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- 2018-01-16 05:32:08.486> Log Started
- 2018-01-16 05:32:08.493> Timezone (local - UTC): 1h
- 2018-01-16 05:32:08.493> App Version: 0.6.2.734DDB
- 2018-01-16 05:32:08.493> Steam build: Always true
- 2018-01-16 05:32:08.493> Is official: True [NO][IS][NAMP]
- 2018-01-16 05:32:08.493> Environment.ProcessorCount: 4
- 2018-01-16 05:32:08.493> Environment.OSVersion: Microsoft Windows NT 6.1.7601 Service Pack 1
- 2018-01-16 05:32:08.493> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe"
- 2018-01-16 05:32:08.494> Environment.Version: 4.6.1 or later (394271)
- 2018-01-16 05:32:08.494> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64
- 2018-01-16 05:32:08.494> Default Culture: sv-SE
- 2018-01-16 05:32:08.494> Default UI Culture: sv-SE
- 2018-01-16 05:32:08.494> IsAdmin: False
- 2018-01-16 05:32:08.500|Main thread> MyConfig.Load() - START
- 2018-01-16 05:32:08.503|Main thread> Path: C:\Users\Daemn\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2018-01-16 05:32:08.536|Main thread> RotationHints: False
- 2018-01-16 05:32:08.536|Main thread> GraphicsRenderer: DirectX 11
- 2018-01-16 05:32:08.536|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2018-01-16 05:32:08.536|Main thread> Language: 0
- 2018-01-16 05:32:08.536|Main thread> ControlsJoystickName: Disabled
- 2018-01-16 05:32:08.536|Main thread> GameVersion: 0.6.1.8742611
- 2018-01-16 05:32:08.536|Main thread> FirstTimeRun: False
- 2018-01-16 05:32:08.536|Main thread> GameVolume: 1
- 2018-01-16 05:32:08.536|Main thread> MusicVolume: 0.5018988
- 2018-01-16 05:32:08.536|Main thread> VoiceChatVolume: 1
- 2018-01-16 05:32:08.536|Main thread> HudWarnings: True
- 2018-01-16 05:32:08.536|Main thread> VoiceChat: True
- 2018-01-16 05:32:08.536|Main thread> EnableMuteWhenNotInFocus: True
- 2018-01-16 05:32:08.536|Main thread> EnableDynamicMusic: True
- 2018-01-16 05:32:08.536|Main thread> VideoAdapter: 0
- 2018-01-16 05:32:08.536|Main thread> ScreenWidth: 1920
- 2018-01-16 05:32:08.536|Main thread> ScreenHeight: 1080
- 2018-01-16 05:32:08.536|Main thread> RefreshRate: 60000
- 2018-01-16 05:32:08.536|Main thread> WindowMode: 1
- 2018-01-16 05:32:08.536|Main thread> VerticalSync: False
- 2018-01-16 05:32:08.536|Main thread> FieldOfView: 70
- 2018-01-16 05:32:08.536|Main thread> VegetationViewDistance: 200
- 2018-01-16 05:32:08.536|Main thread> GrassDensity: 0.3
- 2018-01-16 05:32:08.536|Main thread> GrassDistance: 45
- 2018-01-16 05:32:08.536|Main thread> AntialiasingMode: 0
- 2018-01-16 05:32:08.536|Main thread> TerrainLodQuality: 1
- 2018-01-16 05:32:08.536|Main thread> ShadingQuality: 0
- 2018-01-16 05:32:08.536|Main thread> ModelQuality: 1
- 2018-01-16 05:32:08.536|Main thread> LowMemSwitchToLow: 0
- 2018-01-16 05:32:08.536|Main thread> AnisotropicFiltering: 1
- 2018-01-16 05:32:08.536|Main thread> ShadowMapResolution: 0
- 2018-01-16 05:32:08.536|Main thread> MinimalHud: False
- 2018-01-16 05:32:08.536|Main thread> Tutorial: 2
- 2018-01-16 05:32:08.536|Main thread> AmbientOcclusion: 1
- 2018-01-16 05:32:08.536|Main thread> MutedPlayers:
- 2018-01-16 05:32:08.537|Main thread> MyConfig.Load() - END
- 2018-01-16 05:32:09.234|Main thread> AdapterInfo = {
- 2018-01-16 05:32:09.235|Main thread> Name = NVIDIA GeForce GTX 460 + DISPLAY1
- 2018-01-16 05:32:09.235|Main thread> Description = dev id: 3618, mem: 1016332288, shared mem: 3221106688, Luid: 37847, rev: 161, subsys id: 888935512, vendor id: 4318
- 2018-01-16 05:32:09.235|Main thread> Driver version = 23.21.13.9065
- 2018-01-16 05:32:09.235|Main thread> Driver date = 20180103000000.000000-000
- 2018-01-16 05:32:09.235|Main thread> DriverUpdateNecessary = False
- 2018-01-16 05:32:09.235|Main thread> Adapter id = 0
- 2018-01-16 05:32:09.235|Main thread> Supported = True
