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  1. --//====================================================\\--
  2. --||               CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. Character.Archivable = true
  28. Player_Size = 1
  29. local ENERGYSOUND = 1417051162
  30. local EXPLOSIONSOUND = 1417056081
  31.  
  32. IT = Instance.new
  33. CF = CFrame.new
  34. VT = Vector3.new
  35. RAD = math.rad
  36. C3 = Color3.new
  37. UD2 = UDim2.new
  38. BRICKC = BrickColor.new
  39. ANGLES = CFrame.Angles
  40. EULER = CFrame.fromEulerAnglesXYZ
  41. COS = math.cos
  42. ACOS = math.acos
  43. SIN = math.sin
  44. ASIN = math.asin
  45. ABS = math.abs
  46. MRANDOM = math.random
  47. FLOOR = math.floor
  48.  
  49. --//=================================\\
  50. --||          USEFUL VALUES
  51. --\\=================================//
  52.  
  53. Animation_Speed = 4
  54. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  55. local Speed = 20
  56. local SIZE = 1
  57. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  58. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  59. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  60. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  61. local DAMAGEMULTIPLIER = 1
  62. local ANIM = "Idle"
  63. local ATTACK = false
  64. local EQUIPPED = false
  65. local HOLD = false
  66. local COMBO = 1
  67. local Rooted = false
  68. local SINE = 0
  69. local KEYHOLD = false
  70. local CHANGE = 2 / Animation_Speed
  71. local WALKINGANIM = false
  72. local VALUE1 = false
  73. local VALUE2 = false
  74. local ROBLOXIDLEANIMATION = IT("Animation")
  75. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  76. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  77. local ATANIM = IT("Animation")
  78. ATANIM.Name = "Attack Animation"
  79. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  80. --ROBLOXIDLEANIMATION.Parent = Humanoid
  81. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  82. WEAPONGUI.Name = "Weapon GUI"
  83. local Weapon = IT("Model")
  84. Weapon.Name = "Adds"
  85. local Effects = IT("Folder", Weapon)
  86. Effects.Name = "Effects"
  87. local ANIMATOR = Humanoid.Animator
  88. local ANIMATE = Character.Animate
  89. local UNANCHOR = true
  90. local CLOCKLOOP = 0
  91. local SONG = 1442022177
  92. local CLOCKTARGET = nil
  93. local CLOCKSPEED = 1
  94. script.Parent = WEAPONGUI
  95. local CLONE = Character:Clone()
  96. CLONE.Parent = nil
  97. Character.Archivable = false
  98. local sick = Instance.new("Sound",Torso)
  99.  
  100. --//=================================\\
  101. --\\=================================//
  102.  
  103.  
  104. --//=================================\\
  105. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  106. --\\=================================//
  107.  
  108. ArtificialHB = Instance.new("BindableEvent", script)
  109. ArtificialHB.Name = "ArtificialHB"
  110.  
  111. script:WaitForChild("ArtificialHB")
  112.  
  113. frame = Frame_Speed
  114. tf = 0
  115. allowframeloss = false
  116. tossremainder = false
  117. lastframe = tick()
  118. script.ArtificialHB:Fire()
  119.  
  120. game:GetService("RunService").Heartbeat:connect(function(s, p)
  121.     tf = tf + s
  122.     if tf >= frame then
  123.         if allowframeloss then
  124.             script.ArtificialHB:Fire()
  125.             lastframe = tick()
  126.         else
  127.             for i = 1, math.floor(tf / frame) do
  128.                 script.ArtificialHB:Fire()
  129.             end
  130.         lastframe = tick()
  131.         end
  132.         if tossremainder then
  133.             tf = 0
  134.         else
  135.             tf = tf - frame * math.floor(tf / frame)
  136.         end
  137.     end
  138. end)
  139.  
  140. --//=================================\\
  141. --\\=================================//
  142.  
  143. --//=================================\\
  144. --||          SOME FUNCTIONS
  145. --\\=================================//
  146.  
  147. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  148.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  149. end
  150.  
  151. function PositiveAngle(NUMBER)
  152.     if NUMBER >= 0 then
  153.         NUMBER = 0
  154.     end
  155.     return NUMBER
  156. end
  157.  
  158. function NegativeAngle(NUMBER)
  159.     if NUMBER <= 0 then
  160.         NUMBER = 0
  161.     end
  162.     return NUMBER
  163. end
  164.  
  165. function Swait(NUMBER)
  166.     if NUMBER == 0 or NUMBER == nil then
  167.         ArtificialHB.Event:wait()
  168.     else
  169.         for i = 1, NUMBER do
  170.             ArtificialHB.Event:wait()
  171.         end
  172.     end
  173. end
  174.  
  175. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  176.     local NEWMESH = IT(MESH)
  177.     if MESH == "SpecialMesh" then
  178.         NEWMESH.MeshType = MESHTYPE
  179.         if MESHID ~= "nil" and MESHID ~= "" then
  180.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  181.         end
  182.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  183.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  184.         end
  185.     end
  186.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  187.     NEWMESH.Scale = SCALE
  188.     NEWMESH.Parent = PARENT
  189.     return NEWMESH
  190. end
  191.  
  192. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  193.     local NEWPART = IT("Part")
  194.     NEWPART.formFactor = FORMFACTOR
  195.     NEWPART.Reflectance = REFLECTANCE
  196.     NEWPART.Transparency = TRANSPARENCY
  197.     NEWPART.CanCollide = false
  198.     NEWPART.Locked = true
  199.     NEWPART.Anchored = true
  200.     if ANCHOR == false then
  201.         NEWPART.Anchored = false
  202.     end
  203.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  204.     NEWPART.Name = NAME
  205.     NEWPART.Size = SIZE
  206.     NEWPART.Position = Torso.Position
  207.     NEWPART.Material = MATERIAL
  208.     NEWPART:BreakJoints()
  209.     NEWPART.Parent = PARENT
  210.     return NEWPART
  211. end
  212.  
  213.     local function weldBetween(a, b)
  214.         local weldd = Instance.new("ManualWeld")
  215.         weldd.Part0 = a
  216.         weldd.Part1 = b
  217.         weldd.C0 = CFrame.new()
  218.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  219.         weldd.Parent = a
  220.         return weldd
  221.     end
  222.  
  223.  
  224. function QuaternionFromCFrame(cf)
  225.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  226.     local trace = m00 + m11 + m22
  227.     if trace > 0 then
  228.         local s = math.sqrt(1 + trace)
  229.         local recip = 0.5 / s
  230.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  231.     else
  232.         local i = 0
  233.         if m11 > m00 then
  234.             i = 1
  235.         end
  236.         if m22 > (i == 0 and m00 or m11) then
  237.             i = 2
  238.         end
  239.         if i == 0 then
  240.             local s = math.sqrt(m00 - m11 - m22 + 1)
  241.             local recip = 0.5 / s
  242.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  243.         elseif i == 1 then
  244.             local s = math.sqrt(m11 - m22 - m00 + 1)
  245.             local recip = 0.5 / s
  246.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  247.         elseif i == 2 then
  248.             local s = math.sqrt(m22 - m00 - m11 + 1)
  249.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  250.         end
  251.     end
  252. end
  253.  
  254. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  255.     local xs, ys, zs = x + x, y + y, z + z
  256.     local wx, wy, wz = w * xs, w * ys, w * zs
  257.     local xx = x * xs
  258.     local xy = x * ys
  259.     local xz = x * zs
  260.     local yy = y * ys
  261.     local yz = y * zs
  262.     local zz = z * zs
  263.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  264. end
  265.  
