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Untitled

Mar 29th, 2019
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  1.  
  2. --//=================================================================\\--
  3. --|| CREATED BY SHACKLUSTER | EDITED BY maximum442 AND SHYIME
  4. --\\=================================================================//--
  5.  
  6. wait(0.2)
  7.  
  8. Player = game:GetService("Players").LocalPlayer
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character.Humanoid
  14. Mouse = Player:GetMouse()
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28. SIZE = 1
  29.  
  30. IT = Instance.new
  31. CF = CFrame.new
  32. VT = Vector3.new
  33. RAD = math.rad
  34. C3 = Color3.new
  35. UD2 = UDim2.new
  36. BRICKC = BrickColor.new
  37. ANGLES = CFrame.Angles
  38. EULER = CFrame.fromEulerAnglesXYZ
  39. COS = math.cos
  40. ACOS = math.acos
  41. SIN = math.sin
  42. ASIN = math.asin
  43. ABS = math.abs
  44. MRANDOM = math.random
  45. FLOOR = math.floor
  46.  
  47. --//=================================\\
  48. --|| USEFUL VALUES
  49. --\\=================================//
  50.  
  51. Animation_Speed = 3
  52. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  53. local Speed = 20
  54. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  55. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  57. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  58. local DAMAGEMULTIPLIER = 1
  59. local ANIM = "Idle"
  60. local ATTACK = false
  61. local EQUIPPED = false
  62. local HOLD = false
  63. local COMBO = 1
  64. local Rooted = false
  65. local SINE = 0
  66. local KEYHOLD = false
  67. local CHANGE = 2 / Animation_Speed
  68. local WALKINGANIM = false
  69. local VALUE1 = false
  70. local VALUE2 = false
  71. local ROBLOXIDLEANIMATION = IT("Animation")
  72. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  73. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  74. --ROBLOXIDLEANIMATION.Parent = Humanoid
  75. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  76. WEAPONGUI.Name = "Weapon GUI"
  77. local Effects = IT("Folder", Character)
  78. Effects.Name = "Effects"
  79. local ANIMATOR = Humanoid.Animator
  80. local ANIMATE = Character.Animate
  81. local UNANCHOR = true
  82. local GHOSTS = {}
  83. ANIMATE:remove()
  84. Character.Archivable = true
  85. script.Parent = WEAPONGUI
  86. local GHOSTBASE = Character:Clone()
  87. GHOSTBASE.Parent = nil
  88. GHOSTBASE.Name = "Shingo"
  89. for _, c in pairs(GHOSTBASE:GetChildren()) do
  90. if c.ClassName == "Part" and c.Transparency < 1 then
  91. c.Color = C3(0,0,0)
  92. if c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then
  93. c:remove()
  94. end
  95. end
  96. end
  97. local sick = Instance.new("Sound",Torso)
  98. sick.SoundId = "rbxassetid://262950484"
  99. sick.Looped = true
  100. sick.Pitch = 1
  101. sick.Volume = 3
  102. sick:Play()
  103. local Effects = IT("Folder", Character)
  104. Effects.Name = "Effects"
  105. Character.Archivable = false
  106.  
  107. --//=================================\\
  108. --\\=================================//
  109.  
  110. local Player = game:service'Players'.LocalPlayer
  111. repeat wait() until Player.Character
  112. local Character = Player.Character
  113. local Char, Plr = Character, Player
  114. local Mouse = Player:GetMouse()
  115.  
  116.  
  117.  
  118. local Char = Plr.Character
  119. local Hum = Char:FindFirstChildOfClass'Humanoid'
  120. local RArm = Char["Right Arm"]
  121. local LArm = Char["Left Arm"]
  122. local RLeg = Char["Right Leg"]
  123. local LLeg = Char["Left Leg"]
  124. local Root = Char:FindFirstChild'HumanoidRootPart'
  125. local Torso = Char.Torso
  126. local Head = Char.Head
  127.  
  128. Player = game.Players.LocalPlayer
  129. Character = Player.Character
  130. local txt = Instance.new("BillboardGui", Character)
  131. txt.Adornee = Character.Head
  132. txt.Name = "_status"
  133. txt.Size = UDim2.new(2, 0, 1.2, 0)
  134. txt.StudsOffset = Vector3.new(-9, 8, 0)
  135. local text = Instance.new("TextLabel", txt)
  136. text.Size = UDim2.new(10, 0, 7, 0)
  137. text.FontSize = "Size24"
  138. text.TextScaled = true
  139. text.TextTransparency = 0
  140. text.BackgroundTransparency = 1
  141. text.TextTransparency = 0
  142. text.TextStrokeTransparency = 0
  143. text.Font = "SciFi"
  144. text.TextStrokeColor3 = Color3.new(170,0,0)
  145. text.Text = ""
  146.  
  147.  
  148.  
  149. local face = Head:FindFirstChild'face'
  150. if(not face)then
  151. NewInstance("Decal",Head,{Name='face',Face=Enum.NormalId.Front,Texture="rbxassetid://1281412824"})
  152. else
  153. face.Texture = "rbxassetid://1281412824"
  154. end
  155.  
  156. --//=================================\\
  157. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  158. --\\=================================//
  159.  
  160. ArtificialHB = Instance.new("BindableEvent", script)
  161. ArtificialHB.Name = "ArtificialHB"
  162.  
  163. script:WaitForChild("ArtificialHB")
  164.  
  165. frame = Frame_Speed
  166. tf = 0
  167. allowframeloss = false
  168. tossremainder = false
  169. lastframe = tick()
  170. script.ArtificialHB:Fire()
  171.  
  172. game:GetService("RunService").Heartbeat:connect(function(s, p)
  173. tf = tf + s
  174. if tf >= frame then
  175. if allowframeloss then
  176. script.ArtificialHB:Fire()
  177. lastframe = tick()
  178. else
  179. for i = 1, math.floor(tf / frame) do
  180. script.ArtificialHB:Fire()
  181. end
  182. lastframe = tick()
  183. end
  184. if tossremainder then
  185. tf = 0
  186. else
  187. tf = tf - frame * math.floor(tf / frame)
  188. end
  189. end
  190. end)
  191.  
  192. --//=================================\\
  193. --\\=================================//
  194. Player_Name = game.Players.LocalPlayer.Name
  195. Player = game.Players.LocalPlayer
  196. Character = Player.Character
  197. local txt = Instance.new("BillboardGui", Character)
  198. txt.Adornee = Character.Head
  199. txt.Name = "_status"
  200. txt.Size = UDim2.new(2, 0, 1.2, 0)
  201. txt.StudsOffset = Vector3.new(-9, 8, 0)
  202. local text = Instance.new("TextLabel", txt)
  203. text.Size = UDim2.new(10, 0, 7, 0)
  204. text.FontSize = "Size24"
  205. text.TextScaled = true
  206. text.TextTransparency = 0
  207. text.BackgroundTransparency = 1
  208. text.TextTransparency = 0
  209. text.TextStrokeTransparency = 0
  210. text.Font = "Antique"
  211. text.TextStrokeColor3 = BrickColor.new("Magenta").Color
  212. text.Text = Player_Name.. " The King Of InSaNiTY"
  213.  
  214. warn("Edit made by maximum442 and SHYIME")
  215. warn("We're still updating it")
  216. warn("So if there is some problem contact me(maximum)")
  217. warn("Frosty's discord is Frosty#2229")
  218. warn("SHYIME's Discord is shimi#9518")
  219. --//=================================\\
  220. --|| SOME FUNCTIONS
  221. --\\=================================//
  222.  
  223. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  224. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  225. end
  226.  
  227. function PositiveAngle(NUMBER)
  228. if NUMBER >= 0 then
  229. NUMBER = 0
  230. end
  231. return NUMBER
  232. end
  233.  
  234. function NegativeAngle(NUMBER)
  235. if NUMBER <= 0 then
  236. NUMBER = 0
  237. end
  238. return NUMBER
  239. end
  240.  
  241. function Swait(NUMBER)
  242. if NUMBER == 0 or NUMBER == nil then
  243. ArtificialHB.Event:wait()
  244. else
  245. for i = 1, NUMBER do
  246. ArtificialHB.Event:wait()
  247. end
  248. end
  249. end
  250.  
  251. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  252. local NEWMESH = IT(MESH)
  253. if MESH == "SpecialMesh" then
  254. NEWMESH.MeshType = MESHTYPE
  255. if MESHID ~= "nil" and MESHID ~= "" then
  256. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  257. end
  258. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  259. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  260. end
  261. end
  262. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  263. NEWMESH.Scale = SCALE
  264. NEWMESH.Parent = PARENT
  265. return NEWMESH
  266. end
  267.  
  268. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  269. local NEWPART = IT("Part")
  270. NEWPART.formFactor = FORMFACTOR
  271. NEWPART.Reflectance = REFLECTANCE
  272. NEWPART.Transparency = TRANSPARENCY
  273. NEWPART.CanCollide = false
  274. NEWPART.Locked = true
  275. NEWPART.Anchored = true
  276. if ANCHOR == false then
  277. NEWPART.Anchored = false
  278. end
  279. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  280. NEWPART.Name = NAME
  281. NEWPART.Size = SIZE
  282. NEWPART.Position = Torso.Position
  283. NEWPART.Material = MATERIAL
  284. NEWPART:BreakJoints()
  285. NEWPART.Parent = PARENT
  286. return NEWPART
  287. end
  288.  
