ShadowKek

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May 15th, 2021
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  1. * Detected CPU: GenuineIntel Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz, F6/M58/S9 Counts: 4
  2. * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2
  3.  
  4. Initializing File System...
  5. using fs-ltx f:\steamlibrary\steamapps\common\stalker shadow of chernobyl ru\fsgame.ltx
  6. CLocatorAPI::_initialize, FS: 78495 files cached, 22152Kb memory used.
  7. Init FileSystem 1.198792 sec
  8. [15.05.21 01:09:21.625] 'xrCore' build 7445, Jun 25 2019
  9. [15.05.21 01:09:21.625] OP 2.1 Engine ver 1.0f patch ver 8.2
  10. [15.05.21 01:09:21.625]
  11. [15.05.21 01:09:21.858] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
  12. [15.05.21 01:09:21.870] Initializing Engine...
  13. [15.05.21 01:09:21.870] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
  14. [15.05.21 01:09:21.870] buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound
  15. [15.05.21 01:09:21.870] respawn_type transparent_treasure user_name ]
  16. [15.05.21 01:09:21.870] Loading config for renderer
  17. [15.05.21 01:09:21.870] Executing config-script "user.ltx"...
  18. [15.05.21 01:09:21.870] WARNING: CLocatorAPI::check_for_file file not found file user.ltx in files list (size = 78495)
  19. [15.05.21 01:09:21.870] Cannot open script file [user.ltx]
  20. [15.05.21 01:09:21.870] Starting INPUT device...
  21. [15.05.21 01:09:21.898] Loading DLL: xrRender_R1.dll
  22. [15.05.21 01:09:21.940] Loading DLL: xrGame.dll
  23. [15.05.21 01:09:22.007] 'xrGame' build Jun 25 2019 12:48:47
  24. [15.05.21 01:09:22.159] * [win32]: free[4009240 K], reserved[60284 K], committed[124716 K]
  25. [15.05.21 01:09:22.159] * [ D3D ]: textures[0 K]
  26. [15.05.21 01:09:22.159] * [x-ray]: crt heap[35094 K], process heap[35094 K], game lua[0 K], engine lua[0 K], render[0 K]
  27. [15.05.21 01:09:22.159] * [x-ray]: economy: strings[count: 37189, lengths: 1020 K, overhead: 1162 K, saved: 14734 K]
  28. [15.05.21 01:09:22.159] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
  29. [15.05.21 01:09:22.159] Executing config-script "f:\steamlibrary\steamapps\common\stalker shadow of chernobyl ru\gamedata\config\default_controls.ltx"...
  30. [15.05.21 01:09:22.160] [f:\steamlibrary\steamapps\common\stalker shadow of chernobyl ru\gamedata\config\default_controls.ltx] successfully loaded.
  31. [15.05.21 01:09:22.160] Executing config-script "user.ltx"...
  32. [15.05.21 01:09:22.160] WARNING: CLocatorAPI::check_for_file file not found file user.ltx in files list (size = 78495)
  33. [15.05.21 01:09:22.160] Cannot open script file [user.ltx]
  34. [15.05.21 01:09:22.160] SOUND: OpenAL: enumerate devices...
  35. [15.05.21 01:09:22.160] SOUND: OpenAL: EnumerationExtension Present
  36. [15.05.21 01:09:22.160] devices OpenAL Soft
  37. [15.05.21 01:09:22.160] SOUND: OpenAL: system default SndDevice name is OpenAL Soft
  38. [15.05.21 01:09:22.186] SOUND: OpenAL: cant open device OpenAL Soft
  39. [15.05.21 01:09:22.186] OpenAL: Can't create sound device.
  40. [15.05.21 01:09:22.204] Starting RENDER device...
  41. [15.05.21 01:09:22.240] * GPU [vendor:10DE]-[device:FC1]: NVIDIA GeForce GT 640
  42. [15.05.21 01:09:22.240] * GPU driver: 27.21.14.5730
  43. [15.05.21 01:09:22.936] * CREATE: DeviceREF: 1
  44. [15.05.21 01:09:22.936] * Texture memory: 1681 M
  45. [15.05.21 01:09:22.936] * DDI-level: 9.0
  46. [15.05.21 01:09:23.314] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  47. [15.05.21 01:09:23.314] * GPU vertex cache: unrecognized, 16
  48. [15.05.21 01:09:23.316] * DVB created: 4096K
  49. [15.05.21 01:09:23.316] * DIB created: 512K
  50. [15.05.21 01:09:23.417] load time LTX=89 ms
  51. [15.05.21 01:09:23.426] count of .thm files=3228
  52. [15.05.21 01:09:24.831] load time THM=1414 ms
  53. [15.05.21 01:09:24.831] * distortion: used, dev(30),need(14)
  54. [15.05.21 01:09:24.831] * SSample: 1024x768
  55. [15.05.21 01:09:24.859] * SSample: enabled
  56. [15.05.21 01:09:25.049] - r__tf_aniso 4
  57. [15.05.21 01:09:25.049] - r1_tf_mipbias 0.
  58. [15.05.21 01:09:25.061] Script debugger succesfully restarted.
  59. [15.05.21 01:09:27.342] - Gamedata version: [Сборка 2.1 final p.8k.2]
  60. [15.05.21 01:09:27.418] Starting engine...
