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- # TimeControl by Alex_qp
- # By using this plugin you can control the daycycle of minecraft.
- # IMPORTANT: This plugin will change the gamerule 'doDaylightCycle' of all affected worlds to false! If you do not want a world to be ever affected use the option below. Re-enabling the gamerule will cause logic bugs.
- # Set day- and nighttime as well as day-starts-at and standard-day-length in ticks.
- # IMPORTANT: The values for day- and night-time will be the actual length of a day / night. All other configurations are just for shifting the time of a normal minecraft day (see the note below).
- # IMPORTANT: day-starts-at and standard-day-length are related to the default minecraft ticks.
- # Note: If you mess up by creating logical issues with these settings you will be informed in the console and the plugin will use default values (also displayed there).
- # Note: day-starts-at and standard-day-length determine the length of a normal minecraft day (light level). You may want to change these if you think at 0 ticks it is still to dark for you to call it a day. If you are fine with the day being from 0-12000 ticks (as stated in the wiki) do not change these values. Again, it has nothing to do with the actual length of the day/night!
- day-time: 48000
- night-time: 24000
- day-starts-at: 0
- standard-day-length: 12000
- allow-sleep: true
- # Set the delay between two time updates in ticks.
- # Note: Value 0 is not allowed. Again the plugin will use a standard value instead.
- check-delay: 5
- # Choose whether or not you want to deactivate worlds with no players.
- # Note: This can be useful if you want your live map to be synched. If set to false it takes up more RAM.
- # Note: If set to false empty worlds will not change their time state.
- deactivate-empty-worlds: true
- # List of worlds you do NOT want to be ever affected.
- world-exceptions:
- #- world
- #- world_nether
- #- world_the_end
- # Choose what world environments you want to exclude entirely.
- world-environments:
- normal: false
- nether: true
- the_end: true
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