  266. function QuaternionSlerp(a, b, t)
  267.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  268.     local startInterp, finishInterp;
  269.     if cosTheta >= 0.0001 then
  270.         if (1 - cosTheta) > 0.0001 then
  271.             local theta = ACOS(cosTheta)
  272.             local invSinTheta = 1 / SIN(theta)
  273.             startInterp = SIN((1 - t) * theta) * invSinTheta
  274.             finishInterp = SIN(t * theta) * invSinTheta
  275.         else
  276.             startInterp = 1 - t
  277.             finishInterp = t
  278.         end
  279.     else
  280.         if (1 + cosTheta) > 0.0001 then
  281.             local theta = ACOS(-cosTheta)
  282.             local invSinTheta = 1 / SIN(theta)
  283.             startInterp = SIN((t - 1) * theta) * invSinTheta
  284.             finishInterp = SIN(t * theta) * invSinTheta
  285.         else
  286.             startInterp = t - 1
  287.             finishInterp = t
  288.         end
  289.     end
  290.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  291. end
  292.  
  293. function Clerp(a, b, t)
  294.     local qa = {QuaternionFromCFrame(a)}
  295.     local qb = {QuaternionFromCFrame(b)}
  296.     local ax, ay, az = a.x, a.y, a.z
  297.     local bx, by, bz = b.x, b.y, b.z
  298.     local _t = 1 - t
  299.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  300. end
  301.  
  302. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  303.     local frame = IT("Frame")
  304.     frame.BackgroundTransparency = TRANSPARENCY
  305.     frame.BorderSizePixel = BORDERSIZEPIXEL
  306.     frame.Position = POSITION
  307.     frame.Size = SIZE
  308.     frame.BackgroundColor3 = COLOR
  309.     frame.BorderColor3 = BORDERCOLOR
  310.     frame.Name = NAME
  311.     frame.Parent = PARENT
  312.     return frame
  313. end
  314.  
  315. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  316.     local label = IT("TextLabel")
  317.     label.BackgroundTransparency = 1
  318.     label.Size = UD2(1, 0, 1, 0)
  319.     label.Position = UD2(0, 0, 0, 0)
  320.     label.TextColor3 = TEXTCOLOR
  321.     label.TextStrokeTransparency = STROKETRANSPARENCY
  322.     label.TextTransparency = TRANSPARENCY
  323.     label.FontSize = TEXTFONTSIZE
  324.     label.Font = TEXTFONT
  325.     label.BorderSizePixel = BORDERSIZEPIXEL
  326.     label.TextStrokeColor3 = C3(1,1,1)
  327.     label.TextScaled = false
  328.     label.Text = TEXT
  329.     label.Name = NAME
  330.     label.Parent = PARENT
  331.     return label
  332. end
  333.  
  334. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  335.     if FLOOR ~= nil then
  336.         coroutine.resume(coroutine.create(function()
  337.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really black", "DebreeCenter", VT(0,0,0))
  338.             PART.CFrame = CF(POSITION)
  339.             for i = 1, 45 do
  340.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really black", "DebreePart", BLOCKSIZE)
  341.                 RingPiece.Material = FLOOR.Material
  342.                 RingPiece.Color = FLOOR.Color
  343.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  344.                 Debris:AddItem(RingPiece,SWAIT)
  345.             end
  346.             PART:remove()
  347.         end))
  348.     end
  349. end
  350.  
  351. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  352.     if FLOOR ~= nil then
  353.         for i = 1, AMOUNT do
  354.             local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  355.             DEBREE.Material = FLOOR.Material
  356.             DEBREE.Color = FLOOR.Color
  357.             DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  358.             DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  359.             coroutine.resume(coroutine.create(function()
  360.                 Swait(15)
  361.                 DEBREE.Parent = workspace
  362.                 DEBREE.CanCollide = true
  363.                 Debris:AddItem(DEBREE,SWAIT)
  364.             end))
  365.         end
  366.     end
  367. end
  368.  
  369. function SpawnSmite(POS)
  370.     local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  371.     local EMITPOS = HITPOS
  372.     if HITFLOOR ~= nil then
  373.         if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  374.             HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  375.             EMITPOS = HITPOS
  376.         elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  377.             HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  378.             EMITPOS = HITPOS
  379.         end
  380.     end
  381.     if HITFLOOR ~= nil then
  382.         ApplyAoE(EMITPOS,10)
  383.         WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  384.         WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  385.         WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  386.         for i = 1, 5 do
  387.             local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  388.             WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  389.         end
  390.     end
  391. end
  392.  
  393. function NoOutlines(PART)
  394.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  395. end
  396.  
  397. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  398.     local NEWWELD = IT(TYPE)
  399.     NEWWELD.Part0 = PART0
  400.     NEWWELD.Part1 = PART1
  401.     NEWWELD.C0 = C0
  402.     NEWWELD.C1 = C1
  403.     NEWWELD.Parent = PARENT
  404.     return NEWWELD
  405. end
  406.  
  407. local S = IT("Sound")
  408. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  409.     local NEWSOUND = nil
  410.     coroutine.resume(coroutine.create(function()
  411.         NEWSOUND = S:Clone()
  412.         NEWSOUND.Parent = PARENT
  413.         NEWSOUND.Volume = VOLUME
  414.         NEWSOUND.Pitch = PITCH
  415.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  416.         NEWSOUND:play()
  417.         if DOESLOOP == true then
  418.             NEWSOUND.Looped = true
  419.         else
  420.             repeat wait(1) until NEWSOUND.Playing == false
  421.             NEWSOUND:remove()
  422.         end
  423.     end))
  424.     return NEWSOUND
  425. end
  426.  
  427. function CFrameFromTopBack(at, top, back)
  428.     local right = top:Cross(back)
  429.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  430. end
  431.  
  432. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  433. function WACKYEFFECT(Table)
  434.     local TYPE = (Table.EffectType or "Sphere")
  435.     local SIZE = (Table.Size or VT(1,1,1))
  436.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  437.     local TRANSPARENCY = (Table.Transparency or 0)
  438.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  439.     local CFRAME = (Table.CFrame or Torso.CFrame)
  440.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  441.     local ROTATION1 = (Table.RotationX or 0)
  442.     local ROTATION2 = (Table.RotationY or 0)
  443.     local ROTATION3 = (Table.RotationZ or 0)
  444.     local MATERIAL = (Table.Material or "Neon")
  445.     local COLOR = (Table.Color or C3(1,1,1))
  446.     local TIME = (Table.Time or 45)
  447.     local SOUNDID = (Table.SoundID or nil)
  448.     local SOUNDPITCH = (Table.SoundPitch or nil)
  449.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  450.     coroutine.resume(coroutine.create(function()
  451.         local PLAYSSOUND = false
  452.         local SOUND = nil
  453.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really black"), "Effect", VT(1,1,1), true)
  454.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  455.             PLAYSSOUND = true
  456.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  457.         end
  458.         EFFECT.Color = COLOR
  459.         local MSH = nil
  460.         if TYPE == "Sphere" then
  461.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  462.         elseif TYPE == "Block" then
  463.             MSH = IT("BlockMesh",EFFECT)
  464.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  465.         elseif TYPE == "Wave" then
  466.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  467.         elseif TYPE == "Ring" then
  468.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  469.         elseif TYPE == "Slash" then
  470.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  471.         elseif TYPE == "Round Slash" then
  472.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  473.         elseif TYPE == "Swirl" then
  474.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  475.         elseif TYPE == "Skull" then
  476.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  477.         elseif TYPE == "Crystal" then
  478.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  479.         end
  480.         if MSH ~= nil then
  481.             local MOVESPEED = nil
  482.             if MOVEDIRECTION ~= nil then
  483.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  484.             end
  485.             local GROWTH = SIZE - ENDSIZE
  486.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  487.             if TYPE == "Block" then
  488.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  489.             else
  490.                 EFFECT.CFrame = CFRAME
  491.             end
  492.             for LOOP = 1, TIME+1 do
  493.                 Swait()
  494.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  495.                 if TYPE == "Wave" then
  496.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  497.                 end
  498.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  499.                 if TYPE == "Block" then
  500.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  501.                 else
  502.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  503.                 end
  504.                 if MOVEDIRECTION ~= nil then
  505.                     local ORI = EFFECT.Orientation
  506.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  507.                     EFFECT.Orientation = ORI
  508.                 end
  509.             end
  510.             if PLAYSSOUND == false then
  511.                 EFFECT:remove()
  512.             else
  513.                 repeat Swait() until SOUND.Playing == false
  514.                 EFFECT:remove()
  515.             end
  516.         else
  517.             if PLAYSSOUND == false then
  518.                 EFFECT:remove()
  519.             else
  520.                 repeat Swait() until SOUND.Playing == false
  521.                 EFFECT:remove()
  522.             end
  523.         end
  524.     end))
  525. end
  526.  