- 2018-01-16 05:32:09.235|Main thread> RAM = 1016332288
- 2018-01-16 05:32:09.235|Main thread> Priority = 2
- 2018-01-16 05:32:09.235|Main thread> Multithreaded rendering supported = True
- 2018-01-16 05:32:09.235|Main thread> Output is attached = True
- 2018-01-16 05:32:09.235|Main thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
- 2018-01-16 05:32:09.235|Main thread> Display modes = {
- 2018-01-16 05:32:09.236|Main thread> DXGIOutput id = 0
- 2018-01-16 05:32:09.236|Main thread> 640x480@60Hz
- 2018-01-16 05:32:09.236|Main thread> 640x480@75Hz
- 2018-01-16 05:32:09.236|Main thread> 640x480@72Hz
- 2018-01-16 05:32:09.236|Main thread> 720x480@75Hz
- 2018-01-16 05:32:09.236|Main thread> 720x480@75Hz
- 2018-01-16 05:32:09.236|Main thread> 720x480@60.317Hz
- 2018-01-16 05:32:09.236|Main thread> 720x480@60.317Hz
- 2018-01-16 05:32:09.236|Main thread> 720x480@72.188Hz
- 2018-01-16 05:32:09.236|Main thread> 720x480@72.188Hz
- 2018-01-16 05:32:09.236|Main thread> 720x576@75Hz
- 2018-01-16 05:32:09.236|Main thread> 720x576@75Hz
- 2018-01-16 05:32:09.236|Main thread> 720x576@60.317Hz
- 2018-01-16 05:32:09.236|Main thread> 720x576@60.317Hz
- 2018-01-16 05:32:09.236|Main thread> 720x576@72.188Hz
- 2018-01-16 05:32:09.236|Main thread> 720x576@72.188Hz
- 2018-01-16 05:32:09.236|Main thread> 800x600@75Hz
- 2018-01-16 05:32:09.236|Main thread> 800x600@60.317Hz
- 2018-01-16 05:32:09.236|Main thread> 800x600@72.188Hz
- 2018-01-16 05:32:09.236|Main thread> 1024x768@60.004Hz
- 2018-01-16 05:32:09.236|Main thread> 1024x768@70.069Hz
- 2018-01-16 05:32:09.236|Main thread> 1024x768@75.029Hz
- 2018-01-16 05:32:09.236|Main thread> 1152x864@75.025Hz
- 2018-01-16 05:32:09.236|Main thread> 1152x864@75.025Hz
- 2018-01-16 05:32:09.236|Main thread> 1280x720@60.015Hz
- 2018-01-16 05:32:09.236|Main thread> 1280x720@60.015Hz
- 2018-01-16 05:32:09.236|Main thread> 1280x768@60.015Hz
- 2018-01-16 05:32:09.236|Main thread> 1280x768@60.015Hz
- 2018-01-16 05:32:09.236|Main thread> 1280x800@75.025Hz
- 2018-01-16 05:32:09.236|Main thread> 1280x800@75.025Hz
- 2018-01-16 05:32:09.236|Main thread> 1280x960@75.025Hz
- 2018-01-16 05:32:09.236|Main thread> 1280x960@75.025Hz
- 2018-01-16 05:32:09.236|Main thread> 1280x1024@75.025Hz
- 2018-01-16 05:32:09.236|Main thread> 1360x768@60.015Hz
- 2018-01-16 05:32:09.236|Main thread> 1366x768@59.954Hz
- 2018-01-16 05:32:09.236|Main thread> 1366x768@59.954Hz
- 2018-01-16 05:32:09.236|Main thread> 1600x900@59.954Hz
- 2018-01-16 05:32:09.236|Main thread> 1600x900@59.954Hz
- 2018-01-16 05:32:09.236|Main thread> 1600x1024@59.954Hz
- 2018-01-16 05:32:09.236|Main thread> 1600x1024@59.954Hz
- 2018-01-16 05:32:09.236|Main thread> 1680x1050@59.954Hz
- 2018-01-16 05:32:09.236|Main thread> 1920x1080@60Hz
- 2018-01-16 05:32:09.236|Main thread> }
- 2018-01-16 05:32:09.236|Main thread> }
- 2018-01-16 05:32:09.272|Main thread> Steam.IsActive: True
- 2018-01-16 05:32:09.272|Main thread> Steam.IsOnline: True
- 2018-01-16 05:32:09.273|Main thread> Steam.OwnsGame: False
- 2018-01-16 05:32:09.273|Main thread> Steam.UserId: 76561198016862801
- 2018-01-16 05:32:09.273|Main thread> Steam.UserName: Daemn
- 2018-01-16 05:32:09.274|Main thread> Steam.Branch: default
- 2018-01-16 05:32:09.274|Main thread> Build date: 2018-01-16 04:07
- 2018-01-16 05:32:09.274|Main thread> Build version: 0.1.6590.29024
- 2018-01-16 05:32:09.323|Main thread> MySandboxGame.Constructor() - START
- 2018-01-16 05:32:10.470|Main thread> Game dir: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64
- 2018-01-16 05:32:10.470|Main thread> Content dir: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content
- 2018-01-16 05:32:10.471|Main thread> Found processor count: 4
- 2018-01-16 05:32:10.471|Main thread> Using processor count: 4
- 2018-01-16 05:32:15.175|Main thread> Info: Type metadata loaded in 4.5222089s.