  61. [15.05.21 01:09:27.472] GMLib loaded at 34 msec
  62. [15.05.21 01:09:27.977] Game_Globals loaded at 505 msec
  63. [15.05.21 01:09:28.052] App_Start loaded at 75 msec
  64. [15.05.21 01:09:28.067] ui_core loaded at 15 msec
  65. [15.05.21 01:09:28.106] Loading DLL: xrGameSpy.dll
  66. [15.05.21 01:09:28.283] Main_Menu loaded at 215 msec
  67. [15.05.21 01:09:30.451] Unable to find Hotkey entry in registry
  68. [15.05.21 01:09:35.674] * DVB created: 4096K
  69. [15.05.21 01:09:35.674] * DIB created: 512K
  70. [15.05.21 01:09:35.674] - r__tf_aniso 4
  71. [15.05.21 01:09:35.674] - r1_tf_mipbias 0.
  72. [15.05.21 01:09:35.674] * SSample: 1920x1080
  73. [15.05.21 01:09:35.681] * SSample: enabled
  74. [15.05.21 01:09:35.681] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  75. [15.05.21 01:09:35.681] * GPU vertex cache: recognized, 24
  76. [15.05.21 01:09:35.681] *** RESET [0 ms]
  77. [15.05.21 01:09:36.747] * MEMORY USAGE: 164675 K
  78. [15.05.21 01:10:03.862] * DVB created: 4096K
  79. [15.05.21 01:10:03.863] * DIB created: 512K
  80. [15.05.21 01:10:03.863] - r__tf_aniso 4
  81. [15.05.21 01:10:03.863] - r1_tf_mipbias 0.
  82. [15.05.21 01:10:03.863] * SSample: 1920x1080
  83. [15.05.21 01:10:03.869] * SSample: enabled
  84. [15.05.21 01:10:03.869] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  85. [15.05.21 01:10:03.869] * GPU vertex cache: recognized, 24
  86. [15.05.21 01:10:03.869] *** RESET [0 ms]
  87. [15.05.21 01:10:04.529] * MEMORY USAGE: 165407 K
  88. [15.05.21 01:10:08.230] * DVB created: 4096K
  89. [15.05.21 01:10:08.230] * DIB created: 512K
  90. [15.05.21 01:10:08.230] - r__tf_aniso 4
  91. [15.05.21 01:10:08.230] - r1_tf_mipbias 0.
  92. [15.05.21 01:10:08.230] * SSample: 1920x1080
  93. [15.05.21 01:10:08.237] * SSample: enabled
  94. [15.05.21 01:10:08.237] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  95. [15.05.21 01:10:08.237] * GPU vertex cache: recognized, 24
  96. [15.05.21 01:10:08.237] *** RESET [120 ms]
  97. [15.05.21 01:10:08.246] "f:\steamlibrary\steamapps\common\stalker shadow of chernobyl ru\bin\xr_3da.exe"
  98. [15.05.21 01:10:08.246] Begin load
  99. [15.05.21 01:10:08.247] * phase time: 0 ms
  100. [15.05.21 01:10:08.283] * phase cmem: 164085 K
  101. [15.05.21 01:10:08.283] Prefetching objects...
  102. [15.05.21 01:10:08.348] * Objects loaded in 0 ms
  103. [15.05.21 01:10:13.532] * Models loaded in 5184 ms
  104. [15.05.21 01:10:13.569] * Prefetch memory: 715024Kb
  105. [15.05.21 01:10:13.572] * phase time: 5325 ms
  106. [15.05.21 01:10:13.609] * phase cmem: 842178 K
  107. [15.05.21 01:10:13.609] Starting server...
  108. [15.05.21 01:10:13.652] - Gamedata version: [Сборка 2.1 final p.8k.2]
  109. [15.05.21 01:10:13.706] * phase time: 133 ms
  110. [15.05.21 01:10:13.743] * phase cmem: 838626 K
  111. [15.05.21 01:10:13.743] Loading alife simulator...
  112. [15.05.21 01:10:13.743] * phase time: 37 ms
  113. [15.05.21 01:10:13.779] * phase cmem: 838621 K
  114. [15.05.21 01:10:13.779] Creating new game...
  115. [15.05.21 01:10:13.780] * Creating new game...
  116. [15.05.21 01:10:13.788] * Loading spawn registry...
  117. [15.05.21 01:10:16.159] * 25177 spawn points were successfully loaded (2.371s)
  118. [15.05.21 01:10:20.443] * Saving spawns...
  119. [15.05.21 01:10:20.445] * Saving objects...
  120. [15.05.21 01:10:20.567] * 37377 objects are successfully saved
  121. [15.05.21 01:10:20.567] * Saving key-value pairs...
  122. [15.05.21 01:10:20.592] * 3 key-value pairs were successfully saved
  123. [15.05.21 01:10:20.592] * Saving quick slots data...
  124. [15.05.21 01:10:20.622] * Game all.sav is successfully saved to file 'f:\steamlibrary\steamapps\common\stalker shadow of chernobyl ru\userdata\savedgames\all.sav'
  125. [15.05.21 01:10:20.622] * New game is successfully created!
  126. [15.05.21 01:10:20.622] * phase time: 6879 ms
  127. [15.05.21 01:10:20.687] * phase cmem: 968915 K
  128. [15.05.21 01:10:20.687] Connecting...
