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- local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
- local Window = Rayfield:CreateWindow({
- Name = "๐๋ฉ๊ฐ๊ฐ๊ผญ์ง์คํฌ๋ฆฝํธ๐",
- Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
- LoadingTitle = "๋ก๋ฉ ์ค . . .",
- LoadingSubtitle = "by ๊ฐ๊ผญ์ง๋งจ",
- Theme = "Default", -- Check https://docs.sirius.menu/rayfield/configuration/themes
- DisableRayfieldPrompts = false,
- DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface
- ConfigurationSaving = {
- Enabled = true,
- FolderName = nil, -- Create a custom folder for your hub/game
- FileName = "Big Hub"
- },
- Discord = {
- Enabled = false, -- Prompt the user to join your Discord server if their executor supports it
- Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
- RememberJoins = true -- Set this to false to make them join the discord every time they load it up
- },
- KeySystem = true, -- Set this to true to use our key system
- KeySettings = {
- Title = "๋ฉ๊ฐ๊ฐ๊ผญ์งํค์์คํ ",
- Subtitle = "youtube ๊ฐ๊ผญ์ง๋งจ",
- Note = "ํค๋ ์ ํ๋ธ์", -- Use this to tell the user how to get a key
- FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
- SaveKey = false, -- The user's key will be saved, but if you change the key, they will be unable to use your script
- GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
- Key = {"happy"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
- }
- })
- local Tab = Window:CreateTab("ํธ๋กค ์คํฌ๋ฆฝํธ", nil) -- Title, Image
- local Section = Tab:CreateSection("ํธ๋กค ์คํฌ๋ฆฝํธ")
- Rayfield:Notify({
- Title = "์คํ์๋ฃ",
- Content = "๋น๋นํ๊ฒ ์์๋ค",
- Duration = 9.5,
- Image = 4483362458,
- })
- local Toggle = Tab:CreateToggle({
- Name = "์ธํผ๋ํฐ์ผ๋",
- CurrentValue = false,
- Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))()
- -- The variable (Value) is a boolean on whether the toggle is true or false
- end,
- })
- local Toggle = Tab:CreateToggle({
- Name = "ant fling",
- CurrentValue = false,
- Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- loadstring(game:HttpGet("https://pastebin.com/raw/Jx2MHYvF"))()
- -- The variable (Value) is a boolean on whether the toggle is true or false
- end,
- })
- local Toggle = Tab:CreateToggle({
- Name = "invisible",
- CurrentValue = false,
- Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- loadstring(game:HttpGet('https://pastebin.com/raw/3Rnd9rHf'))()
- -- The variable (Value) is a boolean on whether the toggle is true or false
- end,
- })
- local mainTab = Window:CreateTab("๋.์ธ", nil) -- Title, Image
- local mainSection = mainTab:CreateSection("๐ค")
- local Toggle = Tab:CreateToggle({
- Name = "ghost hub",
- CurrentValue = false,
- Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- loadstring(game:HttpGet('https://raw.githubusercontent.com/GhostPlayer352/Test4/main/GhostHub'))()
- -- The variable (Value) is a boolean on whether the toggle is true or false
- end,
- })
- local Toggle = Tab:CreateToggle({
- Name = "systembroken",
- CurrentValue = false,
- Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- loadstring(game:HttpGet("https://raw.githubusercontent.com/H20CalibreYT/SystemBroken/main/script"))()
- -- The variable (Value) is a boolean on whether the toggle is true or false
- end,
- })
- local Button = mainTab:CreateButton({
- Name = "ios hub",
- Callback = function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/QP-Community/Roblox-Exploit/main/Sirius"))()
- end,
- })
- local Button = mainTab:CreateButton({
- Name = "ESP",
- Callback = function()
