tool"):FindFirstChild("Handle") then
- local tool = plr.Character:FindFirstChildOfClass("Tool")
- if plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") and nextpos then
- plr.Character.HumanoidRootPart.CFrame = nextpos
- end
- local wtime = 0
- repeat wait(.1)
- wtime = wtime + 1
- if kill and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then
- plr.Character.HumanoidRootPart.Position = Vector3.new(66611,workspace.FallenPartsDestroyHeight+2,66611)
- end
- if firetouchinterest and player.Character and player.Character:FindFirstChild("HumanoidRootPart") and tool and tool:FindFirstChild("Handle") then
- firetouchinterest(player.Character.HumanoidRootPart,tool.Handle,0)
- firetouchinterest(player.Character.HumanoidRootPart,tool.Handle,1)
- elseif player.Character and player.Character:FindFirstChild("HumanoidRootPart") and tool and tool:FindFirstChild("Handle") and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then
- player.Character.HumanoidRootPart.CFrame = tool.Handle.CFrame
- plr.Character.HumanoidRootPart.Anchored = true
- end
- until (not plr.Character:FindFirstChildOfClass("Tool") or not plr.Character:FindFirstChild("HumanoidRootPart") or wtime > 80) and wtime > 3
- if plr.Character:FindFirstChild("HumanoidRootPart") then
- plr.Character.HumanoidRootPart.Anchored = false
- end
- end
- end
- end
- end
- function noarm(Target,Silent)
- local Target = findplr(Target)
- if plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then
- givetool_oldpos = plr.Character.HumanoidRootPart.CFrame
- end
- if plr.Character and plr.Character:FindFirstChildOfClass("Tool") then
- oldtool = plr.Character:FindFirstChildOfClass("Tool")
- plr.Character:FindFirstChildOfClass("Tool").Parent = plr.Backpack
- end
- if plr.Character then
- for _,v in pairs(plr.Backpack:GetDescendants()) do
- if v.Name == "Handle" then
- v.Parent.Parent = plr.Character
- end
- end
- wait(0.1)
- for _,v in pairs(plr.Character:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = plr.Backpack
- end
- end
- end
- local foundtool = false
- function findtool()
- if plr.Character and (not plr.Character:FindFirstChildOfClass("Tool") or (plr.Character:FindFirstChildOfClass("Tool") and not plr.Character:FindFirstChildOfClass("Tool"):FindFirstChild("Handle"))) then
- for _,v in pairs(plr.Backpack:GetDescendants()) do
- if v.Name == "Handle" and not foundtool then
- v.Parent.Parent = plr.Character
- if not UseAllTools then
- foundtool = true
- end
- end
- end
- end
- end
- if plr.Character and plr.Character:FindFirstChild("Torso") and plr.Character:FindFirstChild("Torso"):FindFirstChild("Right Shoulder") and plr.Character:FindFirstChild("Right Arm") then
- local cl = plr.Character:FindFirstChild("Right Arm"):Clone()
- cl.Parent = nil
- plr.Character:FindFirstChild("Right Arm"):Destroy()
- cl.Parent = plr.Character
- plr.Character:FindFirstChild("Torso")["Right Shoulder"].Part1 = cl
- elseif plr.Character:FindFirstChild("RightHand") then
- local cl = plr.Character:FindFirstChild("RightHand"):Clone()
- cl.Parent = nil
- plr.Character:FindFirstChild("RightHand"):Destroy()
- cl.Parent = plr.Character
- end
- findtool()
- wait(0.3)
- if Target then
- if (plr.Character:FindFirstChildOfClass("Tool") and plr.Character:FindFirstChildOfClass("Tool"):FindFirstChild("Handle")) then
- local tool = plr.Character:FindFirstChildOfClass("Tool")
- tool.Parent = Workspace
- if Target.Character and Target.Character:FindFirstChild("HumanoidRootPart") then
- targetoldpos = Target.Character.HumanoidRootPart.CFrame
- end
- local wtime = 0
- repeat wait(.1)
- wtime = wtime + 1
- if firetouchinterest and Target.Character and Target.Character:FindFirstChild("HumanoidRootPart") and tool and tool:FindFirstChild("Handle") then
