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- --[[
- Shogai Class Made by Fenrier.
- ]]
- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- Face = Head.face
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- Neck = Torso.Neck
- it=Instance.new
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- MMouse=nil
- combo=0
- --player
- player = nil
- --save shoulders
- RSH, LSH = nil, nil
- --welds
- RW, LW = Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- xenabled=true cenabled=true venabled=true benabled=true
- cloaked=false
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.RenderStepped:wait()
- else
- for i=0,num do
- game:service'RunService'.RenderStepped:wait()
- end
- end
- end
- if Character:findFirstChild("Shogai",true) ~= nil then
- Character:findFirstChild("Shogai",true).Parent = nil
- end
- if Player.PlayerGui:findFirstChild("WeaponGUI",true) ~= nil then
- Player.PlayerGui:findFirstChild("WeaponGUI",true).Parent = nil
- end
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked=true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = Torso.Position
- NoOutline(fp)
- fp.Material="SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh=="SpecialMesh" then
- mesh.MeshType = meshtype
- mesh.MeshId = meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld = it("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- return weld
- end
- local fengui=it("GuiMain")
- fengui.Parent=Player.PlayerGui
- fengui.Name="WeaponGUI"
- local fenframe1=it("TextLabel")
- fenframe1.Parent=fengui
- fenframe1.BackgroundColor3=Color3.new(50/255,50/255,50/255)
- fenframe1.BackgroundTransparency=0.3
- fenframe1.BorderSizePixel=5
- fenframe1.BorderColor3=Color3.new(1,1,1)
- fenframe1.Size=UDim2.new(0.05, 0, 0.1, 0)
- fenframe1.Position=UDim2.new(0.325,0,0.7,0)
- fenframe1.Text="X"
- fenframe1.TextWrapped=true
- fenframe1.FontSize=7
- fenframe1.TextColor3=Color3.new(1,1,1)
- local fenframe1a=it("TextLabel")
- fenframe1a.Parent=fengui
- fenframe1a.BackgroundColor3=Color3.new(10/255,10/255,10/255)
- fenframe1a.BackgroundTransparency=0.3
- fenframe1a.BorderSizePixel=5
- fenframe1a.BorderColor3=Color3.new(1,1,1)
- fenframe1a.Size=UDim2.new(0.05, 0, 0.1, 0)
- fenframe1a.Position=UDim2.new(0.325,0,0.7,0)
- fenframe1a.Text=""
- local fenframe2=it("TextLabel")
- fenframe2.Parent=fengui
- fenframe2.BackgroundColor3=Color3.new(50/255,50/255,50/255)
- fenframe2.BackgroundTransparency=0.3
- fenframe2.BorderSizePixel=5
- fenframe2.BorderColor3=Color3.new(1,1,1)
- fenframe2.Size=UDim2.new(0.05, 0, 0.1, 0)
- fenframe2.Position=UDim2.new(0.425,0,0.7,0)
- fenframe2.Text="C"
- fenframe2.TextWrapped=true
- fenframe2.FontSize=7
- fenframe2.TextColor3=Color3.new(1,1,1)
- local fenframe2a=it("TextLabel")
- fenframe2a.Parent=fengui
- fenframe2a.BackgroundColor3=Color3.new(10/255,10/255,10/255)
- fenframe2a.BackgroundTransparency=0.3
- fenframe2a.BorderSizePixel=5
- fenframe2a.BorderColor3=Color3.new(1,1,1)
- fenframe2a.Size=UDim2.new(0.05, 0, 0.1, 0)
- fenframe2a.Position=UDim2.new(0.425,0,0.7,0)
- fenframe2a.Text=""
- local fenframe3=it("TextLabel")
- fenframe3.Parent=fengui
- fenframe3.BackgroundColor3=Color3.new(50/255,50/255,50/255)
- fenframe3.BackgroundTransparency=0.3
- fenframe3.BorderSizePixel=5
- fenframe3.BorderColor3=Color3.new(1,1,1)
- fenframe3.Size=UDim2.new(0.05, 0, 0.1, 0)
- fenframe3.Position=UDim2.new(0.525,0,0.7,0)
- fenframe3.Text="V"
- fenframe3.TextWrapped=true
- fenframe3.FontSize=7
- fenframe3.TextColor3=Color3.new(1,1,1)
- local fenframe3a=it("TextLabel")
- fenframe3a.Parent=fengui
- fenframe3a.BackgroundColor3=Color3.new(10/255,10/255,10/255)
- fenframe3a.BackgroundTransparency=0.3
- fenframe3a.BorderSizePixel=5
- fenframe3a.BorderColor3=Color3.new(1,1,1)
- fenframe3a.Size=UDim2.new(0.05, 0, 0.1, 0)
- fenframe3a.Position=UDim2.new(0.525,0,0.7,0)
- fenframe3a.Text=""
- local fenframe4=it("TextLabel")
- fenframe4.Parent=fengui
- fenframe4.BackgroundColor3=Color3.new(50/255,50/255,50/255)
- fenframe4.BackgroundTransparency=0.3
- fenframe4.BorderSizePixel=5
- fenframe4.BorderColor3=Color3.new(1,1,1)
- fenframe4.Size=UDim2.new(0.05, 0, 0.1, 0)
- fenframe4.Position=UDim2.new(0.625,0,0.7,0)
- fenframe4.Text="B"
- fenframe4.TextWrapped=true
- fenframe4.FontSize=7
- fenframe4.TextColor3=Color3.new(1,1,1)
- local fenframe4a=it("TextLabel")
- fenframe4a.Parent=fengui
- fenframe4a.BackgroundColor3=Color3.new(10/255,10/255,10/255)
- fenframe4a.BackgroundTransparency=0.3
- fenframe4a.BorderSizePixel=5
- fenframe4a.BorderColor3=Color3.new(1,1,1)
- fenframe4a.Size=UDim2.new(0.05, 0, 0.1, 0)
- fenframe4a.Position=UDim2.new(0.625,0,0.7,0)
- fenframe4a.Text=""
- fenframe1a.Size=UDim2.new(0,0,0.1,0)
- fenframe2a.Size=UDim2.new(0,0,0.1,0)
- fenframe3a.Size=UDim2.new(0,0,0.1,0)
- fenframe4a.Size=UDim2.new(0,0,0.1,0)
- local modelzorz = Instance.new("Model")
- modelzorz.Parent = Character
- modelzorz.Name = "Shogai"
- local prt1=part(1,modelzorz,0,0,Torso.BrickColor,"Part1",vt(1,1,1))
- local prt2=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part2",vt(1,1,1))
- local prt3=part(1,modelzorz,0,0,BrickColor.new("Black"),"Part3",vt(1,1,1))
- local prt4=part(1,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part4",vt(1,1,1))
- local prt5=part(1,modelzorz,0.2,0,BrickColor.new("White"),"Part5",vt(1,1,1))