  527. function MakeForm(PART,TYPE)
  528.     if TYPE == "Cyl" then
  529.         local MSH = IT("CylinderMesh",PART)
  530.     elseif TYPE == "Ball" then
  531.         local MSH = IT("SpecialMesh",PART)
  532.         MSH.MeshType = "Sphere"
  533.     elseif TYPE == "Wedge" then
  534.         local MSH = IT("SpecialMesh",PART)
  535.         MSH.MeshType = "Wedge"
  536.     end
  537. end
  538.  
  539. Debris = game:GetService("Debris")
  540.  
  541. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  542.     local DIRECTION = CF(StartPos,EndPos).lookVector
  543.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  544. end
  545.  
  546. function turnto(position)
  547.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  548. end
  549.  
  550. --//=================================\\
  551. --||         WEAPON CREATION
  552. --\\=================================//
  553.  
  554. ---HAT---
  555. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  556. PRT.Color = C3(0,0,0)
  557. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  558. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "755733787", VT(1,1,1)*SIZE, VT(0,0,0))
  559. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  560. PRT.Color = C3(1,1,1)
  561.  
  562. ---GLOVE---
  563. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  564. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  565. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  566. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  567.  
  568. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  569. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  570. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  571. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  572. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  573. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  574. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  575. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  576.  
  577. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  578. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  579. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  580. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  581. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  582. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  583. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  584. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  585. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  586. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  587.  
  588. local LASTPART = Head
  589. for i = 1, 20 do
  590.     local MATH = (1-(i/25))
  591.     if LASTPART == Head then
  592.         local Horn = CreatePart(3, Humanoid, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  593.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  594.         LASTPART = Horn
  595.         Horn.Color = C3((i*3-3)/255,0,0)
  596.     else
  597.         local Horn = CreatePart(3, Humanoid, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  598.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  599.         LASTPART = Horn
  600.         Horn.Color = C3((i*3-3)/255,0,0)
  601.     end
  602. end
  603.  
  604. Humanoid.DisplayDistanceType = "None"
  605. local top = Instance.new("Shirt")
  606. top.ShirtTemplate = "http://www.roblox.com/asset/?id=132610804"
  607. top.Parent = Character
  608. top.Name = "Cloth"
  609. local bottom = Instance.new("Pants")
  610. bottom.PantsTemplate = "http://www.roblox.com/asset/?id=132610809"
  611. bottom.Parent = Character
  612. bottom.Name = "Cloth"
  613. local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really white", "Eye", VT(0.1,0.25,0.2),false)
  614. CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  615. MakeForm(EYE,"Ball")
  616.  
  617.  
  618.  
  619. Neck.Name = "Weld"
  620. RootJoint.Name = "Weld"
  621. RightShoulder.Name = "Weld"
  622. LeftShoulder.Name = "Weld"
  623. RightHip.Name = "Weld"
  624. LeftHip.Name = "Weld"
  625.  
  626. local SKILLTEXTCOLOR = C3(17, 17, 17)
  627. local SKILLFONT = "Code"
  628. local SKILLTEXTSIZE = 7.5
  629.  
  630. Weapon.Parent = Character
  631. Humanoid.Parent = Character
  632.  
  633. Humanoid.Died:connect(function()
  634.     ATTACK = true
  635. end)
  636.  
  637. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.10, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  638.  
  639. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "Edited by [GAMER]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  640.  
  641. --//=================================\\
  642. --||            DAMAGING
  643. --\\=================================//
  644.  
  645. function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  646.     local CHILDREN = workspace:GetDescendants()
  647.     for index, CHILD in pairs(CHILDREN) do
  648.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  649.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  650.             if HUM then
  651.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  652.                 if TORSO then
  653.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  654.                         if INSTAKILL == true then
  655.                             CHILD:BreakJoints()
  656.                         else
  657.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  658.                             ApplyDamage(HUM,DMG,TORSO)
  659.                         end
  660.                         if FLING > 0 then
  661.                             for _, c in pairs(CHILD:GetChildren()) do
  662.                                 if c:IsA("BasePart") then
  663.                                     local bv = Instance.new("BodyVelocity")
  664.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  665.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  666.                                     bv.Parent = c
  667.                                     Debris:AddItem(bv,0.05)
  668.                                 end
  669.                             end
  670.                         end
  671.                     end
  672.                 end
  673.             end
  674.         end
  675.     end
  676. end
  677.  
  678. function ApplyDamage(Humanoid,Damage,TorsoPart)
  679.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  680.     defence.Name = ("HitBy"..Player.Name)
  681.     game:GetService("Debris"):AddItem(defence, 0.001)
  682.     Damage = Damage * DAMAGEMULTIPLIER
  683.     if Humanoid.Health ~= 0 then
  684.         local CritChance = MRANDOM(1,100)
  685.         if Damage > Humanoid.Health then
  686.             Damage = math.ceil(Humanoid.Health)
  687.             if Damage == 0 then
  688.                 Damage = 0.1
  689.             end
  690.         end
  691.         Humanoid.Health = Humanoid.Health - Damage
  692.     end
  693. end
  694.  
  695. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  696.     local CHILDREN = workspace:GetDescendants()
  697.     for index, CHILD in pairs(CHILDREN) do
  698.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  699.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  700.             if HUM then
  701.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  702.                 if TORSO then
  703.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  704.                         if INSTAKILL == true then
  705.                             CHILD:BreakJoints()
  706.                         else
  707.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  708.                             ApplyDamage(HUM,DMG,TORSO)
  709.                         end
  710.                         if FLING > 0 then
  711.                             for _, c in pairs(CHILD:GetChildren()) do
  712.                                 if c:IsA("BasePart") then
  713.                                     local bv = Instance.new("BodyVelocity")
  714.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  715.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  716.                                     bv.Parent = c
  717.                                     Debris:AddItem(bv,0.05)
  718.                                 end
  719.                             end
  720.                         end
  721.                     end
  722.                 end
  723.             end
  724.         end
  725.     end
  726. end
  727.  
  728. --//=================================\\
  729. --||    ATTACK FUNCTIONS AND STUFF
  730. --\\=================================//
  731.  
  732. local BasePart = CreatePart(3, Weapon, "Marble", 0, 0, "Institutional white", "BraceletPart", VT(1.01,0.3,1.01),false)
  733. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  734. for i = 1, 3 do
  735.     local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Daisy orange", "BraceletPart", VT(0.2,1.02,0.2),false)
  736.     CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0, 0, 0.6-0.3*i) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  737.     MakeForm(Part,"Cyl")
  738. end
  739. for i = 1, 3 do
  740.     local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Daisy orange", "BraceletPart", VT(0.2,1.02,0.2),false)
  741.     CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.6-0.3*i, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(90)), CF(0, 0, 0))
  742.     MakeForm(Part,"Cyl")
  743. end
  744. local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Institutional white", "BraceletPart", VT(0.51,0.6,0.25),false)
  745. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  746. MakeForm(Part,"Wedge")
  747. local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Institutional white", "BraceletPart", VT(0.51,0.6,0.25),false)
  748. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  749. MakeForm(Part,"Wedge")
  750. local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Daisy orange", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  751. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  752. MakeForm(Part,"Wedge")
  753. local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Daisy orange", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  754. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  755. MakeForm(Part,"Wedge")
  756.  
