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Engine.ini / Star Wars Jedi Survivor

Apr 29th, 2023 (edited)
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  1. ; https://steamcommunity.com/sharedfiles/filedetails/?id=2968595475
  2.  
  3. [SystemSettings]
  4. ;r.ScreenPercentage=100
  5. ;r.Streaming.MinMipForSplitRequest=0
  6. ;r.Streaming.MipBias=0
  7. ;sg.ResolutionQuality=100
  8. ;t.MaxFPS=250 ;Cause crash
  9. AudioThread.BatchAsyncBatchSize=256
  10. AudioThread.EnableAudioThreadWait=0
  11. D3D12.AdjustTexturePoolSizeBasedOnBudget=1
  12. D3D12.ForceThirtyHz=0
  13. D3D12.InsertOuterOcclusionQuery=1
  14. D3D12.PSO.DiskCache=0
  15. D3D12.PSO.DriverOptimizedDiskCache=1
  16. D3D12.TexturePoolOnlyAccountStreamableTexture=1
  17. D3D12.UseUpdateTexture3DComputeShader=1
  18. D3D12.ZeroBufferSizeInMB=128
  19. FX.BatchAsync=1
  20. FX.BatchAsyncBatchSize=64
  21. FX.EarlyScheduleAsync=1
  22. GeometryCache.OffloadUpdate=1
  23. RHI.GPUHitchThreshold=33
  24. Slate.BackgroundBlurMaxKernelSize=0
  25. TaskGraph.ForkedProcessMaxWorkerThreads=4
  26. Widget.UseParallelAnimation=1
  27. au.DisableBinauralSpatialization=1
  28. foliage.CullAll=0 ;1 will remove all foliage
  29. foliage.DensityScale=0.8
  30. foliage.MinLOD=3
  31. gc.BlueprintClusteringEnabled=0 ;keep 0, otherwise will crash on map loading
  32. grass.DisableDynamicShadows=1
  33. grass.Enable=0
  34. grass.TickInterval=10
  35. niagara.CreateShadersOnLoad=1
  36. p.AnimDynamics=0
  37. p.ClothPhysics=0
  38. p.RigidBodyNode=0
  39. p.UseResimCache=1
  40. r.AOMaxObjectBoundingRadius=0.0
  41. r.AOMaxViewDistance=0.0
  42. r.AOQuality=0
  43. r.AllowLandscapeShadows=0
  44. r.AllowPointLightCubemapShadows=0
  45. r.AllowStaticLighting=0 ;keep 0, otherwise cause crash on opening the game
  46. r.AlsoUseSphereForFrustumCull=0 ;keep 0, otherwise it break the map
  47. r.AmbientOcclusion.AsyncComputeBudget=4
  48. r.AmbientOcclusion.Compute=0 ;keep 0, or it will break the ground graphics, most seen in terrain
  49. r.AmbientOcclusionLevels=0
  50. r.AmbientOcclusionRadiusScale=0
  51. r.AmbientOcclusionStaticFraction=0
  52. r.Atmosphere=0
  53. r.Bloom.Cross=0
  54. r.BloomQuality=0
  55. r.Cache.LimitQuerySize=0
  56. r.CapsuleDirectShadows=0
  57. r.CapsuleIndirectShadows=0
  58. r.CapsuleMaxDirectOcclusionDistance=0.0
  59. r.CapsuleMaxIndirectOcclusionDistance=0.0
  60. r.CompileShadersForDevelopment=0
  61. r.ContactShadows=0
  62. r.CookOutUnusedDetailModeComponents=1
  63. r.CreateShadersOnLoad=1
  64. r.D3D12.ExecuteCommandListTask=1
  65. r.DFShadowQuality=0
  66. r.DFTwoSidedMeshDistanceBias=5.0
  67. r.DOF.TemporalAAQuality=0
  68. r.DefaultBackBufferPixelFormat=0
  69. r.DefaultFeature.AmbientOcclusion=0
  70. r.DefaultFeature.AmbientOcclusionStaticFraction=0
  71. r.DefaultFeature.AntiAliasing=2 ;Break graphically if diff than (TAA aka 2), tweak other TAA values instead
  72. r.DefaultFeature.AutoExposure=0
  73. r.DefaultFeature.Bloom=0
  74. r.DefaultFeature.MotionBlur=0
  75. r.DepthOfField.MaxSize=0
  76. r.DepthOfFieldQuality=0
  77. r.DetailMode=0
  78. r.DisableDistortion=1
  79. r.DistanceFieldAO=0
  80. r.DistanceFieldShadowing=0
  81. r.DistanceFields=0
  82. r.DontLimitOnBattery=1
  83. r.Downsample.Quality=0
  84. r.DynamicRes.OperationMode=1
  85. r.Emitter.FastPoolEnable=1
