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- -------------------------------------------------------------------------------------------------------------------
- -- Setup functions for this job. Generally should not be modified.
- -------------------------------------------------------------------------------------------------------------------
- --[[
- Custom commands:
- Shorthand versions for each strategem type that uses the version appropriate for
- the current Arts.
- Light Arts Dark Arts
- gs c scholar light Light Arts/Addendum
- gs c scholar dark Dark Arts/Addendum
- gs c scholar cost Penury Parsimony
- gs c scholar speed Celerity Alacrity
- gs c scholar aoe Accession Manifestation
- gs c scholar power Rapture Ebullience
- gs c scholar duration Perpetuance
- gs c scholar accuracy Altruism Focalization
- gs c scholar enmity Tranquility Equanimity
- gs c scholar skillchain Immanence
- gs c scholar addendum Addendum: White Addendum: Black
- --]]
- -- Initialization function for this job file.
- function get_sets()
- -- Begin Kuvo code.
- arts = {}
- arts.Light = {}
- arts.Light.Types = {'Divine Magic','Healing Magic','Enhancing Magic','Enfeebling Magic'}
- arts.Dark = {}
- arts.Dark.Types = {'Elemental Magic','Dark Magic','Enfeebling Magic'}
- -- End Kuvo code.
- mote_include_version = 2
- -- Load and initialize the include file.
- include('Mote-Include.lua')
- end
- -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
- function job_setup()
- info.addendumNukes = S{"Stone IV", "Water IV", "Aero IV", "Fire IV", "Blizzard IV", "Thunder IV",
- "Stone V", "Water V", "Aero V", "Fire V", "Blizzard V", "Thunder V"}
- state.Buff['Sublimation: Activated'] = buffactive['Sublimation: Activated'] or false
- update_active_strategems()
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
- -------------------------------------------------------------------------------------------------------------------
- -- Setup vars that are user-dependent. Can override this function in a sidecar file.
- function user_setup()
- state.OffenseMode:options('None', 'Normal')
- state.CastingMode:options('Normal', 'Resistant', 'Burst', 'Enfeebling')
- state.IdleMode:options('Normal', 'PDT')
- info.low_nukes = S{"Stone", "Water", "Aero", "Fire", "Blizzard", "Thunder"}
- info.mid_nukes = S{"Stone II", "Water II", "Aero II", "Fire II", "Blizzard II", "Thunder II",
- "Stone III", "Water III", "Aero III", "Fire III", "Blizzard III", "Thunder III",
- "Stone IV", "Water IV", "Aero IV", "Fire IV", "Blizzard IV", "Thunder IV",}
- info.high_nukes = S{"Stone V", "Water V", "Aero V", "Fire V", "Blizzard V", "Thunder V"}
- send_command('bind ^` input /ma Stun <t>') --(Ctrl - `)
- select_default_macro_book() --Set your default book and table on line 825
- end
- function user_unload()
- send_command('unbind ^`')
- end
- -- Define sets and vars used by this job file.
- function init_gear_sets()
- --------------------------------------
- -- Start defining the sets
- --------------------------------------
- -- Precast Sets
- -- Precast sets to enhance JAs
- -- Input what you have for each JA below, I've input BiS
- -- You'll have to input these again in the buffs section starting at line 548
- sets.precast.JA['Tabula Rasa'] = {legs="Argute Pants +2"}
- sets.precast.JA['Parsimony'] = {legs="Arbatel Pants"}
- sets.precast.JA['Penury'] = {legs="Arbatel Pants"}
- sets.precast.JA['Perpetuance'] = {hands="Arbatel Bracers +1"}
- sets.precast.JA['Sublimation'] = {
- main="Siriti",
- head="Acad. Mortarboard",
- ody="Pedagogy Gown +1",
- --right_ear="Savant's Earring",
- }
- sets.precast.JA['Rapture'] = {head="Arbatel Bonnet +1"}
- sets.precast.JA['Ebullience'] = {head="Arbatel Bonnet +1"}
- -- Fast cast sets for spells
- sets.precast.FC = { -- All forms of Fastcast cap at 80% do NOT us quickcast
- main={ name="Akademos", augments={'INT+15','"Mag.Atk.Bns."+15','Mag. Acc.+15',}},
- sub="Clerisy Strap",
- ammo="Incantor Stone",
- head={ name="Merlinic Hood", augments={'"Fast Cast"+5','STR+10','"Mag.Atk.Bns."+15',}},
- body={ name="Merlinic Jubbah", augments={'Mag. Acc.+21 "Mag.Atk.Bns."+21','Magic burst dmg.+10%','CHR+8','Mag. Acc.+14','"Mag.Atk.Bns."+11',}},
- hands={ name="Telchine Gloves", augments={'"Fast Cast"+5',}},
- legs={ name="Psycloth Lappas", augments={'MP+80','Mag. Acc.+15','"Fast Cast"+7',}},