- 2018-01-16 05:32:15.176|Main thread> Preallocate - START
- 2018-01-16 05:32:15.177|Main thread> MyEntities - START
- 2018-01-16 05:32:15.182|Main thread> MyEntities - END
- 2018-01-16 05:32:15.182|Main thread> MyObjectBuilder_Base - START
- 2018-01-16 05:32:15.182|Main thread> MyObjectBuilder_Base - END
- 2018-01-16 05:32:15.182|Main thread> MyTransparentGeometry - START
- 2018-01-16 05:32:15.224|Main thread> MyTransparentGeometry - END
- 2018-01-16 05:32:15.224|Main thread> MyCubeGridDeformationTables - START
- 2018-01-16 05:32:15.230|Main thread> MyCubeGridDeformationTables - END
- 2018-01-16 05:32:15.230|Main thread> MyMath - START
- 2018-01-16 05:32:15.233|Main thread> MyMath - END
- 2018-01-16 05:32:15.233|Main thread> MySimpleObjectDraw - START
- 2018-01-16 05:32:15.234|Main thread> MySimpleObjectDraw - END
- 2018-01-16 05:32:15.234|Main thread> Preallocate - END
- 2018-01-16 05:32:15.307|Main thread> MySandboxGame.Constructor() - END
- 2018-01-16 05:32:15.633|Main thread> Performing start-up memory test...
- 2018-01-16 05:32:15.635|Main thread> Physical memory is 8,540,078,080 bytes.
- 2018-01-16 05:32:15.635|Main thread> Minimum requirement is 8,000,000,000 bytes.
- 2018-01-16 05:32:15.635|Main thread> System meets minimum memory requirements.
- 2018-01-16 05:32:15.639|Main thread> MyVideoModeManager.LogApplicationInformation - START
- 2018-01-16 05:32:15.640|Main thread> Assembly.GetName: Sandbox.Game, Version=0.1.6590.29024, Culture=neutral, PublicKeyToken=null
- 2018-01-16 05:32:15.640|Main thread> Assembly.FullName: Sandbox.Game, Version=0.1.6590.29024, Culture=neutral, PublicKeyToken=null
- 2018-01-16 05:32:15.640|Main thread> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
- 2018-01-16 05:32:15.640|Main thread> Assembly.ImageRuntimeVersion: v4.0.30319
- 2018-01-16 05:32:15.640|Main thread> MyVideoModeManager.LogApplicationInformation - END
- 2018-01-16 05:32:15.642|Main thread> MyVideoModeManager.LogEnvironmentInformation - START
- 2018-01-16 05:32:15.656|Main thread> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd.