- local prt6=part(1,modelzorz,0.2,0,BrickColor.new("White"),"Part6",vt(1,1,1))
- local prt8=part(0,modelzorz,0,1,BrickColor.new("Black"),"Part8",vt(1,1,1))
- local msh1=mesh("CylinderMesh",prt1,"","",vt(0,0,0),vt(0.5,0.5,0.5))
- local msh2=mesh("CylinderMesh",prt2,"","",vt(0,0,0),vt(0.49,0.8,0.49))
- local msh3=mesh("SpecialMesh",prt3,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(1,1,1))
- local msh4=mesh("SpecialMesh",prt4,"FileMesh","http://www.roblox.com/asset/?id=9756362",vt(0,0,0),vt(1,0.5,0.5))
- local msh5=mesh("SpecialMesh",prt5,"Wedge","",vt(0,0,0),vt(0.1,1.4,0.4))
- local msh6=mesh("SpecialMesh",prt6,"Wedge","",vt(0,0,0),vt(0.1,1.4,0.4))
- local msh8=mesh("SpecialMesh",prt8,"Sphere","",vt(0,0,0),vt(1.5,1.5,1.5))
- local wld1=weld(prt1,prt1,Torso,euler(0,0,-2)*cf(-1,0.8,-0.5))
- local wld2=weld(prt2,prt2,prt1,euler(0,0,0)*cf(0,0,0))
- local wld3=weld(prt3,prt3,prt2,euler(3.14,0,0)*cf(0,0.5,0))
- local wld4=weld(prt4,prt4,prt2,euler(0,0,0)*cf(0,-0.5,0))
- local wld5=weld(prt5,prt5,prt4,euler(0,1.57,0)*cf(-0.2,-0.9,0))
- local wld6=weld(prt6,prt6,prt4,euler(0,-1.57,0)*cf(0.2,-0.9,0))
- local wld8=weld(prt8,prt8,LeftArm,euler(0,0,0)*cf(0,0.8,0))
- numb=-0.3
- numb2=0.5
- for i=1,5 do
- local prt7=part(1,modelzorz,0,0,BrickColor.new("Really black"),"Part7",vt(1,1,1))
- local msh7=mesh("SpecialMesh",prt7,"FileMesh","http://www.roblox.com/asset/?id=9756362",vt(0,0,0),vt(numb2,0.2,0.2))
- local wld7=weld(prt7,prt7,prt4,euler(0,0,0)*cf(0,numb,0))
- numb=numb-0.3
- numb2=numb2-0.1
- end
- coroutine.resume(coroutine.create(function(Part,Part2)
- while Part2.Parent~=nil do
- swait()
- if cloaked==false then
- for i=1,0.1,-0.01 do
- swait()
- Part2.Transparency=i
- if math.random(1,10)==1 then
- local prt2=part(3,workspace,0,0,BrickColor.new("Black"),"Effect",vt(0.5,0.5,0.5))
- prt2.Anchored=true
- prt2.CFrame=Part2.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
- game:GetService("Debris"):AddItem(prt2,2)
- coroutine.resume(coroutine.create(function(pPart,Mesh)
- for i=0,1,0.1 do
- swait()
- pPart.CFrame=pPart.CFrame*cf(0,0.5,0)
- end
- pPart.Parent=nil
- end),prt2,msh2)
- end
- end
- for i=0.1,1,0.01 do
- swait()
- Part2.Transparency=i
- if math.random(1,10)==1 then
- local prt2=part(3,workspace,0,0,BrickColor.new("Black"),"Effect",vt(0.5,0.5,0.5))
- prt2.Anchored=true
- prt2.CFrame=Part2.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
- game:GetService("Debris"):AddItem(prt2,2)
- coroutine.resume(coroutine.create(function(pPart,Mesh)
- for i=0,1,0.1 do
- swait()
- pPart.CFrame=pPart.CFrame*cf(0,0.5,0)
- end
- pPart.Parent=nil
- end),prt2,msh2)
- end
- end
- end
- end
- end),LeftArm,prt8)
- local hitbox=part(1,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
- hitbox.Anchored=false
- if (script.Parent.className ~= "HopperBin") then
- Tool = Instance.new("HopperBin")
- Tool.Parent = Backpack
- Tool.Name = "Shogai"
- script.Parent = Tool
- end
- Bin = script.Parent
- local Bg = it("BodyGyro")
- Bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
- Bg.P = 20e+003
- Bg.Parent = nil
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- swait(6)
- sou:Remove()
- end))
- end
- function hideanim()
- equipped=false
- Torso.Neck.C0=necko
- RootJoint.C0=RootCF
- RW.C0=cf(1.5,0.5,0)*euler(0,0,0)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(0,0,0)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RH.C0=RHC0
- RH.C1=RHC1
- LH.C0=LHC0
- LH.C1=LHC1
- wld1.Part1=Torso
- wld1.C0=euler(0,0,-2)*cf(-1,0.8,-0.5)
- end
- function equipanim()
- equipped=true
- --[[Torso.Neck.C0=necko*euler(0,0,1)
- RootJoint.C0=RootCF*cf(0,0,-0.5)*euler(0,0,-1)
- RW.C0=cf(1.5,0.5,0)*euler(-0.2,0,0.5)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(0,0,-0.2)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RH.C0=RHC0*cf(0.5,0.2,0)*euler(0,0.5,-0.5)
- RH.C1=RHC1
- LH.C0=LHC0*cf(0,0.3,0)*euler(0.2,1,0)
- LH.C1=LHC1
- wld1.Part1=RightArm
- wld1.C0=euler(-1.57,0,1.57)*cf(0,1,0)]]
- Torso.Neck.C0=necko*euler(0,0,1.4)
- Torso.Neck.C1=necko2
- RootJoint.C0=RootCF*cf(0,0,-0.5)*euler(0,0,-1.4)
- RW.C0=cf(1.5,0.5,0)*euler(-0.6,0,0.5)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(0,0,-0.2)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RH.C0=RHC0*cf(0.5,0.2,0)*euler(0,0.5,-0.5)
- RH.C1=RHC1
- LH.C0=LHC0*cf(0,0.3,0)*euler(0.2,1,0)
- LH.C1=LHC1
- wld1.Part1=RightArm
- wld1.C0=euler(-1.57,0,1.57)*cf(0,1,0)
- end
- function attackone()
- attack=true
- --so("http://www.roblox.com/Asset?ID=92597369",prt5,1,2)
- so("http://roblox.com/asset/?id=10209640",prt5,100,1.5)
- local LastPoint=prt5.CFrame*CFrame.new(0,prt5.Size.Y/1.5,0)
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,20,0,"Normal",hitbox,0.2) end)
- hitbox.Parent=modelzorz
- hitbox.Size=vt(1,2,1)
- hitbox.CFrame=prt5.CFrame
- for i=0,1,0.2 do
- swait()
- Torso.Neck.C0=necko*euler(0,0,1-2.3*i)
- RootJoint.C0=RootCF*cf(0,0,-0.5+0.5*i)*euler(0,0,-1+2.3*i)
- RW.C0=cf(1.5-0.5*i,0.5,-0.5*i)*euler(-0.2+0.4*i,0,0.5+1*i)
- RW.C1=cf(0,0.5,0)*euler(-2.5*i,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(-0.2*i,0,-0.2)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RH.C0=RHC0*cf(0.5-0.5*i,0.2-0.2*i,0)*euler(0,0.5-0.5*i,-0.5+0.5*i)
- RH.C1=RHC1
- LH.C0=LHC0*cf(0,0.3-0.3*i,0)*euler(0.2-0.2*i,1-1*i,0)
- LH.C1=LHC1