  86. r.EyeAdaptationQuality=1 ;keep 1, otherwise it will be all white
  87. r.FastBlurThreshold=8 ;less than 8 (default is 10) it graphically break with shadow artifact on dark places
  88. r.FastVRam.BokehDOF=0
  89. r.FastVRam.CircleDOF=0
  90. r.FastVRam.DOFPostfilter=0
  91. r.FastVRam.DOFReduce=0
  92. r.FastVRam.DOFSetup=0
  93. r.FastVRam.DOFSetup=0
  94. r.FastVRam.DistanceFieldShadows=0
  95. r.FastVRam.Downsample=0
  96. r.FastVRam.LightAccumulation=1
  97. r.FastVRam.MotionBlur=0
  98. r.FastVRam.ShadowCSM=1
  99. r.FastVRam.Tonemap=0
  100. r.FastVRam.Upscale=0
  101. r.Fog=1 ;keep 1, otherwise breaks graphically
  102. r.ForceAllCoresForShaderCompiling=1
  103. r.FreeSkeletalMeshBuffers=0
  104. r.GBufferFormat=0
  105. r.HFShadowQuality=0
  106. r.HairStrands.MaterialCompaction=1
  107. r.HairStrands.Visibility.UseFastPath=1
  108. r.HighQualityLightMaps=0
  109. r.LPV.RSMResolution=0
  110. r.LandscapeLODBias=1
  111. r.LensFlareQuality=0
  112. r.LightFunctionQuality=0
  113. r.LightMaxDrawDistanceScale=0.0
  114. r.LightShaftAllowTAA=0
  115. r.LightShaftQuality=0
  116. r.MSAA.CompositingSampleCount=0
  117. r.MSAACount=0
  118. r.MaterialQualityLevel=0
  119. r.MinScreenRadiusForLights=0.0
  120. r.Mobile.AllowPixelDepthOffset=0
  121. r.Mobile.MaxVisibleMovableSpotLightsShadow=0
  122. r.Mobile.PixelProjectedReflectionQuality=0
  123. r.MotionBlur.Max=0
  124. r.MotionBlurQuality=0
  125. r.MotionBlurQuality=0
  126. r.ParticleLODBias=1
  127. r.ParticleLightQuality=0
  128. r.PostProcessAAQuality=3
  129. r.PostProcessing.DisableMaterials=0 ;keep 0, otherwise will break map (M)
  130. r.RayTracing=0
  131. r.ReflectionEnvironmentBeginMixingRoughness=0.0
  132. r.ReflectionEnvironmentEndMixingRoughness=0.0
  133. r.ReflectionEnvironmentLightmapMixLargestWeight=0
  134. r.RefractionQuality=0
  135. r.SSGI.Quality=0
  136. r.SSR.HalfResSceneColor=1
  137. r.SSR.MaxRoughness=0
  138. r.SSR.Quality=0
  139. r.SSS.Burley.Quality=0
  140. r.SSS.Quality=0
  141. r.SSS.SampleSet=0
  142. r.SSS.Scale=0
  143. r.SceneColorFringe.Max=0
  144. r.SceneColorFringeQuality=0
  145. r.SeparateTranslucency=0
  146. r.ShaderCodeLibrary.SeperateLoadingCache=1
  147. r.ShaderPipelineCache.Enabled=1
  148. r.ShaderPipelineCache.PreOptimizeEnabled=1
  149. r.ShaderPipelineCache.ReportPSO=0
  150. r.Shadow.CSM.MaxCascades=2
  151. r.Shadow.CachedShadowsCastFromMovablePrimitives=1
  152. r.Shadow.DistanceScale=0.1
  153. r.Shadow.MaxCSMResolution=1024
  154. r.Shadow.MaxResolution=1024
  155. r.Shadow.MinPreShadowResolution=0
  156. r.Shadow.MinResolution=0
  157. r.Shadow.PerObjectDirectionalDepthBias=30
  158. r.Shadow.RadiusThreshold=0.0
  159. r.Shadow.WholeSceneShadowCacheMb=2048
  160. r.ShadowQuality=3 ;keep at least 3, otherwise big squares visible, 0 causes white models
  161. r.SimpleForwardShading=1
  162. r.SkeletalMeshLODBias=1
  163. r.SkyAtmosphere=0
  164. r.SkyLightingQuality=0
  165. r.SkySpecularOcclusionStrength=0
  166. r.StaticMeshLODDistanceScale=0.1
  167. r.Streaming.AmortizeCPUToGPUCopy=1
  168. r.Streaming.FullyLoadUsedTextures=0 ;Keep 0, otherwise, cause infinite loading
  169. r.Streaming.LimitPoolSizeToVRAM=1
  170. r.Streaming.MaxNumTexturesToStreamPerFrame=4
  171. r.Streaming.MaxTempMemoryAllowed=4096
  172. r.Streaming.NumStaticComponentsProcessedPerFrame=4