  757. function Charge(TIME,GYRO)
  758.     local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false)
  759.     local G = nil
  760.     if GYRO == true then
  761.         G = IT("BodyGyro",RootPart)
  762.         G.D = 250
  763.         G.P = 200000
  764.         G.MaxTorque = VT(math.huge,math.huge,math.huge)
  765.     end
  766.     for i=0, TIME, 0.1 / Animation_Speed do
  767.         Swait()
  768.         if G then
  769.             G.cframe = CF(RootPart.Position,Mouse.Hit.p)
  770.         end
  771.         WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  772.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  773.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  774.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  775.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  776.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  777.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  778.     end
  779.     SND:remove()
  780.     if G then
  781.         return G
  782.     end
  783. end
  784.  
  785. function MagicMissiles()
  786.     ATTACK = true
  787.     Rooted = true
  788.     Charge(2,false)
  789.     local SND = CreateSound(EXPLOSIONSOUND,RootPart,10,1,false)
  790.     local SND2 = CreateSound(ENERGYSOUND,RootPart,10,1,false)
  791.     for i = 1, 60 do
  792.         Swait()
  793.         ApplyAoE(RootPart.Position,i*1.3,1,1,-200,true)
  794.         SND.Pitch = SND.Pitch - 1/60
  795.         SND2.Pitch = SND.Pitch
  796.         WACKYEFFECT({TIME = 4, EffectType = "Wave", Size = VT(i*2,10,i*2), Size2 = VT(i*2,10,i*2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  797.         WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,10,0), Size2 = VT(i*2,6,i*2), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  798.         WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,6,0), Size2 = VT(i*1.6,10,i*1.6), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(i*5), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  799.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  800.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  801.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  802.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  803.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  804.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  805.     end
  806.     SND:remove()
  807.     SND2:remove()
  808.     ATTACK = false
  809.     Rooted = false
  810. end
  811.  
  812. function TimesUp()
  813.     CLOCKTARGET = nil
  814.     if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  815.         local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  816.         local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  817.         if TORSO then
  818.             ATTACK = true
  819.             Rooted = false
  820.             coroutine.resume(coroutine.create(function()
  821.                 repeat
  822.                     Swait()
  823.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  824.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  825.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  826.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  827.                     RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  828.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  829.                 until ATTACK == false
  830.             end))
  831.             if Effects:FindFirstChild("NeonDoll") then
  832.                 repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  833.             end
  834.             wait(0.5)
  835.             local FAKECHARACTER = IT("Model",Effects)
  836.             FAKECHARACTER.Name = "NeonDoll"
  837.             local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really black", "Part", VT(0.3,0.3,0.15),false)
  838.             CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  839.             local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really black", "Part", VT(0.15,0.3,0.15),false)
  840.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  841.             local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really black", "Part", VT(0.15,0.3,0.15),false)
  842.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  843.             local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really black", "Part", VT(0.15,0.3,0.15),false)
  844.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  845.             local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really black", "Part", VT(0.15,0.3,0.15),false)
  846.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  847.             local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really black", "Part", VT(0.15,0.15,0.15),false)
  848.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  849.             CreateSound(201858045, TORS, 5, 0.4, false)
  850.             for i = 1, 150 do
  851.                 Swait()
  852.                 CLOCKSPEED = 6
  853.                 for _, c in pairs(FAKECHARACTER:GetChildren()) do
  854.                     if c.ClassName == "Part" then
  855.                         c.Transparency = c.Transparency - 0.5/150
  856.                     end
  857.                 end
  858.             end
  859.             CLOCKTARGET = HUM
  860.             coroutine.resume(coroutine.create(function()
  861.                 repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  862.                 for i = 1, 25 do
  863.                     Swait()
  864.                     for _, c in pairs(FAKECHARACTER:GetChildren()) do
  865.                         if c.ClassName == "Part" then
  866.                             c.Transparency = c.Transparency + 0.5/25
  867.                         end
  868.                     end
  869.                 end
  870.                 CLOCKSPEED = 1
  871.                 FAKECHARACTER:remove()
  872.             end))
  873.             wait(0.5)
  874.             ATTACK = false
  875.             Rooted = false
  876.         end
  877.     end
  878. end
  879.  
  880. function ChainPunch()
  881.     ATTACK = true
  882.     Rooted = false
  883.     local GYRO = IT("BodyGyro",RootPart)
  884.     GYRO.D = 25
  885.     GYRO.P = 2000
  886.     GYRO.MaxTorque = VT(0,40000,0)
  887.     GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  888.     repeat
  889.         Swait()
  890.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  891.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  892.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  893.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  894.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  895.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  896.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  897.     until HOLD == true
  898.     local POS = Mouse.Hit.p
  899.     local CHAINS = false
  900.     local CHAINLINKS = {}
  901.     local A = IT("Attachment",RightArm)
  902.     A.Position = VT(1,-1,0)*SIZE
  903.     A.Orientation = VT(-90, -89.982, 0)
  904.     local B = IT("Attachment",RightArm)
  905.     B.Position = VT(-1,-1,0)*SIZE
  906.     B.Orientation = VT(-90, 89.988, 0)
  907.     local C = IT("Attachment",RightArm)
  908.     C.Position = VT(0.5,-1.3,0)*SIZE
  909.     C.Orientation = VT(-90, -89.982, 0)
  910.     local D = IT("Attachment",RightArm)
  911.     D.Position = VT(-0.5,-1.3,0)*SIZE
  912.     D.Orientation = VT(-90, 89.988, 0)
  913.     local LIGHT = IT("Attachment",RightArm)
  914.     LIGHT.Position = VT(0,-1,0)*SIZE
  915.     local LIGHT2 = IT("PointLight",LIGHT)
  916.     LIGHT2.Range = 7
  917.     LIGHT2.Brightness = 5
  918.     LIGHT2.Color = SKILLTEXTCOLOR
  919.     for i = 1, 2 do
  920.         local TWIST = -2
  921.         local START = A
  922.         local END = B
  923.         if i == 1 then
  924.             START = B
  925.             END = A
  926.         end
  927.         local ChainLink = IT("Beam",Torso)
  928.         ChainLink.Texture = "rbxassetid://73042633"
  929.         ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  930.         ChainLink.TextureSpeed = 1
  931.         ChainLink.Width0 = 1
  932.         ChainLink.Width1 = 1
  933.         ChainLink.TextureLength = 2.5
  934.         ChainLink.Attachment0 = START
  935.         ChainLink.Attachment1 = END
  936.         ChainLink.CurveSize0 = TWIST
  937.         ChainLink.CurveSize1 = TWIST
  938.         --ChainLink.FaceCamera = true
  939.         ChainLink.Segments = 45
  940.         ChainLink.Transparency = NumberSequence.new(1)
  941.         table.insert(CHAINLINKS,ChainLink)
  942.     end
  943.     for i = 1, 2 do
  944.         local TWIST = -1
  945.         local START = C
  946.         local END = D
  947.         if i == 1 then
  948.             START = D
  949.             END = C
  950.         end
  951.         local ChainLink = IT("Beam",Torso)
  952.         ChainLink.Texture = "rbxassetid://73042633"
  953.         ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  954.         ChainLink.TextureSpeed = 1
  955.         ChainLink.Width0 = 1
  956.         ChainLink.Width1 = 1
  957.         ChainLink.TextureLength = 5
  958.         ChainLink.Attachment0 = START
  959.         ChainLink.Attachment1 = END
  960.         ChainLink.CurveSize0 = TWIST
  961.         ChainLink.CurveSize1 = TWIST
  962.         --ChainLink.FaceCamera = true
  963.         ChainLink.Segments = 25
  964.         ChainLink.LightEmission = 0.5
  965.         ChainLink.Transparency = NumberSequence.new(1)
  966.         table.insert(CHAINLINKS,ChainLink)
  967.     end
  968.     coroutine.resume(coroutine.create(function()
  969.         repeat
  970.             Swait()
  971.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  972.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  973.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  974.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  975.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  976.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  977.         until CHAINS == true
  978.         repeat
  979.             Swait()