- local Point=prt5.CFrame*CFrame.new(0,prt5.Size.Y/1.5,0)
- effect("White",0.5,LastPoint,Point)
- LastPoint=Point
- hitbox.CFrame=prt5.CFrame
- end
- con1:disconnect()
- hitbox.Parent=nil
- numb=2
- for i=0,1,0.2 do
- Torso.Neck.C0=necko*euler(0,0,-1.3-0.2*(i*numb))
- RootJoint.C0=RootCF*cf(0,0,0)*euler(0,0,1.3+0.2*(i*numb))
- RW.C0=cf(1,0.5,-0.5)*euler(0.2,0,1.5)
- RW.C1=cf(0,0.5,0)*euler(-2.5-0.2*(i*numb),0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(-0.2,0,-0.2)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RH.C0=RHC0*cf(0,0,0)*euler(0,0,0)
- RH.C1=RHC1
- LH.C0=LHC0*cf(0,0,0)*euler(0,0,0)
- LH.C1=LHC1
- local Point=prt5.CFrame*CFrame.new(0,prt5.Size.Y/1.5,0)
- effect("White",0.5,LastPoint,Point)
- LastPoint=Point
- numb=numb-0.2
- swait()
- end
- attack=false
- end
- function attacktwo()
- attack=true
- so("http://roblox.com/asset/?id=10209640",prt5,1,1.2)
- local LastPoint=prt5.CFrame*CFrame.new(0,prt5.Size.Y/1.5,0)
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,20,0,"Normal",hitbox,0.2) end)
- hitbox.Parent=modelzorz
- hitbox.Size=vt(1,2,1)
- hitbox.CFrame=prt5.CFrame
- for i=0,1,0.2 do
- swait()
- Torso.Neck.C0=necko*euler(0,0,-1.5+2.5*i)
- RootJoint.C0=RootCF*cf(0,0,-0.5*i)*euler(0,0,1.5-2.5*i)
- RW.C0=cf(1+0.5*i,0.5,-0.5+0.5*i)*euler(0.2-0.2*i,0,1.5)
- RW.C1=cf(0,0.5,0)*euler(-2.7+2.7*i,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(-0.2,0,-0.2)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RH.C0=RHC0*cf(0.5*i,0.2*i,0)*euler(0,0.5*i,-0.5*i)
- RH.C1=RHC1
- LH.C0=LHC0*cf(0,0.3*i,0)*euler(0.2*i,1*i,0)
- LH.C1=LHC1
- local Point=prt5.CFrame*CFrame.new(0,prt5.Size.Y/1.5,0)
- effect("White",0.5,LastPoint,Point)
- LastPoint=Point
- hitbox.CFrame=prt5.CFrame
- end
- con1:disconnect()
- hitbox.Parent=nil
- numb=2
- for i=0,1,0.2 do
- swait()
- numb=numb-0.2
- end
- attack=false
- end
- function attackthree()
- attack=true
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=necko*euler(0,0,1-1*i)
- RootJoint.C0=RootCF*cf(0,0,-0.5)*euler(0,0,-1+1*i)
- RW.C0=cf(1.5-0.5*i,0.5,-0.5*i)*euler(1.57*i,0,1.5-2.1*i)
- RW.C1=cf(0,0.5,0)*euler(0,-1.57*i,0)
- LW.C0=cf(-1.5+0.5*i,0.5,-0.5*i)*euler(-0.2+1.77*i,0,-0.2+0.8*i)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RH.C0=RHC0*cf(0.5,0.2,0)*euler(0,0.5-0.5*i,-0.5)
- RH.C1=RHC1
- LH.C0=LHC0*cf(-0.5*i,0.3,0)*euler(0.2,1-1*i,0.5*i)
- LH.C1=LHC1*euler(0.5*i,0,0)
- wld1.C0=euler(-1.57,0.8*i,1.57)*cf(0,1,0)
- end
- Humanoid.WalkSpeed=0
- swait(0.1)
- NewCF=Torso.CFrame*cf(0,0.5,-1.3)*euler(1.57,0,0)
- local pprt=part(3,workspace,0,1,BrickColor.new("White"),"Effect",vt(0.5,0.5,0.5))
- pprt.Anchored=true
- pprt.CFrame=NewCF
- game:GetService("Debris"):AddItem(pprt,2)
- so("http://roblox.com/asset/?id=160772554",pprt,1,1)
- --so("http://roblox.com/asset/?id=138120853",pprt,1,1.3)
- MagicCircle2(BrickColor.new("Black"),NewCF*cf(0,-0.8,0),6,1,6,0.05,0,0.05,0.03)
- SkullEffect(BrickColor.new("White"),NewCF*cf(0,-1.2,0)*euler(-1.57,0,0),5,5,5,0.03)
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,20,25,30,"Normal",RootPart,0.5) end)
- hitbox.Parent=modelzorz
- hitbox.Size=vt(2,3,2)
- for i=0,1,0.2 do
- swait()
- hitbox.CFrame=NewCF*cf(0,-1,0)
- end
- con1:disconnect()
- hitbox.Parent=nil
- swait(5)
- Humanoid.WalkSpeed=16
- attack=false
- end
- function heavyattackone()
- attack=true
- Humanoid.WalkSpeed=0
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=necko*euler(0,0.4*i,1.4+0.17*i)
- RootJoint.C0=RootCF*cf(0,0,-0.5)*euler(-0.2*i,0,-1.4-0.17*i)
- RW.C0=cf(1.5,0.5,0)*euler(-0.6,0,0.5+0.2*i)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(1.57*i,0,-0.2+1*i)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RH.C0=RHC0*cf(0.5,0.2,0)*euler(-0.3*i,0.5,-0.5)
- RH.C1=RHC1
- LH.C0=LHC0*cf(0.5*i,0.3+0.5*i,0)*euler(0.2-0.1*i,1+0.57*i,0)
- LH.C1=LHC1
- end
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=necko*euler(0,0.4-0.2*i,1.57)
- RootJoint.C0=RootCF*cf(0,0,-0.5-0.1*i)*euler(-0.2+0.3*i,0,-1.57)
- RW.C0=cf(1.5,0.5,0)*euler(-0.6+0.3*i,0,0.7+0.5*i)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(1.57,0,0.8-2.37*i)
- LW.C1=cf(0,0.5,0)*euler(0.5*i,0,0)
- RH.C0=RHC0*cf(0.5,0.2,0)*euler(-0.3+0.3*i,0.5-0.4*i,-0.5)
- RH.C1=RHC1
- LH.C0=LHC0*cf(0.5,0.3+0.5-0.5*i,0)*euler(0.1-0.6*i,1.57,0)
- LH.C1=LHC1
- end
- refprt=part(1,workspace,0,1,BrickColor.new("Black"),"ReferencePart",vt(1,1,1))
- refprt.Anchored=true
- refprt.CFrame=LeftLeg.CFrame*cf(0,-0.6,0)
- so("http://roblox.com/asset/?id=161006069",refprt,1,0.5)
- game:GetService("Debris"):AddItem(refprt,1)
- hit,pos = rayCast(refprt.Position, (CFrame.new(LeftLeg.Position,LeftLeg.Position - Vector3.new(0,1,0))).lookVector, 1000, Character)
- if hit ~= nil then
- floor = true
- MagicCircle2(BrickColor.new("Black"),CFrame.new(pos),1,0.5,1,0.05,0,0.05,0.01)
- refprt=part(1,workspace,0,1,BrickColor.new("Black"),"ReferencePart",vt(3,3,3))
- refprt.Anchored=true
- refprt.CFrame=cf(pos)
- game:GetService("Debris"):AddItem(refprt,5)
- coroutine.resume(coroutine.create(function(Part)
- for i=1,30 do
- swait()
- MagicBlock(BrickColor.new("Really black"),Part.CFrame,1,1,1,0.2,0.2,0.2,0.05)
- for _,c in pairs(workspace:children()) do
- local hum=c:findFirstChild("Humanoid")
- if hum~=nil then
- local head=c:findFirstChild("Torso")
- if head~=nil then
- local targ=head.Position-Part.Position