- feet={ name="Merlinic Crackows", augments={'Mag. Acc.+17 "Mag.Atk.Bns."+17','"Fast Cast"+7','INT+6',}},
- neck="Loricate Torque +1",
- waist="Channeler's Stone",
- left_ear="Loquac. Earring",
- --right_ear="Ethereal Earring",
- left_ring="Prolix Ring",
- right_ring="Mallquis Ring",
- back={ name="Lugh's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','INT+3','"Fast Cast"+10',}},
- }
- sets.precast.FC['Enhancing Magic'] = set_combine(sets.precast.FC, {
- waist="Siegel Sash", -- Only piece worth getting for this set
- })
- sets.precast.FC.Stoneskin = set_combine(sets.precast.FC['Enhancing Magic'], {
- --head="Umuthi Hat", -- The two I found so far for this set
- --legs="Doyen Pants",
- })
- sets.precast.FC['Elemental Magic'] = set_combine(sets.precast.FC, {-- Use when an item has more Elemental Magic Cast
- neck="Stoicheion Medal",
- body="Mallquis Saio +2",
- right_ear="Barkaro. Earring", -- Reduction then fast cast
- })
- sets.precast.FC.Cure = set_combine(sets.precast.FC, { -- Same as above but for Cure Cast Time reduction
- back="Pahtli Cape",
- --legs="Doyen Pants",
- })
- sets.precast.FC.Curaga = sets.precast.FC.Cure
- sets.precast.FC.Impact = set_combine(sets.precast.FC['Elemental Magic'], { -- Equips and locks the Twilight Cloak when the Impact command is sent
- head=empty,
- body="Twilight Cloak"
- })
- sets.precast.Klimaform = {feet="Arbatel Loafers +1"}
- sets.precast.WS['Myrkr'] = { --Restores MP based on a percentage so stack Max MP
- --main="",
- --sub="",
- ammo="Ghastly Tathlum +1",
- head="Pixie Hairpin +1",
- body={ name="Amalric Doublet", augments={'MP+60','"Mag.Atk.Bns."+20','"Fast Cast"+3',}},
- hands={ name="Telchine Gloves", augments={'Enh. Mag. eff. dur. +7',}},
- legs={ name="Psycloth Lappas", augments={'MP+80','Mag. Acc.+15','"Fast Cast"+7',}},
- feet="Arbatel Loafers +1",
- neck="Nodens Gorget",
- waist="Acuity Belt +1",
- left_ear="Gifted Earring",
- right_ear="Barkaro. Earring",
- left_ring="Etana Ring",
- right_ring="Mephitas's Ring",
- back="Pahtli Cape",
- }-- There is nothing else useful for a SCH to spend TP on
- ---- Midcast Sets ----
- sets.midcast.FastRecast = { -- Fall back set for any future missing pieces, You'll want to aim for capped Haste and Fastcast
- --main="",
- --sub="",
- ammo="Hasty Pinion +1",
- head={ name="Merlinic Hood", augments={'"Fast Cast"+5','STR+10','"Mag.Atk.Bns."+15',}},
- body={ name="Merlinic Jubbah", augments={'Mag. Acc.+21 "Mag.Atk.Bns."+21','Magic burst dmg.+10%','CHR+8','Mag. Acc.+14','"Mag.Atk.Bns."+11',}},
- hands={ name="Telchine Gloves", augments={'"Fast Cast"+5',}},
- legs={ name="Psycloth Lappas", augments={'MP+80','Mag. Acc.+15','"Fast Cast"+7',}},
- feet={ name="Merlinic Crackows", augments={'Mag. Acc.+17 "Mag.Atk.Bns."+17','"Fast Cast"+7','INT+6',}},
- waist="Witful Belt",
- left_ear="Loquac. Earring",
- left_ring="Prolix Ring",
- back={ name="Lugh's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','INT+3','"Fast Cast"+10',}},
- }
- sets.midcast.Cure = { -- Cure potency is capped at 50%, Recieved at 30%
- main={ name="Tamaxchi", augments={'Occ. atk. twice+8','Enmity-10',}},
- sub="Sors Shield",
- ammo="Hydrocera",
- head="Vanya Hood",
- body={ name="Peda. Gown +1", augments={'Enhances "Enlightenment" effect',}},
- hands={ name="Telchine Gloves", augments={'"Fast Cast"+5',}},
- legs={ name="Vanya Slops", augments={'MP+50','"Cure" potency +7%','Enmity-6',}},
- feet={ name="Medium's Sabots", augments={'MP+50','MND+8','"Conserve MP"+6','"Cure" potency +3%',}},
- neck="Incanter's Torque",
- waist="Gishdubar Sash",
- left_ear="Flashward Earring",
- right_ear="Spellbr. Earring",
- left_ring="Ephedra Ring",
- right_ring="Ephedra Ring",
- back="Tempered Cape",
- }
- sets.midcast.CureWithLightWeather = set_combine(sets.midcast.Cure, { --Use this set to modify Weather Effects for Cure Spells
- --main="",
- --sub="",
- --ammo="",
- --head="",
- --body="",
- --hands="",
- --legs="",
- --feet="",
- --neck="",
- --waist="",
- --left_ear="",
- --right_ear="",
- --left_ring="",
- --right_ring="",
- --back="",
- })
- -------------------------------------------------------------------------
- -- With set_combine sets do NOT leave blank fields or gear you don't have
- -- GearSwap will leave whatever you just happen to be wearing on and we
- -- want it to fall back to your sets.midcast.FastRecast set
- -- I've left examples with the exclusions "--" before them.