- firetouchinterest(Target.Character.HumanoidRootPart,tool.Handle,0)
- firetouchinterest(Target.Character.HumanoidRootPart,tool.Handle,1)
- elseif not firetouchinterest and plr.Character and Target.Character and Target.Character:FindFirstChild("HumanoidRootPart") and tool and tool:FindFirstChild("Handle") and plr.Character:FindFirstChild("HumanoidRootPart") then
- if plr.Character:FindFirstChild("RightHand") then
- Target.Character.HumanoidRootPart.CFrame = plr.Character["RightHand"].CFrame
- elseif plr.Character:FindFirstChild("Right Arm") then
- Target.Character.HumanoidRootPart.CFrame = plr.Character["Right Arm"].CFrame
- end
- plr.Character:FindFirstChild("HumanoidRootPart").Velocity = Vector3.new(0,0,0)
- plr.Character.HumanoidRootPart.CustomPhysicalProperties = PhysicalProperties.new(1000,.1,1,1,1)
- end
- until (not tool or not plr.Character:FindFirstChild("HumanoidRootPart") or not Target.Character or tool.Parent == Target.Backpack or tool.Parent == Target.Character or wtime > 500) and wtime > 3
- if plr.Character and plr.Character:FindFirstChild("Humanoid") then
- plr.Character:FindFirstChild("Humanoid"):ChangeState(Enum.HumanoidStateType.Dead)
- plr.Character:FindFirstChild("Humanoid").Health = 0
- if Silent then
- for _,v in pairs(plr.Character:GetChildren()) do
- if not v:IsA("Humanoid") then
- v:Destroy()
- end
- end
- end
- end
- spawn(function()
- plr.CharacterAdded:wait()
- wait(0.3)
- if givetool_oldpos ~= nil and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then
- plr.Character.HumanoidRootPart.CFrame = givetool_oldpos
- givetool_oldpos = nil
- end
- end)
- if plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then
- plr.Character.HumanoidRootPart.CustomPhysicalProperties = PhysicalProperties.new(1,.1,1,1,1)
- end
- if Target.Character and Target.Character:FindFirstChild("HumanoidRootPart") then
- Target.Character.HumanoidRootPart.CFrame = targetoldpos
- end
- end
- end
- end
- spawn(function()
- local gui = CoreGui.RobloxGui.Backpack.Hotbar
- while true do wait()
- if AntibringEnabled and plr.Character and plr.Character:FindFirstChildOfClass("Tool") and plr.Character:FindFirstChildOfClass("Tool") ~= oldtool then
- plr.Character:FindFirstChildOfClass("Tool").Parent = plr.Backpack
- if antibring_oldtool ~= nil then
- antibring_oldtool.Parent = plr.Character
- end
- end
- end
- end)
- spawn(function()
- mouse.KeyDown:connect(function(key)
- local numberkey = tonumber(key)
- if numberkey then
- if gui:FindFirstChild(key) and gui[key].ToolName.Text ~= "" then
- if plr.Character and plr.Character:FindFirstChild(gui[key].ToolName.Text) then
- antibring_oldtool = plr.Character:FindFirstChild(gui[key].ToolName.Text)
- end
- antibring_oldtool = plr.Backpack:FindFirstChild(gui[key].ToolName.Text)
- end
- end
- end)
- end)
- local function RandomString()
- local length = math.random(10,20)
- local array = {}
- for i = 1, length do
- array[i] = string.char(math.random(32, 126))
- end
- return table.concat(array)
- end
- function fake_lag(enable)
- fakelag = enable
- wait(0.1)
- if fakelag and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then
- local cl = plr.Character.HumanoidRootPart:Clone()
- local p = Instance.new("Folder")
- p.Name = "_Fake Lag_.1970_"
- cl.Name = "HumanoidRootPart"
- cl.Parent = plr.Character
- p.Parent = cl
- if plr.Character:FindFirstChild("Animate") then
- plr.Character.Animate.Disabled = true
- end
- elseif not fakelag and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then
- for _,v in pairs(plr.Character:GetDescendants()) do
- if v.Name == "_Fake Lag_.1970_" then
- v.Parent:Destroy()
- end
- end
- if plr.Character:FindFirstChild("Animate") then
- plr.Character.Animate.Disabled = false
- end
- end
- end
- cflying = false
- function cfly(cspeed1)