- local mag=targ.magnitude
- if mag<=20 and c.Name~=Player.Name then
- refprt2=part(3,workspace,0,0.5,BrickColor.new("Black"),"Effect",vt(0.2,0.2,0.2))
- refprt2.Anchored=true
- refprt2.CFrame=CFrame.new((Part.Position+head.Position)/2,head.Position)*angles(1.57,0,0)
- local mag=(Part.Position-head.Position).magnitude
- local refmsh2=mesh("CylinderMesh",refprt2,"","",vt(0,0,0),vt(0.5,mag*5,0.5))
- game:GetService("Debris"):AddItem(refprt2,0.1)
- end
- end
- end
- end
- end
- for _,c in pairs(workspace:children()) do
- local hum=c:findFirstChild("Humanoid")
- if hum~=nil then
- local head=c:findFirstChild("Torso")
- if head~=nil then
- local targ=head.Position-Part.Position
- local mag=targ.magnitude
- if mag<=20 and c.Name~=Player.Name then
- Damagefunc(head,5,5,0,"Normal",RootPart,.2)
- so("http://roblox.com/asset/?id=161006069",head,0.6,1)
- MagicBlock2(BrickColor.new("Really black"),head.CFrame,head,1,1,1,0.2,0.2,0.2,0.01)
- prop=Instance.new("RocketPropulsion")
- prop.MaxSpeed=5000
- prop.CartoonFactor=0
- prop.MaxThrust=10000
- prop.Parent=head
- prop.Target=Part
- prop.ThrustD=1.5
- prop.TurnD=0
- prop.TurnP=0
- prop:Fire()
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(Humanoid)
- swait(50)
- Humanoid.PlatformStand=false
- end),hum)
- game:GetService("Debris"):AddItem(prop,2)
- end
- end
- end
- end
- end),refprt)
- end
- swait(10)
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=necko*euler(-0.4*i,0.2-0.2*i,1.57-1.57*i)
- RootJoint.C0=RootCF*cf(0,0,-0.6+0.6*i)*euler(0.1-0.1*i,0,-1.57+1.57*i)
- RW.C0=cf(1.5,0.5,0)*euler(-0.3,0,1.2)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(1.57,0,-1.57)
- LW.C1=cf(0,0.5,0)*euler(0.5-2.07*i,0,0)
- RH.C0=RHC0*cf(0.5-0.5*i,0.2-0.2*i,0)*euler(0,0.1-0.1*i,-0.5+0.5*i)
- RH.C1=RHC1
- LH.C0=LHC0*cf(0.5-0.5*i,0.3-0.3*i,0)*euler(-0.5+0.5*i,1.57-1.57*i,0)
- LH.C1=LHC1
- end
- swait(30)
- Humanoid.WalkSpeed=16
- attack=false
- end
- function heavyattacktwo()
- attack=true
- Humanoid.WalkSpeed=0
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=necko*euler(-0.4+0.6*i,0,0)
- RootJoint.C0=RootCF*cf(0,0,0)*euler(0,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(-0.3+0.3*i,0,1.2+0.37*i)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(1.57-1.57*i,0,-1.57)
- LW.C1=cf(0,0.5,0)*euler(-1.57+1.57*i,0,0)
- RH.C0=RHC0*cf(0,0,0)*euler(0,0,0)
- RH.C1=RHC1
- LH.C0=LHC0*cf(0,0,0)*euler(0,0,0)
- LH.C1=LHC1
- end
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=necko*euler(0.2,0,0)
- RootJoint.C0=RootCF*cf(0,0,-1.8*i)*euler(0.5*i,0,0)
- RW.C0=cf(1.5-0.3*i,0.5,-0.3*i)*euler(0,2*i,1.57)
- RW.C1=cf(0,0.5,0)*euler(0,0,0.4*i)
- LW.C0=cf(-1.5+0.3*i,0.5,-0.3*i)*euler(0,-2*i,-1.57)
- LW.C1=cf(0,0.5,0)*euler(0,0,-0.4*i)
- RH.C0=RHC0*cf(0.5*i,1*i,0.2*i)*euler(0,0,0.2*i)
- RH.C1=RHC1
- LH.C0=LHC0*cf(0,0,0)*euler(0,0,1*i)
- LH.C1=LHC1
- end
- --[[refprt=part(1,workspace,0,0.5,BrickColor.new("White"),"ReferencePart",vt(1,1,1))
- refprt.Anchored=true
- refprt.CFrame=RootPart.CFrame*cf(0,0,-1)
- game:GetService("Debris"):AddItem(refprt,1)
- hit,pos = rayCast(refprt.Position, (CFrame.new(refprt.Position,refprt.Position - Vector3.new(0,1,0))).lookVector, 1000, Character)
- if hit ~= nil then
- floor = true
- refprt=part(1,workspace,0,0.5,BrickColor.new("Black"),"ReferencePart",vt(3,3,3))
- refprt.Anchored=true
- refprt.CFrame=cf(pos)
- game:GetService("Debris"):AddItem(refprt,3)
- MagicCircle(BrickColor.new("Black"),refprt.CFrame,2,4,2,0.2,1,0.2,0.02)
- MagicCircle(BrickColor.new("White"),refprt.CFrame,2,4,2,0.1,0.5,0.1,0.02)
- so("http://roblox.com/asset/?id=161006182",refprt,1,0.6)
- end]]
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,20,25,10,"Normal",RootPart,0.5) end)
- hitbox.Parent=modelzorz
- hitbox.Size=vt(2,7,2)
- for i=1,3 do
- refprt=part(1,workspace,0,1,BrickColor.new("White"),"ReferencePart",vt(1,1,1))
- refprt.Anchored=true
- refprt.CFrame=RootPart.CFrame*cf(0,0,-1*(i*2))
- game:GetService("Debris"):AddItem(refprt,3)
- hit,pos = rayCast(refprt.Position, (CFrame.new(refprt.Position,refprt.Position - Vector3.new(0,1,0))).lookVector, 1000, Character)
- if hit ~= nil then
- floor = true
- refprt=part(1,workspace,0,1,BrickColor.new("Black"),"ReferencePart",vt(0.1,0.1,0.1))
- refprt.Anchored=true
- refprt.CFrame=cf(pos)
- game:GetService("Debris"):AddItem(refprt,3)
- MagicCircle(BrickColor.new("Black"),refprt.CFrame,2,4,2,0.2,1,0.2,0.02)
- MagicCircle(BrickColor.new("White"),refprt.CFrame,2,4,2,0.1,0.5,0.1,0.02)
- so("http://roblox.com/asset/?id=161006182",refprt,1,0.6)
- coroutine.resume(coroutine.create(function(Part)
- hitbox.Parent=modelzorz
- for i=1,10 do
- hitbox.CFrame=Part.CFrame
- swait()
- end
- hitbox.Parent=nil
- end),refprt)
- end
- swait(20)
- end
- con1:disconnect()
- hitbox.Parent=nil
- swait(20)
- Humanoid.WalkSpeed=16
- attack=false
- end
- function heavyattackthree()
- attack=true
- Clone()
- RootPart.CFrame=RootPart.CFrame*cf(0,0,-10)*euler(0,3.14,0)
- so("http://www.roblox.com/asset/?id=28144425",prt5,1,1)
- local Point=prt5.CFrame*CFrame.new(0,prt5.Size.Y/1.5,0)
- effect("Black",0.5,LastPoint,Point)
- LastPoint=Point
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,20,50,math.random(20,50),"Knockdown",hitbox,1) end)
- hitbox.Parent=modelzorz
- hitbox.Size=vt(3,6,3)
- hitbox.CFrame=prt5.CFrame
