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Wind Waker - Event based Warps

Sep 20th, 2014
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  1. [EventType] EventStage - EventName: TargetStage SpawnID RoomID LayerID
  2.  
  3. ================================================================================================
  4.  
  5. EventType: D is an event that uses a director staff to warp and is often used for simple events.
  6. P is a Package based event and is often used for complex events where storyboards are used.
  7.  
  8. EventStage: The stage the event is happening in
  9.  
  10. EventName: The internal name of the event
  11.  
  12. TargetStage: The stage which you will be put in after the event
  13.  
  14. SpawnID: The ID of the spawn within the room (hexadecimal)
  15.  
  16. RoomID: The ID of the room you will spawn in
  17.  
  18. LayerID: The layer of actors used after the warp. If the value is FF it's using the normal actors. (hexadecimal)
  19.  
  20. ================================================================================================
  21.  
  22. [D] Adanmae - demo41: sea D2 13 09
  23. [D] ADMumi - JMP_DEMO: ADMumi C9 0 09
  24. [P] ADMumi - warp_in: Hyrule C8 0 08
  25. [P] ADMumi - warphole: Hyrule DB 0 FF
  26. [P] ADMumi - runaway_majuto: Hyrule 00 0 FF
  27. [P] ADMumi - towerd: sea 00 26 FF
  28. [P] ADMumi - towerf: sea 00 26 FF
  29. [P] ADMumi - towern: sea 00 26 FF
  30. [D] A_mori - MEET_TETORA: sea CB 44 09
  31. [D] Cave08 - MKNJD_K_LESSON: Ekaze E5 0 08
  32. [P] Edaichi - dance_zola: Edaichi E2 0 FF
  33. [D] Edaichi - MKNJD_D_DEMO: M_Dai 00 0 00
  34. [D] Edaichi - MKNJD_D_LESSON: Edaichi E2 0 08
  35. [P] Ekaze - dance_kokiri: Ekaze E5 0 FF
  36. [D] Ekaze - MKNJD_K_DEMO: kaze 0F 15 00
  37. [D] Ekaze - MKNJD_K_LESSON: Ekaze E5 0 08
  38. [P] GanonK - kugutu_ganon: GanonK 00 0 00
  39. [P] GanonK - to_roof: GanonK 04 0 FF
  40. [P] GTower - g2before: GTower 00 0 01
  41. [P] GTower - endhr: ENDING 00 0 FF
  42. [P] Hyroom - rebirth_hyral: kenroom F9 0 0A
  43. [D] Hyroom - to_awake_zl: kenroom C9 0 09
  44. [P] Hyrule - warp_out: Hyrule C9 0 00
  45. [P] Hyrule - seal: Hyrule E9 0 FF
  46. [D] Hyrule - TO_SEA_WARP_1: sea C8 26 FF
  47. [D] Hyrule - TO_SEA_WARP_2: sea C9 26 FF
  48. [D] kaze - MKNJD_K_LESSON: Ekaze E5 0 08
  49. [P] kazeB - pray_kokiri: sea E8 4 FF
  50. [D] kazeB - WARP_WIND: kazeB E7 0 08
  51. [D] kazeB - WARP_WIND_AFTER: sea E8 4 FF
  52. [P] kenroom - awake_zelda: Hyroom 02 0 FF
  53. [P] kenroom - master_sword: Hyroom F8 0 08
  54. [P] kenroom - swing_sword: kenroom F9 0 00
