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- Mind Flayer
- Illithid 6 [CR 8]
- Medium, Aberration
- -------------------
- Init: +6
- Senses: Spot +9, Listen +9
- Languages: Common(English), Undercommon, Illithid
- Alignment: Lawful Evil
- --------------------
- AC: 15(+2 Dex, +3 Nat) Base, 12 Touch, 13 Flat-footed
- HP: 32 (6d8+8)
- Saves: Fort +3, Ref +2, Will +2
- --------------------
- Speed: 30 ft
- Space/Reach: 5 ft/5 ft
- Power Points: 47
- Ranged Attacks: Psionic Powers[1st - Defensive Precognition, Detect Psionics, Mind Thrust/2nd - Body Equilibrium, Ego Whip, Id Insinuation, Psionic Levitate, Psionic Suggestion, Read Thoughts/3rd - Body Adjustment, Dispel Psionics, Mental Barrier, Energy Burst]
- Melee Attacks: Tentacle +6(1d4+1), [full attack] 4 x Tentacle +6(1d4+1)
- Special Attacks: Mind Blast, Improved Grab, Extract
- BAB: +4
- Grapple: +5
- Combat Gear: N/A
- --------------------
- Abilities: Str 12, Dex 14, Con 12, Int 19, Wis 17, Cha 17
- Feats: Combat Casting, Improved Initiative, Weapon Finesse
- Skills: Bluff +9, Concentration +9, Diplomacy +9, Disguise +3(+5 Acting), Hide +7, Intimidate +9, Knowledge(any) +9, Move Silently +9, Sense Motive +7
- Possessions: Illithid Robe
- Special Qualities: Power Resistance 20, Telepathy 100 ft
- Treasure: Chance of Illithid tech or psionically enhanced items.
- Mind Blast: This psionic attack is a cone 40 ft long. Anyone caught in this cone must succeed on a DC15 Will save or be stunned for 2d4 rounds. This ability is equivalent to a 3rd level spell.
- Improved Grab: Any time a Mind Flayer strikes with its tentacle attack it can perform a grapple as a free action without provoking an attack of opportunity. If it succeeds the tentacle is attached to the target's head. If a Mind Flayer begins its turn with a tentacle attached then it can attach the rest with a single grapple check. The opponent can escape with a single successful grapple check or an Escape Artist check, but the Mind Flayer gets a +2 circumstance bonus for every tentacle that was attached at the beginning of the opponent's turn.
- Extract: A Mind Flayer that begins its turn with all four tentacles attached and that makes a successful grapple check automatically extracts the target's brain, instantly killing them. This power is useless against enemies which do not possess brains and undead. It is not instantly fatal to targets with multiple heads.
- Mind Flayer Sorcerer
- Illithid/Sorcerer Gestalt 6 [CR 10]
- Medium, Aberration
- -------------------
- Init: +6
- Senses: Spot +9, Listen +9
- Languages: Common(English), Undercommon, Illithid
- Alignment: Lawful Evil
- --------------------
- AC: 17(+4 Dex, +3 Natural) Base, 14 Touch, 13 Flat-footed
- HP: 42 avg. (6d8+18)
- Saves: Fort +3, Ref +2, Will +5
- --------------------
- Speed: 30 ft
- Space/Reach: 5 ft/5 ft
- Power Points: 47
- Ranged Attacks: Arcane Spells[Spell Count 6/8/7/5 - 0 - Arcane Mark, Daze, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Light, Read Magic/1st - Chill Touch, Mage Armor, Magic Missile, Ray of Enfeeblement, Shocking Grasp/2nd - Minor Image, Resist Energy, See Invisibility, Touch of Idiocy/3rd - Fly, Haste, Ray of Exhaustion], Psionic Powers[1st - Defensive Precognition, Detect Psionics, Mind Thrust/2nd - Body Equilibrium, Ego Whip, Id Insinuation, Psionic Levitate, Psionic Suggestion, Read Thoughts/3rd - Body Adjustment, Dispel Psionics, Mental Barrier, Energy Burst]
- Melee Attacks: Tentacle +8(1d4), [full attack] 4 x Tentacle +8(1d4)
- Special Attacks: Mind Blast, Improved Grab, Extract
- BAB: +4
- Grapple: +5
- Combat Gear: N/A
- --------------------
- Abilities: Str 10, Dex 18, Con 16, Int 18, Wis 18, Cha 24
- Feats: Combat Casting, Improved Initiative, Weapon Finesse
- Skills: Bluff +9, Concentration +9, Diplomacy +9, Disguise +3(+5 Acting), Hide +7, Intimidate +9, Knowledge(any) +9, Move Silently +9, Sense Motive +7
- Possessions: Illithid Robe
- Special Qualities: Power Resistance 20, Spell Resistance 20, Telepathy 100 ft
- Treasure: Chance of Illithid tech or psionically enhanced items as well as arcane enchanted weapons and accessories.
- Mind Blast: This psionic attack is a cone 40 ft long. Anyone caught in this cone must succeed on a DC15 Will save or be stunned for 2d4 rounds. This ability is equivalent to a 3rd level spell.
- Improved Grab: Any time a Mind Flayer strikes with its tentacle attack it can perform a grapple as a free action without provoking an attack of opportunity. If it succeeds the tentacle is attached to the target's head. If a Mind Flayer begins its turn with a tentacle attached then it can attach the rest with a single grapple check. The opponent can escape with a single successful grapple check or an Escape Artist check, but the Mind Flayer gets a +2 circumstance bonus for every tentacle that was attached at the beginning of the opponent's turn.
- Extract: A Mind Flayer that begins its turn with all four tentacles attached and that makes a successful grapple check automatically extracts the target's brain, instantly killing them. This power is useless against enemies which do not possess brains and undead. It is not instantly fatal to targets with multiple heads.
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