- 2018-01-16 05:32:15.656|Main thread> Win32_ComputerSystem.Model: B250M-DS3H
- 2018-01-16 05:32:15.656|Main thread> Virtualized: False
- 2018-01-16 05:32:15.679|Main thread> Environment.ProcessorName: Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz
- 2018-01-16 05:32:15.680|Main thread> ComputerInfo.TotalPhysicalMemory: 8,540,078,080 bytes
- 2018-01-16 05:32:15.680|Main thread> ComputerInfo.TotalVirtualMemory: 8,796,092,891,136 bytes
- 2018-01-16 05:32:15.680|Main thread> ComputerInfo.AvailablePhysicalMemory: 6,197,645,312 bytes
- 2018-01-16 05:32:15.680|Main thread> ComputerInfo.AvailableVirtualMemory: 8,795,162,828,800 bytes
- 2018-01-16 05:32:15.707|Main thread> Drive C: | Capacity: 1,000,097,181,696 bytes | Free space: 626,668,593,152 bytes
- 2018-01-16 05:32:15.708|Main thread> MyVideoModeManager.LogEnvironmentInformation - END
- 2018-01-16 05:32:15.709|Main thread> MySandboxGame.Initialize() - START
- 2018-01-16 05:32:16.060|Main thread> Havok: Physics.Init
- 2018-01-16 05:32:16.061|Main thread> Havok: Version: Release(0), 1800, [S]
- 2018-01-16 05:32:16.068|Main thread> HkGameName: MedievalEngineers Release
- 2018-01-16 05:32:16.121|Main thread> MySandboxGame.LoadData() - START
- 2018-01-16 05:32:16.127|Main thread> MyDefinitionManager.PreloadDefinitions() - START
- 2018-01-16 05:32:16.128|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - START
- 2018-01-16 05:32:22.605|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-01-16 05:32:29.422|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - END
- 2018-01-16 05:32:29.499|Main thread> Loading scenarios
- 2018-01-16 05:32:29.502|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-01-16 05:32:29.502|Main thread> MyDefinitionManager.PreloadDefinitions() - END
- 2018-01-16 05:32:29.508|Main thread> MyAudio.LoadData - START
- 2018-01-16 05:32:29.591|Main thread> MyAudio.CreateX3DAudio - Device: Högtalare (Realtek High Definition Audio) - Channel #: 2
- 2018-01-16 05:32:29.680|Main thread> MyAudio.LoadData - END
- 2018-01-16 05:32:29.689|Main thread> Warning: Could not find any sound for 'HudUse'
- 2018-01-16 05:32:29.689|Main thread> Warning: Could not find any sound for 'HudRotateBlock'
- 2018-01-16 05:32:29.689|Main thread> Warning: Could not find any sound for 'HudPlaceBlock'
- 2018-01-16 05:32:29.689|Main thread> Warning: Could not find any sound for 'HudDeleteBlock'
- 2018-01-16 05:32:29.689|Main thread> Warning: Could not find any sound for 'HudColorBlock'
- 2018-01-16 05:32:29.689|Main thread> Warning: Could not find any sound for 'PlayDropItem'
- 2018-01-16 05:32:29.689|Main thread> Warning: Could not find any sound for 'HudVocInventoryFull'
- 2018-01-16 05:32:29.689|Main thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
- 2018-01-16 05:32:29.689|Main thread> Warning: Could not find any sound for 'HudVocHealthLow'
- 2018-01-16 05:32:29.689|Main thread> Warning: Could not find any sound for 'HudVocHealthCritical'
- 2018-01-16 05:32:29.689|Main thread> Warning: Could not find any sound for 'None'
- 2018-01-16 05:32:29.689|Main thread> Warning: Could not find any sound for 'HudVocEnergyLow'
- 2018-01-16 05:32:29.689|Main thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
- 2018-01-16 05:32:29.689|Main thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
- 2018-01-16 05:32:29.689|Main thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
- 2018-01-16 05:32:29.689|Main thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
- 2018-01-16 05:32:29.689|Main thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
- 2018-01-16 05:32:29.689|Main thread> Warning: Could not find any sound for 'HudVocEnergyNo'
- 2018-01-16 05:32:29.689|Main thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
- 2018-01-16 05:32:29.689|Main thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
- 2018-01-16 05:32:29.689|Main thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
- 2018-01-16 05:32:29.689|Main thread> Warning: Could not find any sound for 'HudOpenCraftWin'
- 2018-01-16 05:32:29.689|Main thread> Warning: Could not find any sound for 'HudOpenInventory'
- 2018-01-16 05:32:29.689|Main thread> Warning: Could not find any sound for 'PlayTakeItem'
- 2018-01-16 05:32:29.689|Main thread> Warning: Could not find any sound for 'HudPlaceItem'
- 2018-01-16 05:32:29.689|Main thread> Warning: Could not find any sound for 'QuestCompleted'
- 2018-01-16 05:32:29.689|Main thread> Warning: Could not find any sound for 'QuestStepCompleted'
- 2018-01-16 05:32:29.691|Main thread> MyGuiManager()