- if not cspeed1 then cspeed1 = 5 end
- cspeed1 = cspeed1/10
- repeat wait() until plr.Character and plr.Character:FindFirstChild('HumanoidRootPart')
- local part = plr.Character.HumanoidRootPart
- local function cfly1()
- cflying = true
- spawn(function()
- spawn(function()
- table.insert(connections,
- RunService.RenderStepped:Connect(function()
- if plr.Character then
- for _,v in next,plr.Character:GetDescendants() do
- if v:IsA("BasePart") then
- v.Velocity = Vector3.new(0,v:GetMass()-0.7,0)
- end
- end
- end
- end))
- end)
- repeat wait()
- if mv:GetMoveVector() ~= Vector3.new(0,0,0) and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then
- local pos = (workspace.CurrentCamera.CoordinateFrame.LookVector * (-mv:GetMoveVector().Z) + (workspace.CurrentCamera.CoordinateFrame*CFrame.new(mv:GetMoveVector().X, (mv:GetMoveVector().Z) * 0, 0).p - workspace.CurrentCamera.CoordinateFrame.p))
- plr.Character.HumanoidRootPart.CFrame = plr.Character.HumanoidRootPart.CFrame+pos*cspeed1
- end
- until not cflying
- for i,v in next,connections do
- connections[i]:Disconnect()
- end
- end)
- end
- cfly1()
- end
- function uncfly()
- cflying = false
- end
- local function SpawnPart()
- for _,v in pairs(Workspace:GetDescendants()) do
- if v:IsA("IntValue") and v.Name == "NAFP1234567890" and v.Value == 192 then
- v.Parent:Destroy()
- end
- end
- for _,v in pairs(JointsService:GetDescendants()) do
- if v:IsA("IntValue") and v.Name == "NAFP1234567890" and v.Value == 192 then
- v.Parent:Destroy()
- end
- end
- part1 = Instance.new("Part",Workspace)
- part1.CanCollide = false
- part1.Transparency = 1
- part1.Name = RandomString()
- local ind = Instance.new("IntValue",part1)
- ind.Name = "NAFP1234567890"
- ind.Value = 192
- local weld = Instance.new("Weld",JointsService)
- part1_weld = weld
- weld.Name = RandomString()
- weld.Part0 = part1
- ind:Clone().Parent = weld
- end
- flying = false
- speed1 = 50
- function fly(tween,gyroless)
- SpawnPart()
- repeat wait() until plr.Character and plr.Character:FindFirstChild('HumanoidRootPart') and part1 and part1_weld
- local part = part1
- part1_weld.Part1 = plr.Character.HumanoidRootPart
- local function fly1()
- flying = true
- local BG = nil
- local BV = Instance.new('BodyVelocity', part)
- BV.Name = RandomString()
- BV.Velocity = Vector3.new(0, 0.1, 0)
- BV.MaxForce = Vector3.new(9e9, 9e9, 9e9)
- if not gyroless then
- BG = Instance.new('BodyGyro', part)
- BG.Name = RandomString()
- BG.P = 9e4
- BG.MaxTorque = Vector3.new(9e9, 9e9, 9e9)
- end
- spawn(function()
- repeat wait()
- if not part1 or not part1_weld or part1_weld.Part1 == nil then
- unfly() wait() fly()
- end
- if mv:GetMoveVector() ~= Vector3.new(0,0,0) then
- BV.Velocity = ((workspace.CurrentCamera.CoordinateFrame.LookVector * -(mv:GetMoveVector().Z)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(mv:GetMoveVector().X, (mv:GetMoveVector().Z) * 0, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * speed1
- else
- BV.Velocity = Vector3.new(0,0,0)
- end
- if BG ~= nil and not gyroless then
- BG.CFrame = workspace.CurrentCamera.CoordinateFrame
- end
- until not flying
- if BG ~= nil then
- BG:Destroy()
- end
- BV:Destroy()
- end)
- end
- fly1()
- end
- function unfly()
- flying = false
- if part1 then
- part1:Destroy()
- end
- if part1_weld then
- part1_weld:Destroy()
- end
- end
- spawn(function()
- RunService.Stepped:connect(function()
- if FlingEnabled or NoclipEnabled then
- for _,v in pairs(plr.Character:GetChildren()) do
- if v:IsA("BasePart") then
- v.CanCollide = false
- v.Massless = true
- if FlindEnabled then
- v.Velocity = Vector3.new(0,0.3,0)
- end
- end
- end
- end
- end)
- end)
- plr.CharacterAdded:connect(function()
- wait(0.5)
- if flying then unfly() wait() fly() end
- end)