  980.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  981.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  982.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  983.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  984.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  985.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  986.         until ATTACK == false
  987.         for e = 1, 15 do
  988.             Swait()
  989.             for i = 1, #CHAINLINKS do
  990.                 CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  991.             end
  992.         end
  993.         A:remove()
  994.         B:remove()
  995.         C:remove()
  996.         D:remove()
  997.     end))
  998.     CreateSound(233856115, RightArm, 5, 1.2, false)
  999.     for e = 1, 15 do
  1000.         Swait()
  1001.         for i = 1, #CHAINLINKS do
  1002.             CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1003.         end
  1004.     end
  1005.     CHAINS = true
  1006.     Rooted = true
  1007.     wait(0.25)
  1008.     local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Part", VT(2,2,2))
  1009.     FIST.Color = C3(1, 215/255, 1)
  1010.     FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1011.     local LIGHT3 = IT("PointLight",FIST)
  1012.     LIGHT3.Range = 7
  1013.     LIGHT3.Brightness = 5
  1014.     LIGHT3.Color = SKILLTEXTCOLOR
  1015.     CreateMesh("SpecialMesh", FIST, "FileMesh", "746738915", "", VT(10,10,10), VT(0,0,0))
  1016.     local FISTA = IT("Attachment",FIST)
  1017.     FISTA.Position = VT(0.062, 0.977, 0)
  1018.     local ChainLink = IT("Beam",Torso)
  1019.     ChainLink.Texture = "rbxassetid://73042633"
  1020.     ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1021.     ChainLink.TextureSpeed = 0
  1022.     ChainLink.Width0 = 3
  1023.     ChainLink.Width1 = 3
  1024.     ChainLink.TextureLength = 12
  1025.     ChainLink.Attachment0 = LIGHT
  1026.     ChainLink.Attachment1 = FISTA
  1027.     ChainLink.FaceCamera = true
  1028.     ChainLink.Segments = 45
  1029.     ChainLink.LightEmission = 0.5
  1030.     ChainLink.Transparency = NumberSequence.new(0.25)
  1031.     local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1032.     for i = 1, 85 do
  1033.         Swait()
  1034.         FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1035.         ChainLink.TextureLength = 12+(i*2)
  1036.         ApplyAoE(FIST.Position,10,15,25,100,false)
  1037.         WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1038.         local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1039.         if HITFLOOR ~= nil then
  1040.             HITFLOOR:BreakJoints()
  1041.             coroutine.resume(coroutine.create(function()
  1042.                 for i = 1, 15 do
  1043.                     Swait()
  1044.                     FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1045.                     ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1046.                     WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1047.                 end
  1048.             end))
  1049.             break
  1050.         end
  1051.     end
  1052.     coroutine.resume(coroutine.create(function()
  1053.         for i = 1, 50 do
  1054.             Swait()
  1055.             FIST.Transparency = FIST.Transparency + 0.5/50
  1056.             LIGHT3.Range = LIGHT3.Range - 7/50
  1057.         end
  1058.         FIST:remove()
  1059.     end))
  1060.     LIGHT:remove()
  1061.     GYRO:remove()
  1062.     ATTACK = false
  1063.     Rooted = false
  1064. end
  1065.  
  1066. function WarpMeteor()
  1067.     local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1068.     if DIST > 180 then
  1069.         DIST = 180
  1070.     end
  1071.     local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1072.     local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1073.     if HITFLOOR then
  1074.         local POS = HITPOS 
  1075.         ATTACK = true
  1076.         Rooted = true
  1077.         local WARPED = false
  1078.         local SMASHED = false
  1079.         local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1080.         coroutine.resume(coroutine.create(function()
  1081.             repeat
  1082.                 Swait()
  1083.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1084.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1085.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1086.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1087.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1088.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1089.             until WARPED == true
  1090.             repeat
  1091.                 Swait()
  1092.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1093.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1094.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1095.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1096.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1097.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1098.             until SMASHED == true
  1099.             repeat
  1100.                 Swait()
  1101.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1102.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1103.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1104.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1105.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1106.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1107.             until ATTACK == false
  1108.         end))
  1109.         VALUE1 = true
  1110.         CreateSound(233856115, Torso, 5, 1.6, false)
  1111.         for i = 1, 25 do
  1112.             Swait()
  1113.             for _, c in pairs(Character:GetChildren()) do
  1114.                 if c.ClassName == "Part" then
  1115.                     c.Transparency = c.Transparency + 1/25
  1116.                 end
  1117.             end
  1118.             for _, c in pairs(Weapon:GetChildren()) do
  1119.                 if c.ClassName == "Part" then
  1120.                     c.Transparency = c.Transparency + 1/25
  1121.                 end
  1122.             end
  1123.         end
  1124.         UNANCHOR = false
  1125.         RootPart.Anchored = true
  1126.         RootPart.Velocity = VT(0,0,0)
  1127.         local ROOTPOS = RootPart.Position
  1128.         RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1129.         WARPED = true
  1130.         for i = 1, 25 do
  1131.             Swait()
  1132.             for _, c in pairs(Character:GetChildren()) do
  1133.                 if c.ClassName == "Part" then
  1134.                     c.Transparency = c.Transparency - 1/25
  1135.                 end
  1136.             end
  1137.             for _, c in pairs(Weapon:GetChildren()) do
  1138.                 if c.ClassName == "Part" then
  1139.                     c.Transparency = c.Transparency - 1/25
  1140.                 end
  1141.             end
  1142.         end
  1143.         local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Part", VT(0,0,0))
  1144.         SHELL.CFrame = RootPart.CFrame
  1145.         MakeForm(SHELL,"Ball")
  1146.         CreateSound(402981977, SHELL, 5, 1.6, false)
  1147.         for i = 1, 10 do
  1148.             Swait()
  1149.             SHELL.Transparency = SHELL.Transparency - 1/10
  1150.             SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1151.         end
  1152.         for i = 1, math.ceil(75/2) do
  1153.             Swait()
  1154.             RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1155.             SHELL.CFrame = CF(RootPart.Position)
  1156.             WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1157.         end
  1158.         RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1159.         SHELL.CFrame = CF(RootPart.Position)
  1160.         WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1161.         WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1162.         WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1163.         for i = 1, 5 do
  1164.             WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1165.         end
  1166.         SHELL:remove()
  1167.         ApplyAoE(RootPart.Position,75,35,75,175,false)
  1168.         SMASHED = true
  1169.         wait(1)
  1170.         VALUE1 = false
  1171.         UNANCHOR = true
  1172.         ATTACK = false
  1173.         Rooted = false
  1174.     end
  1175. end
  1176.  
  1177. Circle = nil
  1178. CircleParts = {}
  1179. Equipped = false
  1180.  
  1181. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1182.     return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1183. end
  1184.  
  1185.     Spawn(function()
  1186.         while Equipped and Humanoid.Parent and Torso.Parent do
  1187.             if Angle == 360 then
  1188.                 Angle = 0
  1189.             end
  1190.             Angle = Angle + 0.05
  1191.             local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  1192.             if Hit then
  1193.                 if not Circle.Parent then
  1194.                     Circle.Parent = Character
  1195.                 end
  1196.                 for i, v in pairs(CircleParts) do
  1197.                     v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  1198.                 end
  1199.             else
  1200.                 Circle.Parent = nil
  1201.             end
  1202.             wait()
  1203.         end
  1204.     end)
  1205. --------------------------
  1206. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1207.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1208.     local mesh = IT("SpecialMesh",wave)
  1209.     mesh.MeshType = "FileMesh"
  1210.     mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1211.     mesh.Scale = SIZE
  1212.     mesh.Offset = VT(0,0,-SIZE.X/8)
  1213.     wave.CFrame = CFRAME
  1214.     coroutine.resume(coroutine.create(function(PART)
  1215.         for i = 1, WAIT do
  1216.             Swait()
  1217.             mesh.Scale = mesh.Scale + GROW
  1218.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1219.             if DOESROT == true then
  1220.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1221.             end
  1222.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  1223.             if wave.Transparency > 0.99 then
  1224.                 wave:remove()
  1225.             end
  1226.         end
  1227.     end))
  1228. end
  1229.  