  129. [15.05.21 01:10:20.830] MaxPlayers = 32
  130. [15.05.21 01:10:20.873] * phase time: 250 ms
  131. [15.05.21 01:10:20.937] * phase cmem: 987836 K
  132. [15.05.21 01:10:20.937] Connecting to...
  133. [15.05.21 01:10:20.939] Player not found. New player created.
  134. [15.05.21 01:10:20.939] * client : connection accepted - <>
  135. [15.05.21 01:10:20.956] * phase time: 83 ms
  136. [15.05.21 01:10:21.020] * phase cmem: 987861 K
  137. [15.05.21 01:10:21.020] Reading level info...
  138. [15.05.21 01:10:21.021] * phase time: 65 ms
  139. [15.05.21 01:10:21.084] * phase cmem: 987862 K
  140. [15.05.21 01:10:21.084] Loading object space...
  141. [15.05.21 01:10:21.327] WARNING: CLocatorAPI::check_for_file file not found file f:\steamlibrary\steamapps\common\stalker shadow of chernobyl ru\userdata\level_cache\l01_escape in files list (size = 78497)
  142. [15.05.21 01:10:22.947] * object space load: 1862 ms
  143. [15.05.21 01:10:22.948] * phase time: 1926 ms
  144. [15.05.21 01:10:23.012] * phase cmem: 1060528 K
  145. [15.05.21 01:10:23.012] Loading shaders (R1)...
  146. [15.05.21 01:10:23.171] * phase time: 222 ms
  147. [15.05.21 01:10:23.235] * phase cmem: 1062277 K
  148. [15.05.21 01:10:23.235] Loading geometry (R1)...
  149. [15.05.21 01:10:23.579] * phase time: 408 ms
  150. [15.05.21 01:10:23.643] * phase cmem: 1117983 K
  151. [15.05.21 01:10:23.643] Loading visuals (R1)...
  152. [15.05.21 01:10:23.745] * phase time: 165 ms
  153. [15.05.21 01:10:23.810] * phase cmem: 1122946 K
  154. [15.05.21 01:10:23.810] Loading details (R1)...
  155. [15.05.21 01:10:23.841] * [DETAILS] VertexConsts(256), Batch(61)
  156. [15.05.21 01:10:23.841] * [DETAILS] 40687 v(20), 26352 p
  157. [15.05.21 01:10:23.841] * [DETAILS] Batch(61), VB(794K), IB(154K)
  158. [15.05.21 01:10:23.843] * phase time: 98 ms
  159. [15.05.21 01:10:23.908] * phase cmem: 1124001 K
  160. [15.05.21 01:10:23.909] Loading sectors (R1)...
  161. [15.05.21 01:10:23.909] * Loading HOM: f:\steamlibrary\steamapps\common\stalker shadow of chernobyl ru\gamedata\levels\l01_escape\level.hom
  162. [15.05.21 01:10:23.913] * Loading environment modificator: f:\steamlibrary\steamapps\common\stalker shadow of chernobyl ru\gamedata\levels\l01_escape\level.env_mod
  163. [15.05.21 01:10:23.913] * phase time: 69 ms
  164. [15.05.21 01:10:23.980] * phase cmem: 1124144 K
  165. [15.05.21 01:10:23.980] Loading AI objects...
  166. [15.05.21 01:10:23.982] - Loading music tracks from 'l01_escape_musics'...
  167. [15.05.21 01:10:23.983] * phase time: 70 ms
  168. [15.05.21 01:10:24.049] * phase cmem: 1124023 K
  169. [15.05.21 01:10:24.049] Loading PH world...
  170. [15.05.21 01:10:24.063] - Game configuring : Started
  171. [15.05.21 01:10:24.066] - Game configuring : Finished
  172. [15.05.21 01:10:24.237] ~ WARNING crosshair[(null)] not found, set to default
  173. [15.05.21 01:10:24.237] * phase time: 254 ms
  174. [15.05.21 01:10:24.304] * phase cmem: 1131546 K
  175. [15.05.21 01:10:24.304] Loading textures...
  176. [15.05.21 01:10:27.051] * t-report - base: 1181, 1007797 K
  177. [15.05.21 01:10:27.051] * t-report - lmap: 10, 10241 K
  178. [15.05.21 01:10:27.051] * phase time: 2812 ms
  179. [15.05.21 01:10:27.119] * phase cmem: 1439000 K
  180. [15.05.21 01:10:27.119] Synchronizing...