  173. r.Streaming.PoolSize=0 ;change not working, some package config takes priority
  174. r.SubsurfaceScattering=0
  175. r.TemporalAA.Algorithm=1
  176. r.TemporalAACatmullRom=1
  177. r.TemporalAACurrentFrameWeight=0.01
  178. r.TemporalAAFilterSize=0.1
  179. r.TemporalAASamples=4
  180. r.TessellationAdaptivePixelsPerTriangle=999999
  181. r.TextureStreaming=1 ;Will crash if set to 0
  182. r.Tonemapper.GrainQuantization=0
  183. r.Tonemapper.Quality=0
  184. r.Tonemapper.Sharpen=0.0
  185. r.TonemapperFilm=0
  186. r.TranslucencyLightingVolumeDim=8
  187. r.TranslucencyVolumeBlur=0
  188. r.Upscale.Quality=0
  189. r.Upscale.Softness=0
  190. r.UseClusteredDeferredShading=1
  191. r.UseParallelGetDynamicMeshElementsTasks=1
  192. r.VertexDeformationOutputsVelocity=0
  193. r.ViewDistanceScale=1
  194. r.VirtualTextureReducedMemory=1
  195. r.VolumetricCloud.ShadowMap=0
  196. r.VolumetricCloud.SkyAO=0
  197. r.VolumetricCloud=0
  198. r.VolumetricFog.GridPixelSize=32
  199. r.VolumetricFog.GridSizeZ=64
  200. r.VolumetricFog.HistoryMissSupersampleCount=1 ;keep 1, otherwise cause light flicker in some places
  201. r.VolumetricFog=1 ;keep 1, fix bad fog on jedha
  202. r.Water.EnableShallowWaterSimulation=0
  203. r.Water.EnableUnderwaterPostProcess=0
  204. r.Water.SingleLayer.Reflection=0
  205. r.Water.SingleLayer.SSR=0
  206. r.Water.SingleLayer.SSRTAA=0
  207. r.pso.evictiontime=0
  208. rhi.SyncInterval=0
  209. rhi.SyncSlackMS=0
  210. s.AsyncLoadingThreadEnabled=1
  211. s.AsyncLoadingTimeLimit=0.1
  212. s.AsyncLoadingUseFullTimeLimit=0
  213. s.ForceGCAfterLevelStreamedOut=0
  214. s.IoDispatcherCacheSizeMB=256
  215. s.LevelStreamingActorsUpdateTimeLimit=0.1
  216. s.LevelStreamingComponentsRegistrationGranularity=1
  217. s.LevelStreamingComponentsUnregistrationGranularity=1
  218. s.MaxIncomingRequestsToStall=1
  219. s.MaxReadyRequestsToStallMB=0
  220. s.MinBulkDataSizeForAsyncLoading=0
  221. s.PriorityAsyncLoadingExtraTime=0
  222. s.UnregisterComponentsTimeLimit=0.1
  223. r.TranslucentLightingVolume=0
  224. r.TranslucencyLightingVolumeInnerDistance=0
  225. r.TranslucencyLightingVolumeOuterDistance=0
  226. r.ForceDebugViewModes=2
  227. r.AllowHDR=0
  228. r.MobileHDR=0
  229. r.VolumetricFog.TemporalReprojection=0
  230. foliage.DiscardDataOnLoad=1
  231. r.DisableLODFade=0
  232. r.MaxCSMRadiusToAllowPerObjectShadows=0.01
  233. ;r.MipMapLODBias=1
  234. r.Shadow.TexelsPerPixel=0
  235. ;r.Shadow.SpotLightDepthBias=0
  236. r.Shadow.RadiusThresholdRSM=0
  237. ;r.SkeletalMeshLODBias=1
  238. r.SkeletalMeshLODRadiusScale=0.25
  239. r.Shadow.PerObject=1
  240. r.DFShadowScatterTileCulling=0
  241. r.Shadow.FadeExponent=1
  242. r.Shadow.PreshadowExpand=-1
  243. r.Shadow.SpotLightTransitionScale=0
  244. r.TiledDeferredShading.MinimumCount=0
  245. r.Shadow.PerObjectCastDistanceRadiusScale=0.001
  246. r.Shadow.CachedShadowsCastFromMovablePrimitives=0
  247. r.RayTracing.Translucency.Shadows=0
  248. r.Mobile.Shadow.CSMShaderCullingMethod=0
  249. r.Shadow.LightViewConvexHullCull=0
  250. ;r.Shadow.RectLightDepthBias=9
  251. ;r.Shadow.RectLightReceiverBias=0
  252. r.Shadow.TransitionScale=0
  253. r.SupportPointLightWholeSceneShadows=0
  254. r.Cache.LightingCacheMovableObjectAllocationSize=0
  255. r.GTAO.TemporalFilter=0
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