  289. local function weldBetween(a, b)
  290. local weldd = Instance.new("ManualWeld")
  291. weldd.Part0 = a
  292. weldd.Part1 = b
  293. weldd.C0 = CFrame.new()
  294. weldd.C1 = b.CFrame:inverse() * a.CFrame
  295. weldd.Parent = a
  296. return weldd
  297. end
  298.  
  299.  
  300. function QuaternionFromCFrame(cf)
  301. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  302. local trace = m00 + m11 + m22
  303. if trace > 0 then
  304. local s = math.sqrt(1 + trace)
  305. local recip = 0.5 / s
  306. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  307. else
  308. local i = 0
  309. if m11 > m00 then
  310. i = 1
  311. end
  312. if m22 > (i == 0 and m00 or m11) then
  313. i = 2
  314. end
  315. if i == 0 then
  316. local s = math.sqrt(m00 - m11 - m22 + 1)
  317. local recip = 0.5 / s
  318. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  319. elseif i == 1 then
  320. local s = math.sqrt(m11 - m22 - m00 + 1)
  321. local recip = 0.5 / s
  322. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  323. elseif i == 2 then
  324. local s = math.sqrt(m22 - m00 - m11 + 1)
  325. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  326. end
  327. end
  328. end
  329.  
  330. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  331. local xs, ys, zs = x + x, y + y, z + z
  332. local wx, wy, wz = w * xs, w * ys, w * zs
  333. local xx = x * xs
  334. local xy = x * ys
  335. local xz = x * zs
  336. local yy = y * ys
  337. local yz = y * zs
  338. local zz = z * zs
  339. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  340. end
  341.  
  342. function QuaternionSlerp(a, b, t)
  343. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  344. local startInterp, finishInterp;
  345. if cosTheta >= 0.0001 then
  346. if (1 - cosTheta) > 0.0001 then
  347. local theta = ACOS(cosTheta)
  348. local invSinTheta = 1 / SIN(theta)
  349. startInterp = SIN((1 - t) * theta) * invSinTheta
  350. finishInterp = SIN(t * theta) * invSinTheta
  351. else
  352. startInterp = 1 - t
  353. finishInterp = t
  354. end
  355. else
  356. if (1 + cosTheta) > 0.0001 then
  357. local theta = ACOS(-cosTheta)
  358. local invSinTheta = 1 / SIN(theta)
  359. startInterp = SIN((t - 1) * theta) * invSinTheta
  360. finishInterp = SIN(t * theta) * invSinTheta
  361. else
  362. startInterp = t - 1
  363. finishInterp = t
  364. end
  365. end
  366. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  367. end
  368.  
  369. function Clerp(a, b, t)
  370. local qa = {QuaternionFromCFrame(a)}
  371. local qb = {QuaternionFromCFrame(b)}
  372. local ax, ay, az = a.x, a.y, a.z
  373. local bx, by, bz = b.x, b.y, b.z
  374. local _t = 1 - t
  375. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  376. end
  377.  
  378. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  379. local frame = IT("Frame")
  380. frame.BackgroundTransparency = TRANSPARENCY
  381. frame.BorderSizePixel = BORDERSIZEPIXEL
  382. frame.Position = POSITION
  383. frame.Size = SIZE
  384. frame.BackgroundColor3 = COLOR
  385. frame.BorderColor3 = BORDERCOLOR
  386. frame.Name = NAME
  387. frame.Parent = PARENT
  388. return frame
  389. end
  390.  
  391. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  392. local label = IT("TextLabel")
  393. label.BackgroundTransparency = 1
  394. label.Size = UD2(1, 0, 1, 0)
  395. label.Position = UD2(0, 0, 0, 0)
  396. label.TextColor3 = TEXTCOLOR
  397. label.TextStrokeTransparency = STROKETRANSPARENCY
  398. label.TextTransparency = TRANSPARENCY
  399. label.FontSize = TEXTFONTSIZE
  400. label.Font = TEXTFONT
  401. label.BorderSizePixel = BORDERSIZEPIXEL
  402. label.TextScaled = false
  403. label.Text = TEXT
  404. label.Name = NAME
  405. label.Parent = PARENT
  406. return label
  407. end
  408.  
  409. function NoOutlines(PART)
  410. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  411. end
  412.  
  413. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  414. local NEWWELD = IT(TYPE)
  415. NEWWELD.Part0 = PART0
  416. NEWWELD.Part1 = PART1
  417. NEWWELD.C0 = C0
  418. NEWWELD.C1 = C1
  419. NEWWELD.Parent = PARENT
  420. return NEWWELD
  421. end
  422.  
  423. local S = IT("Sound")
  424. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  425. local NEWSOUND = nil
  426. coroutine.resume(coroutine.create(function()
  427. NEWSOUND = S:Clone()
  428. NEWSOUND.Parent = PARENT
  429. NEWSOUND.Volume = VOLUME
  430. NEWSOUND.Pitch = PITCH
  431. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  432. NEWSOUND:play()
  433. if DOESLOOP == true then
  434. NEWSOUND.Looped = true
  435. else
  436. repeat wait(1) until NEWSOUND.Playing == false
  437. NEWSOUND:remove()
  438. end
  439. end))
  440. return NEWSOUND
  441. end
  442.  
  443. function CFrameFromTopBack(at, top, back)
  444. local right = top:Cross(back)
  445. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  446. end
  447.  
  448. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  449. function WACKYEFFECT(Table)
  450. local TYPE = (Table.EffectType or "Sphere")
  451. local SIZE = (Table.Size or VT(1,1,1))
  452. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  453. local TRANSPARENCY = (Table.Transparency or 0)
  454. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  455. local CFRAME = (Table.CFrame or Torso.CFrame)
  456. local MOVEDIRECTION = (Table.MoveToPos or nil)
  457. local ROTATION1 = (Table.RotationX or 0)
  458. local ROTATION2 = (Table.RotationY or 0)
  459. local ROTATION3 = (Table.RotationZ or 0)
  460. local MATERIAL = (Table.Material or "Neon")
  461. local COLOR = (Table.Color or C3(0,0,0))
  462. local TIME = (Table.Time or 45)
  463. local SOUNDID = (Table.SoundID or nil)
  464. local SOUNDPITCH = (Table.SoundPitch or nil)
  465. local SOUNDVOLUME = (Table.SoundVolume or nil)
  466. coroutine.resume(coroutine.create(function()
  467. local PLAYSSOUND = false
  468. local SOUND = nil
  469. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  470. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  471. PLAYSSOUND = true
  472. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  473. end
  474. EFFECT.Color = COLOR
  475. local MSH = nil
  476. if TYPE == "Sphere" then
  477. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  478. elseif TYPE == "Block" then
  479. MSH = IT("BlockMesh",EFFECT)
  480. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  481. elseif TYPE == "Wave" then
  482. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  483. elseif TYPE == "Ring" then
  484. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  485. elseif TYPE == "Slash" then
  486. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  487. elseif TYPE == "Round Slash" then
  488. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  489. elseif TYPE == "Swirl" then
  490. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  491. elseif TYPE == "Skull" then
  492. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  493. elseif TYPE == "Crystal" then
  494. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  495. end
  496. if MSH ~= nil then
  497. local MOVESPEED = nil
  498. if MOVEDIRECTION ~= nil then
  499. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  500. end
  501. local GROWTH = SIZE - ENDSIZE
  502. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  503. if TYPE == "Block" then
  504. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  505. else
  506. EFFECT.CFrame = CFRAME
  507. end
  508. for LOOP = 1, TIME+1 do
  509. Swait()
  510. MSH.Scale = MSH.Scale - GROWTH/TIME
  511. if TYPE == "Wave" then
  512. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  513. end
  514. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  515. if TYPE == "Block" then
  516. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  517. else
  518. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  519. end
  520. if MOVEDIRECTION ~= nil then
  521. local ORI = EFFECT.Orientation
  522. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  523. EFFECT.Orientation = ORI
  524. end
  525. end
  526. if PLAYSSOUND == false then
  527. EFFECT:remove()
  528. else
  529. SOUND.Stopped:Connect(function()
  530. EFFECT:remove()
  531. end)
  532. end
  533. else
  534. if PLAYSSOUND == false then
  535. EFFECT:remove()
  536. else
  537. repeat Swait() until SOUND.Playing == false
  538. EFFECT:remove()
  539. end
  540. end
  541. end))
  542. end
  543.  
  544. function MakeForm(PART,TYPE)
  545. if TYPE == "Cyl" then
  546. local MSH = IT("CylinderMesh",PART)
  547. elseif TYPE == "Ball" then
  548. local MSH = IT("SpecialMesh",PART)
  549. MSH.MeshType = "Sphere"
  550. elseif TYPE == "Wedge" then
  551. local MSH = IT("SpecialMesh",PART)
  552. MSH.MeshType = "Wedge"
  553. end
  554. end
  555.  
  556. Debris = game:GetService("Debris")
  557.  
  558. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  559. local DIRECTION = CF(StartPos,EndPos).lookVector
  560. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  561. end
  562.  