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=necko*euler(0.2,0,0)
- RootJoint.C0=RootCF*cf(0,0,-1.8+1.8*i)*euler(0.5-0.5*i,0,1.57*i)
- RW.C0=cf(1.2+0.3*i,0.5,-0.3+0.3*i)*euler(0,2-2*i,1.57)
- RW.C1=cf(0,0.5,0)*euler(-1*i,1.57*i,0.4-0.4*i)
- LW.C0=cf(-1.2-0.3*i,0.5,-0.3+0.3*i)*euler(0,-2+2*i,-1.57)
- LW.C1=cf(0,0.5,0)*euler(0,0,-0.4+0.4*i)
- RH.C0=RHC0*cf(0.5-0.5*i,1-1*i,0.2-0.2*i)*euler(0,0,0.2-0.2*i)
- RH.C1=RHC1
- LH.C0=LHC0*cf(0,0,0)*euler(0,0,1-1*i)
- LH.C1=LHC1
- local Point=prt5.CFrame*CFrame.new(0,prt5.Size.Y/1.5,0)
- effect("Black",0,LastPoint,Point)
- LastPoint=Point
- MagicBlock(BrickColor.new("Black"),prt5.CFrame*cf(0,2,0),1,1,1,0.4,0.4,0.4,0.05)
- hitbox.CFrame=prt5.CFrame
- end
- numb=2
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=necko*euler(0.2,0,0)
- RootJoint.C0=RootCF*cf(0,0,0)*euler(0,0,1.57)
- RW.C0=cf(1.5,0.5,0)*euler(0,0,1.57)
- RW.C1=cf(0,0.5,0)*euler(-1-0.2*i*numb,1.57,0)
- LW.C0=cf(-1.5,0.5,0)*euler(0,0,-1.57)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- local Point=prt5.CFrame*CFrame.new(0,prt5.Size.Y/1.5,0)
- effect("Black",0,LastPoint,Point)
- LastPoint=Point
- hitbox.CFrame=prt5.CFrame
- numb=numb-0.1
- end
- con1:disconnect()
- hitbox.Parent=nil
- swait(50)
- attack=false
- end
- function DarkDash()
- attack=true
- Clone()
- Torso.Velocity=Torso.Velocity*10
- MagicBlock3(BrickColor.new("Black"),Torso.CFrame,RootPart,2,2,2,0.5,0.5,0.5,0.05)
- attack=false
- end
- function Gash()
- attack=true
- so("http://www.roblox.com/asset/?id=28144425",prt5,1,1)
- so("http://roblox.com/asset/?id=10209640",prt5,1,1.2)
- local Point=prt5.CFrame*CFrame.new(0,prt5.Size.Y/1.5,0)
- LastPoint=Point
- bodvel=it("BodyVelocity")
- bodvel.Parent=RootPart
- bodvel.maxForce=vt(4e+005,4e+005,4e+005)*1
- bodvel.velocity=RootPart.CFrame.lookVector*30
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,20,40,math.random(20,30),"Knockdown",hitbox,.7) end)
- hitbox.Parent=modelzorz
- hitbox.Size=vt(3,6,3)
- hitbox.CFrame=prt5.CFrame
- for i=0,1,0.05 do
- swait()
- RootJoint.C0=RootCF*cf(0,0,-0.5)*euler(0,0,-1.4+6.28*i)
- RW.C0=cf(1.5,0.5,0)*euler(-0.6+0.6*i,0,0.5+1.07*i)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- local Point=prt5.CFrame*CFrame.new(0,prt5.Size.Y/1.5,0)
- effect("Black",0,LastPoint,Point)
- LastPoint=Point
- MagicBlock(BrickColor.new("Black"),prt5.CFrame*cf(0,2,0),1,1,1,0.4,0.4,0.4,0.05)
- hitbox.CFrame=prt5.CFrame
- end
- so("http://www.roblox.com/asset/?id=28144425",prt5,1,1)
- so("http://roblox.com/asset/?id=10209640",prt5,1,1.2)
- for i=0,1,0.05 do
- swait()
- RootJoint.C0=RootCF*cf(0,0,-0.5)*euler(0,0,-1.4+6.28*i)
- RW.C0=cf(1.5,0.5,0)*euler(0,0,1.57)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- local Point=prt5.CFrame*CFrame.new(0,prt5.Size.Y/1.5,0)
- effect("Black",0,LastPoint,Point)
- LastPoint=Point
- MagicBlock(BrickColor.new("Black"),prt5.CFrame*cf(0,2,0),1,1,1,0.4,0.4,0.4,0.05)
- hitbox.CFrame=prt5.CFrame
- end
- bodvel.Parent=nil
- for i=0,1,0.1 do
- swait()
- RootJoint.C0=RootCF*cf(0,0,-0.5)*euler(0,0,-1.4)
- RW.C0=cf(1.5,0.5,0)*euler(-0.6*i,0,1.57-1.07*i)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- end
- con1:disconnect()
- hitbox.Parent=nil
- attack=false
- end
- function Torment()
- attack=true
- Humanoid.WalkSpeed=0
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=necko*euler(0,0,1.4+0.17*i)
- RootJoint.C0=RootCF*cf(0,0,-0.5)*euler(0,0,-1.4-0.17*i)
- RW.C0=cf(1.5,0.5,0)*euler(-0.6,0,0.5)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(0,0,-0.2-1.37*i)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- end
- hit,pos = rayCast(RightArm.Position, Head.CFrame.lookVector, 1000, Character)
- print(hit)
- local efprt=part(3,modelzorz,0,0.5,BrickColor.new("Black"),"Effect",vt(0.2,0.2,0.2))
- efprt.Anchored=true
- game:GetService("Debris"):AddItem(efprt,3)
- local efmsh=mesh("CylinderMesh",efprt,"","",vt(0,0,0),vt(1,1,1))
- efprt.CFrame=CFrame.new((LeftArm.Position+pos)/2,pos)*angles(1.57,0,0)
- local mag=(LeftArm.Position-pos).magnitude
- efmsh.Scale=vt(0.5,mag*5,0.5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.05 do
- swait()
- Mesh.Scale=Mesh.Scale+vt(0.5,0,0.5)
- Part.Transparency=Part.Transparency+0.05
- end
- Part.Parent=nil
- end),efprt,efmsh)
- if hit~=nil then
- so("http://roblox.com/asset/?id=2974249",hit,1,0.6)
- MagicBlock(BrickColor.new("Black"),cf(pos),1,1,1,1,1,1,0.05)
- Damagefunc(hit,5,10,math.random(10,20),"Knockdown",RootPart,1)
- if hit.Parent:findFirstChild("Torso")~=nil then
- coroutine.resume(coroutine.create(function(Model)
- if Model:findFirstChild("Humanoid")~=nil then
- Hum=Model.Humanoid
- for i=1,400 do
- if Hum.WalkSpeed>=9 then
- Hum.WalkSpeed=9
- end
- swait(0.1)
- end
- print("end slow")
- Hum.WalkSpeed=16
- end
- end),hit.Parent)
- for i=1,4 do
- local skull=part(3,hit.Parent,0,0,BrickColor.new("White"),"Effect",vt(0.2,0.2,0.2))
- game:GetService("Debris"):AddItem(skull,10)
- local skullmsh=mesh("SpecialMesh",skull,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(3,3,3))
- local skullwld=weld(skull,skull,hit.Parent.Torso,euler(0,3.14,0)*cf(0,math.random(-2,1)+math.random(),3)*euler(0,math.random(-50,50),0))
- coroutine.resume(coroutine.create(function(Part,Hitted)
- tim=math.random(100,300)
- swait(tim)
- MagicBlock(BrickColor.new("Black"),Part.CFrame,1,1,1,0.2,0.2,0.2,0.01)