  1230. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1231.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1232.     local mesh = IT("SpecialMesh",wave)
  1233.     mesh.MeshType = "Sphere"
  1234.     mesh.Scale = SIZE
  1235.     mesh.Offset = VT(0,0,0)
  1236.     wave.CFrame = CFRAME
  1237.     coroutine.resume(coroutine.create(function(PART)
  1238.         for i = 1, WAIT do
  1239.             Swait()
  1240.             mesh.Scale = mesh.Scale + GROW
  1241.             wave.Transparency = wave.Transparency + (1/WAIT)
  1242.             if wave.Transparency > 0.99 then
  1243.                 wave:remove()
  1244.             end
  1245.         end
  1246.     end))
  1247. end
  1248.  
  1249. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1250.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1251.     local mesh = IT("SpecialMesh",wave)
  1252.     mesh.MeshType = "FileMesh"
  1253.     mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1254.     mesh.Scale = SIZE
  1255.     wave.CFrame = CFRAME
  1256.     coroutine.resume(coroutine.create(function(PART)
  1257.         for i = 1, WAIT do
  1258.             Swait()
  1259.             mesh.Scale = mesh.Scale + GROW
  1260.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1261.             if DOESROT == true then
  1262.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1263.             end
  1264.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  1265.             if wave.Transparency > 0.99 then
  1266.                 wave:remove()
  1267.             end
  1268.         end
  1269.     end))
  1270. end
  1271. -------------------------
  1272.  
  1273. function GOLDEN()
  1274.     ATTACK = true
  1275.     Rooted = false
  1276.     local SPEED = Speed
  1277.     Speed = 8
  1278.     for i=0, 4, 1 / Animation_Speed do
  1279.         Swait()
  1280.         turnto(Mouse.Hit.p)
  1281.         MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really black",VT(-1/15,-1/15,-1/15))
  1282.         MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really black",VT(-2/15,-2/15,-2/15))
  1283.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1284.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1285.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1286.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1287.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1288.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1289.     end
  1290.     for i=0, 0.15, 1 / Animation_Speed do
  1291.         Swait()
  1292.         turnto(Mouse.Hit.p)
  1293.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1294.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1295.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1296.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1297.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1298.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1299.     end
  1300.     local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Really black", "Punch", VT(50,50,50),false)
  1301.     PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  1302.     PART.Shape = "Ball"
  1303.     local bv = Instance.new("BodyVelocity")
  1304.     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1305.     bv.velocity = RootPart.CFrame.lookVector*600
  1306.     bv.Parent = PART
  1307.     bv.Name = "PROJECTILEVELOCITY"
  1308.     CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(2.5,0.2,2.5))
  1309.     CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(3,0.2,3))
  1310.     CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(2,0.6,2))
  1311.     CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(2.2,0.6,2.2))
  1312.     CreateSound("824687369", Effects, 10, MRANDOM(10, 12) / 10)
  1313.     CreateSound("159882598", Effects, 10, MRANDOM(10, 10) / 10)
  1314.     coroutine.resume(coroutine.create(function()
  1315.         for i = 1, 10 do
  1316.             Swait()
  1317.             PART.Transparency = PART.Transparency + 0.2/10
  1318.             PART.Size = PART.Size + VT(5,5,5)
  1319.             ApplyAoE3(PART.Position,35,10,99999,99999,false)
  1320.         end
  1321.         PART:Destroy()
  1322.     end))
  1323.     for i=0, 1, 0.1 / Animation_Speed do
  1324.         Swait()
  1325.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1326.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1327.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1328.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1329.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1330.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1331.     end
  1332.     Speed = SPEED
  1333.     ATTACK = false
  1334.     Rooted = false
  1335. end
  1336.  
  1337. function Taunt()
  1338.     ATTACK = true
  1339.     Rooted = true
  1340.     MagicSphere(VT(0,0,0),15,Head.CFrame,"Really black",VT(2,2,2))
  1341.             CreateSound("1238240145", Torso, 6, 0.9)
  1342.         CreateSound(363808674, Torso, 6, 1, false)
  1343.         for i=0, 0.6, 0.1 / Animation_Speed do
  1344.             Swait()
  1345.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1346.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1347.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1348.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1349.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1350.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1351.         end
  1352.         CreateSound(363808674, Torso, 6, 1, false)
  1353.         for i=0, 0.6, 0.1 / Animation_Speed do
  1354.             Swait()
  1355.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1356.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1357.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1358.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1359.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1360.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1361.         end
  1362.         CreateSound(363808674, Torso, 6, 1, false)
  1363.         for i=0, 0.6, 0.1 / Animation_Speed do
  1364.             Swait()
  1365.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1366.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1367.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1368.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1369.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1370.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1371.         end
  1372.         CreateSound(363808674, Torso, 6, 1, false)
  1373.         for i=0, 0.6, 0.1 / Animation_Speed do
  1374.             Swait()
  1375.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1376.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1377.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1378.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1379.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1380.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1381.         end
  1382.         CreateSound(363808674, Torso, 6, 1, false)
  1383.         for i=0, 0.6, 0.1 / Animation_Speed do
  1384.             Swait()
  1385.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1386.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1387.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1388.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1389.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1390.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1391.         end
  1392.         CreateSound(363808674, Torso, 6, 1, false)
  1393.         for i=0, 0.6, 0.1 / Animation_Speed do
  1394.             Swait()
  1395.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1396.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1397.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1398.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1399.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1400.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1401.         end
  1402.     MagicSphere(VT(0,0,0),15,Head.CFrame,"Really black",VT(2,2,2))
  1403.     ATTACK = false
  1404.     Rooted = false
  1405. end
  1406.  
  1407. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  1408.     coroutine.resume(coroutine.create(function()
  1409.         local METEOR = IT("Model",Effects)
  1410.         METEOR.Name = "Meteorite"
  1411.         local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1412.         METEOR.PrimaryPart = CENTER
  1413.         local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1414.         PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1415.         for i = 1, 15 do
  1416.             local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE)
  1417.             FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1418.         end
  1419.         if ISDEBREE ~= true then
  1420.             METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1421.         else
  1422.             METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1423.         end
  1424.         local IMPACT = false
  1425.         CreateSound(463593339, CENTER, 10, 0.6)
  1426.         if SIZE >= 3.5 then
  1427.             for i = 1, MRANDOM(3,7) do
  1428.                 SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  1429.             end
  1430.         end
  1431.         for i = 1, 200 do
  1432.             Swait()
  1433.             local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  1434.             if HITFLOOR == nil then
  1435.                 local ORI = CENTER.Orientation
  1436.                 METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1437.             else
  1438.                 if HITFLOOR.Anchored == true then
  1439.                     CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  1440.                     CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  1441.                 end
  1442.                 IMPACT = true
  1443.                 break
  1444.             end
  1445.         end
  1446.         if IMPACT == true then
  1447.             WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1448.             WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  1449.             WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1450.             ApplyAoE(CENTER.Position,30*SIZE)
  1451.         end
  1452.         METEOR:remove()
  1453.     end))
  1454. end
  1455.  
  1456. function Smite()
  1457.     ATTACK = true
  1458.     Rooted = false
  1459.     CreateSound(1368573150, RightArm, 3, 1.5)
  1460.     for i=0, 0.6, 0.1 / Animation_Speed do
  1461.         Swait()
  1462.         WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1463.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1464.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1465.     end
  1466.     local POWER = 0
  1467.     repeat
  1468.         Swait()
  1469.         WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1470.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1471.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1472.         POWER = POWER + 0.5
  1473.         if POWER >= 85 then
  1474.             POWER = 85
  1475.         end
  1476.     until KEYHOLD == false
  1477.     if POWER < 0.6 then
  1478.         SpawnSmite(Mouse.Hit.p)
  1479.     else
  1480.         if POWER < 15 then
  1481.             POWER = 15
  1482.         end
  1483.         SpawnMeteor(Mouse.Hit.p,POWER/15)
  1484.     end
  1485.     ATTACK = false
  1486.     Rooted = false
  1487. end
  1488.  