  563. function Kill(Char)
  564. local NewCharacter = IT("Model",Effects)
  565. NewCharacter.Name = "rekt player"
  566. for _, c in pairs(Char:GetDescendants()) do
  567. if c:IsA("BasePart") and c.Transparency == 0 then
  568. if c.Parent == Char then
  569. getbloody(c,5)
  570. end
  571. c:BreakJoints()
  572. c.Material = "Glass"
  573. c.Color = C3(0,0,0)
  574. c.CanCollide = false
  575. c.Transparency = 0.005
  576. if c:FindFirstChildOfClass("SpecialMesh") then
  577. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  578. end
  579. if c.Name == "Head" then
  580. c:ClearAllChildren()
  581. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  582. end
  583. if c.ClassName == "MeshPart" then
  584. c.TextureID = ""
  585. end
  586. if c:FindFirstChildOfClass("BodyPosition") then
  587. c:FindFirstChildOfClass("BodyPosition"):remove()
  588. end
  589. if c:FindFirstChildOfClass("ParticleEmitter") then
  590. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  591. end
  592. c.Parent = NewCharacter
  593. c.Name = "DeadPart"
  594. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  595. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  596. end
  597. end
  598. Char:remove()
  599. Debris:AddItem(NewCharacter,5)
  600. end
  601.  
  602. function ApplyAoE(POSITION,RANGE,BRUTAL)
  603. local CHILDREN = workspace:GetDescendants()
  604. for index, CHILD in pairs(CHILDREN) do
  605. if CHILD.ClassName == "Model" and CHILD ~= Character then
  606. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  607. if HUM then
  608. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  609. if TORSO then
  610. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  611. if BRUTAL == true then
  612. Kill(CHILD)
  613. else
  614. CHILD:BreakJoints()
  615. end
  616. end
  617. end
  618. end
  619. end
  620. end
  621. end
  622.  
  623. function Morning_Star()
  624. ATTACK = true
  625. Rooted = true
  626. for i=0, 1, 0.1 / Animation_Speed do
  627. Swait()
  628. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  629. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  630. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  631. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  632. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  633. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  634. end
  635. coroutine.resume(coroutine.create(function()
  636. local POS = Mouse.Hit.p
  637. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Strike", VT(0,2000,0))
  638. MakeForm(RAY,"Cyl")
  639. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Strike", VT(0,0,0))
  640. MakeForm(SPHERE,"Ball")
  641. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  642. MakeForm(SHIELD,"Ball")
  643. SHIELD.CFrame = CF(POS)
  644. RAY.CFrame = CF(POS)
  645. SPHERE.CFrame = CF(POS)
  646. CreateSound(440145570, SPHERE, 10, 0.8, false)
  647. CreateSound(415700134, SPHERE, 10, 0.8, false)
  648. for i = 1, 200 do
  649. Swait()
  650. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  651. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  652. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  653. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  654. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  655. end
  656. for i = 1, 45 do
  657. Swait()
  658. RAY.Transparency = RAY.Transparency + 1/45
  659. SPHERE.Transparency = RAY.Transparency
  660. SHIELD.Transparency = SPHERE.Transparency + 1/45
  661. end
  662. RAY:remove()
  663. SHIELD:remove()
  664. SPHERE:remove()
  665. end))
  666. for i=0, 1, 0.1 / Animation_Speed do
  667. Swait()
  668. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  669. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  670. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  671. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  672. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  673. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  674. end
  675. ATTACK = false
  676. Rooted = false
  677. end
  678.  
  679. function Prison_Key()
  680. if Mouse.Target ~= nil then
  681. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  682. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  683. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  684. local GYRO = IT("BodyGyro",RootPart)
  685. GYRO.D = 750
  686. GYRO.P = 20000
  687. GYRO.MaxTorque = VT(0,40000000,0)
  688. local grav = Instance.new("BodyPosition",TORSO)
  689. grav.D = 15
  690. grav.P = 20000
  691. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  692. grav.position = TORSO.Position
  693. local GYRO2 = IT("BodyGyro",TORSO)
  694. GYRO2.D = 750
  695. GYRO2.P = 20000
  696. GYRO2.MaxTorque = VT(0,40000000,0)
  697. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  698. grav.Name = "Jail"
  699. local LOCKPARTS = {}
  700. ATTACK = true
  701. Rooted = false
  702. local LOCK = IT("Model",Effects)
  703. LOCK.Name = "Lock"
  704. local LOCK2 = IT("Model",LOCK)
  705. LOCK2.Name = "Metal"
  706. --CREATE LOCK--
  707. local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gray", "Keylock", VT(3, 2.5, 1))
  708. LOCK.PrimaryPart = BASE
  709. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  710. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gray", "Keylock", VT(3, 1, 3))
  711. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  712. MakeForm(PRT,"Cyl")
  713. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
  714. PRT.Color = C3(0,0,0)
  715. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  716. MakeForm(PRT,"Cyl")
  717. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
  718. PRT.Color = C3(0,0,0)
  719. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  720. for i = 1, 45 do
  721. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  722. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  723. end
  724. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  725. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  726. LOCK2.PrimaryPart = PRT
  727. ---------------
  728. local CHILDREN = LOCK:GetDescendants()
  729. for index, CHILD in pairs(CHILDREN) do
  730. if CHILD:IsA("BasePart") then
  731. CHILD.Transparency = 1
  732. end
  733. end
  734. for i = 1, 75 do
  735. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  736. Swait()
  737. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  738. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  739. local CHILDREN = LOCK:GetDescendants()
  740. for index, CHILD in pairs(CHILDREN) do
  741. if CHILD:IsA("BasePart") then
  742. CHILD.Transparency = CHILD.Transparency - 1/75
  743. end
  744. end
  745. end
  746. HUM.DisplayDistanceType = "None"
  747. local KEY = IT("Model",Effects)
  748. KEY.Name = "Key"
  749. --CREATE KEY--
  750. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "KeyBase", VT(0.1, 1, 0.1),false)
  751. KEY.PrimaryPart = KBASE
  752. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  753. local WLD = weldBetween(RightArm,KBASE)
  754. for i = 1, 45 do
  755. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.1, 0.1, 0.1),false)
  756. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  757. weldBetween(KBASE,PRT)
  758. end
  759. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false)
  760. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  761. weldBetween(KBASE,PRT)
  762. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false)
  763. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  764. weldBetween(KBASE,PRT)
  765. --------------
  766. Rooted = true
  767. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  768. coroutine.resume(coroutine.create(function()
  769. for i = 1, 10 do
  770. Swait()
  771. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  772. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  773. end
  774. CreateSound(1149318312,BASE,5,1,false)
  775. CreateSound(160772554,BASE,3,1,false)
  776. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  777. for i = 1, 4 do
  778. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  779. end
  780. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  781. wait(1)
  782. TORSO.Parent.Parent = LOCK
  783. for i = 1, 75 do
  784. Swait()
  785. local CHILDREN = KEY:GetDescendants()
  786. for index, CHILD in pairs(CHILDREN) do
  787. if CHILD:IsA("BasePart") then
  788. CHILD.Transparency = i/25
  789. end
  790. end
  791. local CHILDREN = LOCK:GetDescendants()
  792. for index, CHILD in pairs(CHILDREN) do
  793. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  794. CHILD.Transparency = CHILD.Transparency + 1/75
  795. elseif CHILD.ClassName == "Decal" then
  796. CHILD.Transparency = CHILD.Transparency + 1/75
  797. end
  798. end
  799. end
  800. TORSO.Parent:ClearAllChildren()
  801. KEY:remove()
  802. LOCK:remove()
  803. end))
  804. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  805. GYRO:remove()
  806. ATTACK = false
  807. Rooted = false
  808. end
  809. end
  810. end
  811.  
  812. local HATWELD = nil
  813. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  814. PLAYMAINANIMINANIM = false
  815. if WhichPose == "Cast1" then
  816. for i=0, Time, 0.1 / Animation_Speed do
  817. Swait()
  818. if Magic == true then
  819. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  820. end
  821. if Gyro ~= nil and Gyro ~= false then
  822. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  823. end
  824. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  825. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  826. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  827. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  828. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  829. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  830. end
  831. elseif WhichPose == "Cast2" then
  832. for i=0, Time, 0.1 / Animation_Speed do
  833. Swait()
  834. if Magic == true then
  835. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  836. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  837. end
  838. if Gyro ~= nil and Gyro ~= false then
  839. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  840. end
  841. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  842. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  843. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  844. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  845. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  846. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  847. end
  848. elseif WhichPose == "RightArmUp" then
  849. for i=0, Time, 0.1 / Animation_Speed do
  850. Swait()
  851. if Magic == true then
  852. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  853. end
  854. if Gyro ~= nil and Gyro ~= false then
  855. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  856. end
  857. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  858. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  859. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  860. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  861. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  862. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  863. end
  864. elseif WhichPose == "Taunt" then
  865. for i=0, Time, 0.1 / Animation_Speed do
  866. Swait()
  867. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  868. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  869. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  870. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  871. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  872. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  873. end
  874. HATWELD.Part0 = RightArm
  875. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  876. CreateSound(221057812,Torso,10,1,false)
  877. for i=0, Time*2, 0.1 / Animation_Speed do
  878. Swait()
  879. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  880. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  881. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  882. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  883. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  884. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  885. end
  886. for i=0, Time, 0.1 / Animation_Speed do
  887. Swait()
  888. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  889. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  890. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  891. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  892. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  893. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  894. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  895. end
  896. HATWELD.Part0 = Head
  897. HATWELD.C0 = CF(0,0.35,0)
  898. elseif WhichPose == "Prepare key" then
  899. for i=0, Time, 0.1 / Animation_Speed do
  900. Swait()
  901. if Gyro ~= nil and Gyro ~= false then
  902. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  903. end
  904. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  905. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  906. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  907. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  908. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  909. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  910. end
  911. elseif WhichPose == "Turn key" then
  912. for i=0, Time, 0.1 / Animation_Speed do
  913. Swait()
  914. if Gyro ~= nil and Gyro ~= false then
  915. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  916. end
  917. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  918. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  919. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  920. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  921. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  922. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  923. end
  924. end
  925. PLAYMAINANIM = true
  926. end
  927.  