  181. [15.05.21 01:10:27.120] Save created on []
  182. [15.05.21 01:10:27.120] Save date and time []
  183. [15.05.21 01:10:27.137] * phase time: 85 ms
  184. [15.05.21 01:10:27.206] * phase cmem: 1439000 K
  185. [15.05.21 01:10:28.193] * [win32]: free[2167084 K], reserved[76524 K], committed[1950632 K]
  186. [15.05.21 01:10:28.193] * [ D3D ]: textures[1018038 K]
  187. [15.05.21 01:10:28.193] * [x-ray]: crt heap[355185 K], process heap[355185 K], game lua[164883 K], engine lua[301 K], render[0 K]
  188. [15.05.21 01:10:28.193] * [x-ray]: economy: strings[count: 175955, lengths: 8654 K, overhead: 5498 K, saved: 22400 K]
  189. [15.05.21 01:10:28.193] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
  190. [15.05.21 01:10:28.193] * Starting measure
  191. [15.05.21 01:10:37.379] ALL_SPAWN_FIX release gulag[darkscape_boars_1]
  192. [15.05.21 01:10:37.379] ALL_SPAWN_FIX create spawn_story_id [900040]
  193. [15.05.21 01:10:37.381] ALL_SPAWN_FIX release gulag[darkscape_boars_2]
  194. [15.05.21 01:10:37.381] ALL_SPAWN_FIX create spawn_story_id [900041]
  195. [15.05.21 01:10:37.383] ALL_SPAWN_FIX release gulag[darkscape_boars_3]
  196. [15.05.21 01:10:37.383] ALL_SPAWN_FIX create spawn_story_id [900042]
  197. [15.05.21 01:10:37.385] ALL_SPAWN_FIX release gulag[darkscape_boars_4]
  198. [15.05.21 01:10:37.385] ALL_SPAWN_FIX create spawn_story_id [900043]
  199. [15.05.21 01:10:37.386] ALL_SPAWN_FIX release gulag[darkscape_dogs_1]
  200. [15.05.21 01:10:37.387] ALL_SPAWN_FIX create spawn_story_id [900044]
  201. [15.05.21 01:10:37.388] ALL_SPAWN_FIX release gulag[darkscape_dogs_2]
  202. [15.05.21 01:10:37.389] ALL_SPAWN_FIX create spawn_story_id [900045]
  203. [15.05.21 01:10:37.390] ALL_SPAWN_FIX release gulag[darkscape_flesh_1]
  204. [15.05.21 01:10:37.390] ALL_SPAWN_FIX create spawn_story_id [900046]
  205. [15.05.21 01:10:37.392] ALL_SPAWN_FIX release gulag[darkscape_flesh_2]
  206. [15.05.21 01:10:37.392] ALL_SPAWN_FIX create spawn_story_id [900047]
  207. [15.05.21 01:10:37.394] ALL_SPAWN_FIX release gulag[darkscape_flesh_4]
  208. [15.05.21 01:10:37.394] ALL_SPAWN_FIX create spawn_story_id [900048]
  209. [15.05.21 01:10:37.396] ALL_SPAWN_FIX release gulag[darkscape_flesh_5]
  210. [15.05.21 01:10:37.396] ALL_SPAWN_FIX create spawn_story_id [900049]
  211. [15.05.21 01:10:37.397] ALL_SPAWN_FIX release gulag[darkscape_flesh_6]
  212. [15.05.21 01:10:37.398] ALL_SPAWN_FIX create spawn_story_id [900050]
  213. [15.05.21 01:10:37.399] ALL_SPAWN_FIX release gulag[darkscape_bloodsucker_1]
  214. [15.05.21 01:10:37.399] ALL_SPAWN_FIX create spawn_story_id [900051]
  215. [15.05.21 01:10:37.401] ALL_SPAWN_FIX release gulag[darkscape_zombie_1]
  216. [15.05.21 01:10:37.401] ALL_SPAWN_FIX create spawn_story_id [900052]
  217. [15.05.21 01:10:37.403] ALL_SPAWN_FIX release gulag[darkscape_contr_1]
  218. [15.05.21 01:10:37.403] ALL_SPAWN_FIX create spawn_story_id [900053]
  219. [15.05.21 01:10:37.403] ALL_SPAWN_FIX release spawn story id [8006773]
  220. [15.05.21 01:10:37.403] ALL_SPAWN_FIX release spawn story id [8006774]
  221. [15.05.21 01:10:37.403] ALL_SPAWN_FIX release spawn story id [8006775]
  222. [15.05.21 01:10:37.403] ALL_SPAWN_FIX release spawn story id [8006776]
  223. [15.05.21 01:10:37.403] ALL_SPAWN_FIX release spawn story id [8006777]
  224. [15.05.21 01:10:37.403] ALL_SPAWN_FIX release spawn story id [8006778]
  225. [15.05.21 01:10:37.403] ALL_SPAWN_FIX release spawn story id [8006779]
  226. [15.05.21 01:10:37.411] ALL_SPAWN_FIX release [restrictor_art_buluz_pri][18678]
  227. [15.05.21 01:10:37.412] ALL_SPAWN_FIX release [ros_box_0002][12842]
  228. [15.05.21 01:10:37.412] ALL_SPAWN_FIX release [rostok_zone_witches_galantine_0004][12673]
  229. [15.05.21 01:10:37.412] ALL_SPAWN_FIX create spawn_story_id [900054]
  230. [15.05.21 01:10:37.418] ALL_SPAWN_FIX release [darkscape_zombie_1][37931]
  231. [15.05.21 01:10:37.418] ALL_SPAWN_FIX create spawn_story_id [900052]
  232. [15.05.21 01:10:37.420] ALL_SPAWN_FIX release [borman][32636]
  233. [15.05.21 01:10:37.420] ALL_SPAWN_FIX create spawn_story_id [14005]
  234. [15.05.21 01:10:37.431] ALL_SPAWN_FIX release [warlab_sekret_ekolog1][36320]
