Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ; https://steamcommunity.com/sharedfiles/filedetails/?id=2968595475
- [SystemSettings]
- ;r.ScreenPercentage=100
- ;r.Streaming.MinMipForSplitRequest=0
- ;r.Streaming.MipBias=0
- ;sg.ResolutionQuality=100
- ;t.MaxFPS=250 ;Cause crash
- AudioThread.BatchAsyncBatchSize=256
- AudioThread.EnableAudioThreadWait=0
- D3D12.AdjustTexturePoolSizeBasedOnBudget=1
- D3D12.ForceThirtyHz=0
- D3D12.InsertOuterOcclusionQuery=1
- D3D12.PSO.DiskCache=0
- D3D12.PSO.DriverOptimizedDiskCache=1
- D3D12.TexturePoolOnlyAccountStreamableTexture=1
- D3D12.UseUpdateTexture3DComputeShader=1
- D3D12.ZeroBufferSizeInMB=128
- FX.BatchAsync=1
- FX.BatchAsyncBatchSize=64
- FX.EarlyScheduleAsync=1
- GeometryCache.OffloadUpdate=1
- RHI.GPUHitchThreshold=33
- Slate.BackgroundBlurMaxKernelSize=0
- TaskGraph.ForkedProcessMaxWorkerThreads=4
- Widget.UseParallelAnimation=1
- au.DisableBinauralSpatialization=1
- foliage.CullAll=0 ;1 will remove all foliage
- foliage.DensityScale=0.8
- foliage.MinLOD=3
- gc.BlueprintClusteringEnabled=0 ;keep 0, otherwise will crash on map loading
- grass.DisableDynamicShadows=1
- grass.Enable=0
- grass.TickInterval=10
- niagara.CreateShadersOnLoad=1
- p.AnimDynamics=0
- p.ClothPhysics=0
- p.RigidBodyNode=0
- p.UseResimCache=1
- r.AOMaxObjectBoundingRadius=0.0
- r.AOMaxViewDistance=0.0
- r.AOQuality=0
- r.AllowLandscapeShadows=0
- r.AllowPointLightCubemapShadows=0
- r.AllowStaticLighting=0 ;keep 0, otherwise cause crash on opening the game
- r.AlsoUseSphereForFrustumCull=0 ;keep 0, otherwise it break the map
- r.AmbientOcclusion.AsyncComputeBudget=4
- r.AmbientOcclusion.Compute=0 ;keep 0, or it will break the ground graphics, most seen in terrain
- r.AmbientOcclusionLevels=0
- r.AmbientOcclusionRadiusScale=0
- r.AmbientOcclusionStaticFraction=0
- r.Atmosphere=0
- r.Bloom.Cross=0
- r.BloomQuality=0
- r.Cache.LimitQuerySize=0
- r.CapsuleDirectShadows=0
- r.CapsuleIndirectShadows=0
- r.CapsuleMaxDirectOcclusionDistance=0.0
- r.CapsuleMaxIndirectOcclusionDistance=0.0
- r.CompileShadersForDevelopment=0
- r.ContactShadows=0
- r.CookOutUnusedDetailModeComponents=1
- r.CreateShadersOnLoad=1
- r.D3D12.ExecuteCommandListTask=1
- r.DFShadowQuality=0
- r.DFTwoSidedMeshDistanceBias=5.0
- r.DOF.TemporalAAQuality=0
- r.DefaultBackBufferPixelFormat=0
- r.DefaultFeature.AmbientOcclusion=0
- r.DefaultFeature.AmbientOcclusionStaticFraction=0
- r.DefaultFeature.AntiAliasing=2 ;Break graphically if diff than (TAA aka 2), tweak other TAA values instead
- r.DefaultFeature.AutoExposure=0
- r.DefaultFeature.Bloom=0
- r.DefaultFeature.MotionBlur=0
- r.DepthOfField.MaxSize=0
- r.DepthOfFieldQuality=0
- r.DetailMode=0
- r.DisableDistortion=1
- r.DistanceFieldAO=0
- r.DistanceFieldShadowing=0
- r.DistanceFields=0
- r.DontLimitOnBattery=1
- r.Downsample.Quality=0
- r.DynamicRes.OperationMode=1
- r.Emitter.FastPoolEnable=1
- r.EyeAdaptationQuality=1 ;keep 1, otherwise it will be all white