  1489. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  1490.     PLAYMAINANIM = false
  1491.     if WhichPose == "Cast1" then
  1492.         for i=0, Time, 0.1 / Animation_Speed do
  1493.             Swait()
  1494.             if Magic == true then
  1495.                 WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1496.             end
  1497.             if Gyro ~= nil and Gyro ~= false then
  1498.                 Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1499.             end
  1500.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  1501.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  1502.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1503.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1504.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1505.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1506.         end
  1507.     elseif WhichPose == "Cast2" then
  1508.         for i=0, Time, 0.1 / Animation_Speed do
  1509.             Swait()
  1510.             if Magic == true then
  1511.                 WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1512.                 WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1513.             end
  1514.             if Gyro ~= nil and Gyro ~= false then
  1515.                 Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1516.             end
  1517.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1518.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1519.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1520.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1521.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1522.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1523.         end
  1524.     elseif WhichPose == "RightArmUp" then
  1525.         for i=0, Time, 0.1 / Animation_Speed do
  1526.             Swait()
  1527.             if Magic == true then
  1528.                 WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1529.             end
  1530.             if Gyro ~= nil and Gyro ~= false then
  1531.                 Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1532.             end
  1533.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  1534.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1535.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1536.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1537.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1538.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1539.         end
  1540.     elseif WhichPose == "Taunt" then
  1541.         for i=0, Time, 0.1 / Animation_Speed do
  1542.             Swait()
  1543.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1544.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1545.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1546.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1547.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1548.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1549.         end
  1550.         HATWELD.Part0 = RightArm
  1551.         HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  1552.         CreateSound(221057812,Torso,10,1,false)
  1553.         for i=0, Time*2, 0.1 / Animation_Speed do
  1554.             Swait()
  1555.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1556.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1557.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1558.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1559.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1560.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1561.         end
  1562.         for i=0, Time, 0.1 / Animation_Speed do
  1563.             Swait()
  1564.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1565.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  1566.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1567.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1568.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1569.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1570.             HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  1571.         end
  1572.         HATWELD.Part0 = Head
  1573.         HATWELD.C0 = CF(0,0.35,0)
  1574.     elseif WhichPose == "Prepare key" then
  1575.         for i=0, Time, 0.1 / Animation_Speed do
  1576.             Swait()
  1577.             if Gyro ~= nil and Gyro ~= false then
  1578.                 Gyro.cframe = CF(RootPart.Position,Tors.Position)
  1579.             end
  1580.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1581.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1582.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1583.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1584.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1585.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1586.         end
  1587.     elseif WhichPose == "Turn key" then
  1588.         for i=0, Time, 0.1 / Animation_Speed do
  1589.             Swait()
  1590.             if Gyro ~= nil and Gyro ~= false then
  1591.                 Gyro.cframe = CF(RootPart.Position,Tors.Position)
  1592.             end
  1593.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1594.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1595.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1596.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1597.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1598.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1599.         end
  1600.     end
  1601.     PLAYMAINANIM = true
  1602. end
  1603.  
  1604. function Meteor_Shower()
  1605.     if Mouse.Target ~= nil then
  1606.         if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1607.             local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1608.             local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1609.             local GYRO = IT("BodyGyro",RootPart)
  1610.             GYRO.D = 750
  1611.             GYRO.P = 20000
  1612.             GYRO.MaxTorque = VT(0,40000000,0)
  1613.             local grav = Instance.new("BodyPosition",TORSO)
  1614.             grav.D = 15
  1615.             grav.P = 20000
  1616.             grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1617.             grav.position = TORSO.Position
  1618.             local GYRO2 = IT("BodyGyro",TORSO)
  1619.             GYRO2.D = 750
  1620.             GYRO2.P = 20000
  1621.             GYRO2.MaxTorque = VT(0,40000000,0)
  1622.             GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1623.             grav.Name = "Jail"
  1624.             local LOCKPARTS = {}
  1625.             ATTACK = true
  1626.             Rooted = false
  1627.             local LOCK = IT("Model",Effects)
  1628.             LOCK.Name = "Lock"
  1629.             local LOCK2 = IT("Model",LOCK)
  1630.             LOCK2.Name = "Metal"
  1631.             --CREATE LOCK--
  1632.                 local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Alder", "Keylock", VT(3, 2.5, 1))
  1633.                 LOCK.PrimaryPart = BASE
  1634.                 BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  1635.                 local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Alder", "Keylock", VT(3, 1, 3))
  1636.                 PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  1637.                 MakeForm(PRT,"Cyl")
  1638.                 local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Alder", "Hole", VT(1, 1, 1))
  1639.                 PRT.Color = C3(0,0,0)
  1640.                 PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  1641.                 MakeForm(PRT,"Cyl")
  1642.                 local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Alder", "Hole", VT(0.5, 1, 1))
  1643.                 PRT.Color = C3(0,0,0)
  1644.                 PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  1645.                 for i = 1, 45 do
  1646.                     local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Alder", "Keylock", VT(0.5, 0.5, 0.5))
  1647.                     PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  1648.                 end
  1649.                 local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Alder", "Keylock", VT(0.5, 0.5, 0.5))
  1650.                 PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  1651.                 LOCK2.PrimaryPart = PRT
  1652.             ---------------
  1653.             local CHILDREN = LOCK:GetDescendants()
  1654.             for index, CHILD in pairs(CHILDREN) do
  1655.                 if CHILD:IsA("BasePart") then
  1656.                     CHILD.Transparency = 1
  1657.                 end
  1658.             end
  1659.             for i = 1, 75 do
  1660.                 LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  1661.                 Swait()
  1662.                 GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1663.                 GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1664.                 local CHILDREN = LOCK:GetDescendants()
  1665.                 for index, CHILD in pairs(CHILDREN) do
  1666.                     if CHILD:IsA("BasePart") then
  1667.                         CHILD.Transparency = CHILD.Transparency - 1/75
  1668.                     end
  1669.                 end
  1670.             end
  1671.             HUM.DisplayDistanceType = "None"
  1672.             local KEY = IT("Model",Effects)
  1673.             KEY.Name = "Key"
  1674.             --CREATE KEY--
  1675.                 local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Alder", "KeyBase", VT(0.1, 1, 0.1),false)
  1676.                 KEY.PrimaryPart = KBASE
  1677.                 KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  1678.                 local WLD = weldBetween(RightArm,KBASE)
  1679.                 for i = 1, 45 do
  1680.                     local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Alder", "Key", VT(0.1, 0.1, 0.1),false)
  1681.                     PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  1682.                     weldBetween(KBASE,PRT)
  1683.                 end
  1684.                 local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Alder", "Key", VT(0.3, 0.1, 0.1),false)
  1685.                 PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  1686.                 weldBetween(KBASE,PRT)
  1687.                 local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Alder", "Key", VT(0.3, 0.1, 0.1),false)
  1688.                 PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  1689.                 weldBetween(KBASE,PRT)
  1690.             --------------
  1691.             Rooted = true
  1692.             Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  1693.             coroutine.resume(coroutine.create(function()
  1694.                 for i = 1, 10 do
  1695.                     Swait()
  1696.                     GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1697.                     GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1698.                 end
  1699.                 CreateSound(1149318312,BASE,5,1,false)
  1700.                 CreateSound(160772554,BASE,3,1,false)
  1701.                 LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  1702.                 for i = 1, 4 do
  1703.                     WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1704.                 end
  1705.                 WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1706.                 wait(1)
  1707.                 TORSO.Parent.Parent = LOCK
  1708.                 for i = 1, 75 do
  1709.                     Swait()
  1710.                     local CHILDREN = KEY:GetDescendants()
  1711.                     for index, CHILD in pairs(CHILDREN) do
  1712.                         if CHILD:IsA("BasePart") then
  1713.                             CHILD.Transparency = i/25
  1714.                         end
  1715.                     end
  1716.                     local CHILDREN = LOCK:GetDescendants()
  1717.                     for index, CHILD in pairs(CHILDREN) do
  1718.                         if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  1719.                             CHILD.Transparency = CHILD.Transparency + 1/75
  1720.                         elseif CHILD.ClassName == "Decal" then
  1721.                             CHILD.Transparency = CHILD.Transparency + 1/75
  1722.                         end
  1723.                     end
  1724.                 end
  1725.                 TORSO.Parent:ClearAllChildren()
  1726.                 KEY:remove()
  1727.                 LOCK:remove()
  1728.             end))
  1729.             Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  1730.             GYRO:remove()
  1731.             ATTACK = false
  1732.             Rooted = false
  1733.         end
  1734.     end
  1735. end
  1736.  