- Damagefunc(Hitted,5,10,0,"Normal",RootPart,0)
- so("http://roblox.com/asset/?id=138120853",Hitted,1,1.3)
- swait()
- Part.Parent=nil
- end),skull,hit)
- coroutine.resume(coroutine.create(function(Part,Weld)
- local num=math.random(90,200)/1000
- print(num)
- if i==2 or i==3 then
- num=-0.1
- end
- while Part.Parent~=nil do
- swait()
- Weld.C0=Weld.C0*euler(0,num,0)
- end
- end),skull,skullwld)
- end
- end
- end
- swait(30)
- if hit~=nil then
- Clone()
- Torso.CFrame=cf(hit.Position)*cf(0,3,0)
- end
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=necko*euler(0,0,1.57-0.17*i)
- RootJoint.C0=RootCF*cf(0,0,-0.5)*euler(0,0,-1.57+0.17*i)
- RW.C0=cf(1.5,0.5,0)*euler(-0.6,0,0.5)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(0,0,-1.57+1.37*i)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- end
- Humanoid.WalkSpeed=16
- attack=false
- end
- function Requiem()
- attack=true
- Humanoid.WalkSpeed=0
- so("http://www.roblox.com/asset/?id=2101137",RootPart,1,1)
- MagicCircle2(BrickColor.new("Black"),RootPart.CFrame*cf(0,-2,0),60,1,60,0.1,0,0.1,0.005)
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=necko*euler(0.2*i,0,1.4-1.4*i)
- RootJoint.C0=RootCF*cf(0,0,-0.5+0.5*i)*euler(0,0,-1.4+1.4*i)
- RW.C0=cf(1.5,0.5,0)*euler(-0.6+0.6*i,0,0.5+1.07*i)
- RW.C1=cf(0,0.5,0)*euler(0.5*i,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(0,0,-0.2-1.37*i)
- LW.C1=cf(0,0.5,0)*euler(0.5*i,0,0)
- RH.C0=RHC0*cf(0.5-0.5*i,0.2-0.2*i,0)*euler(0,0.5-0.5*i,-0.5+0.5*i)
- RH.C1=RHC1
- LH.C0=LHC0*cf(0,0.3-0.3*i,0)*euler(0.2-0.2*i,1-1*i,0)
- LH.C1=LHC1
- MagicBlock(BrickColor.new("Black"),RootPart.CFrame*cf(math.random(-10,10),-2,math.random(-10,10)),1,1,1,0.5,0.5,0.5,0.1)
- if i%2==0 then
- WaveEffect(BrickColor.new("Black"),RootPart.CFrame*cf(0,-2,0),20,10,20,1,1,1,0.1)
- end
- end
- numb=2
- for i=0,1,0.1 do
- swait()
- RW.C0=cf(1.5,0.5,0)*euler(0,0,1.57)
- RW.C1=cf(0,0.5,0)*euler(0.5+0.2*i*numb,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(0,0,-1.57)
- LW.C1=cf(0,0.5,0)*euler(0.5+0.2*i*numb,0,0)
- MagicBlock(BrickColor.new("Black"),RootPart.CFrame*cf(math.random(-10,10),-2,math.random(-10,10)),1,1,1,0.5,0.5,0.5,0.1)
- if i%2==0 then
- WaveEffect(BrickColor.new("Black"),RootPart.CFrame*cf(0,-2,0),20,10,20,1,1,1,0.1)
- end
- numb=numb-0.1
- end
- for i=0,1,0.1 do
- swait()
- RW.C0=cf(1.5-0.5*i,0.5,-0.5*i)*euler(0,0,1.57)
- RW.C1=cf(0,0.5,0)*euler(0.7-3*i,0,0)
- LW.C0=cf(-1.5+0.5*i,0.5,-0.5*i)*euler(0,0,-1.57)
- LW.C1=cf(0,0.5,0)*euler(0.7-3*i,0,0)
- MagicBlock(BrickColor.new("Black"),RootPart.CFrame*cf(math.random(-10,10),-2,math.random(-10,10)),1,1,1,0.5,0.5,0.5,0.1)
- if i%2==0 then
- WaveEffect(BrickColor.new("Black"),RootPart.CFrame*cf(0,-2,0),20,10,20,1,1,1,0.1)
- end
- end
- so("http://roblox.com/asset/?id=160772554",RootPart,1,0.6)
- MagicWaveThing(BrickColor.new("Black"),RootPart.CFrame*cf(0,-2,0),20,30,20,0.1,0,0.1,0.01)
- MagicBlock(BrickColor.new("Black"),RootPart.CFrame,60,60,60,-1,-1,-1,0.01)
- for _,c in pairs(workspace:children()) do
- local hum=c:findFirstChild("Humanoid")
- if hum~=nil then
- local head=c:findFirstChild("Torso")
- if head~=nil then
- local targ=head.Position-RootPart.Position
- local mag=targ.magnitude
- if mag<=20 and c.Name~=Player.Name then
- Damagefunc(head,30,40,-50,"Knockdown",RootPart,0)
- end
- end
- end
- end
- Clone()
- Cloak()
- Humanoid.WalkSpeed=16
- attack=false
- coroutine.resume(coroutine.create(function()
- while attack==false do
- swait()
- end
- UnCloak()
- end))
- end
- function Clone()
- so("http://roblox.com/asset/?id=2767090",Torso,1,1)
- for _,v in pairs(Torso.Parent:children()) do
- if v.className=="Part" and v.Name~="HumanoidRootPart" then
- n=v:clone()
- n:BreakJoints()
- n.archivable=true
- n.Anchored=true
- n.CanCollide=false
- n.Name="TRAILER"
- n.BrickColor=BrickColor.new("Really black")
- n.Parent=workspace
- n.CFrame=v.CFrame
- coroutine.resume(coroutine.create(function(ne) for i=1, 80 do ne:BreakJoints() ne.Transparency=i/80 wait() end ne.Parent=nil end),n)
- elseif v.className=="Hat" then
- n=v.Handle:clone()
- n:BreakJoints()
- n.archivable=true
- n.Anchored=true
- n.CanCollide=false
- n.Name="TRAILER"
- n.BrickColor=BrickColor.new("Really black")
- n.Parent=workspace
- n.CFrame=v.Handle.CFrame
- coroutine.resume(coroutine.create(function(ne) for i=1, 80 do ne:BreakJoints() ne.Transparency=i/80 wait() end ne.Parent=nil end),n)
- end
- end
- for _,v in pairs(modelzorz:children()) do
- if v.className=="Part" then
- n=v:clone()
- n:BreakJoints()
- n.archivable=true
- n.Anchored=true
- n.CanCollide=false
- n.Name="TRAILER"
- n.BrickColor=BrickColor.new("Really black")
- n.Parent=workspace
- n.CFrame=v.CFrame
- coroutine.resume(coroutine.create(function(ne) for i=1, 80 do ne:BreakJoints() ne.Transparency=i/80 wait() end ne.Parent=nil end),n)
- end
- end
- end
- function Cloak()
- Face.Parent=nil
- cloaked=true
- for _,v in pairs(Torso.Parent:children()) do
- if v.className=="Part" and v.Name~="HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- wait()
- v.Transparency=v.Transparency+0.1
- end
- v.Transparency=1
- end))
- end
- if v.className=="Hat" then
- hatp=v.Handle
- coroutine.resume(coroutine.create(function(derp)
- for i=0,1,0.1 do
- wait()
- derp.Transparency=derp.Transparency+0.1
- end
- derp.Transparency=1