- 2018-01-16 05:32:29.751|Main thread> MyScreenManager()
- 2018-01-16 05:32:29.843|Main thread> MyGuiManager.LoadContent() - START
- 2018-01-16 05:32:29.970|Main thread> MyGuiManager.LoadContent() - START
- 2018-01-16 05:32:29.972|Main thread> MyGuiManager.LoadContent() - END
- 2018-01-16 05:32:29.972|Main thread> MyGuiManager.LoadContent() - END
- 2018-01-16 05:32:30.083|Main thread> MySandboxGame.LoadData() - END
- 2018-01-16 05:32:31.153|Main thread> Analytics helper process start reported
- 2018-01-16 05:32:31.156|Main thread> MySandboxGame.Initialize() - END
- 2018-01-16 05:32:31.159|Main thread> Timer Frequency: 2929814
- 2018-01-16 05:32:31.159|Main thread> Ticks per frame: 49035
- 2018-01-16 05:32:31.203|Worker Logic 0> Loading available saves - START
- 2018-01-16 05:32:31.205|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Daemn\AppData\Roaming\MedievalEngineers\Saves\76561198016862801'
- 2018-01-16 05:32:31.309|Worker Logic 0> Loading available saves - END
- 2018-01-16 05:32:31.310|Worker Logic 0> Loading available saves - START
- 2018-01-16 05:32:31.311|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Daemn\AppData\Roaming\MedievalEngineers\Saves\76561198016862801'
- 2018-01-16 05:32:31.312|Worker Logic 0> Loading available saves - END
- 2018-01-16 05:32:38.598|Main thread>
- 2018-01-16 05:32:38.598|Main thread> LoadSession() - Start
- 2018-01-16 05:32:38.598|Main thread> C:\Users\Daemn\AppData\Roaming\MedievalEngineers\Saves\76561198016862801\Wild Start 2018-01-10 0012
- 2018-01-16 05:32:38.654|Main thread> LoadSession() - End
- 2018-01-16 05:32:38.918|Main thread> Loading session: C:\Users\Daemn\AppData\Roaming\MedievalEngineers\Saves\76561198016862801\Wild Start 2018-01-10 0012
- 2018-01-16 05:32:39.067|Main thread> Process information Session Start:
- 2018-01-16 05:32:39.068|Main thread> Managed Memory: 304,474,304 B
- 2018-01-16 05:32:39.070|Main thread> Private Memory: 1,044,897,792 B
- 2018-01-16 05:32:39.070|Main thread> Nr of Threads: 39
- 2018-01-16 05:32:39.070|Main thread> Simulation Speed: 0.01
- 2018-01-16 05:32:39.070|Main thread> Current:
- 2018-01-16 05:32:39.071|Main thread> Paged Memory: 1,044,897,792 B
- 2018-01-16 05:32:39.071|Main thread> Working Set: 659,415,040 B
- 2018-01-16 05:32:39.071|Main thread> Virtual Memory: 1,952,559,104 B
- 2018-01-16 05:32:39.071|Main thread> Peak:
- 2018-01-16 05:32:39.072|Main thread> Paged Memory: 1,073,385,472 B
- 2018-01-16 05:32:39.072|Main thread> Working Set: 687,390,720 B
- 2018-01-16 05:32:39.072|Main thread> Virtual Memory: 2,020,884,480 B
- 2018-01-16 05:32:39.076|Main thread> MyModManager.LoadData() - START
- 2018-01-16 05:32:39.087|Main thread> MyModManager.LoadData() - END
- 2018-01-16 05:32:39.446|Main thread> Finished loading stage Initializing session, elapsed time: 0.371 seconds
- 2018-01-16 05:32:39.736|Main thread> MyDefinitionManager.LoadData() - START
- 2018-01-16 05:32:39.743|Main thread> List of used mods (0) - START
- 2018-01-16 05:32:39.744|Main thread> List of used mods - END
- 2018-01-16 05:32:40.641|Main thread> Warning: Cannot find sound cue named
- 2018-01-16 05:32:40.642|Main thread> Warning: Cannot find sound cue named
- 2018-01-16 05:32:40.642|Main thread> Warning: Cannot find sound cue named
- 2018-01-16 05:32:40.642|Main thread> Warning: Cannot find sound cue named
- 2018-01-16 05:32:40.642|Main thread> Warning: Cannot find sound cue named
- 2018-01-16 05:32:40.642|Main thread> Warning: Cannot find sound cue named
- 2018-01-16 05:32:40.643|Main thread> Warning: Cannot find sound cue named
- 2018-01-16 05:32:40.831|Main thread> MyAudio.UnloadData - START
- 2018-01-16 05:32:40.843|Main thread> MyAudio.UnloadData - END
- 2018-01-16 05:32:40.843|Main thread> MyAudio.LoadData - START
- 2018-01-16 05:32:40.896|Main thread> MyAudio.CreateX3DAudio - Device: Högtalare (Realtek High Definition Audio) - Channel #: 2
- 2018-01-16 05:32:46.852|Main thread> MyAudio.LoadData - END
- 2018-01-16 05:32:46.852|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-01-16 05:32:46.875|Main thread> Loading scenarios
- 2018-01-16 05:32:46.875|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-01-16 05:32:46.875|Main thread> MyDefinitionManager.LoadData() - END
- 2018-01-16 05:32:46.878|Main thread> Finished loading stage Loading definitions, elapsed time: 7.145 seconds
- 2018-01-16 05:32:46.879|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
- 2018-01-16 05:32:47.004|Main thread> MyTransparentGeometry.LoadData - START
- 2018-01-16 05:32:47.019|External Debugging Listener> External debugger: listening...