  928. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH,DOES360)
  929. if FLOOR ~= nil then
  930. for i = 1, AMOUNT do
  931. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", BLOCKSIZE, false)
  932. DEBREE.Material = FLOOR.Material
  933. DEBREE.Color = FLOOR.Color
  934. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  935. if DOES360 == true then
  936. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  937. else
  938. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  939. end
  940. coroutine.resume(coroutine.create(function()
  941. Swait(15)
  942. DEBREE.Parent = workspace
  943. DEBREE.CanCollide = true
  944. Debris:AddItem(DEBREE,SWAIT)
  945. end))
  946. end
  947. end
  948. end
  949.  
  950. function SpawnTrail(FROM,TO)
  951. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  952. MakeForm(TRAIL,"Cyl")
  953. local DIST = (FROM - TO).Magnitude
  954. TRAIL.Size = VT(0.1,DIST,0.1)
  955. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  956. coroutine.resume(coroutine.create(function()
  957. for i = 1, 5 do
  958. Swait()
  959. TRAIL.Transparency = TRAIL.Transparency + 0.1
  960. end
  961. TRAIL:remove()
  962. end))
  963. end
  964.  
  965. local Decal = IT("Decal")
  966. function SpawnBulletHole(POSITION)
  967. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Magenta", "Bullet hole", VT(0.2,0,0.2))
  968. local decal = Decal:Clone()
  969. decal.Parent = O1
  970. decal.Face = "Top"
  971. decal.Texture = "http://www.roblox.com/asset/?id=130624105"
  972. local decal2 = Decal:Clone()
  973. decal2.Parent = O1
  974. decal2.Face = "Bottom"
  975. decal2.Texture = "http://www.roblox.com/asset/?id=130624105"
  976. O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))
  977. Debris:AddItem(O1,5)
  978. end
  979.  
  980. local asd = Instance.new("ParticleEmitter")
  981. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  982. asd.LightEmission = .1
  983. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  984. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 2)})
  985. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  986. asd.Transparency = bbb
  987. asd.Size = aaa
  988. asd.ZOffset = .9
  989. asd.Acceleration = Vector3.new(0, -15, 0)
  990. asd.LockedToPart = false
  991. asd.EmissionDirection = "Back"
  992. asd.Lifetime = NumberRange.new(1, 2)
  993. asd.Rotation = NumberRange.new(-100, 100)
  994. asd.RotSpeed = NumberRange.new(-100, 100)
  995. asd.Speed = NumberRange.new(10)
  996. asd.Enabled = false
  997. asd.VelocitySpread = 999
  998.  
  999. function getbloody(victim,amount)
  1000. local PART = IT("Part",Effects)
  1001. PART.Transparency = 1
  1002. PART.Size = victim.Size
  1003. PART.Anchored = true
  1004. PART.CanCollide = false
  1005. PART.CFrame = CF(victim.Position)
  1006. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1007. Debris:AddItem(PART,5)
  1008. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1009. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1010. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1011. local prtcl = asd:Clone()
  1012. prtcl.Parent = PART
  1013. prtcl:Emit(amount*10)
  1014. end
  1015.  
  1016. function BulletDetection(FROM,TO)
  1017. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1018. coroutine.resume(coroutine.create(function()
  1019. if AIMHIT ~= nil then
  1020. if AIMHIT.Parent ~= Character then
  1021. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1022. if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then
  1023. ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
  1024. elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then
  1025. if AIMHIT.Parent.ClassName == "Accessory" then
  1026. if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then
  1027. AIMHIT.Parent.Parent:BreakJoints()
  1028. if AIMHIT.Parent.Parent:FindFirstChild("Head") then
  1029. getbloody(AIMHIT.Parent.Parent.Head,15)
  1030. AIMHIT.Parent.Parent.Head:remove()
  1031. StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(0,0,0))
  1032. end
  1033. else
  1034. ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(25,65),AIMHIT)
  1035. end
  1036. elseif AIMHIT.Name == "Head" then
  1037. getbloody(AIMHIT,15)
  1038. AIMHIT.Parent:BreakJoints()
  1039. AIMHIT:remove()
  1040. StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(0,0,0))
  1041. end
  1042. end
  1043. else
  1044. CreateFlyingDebree(AIMHIT,CF(AIMPOS),7,VT(0.1,0.1,0.1),5,35,true)
  1045. SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)))
  1046. end
  1047. end
  1048. end
  1049. end))
  1050. return AIMHIT,AIMPOS,NORMAL
  1051. end
  1052.  
  1053.  
  1054. function Shatter(Part)
  1055. if Part.Transparency == 0 then
  1056. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0))
  1057. Debris:AddItem(SOUNDPART,5)
  1058. CreateSound("84005018", SOUNDPART, 3, MRANDOM(8,12)/10, false)
  1059. local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
  1060. local SIZESET = SIZE/4
  1061. local XOffset = Part.Size.X*1.5/SIZESET
  1062. local YOffset = Part.Size.Y*1.5/SIZESET
  1063. local ZOffset = Part.Size.Z*1.5/SIZESET
  1064. for x = 1, math.ceil(XOffset) do
  1065. for y = 1, math.ceil(YOffset) do
  1066. for z = 1, math.ceil(ZOffset) do
  1067. local SHARD = CreatePart(3, Effects, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
  1068. SHARD.CanCollide = true
  1069. SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4))
  1070. SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
  1071. Debris:AddItem(SHARD,MRANDOM(10,25)/3)
  1072. end
  1073. end
  1074. end
  1075. end
  1076. Part:remove()
  1077. end
  1078.  
  1079. function MakeForm(PART,TYPE)
  1080. if TYPE == "Cyl" then
  1081. local MSH = IT("CylinderMesh",PART)
  1082. elseif TYPE == "Ball" then
  1083. local MSH = IT("SpecialMesh",PART)
  1084. MSH.MeshType = "Sphere"
  1085. elseif TYPE == "Wedge" then
  1086. local MSH = IT("SpecialMesh",PART)
  1087. MSH.MeshType = "Wedge"
  1088. end
  1089. end
  1090.  
  1091. Debris = game:GetService("Debris")
  1092.  
  1093. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1094. local DIRECTION = CF(StartPos,EndPos).lookVector
  1095. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1096. end
  1097.  
  1098. function turnto(position)
  1099. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1100. end
  1101.  
  1102.  
  1103. function MakeForm(PART,TYPE)
  1104. if TYPE == "Cyl" then
  1105. local MSH = IT("CylinderMesh",PART)
  1106. elseif TYPE == "Ball" then
  1107. local MSH = IT("SpecialMesh",PART)
  1108. MSH.MeshType = "Sphere"
  1109. elseif TYPE == "Wedge" then
  1110. local MSH = IT("SpecialMesh",PART)
  1111. MSH.MeshType = "Wedge"
  1112. end
  1113. end
  1114.  
  1115. Debris = game:GetService("Debris")
  1116.  
  1117. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1118. local DIRECTION = CF(StartPos,EndPos).lookVector
  1119. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1120. end
  1121.  
  1122. function turnto(position)
  1123. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1124. end
  1125.  
  1126.  
  1127. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1128. if FLOOR ~= nil then
  1129. coroutine.resume(coroutine.create(function()
  1130. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1131. PART.CFrame = CF(POSITION)
  1132. for i = 1, 45 do
  1133. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1134. RingPiece.Material = FLOOR.Material
  1135. RingPiece.Color = FLOOR.Color
  1136. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1137. Debris:AddItem(RingPiece,SWAIT)
  1138. end
  1139. PART:remove()
  1140. end))
  1141. end
  1142. end
  1143.  
  1144. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1145. if FLOOR ~= nil then
  1146. for i = 1, AMOUNT do
  1147. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1148. DEBREE.Material = FLOOR.Material
  1149. DEBREE.Color = FLOOR.Color
  1150. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1151. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1152. coroutine.resume(coroutine.create(function()
  1153. Swait(15)
  1154. DEBREE.Parent = workspace
  1155. DEBREE.CanCollide = true
  1156. Debris:AddItem(DEBREE,SWAIT)
  1157. end))
  1158. end
  1159. end
  1160. end
  1161.  
  1162.  
  1163.  
  1164. --//=================================\\
  1165. --|| WEAPON CREATION
  1166. --\\=================================//
  1167.  
  1168. for i = 1, 35 do
  1169. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(0,0,0),false)
  1170. FACE.Color = C3(0,0,0)
  1171. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1172. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1173. end
  1174. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eyeball", VT(0,0,0),false)
  1175. MakeForm(EYE,"Ball")
  1176. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  1177. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eyeball", VT(0.25,0.25,0.25),false)
  1178. MakeForm(EYE2,"Ball")
  1179. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  1180. local Gun = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Royal purple", "Gun", VT(0, 0, 0),false)
  1181. local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "430070098", "154987811", VT(0.05,0.05,0.05), VT(0,0, 0))
  1182. local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.8, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  1183.  
