Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Class: Berserker
- Alternative Class: Boxer
- True Identity: Midoriya Izuku
- Titles/Nicknames: Deku
- Origin: My Hero Academia
- Alignment: Lawful Good
- Strength: A+(++)
- Endurance: B
- Agility: A(+)
- Mana: C
- Luck: D
- Noble Phantasm: B
- Class Skills
- Mad Enhancement - E-
- The skill which defines the Berserker class, mandatory for those summoned. Normally robs the reason and ability to speak from those it is put upon, however with such a low rank it does little to effect this Berserker. Rather this is the precedence for a hero who feels a sort of cold logic in battle, giving up the idea that the fight can be won without pain and willing to do extreme damage to himself so long as it means his victory. In life Berserker fought without thought to his own life and while not blind to his own safety would throw himself into danger to protect others.
- Personal Skills
- One for All - A
- A special ability known as a 'Quirk' passed onto him by his mentor this skill is akin to something like monstrous strength in its effect. While active Berserker can call forth a strength beyond all human definition to the point where his blows can equal even the power of the heroes of the Age of Gods. However, the more powerful the attack made when using this skill the more likely it will be to cause him some level of harm. While the power to fight Servants on an equal level comes naturally the strength to match other equally strong enemies can end up harming his own body.
- Battle Continuation - B
- The ability to survive. Makes it possible to fight even with deadly injuries and can remain alive so long as one does not receive a decisive fatal wound. In life Berserker's gifted power would often damage his body to the point of shattering his limbs until the bruises covered the entirety of his skin. Pain is a familiar friend to Berserker and even the most painful wounds are rendered as something that will not stop his attacks. However mortal wounds or damage to his spirit core will still end his existence.
- Heroic Will - C
- A skill not unlike Bravery but different in that it springs from the very nature of Berserker and what allows him to be a heroic spirit. Simply put this skill represents the drive and will to 'protect others as the Symbol of Peace' and thus Berserker will never knowingly allow innocents to come to harm. While his drive to never kill his foes is put aside as the enemies he faces aren't genuine humans but just reflections of the Holy Grail he will not allow civilians to come to danger nor will he allow his master to drain the souls of others to fuel him. Any mental attacks and even command seals that would force him to go against his ideals face a check against this skill and his luck.
- Noble Phantasm
- Activation Theme: https://www.youtube.com/watch?v=T_U2OTUfYEM
- Plus Ultra: 'The Ever Shining Pilar' - B
- Anti-Unit Noble Phantasm
- The shining reflection of all Berserker ever sought in his life crystallized into a Noble Phantasm which upon activation will allow him to 'close the gap' between himself and his enemy. In more detail, it could be said that no matter what enemy Berserker faces in combat his chances will never be 'absolute 0' and even against a foe who he wouldn't be able to damage in the slightest he will be able to deal damage. The 'unbreakable shield' will dent with enough strength, the 'unbreakable blade' will shatter, and even an attack that 'will always meet its mark' will be dodged upon activation. However activation of his NP drains energy equal to the task being faced, and it can even become a sort of desperation attack against a foe whose power is beyond all reason. But with a strong enough Master there are few enemies that can dwarf Berserker's power for an extended period of time.
Advertisement
Add Comment
Please, Sign In to add comment