- 2018-01-16 05:32:50.238|Main thread> MyLights.LoadData() - START
- 2018-01-16 05:32:50.241|Main thread> MyLights.LoadData() - END
- 2018-01-16 05:32:50.333|Main thread> Finished loading stage Loading session components, elapsed time: 3.455 seconds
- 2018-01-16 05:32:57.194|Main thread> Warning: Model is missing for MyObjectBuilder_CompoundCubeBlock/CompoundBlock
- 2018-01-16 05:33:10.406|Main thread> Finished loading stage Loading models, elapsed time: 20.071 seconds
- 2018-01-16 05:33:10.406|Main thread> Finished loading stage Loading data, elapsed time: 30.96 seconds
- 2018-01-16 05:33:10.425|Main thread> Finished loading stage Loading character data, elapsed time: 0.015 seconds
- 2018-01-16 05:33:10.485|Main thread> Loading voxel storage from file 'C:\Users\Daemn\AppData\Roaming\MedievalEngineers\Saves\76561198016862801\Wild Start 2018-01-10 0012\EarthSecond-1251102759r5000.vx2'
- 2018-01-16 05:33:12.561|Worker Logic 0> Models\Cubes\small\dead_astronaut.mwm does not have destruction data
- 2018-01-16 05:33:13.000|Main thread> Finished loading stage Loading 4 objects, elapsed time: 0.421 seconds
- 2018-01-16 05:33:21.331|Main thread> Checkpoint.CameraAttach success: entity id76747014237406731, camera subtype DefaultFirstPerson
- 2018-01-16 05:33:21.332|Main thread> Finished loading stage Loading final details, elapsed time: 8.332 seconds
- 2018-01-16 05:33:21.333|Main thread> MySession.Static.LogSettings - START
- 2018-01-16 05:33:21.335|Main thread> Name = Wild Start 2018-01-10 00:12
- 2018-01-16 05:33:21.335|Main thread> Description =
- 2018-01-16 05:33:21.335|Main thread> InGameTime = 01/01/0001 00:00:00
- 2018-01-16 05:33:21.335|Main thread> Password =
- 2018-01-16 05:33:21.335|Main thread> CurrentPath = C:\Users\Daemn\AppData\Roaming\MedievalEngineers\Saves\76561198016862801\Wild Start 2018-01-10 0012
- 2018-01-16 05:33:21.335|Main thread> WorkshopId =
- 2018-01-16 05:33:21.335|Main thread> CameraController = 110A900B931460B:Camera 1st - DefaultFirstPerson
- 2018-01-16 05:33:21.335|Main thread> ThumbPath = C:\Users\Daemn\AppData\Roaming\MedievalEngineers\Saves\76561198016862801\Wild Start 2018-01-10 0012\thumb.jpg
- 2018-01-16 05:33:21.336|Main thread> Settings:
- 2018-01-16 05:33:21.337|Main thread> Auto-Save Time (Minutes) = 5
- 2018-01-16 05:33:21.337|Main thread> Cut, Copy and Paste = True
- 2018-01-16 05:33:21.337|Main thread> Days per season = 4
- 2018-01-16 05:33:21.337|Main thread> Game Mode = Survival
- 2018-01-16 05:33:21.337|Main thread> Inventory size multiplier = 1
- 2018-01-16 05:33:21.337|Main thread> Maximum Backup Saves = 5
- 2018-01-16 05:33:21.337|Main thread> Maximum Floating Objects = 64
- 2018-01-16 05:33:21.337|Main thread> Maximum Fracture Pieces = 50
- 2018-01-16 05:33:21.337|Main thread> Maximum Players = 4
- 2018-01-16 05:33:21.337|Main thread> Maximum Solar Altitude = 0.41
- 2018-01-16 05:33:21.337|Main thread> Online Mode = PRIVATE
- 2018-01-16 05:33:21.337|Main thread> Show player names on HUD = True
- 2018-01-16 05:33:21.337|Main thread> Spectator = False
- 2018-01-16 05:33:21.337|Main thread> Structural Integrity = True
- 2018-01-16 05:33:21.337|Main thread> Sun rotation interval = 120
- 2018-01-16 05:33:21.337|Main thread> View distance = 2600
- 2018-01-16 05:33:21.337|Main thread> MySession.Static.LogSettings - END
- 2018-01-16 05:33:21.338|Main thread> Finished loading stage Loading planet, elapsed time: 10.932 seconds
- 2018-01-16 05:33:21.340|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
- 2018-01-16 05:33:21.341|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
- 2018-01-16 05:33:21.341|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
- 2018-01-16 05:33:21.341|Main thread> Setting update order on MyParticlesManager to AfterSimulation
- 2018-01-16 05:33:21.341|Main thread> Setting update order on MySimulatedClientsManager to AfterSimulation
- 2018-01-16 05:33:21.341|Main thread> Setting update order on MyDestructionData to AfterSimulation
- 2018-01-16 05:33:21.341|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
- 2018-01-16 05:33:21.341|Main thread> Setting update order on MyToolbarComponent to BeforeSimulation
- 2018-01-16 05:33:21.341|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
- 2018-01-16 05:33:21.344|Main thread> Setting update order on MyCubeGrids to NoUpdate
- 2018-01-16 05:33:21.344|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
- 2018-01-16 05:33:21.344|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
- 2018-01-16 05:33:21.344|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
- 2018-01-16 05:33:22.382|Main thread> Setting update order on MyPlanets to NoUpdate
- 2018-01-16 05:33:22.383|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
- 2018-01-16 05:33:22.383|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