- -------------------------------------------------------------------------
- sets.midcast.Curaga = set_combine(sets.midcast.Cure, { --Doubt you'll need this set as a SCH
- })
- sets.midcast.Cursna = set_combine(sets.midcast.Cure, { --Cursna+ and Healing Magic Skill
- })
- sets.midcast['Enhancing Magic'] = { -- Enh. Ma. Skill > Conserve MP
- --main="",
- --sub="",
- ammo="Staunch Tathlum",
- head="Arbatel Bonnet +1",
- body={ name="Peda. Gown +1", augments={'Enhances "Enlightenment" effect',}},
- hands="Chironic Gloves",
- legs={ name="Psycloth Lappas", augments={'MP+80','Mag. Acc.+15','"Fast Cast"+7',}},
- feet="Regal Pumps",
- neck="Incanter's Torque",
- waist="Olympus Sash",
- left_ear="Calamitous Earring",
- right_ear="Lempo Earring",
- left_ring="Stikini Ring",
- right_ring="Stikini Ring",
- back="Solemnity Cape",
- }
- sets.midcast.Duration = set_combine(sets.midcast['Enhancing Magic'],{ -- Enh. Ma. Dur. (exclusivly for set_combine, nothing will directly call this set)
- --main={ name="Gada", augments={'Enh. Mag. eff. dur. +6'}},
- main="Bolelabunga",
- sub="Ammurapi Shield",
- head={ name="Telchine Cap", augments={'Enh. Mag. eff. dur. +9',}},
- body={ name="Telchine Chas.", augments={'"Regen"+2','Enh. Mag. eff. dur. +10',}},
- hands={ name="Telchine Gloves", augments={'Enh. Mag. eff. dur. +7',}},
- legs={ name="Telchine Braconi", augments={'Enh. Mag. eff. dur. +8',}},
- feet={ name="Telchine Pigaches", augments={'Enh. Mag. eff. dur. +9',}},
- })
- sets.midcast.Stoneskin = set_combine(sets.midcast.Duration,{
- neck="Nodens Gorget",
- waist="Siegel Sash",
- })
- -- Used to force duration onto Haste
- sets.midcast.Haste = set_combine(sets.midcast.Duration,{-- Fill slots not used in Duration set with Haste > Fastcast
- --Example
- ammo="Hasty Pinion +1",
- --neck="Voltsurge Torque",
- waist="Witful Belt",
- right_ear="Loquac. Earring",
- left_ring="Prolix Ring",
- --right_ring="Kishar Ring",
- })
- sets.midcast.Aquaveil = set_combine(sets.midcast.Duration, { -- Aquaveil Set
- head="Amalric Coif",
- })
- sets.midcast.Refresh = set_combine(sets.midcast.Duration, { -- Refresh Set
- head="Amalric Coif",
- waist="Gishdubar Sash",
- })
- sets.midcast.Phalanx = set_combine(sets.midcast.Duration, { -- Balance potency/duration how you choose, Formula is: F = 28 + Floor( (Enhancing Magic Skill - 300.5) / 28.5)
- })
- sets.midcast.Storm = set_combine(sets.midcast.Duration, { -- Storm Set
- Feet="Argute Loafers +2",
- })
- sets.midcast.Regen = set_combine(sets.midcast.Duration,{ -- Fill with Regen Potency
- main="Bolelabunga",
- head="Arbatel Bonnet +1",
- back={ name="Bookworm's Cape", augments={'INT+2','MND+1','"Regen" potency+9',}},
- })
- sets.midcast.Protect = set_combine(sets.midcast.Duration, { --Protect/Shell set
- left_ring="Sheltered Ring",
- })
- sets.midcast.Protectra = sets.midcast.Protect
- sets.midcast.Shell = sets.midcast.Protect
- sets.midcast.Shellra = sets.midcast.Protect
- -- Custom spell classes
- sets.midcast.MndEnfeebles = { -- MND/Magic Accuracy
- main={ name="Akademos", augments={'INT+15','"Mag.Atk.Bns."+15','Mag. Acc.+15',}},
- sub="Mephitis Grip",
- ammo="Hydrocera",
- head={ name="Merlinic Hood", augments={'Mag. Acc.+22 "Mag.Atk.Bns."+22','INT+10','Mag. Acc.+7','"Mag.Atk.Bns."+9',}},