- loadstring(game:HttpGet('https://raw.githubusercontent.com/ic3w0lf22/Unnamed-ESP/master/UnnamedESP.lua',true))()
- end,
- })
- local Button = mainTab:CreateButton({
- Name = "Radar",
- Callback = function()
- loadstring(game:HttpGet("https://pastebin.com/raw/7jv0Tnz5"))()
- end,
- })
- local Button = mainTab:CreateButton({
- Name = "์ด๋๋ฏผ",
- Callback = function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/FilteringEnabled/NamelessAdmin/main/Source"))()
- end,
- })
- local Tab = Window:CreateTab("๋ธํผ ์คํฌ๋ฆฝํธ", nil) -- Title, Image
- local Section = Tab:CreateSection("๋ธํผ ์คํฌ๋ฆฝํธ")
- local Toggle = Tab:CreateToggle({
- Name = "bloxfruit",
- CurrentValue = false,
- Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- loadstring(game:HttpGet("https://raw.githubusercontent.com/AhmadV99/Speed-Hub-X/main/Speed%20Hub%20X.lua", true))()
- -- The variable (Value) is a boolean on whether the toggle is true or false
- end,
- })
- local Tab = Window:CreateTab("๋ ์ค์ฌ์ฃผ๋ ์คํฌ๋ฆฝํธ", nil) -- Title, Image
- local Section = Tab:CreateSection("๋ ์ค์ฌ์ฃผ๋ ์คํฌ๋ฆฝํธ")
- local Button = Tab:CreateButton({
- Name = "๊ทธ๋ํฝ ์กฐ๊ธ ๋ฎ์์ง",
- Callback = function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/CasperFlyModz/discord.gg-rips/main/FPSBooster.lua"))()
- end,
- })print 'hello world!'
- local Tab = Window:CreateTab("ํ๋ฆฌ์ฆ๋ผ์ดํ", nil) -- Title, Image
- local Section = Tab:CreateSection("ํ๋ฆฌ์ฆ๋ผ์ดํ")
- local Button = Tab:CreateButton({
- Name = "ํ๋ฆฌ์ฆ๋ผ์ดํ",
- Callback = function()
- --[[
- WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
- ]]
- loadstring(game:HttpGet('https://raw.githubusercontent.com/devguy100/PrizzLife/main/Source/release_v0.8.1.lua'))()
- end,
- })
- local Button = Tab:CreateButton({
- Name = "ํ๋ฆฌ์ฆ๋ผ์ดํ2",
- Callback = function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/QP-Community/Roblox-Exploit/main/TigerAdmin"))()
- end,
- })
- local Tab = Window:CreateTab("๋ธ๋ ์ด๋๋ณผ", nil) -- Title, Image
- local Section = Tab:CreateSection("๋ธ๋ ์ด๋๋ณผ")
- local Button = Tab:CreateButton({
- Name = "๋ธ๋ ์ด๋๋ณผ",
- Callback = function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/PawsThePaw/Plutonium.AA/main/Plutonium.Loader.lua", true))()
- end,
- })
- local Tab = Window:CreateTab("ํ์งํ ์คํฌ๋ฆฝํธ",nil ) -- Title, Image
- local Section = Tab:CreateSection("ํ์งํ ์คํฌ๋ฆฝํธ")
- local Dropdown = Tab:CreateDropdown({
- Name = "ํด๋ฆญ !",
- Options = {"์ ์ฒด","ํ๋ช "},
- CurrentOption = {"Option 1"},
- MultipleOptions = false,
- Flag = "Dropdown1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Options)
- loadstring(game:HttpGet('https://raw.githubusercontent.com/LKR-beta/scripts/refs/heads/main/sign-controler'))()
- local Players = game:GetService("Players")
- local UserInputService = game:GetService("UserInputService")
- local LocalPlayer = Players.LocalPlayer
- local ScreenGui = Instance.new("ScreenGui")
- ScreenGui.Parent = game:GetService("CoreGui")
- local nameTextBox = Instance.new("TextBox")
- nameTextBox.Size = UDim2.new(0, 200, 0, 40)
- nameTextBox.Position = UDim2.new(0.5, -100, 0.5, -70)
- nameTextBox.Text = ""
- nameTextBox.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
- nameTextBox.BackgroundTransparency = 0.2
- nameTextBox.BorderSizePixel = 0
- nameTextBox.TextColor3 = Color3.fromRGB(255, 255, 255)
- nameTextBox.Font = Enum.Font.GothamBold
- nameTextBox.PlaceholderText = "์ด๋ฆ์ ์ ๋ ฅํ์ธ์"
- nameTextBox.TextXAlignment = Enum.TextXAlignment.Center
- nameTextBox.TextYAlignment = Enum.TextYAlignment.Center
- nameTextBox.Parent = ScreenGui