  1737. function Teleport()
  1738.     ATTACK = true
  1739.     Rooted = false
  1740.     for i=0, 0.5, 0.1 / Animation_Speed do
  1741.         Swait()
  1742.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1743.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1744.     end
  1745.     CreateSound(217767125, Torso, 10, 1)
  1746.     local POS = RootPart.Orientation
  1747.     RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1748.     RootPart.Orientation = POS
  1749.     RootJoint.Parent = RootPart
  1750.     for i=0, 0.5, 0.1 / Animation_Speed do
  1751.         Swait()
  1752.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1753.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1754.     end
  1755.     for i=0, 0.1, 0.1 / Animation_Speed do
  1756.         Swait()
  1757.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1758.     end
  1759.     ATTACK = false
  1760.     Rooted = false
  1761. end
  1762.  
  1763. --//=================================\\
  1764. --||      ASSIGN THINGS TO KEYS
  1765. --\\=================================//
  1766.  
  1767. function MouseDown(Mouse)
  1768.     HOLD = true
  1769.     if ATTACK == false then
  1770.     end
  1771. end
  1772.  
  1773. function MouseUp(Mouse)
  1774. HOLD = false
  1775. end
  1776.  
  1777. function KeyDown(Key)
  1778.     KEYHOLD = true
  1779.     if Key == "z" and ATTACK == false then
  1780.         MagicMissiles()
  1781.     end
  1782.  
  1783.     if Key == "q" and ATTACK == false then
  1784.         Teleport()
  1785.     end
  1786.  
  1787.     if Key == "g" and ATTACK == false then
  1788.         Smite()
  1789.     end
  1790.  
  1791.     if Key == "f" and ATTACK == false then
  1792.         Meteor_Shower()
  1793.     end
  1794.  
  1795.     if Key == "c" and ATTACK == false then
  1796.         ChainPunch()
  1797.     end
  1798.  
  1799.     if Key == "v" and ATTACK == false then
  1800.         WarpMeteor()
  1801.     end
  1802.  
  1803.     if Key == "x" and ATTACK == false then
  1804.         GOLDEN()
  1805.     end
  1806.  
  1807.     if Key == "t" and ATTACK == false then
  1808.         Taunt()
  1809.     end
  1810. end
  1811.  
  1812. function KeyUp(Key)
  1813.     KEYHOLD = false
  1814. end
  1815.  
  1816.     Mouse.Button1Down:connect(function(NEWKEY)
  1817.         MouseDown(NEWKEY)
  1818.     end)
  1819.     Mouse.Button1Up:connect(function(NEWKEY)
  1820.         MouseUp(NEWKEY)
  1821.     end)
  1822.     Mouse.KeyDown:connect(function(NEWKEY)
  1823.         KeyDown(NEWKEY)
  1824.     end)
  1825.     Mouse.KeyUp:connect(function(NEWKEY)
  1826.         KeyUp(NEWKEY)
  1827.     end)
  1828.  
  1829. --//=================================\\
  1830. --\\=================================//
  1831.  
  1832.  
  1833. function unanchor()
  1834.     if UNANCHOR == true then
  1835.         RootPart.Anchored = false
  1836.     end
  1837.     g = Character:GetChildren()
  1838.     for i = 1, #g do
  1839.         if g[i].ClassName == "Part" and g[i] ~= RootPart then
  1840.             g[i].Anchored = false
  1841.         end
  1842.     end
  1843.     g = Weapon:GetChildren()
  1844.     for i = 1, #g do
  1845.         if g[i].ClassName == "Part" then
  1846.             g[i].Anchored = false
  1847.         end
  1848.     end
  1849. end
  1850.  
  1851.  
  1852. --//=================================\\
  1853. --||    WRAP THE WHOLE SCRIPT UP
  1854. --\\=================================//
  1855.  
  1856. Humanoid.Changed:connect(function(Jump)
  1857.     if Jump == "Jump" and (Disable_Jump == true) then
  1858.         Humanoid.Jump = false
  1859.     end
  1860. end)
  1861.  
  1862. while true do
  1863.     Swait()
  1864.     script.Parent = WEAPONGUI
  1865.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1866.         v:Stop();
  1867.     end
  1868.     ANIMATE.Parent = nil
  1869.     SINE = SINE + CHANGE*1.5
  1870.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1871.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1872.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1873.     local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  1874.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1875.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1876.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1877.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1878.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1879.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1880.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1881.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1882.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1883.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1884.     end
  1885.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1886.         ANIM = "Jump"
  1887.         if ATTACK == false then
  1888.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1889.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1890.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1891.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1892.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1893.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1894.         end
  1895.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1896.         ANIM = "Fall"
  1897.         if ATTACK == false then
  1898.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1899.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1900.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1901.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1902.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1903.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1904.         end
  1905.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1906.         ANIM = "Idle"
  1907.         if ATTACK == false then
  1908.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1909.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-5.4 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1910.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1911.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 *SIZE, 0.65*SIZE, -0.9*SIZE) * ANGLES(RAD(-25), RAD(10 - 4.5 * SIN(SINE / 12)), RAD(90 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1912.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1913.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1914.         end
  1915.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1916.         ANIM = "Walk"
  1917.         if ATTACK == false then
  1918.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1919.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1920.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1921.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1922.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1923.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1924.         end
  1925.     end
  1926.     unanchor()
  1927.     Humanoid.MaxHealth = "inf"
  1928.     Humanoid.Health = "inf"
  1929.     if Rooted == false then
  1930.         Disable_Jump = false
  1931.         Humanoid.WalkSpeed = Speed
  1932.     elseif Rooted == true then
  1933.         Disable_Jump = true
  1934.         Humanoid.WalkSpeed = 0
  1935.     end
  1936.     for _, c in pairs(Character:GetChildren()) do
  1937.         if c.ClassName == "Part" and c.Name ~= "Detail" then
  1938.             c.Material = "Fabric"
  1939.             if c:FindFirstChildOfClass("ParticleEmitter") then
  1940.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1941.             end
  1942.             if c ~= Head then
  1943.                 c.Color = C3(0,0,0)
  1944.             else
  1945.                 c.Color = C3(1,1,1)
  1946.             end
  1947.             if c == Head then
  1948.                 if c:FindFirstChild("face") then
  1949.                     c.face:remove()
  1950.                 end
  1951.             end
  1952.         elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1953.             c:remove()
  1954.         elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1955.             c:remove()
  1956.         end
  1957.     end
  1958.     sick.SoundId = "rbxassetid://"..SONG
  1959.     sick.Looped = true
  1960.     sick.Pitch = 1
  1961.     sick.Volume = 5
  1962.     sick.Parent = Torso
  1963.     sick:Resume()
  1964.     --sick.Playing = false
  1965.     Humanoid.Name = "Hoppelesness = "..Player.Name
  1966. end
  1967.  
  1968. --//=================================\\
  1969. --\\=================================//
  1970.  
  1971.  
  1972.  
  1973.  
  1974.  
  1975. --//====================================================\\--
  1976. --||                     END OF SCRIPT
  1977. --\\====================================================//--
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