- body={ name="Merlinic Jubbah", augments={'Mag. Acc.+21 "Mag.Atk.Bns."+21','Magic burst dmg.+10%','CHR+8','Mag. Acc.+14','"Mag.Atk.Bns."+11',}},
- hands="Mallquis Cuffs +1",
- legs={ name="Psycloth Lappas", augments={'MP+80','Mag. Acc.+15','"Fast Cast"+7',}},
- feet={ name="Medium's Sabots", augments={'MP+50','MND+8','"Conserve MP"+6','"Cure" potency +3%',}},
- neck="Erra Pendant",
- waist="Rumination Sash",
- left_ear="Barkaro. Earring",
- right_ear="Gwati Earring",
- left_ring="Stikini Ring",
- right_ring="Stikini Ring",
- back={ name="Lugh's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','INT+3','"Fast Cast"+10',}},
- }
- sets.midcast.IntEnfeebles = set_combine(sets.midcast.MndEnfeebles, { -- INT/Magic Accuracy
- --ammo="Pemphredo Tathlum",
- })
- sets.midcast['Dark Magic'] = {
- main={ name="Akademos", augments={'INT+15','"Mag.Atk.Bns."+15','Mag. Acc.+15',}},
- sub="Clerisy Strap",
- ammo="Ghastly Tathlum +1",
- head="Pixie Hairpin +1",
- body="Jhakri Robe +2",
- hands="Jhakri Cuffs +2",
- legs={ name="Psycloth Lappas", augments={'MP+80','Mag. Acc.+15','"Fast Cast"+7',}},
- feet={ name="Medium's Sabots", augments={'MP+50','MND+8','"Conserve MP"+6','"Cure" potency +3%',}},
- neck="Erra Pendant",
- waist="Casso Sash",
- left_ear="Barkaro. Earring",
- right_ear="Gwati Earring",
- left_ring="Stikini Ring",
- right_ring="Excelsis Ring",
- back={ name="Bookworm's Cape", augments={'INT+3','MND+4','Helix eff. dur. +19',}},
- }
- sets.midcast.Drain = set_combine(sets.midcast['Dark Magic'], { -- Drain/Aspir Potency set
- body={ name="Merlinic Jubbah", augments={'"Mag.Atk.Bns."+3','"Drain" and "Aspir" potency +10','CHR+9','Mag. Acc.+5',}},
- hands={ name="Merlinic Dastanas", augments={'Mag. Acc.+25','"Drain" and "Aspir" potency +10','"Mag.Atk.Bns."+4',}},
- legs={ name="Merlinic Shalwar", augments={'Mag. Acc.+12 "Mag.Atk.Bns."+12','"Drain" and "Aspir" potency +10','MND+2',}},
- feet={ name="Merlinic Crackows", augments={'Mag. Acc.+1 "Mag.Atk.Bns."+1','"Drain" and "Aspir" potency +8','INT+9','Mag. Acc.+3','"Mag.Atk.Bns."+3',}},
- waist="Fucho-no-Obi",
- })
- sets.midcast.Aspir = sets.midcast.Drain
- sets.midcast.Stun = set_combine(sets.midcast['Dark Magic'], { -- Stun set, Use this to swap out Drain/Aspir Potency from your Dark
- }) -- set if any
- sets.midcast.Kaustra = { --INT to 300 > Darkness Elemental Potency > Magic Attack Bonus
- main={ name="Akademos", augments={'INT+15','"Mag.Atk.Bns."+15','Mag. Acc.+15',}},
- sub="Zuuxowu Grip",
- ammo="Ghastly Tathlum +1",
- head="Pixie Hairpin +1",
- body="Mallquis Saio +2",
- hands="Amalric Gages",
- legs="Jhakri Slops +2",
- feet={ name="Merlinic Crackows", augments={'Mag. Acc.+1 "Mag.Atk.Bns."+1','"Drain" and "Aspir" potency +8','INT+9','Mag. Acc.+3','"Mag.Atk.Bns."+3',}},
- neck="Mizu. Kubikazari",
- waist="Acuity Belt +1",
- left_ear="Friomisi Earring",
- right_ear="Barkaro. Earring",
- left_ring="Acumen Ring",
- right_ring="Shiva Ring",
- back={ name="Lugh's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','INT+3','"Fast Cast"+10',}},
- }
- sets.midcast['Elemental Magic'] = { -- Primary Nuke set
- main={ name="Akademos", augments={'INT+15','"Mag.Atk.Bns."+15','Mag. Acc.+15',}},
- sub="Clerisy Strap",
- ammo="Ghastly Tathlum +1",
- head={ name="Merlinic Hood", augments={'Mag. Acc.+22 "Mag.Atk.Bns."+22','INT+10','Mag. Acc.+7','"Mag.Atk.Bns."+9',}},
