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- action (barbbuff) var abilitystarted 1 when ^But you are already practicing that form\!|But you are already enraged with that berserk\.
- BARB_CHECK:
- pause 0.001
- pause 0.001
- if (!$standing) then gosub STAND
- send meditate flame
- pause 2
- pause 0.5
- if ($innerFire > 2) && (%zerkFamine) && (!$zerkFamine) then
- {
- action (barbbuff) on
- var abilitystarted 0
- send berserk famine
- pause
- if %abilitystarted 1 then put #tvar zerkFamine 1
- action (barbbuff) off
- }
- if ($innerFire > 2) && (%zerkWildfire) && (!$zerkWildfire) then
- {
- action (barbbuff) on
- var abilitystarted 0
- send berserk wildfire
- pause
- if %abilitystarted 1 then put #tvar zerkWildfire 1
- action (barbbuff) off
- }
- if ($innerFire > 2) && ($stamina < 70) && (%zerkAvalanche) && (!$zerkAvalanche) then
- {
- action (barbbuff) on
- var abilitystarted 0
- send berserk avalanche
- pause
- if %abilitystarted 1 then put #tvar zerkAvalanche 1
- action (barbbuff) off
- }
- if ($innerFire > 3) && (%zerkTsunami) && (!$zerkTsunami) then
- {
- action (barbbuff) on
- var abilitystarted 0
- send berserk tsunami
- pause
- if %abilitystarted 1 then put #tvar zerkTsunami 1
- action (barbbuff) off
- }
- if ($innerFire > 3) && (%zerkEarthquake) && (!$zerkEarthquake) then
- {
- action (barbbuff) on
- var abilitystarted 0
- send berserk earthquake
- pause
- if %abilitystarted 1 then put #tvar zerkEarthquake 1
- action (barbbuff) off
- }
- if ($innerFire > 3) && (%zerkFlashflood) && (!$zerkFlashflood) then
- {
- action (barbbuff) on
- var abilitystarted 0
- send berserk flash flood
- pause
- if %abilitystarted 1 then put #tvar zerkFlashflood 1
- action (barbbuff) off
- }
- if ($stamina > 98) && ($zerkAvalanche) then put berserk stop avalanche
- # MELEE
- if (%barbMonkey) && (!$barbMonkey) && ($innerFire > 2) then
- {
- action (barbbuff) on
- var abilitystarted 0
- gosub PUT form monkey
- pause 0.5
- if %abilitystarted 1 then put #tvar barbMonkey 1
- action (barbbuff) off
- }
- if (%barbBuffalo) && (!$barbBuffalo) && ($innerFire > 2) then
- {
- action (barbbuff) on
- var abilitystarted 0
- send form buffalo
- pause 0.5
- if %abilitystarted 1 then put #tvar barbBuffalo 1
- action (barbbuff) off
- }
- if ($barbPanther) && (%melee = 1) || ($barbPanther) && ($innerFire < 2) then gosub PUT form stop panther
- if ($barbEagle) && (%melee = 1) || ($barbEagle) && ($innerFire < 2) then gosub PUT form stop eagle
- if ($barbBadger) && (%melee = 1) || ($barbBadger) && ($innerFire < 2) then gosub PUT form stop badger
- if (%barbDragon) && (!$barbDragon) && (%melee = 1) && ($innerFire > 2) then
- {
- action (barbbuff) on
- var abilitystarted 0
- gosub PUT form dragon
- pause 0.5
- if %abilitystarted 1 then put #tvar barbDragon 1
- action (barbbuff) off
- }
- if (%barbPiranha) && (!$barbPiranha) && ($circle > 50) && ($innerFire > 2) then
- {
- action (barbbuff) on
- var abilitystarted 0
- gosub PUT form piranha
- pause 0.5
- if %abilitystarted 1 then put #tvar barbPiranha 1
- action (barbbuff) off
- }
- if (%barbTurtle) && (!$barbTurtle) && (%melee = 1) && ($circle > 50) && ($innerFire > 2) then
- {
- action (barbbuff) on
- var abilitystarted 0
- gosub PUT form turtle
- pause 0.5
- if %abilitystarted 1 then put #tvar barbTurtle 1
- action (barbbuff) off
- }
- ## RANGED
- if ($barbMonkey) && (%ranged = 1) || ($barbMonkey) && ($innerFire < 2) then gosub PUT form stop monkey
- if ($barbDragon) && (%ranged = 1) || ($barbDragon) && ($innerFire < 2) then gosub PUT form stop dragon
- if ($barbTurtle) && (%ranged = 1) || ($barbTurtle) && ($innerFire < 2) then gosub PUT form stop turtle
- if (%barbEagle) && (!$barbEagle) && (%ranged = 1) && ($innerFire > 2) then
- {
- action (barbbuff) on
- var abilitystarted 0
- gosub PUT form eagle
- pause 0.5
- if %abilitystarted 1 then put #tvar barbEagle 1
- action (barbbuff) off
- }
- if (%barbPanther) && (!$barbPanther) && ($innerFire > 2) then
- {
- action (barbbuff) on
- var abilitystarted 0
- gosub PUT form panther
- pause 0.5
- if %abilitystarted 1 then put #tvar barbPanther 1
- action (barbbuff) off
- }
- if (%barbBadger) && (!$barbBadger) && ($circle > 50) && ($innerFire > 2) then
- {
- action (barbbuff) on
- var abilitystarted 0
- gosub PUT form badger
- pause 0.5
- if %abilitystarted 1 then put #tvar barbBadger 1
- action (barbbuff) off
- }
- if (%barbSwan) && (!$barbSwan) && ($innerFire > 1) && ($innerFire > 2) then
- {
- action (barbbuff) on
- var abilitystarted 0
- gosub PUT form swan
- pause 0.5
- if %abilitystarted 1 then put #tvar barbSwan 1
- action (barbbuff) off
- }
- if ($Warding.LearningRate > 33) && ($barbSwan) then send form stop swan
- # MISC
- if (%barbBear) && (!$barbBear) && ($innerFire > 2) then
- {
- action (barbbuff) on
- var abilitystarted 0
- gosub PUT form bear
- pause 0.5
- if %abilitystarted 1 then put #tvar barbBear 1
- action (barbbuff) off
- }
- pause 0.3
- put #var BarbBuffs $gametime
- if ($Warding.LearningRate < 32) then send meditate research turtle
- pause 0.3
- pause 0.3
- return
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