- local messageTextBox = Instance.new("TextBox")
- messageTextBox.Size = UDim2.new(0, 200, 0, 40)
- messageTextBox.Position = UDim2.new(0.5, -100, 0.5, -20)
- messageTextBox.Text = ""
- messageTextBox.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
- messageTextBox.BackgroundTransparency = 0.2
- messageTextBox.BorderSizePixel = 0
- messageTextBox.TextColor3 = Color3.fromRGB(255, 0, 0)
- messageTextBox.Font = Enum.Font.GothamBold
- messageTextBox.PlaceholderText = "๋ฉ์์ง๋ฅผ ์ ๋ ฅํ์ธ์"
- messageTextBox.TextXAlignment = Enum.TextXAlignment.Center
- messageTextBox.TextYAlignment = Enum.TextYAlignment.Center
- messageTextBox.Parent = ScreenGui
- local function sendEffectToPlayer(effectMessage)
- local targetPlayerName = nameTextBox.Text
- for _, player in pairs(Players:GetPlayers()) do
- if player.Name == targetPlayerName then
- pcall(function()
- local character = player.Character
- if character then
- local updateSign = character:FindFirstChild("UpdateSign", true)
- if updateSign then
- updateSign:FireServer(effectMessage)
- end
- end
- end)
- end
- end
- end
- local currentText = ""
- local heartbeatConnection
- local function updateHeartbeat()
- if heartbeatConnection then heartbeatConnection:Disconnect() end
- heartbeatConnection = game:GetService("RunService").Heartbeat:Connect(function()
- if currentText ~= "" then
- sendEffectToPlayer(currentText)
- end
- end)
- end
- messageTextBox:GetPropertyChangedSignal("Text"):Connect(function()
- local newText = messageTextBox.Text
- if newText ~= currentText then
- currentText = newText
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://7293306821"
- sound.Parent = messageTextBox.Parent
- sound:Play()
- sound.Ended:Connect(function()
- sound:Destroy()
- end)
- updateHeartbeat()
- end
- end)
- local dragging = false
- local dragStart = nil
- local startPos = nil
- nameTextBox.InputBegan:Connect(function(input)
- if input.UserInputType == Enum.UserInputType.MouseButton1 then
- dragging = true
- dragStart = input.Position
- startPos = nameTextBox.Position
- input.Changed:Connect(function()
- if input.UserInputState == Enum.UserInputState.End then
- dragging = false
- end
- end)
- end
- end)
- UserInputService.InputChanged:Connect(function(input)
- if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then
- local delta = input.Position - dragStart
- nameTextBox.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
- end
- end)
- messageTextBox.InputBegan:Connect(function(input)
- if input.UserInputType == Enum.UserInputType.MouseButton1 then
- dragging = true
- dragStart = input.Position
- startPos = messageTextBox.Position
- input.Changed:Connect(function()
- if input.UserInputState == Enum.UserInputState.End then
- dragging = false
- end
- end)
- end
- end)
- UserInputService.InputChanged:Connect(function(input)
- if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then
- local delta = input.Position - dragStart
- messageTextBox.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
- end
- end)
- end,
- })print 'hello world!'
- local mainTab = Window:CreateTab("์ด๋ณด๊ฒฐ", nil) -- Title, Image
- local mainSection = mainTab:CreateSection("!")
- local Toggle = Tab:CreateToggle({
- Name = "ํด๋ฆญ",
- CurrentValue = false,
- Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- _G.Circlepartsblock = 125
- loadstring(game:HttpGet("https://raw.githubusercontent.com/zk0o/function-table-return/refs/heads/main/end"))()
- -- The variable (Value) is a boolean on whether the toggle is true or false
- end,
- })
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