- body={ name="Merlinic Jubbah", augments={'Mag. Acc.+21 "Mag.Atk.Bns."+21','Magic burst dmg.+10%','CHR+8','Mag. Acc.+14','"Mag.Atk.Bns."+11',}},
- hands={ name="Amalric Gages", augments={'INT+10','Mag. Acc.+15','"Mag.Atk.Bns."+15',}},
- legs="Jhakri Slops +2",
- feet="Jhakri Pigaches +2",
- neck="Eddy Necklace",
- waist="Acuity Belt +1",
- left_ear="Friomisi Earring",
- right_ear="Barkaro. Earring",
- left_ring="Acumen Ring",
- right_ring="Shiva Ring",
- back={ name="Lugh's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','INT+3','"Fast Cast"+10',}},
- }
- sets.midcast['Elemental Magic'].Resistant = set_combine(sets.midcast['Elemental Magic'], { -- SCH equivalent to a Melee High Accuracy set
- --neck="Sanctity Necklace",
- --sub="Enki Strap",
- --right_ear="Strophadic Earring",
- })
- -- Custom refinements for certain nuke tiers
- sets.midcast['Elemental Magic'].HighTierNuke = set_combine(sets.midcast['Elemental Magic'], { -- SCH does not get as many nuke Traits, Gifts, & JP
- --sub="Wizzan Grip" -- Bonuses as BLM, use this to compensate if you so choose
- })
- sets.midcast['Elemental Magic'].HighTierNuke.Resistant = set_combine(sets.midcast['Elemental Magic'].Resistant, {
- --sub="Wizzan Grip"
- })
- sets.midcast.Impact = set_combine(sets.midcast['Elemental Magic'], { -- Gearset that Impact rules call on
- head=empty,
- body="Twilight Cloak",
- })
- sets.midcast['Elemental Magic'].Burst = { -- Magic Burst Set(Magic Burst caps at 40%, Magic Burst II Doesn't cap)
- main={ name="Akademos", augments={'INT+15','"Mag.Atk.Bns."+15','Mag. Acc.+15',}},
- sub="Clerisy Strap",
- ammo="Ghastly Tathlum +1",
- head={ name="Merlinic Hood", augments={'Mag. Acc.+22 "Mag.Atk.Bns."+22','INT+10','Mag. Acc.+7','"Mag.Atk.Bns."+9',}},
- body={ name="Merlinic Jubbah", augments={'Mag. Acc.+21 "Mag.Atk.Bns."+21','Magic burst dmg.+10%','CHR+8','Mag. Acc.+14','"Mag.Atk.Bns."+11',}},
- hands={ name="Amalric Gages", augments={'INT+10','Mag. Acc.+15','"Mag.Atk.Bns."+15',}},
- legs={ name="Merlinic Shalwar", augments={'Mag. Acc.+24 "Mag.Atk.Bns."+24','Magic burst dmg.+5%','"Mag.Atk.Bns."+4',}},
- feet="Jhakri Pigaches +2",
- neck="Mizu. Kubikazari",
- waist="Acuity Belt +1",
- left_ear="Friomisi Earring",
- right_ear="Barkaro. Earring",
- left_ring="Locus Ring",
- right_ring="Mujin Band",
- back={ name="Lugh's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','INT+3','"Fast Cast"+10',}},
- }
- sets.midcast['Elemental Magic'].Helix = { -- Helix Set
- main={ name="Akademos", augments={'INT+15','"Mag.Atk.Bns."+15','Mag. Acc.+15',}},
- sub="Zuuxowu Grip",
- ammo="Ghastly Tathlum +1",
- head={ name="Merlinic Hood", augments={'Mag. Acc.+14 "Mag.Atk.Bns."+14','Magic burst dmg.+10%','Mag. Acc.+15',}},
- body="Mallquis Saio +2",
- hands={ name="Amalric Gages", augments={'INT+10','Mag. Acc.+15','"Mag.Atk.Bns."+15',}},
- legs="Mallquis Trews +1",
- feet="Jhakri Pigaches +2",
- neck="Mizu. Kubikazari",
- waist="Acuity Belt +1",
- left_ear="Friomisi Earring",
- right_ear="Barkaro. Earring",
- left_ring="Locus Ring",
- right_ring="Mujin Band",
- back={ name="Lugh's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','INT+3','"Fast Cast"+10',}},
- }
- -- Sets to return to when not performing an action.
- -- Resting sets
- sets.resting = { --Resting set, Would you rather have it and not need it or need it and not have it?