- r.FastBlurThreshold=8 ;less than 8 (default is 10) it graphically break with shadow artifact on dark places
- r.FastVRam.BokehDOF=0
- r.FastVRam.CircleDOF=0
- r.FastVRam.DOFPostfilter=0
- r.FastVRam.DOFReduce=0
- r.FastVRam.DOFSetup=0
- r.FastVRam.DOFSetup=0
- r.FastVRam.DistanceFieldShadows=0
- r.FastVRam.Downsample=0
- r.FastVRam.LightAccumulation=1
- r.FastVRam.MotionBlur=0
- r.FastVRam.ShadowCSM=1
- r.FastVRam.Tonemap=0
- r.FastVRam.Upscale=0
- r.Fog=1 ;keep 1, otherwise breaks graphically
- r.ForceAllCoresForShaderCompiling=1
- r.FreeSkeletalMeshBuffers=0
- r.GBufferFormat=0
- r.HFShadowQuality=0
- r.HairStrands.MaterialCompaction=1
- r.HairStrands.Visibility.UseFastPath=1
- r.HighQualityLightMaps=0
- r.LPV.RSMResolution=0
- r.LandscapeLODBias=1
- r.LensFlareQuality=0
- r.LightFunctionQuality=0
- r.LightMaxDrawDistanceScale=0.0
- r.LightShaftAllowTAA=0
- r.LightShaftQuality=0
- r.MSAA.CompositingSampleCount=0
- r.MSAACount=0
- r.MaterialQualityLevel=0
- r.MinScreenRadiusForLights=0.0
- r.Mobile.AllowPixelDepthOffset=0
- r.Mobile.MaxVisibleMovableSpotLightsShadow=0
- r.Mobile.PixelProjectedReflectionQuality=0
- r.MotionBlur.Max=0
- r.MotionBlurQuality=0
- r.MotionBlurQuality=0
- r.ParticleLODBias=1
- r.ParticleLightQuality=0
- r.PostProcessAAQuality=3
- r.PostProcessing.DisableMaterials=0 ;keep 0, otherwise will break map (M)
- r.RayTracing=0
- r.ReflectionEnvironmentBeginMixingRoughness=0.0
- r.ReflectionEnvironmentEndMixingRoughness=0.0
- r.ReflectionEnvironmentLightmapMixLargestWeight=0
- r.RefractionQuality=0
- r.SSGI.Quality=0
- r.SSR.HalfResSceneColor=1
- r.SSR.MaxRoughness=0
- r.SSR.Quality=0
- r.SSS.Burley.Quality=0
- r.SSS.Quality=0
- r.SSS.SampleSet=0
- r.SSS.Scale=0
- r.SceneColorFringe.Max=0
- r.SceneColorFringeQuality=0
- r.SeparateTranslucency=0
- r.ShaderCodeLibrary.SeperateLoadingCache=1
- r.ShaderPipelineCache.Enabled=1
- r.ShaderPipelineCache.PreOptimizeEnabled=1
- r.ShaderPipelineCache.ReportPSO=0
- r.Shadow.CSM.MaxCascades=2
- r.Shadow.CachedShadowsCastFromMovablePrimitives=1
- r.Shadow.DistanceScale=0.1
- r.Shadow.MaxCSMResolution=1024
- r.Shadow.MaxResolution=1024
- r.Shadow.MinPreShadowResolution=0
- r.Shadow.MinResolution=0
- r.Shadow.PerObjectDirectionalDepthBias=30
- r.Shadow.RadiusThreshold=0.0
- r.Shadow.WholeSceneShadowCacheMb=2048
- r.ShadowQuality=3 ;keep at least 3, otherwise big squares visible, 0 causes white models
- r.SimpleForwardShading=1
- r.SkeletalMeshLODBias=1
- r.SkyAtmosphere=0
- r.SkyLightingQuality=0
- r.SkySpecularOcclusionStrength=0
- r.StaticMeshLODDistanceScale=0.1
- r.Streaming.AmortizeCPUToGPUCopy=1
- r.Streaming.FullyLoadUsedTextures=0 ;Keep 0, otherwise, cause infinite loading
- r.Streaming.LimitPoolSizeToVRAM=1
- r.Streaming.MaxNumTexturesToStreamPerFrame=4
- r.Streaming.MaxTempMemoryAllowed=4096
- r.Streaming.NumStaticComponentsProcessedPerFrame=4