- 2018-01-16 05:33:22.383|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
- 2018-01-16 05:33:22.383|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
- 2018-01-16 05:33:22.383|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
- 2018-01-16 05:33:22.383|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
- 2018-01-16 05:33:22.384|Main thread> Setting update order on MyPlanetTrackComponent to AfterSimulation
- 2018-01-16 05:33:22.384|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
- 2018-01-16 05:33:22.384|Main thread> Setting update order on MySoundSystem to Simulation
- 2018-01-16 05:33:22.385|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
- 2018-01-16 05:33:22.385|Main thread> Setting update order on MyDamageSystem to NoUpdate
- 2018-01-16 05:33:22.386|Main thread> Setting update order on MyPlaceAreas to NoUpdate
- 2018-01-16 05:33:22.386|Main thread> Setting update order on MyChatSystem to AfterSimulation
- 2018-01-16 05:33:22.386|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
- 2018-01-16 05:33:22.386|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
- 2018-01-16 05:33:22.386|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
- 2018-01-16 05:33:22.386|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
- 2018-01-16 05:33:22.386|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
- 2018-01-16 05:33:22.386|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
- 2018-01-16 05:33:22.386|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
- 2018-01-16 05:33:22.386|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
- 2018-01-16 05:33:22.386|Main thread> Setting update order on MySessionComponentPlanetAmbientSounds to AfterSimulation
- 2018-01-16 05:33:22.386|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
- 2018-01-16 05:33:22.386|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
- 2018-01-16 05:33:22.386|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
- 2018-01-16 05:33:22.386|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
- 2018-01-16 05:33:22.386|Main thread> Setting update order on MyHudWarnings to AfterSimulation
- 2018-01-16 05:33:22.386|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
- 2018-01-16 05:33:22.386|Main thread> Setting update order on MyHud to BeforeSimulation
- 2018-01-16 05:33:22.386|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
- 2018-01-16 05:33:22.386|Main thread> Setting update order on MyProjectiles to BeforeSimulation
- 2018-01-16 05:33:22.386|Main thread> Setting update order on MyGamePruningStructure to Simulation
- 2018-01-16 05:33:22.386|Main thread> Setting update order on MyLights to NoUpdate
- 2018-01-16 05:33:22.386|Main thread> Setting update order on MyPhysics to Simulation
- 2018-01-16 05:33:22.386|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
- 2018-01-16 05:33:22.386|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
- 2018-01-16 05:33:22.386|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
- 2018-01-16 05:33:22.386|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
- 2018-01-16 05:33:22.387|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
- 2018-01-16 05:33:22.387|Main thread> Setting update order on MyActionTrackingSystem to BeforeSimulation
- 2018-01-16 05:33:22.387|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
- 2018-01-16 05:33:22.389|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
- 2018-01-16 05:33:22.390|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
- 2018-01-16 05:33:22.390|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
- 2018-01-16 05:33:22.390|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
- 2018-01-16 05:33:22.390|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
- 2018-01-16 05:33:22.390|Main thread> Setting update order on MyFactionManager to NoUpdate
- 2018-01-16 05:33:22.393|Main thread> Setting update order on MyFarmingSystem to NoUpdate
- 2018-01-16 05:33:22.394|Main thread> Setting update order on MyKeychainSystem to NoUpdate
- 2018-01-16 05:33:22.394|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
- 2018-01-16 05:33:22.396|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
- 2018-01-16 05:33:22.396|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
- 2018-01-16 05:33:22.396|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
- 2018-01-16 05:33:22.396|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
- 2018-01-16 05:33:22.396|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
- 2018-01-16 05:33:22.396|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
- 2018-01-16 05:33:22.396|Main thread> Setting update order on MySearchSystem to NoUpdate
- 2018-01-16 05:33:22.396|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
- 2018-01-16 05:33:22.400|Main thread> Setting update order on MyWaypointSystem to NoUpdate