  1184. local BODY = {}
  1185.  
  1186. for _, c in pairs(Character:GetDescendants()) do
  1187. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1188. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1189. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1190. end
  1191. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1192. elseif c:IsA("JointInstance") then
  1193. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1194. end
  1195. end
  1196.  
  1197. for e = 1, #BODY do
  1198. if BODY[e] ~= nil then
  1199. local STUFF = BODY[e]
  1200. local PART = STUFF[1]
  1201. local PARENT = STUFF[2]
  1202. local MATERIAL = STUFF[3]
  1203. local COLOR = STUFF[4]
  1204. local TRANSPARENCY = STUFF[5]
  1205. if PART.ClassName == "Part" and PART ~= RootPart then
  1206. PART.Material = MATERIAL
  1207. PART.Color = COLOR
  1208. PART.Transparency = TRANSPARENCY
  1209. end
  1210. PART.AncestryChanged:Connect(function()
  1211. PART.Parent = PARENT
  1212. end)
  1213. end
  1214. end
  1215.  
  1216. function refit()
  1217. Character.Parent = workspace
  1218. for e = 1, #BODY do
  1219. if BODY[e] ~= nil then
  1220. local STUFF = BODY[e]
  1221. local PART = STUFF[1]
  1222. local PARENT = STUFF[2]
  1223. local MATERIAL = STUFF[3]
  1224. local COLOR = STUFF[4]
  1225. local TRANSPARENCY = STUFF[5]
  1226. if PART.ClassName == "Part" and PART ~= RootPart then
  1227. PART.Material = MATERIAL
  1228. PART.Color = COLOR
  1229. PART.Transparency = TRANSPARENCY
  1230. end
  1231. if PART.Parent ~= PARENT then
  1232. Humanoid:remove()
  1233. PART.Parent = PARENT
  1234. Humanoid = IT("Humanoid",Character)
  1235. end
  1236. end
  1237. end
  1238. end
  1239.  
  1240. local SKILLTEXTCOLOR = BrickColor.new("Magenta").Color
  1241. local SKILLFONT = "SciFi"
  1242. local SKILLTEXTSIZE = 7
  1243.  
  1244. Humanoid.Died:connect(function()
  1245. refit()
  1246. end)
  1247.  
  1248. function Blink()
  1249. coroutine.resume(coroutine.create(function()
  1250. if EYE ~= nil then
  1251. for i = 1, 5 do
  1252. Swait()
  1253. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  1254. EYE2.Mesh.Scale = EYE.Mesh.Scale
  1255. end
  1256. for i = 1, 7 do
  1257. Swait()
  1258. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  1259. EYE2.Mesh.Scale = EYE.Mesh.Scale
  1260. end
  1261. EYE.Mesh.Scale = VT(1,1,1)
  1262. EYE2.Mesh.Scale = EYE.Mesh.Scale
  1263. end
  1264. end))
  1265. end
  1266.  
  1267. local AMMO1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.07, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo 1 Frame")
  1268. local AMMO2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.07, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo 2 Frame")
  1269. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1270. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1271.  
  1272. local SKILL3TEXT = CreateLabel(SKILL1FRAME, "press [Z] to troll people", C3(0,0,0), 7, SKILLFONT, 0, 2, 1, "Text 3")
  1273. local SKILL4TEXT = CreateLabel(SKILL2FRAME, "press [X] to pay jason respect", C3(0,0,0), 7, "SciFi", 0, 2, 1, "Text 4")
  1274.  
  1275. local AMMOIMAGE2 = IT("ImageLabel",AMMO2FRAME)
  1276. AMMOIMAGE2.Size = UD2(1,0,1,0)
  1277. AMMOIMAGE2.BackgroundTransparency = 1
  1278. AMMOIMAGE2.BorderSizePixel = 0
  1279. AMMOIMAGE2.Image = "http://www.roblox.com/asset/?id=923773583"
  1280.  
  1281. for i = 1, 35 do
  1282. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Magenta", "FaceGradient", VT(1.01,0.5,1.01),false)
  1283. FACE.Color = BrickColor.new("Magenta").Color
  1284. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1285. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1286. end
  1287.  
  1288. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Eye", VT(0.6,0.1,1)/2,false)
  1289. MakeForm(Eye,"Ball")
  1290. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1291. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Eye", VT(0.6,0.1,1)/2,false)
  1292. MakeForm(Eye,"Ball")
  1293. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1294. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Eye", VT(0.1,1,1)/2,false)
  1295. MakeForm(Eye,"Ball")
  1296. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1297. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Eye", VT(0.1,1,1)/2,false)
  1298. MakeForm(Eye,"Ball")
  1299. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1300.  
  1301. local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(1.01,0.3,1.01),false)
  1302. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1303. for i = 1, 3 do
  1304. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.2,1.02,0.2),false)
  1305. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0, 0, 0.6-0.3*i) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1306. MakeForm(Part,"Cyl")
  1307. end
  1308. for i = 1, 3 do
  1309. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.2,1.02,0.2),false)
  1310. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.6-0.3*i, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(90)), CF(0, 0, 0))
  1311. MakeForm(Part,"Cyl")
  1312. end
  1313. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.51,0.6,0.25),false)
  1314. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  1315. MakeForm(Part,"Wedge")
  1316. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.51,0.6,0.25),false)
  1317. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  1318. MakeForm(Part,"Wedge")
  1319. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  1320. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  1321. MakeForm(Part,"Wedge")
  1322. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  1323. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  1324. MakeForm(Part,"Wedge")
  1325.  
  1326.  
  1327.  
  1328. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Magenta", "Hat", VT(2,0.2,2),false)
  1329. MakeForm(HAT1,"Cyl")
  1330. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  1331. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Magenta", "Hat", VT(2.01,0.15,2.01),false)
  1332. BELT.Color = BrickColor.new("Magenta").Color
  1333. MakeForm(BELT,"Cyl")
  1334. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  1335. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Magenta", "Hat", VT(1.3,2.2,1.3),false)
  1336. MakeForm(HAT2,"Cyl")
  1337. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  1338. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Magenta", "Hat", VT(1.31,0.2,1.31),false)
  1339. BELT.Color = BrickColor.new("Magenta").Color
  1340. MakeForm(BELT,"Cyl")
  1341. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
  1342. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.25,0.25,0.1),false)
  1343. MakeForm(GEM,"Ball")
  1344. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  1345. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.25,0.25,0.1),false)
  1346. MakeForm(GEM,"Ball")
  1347. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  1348. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.1,0.25,0.25),false)
  1349. MakeForm(GEM,"Ball")
  1350. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  1351. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.1,0.25,0.25),false)
  1352. MakeForm(GEM,"Ball")
  1353. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  1354.  
  1355.  
  1356.  
  1357.  
  1358.  
  1359. --//=================================\\
  1360. --|| DAMAGE FUNCTIONS
  1361. --\\=================================//
  1362.  
  1363. function StatLabel(CFRAME, TEXT, COLOR)
  1364. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1365. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1366. local BODYGYRO = IT("BodyGyro", STATPART)
  1367. game:GetService("Debris"):AddItem(STATPART ,5)
  1368. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1369. BILLBOARDGUI.Adornee = STATPART
  1370. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1371. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1372. BILLBOARDGUI.AlwaysOnTop = false
  1373. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1374. TEXTLABEL.BackgroundTransparency = 1
  1375. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1376. TEXTLABEL.Text = TEXT
  1377. TEXTLABEL.Font = SKILLFONT
  1378. TEXTLABEL.FontSize="Size42"
  1379. TEXTLABEL.TextColor3 = COLOR
  1380. TEXTLABEL.TextStrokeTransparency = 0
  1381. TEXTLABEL.TextScaled = true
  1382. TEXTLABEL.TextWrapped = true
  1383. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1384. for i = 1, 10 do
  1385. Swait()
  1386. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1387. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
  1388. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1389. end
  1390. THEPART.Parent = nil
  1391. end),STATPART, TEXTLABEL)
  1392. end
  1393.  
  1394. --//=================================\\
  1395. --|| DAMAGING
  1396. --\\=================================//
  1397.  
  1398. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1399. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1400. defence.Name = ("HitBy"..Player.Name)
  1401. game:GetService("Debris"):AddItem(defence, 0.001)
  1402. Damage = Damage * DAMAGEMULTIPLIER
  1403. if Humanoid.Health ~= 0 then
  1404. local CritChance = MRANDOM(1,100)
  1405. if Damage > Humanoid.Health then
  1406. Damage = math.ceil(Humanoid.Health)
  1407. if Damage == 0 then
  1408. Damage = 0.1
  1409. end
  1410. end
  1411. Humanoid.Health = Humanoid.Health - Damage
  1412. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1413. end
  1414. end
  1415.  
  1416. function Ghostify(POSITION,RANGE)
  1417. local CHILDREN = workspace:GetDescendants()
  1418. for index, CHILD in pairs(CHILDREN) do
  1419. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1420. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1421. if HUM then
  1422. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1423. if TORSO then
  1424. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  1425. local GHOST = GHOSTBASE:Clone()
  1426. GHOST.Parent = Effects
  1427. GHOST.Torso.CFrame = TORSO.CFrame
  1428. table.insert(GHOSTS,GHOST)
  1429. CHILD:remove()
  1430. end
  1431. end
  1432. end
  1433. end
  1434. end
  1435. end
  1436.  