  235. [15.05.21 01:10:37.431] ALL_SPAWN_FIX create spawn_story_id [22005]
  236. [15.05.21 01:10:37.433] ALL_SPAWN_FIX release [pomoshnik_timer_zenter_doza_restrictor][2346]
  237. [15.05.21 01:10:37.433] ALL_SPAWN_FIX create spawn_story_id [17030]
  238. [15.05.21 01:10:37.433] ALL_SPAWN_FIX release [aver_kluk1_put1_restrictor][1835]
  239. [15.05.21 01:10:37.433] ALL_SPAWN_FIX create spawn_story_id [900058]
  240. [15.05.21 01:10:37.440] ALL_SPAWN_FIX release [agro_stol_adrenalin_1][7821]
  241. [15.05.21 01:10:37.440] ALL_SPAWN_FIX create spawn_story_id [900062]
  242. [15.05.21 01:10:37.441] ALL_SPAWN_FIX release [agro_fotka_pamka_adrenalin_1][7824]
  243. [15.05.21 01:10:37.441] ALL_SPAWN_FIX create spawn_story_id [900063]
  244. [15.05.21 01:10:37.530] ALL_SPAWN_FIX release [nevid_monolit][20802]
  245. [15.05.21 01:10:37.530] ALL_SPAWN_FIX create spawn_story_id [19021]
  246. [15.05.21 01:10:37.545] ALL_SPAWN_FIX release [jup_yan_gavaec_barmen][5113]
  247. [15.05.21 01:10:37.545] ALL_SPAWN_FIX create spawn_story_id [30176]
  248. [15.05.21 01:10:37.546] ALL_SPAWN_FIX release [atp_ataker_bandit23][366]
  249. [15.05.21 01:10:37.546] ALL_SPAWN_FIX create spawn_story_id [30181]
  250. [15.05.21 01:10:37.548] ALL_SPAWN_FIX release [atp_ataker_bandit24][370]
  251. [15.05.21 01:10:37.548] ALL_SPAWN_FIX create spawn_story_id [30182]
  252. [15.05.21 01:10:37.550] ALL_SPAWN_FIX release [pri_tv_burbon][18682]
  253. [15.05.21 01:10:37.550] ALL_SPAWN_FIX create spawn_story_id [900070]
  254. [15.05.21 01:10:37.551] ALL_SPAWN_FIX release [pri_priemnik_burbon][18683]
  255. [15.05.21 01:10:37.551] ALL_SPAWN_FIX create spawn_story_id [900071]
  256. [15.05.21 01:10:37.553] ALL_SPAWN_FIX release [agro_stol_adrenalin_1][38163]
  257. [15.05.21 01:10:37.553] ALL_SPAWN_FIX create spawn_story_id [900062]
  258. [15.05.21 01:10:37.556] ALL_SPAWN_FIX release [agro_fotka_pamka_adrenalin_1][38164]
  259. [15.05.21 01:10:37.556] ALL_SPAWN_FIX create spawn_story_id [900063]
  260. [15.05.21 01:10:37.557] ALL_SPAWN_FIX release [pri_stol_burbon][18681]
  261. [15.05.21 01:10:37.557] ALL_SPAWN_FIX create spawn_story_id [900069]
  262. [15.05.21 01:10:37.558] ALL_SPAWN_FIX release [pri_burbon][18679]
  263. [15.05.21 01:10:37.558] ALL_SPAWN_FIX create spawn_story_id [30177]
  264. [15.05.21 01:10:37.560] ALL_SPAWN_FIX release [dcity_nach_oxran][2442]
  265. [15.05.21 01:10:37.567] ALL_SPAWN_FIX fix mill[mill_sniper_nick] alive
  266. [15.05.21 01:10:37.569] ALL_SPAWN_FIX fix mill[mill_sniper_harris] alive
  267. [15.05.21 01:10:37.570] ALL_SPAWN_FIX fix mill[mill_sniper_jonn] alive
  268. [15.05.21 01:10:37.572] ALL_SPAWN_FIX fix mill[mill_sniper_croker] alive
  269. [15.05.21 01:10:37.652] ALL_SPAWN_FIX release [safe_4_inv][24824]
  270. [15.05.21 01:10:37.652] ALL_SPAWN_FIX create spawn_story_id [900068]
  271. [15.05.21 01:10:37.654] ALL_SPAWN_FIX release [marsh_barman][34782]
  272. [15.05.21 01:10:37.655] ALL_SPAWN_FIX create spawn_story_id [9512]
  273. [15.05.21 01:10:37.657] FIX gener_no_weapon_zone_restrictor
  274. [15.05.21 01:10:37.657] FIX idu_na_nz_restrictor
  275. [15.05.21 01:10:37.662] ALL_SPAWN_FIX release [pri_stol_burbon][38425]
  276. [15.05.21 01:10:37.663] ALL_SPAWN_FIX create spawn_story_id [900069]
  277. [15.05.21 01:10:37.665] ALL_SPAWN_FIX release [pri_priemnik_burbon][38422]
  278. [15.05.21 01:10:37.665] ALL_SPAWN_FIX create spawn_story_id [900071]
  279. [15.05.21 01:10:40.788] Intro start 2353
  280. [15.05.21 01:10:41.792] * MEMORY USAGE: 1812552 K
  281. [15.05.21 01:11:15.984] Empty sound handle device\pda\pda_objective
  282. [15.05.21 01:11:23.860] DEBUG: add_to_binder: npc:name()='esc_flesh_normal_0008', scheme='mob_camp', section='mob_camp@esc_flesh_2_camp'
  283. [15.05.21 01:11:24.142] DEBUG: add_to_binder: npc:name()='esc_flesh_normal_0004', scheme='mob_camp', section='mob_camp@esc_flesh_2_camp'
  284. [15.05.21 01:12:02.885] DEBUG: add_to_binder: npc:name()='esc_flesh_normal_0000', scheme='mob_camp', section='mob_camp@esc_flesh_1_camp'
  285. [15.05.21 01:12:03.158] DEBUG: add_to_binder: npc:name()='esc_flesh_normal', scheme='mob_camp', section='mob_camp@esc_flesh_1_camp'
  286. [15.05.21 01:12:04.693] * Saving spawns...
