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- case 1:
- hit/exp -> mhc
- mhc (scaled) = floor(scaled unreforged hit/exp * 0.4)
- hit/exp = ceiling(unscaled unreforged hit/exp * 0.6)
- mhc = scaled mhc * modifier
- case 2:
- hit/exp 1 -> hit/exp 2
- hit/exp 1 = ceiling(unscaled unreforged hit/exp 1 * 0.6)
- hit/exp 2 = floor(unscaled unreforged hit/exp 1 * 0.4)
- case 3:
- mhc1 -> mhc2
- mhc1 = ceiling(scaled unreforged mhc1 * 0.6 * modifier)
- mhc2 = floor(scaled unreforged mhc1 * 0.4 * modifier)
- case 4:
- mhc -> hit/exp
- mhc (scaled) = ceiling(scaled unreforged mhc * 0.6)
- mhc = scaled mhc * modifier
- hit/exp = floor(unscaled unreforged mhc * 0.4)
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