- main="Dark Staff",
- sub="Mensch Strap",
- --head="Azimuth Hood",
- body="Jhakri Robe +2",
- --hands="Bagua Mitaines",
- legs="Assid. Pants +1",
- feet="Chelona Boots",
- neck="Bathy Choker",
- --waist="Witful Belt",
- --left_ear="Ethereal Earring",
- --right_ear="Spellbr. Earring",
- left_ring="Sheltered Ring",
- right_ring="Kunaji Ring",
- back="Cheviot Cape",
- }
- -- Idle sets
- sets.idle = { -- Refresh, Regen, and DT
- main="Bolelabunga",
- sub="Genbu's Shield",
- ammo="Homiliary",
- head="Hike Khat +1",
- body="Jhakri Robe +2",
- hands={ name="Telchine Gloves", augments={'Mag. Evasion+21','Pet: "Regen"+3','Pet: Damage taken -3%',}},
- legs="Assid. Pants +1",
- feet="Herald's Gaiters",
- neck="Bathy Choker",
- waist="Slipor Sash",
- left_ear="Merman's Earring",
- right_ear="Flashward Earring",
- left_ring="Defending Ring",
- right_ring={ name="Dark Ring", augments={'Magic dmg. taken -4%','Phys. dmg. taken -4%',}},
- back="Solemnity Cape",
- }
- sets.idle.DT = set_combine(sets.idle, { -- Swap out Refresh & Regen for additional DT
- --main="",
- --sub="",
- ammo="Staunch Tathlum",
- body="Mallquis Saio +2",
- neck="Loricate Torque",
- legs={ name="Hagondes Pants +1", augments={'Phys. dmg. taken -2%','Magic dmg. taken -3%','"Avatar perpetuation cost" -3',}},
- feet="Battlecast Gaiters",
- })
- sets.idle.Town = set_combine(sets.idle, { -- Remove the "--" for the pieces you use
- --main="",
- --sub="",
- --ammo="",
- --head="",
- body="Councilor's Garb",
- --hands="",
- --legs="",
- --feet="",
- --neck="",
- --waist="",
- --left_ear="",
- --right_ear="",
- --left_ring="",
- --right_ring="",
- --back="",
- })
- sets.idle.Weak = sets.idle.DT
- -- Defense sets
- sets.defense.PDT = sets.idle.DT
- sets.defense.MDT = sets.idle.DT
- sets.Kiting = {feet="Herald's Gaiters"}
- sets.latent_refresh = {waist="Fucho-no-obi"}
- -- Engaged sets
- -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
- -- sets if more refined versions aren't defined.
- -- If you create a set with both offense and defense modes, the offense mode should be first.
- -- EG: sets.engaged.Dagger.Accuracy.Evasion
- -- Normal melee group
- sets.engaged = { --Engaged melee set, Jhakri can be useful here
- main={ name="Akademos", augments={'INT+15','"Mag.Atk.Bns."+15','Mag. Acc.+15',}},
- sub="Tzacab Grip",
- ammo="Hasty Pinion +1",
- head="Jhakri Coronal +2",
- body="Jhakri Robe +2",
- hands="Jhakri Cuffs +2",
- legs="Jhakri Slops +2",
- feet="Battlecast Gaiters",
- neck="Asperity Necklace",
- waist="Windbuffet Belt +1",
- left_ear="Mache Earring",
- right_ear="Brutal Earring",
- left_ring="Hetairoi Ring",
- right_ring="Petrov Ring",
- back="Solemnity Cape",
- }
- -- Buff sets: Gear that needs to be worn to actively enhance a current player buff.
- -- Input what you have for each JA below, I've input BiS
- sets.buff['Ebullience'] = {head="Arbatel Bonnet +1"}
- sets.buff['Rapture'] = {head="Arbatel Bonnet +1"}
- sets.buff['Perpetuance'] = {hands="Arbatel Bracers +1"}
- sets.buff['Penury'] = {legs="Arbatel Pants"}
- sets.buff['Parsimony'] = {legs="Arbatel Pants"}
- sets.buff['Celerity'] = {feet="Argute Loafers +2"}
- sets.buff['Alacrity'] = {feet="Argute Loafers +2"}
- sets.buff['Klimaform'] = {feet="Arbatel Loafers +1"}
- sets.buff.FullSublimation = {
- main="Siriti",
- head="Acad. Mortarboard",
- body="Pedagogy Gown +1",
- --right_ear="Savant's Earring",
- }
- sets.buff.PDTSublimation = {
- main="Siriti",
- head="Acad. Mortarboard",
- body="Pedagogy Gown +1",
- --right_ear="Savant's Earring",
- }
- sets.Obi = {waist="Hachirin-no-Obi"}
- --sets.buff['Sandstorm'] = {feet="Desert Boots"}
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for standard casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Run after the general midcast() is done.