- end),hatp)
- end
- end
- for _,v in pairs(modelzorz:children()) do
- if v.className=="Part" then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- wait()
- v.Transparency=v.Transparency+0.1
- end
- v.Transparency=1
- end))
- end
- end
- end
- function UnCloak()
- so("http://roblox.com/asset/?id=2767090",Torso,1,1.1)
- Face.Parent=Head
- cloaked=false
- for _,v in pairs(Torso.Parent:children()) do
- if v.className=="Part" and v.Name~="HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- wait()
- v.Transparency=v.Transparency-0.1
- end
- v.Transparency=0
- end))
- end
- if v.className=="Hat" then
- hatp=v.Handle
- coroutine.resume(coroutine.create(function(derp)
- for i=0,1,0.1 do
- wait()
- derp.Transparency=derp.Transparency-0.1
- end
- derp.Transparency=0
- end),hatp)
- end
- end
- for _,v in pairs(modelzorz:children()) do
- if v.className=="Part" and v.Name~="Hitbox" then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- wait()
- v.Transparency=v.Transparency-0.1
- end
- v.Transparency=0
- end))
- v.Transparency=0
- end
- end
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- local Point=prt5.CFrame*CFrame.new(0,prt5.Size.Y/7,0)
- LastPoint=Point
- function effect(Color,Ref,LP,P1,returnn)
- local effectsmsh = Instance.new("BlockMesh")
- effectsmsh.Scale = Vector3.new(0.2,1,0.2)
- effectsmsh.Name = "Mesh"
- local effectsg = Instance.new("Part")
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Eff"
- effectsg.Locked = true
- effectsg.Anchored = true
- effectsg.Size = Vector3.new(0.5,1,0.5)
- effectsg.Parent = workspace
- effectsmsh.Parent = effectsg
- effectsg.BrickColor = BrickColor.new(Color)
- effectsg.Reflectance = Ref
- local point1 = P1
- local mg = (LP.p - point1.p).magnitude
- effectsg.Size = Vector3.new(0.5,mg,0.5)
- effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
- effectsmsh.Scale = Vector3.new(0.2,1,0.2)
- game:GetService("Debris"):AddItem(effectsg,2)
- if returnn then return effectsg end
- coroutine.resume(coroutine.create(function(Part,Mesh)
- if not returnn then
- for i = 0 , 1 , 0.1 do
- swait()
- Part.Transparency = 1*i
- Mesh.Scale = Vector3.new(0.1-0.1*i,1,0.1-0.1*i)
- end
- swait()
- Part.Parent = nil
- end
- end),effectsg,effectsmsh)
- end
- function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
- --http://www.roblox.com/asset/?id=4770560
- game:GetService("Debris"):AddItem(prt,2)
- CF=prt.CFrame
- coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
- for i=0,1,0.2 do
- swait()
- Part.CFrame=CF*cf(0,0,-0.4)
- end
- for i=0,1,delay do
- swait()
- --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
- Mesh.Scale=Mesh.Scale
- end
- for i=0,1,0.1 do
- swait()
- Part.Transparency=i
- end
- Part.Parent=nil
- end),prt,msh,CF)
- end
- function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=false
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
- for i=0,1,delay do
- swait()
- Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,wld)
- end
- function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=false
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
- for i=0,1,delay do
- swait()
- Weld.C0=euler(i*20,0,0)
- --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,wld)
- end
- function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt2.Anchored=true
- prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
- game:GetService("Debris"):AddItem(prt2,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.1 do
- swait()
- Part.CFrame=Part.CFrame*cf(0,0.5,0)
- end
- Part.Parent=nil
- end),prt2,msh2)
- end
- for i=0,1,delay*2 do
- swait()
- Part.CFrame=Part.CFrame
- Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicRing(brickcolor,cframe,x1,y1,z1,x2,y2,z2,x3,y3,z3)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*euler(x2,y2,z2)
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.03 do
- swait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function BreakEffect(brickcolor,cframe,x1,y1,z1)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
- CF=Part.CFrame
- Numbb=0
- randnumb=math.random()-math.random()
- rand1=math.random()/5
- for i=0,1,rand1 do
- swait()
- CF=CF*cf(0,1,0)
- --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
- Part.CFrame=CF*euler(Numbb,0,0)
- Part.Transparency=i
- Numbb=Numbb+randnumb
- end
- Part.Parent=nil
- end),prt,CF,Numbb,randnumb)
- end
- function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame*euler(0,0.7,0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame*cf(0,y3,0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function findNearestTorso(pos)
- local list = game:service("Workspace"):children()
- local torso = nil
- local dist = 50
- local temp = nil
- local human = nil
- local temp2 = nil
- for x = 1, #list do
- temp2 = list[x]
- if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Name ~= "Fenrier") then
- temp = temp2:findFirstChild("Torso")
- human = temp2:findFirstChild("Humanoid")
- if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
- if (temp.Position - pos).magnitude < dist then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- return torso
- end
- Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,HitSound,HitPitch)
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- if h.MaxHealth>=math.huge then
- hit:BreakJoints()