  287. [15.05.21 01:12:04.695] * Saving objects...
  288. [15.05.21 01:12:04.847] * 33068 objects are successfully saved
  289. [15.05.21 01:12:04.848] * Saving key-value pairs...
  290. [15.05.21 01:12:04.873] * 14 key-value pairs were successfully saved
  291. [15.05.21 01:12:04.873] * Saving quick slots data...
  292. [15.05.21 01:12:04.900] * Game Shadow_quicksave.sav is successfully saved to file 'f:\steamlibrary\steamapps\common\stalker shadow of chernobyl ru\userdata\savedgames\shadow_quicksave.sav'
  293. [15.05.21 01:12:05.528] Empty sound handle sms\arhara\kanal_sms
  294. [15.05.21 01:12:37.766] Empty sound handle sms\net\treasure_found
  295. [15.05.21 01:12:37.799] Empty sound handle device\pda\pda_news
  296. [15.05.21 01:12:37.804] Empty sound handle device\pda\pda_news
  297. [15.05.21 01:12:37.825] Empty sound handle device\pda\pda_news
  298. [15.05.21 01:13:10.585] * Saving spawns...
  299. [15.05.21 01:13:10.587] * Saving objects...
  300. [15.05.21 01:13:10.746] * 33438 objects are successfully saved
  301. [15.05.21 01:13:10.746] * Saving key-value pairs...
  302. [15.05.21 01:13:10.769] * 15 key-value pairs were successfully saved
  303. [15.05.21 01:13:10.769] * Saving quick slots data...
  304. [15.05.21 01:13:10.796] * Game Shadow_quicksave.sav is successfully saved to file 'f:\steamlibrary\steamapps\common\stalker shadow of chernobyl ru\userdata\savedgames\shadow_quicksave.sav'
  305. [15.05.21 01:13:34.946] * DVB created: 4096K
  306. [15.05.21 01:13:34.946] * DIB created: 512K
  307. [15.05.21 01:13:34.947] - r__tf_aniso 4
  308. [15.05.21 01:13:34.947] - r1_tf_mipbias 0.
  309. [15.05.21 01:13:34.947] * SSample: 1920x1080
  310. [15.05.21 01:13:34.965] * SSample: enabled
  311. [15.05.21 01:13:34.965] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  312. [15.05.21 01:13:34.965] * GPU vertex cache: recognized, 24
  313. [15.05.21 01:13:34.965] *** RESET [0 ms]
  314. [15.05.21 01:13:36.522] * MEMORY USAGE: 1933823 K
  315. [15.05.21 01:13:37.044] * DVB created: 4096K
  316. [15.05.21 01:13:37.044] * DIB created: 512K
  317. [15.05.21 01:13:37.045] - r__tf_aniso 4
  318. [15.05.21 01:13:37.045] - r1_tf_mipbias 0.
  319. [15.05.21 01:13:37.045] * SSample: 1920x1080
  320. [15.05.21 01:13:37.054] * SSample: enabled
  321. [15.05.21 01:13:37.055] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  322. [15.05.21 01:13:37.055] * GPU vertex cache: recognized, 24
  323. [15.05.21 01:13:37.055] *** RESET [178 ms]
  324. [15.05.21 01:13:37.799] * MEMORY USAGE: 1897396 K
  325. [15.05.21 01:13:54.697] * Saving spawns...
  326. [15.05.21 01:13:54.699] * Saving objects...
  327. [15.05.21 01:13:55.016] * 33435 objects are successfully saved
  328. [15.05.21 01:13:55.016] * Saving key-value pairs...
  329. [15.05.21 01:13:55.040] * 15 key-value pairs were successfully saved
  330. [15.05.21 01:13:55.040] * Saving quick slots data...
  331. [15.05.21 01:13:55.069] * Game Shadow_quicksave.sav is successfully saved to file 'f:\steamlibrary\steamapps\common\stalker shadow of chernobyl ru\userdata\savedgames\shadow_quicksave.sav'
  332. [15.05.21 01:14:22.242] * Saving spawns...
  333. [15.05.21 01:14:22.244] * Saving objects...
  334. [15.05.21 01:14:22.396] * 33421 objects are successfully saved
  335. [15.05.21 01:14:22.396] * Saving key-value pairs...
  336. [15.05.21 01:14:22.419] * 15 key-value pairs were successfully saved
  337. [15.05.21 01:14:22.419] * Saving quick slots data...