- function job_post_midcast(spell, action, spellMap, eventArgs)
- -- Begin Kuvo code.
- if spell.action_type == 'Magic' then
- local activeArt = getActiveArt()
- -- Warn if magic type is not valid for active art.
- if activeArt ~= 'None' and T(arts[activeArt].Types):contains(spell.skill) == false then
- add_to_chat(8,'--------- Wrong Art Active ---------')
- end
- end
- -- End Kuvo code.
- if spell.skill == 'Elemental Magic' then
- if (spell.element == world.day_element or spell.element == world.weather_element) and
- not string.find(spell.english,'helix') then
- equip(sets.Obi)
- end
- end
- if spell.action_type == 'Magic' then
- apply_grimoire_bonuses(spell, action, spellMap, eventArgs)
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for non-casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Called when a player gains or loses a buff.
- -- buff == buff gained or lost
- -- gain == true if the buff was gained, false if it was lost.
- function job_buff_change(buff, gain)
- if buff == "Sublimation: Activated" then
- handle_equipping_gear(player.status)
- end
- end
- -- Handle notifications of general user state change.
- function job_state_change(stateField, newValue, oldValue)
- if stateField == 'Offense Mode' then
- if newValue == 'Normal' then
- disable('main','sub','range')
- else
- enable('main','sub','range')
- end
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements standard library decisions.
- -------------------------------------------------------------------------------------------------------------------
- -- Custom spell mapping.
- function job_get_spell_map(spell, default_spell_map)
- if spell.action_type == 'Magic' then
- if default_spell_map == 'Cure' or default_spell_map == 'Curaga' then
- if world.weather_element == 'Light' then
- return 'CureWithLightWeather'
- end
- elseif spell.skill == 'Elemental Magic' then
- if info.low_nukes:contains(spell.english) then
- return 'LowTierNuke'
- elseif info.mid_nukes:contains(spell.english) then
- return 'MidTierNuke'
- elseif info.high_nukes:contains(spell.english) then
- return 'HighTierNuke'
- end
- end
- end
- end
- function customize_idle_set(idleSet)
- if state.Buff['Sublimation: Activated'] then
- if state.IdleMode.value == 'Normal' then
- idleSet = set_combine(idleSet, sets.buff.FullSublimation)
- elseif state.IdleMode.value == 'PDT' then
- idleSet = set_combine(idleSet, sets.buff.PDTSublimation)
- end
- end
- if player.mpp < 51 then
- idleSet = set_combine(idleSet, sets.latent_refresh)
- end
- return idleSet
- end
- -- Called by the 'update' self-command.
- function job_update(cmdParams, eventArgs)
- if cmdParams[1] == 'user' and not (buffactive['light arts'] or buffactive['dark arts'] or
- buffactive['addendum: white'] or buffactive['addendum: black']) then
- if state.IdleMode.value == 'Stun' then
- send_command('@input /ja "Dark Arts" <me>')
- else
- send_command('@input /ja "Light Arts" <me>')
- end
- end
- update_active_strategems()
- update_sublimation()
- end
- -- Function to display the current relevant user state when doing an update.
- -- Return true if display was handled, and you don't want the default info shown.
- function display_current_job_state(eventArgs)
- display_current_caster_state()
- eventArgs.handled = true
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements self-commands.
- -------------------------------------------------------------------------------------------------------------------
- -- Called for direct player commands.
- function job_self_command(cmdParams, eventArgs)
- if cmdParams[1]:lower() == 'scholar' then
- handle_strategems(cmdParams)
- eventArgs.handled = true
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Utility functions specific to this job.
- -------------------------------------------------------------------------------------------------------------------
- -- Reset the state vars tracking strategems.
- function update_active_strategems()
- state.Buff['Ebullience'] = buffactive['Ebullience'] or false
- state.Buff['Rapture'] = buffactive['Rapture'] or false
- state.Buff['Perpetuance'] = buffactive['Perpetuance'] or false
- state.Buff['Immanence'] = buffactive['Immanence'] or false
- state.Buff['Penury'] = buffactive['Penury'] or false
- state.Buff['Parsimony'] = buffactive['Parsimony'] or false
- state.Buff['Celerity'] = buffactive['Celerity'] or false
- state.Buff['Alacrity'] = buffactive['Alacrity'] or false
- state.Buff['Klimaform'] = buffactive['Klimaform'] or false
- end
- function update_sublimation()
- state.Buff['Sublimation: Activated'] = buffactive['Sublimation: Activated'] or false
- end
- -- Equip sets appropriate to the active buffs, relative to the spell being cast.
