sIendytubble

annoying script

Jun 15th, 2020
109
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.18 KB | None | 0 0
  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  51. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then
  95. return typeof(s[k])=="function"
  96. and function(_,...)return s[k](s,...)end or s[k]
  97. end
  98. end,
  99. __newindex = function(self,k,v)
  100. local s = rawget(self,"_RealService")
  101. if s then s[k]=v end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return rawget(self,s) or _rg:GetService(s)
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. RunService = FakeService({
  120. _btrs = {},
  121. RenderStepped = _rg:GetService("RunService").Heartbeat,
  122. BindToRenderStep = function(self,name,_,fun)
  123. self._btrs[name] = self.Heartbeat:Connect(fun)
  124. end,
  125. UnbindFromRenderStep = function(self,name)
  126. self._btrs[name]:Disconnect()
  127. end,
  128. },"RunService")
  129. }
  130. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  131. g.service = g.GetService
  132. FakeService(g,game)
  133. --Changing owner to fake player object to support owner:GetMouse()
  134. game,owner = g,g.Players.LocalPlayer
  135. end
  136. byemusic = Instance.new("Sound",game.Lighting) -- dont delete
  137. byemusic.Volume = 10
  138. byemusic.SoundId = "rbxassetid://4497624669"
  139. byemusic.Looped = true
  140. byemusic:Play()
  141. for i,v in pairs(game.Players:GetChildren()) do
  142. ScreenGui0 = Instance.new("ScreenGui")
  143. Frame1 = Instance.new("Frame")
  144. TextLabel2 = Instance.new("TextLabel")
  145. ScreenGui0.Parent = v.PlayerGui
  146. ScreenGui0.ResetOnSpawn = false
  147. ScreenGui0.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  148. Frame1.Parent = ScreenGui0
  149. Frame1.Position = UDim2.new(0.5, -50, 0.5, 150)
  150. Frame1.Size = UDim2.new(0, 100, 0, 100)
  151. Frame1.BackgroundColor = BrickColor.new("Institutional white")
  152. Frame1.BackgroundColor3 = Color3.new(1, 1, 1)
  153. Frame1.BackgroundTransparency = 1
  154. TextLabel2.Parent = Frame1
  155. TextLabel2.Size = UDim2.new(1, 0, 1, 0)
  156. TextLabel2.BackgroundColor = BrickColor.new("Institutional white")
  157. TextLabel2.BackgroundColor3 = Color3.new(1, 1, 1)
  158. TextLabel2.BackgroundTransparency = 1
  159. TextLabel2.Font = Enum.Font.Arial
  160. TextLabel2.FontSize = Enum.FontSize.Size24
  161. TextLabel2.Text = "And off we go!"
  162. TextLabel2.TextColor = BrickColor.new("New Yeller")
  163. TextLabel2.TextColor3 = Color3.new(0.898039, 0.898039, 0)
  164. TextLabel2.TextSize = 24
  165. local Target = v.Name
  166. local R_C = Instance.new("BallSocketConstraint")
  167. R_C.Parent = owner.Character.HumanoidRootPart
  168. local hah = Instance.new("Attachment")
  169. game.Players[Target].Character.HumanoidRootPart.CFrame = owner.Character.HumanoidRootPart.CFrame
  170. hah.Parent = game.Players[Target].Character.HumanoidRootPart
  171. local hah2 = Instance.new("Attachment")
  172. hah2.Parent = owner.Character.HumanoidRootPart
  173. R_C.Attachment0 = hah
  174. R_C.Attachment1 = hah2
  175. R_C.Visible = false
  176. wait(0.1)
  177. end
Add Comment
Please, Sign In to add comment