  338. [15.05.21 01:14:22.447] * Game Shadow_quicksave.sav is successfully saved to file 'f:\steamlibrary\steamapps\common\stalker shadow of chernobyl ru\userdata\savedgames\shadow_quicksave.sav'
  339. [15.05.21 01:14:37.552] * Saving spawns...
  340. [15.05.21 01:14:37.554] * Saving objects...
  341. [15.05.21 01:14:37.749] * 33419 objects are successfully saved
  342. [15.05.21 01:14:37.749] * Saving key-value pairs...
  343. [15.05.21 01:14:37.772] * 15 key-value pairs were successfully saved
  344. [15.05.21 01:14:37.772] * Saving quick slots data...
  345. [15.05.21 01:14:37.800] * Game Shadow_quicksave.sav is successfully saved to file 'f:\steamlibrary\steamapps\common\stalker shadow of chernobyl ru\userdata\savedgames\shadow_quicksave.sav'
  346. [15.05.21 01:14:45.894] * Saving spawns...
  347. [15.05.21 01:14:45.896] * Saving objects...
  348. [15.05.21 01:14:46.053] * 33418 objects are successfully saved
  349. [15.05.21 01:14:46.053] * Saving key-value pairs...
  350. [15.05.21 01:14:46.076] * 15 key-value pairs were successfully saved
  351. [15.05.21 01:14:46.076] * Saving quick slots data...
  352. [15.05.21 01:14:46.104] * Game Shadow_quicksave.sav is successfully saved to file 'f:\steamlibrary\steamapps\common\stalker shadow of chernobyl ru\userdata\savedgames\shadow_quicksave.sav'
  353. [15.05.21 01:14:59.241] * Saving spawns...
  354. [15.05.21 01:14:59.243] * Saving objects...
  355. [15.05.21 01:14:59.401] * 33419 objects are successfully saved
  356. [15.05.21 01:14:59.402] * Saving key-value pairs...
  357. [15.05.21 01:14:59.424] * 15 key-value pairs were successfully saved
  358. [15.05.21 01:14:59.424] * Saving quick slots data...
  359. [15.05.21 01:14:59.452] * Game Shadow_quicksave.sav is successfully saved to file 'f:\steamlibrary\steamapps\common\stalker shadow of chernobyl ru\userdata\savedgames\shadow_quicksave.sav'
  360. [15.05.21 01:16:18.396] * DVB created: 4096K
  361. [15.05.21 01:16:18.396] * DIB created: 512K
  362. [15.05.21 01:16:18.397] - r__tf_aniso 4
  363. [15.05.21 01:16:18.397] - r1_tf_mipbias 0.
  364. [15.05.21 01:16:18.397] * SSample: 1920x1080
  365. [15.05.21 01:16:18.406] * SSample: enabled
  366. [15.05.21 01:16:18.407] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  367. [15.05.21 01:16:18.407] * GPU vertex cache: recognized, 24
  368. [15.05.21 01:16:18.407] *** RESET [0 ms]
  369. [15.05.21 01:16:19.978] * MEMORY USAGE: 2002495 K
  370. [15.05.21 01:16:20.559] * DVB created: 4096K
  371. [15.05.21 01:16:20.559] * DIB created: 512K
  372. [15.05.21 01:16:20.560] - r__tf_aniso 4
  373. [15.05.21 01:16:20.560] - r1_tf_mipbias 0.
  374. [15.05.21 01:16:20.560] * SSample: 1920x1080
  375. [15.05.21 01:16:20.570] * SSample: enabled
  376. [15.05.21 01:16:20.570] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  377. [15.05.21 01:16:20.570] * GPU vertex cache: recognized, 24
  378. [15.05.21 01:16:20.570] *** RESET [166 ms]
  379. [15.05.21 01:16:21.508] * MEMORY USAGE: 1961602 K
  380. [15.05.21 01:16:30.048] Empty sound handle device\pda\pda_news
  381. [15.05.21 01:16:30.053] Empty sound handle device\pda\pda_objective
  382. [15.05.21 01:16:36.072] Empty sound handle device\pda\pda_news
  383. [15.05.21 01:16:36.077] Empty sound handle device\pda\pda_news
  384. [15.05.21 01:16:46.048] Empty sound handle device\pda\pda_objective
  385. [15.05.21 01:17:17.995] Empty sound handle device\pda\pda_news
  386. [15.05.21 01:17:18.747] Empty sound handle device\pda\pda_news
  387. [15.05.21 01:17:18.749] Empty sound handle device\pda\pda_news
  388. [15.05.21 01:17:18.750] Empty sound handle device\pda\pda_news
  389. [15.05.21 01:17:18.752] Empty sound handle device\pda\pda_news
  390. [15.05.21 01:17:18.754] Empty sound handle device\pda\pda_news
  391. [15.05.21 01:17:18.755] Empty sound handle device\pda\pda_news
  392. [15.05.21 01:17:18.757] Empty sound handle device\pda\pda_news
  393. [15.05.21 01:17:18.767] Empty sound handle device\pda\pda_news
  394. [15.05.21 01:17:33.594] * Saving spawns...
  395. [15.05.21 01:17:33.596] * Saving objects...
  396. [15.05.21 01:17:33.751] * 33527 objects are successfully saved
  397. [15.05.21 01:17:33.751] * Saving key-value pairs...
  398. [15.05.21 01:17:33.775] * 15 key-value pairs were successfully saved
  399. [15.05.21 01:17:33.775] * Saving quick slots data...