- function apply_grimoire_bonuses(spell, action, spellMap)
- if state.Buff.Perpetuance and spell.type =='WhiteMagic' and spell.skill == 'Enhancing Magic' then
- equip(sets.buff['Perpetuance'])
- end
- if state.Buff.Rapture and (spellMap == 'Cure' or spellMap == 'Curaga') then
- equip(sets.buff['Rapture'])
- end
- if spell.skill == 'Elemental Magic' and spellMap ~= 'ElementalEnfeeble' then
- if state.Buff.Ebullience and spell.english ~= 'Impact' then
- equip(sets.buff['Ebullience'])
- end
- if state.Buff.Immanence then
- equip(sets.buff['Immanence'])
- end
- if state.Buff.Klimaform and spell.element == world.weather_element then
- equip(sets.buff['Klimaform'])
- end
- end
- if state.Buff.Penury then equip(sets.buff['Penury']) end
- if state.Buff.Parsimony then equip(sets.buff['Parsimony']) end
- if state.Buff.Celerity then equip(sets.buff['Celerity']) end
- if state.Buff.Alacrity then equip(sets.buff['Alacrity']) end
- end
- -- General handling of strategems in an Arts-agnostic way.
- -- Format: gs c scholar <strategem>
- function handle_strategems(cmdParams)
- -- cmdParams[1] == 'scholar'
- -- cmdParams[2] == strategem to use
- if not cmdParams[2] then
- add_to_chat(123,'Error: No strategem command given.')
- return
- end
- local strategem = cmdParams[2]:lower()
- if strategem == 'light' then
- if buffactive['light arts'] then
- send_command('input /ja "Addendum: White" <me>')
- elseif buffactive['addendum: white'] then
- add_to_chat(122,'Error: Addendum: White is already active.')
- else
- send_command('input /ja "Light Arts" <me>')
- end
- elseif strategem == 'dark' then
- if buffactive['dark arts'] then
- send_command('input /ja "Addendum: Black" <me>')
- elseif buffactive['addendum: black'] then
- add_to_chat(122,'Error: Addendum: Black is already active.')
- else
- send_command('input /ja "Dark Arts" <me>')
- end
- elseif buffactive['light arts'] or buffactive['addendum: white'] then
- if strategem == 'cost' then
- send_command('input /ja Penury <me>')
- elseif strategem == 'speed' then
- send_command('input /ja Celerity <me>')
- elseif strategem == 'aoe' then
- send_command('input /ja Accession <me>')
- elseif strategem == 'power' then
- send_command('input /ja Rapture <me>')
- elseif strategem == 'duration' then
- send_command('input /ja Perpetuance <me>')
- elseif strategem == 'accuracy' then
- send_command('input /ja Altruism <me>')
- elseif strategem == 'enmity' then
- send_command('input /ja Tranquility <me>')
- elseif strategem == 'skillchain' then
- add_to_chat(122,'Error: Light Arts does not have a skillchain strategem.')
- elseif strategem == 'addendum' then
- send_command('input /ja "Addendum: White" <me>')
- else
- add_to_chat(123,'Error: Unknown strategem ['..strategem..']')
- end
- elseif buffactive['dark arts'] or buffactive['addendum: black'] then
- if strategem == 'cost' then
- send_command('input /ja Parsimony <me>')
- elseif strategem == 'speed' then
- send_command('input /ja Alacrity <me>')
- elseif strategem == 'aoe' then
- send_command('input /ja Manifestation <me>')
- elseif strategem == 'power' then
- send_command('input /ja Ebullience <me>')
- elseif strategem == 'duration' then
- add_to_chat(122,'Error: Dark Arts does not have a duration strategem.')
- elseif strategem == 'accuracy' then
- send_command('input /ja Focalization <me>')
- elseif strategem == 'enmity' then
- send_command('input /ja Equanimity <me>')
- elseif strategem == 'skillchain' then
- send_command('input /ja Immanence <me>')
- elseif strategem == 'addendum' then
- send_command('input /ja "Addendum: Black" <me>')
- else
- add_to_chat(123,'Error: Unknown strategem ['..strategem..']')
- end
- else
- add_to_chat(123,'No arts has been activated yet.')
- end
- end
- -- Gets the current number of available strategems based on the recast remaining
- -- and the level of the sch.
- function get_current_strategem_count()
- -- returns recast in seconds.
- local allRecasts = windower.ffxi.get_ability_recasts()
- local stratsRecast = allRecasts[231]
- local maxStrategems = (player.main_job_level + 10) / 20
- local fullRechargeTime = 4*60
- local currentCharges = math.floor(maxStrategems - maxStrategems * stratsRecast / fullRechargeTime)
- return currentCharges
- end
- -- Select default macro book on initial load or subjob change.
- function select_default_macro_book()
- set_macro_page(1, 10)
- end
- -- Kuvo Code
- function getActiveArt()
- if buffactive['Light Arts'] or buffactive['Addendum: White'] then
- return "Light"
- elseif buffactive['Dark Arts'] or buffactive['Addendum: Black'] then
- return "Dark"
- else
- return "None"
- end
- end
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