  55. [D] kinBOSS - WARP_WIND: Omori D6 0 09
  56. [D] kinBOSS - WARP_WIND_AFTER: Omori D7 0 FF
  57. [P] LinkRM - TALE_DEMO: LinkRM 00 0 00
  58. [P] LinkRM - TALE_DEMO2: LinkRM 00 0 00
  59. [P] LinkRM - get_shield: LinkRM C9 0 09
  60. [P] M2ganon - attack_ganon: ADMumi F4 0 0B
  61. [P] M2tower - rescue: M2tower 14 0 03
  62. [D] Mjtower - FIND_SISTER: sea C8 11 08
  63. [D] M_Dai - MKNJD_D_LESSON: Edaichi E2 0 08
  64. [P] M_DaiB - pray_zola: sea E5 45 FF
  65. [D] M_DaiB - WARP_WIND: M_DaiB E4 0 08
  66. [D] M_DaiB - WARP_WIND_AFTER: sea E5 45 FF
  67. [D] M_DragB - WARP_WIND: Adanmae 64 0 08
  68. [D] M_DragB - WARP_WIND_AFTER: sea D3 13 FF
  69. [P] Obombh - bombshop: Obombh C8 0 00
  70. [P] Omori - getperl_deku: Omori D6 0 FF
  71. [P] Omori - meet_deku: Omori D5 0 FF
  72. [D] Otkura - awake_kokiri: sea E6 41 FF
  73. [D] Pjavdou - getperl_jab: sea 09 44 FF
  74. [D] sea - BMCON_NEXT: sea 01 14 02
  75. [D] sea - BMCON_END: sea 00 14 01
  76. [D] sea - BMCON_END2: sea 00 14 01
  77. [D] sea - ajav_uzu: Pjavdou C8 0 08
  78. [P] sea - departure_DEMO: A_umikz CC 0 FF
  79. [D] sea - fairy_Jmp: sea E1 9 08
  80. [D] sea - fairy_flag_on_Jmp: sea E2 9 08
  81. [P] sea - fairy: sea 02 9 FF
  82. [P] sea - fairy_flag_on: sea 02 9 FF
  83. [P] sea - awake_zola: sea E3 13 FF
  84. [D] sea - fall: Otkura 00 0 FF
  85. [D] sea - nitendo: Pfigure 00 0 FF
  86. [D] sea - getperl_komori: sea D4 13 FF
  87. [P] sea - MEETSHISHIOH: sea 80 11 00
  88. [D] sea - STOLENSISTER: sea CC 44 FF
  89. [D] sea - tagwp3: ADMumi E8 0 0A
  90. [D] sea - TO_HYRULE_WARP: Hyrule DB 0 FF
  91. [D] sea_E - BMCON_NEXT: sea 01 14 02
  92. [D] sea_E - BMCON_END: sea 00 14 01
  93. [D] sea_E - BMCON_END2: sea 00 14 01
  94. [D] sea_E - ajav_uzu: Pjavdou C8 0 08
  95. [P] sea_E - epilogue: sea_E 00 44 FF
  96. [D] sea_T - BMCON_NEXT: sea 01 14 02
  97. [D] sea_T - BMCON_END: sea 00 14 01
  98. [D] sea_T - BMCON_END2: sea 00 14 01
  99. [D] sea_T - ajav_uzu: Pjavdou C8 0 08
  100. [P] sea_T - title: sea_T 00 44 FF
  101. [D] sea_T - departure_DEMO: A_umikz CC 0 FF
  102. [D] SirenB - WARP_WIND: ADMumi C8 0 09
  103. [D] SirenB - WARP_WIND_AFTER: sea 01 26 FF
  104. [D] Xboss0 - WARP_WIND: Adanmae 64 0 08
  105. [D] Xboss0 - WARP_WIND_AFTER: sea D3 13 FF
  106. [D] Xboss1 - WARP_WIND: Omori D6 0 09
  107. [D] Xboss1 - WARP_WIND_AFTER: Omori D7 0 FF
  108. [D] Xboss2 - WARP_WIND: sea E4 45 FF
  109. [D] Xboss2 - WARP_WIND_AFTER: sea E5 45 FF
  110. [D] Xboss3 - WARP_WIND: sea E7 4 FF
  111. [D] Xboss3 - WARP_WIND_AFTER: sea E8 4 FF
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