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- local function FindLocal(Name)
- for I,V in pairs(getgc()) do
- if type(V) == "function" and not is_synapse_function(V) then
- for I2,V2 in pairs(debug.getupvalues(V)) do
- if I2 == Name then return V2 end
- end
- end
- end
- end
- -- Locals
- local Player = game:GetService("Players").LocalPlayer
- local Event
- for i, v in pairs(getreg()) do
- if type(v) == "function" then
- for i2, v2 in pairs(getupvalues(v)) do
- if type(v2) == "table" and v2.FireServer then
- Event = v2
- end
- end
- end
- end
- local GodmodeArg = "akstedoq" -- Line 128 Basic
- local PickpocketArg = "yagte1o4" -- I dont remember lol
- local CarArg = "g88e5tp3" -- Line 98 GarageUI
- local GunArg = "wkac4wj1" -- Line 51 GunShop
- local RobArg = "ltpzr3fx" -- Line 4909 LocalScript
- local EjectArg = "g6yosfbp" -- Line 4166 LocalScript
- local FireArg = "q42z90qp" -- Line 122 RocketLauncher
- local PunchArg = "mgbkifd9" -- Line 1587 LocalScript
- local ParachuteArgOff = "uby3uyoc" -- Line 228 Paraglide
- local ParachuteArgOn = "gq3v8e22" -- Line 118 Paraglide
- -- Gun mod
- for i,v in pairs(getreg()) do
- if typeof(v) == "table" then
- if v.Pistol then
- v.Pistol.FireFreq = math.huge
- v.Pistol.CamShakeMagnitude = 0
- v.Pistol.MagSize = math.huge
- v.Pistol.FireAuto = true
- end
- end
- end
- -- Teleport
- Event:FireServer(ParachuteArgOn)
- Player.Character.PrimaryPart.CFrame = CFrame.new(13.69, 19.468, 790.483)
- wait(1)
- Event:FireServer(ParachuteArgOff)
- -- Godmode
- _G.Godmode = true
- while _G.Godmode == true do
- wait()
- Event:FireServer(GodmodeArg)
- end
- -- Noclip
- _G.Noclip = false
- workspace:FindFirstChild(game:GetService("Players").LocalPlayer.Name).RightHand.Touched:Connect(function(obj)
- if _G.Noclip == true then
- if obj ~= workspace.Terrain then
- if obj.CanCollide == true then
- obj.CanCollide = false
- wait(2)
- obj.CanCollide = true
- end
- end
- end
- end)
- -- Pickpocket
- for i,v in pairs(game:GetService('Teams').Police:GetPlayers()) do
- wait()
- for i = 1, 10 do
- wait()
- game:GetService("Players").LocalPlayer.Character.PrimaryPart.CFrame = v.Character.PrimaryPart.CFrame
- Event:FireServer(PickpocketArg, v.Name)
- end
- end
- -- Free skins
- Event4:FireServer(CarArg, "Camo", "Texture")
- _G.Cam = false
- while _G.Cam == true do
- Event4:FireServer(CarArg, "Camo", "Texture")
- wait(0.5)
- Event4:FireServer(CarArg, "Galaxy", "Texture")
- wait(0.5)
- Event4:FireServer(CarArg, "Donut", "Texture")
- wait(0.5)
- Event4:FireServer(CarArg, "Ball", "Texture")
- wait(0.5)
- Event4:FireServer(CarArg, "Texture")
- wait(0.5)
- Event4:FireServer(CarArg, "Texture")
- wait(0.5)
- Event4:FireServer(CarArg, "Texture")
- wait(0.5)
- end
- -- Get guns
- local tbl1 =
- {
- ["Name"] = "Shotgun"
- }
- local tbl2 =
- {
- ["Name"] = "RocketLauncher"
- }
- local tbl3 =
- {
- ["Name"] = "AK47"
- }
- local tbl4 =
- {
- ["Name"] = "Uzi"
- }
- Event3:FireServer(GunArg, tbl1)
- Event3:FireServer(GunArg, tbl2)
- Event3:FireServer(GunArg, tbl3)
- Event3:FireServer(GunArg, tbl4)
- -- Auto Rob
- for i,v in pairs(workspace.SmallStores:GetChildren()) do
- Event:FireServer(RobArg, v)
- end
- -- Eject Cars
- for i,v in pairs(workspace.Vehicles:GetChildren()) do
- Event:FireServer(EjectArg, v)
- end
- -- Auto Arrest
- for i,v in pairs(game.Teams.Criminal:GetPlayers()) do
- Event:FireServer(ArrestArg, v.Name)
- end
- -- Click Fire
- local Mouse = Player:GetMouse()
- wait()
- _G.Fire = true
- Mouse.Button1Down:connect(function()
- if Mouse.Target then
- if _G.Fire == true then
- Event:FireServer(FireArg, Mouse.Hit.p)
- end
- end
- end)
- -- Kill aura
- local function Aura()
- local new = Instance.new("Part")
- new.Parent = workspace
- new.CanCollide = false
- new.Anchored = true
- new.Size = Vector3.new(22.63, 0.92, 22.29)
- new.Transparency = 0.5
- new.BrickColor = BrickColor.new("Really red")
- new.Name = "Aura"
- local part = workspace:WaitForChild("Aura")
- plr = game.Players.LocalPlayer
- char = workspace:WaitForChild(plr.Name)
- while _G.Aura == true do
- wait()
- part.Position = char.HumanoidRootPart.Position
- for _,player in pairs(game.Players:GetChildren()) do
- if workspace:FindFirstChild(player.Name) then
- if player ~= game.Players.LocalPlayer then
- if (workspace[player.Name].PrimaryPart.Position - char.PrimaryPart.Position).magnitude < 11 then
- Event:FireServer(FireArg, player.Character.PrimaryPart.Position)
- end
- end
- end
- end
- end
- end
- _G.Aura = true
- Aura()
- game:GetService("Players").LocalPlayer.CharacterRemoving:Connect(function()
- wait()
- if KillAura.Text == "ON" then
- _G.Aura = false
- end
- end)
- game:GetService("Players").LocalPlayer.CharacterAdded:Connect(function()
- wait()
- if KillAura.Text == "ON" then
- _G.Aura = true
- Aura()
- end
- end)
- -- Punch spam
- _G.PunchSpam = true
- while _G.PunchSpam == true do
- wait()
- Event:FireServer(PunchArg)
- end
- game:GetService("Players").LocalPlayer.CharacterRemoving:Connect(function()
- wait()
- if PunchSpam.Text == "ON" then
- _G.PunchSpam = false
- end
- end)
- game:GetService("Players").LocalPlayer.CharacterAdded:Connect(function()
- wait()
- if PunchsSpam.Text == "ON" then
- _G.PunchSpam = true
- end
- end)
- -- Kill all
- while _G.Killp == true do
- wait()
- for p,e in pairs(game:GetService("Players"):GetChildren()) do
- if e.Name ~= game:GetService("Players").LocalPlayer.Name then
- Event:FireServer(FireArg, e.Character.PrimaryPart.Position)
- end
- end
- end
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