CapsAdmin

Untitled

Mar 10th, 2014
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  1. GL_texture_mirror_once = glCreateShader(GL_VERTEX_SHADER)
  2. glShaderSource(1, 1)
  3. glCompileShader(1)
  4. glGetShaderiv(1, GL_OBJECT_COMPILE_STATUS)
  5. GL_REPLACE_MIDDLE_SUN = glCreateShader(GL_FRAGMENT_SHADER)
  6. glShaderSource(2, 1)
  7. glCompileShader(2)
  8. glGetShaderiv(2, GL_OBJECT_COMPILE_STATUS)
  9. GL_KTX_STENCIL_REGION = glCreateProgram()
  10. glAttachShader(3, 1)
  11. glAttachShader(3, 2)
  12. glLinkProgram(3)
  13. glGetProgramiv(3, GL_OBJECT_LINK_STATUS)
  14. glDetachShader(3, 1)
  15. glDeleteShader(1)
  16. glDetachShader(3, 2)
  17. glDeleteShader(2)
  18. GL_TRIANGLE_STRIP = glGetUniformLocation(3, "world_matrix")
  19. -1 = glGetUniformLocation(3, "time")
  20. GL_REPLACE_MIDDLE_SUN = glGetUniformLocation(3, "projection_matrix")
  21. -1 = glGetUniformLocation(3, "cam_up")
  22. -1 = glGetUniformLocation(3, "pvm_matrix")
  23. GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = glGetUniformLocation(3, "view_matrix")
  24. -1 = glGetUniformLocation(3, "cam_right")
  25. -1 = glGetUniformLocation(3, "cam_forward")
  26. GL_ENV_COPY = glGetUniformLocation(3, "bump")
  27. GL_texture_mirror_once = glGetUniformLocation(3, "diffuse")
  28. GL_KTX_STENCIL_REGION = glGetUniformLocation(3, "specular")
  29. glBindAttribLocation(3, 0, "pos")
  30. glBindAttribLocation(3, 1, "normal")
  31. glBindAttribLocation(3, 2, "uv")
  32. glBindAttribLocation(3, 3, "tangent")
  33. glBindAttribLocation(3, 4, "bitangent")
  34. glGenBuffers(1)
  35. glBindBuffer(GL_ARRAY_BUFFER, 1)
  36. glBufferData(GL_ARRAY_BUFFER, 72576, GL_DYNAMIC_DRAW)
  37. glGenVertexArrays(1)
  38. glBindVertexArray(7)
  39. glEnableVertexAttribArray(0)
  40. glVertexAttribPointer(0, 3, GL_FLOAT, false, 56)
  41. glEnableVertexAttribArray(1)
  42. glVertexAttribPointer(1, 3, GL_FLOAT, false, 56)
  43. glEnableVertexAttribArray(2)
  44. glVertexAttribPointer(2, 2, GL_FLOAT, false, 56)
  45. glEnableVertexAttribArray(3)
  46. glVertexAttribPointer(3, 3, GL_FLOAT, false, 56)
  47. glEnableVertexAttribArray(4)
  48. glVertexAttribPointer(4, 3, GL_FLOAT, false, 56)
  49. glBindVertexArray(0)
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