- local library = loadstring(game:HttpGet('https://raw.githubusercontent.com/1111-ssss/raw-script/main/UI_Library'))()
- local wd = library.CreateWindow({Name = "Universal Script"})
- local pg1 = wd.CreatePage({Name = "Main Functions"})
- local pg2 = wd.CreatePage({Name = "Tool Functions"})
- pg1.CreateToggle({
- Name = "Fly",
- Callback = function(bool)
- if bool then
- unfly()
- wait()
- fly()
- elseif not bool then
- unfly()
- end
- end
- })
- pg1.CreateToggle({
- Name = "CFrame Fly",
- Callback = function(bool)
- if bool then
- uncfly()
- wait()
- cfly()
- elseif not bool then
- uncfly()
- end
- end
- })
- pg1.CreateToggle({
- Name = "Speed",
- Callback = function(bool)
- SpeedEnabled = bool
- end})
- pg1.CreateBox({
- Name = "Speed",
- Mode = "number",
- Callback = function(value)
- SPeeD = value
- end})
- pg1.CreateBox({
- Name = "Player To Fling",
- Mode = "string",
- Callback = function(value)
- playertofling = findplr(value)
- end})
- pg1.CreateBox({
- Name = "Fling Power",
- Mode = "number",
- Callback = function(value)
- flingpower = value
- end})
- pg1.CreateToggle({
- Name = "Fling Player",
- Callback = function(bool)
- FlingEnabled = bool
- if bool and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then
- oldpos = plr.Character.HumanoidRootPart.CFrame
- end
- if not bool and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then
- for i = 1,10 do wait()
- if plr.Character then
- for _,v in pairs(plr.Character:GetChildren()) do
- if v:IsA("BasePart") then
- v.CanCollide = true
- v.Massless = false
- v.Velocity = Vector3.new(0,0,0)
- v.RotVelocity = Vector3.new(0,0,0)
- end
- end
- plr.Character.HumanoidRootPart.CFrame = oldpos
- end
- end
- end
- spawn(function()
- while FlingEnabled do wait()
- if plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") and playertofling and playertofling.Character and playertofling.Character:FindFirstChild("HumanoidRootPart") then
- plr.Character.HumanoidRootPart.CFrame = playertofling.Character.HumanoidRootPart.CFrame
- plr.Character.HumanoidRootPart.RotVelocity = Vector3.new(flingpower,flingpower,flingpower)
- for _,v in pairs(plr.Character:GetChildren()) do
- if v:IsA("BasePart") then
- v.Velocity = Vector3.new(0,5,0)
- end
- end
- end
- end
- end)
- end})
- pg1.CreateToggle({
- Name = "Noclip",
- Callback = function(bool)
- NoclipEnabled = bool
- end})
- pg1.CreateToggle({
- Name = "Blink (Fake Lag)",
- Callback = function(bool)
- fake_lag(bool)
- end})
- pg1.CreateBox({
- Name = "Admin Player",
- Mode = "string",
- Callback = function(value)
- local newadmin = findplr(value)
- table.insert(Admins,newadmin.Name)
- local con = newadmin.Chatted:Connect(function(msg)
- if table.find(Admins,newadmin.Name) then
- findcmd(newadmin,msg)
- elseif not table.find(Admins,newadmin.Name) then
- con:Disconnect()
- end
- end)
- end})
- pg1.CreateButton({
- Name = "Clear Admins",
- Callback = function()
- Admins = {}
- end})
- pg2.CreateToggle({
- Name = "Antibring [Beta]",
- Callback = function(bool)
- AntibringEnabled = bool
- end})
- pg2.CreateBox({
- Name = "FE Kill Player [Godmode method]",
- Mode = "string",
- Callback = function(value)
- kill_player(true,value)
- end})
- pg2.CreateBox({
- Name = "FE Bring Player [Godmode method]",
- Mode = "string",
- Callback = function(value)
- kill_player(false,value)
- end})
- pg2.CreateBox({
- Name = "Give Tool [No-arm method]",
- Mode = "string",
- Callback = function(value)
- noarm(value,false)
- end})
- pg2.CreateBox({
- Name = "Silent Give Tool [No-arm method]",
- Mode = "string",
- Callback = function(value)
- noarm(value,true)
- end})
- --[[pg1.CreateButton({
- Name = "button name",
- Callback = function()
- print("Button Pressed")
- end})]]
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