  400. [15.05.21 01:17:33.802] * Game Shadow_autosave.sav is successfully saved to file 'f:\steamlibrary\steamapps\common\stalker shadow of chernobyl ru\userdata\savedgames\shadow_autosave.sav'
  401. [15.05.21 01:17:33.817] - Disconnect
  402. [15.05.21 01:17:36.240] *** break by StackWalk ***
  403. [15.05.21 01:17:36.240] stack trace:
  404. [15.05.21 01:17:36.240]
  405. [15.05.21 01:17:36.290] 0023:5F576A86 (0x0015D620 0x00000000 0x824537E0 0x824537D0) xrGame.dll, std::_Tree<std::_Tmap_traits<shared_str,CSpaceRestriction *,std::less<shared_str>,xalloc<std::pair<shared_str,CSpaceRestriction *> >,0> >::_Insert_nohint<std::pair<shared_str const ,CSpaceRestriction *> &,std::_Tree_node<std::pair<shared_str const ,CSpaceRestriction *>,void *> *>(), c:\program files (x86)\microsoft visual studio 14.0\vc\include\xtree, 1777
  406. [15.05.21 01:17:36.290] 0023:5F9239D4 (0x824443D0 0x14029420 0x14204F10 0x0691EDB0) xrGame.dll, CSpaceRestrictionHolder::unregister_restrictor(), s:\xr_3da\xrgame\space_restriction_holder.cpp, 250
  407. [15.05.21 01:17:36.290] 0023:5FB3CC50 (0x4B28671F 0x000003BB 0x67E9DED8 0x003851B0) xrGame.dll, CSpaceRestrictor::net_Destroy(), s:\xr_3da\xrgame\space_restrictor.cpp, 93
  408. [15.05.21 01:17:36.290] 0023:5FB32779 (0x00000000 0x0699FC00 0x0015D738 0x00000000) xrGame.dll, CCustomZone::net_Destroy(), s:\xr_3da\xrgame\customzone.cpp, 405
  409. [15.05.21 01:17:36.290] 0023:00B28F55 (0x00000001 0x00000018 0x00000000 0x0015D7FC) XR_3DA.exe, CObjectList::Update(), s:\xr_3da\xr_object_list.cpp, 213
  410. [15.05.21 01:17:36.290] 0023:5FA4987D (0x00000024 0x67D8B668 0x14204F10 0x0015D764) xrGame.dll, CLevel::remove_objects(), s:\xr_3da\xrgame\level_network.cpp, 46
  411. [15.05.21 01:17:36.290] 0023:5FA49246 (0x67D8B668 0x67D8B7F4 0x00BD0D20 0x061CA2B4) xrGame.dll, CLevel::net_Stop(), s:\xr_3da\xrgame\level_network.cpp, 107
  412. [15.05.21 01:17:36.290] 0023:00B21B40 (0x0699FC00 0x00000000 0x00000000 0x00000000) XR_3DA.exe, CApplication::OnEvent(), s:\xr_3da\x_ray.cpp, 937
  413. [15.05.21 01:17:36.290] 0023:00B82AAB (0x061CA2B0 0x0015D818 0x00B0FB8C 0x6D510217) XR_3DA.exe, CEventAPI::OnFrame(), s:\xr_3da\eventapi.cpp, 174
  414. [15.05.21 01:17:36.290] 0023:00B21911 (0x6D510217 0x054127C0 0x00B563B4 0x002FAF38) XR_3DA.exe, CApplication::OnFrame(), s:\xr_3da\x_ray.cpp, 1054
  415. [15.05.21 01:17:36.290] 0023:00B0FB8C (0x002FAF38 0x0000003C 0x00BCE460 0x3E70C2C5) XR_3DA.exe, CRegistrator<pureRender>::Process(), s:\xr_3da\pure.h, 77
  416. [15.05.21 01:17:36.290] 0023:00B563B4 (0x00000000 0x00BD1930 0xFFFDE000 0x0000000D) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350
  417. [15.05.21 01:17:36.290] 0023:00B56895 (0x00BD1930 0x00000063 0x0015FB10 0x00B20D50) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245
  418. [15.05.21 01:17:36.290] 0023:00B2113A (0x00000000 0x00BD1930 0x74A23A67 0x0015E954) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
  419. [15.05.21 01:17:36.290] 0023:00B20D50 (0x00AC0000 0x00000000 0x00346350 0x0000000A) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
  420. [15.05.21 01:17:36.290] 0023:00B20960 (0x00AC0000 0x00000000 0x00346350 0x0000000A) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
  421. [15.05.21 01:17:36.291] 0023:00B1B6CB (0xFFFDE000 0x0015FBEC 0x77449ED2 0xFFFDE000) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
  422. [15.05.21 01:17:36.291] 0023:769B339A (0xFFFDE000 0x1A0DAD73 0x00000000 0x00000000) kernel32.dll, BaseThreadInitThunk()
  423. [15.05.21 01:17:36.291] 0023:77449ED2 (0x00B1B73D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
  424. [15.05.21 01:17:36.291] 0023:77449EA5 (0x00B1B73D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
  425. [15.05.21 01:17:36.291]
  426. [15.05.21 01:17:36.291] [error][ 8] :  aR[error][ 8] : ‚0ЦНWИ»
  427.  
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