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SimpleDualSheath.ini

Jan 26th, 2022
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  1. [General]
  2. EnableLeftScabbards=true
  3. CustomLeftScabbards=true
  4.  
  5. [Sword]
  6. Flags=Player|NPC
  7.  
  8. [Axe]
  9. Flags=Player|NPC
  10.  
  11. [Mace]
  12. Flags=Player|NPC
  13.  
  14. [Dagger]
  15. Flags=Player|NPC
  16.  
  17. [Staff]
  18. # If you want to swap sheath nodes for staves add the 'Swap' flag here.
  19. Flags=Player|NPC|Right|Swap
  20.  
  21. [ShieldOnBack]
  22. # Add 'Player' or 'NPC' flags to enable and 'FirstPerson' to enable first person option.
  23. Flags=Player|FirstPerson
  24.  
  25. # The hand is no longer clenched when a shield is equipped on back.
  26. #
  27. # WARNING: This may interfere with certain mods which change behaviours/animations.
  28. #
  29. ClenchedHandWorkaround=true
  30.  
  31. # Prevents the game from hiding the shield when sitting or on a mount.
  32. #
  33. # Set 'Player' or 'NPC' flags to enable. To disable hide only when getting on a mount (horse, dragon, etc.) add 'MountOnly' flag.
  34. #
  35. # Note that this takes effect even if shield on back is disabled.
  36. #
  37. DisableHideOnSit=
  38.  
  39. # Toggle shield on back on the player (must be enabled in the first place by adding Player flag above).
  40. #
  41. # Can be a single key or a combination separated by '+' sign. Keys are DX scan codes, see https://www.creationkit.com/index.php?title=Input_Script
  42. #
  43. # For example, 'Left Shift'+V would be: ToggleKeys=0x2A+0x2F
  44. #
  45. ToggleKeys=
  46.  
  47. # Two-handed weapon options below are meant for use with mods like CGO which can change equip slots on 2H weapons to 1H.
  48. # XP32 skeleton has no dedicated 2H left sheath nodes, so we use 1H nodes by default (change SheathNode to place them elsewhere).
  49. # Angles and position will be slightly mismatched, use XPMSSE Race Menu tab to align them.
  50. #
  51. # Add 'Player' or 'NPC' flags to enable.
  52.  
  53. [2HSword]
  54. Flags=
  55. SheathNode=WeaponSwordLeftSWP
  56.  
  57. [2HAxe]
  58. Flags=
  59. SheathNode=WeaponAxeLeftOnBack
  60.  
  61. [NPC]
  62.  
  63. # NPCs will automatically equip left-hand weapons if:
  64. #
  65. #   - Their race and combat style allow dual-wielding.
  66. #   - They have a suitable, unequipped 1H weapon in their inventory.
  67. #   - Nothing is equipped in their left hand.
  68. #
  69. #  Weapon with highest damage is equipped (enchantments are ignored).
  70. #
  71. EquipLeft=true
  72.  
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