  1437. --//=================================\\
  1438. --|| ATTACK FUNCTIONS AND STUFF
  1439. --\\=================================//
  1440.  
  1441. function Shell()
  1442. ATTACK = false
  1443. Rooted = false
  1444. local GYRO = IT("BodyGyro",RootPart)
  1445. GYRO.D = 750
  1446. GYRO.P = 20000
  1447. GYRO.MaxTorque = VT(0,40000000,0)
  1448. for i=0, 1, 0.1 / Animation_Speed do
  1449. Swait()
  1450. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1451. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1452. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed)
  1453. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(115), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1454. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1455. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1456. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
  1457. end
  1458. GYRO:remove()
  1459. CreateSound(130113322, Gun, 5, 1, false)
  1460. local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun.Position,Mouse.Hit.p)
  1461. SpawnTrail(Gun.CFrame*CF(1.5,0.5,0).p,AIMPOS)
  1462. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1463. for i=0, 0.3, 0.1 / Animation_Speed do
  1464. Swait()
  1465. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1466. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed)
  1467. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0.3) * ANGLES(RAD(110), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1468. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1469. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1470. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
  1471. end
  1472. ATTACK = false
  1473. Rooted = false
  1474. end
  1475.  
  1476. function Taunt()
  1477. ATTACK = true
  1478. Rooted = false
  1479. TAUNT = true
  1480. for i=0, 0.1, 0.1 / Animation_Speed do
  1481. Swait()
  1482. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1483. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1484. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1485. end
  1486. for i=0, 3, 0.1 / Animation_Speed do
  1487. Swait()
  1488. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1489. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1490. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1491. end
  1492. CreateSound(363808674, Torso, 10, 1.3)
  1493. for i=0, 1, 0.1 / Animation_Speed do
  1494. Swait()
  1495. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed)
  1496. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  1497. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1498. end
  1499. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1500. CreateSound(649634100, Torso, 10, 0.8)
  1501. for i=0, 0.01, 0.1 / Animation_Speed do
  1502. Swait()
  1503. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1504. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1505. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1506. end
  1507. ATTACK = false
  1508. Rooted = false
  1509. TAUNT = false
  1510. end
  1511.  
  1512. function SinfulShell()
  1513. ATTACK = true
  1514. Rooted = false
  1515. local GYRO = IT("BodyGyro",RootPart)
  1516. GYRO.D = 750
  1517. GYRO.P = 20000
  1518. GYRO.MaxTorque = VT(0,40000000,0)
  1519. for i=0, 1, 0.1 / Animation_Speed do
  1520. Swait()
  1521. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1522. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1523. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed)
  1524. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(115), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1525. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1526. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1527. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
  1528. end
  1529. GYRO:remove()
  1530. CreateSound(132456187, Gun, 5, 1, false)
  1531. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1532. coroutine.resume(coroutine.create(function()
  1533. local Bullet = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "Royal purple", "Sinful bullet", VT(0,0,0))
  1534. CreateMesh("SpecialMesh", Bullet, "FileMesh", "94295100", "", VT(6, 6, 7), VT(0,0, 0))
  1535. Bullet.CFrame = Gun.CFrame*CF(1.5,0.5,0)
  1536. local AIMPOINT = Mouse.Hit.p
  1537. local STARTPOS = Gun.CFrame*CF(1.5,0.5,0).p
  1538. local VECTOR = CF(STARTPOS,AIMPOINT)
  1539. local IMPACTED = false
  1540. CreateSound(1393698948, Bullet, 10, 1, true)
  1541. for E = 1, 50 do
  1542. if IMPACTED == true then
  1543. break
  1544. end
  1545. local TARGETPOINT = VECTOR*CF(0,0,-E*5)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,1,0).p
  1546. Bullet.CFrame = CF(Bullet.Position,TARGETPOINT)
  1547. for i = 1, 5 do
  1548. Swait()
  1549. WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(1,1,1), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i+E, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1550. Bullet.CFrame = Bullet.CFrame*CF(0,0,-1)
  1551. local AIMHIT,AIMPOS,NORMAL = Raycast(Bullet.Position,Bullet.CFrame.lookVector,1.3,Character)
  1552. if AIMHIT ~= nil then
  1553. IMPACTED = true
  1554. break
  1555. end
  1556. end
  1557. end
  1558. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(10,10,10), Size2 = VT(9,9,9), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 182765513, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7})
  1559. for i = 1, 7 do
  1560. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,15,1), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1561. end
  1562. Ghostify(Bullet.Position,10)
  1563. Bullet:remove()
  1564. end))
  1565. for i=0, 0.3, 0.1 / Animation_Speed do
  1566. Swait()
  1567. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1568. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed)
  1569. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0.3) * ANGLES(RAD(110), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1570. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1571. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1572. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
  1573. end
  1574. ATTACK = false
  1575. Rooted = false
  1576. end
  1577.  
  1578.  
  1579.  
  1580.  
  1581. function Astral_Hop()
  1582. ATTACK = true
  1583. Rooted = false
  1584. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  1585. O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0))
  1586. local decal = Decal:Clone()
  1587. decal.Parent = O1
  1588. decal.Face = "Top"
  1589. decal.Texture = "http://www.roblox.com/asset/?id=202696571"
  1590. local decal2 = Decal:Clone()
  1591. decal2.Parent = O1
  1592. decal2.Face = "Bottom"
  1593. decal2.Texture = "http://www.roblox.com/asset/?id=202696571"
  1594. local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  1595. local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z)
  1596. O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0))
  1597. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  1598. ROOT.CFrame = CF(O2.Position,RootPart.Position)
  1599. local decal = Decal:Clone()
  1600. decal.Parent = O2
  1601. decal.Face = "Top"
  1602. decal.Texture = "http://www.roblox.com/asset/?id=202696571"
  1603. local decal2 = Decal:Clone()
  1604. decal2.Parent = O2
  1605. decal2.Face = "Bottom"
  1606. decal2.Texture = "http://www.roblox.com/asset/?id=202696571"
  1607. CreateSound("153613030", O1, 10, 0.7)
  1608. CreateSound("153613030", O2, 10, 0.7)
  1609. for i = 1, 75 do
  1610. Swait()
  1611. O1.Size = O1.Size + VT(0.1,0,0.1)
  1612. O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0))
  1613. O2.Size = O2.Size + VT(0.1,0,0.1)
  1614. O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  1615. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1616. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1617. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1618. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1619. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1620. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1621.  
  1622. end
  1623.  
  1624.  
  1625. Rooted = true
  1626. UNANCHOR = false
  1627. RootPart.Anchored = true
  1628. VALUE1 = true
  1629. for i = 1, 15 do
  1630. Swait()
  1631. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13)
  1632. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1633. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1634. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1635. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1636. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1637. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1638. end
  1639. RootPart.CFrame = ROOT.CFrame
  1640. ROOT:remove()
  1641. for i = 1, 15 do
  1642. Swait()
  1643. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5)
  1644. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1645. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1646. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1647. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1648. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1649. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1650. end
  1651. VALUE1 = false
  1652. coroutine.resume(coroutine.create(function()
  1653. for i = 1, 75 do
  1654. Swait()
  1655. O1.Size = O1.Size - VT(0.1,0,0.1)
  1656. O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  1657. O2.Size = O2.Size - VT(0.1,0,0.1)
  1658. O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  1659. end
  1660. O1:remove()
  1661. O2:remove()
  1662. end))
  1663. UNANCHOR = true
  1664. RootPart.Anchored = false
  1665. ATTACK = false
  1666. Rooted = false
  1667. end
  1668.  
  1669.  
  1670. function Technobeam()
  1671. ATTACK = true
  1672. Rooted = false
  1673. local GYRO = IT("BodyGyro",RootPart)
  1674. GYRO.D = 100
  1675. GYRO.P = 2000
  1676. GYRO.MaxTorque = VT(0,4000000,0)
  1677. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1678. CreateSound("93724183", RightArm, 5, 1, false)
  1679. for i=1, 35 do
  1680. Swait()
  1681. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1682. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1683. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1684. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1685. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1686. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1687. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1688. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1689. end
  1690. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Magenta", "Lazer", VT(0,0,0))
  1691. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  1692. local TOCH = BEAM.Touched:Connect(function(hit)
  1693. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  1694. Shatter(hit)
  1695. end
  1696. end)
  1697. local I = 0
  1698. repeat
  1699. Swait()
  1700. I = I + 1
  1701. if I <= 10 then
  1702. BEAM.Transparency = BEAM.Transparency - 0.1
  1703. end
  1704. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  1705. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  1706. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  1707. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  1708. BEAM.Size = VT(2,2,DISTANCE)
  1709. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1710. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1711. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1712. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1713. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1714. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1715. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1716. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1717. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1718. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1719. if ENDHIT ~= nil then
  1720. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  1721. Shatter(ENDHIT)
  1722. end
  1723. end
  1724. until LOOP.Playing == false
  1725. GYRO:remove()
  1726. BEAM:remove()
  1727. ATTACK = false
  1728. Rooted = false
  1729. end
  1730.  