- 2018-01-16 05:33:22.400|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
- 2018-01-16 05:33:22.400|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
- 2018-01-16 05:33:22.400|Main thread> Setting update order on MyMapDataComponent to NoUpdate
- 2018-01-16 05:33:22.400|Main thread> Finished loading stage Starting Components, elapsed time: 1.061 seconds
- 2018-01-16 05:33:22.405|Main thread>
- 2018-01-16 05:33:22.405|Main thread> Session loaded
- 2018-01-16 05:33:22.405|Main thread> Finished loading stage Finished loading, elapsed time: 43.332 seconds
- 2018-01-16 05:33:22.456|Main thread> Process information Periodic Check:
- 2018-01-16 05:33:22.457|Main thread> Managed Memory: 1,525,846,072 B
- 2018-01-16 05:33:22.458|Main thread> Private Memory: 2,499,153,920 B
- 2018-01-16 05:33:22.458|Main thread> Nr of Threads: 41
- 2018-01-16 05:33:22.458|Main thread> Simulation Speed: 0.01
- 2018-01-16 05:33:22.458|Main thread> Current:
- 2018-01-16 05:33:22.459|Main thread> Paged Memory: 2,499,153,920 B
- 2018-01-16 05:33:22.459|Main thread> Working Set: 2,046,582,784 B
- 2018-01-16 05:33:22.459|Main thread> Virtual Memory: 3,220,815,872 B
- 2018-01-16 05:33:22.459|Main thread> Peak:
- 2018-01-16 05:33:22.460|Main thread> Paged Memory: 2,499,284,992 B
- 2018-01-16 05:33:22.460|Main thread> Working Set: 2,046,672,896 B
- 2018-01-16 05:33:22.460|Main thread> Virtual Memory: 3,222,884,352 B
- 2018-01-16 05:33:22.461|Main thread> Number of Worlds: 1
- 2018-01-16 05:33:22.462|Main thread> 0) RigidBodies: 8, ActiveRigidBodies: 0, CharacterRigidBodies: 1
- 2018-01-16 05:33:22.463|Main thread> 0) Constraints: 0
- 2018-01-16 05:33:23.412|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-01-16 05:33:23.413|Main thread> MySessionLoading status:
- 2018-01-16 05:33:23.414|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
- 2018-01-16 05:33:24.467|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-01-16 05:33:24.467|Main thread> MySessionLoading status:
- 2018-01-16 05:33:24.468|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
- 2018-01-16 05:33:25.521|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-01-16 05:33:25.521|Main thread> MySessionLoading status:
- 2018-01-16 05:33:25.522|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
- 2018-01-16 05:33:26.576|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-01-16 05:33:26.576|Main thread> MySessionLoading status:
- 2018-01-16 05:33:26.577|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
- 2018-01-16 05:33:27.630|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-01-16 05:33:27.630|Main thread> MySessionLoading status:
- 2018-01-16 05:33:27.631|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
- 2018-01-16 05:33:29.016|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-01-16 05:33:29.016|Main thread> MySessionLoading status:
- 2018-01-16 05:33:29.017|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
- 2018-01-16 05:33:30.070|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-01-16 05:33:30.070|Main thread> MySessionLoading status:
- 2018-01-16 05:33:30.071|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
- 2018-01-16 05:33:31.125|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-01-16 05:33:31.125|Main thread> MySessionLoading status:
- 2018-01-16 05:33:31.126|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
- 2018-01-16 05:33:32.179|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-01-16 05:33:32.179|Main thread> MySessionLoading status:
- 2018-01-16 05:33:32.180|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
- 2018-01-16 05:33:33.234|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-01-16 05:33:33.234|Main thread> MySessionLoading status:
- 2018-01-16 05:33:33.235|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
- 2018-01-16 05:33:34.288|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-01-16 05:33:34.288|Main thread> MySessionLoading status:
- 2018-01-16 05:33:34.289|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
- 2018-01-16 05:33:35.343|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-01-16 05:33:35.343|Main thread> MySessionLoading status:
- 2018-01-16 05:33:35.344|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
- 2018-01-16 05:33:36.397|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-01-16 05:33:36.397|Main thread> MySessionLoading status:
- 2018-01-16 05:33:36.398|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
- 2018-01-16 05:33:37.451|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-01-16 05:33:37.451|Main thread> MySessionLoading status:
- 2018-01-16 05:33:37.452|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
- 2018-01-16 05:33:38.020|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: True
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