- end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- if HitSound~=nil and HitPitch~=nil then
- so(HitSound,hit,1,HitPitch)
- end
- Damage=math.random(minim,maxim)
- -- h:TakeDamage(Damage)
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- if block.className=="IntValue" then
- if block.Value>0 then
- blocked=true
- block.Value=block.Value-1
- print(block.Value)
- end
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,.5,BrickColor:Red())
- else
- h.Health=h.Health-(Damage/2)
- showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
- end
- if Type=="Knockdown" then
- hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Normal" then
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,20,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,.5)
- elseif Type=="Snare" then
- bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=hit.Parent.Torso.Position
- bp.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp,1)
- elseif Type=="Freeze" then
- BodPos=Instance.new("BodyPosition")
- BodPos.P=50000
- BodPos.D=1000
- BodPos.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- BodPos.position=hit.Parent.Torso.Position
- BodPos.Parent=hit.Parent.Torso
- BodGy = it("BodyGyro")
- BodGy.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
- BodGy.P = 20e+003
- BodGy.Parent=hit.Parent.Torso
- BodGy.cframe = hit.Parent.Torso.CFrame
- hit.Parent.Torso.Anchored=true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored=false
- end),hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos,3)
- game:GetService("Debris"):AddItem(BodGy,3)
- end
- debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- showDamage=function(Char,Dealt,du,Color)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=0
- c.BrickColor=Color
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1,1.25,1)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- combo=0
- function ob1d(mouse)
- if attack==true then return end
- hold=true
- if combo==1 then
- combo=2
- attacktwo()
- elseif combo==2 then
- combo=3
- attackthree()
- elseif combo==3 then
- combo=4
- elseif combo==5 then
- combo=6
- heavyattacktwo()
- elseif combo==6 then
- combo=7
- heavyattackthree()
- elseif combo==7 then
- combo=8
- end
- if combo==0 then
- if holdz==true then
- combo=5
- heavyattackone()
- else
- combo=1
- attackone()
- end
- end
- coroutine.resume(coroutine.create(function()
- if combo==3 then
- swait(10)
- else
- swait(10)
- end
- if attack==false then
- combo=0
- equipanim()
- end
- end))
- end
- function ob1u(mouse)
- hold = false
- end
- buttonhold = false
- eul=0
- holdz=false
- function key(key)
- if attack==true then return end
- if key=="z" then
- holdz=true
- end
- if key=="x" and xenabled==true then
- xenabled=false
- coroutine.resume(coroutine.create(function()
- for i=1,0,-0.01 do
- swait()
- fenframe1a.Size=UDim2.new(0.05*i,0,0.1,0)
- end
- xenabled=true
- fenframe1a.Size=UDim2.new(0,0,0.1,0)
- end))
- DarkDash()
- end
- if key=="c" and cenabled==true then
- cenabled=false
- coroutine.resume(coroutine.create(function()
- for i=1,0,-0.005 do
- swait()
- fenframe2a.Size=UDim2.new(0.05*i,0,0.1,0)
- end
- cenabled=true
- fenframe2a.Size=UDim2.new(0,0,0.1,0)
- end))
- Gash()
- end
- if key=="v" and venabled==true then
- venabled=false
- coroutine.resume(coroutine.create(function()
- for i=1,0,-0.002 do
- swait()
- fenframe3a.Size=UDim2.new(0.05*i,0,0.1,0)
- end
- venabled=true
- fenframe3a.Size=UDim2.new(0,0,0.1,0)
- end))
- Torment()
- end
- if key=="b" and benabled==true and cloaked==false then
- benabled=false
- coroutine.resume(coroutine.create(function()
- for i=1,0,-0.001 do
- swait()
- fenframe4a.Size=UDim2.new(0.05*i,0,0.1,0)
- end
- benabled=true
- fenframe4a.Size=UDim2.new(0,0,0.1,0)
- end))
- Requiem()
- end
- if key=="f" then
- Neck.C0=necko*euler(-0.4,0,-0.2)
- RootJoint.C0=RootCF*cf(0,0,-1.5)*euler(0.8,0,0.5)
- RW.C0=cf(1.5,0.5,0)*euler(1.4,0,1.57-1.07)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(-0.2,0,-1.57+1.17)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RH.C0=RHC0*cf(0,0,0)*euler(0,-0.5,-0.5)
- LH.C0=LHC0*cf(-0.5,1,0)*euler(0.5,0,-0.5)
- end
- end
- function key2(key)
- if key=="z" then
- holdz=false
- end
- end
- function s(mouse)
- mouse.Button1Down:connect(function() ob1d(mouse) end)
- mouse.Button1Up:connect(function() ob1u(mouse) end)
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2)
- unsheathed = true
- player = Player
- ch = Character
- MMouse = mouse
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- --
- RSH.Parent = nil
- LSH.Parent = nil
- --
- RW.Name = "Right Shoulder"
- RW.Part0 = ch.Torso
- RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1 = CFrame.new(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- --_G.R = RW
- --
- LW.Name = "Left Shoulder"
- LW.Part0 = ch.Torso
- LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1 = CFrame.new(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- --_G.L = LW
- --
- equipanim()
- end
- function ds(mouse)
- hideanim()
- swait(0)
- RW.Parent = nil
- LW.Parent = nil
- RSH.Parent = player.Character.Torso
- LSH.Parent = player.Character.Torso
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- print("Shogai loaded.")
- --[[
- Copyrighted (C) Fenrier 2014
- ]]
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