  1731. function SpawnSmite(POS)
  1732. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  1733. local EMITPOS = HITPOS
  1734. if HITFLOOR ~= nil then
  1735. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1736. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1737. EMITPOS = HITPOS
  1738. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1739. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1740. EMITPOS = HITPOS
  1741. end
  1742. end
  1743. if HITFLOOR ~= nil then
  1744. ApplyAoE(EMITPOS,10)
  1745. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1746. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1747. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1748. for i = 1, 5 do
  1749. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  1750. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1751. end
  1752. end
  1753. end
  1754.  
  1755. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  1756. coroutine.resume(coroutine.create(function()
  1757. local METEOR = IT("Model",Effects)
  1758. METEOR.Name = "Meteorite"
  1759. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Magenta", "MeteorCenter", VT(5,5,5)*SIZE)
  1760. METEOR.PrimaryPart = CENTER
  1761. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Magenta", "MeteorCenter", VT(5,5,5)*SIZE)
  1762. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1763. for i = 1, 15 do
  1764. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Magenta", "Fire", VT(5.1,1,5.1)*SIZE)
  1765. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1766. end
  1767. if ISDEBREE ~= true then
  1768. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1769. else
  1770. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1771. end
  1772. local IMPACT = false
  1773. CreateSound(463593339, CENTER, 10, 0.6)
  1774. if SIZE >= 3.5 then
  1775. for i = 1, MRANDOM(3,7) do
  1776. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  1777. end
  1778. end
  1779. for i = 1, 200 do
  1780. Swait()
  1781. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  1782. if HITFLOOR == nil then
  1783. local ORI = CENTER.Orientation
  1784. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1785. else
  1786. if HITFLOOR.Anchored == true then
  1787. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  1788. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(6,6,6)*SIZE,5,175)
  1789. end
  1790. IMPACT = true
  1791. break
  1792. end
  1793. end
  1794. if IMPACT == true then
  1795. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1796. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  1797. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1798. ApplyAoE(CENTER.Position,30*SIZE)
  1799. end
  1800. METEOR:remove()
  1801. end))
  1802. end
  1803.  
  1804. function Smite()
  1805. ATTACK = true
  1806. Rooted = false
  1807. CreateSound(1368573150, RightArm, 3, 1.5)
  1808. for i=0, 0.6, 0.1 / Animation_Speed do
  1809. Swait()
  1810. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1811. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1812. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1813. end
  1814. local POWER = 0
  1815. repeat
  1816. Swait()
  1817. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1818. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1819. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1820. POWER = POWER + 0.5
  1821. if POWER >= 85 then
  1822. POWER = 85
  1823. end
  1824. until KEYHOLD == false
  1825. if POWER < 0.6 then
  1826. SpawnSmite(Mouse.Hit.p)
  1827. else
  1828. if POWER < 15 then
  1829. POWER = 15
  1830. end
  1831. SpawnMeteor(Mouse.Hit.p,POWER/15)
  1832. end
  1833. ATTACK = false
  1834. Rooted = false
  1835. end
  1836.  
  1837.  
  1838.  
  1839. function Corrupted_Explosion()
  1840. ATTACK = true
  1841. Rooted = true
  1842. for i=0, 1, 0.1 / Animation_Speed do
  1843. Swait()
  1844. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.6 / Animation_Speed)
  1845. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.6 / Animation_Speed)
  1846. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1847. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1848. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1849. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1850. end
  1851. for i=0, 0.4, 0.1 / Animation_Speed do
  1852. Swait()
  1853. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed)
  1854. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed)
  1855. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1856. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1857. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1858. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1859. end
  1860. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Beam", VT(0,0,0))
  1861. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Beam", VT(0,0,0))
  1862. MakeForm(BEAM,"Ball")
  1863. MakeForm(BEAM2,"Ball")
  1864. BEAM.CFrame = CF(RootPart.Position)
  1865. BEAM2.CFrame = CF(RootPart.Position)
  1866. CreateSound(EXPLOSIONSOUND,RootPart,10,1,false)
  1867. for i=1, 100 do
  1868. Swait()
  1869. BEAM.Size = BEAM.Size + VT(0.7,8,0.7)
  1870. BEAM2.Size = BEAM2.Size + VT(2,2,2)
  1871. ApplyAoE(BEAM2.Position,BEAM2.Size.Z/2,5,5,15,true)
  1872. BEAM.CFrame = CF(RootPart.Position)
  1873. BEAM2.CFrame = CF(RootPart.Position)
  1874. WACKYEFFECT({TIME = 5+i, EffectType = "Swirl", Size = BEAM2.Size*1.15, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0.8, Transparency2 = 1, CFrame = BEAM.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1875. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed)
  1876. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed)
  1877. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1878. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1879. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1880. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1881. end
  1882. WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM.Size, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0, Transparency2 = 0, CFrame = BEAM.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1883. WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM2.Size, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.6, CFrame = BEAM2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1884. BEAM2:remove()
  1885. BEAM:remove()
  1886. ATTACK = false
  1887. Rooted = false
  1888. end
  1889.  
  1890.  
  1891.  
  1892. --//=================================\\
  1893. --|| ASSIGN THINGS TO KEYS
  1894. --\\=================================//
  1895.  
  1896. function MouseDown(Mouse)
  1897. if ATTACK == false then
  1898. end
  1899. end
  1900.  
  1901. function MouseUp(Mouse)
  1902. HOLD = false
  1903. end
  1904.  
  1905. function KeyDown(Key)
  1906. KEYHOLD = true
  1907. if Key == "z" and ATTACK == false then
  1908. Shell()
  1909. end
  1910.  
  1911. if Key == "q" and ATTACK == false then
  1912. Astral_Hop()
  1913. end
  1914.  
  1915. if Key == "e" and ATTACK == false then
  1916. Corrupted_Explosion()
  1917. end
  1918.  
  1919.  
  1920.  
  1921. if Key == "b" and ATTACK == false then
  1922. Technobeam()
  1923. end
  1924.  
  1925. if Key == "t" and ATTACK == false then
  1926. Taunt()
  1927. end
  1928.  
  1929.  
  1930.  
  1931. if Key == "c" and ATTACK == false then
  1932. Smite()
  1933. end
  1934.  
  1935.  
  1936. if Key == "x" and ATTACK == false then
  1937. SinfulShell()
  1938. end
  1939.  
  1940. if Key == "f" and ATTACK == false then
  1941. Prison_Key()
  1942. end
  1943.  
  1944. if Key == "g" and ATTACK == false then
  1945. Morning_Star()
  1946. end
  1947. end
  1948.  
  1949. function KeyUp(Key)
  1950. KEYHOLD = false
  1951. end
  1952.  
  1953. Mouse.Button1Down:connect(function(NEWKEY)
  1954. MouseDown(NEWKEY)
  1955. end)
  1956. Mouse.Button1Up:connect(function(NEWKEY)
  1957. MouseUp(NEWKEY)
  1958. end)
  1959. Mouse.KeyDown:connect(function(NEWKEY)
  1960. KeyDown(NEWKEY)
  1961. end)
  1962. Mouse.KeyUp:connect(function(NEWKEY)
  1963. KeyUp(NEWKEY)
  1964. end)
  1965.  
  1966. --//=================================\\
  1967. --\\=================================//
  1968.  
  1969.  
  1970. function unanchor()
  1971. if UNANCHOR == true then
  1972. g = Character:GetChildren()
  1973. for i = 1, #g do
  1974. if g[i].ClassName == "Part" then
  1975. g[i].Anchored = false
  1976. end
  1977. end
  1978. end
  1979. end
  1980.  
  1981.  
  1982. --//=================================\\
  1983. --|| WRAP THE WHOLE SCRIPT UP
  1984. --\\=================================//
  1985.  
  1986. Humanoid.Changed:connect(function(Jump)
  1987. if Jump == "Jump" and (Disable_Jump == true) then
  1988. Humanoid.Jump = false
  1989. end
  1990. end)
  1991.  
  1992. local BLINKLOOP = 0
  1993.  
  1994. while true do
  1995. Swait()
  1996. script.Parent = WEAPONGUI
  1997. ANIMATE.Parent = nil
  1998. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1999. v:Stop();
  2000. end
  2001. Humanoid.JumpPower = 75
  2002. SINE = SINE + CHANGE
  2003. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2004. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2005. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2006. local WALKSPEEDVALUE = 4 / (Humanoid.WalkSpeed / 16)
  2007. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2008. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2009. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2010. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.825 - 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.1- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2011. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.825 + 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.1+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2012. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2013. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2014. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2015. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2016. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2017. end
  2018. if HITFLOOR == nil then
  2019. ANIM = "Midair"
  2020. local JUMPHIT = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  2021. if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  2022. if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  2023. local HIT = IT("Folder",JUMPHIT)
  2024. HIT.Name = "Stomped"
  2025. CreateSound(165013277, JUMPHIT, 10, 1, false)
  2026. RootPart.Velocity = VT(0,80,0)
  2027. GoombaStomp(JUMPHIT.Parent)
  2028. elseif JUMPHIT.Parent.ClassName == "Accessory" then
  2029. local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  2030. if HEAD then
  2031. if HEAD:FindFirstChild("Stomped") == nil then
  2032. local HIT = IT("Folder",HEAD)
  2033. HIT.Name = "Stomped"
  2034. CreateSound(165013277, HEAD, 10, 1, false)
  2035. RootPart.Velocity = VT(0,80,0)
  2036. GoombaStomp(HEAD.Parent)
  2037. end
  2038. end
  2039. end
  2040. end
  2041. local JUMPHIT = Raycast(RootPart.CFrame*CF(1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  2042. if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  2043. if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  2044. local HIT = IT("Folder",JUMPHIT)
  2045. HIT.Name = "Stomped"
  2046. CreateSound(165013277, JUMPHIT, 10, 1, false)
  2047. RootPart.Velocity = VT(0,80,0)
  2048. GoombaStomp(JUMPHIT.Parent)
  2049. elseif JUMPHIT.Parent.ClassName == "Accessory" then
  2050. local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  2051. if HEAD then
  2052. if HEAD:FindFirstChild("Stomped") == nil then
  2053. local HIT = IT("Folder",HEAD)
  2054. HIT.Name = "Stomped"
  2055. CreateSound(165013277, HEAD, 10, 1, false)
  2056. RootPart.Velocity = VT(0,80,0)
  2057. GoombaStomp(HEAD.Parent)
  2058. end
  2059. end
  2060. end
  2061. end
  2062. local JUMPHIT = Raycast(RootPart.CFrame*CF(-1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  2063. if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  2064. if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  2065. local HIT = IT("Folder",JUMPHIT)
  2066. HIT.Name = "Stomped"
  2067. CreateSound(165013277, JUMPHIT, 10, 1, false)
  2068. RootPart.Velocity = VT(0,80,0)
  2069. GoombaStomp(JUMPHIT.Parent)
  2070. elseif JUMPHIT.Parent.ClassName == "Accessory" then
  2071. local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  2072. if HEAD then
  2073. if HEAD:FindFirstChild("Stomped") == nil then
  2074. local HIT = IT("Folder",HEAD)
  2075. HIT.Name = "Stomped"
  2076. CreateSound(165013277, HEAD, 10, 1, false)
  2077. RootPart.Velocity = VT(0,80,0)
  2078. GoombaStomp(HEAD.Parent)
  2079. end
  2080. end
  2081. end
  2082. end
  2083. if ATTACK == false then
  2084. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2085. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2086. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2087. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2088. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2089. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2090. end
  2091. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2092. ANIM = "Idle"
  2093. JUMPED = false
  2094. if ATTACK == false then
  2095. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2096. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  2097. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2098. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2099. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2100. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2101. end
  2102. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2103. ANIM = "Walk"
  2104. JUMPED = false
  2105. if ATTACK == false then
  2106. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2107. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0)), 1 / Animation_Speed)
  2108. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  2109. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2110. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
  2111. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
  2112. end
  2113. end
  2114.  
  2115. unanchor()
  2116. Humanoid.MaxHealth = "inf"
  2117. Humanoid.Health = "inf"
  2118. if Rooted == false then
  2119. Disable_Jump = false
  2120. Humanoid.WalkSpeed = Speed
  2121. elseif Rooted == true then
  2122. Disable_Jump = true
  2123. Humanoid.WalkSpeed = 0
  2124. end
  2125. sick.SoundId = "rbxassetid://591604546"
  2126. sick.Looped = true
  2127. sick.Pitch = 1
  2128. sick.Volume = 10
  2129. sick.Playing = true
  2130. sick.Parent = Torso
  2131. if Head:FindFirstChild("face") then
  2132. Head.face.Texture = "rbxassetid://142478285"
  2133. end
  2134. BLINKLOOP = BLINKLOOP + 1
  2135. if BLINKLOOP >=650 then
  2136. BLINKLOOP = 0
  2137. Blink()
  2138. end
  2139. if #GHOSTS>0 then
  2140. for e=1,#GHOSTS do
  2141. if GHOSTS[e]~=nil then
  2142. local Thing=GHOSTS[e]
  2143. if Thing~=nil then
  2144. if Thing:FindFirstChild("Head") then
  2145. if Thing:FindFirstChild("Head"):FindFirstChild("face") then
  2146. Thing:FindFirstChild("Head").face.Texture = "rbxassetid://127959433"
  2147. end
  2148. if Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound") then
  2149. Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound"):remove()
  2150. end
  2151. end
  2152. local TORSO = Thing:FindFirstChild("Torso")
  2153. if TORSO then
  2154. TORSO.Anchored = false
  2155. local ROOT = Thing.HumanoidRootPart
  2156. local RootJoint1 = ROOT:FindFirstChild("RootJoint")
  2157. local Neck1 = TORSO:FindFirstChild("Neck")
  2158. local RightShoulder1 = TORSO:FindFirstChild("Right Shoulder")
  2159. local LeftShoulder1 = TORSO:FindFirstChild("Left Shoulder")
  2160. local RightHip1 = TORSO:FindFirstChild("Right Hip")
  2161. local LeftHip1 = TORSO:FindFirstChild("Left Hip")
  2162. if ROOT and RootJoint1 then
  2163. local VELOCITY = (ROOT.Velocity * VT(1, 0, 1)).magnitude
  2164. if VELOCITY < 1 then
  2165. RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12)))
  2166. Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12)))
  2167. RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0
  2168. LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0
  2169. RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  2170. LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  2171. elseif VELOCITY > 1 then
  2172. RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12)))
  2173. Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12)))
  2174. RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0
  2175. LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0
  2176. RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  2177. LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  2178. end
  2179. end
  2180. local Human = Thing.Humanoid
  2181. if Human then
  2182. Human.HipHeight = 0.3
  2183. for _, c in pairs(Thing:GetChildren()) do
  2184. if c.ClassName == "Part" and c.Transparency < 1 then
  2185. c.Color = C3(0,0,0)
  2186. c.Transparency = 0.65 + 0.15 * COS(SINE / 25)
  2187. elseif c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then
  2188. c:remove()
  2189. end
  2190. end
  2191. if Human then
  2192. local IDLEANIMATION = Human:LoadAnimation(ROBLOXIDLEANIMATION)
  2193. IDLEANIMATION:Play()
  2194. end
  2195. local list = game.Workspace:children()
  2196. local torso = nil
  2197. local dist = 50
  2198. local temp = nil
  2199. local human = nil
  2200. local temp2 = nil
  2201. local OwnerInDanger = false
  2202. for x = 1, #list do
  2203. temp2 = list[x]
  2204. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then
  2205. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  2206. human = temp2:findFirstChildOfClass("Humanoid")
  2207. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  2208. if (temp.Position - Torso.Position).magnitude < 15 then
  2209. OwnerInDanger = true
  2210. newdist = (temp.Position - TORSO.Position).magnitude
  2211. dist = (Torso.Position - temp.Position).magnitude
  2212. Human:MoveTo(temp.Position)
  2213. torso = temp
  2214. if newdist < 7 then
  2215. torso.CFrame = CF(torso.Position,TORSO.Position)*CF(0,0,5)
  2216. CreateSound(814168787, temp, 1, 2, false)
  2217. ApplyDamage(human,MRANDOM(15,35),temp)
  2218. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2219. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = torso.CFrame*CF(0,-4*torso.Size.Y/2,0), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2220. end
  2221. end
  2222. end
  2223. end
  2224. end
  2225. if OwnerInDanger == false then
  2226. for x = 1, #list do
  2227. temp2 = list[x]
  2228. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then
  2229. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  2230. human = temp2:findFirstChildOfClass("Humanoid")
  2231. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  2232. if (temp.Position - Torso.Position).magnitude < dist then
  2233. newdist = (temp.Position - TORSO.Position).magnitude
  2234. Human:MoveTo(temp.Position)
  2235. torso = temp
  2236. if newdist < 15 then
  2237. if MRANDOM(1,35) == 1 then
  2238. CreateSound(438665935, temp, 1, 3, false)
  2239. ApplyDamage(human,MRANDOM(2,20),temp)
  2240. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2241. end
  2242. end
  2243. end
  2244. end
  2245. end
  2246. end
  2247. end
  2248. if torso == nil then
  2249. Human.WalkSpeed = Speed -0.2
  2250. if (Torso.Position - TORSO.Position).magnitude < 12 and (Torso.Position - TORSO.Position).magnitude >= 11 then
  2251. Human:MoveTo(TORSO.Position)
  2252. elseif (Torso.Position - TORSO.Position).magnitude > 15 then
  2253. Human:MoveTo(Torso.Position)
  2254. elseif (Torso.Position - TORSO.Position).magnitude < 11 then
  2255. Human:MoveTo(CF(Torso.Position,TORSO.Position)*CF(0,0,-5).p)
  2256. end
  2257. else
  2258. if OwnerInDanger == false then
  2259. Human.WalkSpeed = Speed*1.2
  2260. else
  2261. Human.WalkSpeed = Speed*5
  2262. end
  2263. end
  2264. if Human.Health == 0 then
  2265. Thing:remove()
  2266. table.remove(GHOSTS,e)
  2267. else
  2268. Human.Health = Human.Health + 0.5
  2269. end
  2270. else
  2271. Thing:remove()
  2272. table.remove(GHOSTS,e)
  2273. end
  2274. else
  2275. Thing:remove()
  2276. table.remove(GHOSTS,e)
  2277. end
  2278. end
  2279. end
  2280. end
  2281. end
  2282. refit()
  2283. end
  2284.  
  2285. --//=================================\\
  2286. --\\=================================//
  2287.  
  2288.  
  2289.  
  2290.  
  2291.  
  2292. --//====================================================\\--
  2293. --|| END OF THE SCRIPT
  2294. --\\====================================================//--
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