- r.Streaming.PoolSize=0 ;change not working, some package config takes priority
- r.SubsurfaceScattering=0
- r.TemporalAA.Algorithm=1
- r.TemporalAACatmullRom=1
- r.TemporalAACurrentFrameWeight=0.01
- r.TemporalAAFilterSize=0.1
- r.TemporalAASamples=4
- r.TessellationAdaptivePixelsPerTriangle=999999
- r.TextureStreaming=1 ;Will crash if set to 0
- r.Tonemapper.GrainQuantization=0
- r.Tonemapper.Quality=0
- r.Tonemapper.Sharpen=0.0
- r.TonemapperFilm=0
- r.TranslucencyLightingVolumeDim=8
- r.TranslucencyVolumeBlur=0
- r.Upscale.Quality=0
- r.Upscale.Softness=0
- r.UseClusteredDeferredShading=1
- r.UseParallelGetDynamicMeshElementsTasks=1
- r.VertexDeformationOutputsVelocity=0
- r.ViewDistanceScale=1
- r.VirtualTextureReducedMemory=1
- r.VolumetricCloud.ShadowMap=0
- r.VolumetricCloud.SkyAO=0
- r.VolumetricCloud=0
- r.VolumetricFog.GridPixelSize=32
- r.VolumetricFog.GridSizeZ=64
- r.VolumetricFog.HistoryMissSupersampleCount=1 ;keep 1, otherwise cause light flicker in some places
- r.VolumetricFog=1 ;keep 1, fix bad fog on jedha
- r.Water.EnableShallowWaterSimulation=0
- r.Water.EnableUnderwaterPostProcess=0
- r.Water.SingleLayer.Reflection=0
- r.Water.SingleLayer.SSR=0
- r.Water.SingleLayer.SSRTAA=0
- r.pso.evictiontime=0
- rhi.SyncInterval=0
- rhi.SyncSlackMS=0
- s.AsyncLoadingThreadEnabled=1
- s.AsyncLoadingTimeLimit=0.1
- s.AsyncLoadingUseFullTimeLimit=0
- s.ForceGCAfterLevelStreamedOut=0
- s.IoDispatcherCacheSizeMB=256
- s.LevelStreamingActorsUpdateTimeLimit=0.1
- s.LevelStreamingComponentsRegistrationGranularity=1
- s.LevelStreamingComponentsUnregistrationGranularity=1
- s.MaxIncomingRequestsToStall=1
- s.MaxReadyRequestsToStallMB=0
- s.MinBulkDataSizeForAsyncLoading=0
- s.PriorityAsyncLoadingExtraTime=0
- s.UnregisterComponentsTimeLimit=0.1
- r.TranslucentLightingVolume=0
- r.TranslucencyLightingVolumeInnerDistance=0
- r.TranslucencyLightingVolumeOuterDistance=0
- r.ForceDebugViewModes=2
- r.AllowHDR=0
- r.MobileHDR=0
- r.VolumetricFog.TemporalReprojection=0
- foliage.DiscardDataOnLoad=1
- r.DisableLODFade=0
- r.MaxCSMRadiusToAllowPerObjectShadows=0.01
- ;r.MipMapLODBias=1
- r.Shadow.TexelsPerPixel=0
- ;r.Shadow.SpotLightDepthBias=0
- r.Shadow.RadiusThresholdRSM=0
- ;r.SkeletalMeshLODBias=1
- r.SkeletalMeshLODRadiusScale=0.25
- r.Shadow.PerObject=1
- r.DFShadowScatterTileCulling=0
- r.Shadow.FadeExponent=1
- r.Shadow.PreshadowExpand=-1
- r.Shadow.SpotLightTransitionScale=0
- r.TiledDeferredShading.MinimumCount=0
- r.Shadow.PerObjectCastDistanceRadiusScale=0.001
- r.Shadow.CachedShadowsCastFromMovablePrimitives=0
- r.RayTracing.Translucency.Shadows=0
- r.Mobile.Shadow.CSMShaderCullingMethod=0
- r.Shadow.LightViewConvexHullCull=0
- ;r.Shadow.RectLightDepthBias=9
- ;r.Shadow.RectLightReceiverBias=0
- r.Shadow.TransitionScale=0
- r.SupportPointLightWholeSceneShadows=0
- r.Cache.LightingCacheMovableObjectAllocationSize=0
- r.GTAO.TemporalFilter=0
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement