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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. Character.Archivable = true
  28. Player_Size = 1
  29. local ENERGYSOUND = 1417051162
  30. local EXPLOSIONSOUND = 1417056081
  31.  
  32. IT = Instance.new
  33. CF = CFrame.new
  34. VT = Vector3.new
  35. RAD = math.rad
  36. C3 = Color3.new
  37. UD2 = UDim2.new
  38. BRICKC = BrickColor.new
  39. ANGLES = CFrame.Angles
  40. EULER = CFrame.fromEulerAnglesXYZ
  41. COS = math.cos
  42. ACOS = math.acos
  43. SIN = math.sin
  44. ASIN = math.asin
  45. ABS = math.abs
  46. MRANDOM = math.random
  47. FLOOR = math.floor
  48.  
  49. --//=================================\\
  50. --|| USEFUL VALUES
  51. --\\=================================//
  52.  
  53. Animation_Speed = 4
  54. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  55. local Speed = 20
  56. local SIZE = 1
  57. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  58. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  59. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  60. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  61. local DAMAGEMULTIPLIER = 1
  62. local ANIM = "Idle"
  63. local ATTACK = false
  64. local EQUIPPED = false
  65. local HOLD = false
  66. local COMBO = 1
  67. local Rooted = false
  68. local SINE = 0
  69. local KEYHOLD = false
  70. local CHANGE = 2 / Animation_Speed
  71. local WALKINGANIM = false
  72. local VALUE1 = false
  73. local VALUE2 = false
  74. local ROBLOXIDLEANIMATION = IT("Animation")
  75. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  76. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  77. local ATANIM = IT("Animation")
  78. ATANIM.Name = "Attack Animation"
  79. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  80. --ROBLOXIDLEANIMATION.Parent = Humanoid
  81. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  82. WEAPONGUI.Name = "Weapon GUI"
  83. local Weapon = IT("Model")
  84. Weapon.Name = "Adds"
  85. local Effects = IT("Folder", Weapon)
  86. Effects.Name = "Effects"
  87. local ANIMATOR = Humanoid.Animator
  88. local ANIMATE = Character.Animate
  89. local UNANCHOR = true
  90. local CLOCKLOOP = 0
  91. local SONG = 1442022177
  92. local CLOCKTARGET = nil
  93. local CLOCKSPEED = 1
  94. script.Parent = WEAPONGUI
  95. local CLONE = Character:Clone()
  96. CLONE.Parent = nil
  97. Character.Archivable = false
  98. local sick = Instance.new("Sound",Torso)
  99.  
  100. --//=================================\\
  101. --\\=================================//
  102.  
  103.  
  104. --//=================================\\
  105. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  106. --\\=================================//
  107.  
  108. ArtificialHB = Instance.new("BindableEvent", script)
  109. ArtificialHB.Name = "ArtificialHB"
  110.  
  111. script:WaitForChild("ArtificialHB")
  112.  
  113. frame = Frame_Speed
  114. tf = 0
  115. allowframeloss = false
  116. tossremainder = false
  117. lastframe = tick()
  118. script.ArtificialHB:Fire()
  119.  
  120. game:GetService("RunService").Heartbeat:connect(function(s, p)
  121. tf = tf + s
  122. if tf >= frame then
  123. if allowframeloss then
  124. script.ArtificialHB:Fire()
  125. lastframe = tick()
  126. else
  127. for i = 1, math.floor(tf / frame) do
  128. script.ArtificialHB:Fire()
  129. end
  130. lastframe = tick()
  131. end
  132. if tossremainder then
  133. tf = 0
  134. else
  135. tf = tf - frame * math.floor(tf / frame)
  136. end
  137. end
  138. end)
  139.  
  140. --//=================================\\
  141. --\\=================================//
  142.  
  143. --//=================================\\
  144. --|| SOME FUNCTIONS
  145. --\\=================================//
  146.  
  147. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  148. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  149. end
  150.  
  151. function PositiveAngle(NUMBER)
  152. if NUMBER >= 0 then
  153. NUMBER = 0
  154. end
  155. return NUMBER
  156. end
  157.  
  158. function NegativeAngle(NUMBER)
  159. if NUMBER <= 0 then
  160. NUMBER = 0
  161. end
  162. return NUMBER
  163. end
  164.  
  165. function Swait(NUMBER)
  166. if NUMBER == 0 or NUMBER == nil then
  167. ArtificialHB.Event:wait()
  168. else
  169. for i = 1, NUMBER do
  170. ArtificialHB.Event:wait()
  171. end
  172. end
  173. end
  174.  
  175. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  176. local NEWMESH = IT(MESH)
  177. if MESH == "SpecialMesh" then
  178. NEWMESH.MeshType = MESHTYPE
  179. if MESHID ~= "nil" and MESHID ~= "" then
  180. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  181. end
  182. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  183. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  184. end
  185. end
  186. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  187. NEWMESH.Scale = SCALE
  188. NEWMESH.Parent = PARENT
  189. return NEWMESH
  190. end
  191.  
  192. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  193. local NEWPART = IT("Part")
  194. NEWPART.formFactor = FORMFACTOR
  195. NEWPART.Reflectance = REFLECTANCE
  196. NEWPART.Transparency = TRANSPARENCY
  197. NEWPART.CanCollide = false
  198. NEWPART.Locked = true
  199. NEWPART.Anchored = true
  200. if ANCHOR == false then
  201. NEWPART.Anchored = false
  202. end
  203. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  204. NEWPART.Name = NAME
  205. NEWPART.Size = SIZE
  206. NEWPART.Position = Torso.Position
  207. NEWPART.Material = MATERIAL
  208. NEWPART:BreakJoints()
  209. NEWPART.Parent = PARENT
  210. return NEWPART
  211. end
  212.  
  213. local function weldBetween(a, b)
  214. local weldd = Instance.new("ManualWeld")
  215. weldd.Part0 = a
  216. weldd.Part1 = b
  217. weldd.C0 = CFrame.new()
  218. weldd.C1 = b.CFrame:inverse() * a.CFrame
  219. weldd.Parent = a
  220. return weldd
  221. end
  222.  
  223.  
  224. function QuaternionFromCFrame(cf)
  225. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  226. local trace = m00 + m11 + m22
  227. if trace > 0 then
  228. local s = math.sqrt(1 + trace)
  229. local recip = 0.5 / s
  230. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  231. else
  232. local i = 0
  233. if m11 > m00 then
  234. i = 1
  235. end
  236. if m22 > (i == 0 and m00 or m11) then
  237. i = 2
  238. end
  239. if i == 0 then
  240. local s = math.sqrt(m00 - m11 - m22 + 1)
  241. local recip = 0.5 / s
  242. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  243. elseif i == 1 then
  244. local s = math.sqrt(m11 - m22 - m00 + 1)
  245. local recip = 0.5 / s
  246. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  247. elseif i == 2 then
  248. local s = math.sqrt(m22 - m00 - m11 + 1)
  249. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  250. end
  251. end
  252. end
  253.  
  254. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  255. local xs, ys, zs = x + x, y + y, z + z
  256. local wx, wy, wz = w * xs, w * ys, w * zs
  257. local xx = x * xs
  258. local xy = x * ys
  259. local xz = x * zs
  260. local yy = y * ys
  261. local yz = y * zs
  262. local zz = z * zs
  263. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  264. end
  265.  
  266. function QuaternionSlerp(a, b, t)
  267. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  268. local startInterp, finishInterp;
  269. if cosTheta >= 0.0001 then
  270. if (1 - cosTheta) > 0.0001 then
  271. local theta = ACOS(cosTheta)
  272. local invSinTheta = 1 / SIN(theta)
  273. startInterp = SIN((1 - t) * theta) * invSinTheta
  274. finishInterp = SIN(t * theta) * invSinTheta
  275. else
  276. startInterp = 1 - t
  277. finishInterp = t
  278. end
  279. else
  280. if (1 + cosTheta) > 0.0001 then
  281. local theta = ACOS(-cosTheta)
  282. local invSinTheta = 1 / SIN(theta)
  283. startInterp = SIN((t - 1) * theta) * invSinTheta
  284. finishInterp = SIN(t * theta) * invSinTheta
  285. else
  286. startInterp = t - 1
  287. finishInterp = t
  288. end
  289. end
  290. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  291. end
  292.  
  293. function Clerp(a, b, t)
  294. local qa = {QuaternionFromCFrame(a)}
  295. local qb = {QuaternionFromCFrame(b)}
  296. local ax, ay, az = a.x, a.y, a.z
  297. local bx, by, bz = b.x, b.y, b.z
  298. local _t = 1 - t
  299. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  300. end
  301.  
  302. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  303. local frame = IT("Frame")
  304. frame.BackgroundTransparency = TRANSPARENCY
  305. frame.BorderSizePixel = BORDERSIZEPIXEL
  306. frame.Position = POSITION
  307. frame.Size = SIZE
  308. frame.BackgroundColor3 = COLOR
  309. frame.BorderColor3 = BORDERCOLOR
  310. frame.Name = NAME
  311. frame.Parent = PARENT
  312. return frame
  313. end
  314.  
  315. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  316. local label = IT("TextLabel")
  317. label.BackgroundTransparency = 1
  318. label.Size = UD2(1, 0, 1, 0)
  319. label.Position = UD2(0, 0, 0, 0)
  320. label.TextColor3 = TEXTCOLOR
  321. label.TextStrokeTransparency = STROKETRANSPARENCY
  322. label.TextTransparency = TRANSPARENCY
  323. label.FontSize = TEXTFONTSIZE
  324. label.Font = TEXTFONT
  325. label.BorderSizePixel = BORDERSIZEPIXEL
  326. label.TextStrokeColor3 = C3(1,1,1)
  327. label.TextScaled = false
  328. label.Text = TEXT
  329. label.Name = NAME
  330. label.Parent = PARENT
  331. return label
  332. end
  333.  
  334. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  335. if FLOOR ~= nil then
  336. coroutine.resume(coroutine.create(function()
  337. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really black", "DebreeCenter", VT(0,0,0))
  338. PART.CFrame = CF(POSITION)
  339. for i = 1, 45 do
  340. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really black", "DebreePart", BLOCKSIZE)
  341. RingPiece.Material = FLOOR.Material
  342. RingPiece.Color = FLOOR.Color
  343. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  344. Debris:AddItem(RingPiece,SWAIT)
  345. end
  346. PART:remove()
  347. end))
  348. end
  349. end
  350.  
  351. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  352. if FLOOR ~= nil then
  353. for i = 1, AMOUNT do
  354. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  355. DEBREE.Material = FLOOR.Material
  356. DEBREE.Color = FLOOR.Color
  357. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  358. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  359. coroutine.resume(coroutine.create(function()
  360. Swait(15)
  361. DEBREE.Parent = workspace
  362. DEBREE.CanCollide = true
  363. Debris:AddItem(DEBREE,SWAIT)
  364. end))
  365. end
  366. end
  367. end
  368.  
  369. function SpawnSmite(POS)
  370. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  371. local EMITPOS = HITPOS
  372. if HITFLOOR ~= nil then
  373. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  374. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  375. EMITPOS = HITPOS
  376. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  377. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  378. EMITPOS = HITPOS
  379. end
  380. end
  381. if HITFLOOR ~= nil then
  382. ApplyAoE(EMITPOS,10)
  383. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  384. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  385. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  386. for i = 1, 5 do
  387. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  388. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  389. end
  390. end
  391. end
  392.  
  393. function NoOutlines(PART)
  394. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  395. end
  396.  
  397. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  398. local NEWWELD = IT(TYPE)
  399. NEWWELD.Part0 = PART0
  400. NEWWELD.Part1 = PART1
  401. NEWWELD.C0 = C0
  402. NEWWELD.C1 = C1
  403. NEWWELD.Parent = PARENT
  404. return NEWWELD
  405. end
  406.  
  407. local S = IT("Sound")
  408. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  409. local NEWSOUND = nil
  410. coroutine.resume(coroutine.create(function()
  411. NEWSOUND = S:Clone()
  412. NEWSOUND.Parent = PARENT
  413. NEWSOUND.Volume = VOLUME
  414. NEWSOUND.Pitch = PITCH
  415. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  416. NEWSOUND:play()
  417. if DOESLOOP == true then
  418. NEWSOUND.Looped = true
  419. else
  420. repeat wait(1) until NEWSOUND.Playing == false
  421. NEWSOUND:remove()
  422. end
  423. end))
  424. return NEWSOUND
  425. end
  426.  
  427. function CFrameFromTopBack(at, top, back)
  428. local right = top:Cross(back)
  429. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  430. end
  431.  
  432. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  433. function WACKYEFFECT(Table)
  434. local TYPE = (Table.EffectType or "Sphere")
  435. local SIZE = (Table.Size or VT(1,1,1))
  436. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  437. local TRANSPARENCY = (Table.Transparency or 0)
  438. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  439. local CFRAME = (Table.CFrame or Torso.CFrame)
  440. local MOVEDIRECTION = (Table.MoveToPos or nil)
  441. local ROTATION1 = (Table.RotationX or 0)
  442. local ROTATION2 = (Table.RotationY or 0)
  443. local ROTATION3 = (Table.RotationZ or 0)
  444. local MATERIAL = (Table.Material or "Neon")
  445. local COLOR = (Table.Color or C3(1,1,1))
  446. local TIME = (Table.Time or 45)
  447. local SOUNDID = (Table.SoundID or nil)
  448. local SOUNDPITCH = (Table.SoundPitch or nil)
  449. local SOUNDVOLUME = (Table.SoundVolume or nil)
  450. coroutine.resume(coroutine.create(function()
  451. local PLAYSSOUND = false
  452. local SOUND = nil
  453. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really black"), "Effect", VT(1,1,1), true)
  454. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  455. PLAYSSOUND = true
  456. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  457. end
  458. EFFECT.Color = COLOR
  459. local MSH = nil
  460. if TYPE == "Sphere" then
  461. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  462. elseif TYPE == "Block" then
  463. MSH = IT("BlockMesh",EFFECT)
  464. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  465. elseif TYPE == "Wave" then
  466. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  467. elseif TYPE == "Ring" then
  468. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  469. elseif TYPE == "Slash" then
  470. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  471. elseif TYPE == "Round Slash" then
  472. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  473. elseif TYPE == "Swirl" then
  474. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  475. elseif TYPE == "Skull" then
  476. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  477. elseif TYPE == "Crystal" then
  478. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  479. end
  480. if MSH ~= nil then
  481. local MOVESPEED = nil
  482. if MOVEDIRECTION ~= nil then
  483. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  484. end
  485. local GROWTH = SIZE - ENDSIZE
  486. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  487. if TYPE == "Block" then
  488. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  489. else
  490. EFFECT.CFrame = CFRAME
  491. end
  492. for LOOP = 1, TIME+1 do
  493. Swait()
  494. MSH.Scale = MSH.Scale - GROWTH/TIME
  495. if TYPE == "Wave" then
  496. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  497. end
  498. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  499. if TYPE == "Block" then
  500. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  501. else
  502. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  503. end
  504. if MOVEDIRECTION ~= nil then
  505. local ORI = EFFECT.Orientation
  506. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  507. EFFECT.Orientation = ORI
  508. end
  509. end
  510. if PLAYSSOUND == false then
  511. EFFECT:remove()
  512. else
  513. repeat Swait() until SOUND.Playing == false
  514. EFFECT:remove()
  515. end
  516. else
  517. if PLAYSSOUND == false then
  518. EFFECT:remove()
  519. else
  520. repeat Swait() until SOUND.Playing == false
  521. EFFECT:remove()
  522. end
  523. end
  524. end))
  525. end
  526.  
  527. function MakeForm(PART,TYPE)
  528. if TYPE == "Cyl" then
  529. local MSH = IT("CylinderMesh",PART)
  530. elseif TYPE == "Ball" then
  531. local MSH = IT("SpecialMesh",PART)
  532. MSH.MeshType = "Sphere"
  533. elseif TYPE == "Wedge" then
  534. local MSH = IT("SpecialMesh",PART)
  535. MSH.MeshType = "Wedge"
  536. end
  537. end
  538.  
  539. Debris = game:GetService("Debris")
  540.  
  541. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  542. local DIRECTION = CF(StartPos,EndPos).lookVector
  543. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  544. end
  545.  
  546. function turnto(position)
  547. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  548. end
  549.  
  550. --//=================================\\
  551. --|| WEAPON CREATION
  552. --\\=================================//
  553.  
  554. ---HAT---
  555. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  556. PRT.Color = C3(0,0,0)
  557. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  558. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "755733787", VT(1,1,1)*SIZE, VT(0,0,0))
  559. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  560. PRT.Color = C3(1,1,1)
  561.  
  562. ---GLOVE---
  563. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  564. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  565. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  566. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  567.  
  568. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  569. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  570. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  571. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  572. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  573. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  574. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  575. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  576.  
  577. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  578. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  579. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  580. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  581. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  582. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  583. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  584. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  585. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  586. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  587.  
  588. local LASTPART = Head
  589. for i = 1, 20 do
  590. local MATH = (1-(i/25))
  591. if LASTPART == Head then
  592. local Horn = CreatePart(3, Humanoid, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  593. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  594. LASTPART = Horn
  595. Horn.Color = C3((i*3-3)/255,0,0)
  596. else
  597. local Horn = CreatePart(3, Humanoid, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  598. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  599. LASTPART = Horn
  600. Horn.Color = C3((i*3-3)/255,0,0)
  601. end
  602. end
  603.  
  604. Humanoid.DisplayDistanceType = "None"
  605. local top = Instance.new("Shirt")
  606. top.ShirtTemplate = "http://www.roblox.com/asset/?id=132610804"
  607. top.Parent = Character
  608. top.Name = "Cloth"
  609. local bottom = Instance.new("Pants")
  610. bottom.PantsTemplate = "http://www.roblox.com/asset/?id=132610809"
  611. bottom.Parent = Character
  612. bottom.Name = "Cloth"
  613. local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really white", "Eye", VT(0.1,0.25,0.2),false)
  614. CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  615. MakeForm(EYE,"Ball")
  616.  
  617.  
  618.  
  619. Neck.Name = "Weld"
  620. RootJoint.Name = "Weld"
  621. RightShoulder.Name = "Weld"
  622. LeftShoulder.Name = "Weld"
  623. RightHip.Name = "Weld"
  624. LeftHip.Name = "Weld"
  625.  
  626. local SKILLTEXTCOLOR = C3(17, 17, 17)
  627. local SKILLFONT = "Code"
  628. local SKILLTEXTSIZE = 7.5
  629.  
  630. Weapon.Parent = Character
  631. Humanoid.Parent = Character
  632.  
  633. Humanoid.Died:connect(function()
  634. ATTACK = true
  635. end)
  636.  
  637. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.10, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  638.  
  639. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "Edited by [GAMER]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  640.  
  641. --//=================================\\
  642. --|| DAMAGING
  643. --\\=================================//
  644.  
  645. function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  646. local CHILDREN = workspace:GetDescendants()
  647. for index, CHILD in pairs(CHILDREN) do
  648. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  649. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  650. if HUM then
  651. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  652. if TORSO then
  653. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  654. if INSTAKILL == true then
  655. CHILD:BreakJoints()
  656. else
  657. local DMG = MRANDOM(MINDMG,MAXDMG)
  658. ApplyDamage(HUM,DMG,TORSO)
  659. end
  660. if FLING > 0 then
  661. for _, c in pairs(CHILD:GetChildren()) do
  662. if c:IsA("BasePart") then
  663. local bv = Instance.new("BodyVelocity")
  664. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  665. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  666. bv.Parent = c
  667. Debris:AddItem(bv,0.05)
  668. end
  669. end
  670. end
  671. end
  672. end
  673. end
  674. end
  675. end
  676. end
  677.  
  678. function ApplyDamage(Humanoid,Damage,TorsoPart)
  679. local defence = Instance.new("BoolValue",Humanoid.Parent)
  680. defence.Name = ("HitBy"..Player.Name)
  681. game:GetService("Debris"):AddItem(defence, 0.001)
  682. Damage = Damage * DAMAGEMULTIPLIER
  683. if Humanoid.Health ~= 0 then
  684. local CritChance = MRANDOM(1,100)
  685. if Damage > Humanoid.Health then
  686. Damage = math.ceil(Humanoid.Health)
  687. if Damage == 0 then
  688. Damage = 0.1
  689. end
  690. end
  691. Humanoid.Health = Humanoid.Health - Damage
  692. end
  693. end
  694.  
  695. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  696. local CHILDREN = workspace:GetDescendants()
  697. for index, CHILD in pairs(CHILDREN) do
  698. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  699. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  700. if HUM then
  701. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  702. if TORSO then
  703. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  704. if INSTAKILL == true then
  705. CHILD:BreakJoints()
  706. else
  707. local DMG = MRANDOM(MINDMG,MAXDMG)
  708. ApplyDamage(HUM,DMG,TORSO)
  709. end
  710. if FLING > 0 then
  711. for _, c in pairs(CHILD:GetChildren()) do
  712. if c:IsA("BasePart") then
  713. local bv = Instance.new("BodyVelocity")
  714. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  715. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  716. bv.Parent = c
  717. Debris:AddItem(bv,0.05)
  718. end
  719. end
  720. end
  721. end
  722. end
  723. end
  724. end
  725. end
  726. end
  727.  
  728. --//=================================\\
  729. --|| ATTACK FUNCTIONS AND STUFF
  730. --\\=================================//
  731.  
  732. local BasePart = CreatePart(3, Weapon, "Marble", 0, 0, "Institutional white", "BraceletPart", VT(1.01,0.3,1.01),false)
  733. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  734. for i = 1, 3 do
  735. local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Daisy orange", "BraceletPart", VT(0.2,1.02,0.2),false)
  736. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0, 0, 0.6-0.3*i) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  737. MakeForm(Part,"Cyl")
  738. end
  739. for i = 1, 3 do
  740. local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Daisy orange", "BraceletPart", VT(0.2,1.02,0.2),false)
  741. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.6-0.3*i, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(90)), CF(0, 0, 0))
  742. MakeForm(Part,"Cyl")
  743. end
  744. local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Institutional white", "BraceletPart", VT(0.51,0.6,0.25),false)
  745. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  746. MakeForm(Part,"Wedge")
  747. local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Institutional white", "BraceletPart", VT(0.51,0.6,0.25),false)
  748. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  749. MakeForm(Part,"Wedge")
  750. local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Daisy orange", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  751. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  752. MakeForm(Part,"Wedge")
  753. local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Daisy orange", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  754. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  755. MakeForm(Part,"Wedge")
  756.  
  757. function Charge(TIME,GYRO)
  758. local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false)
  759. local G = nil
  760. if GYRO == true then
  761. G = IT("BodyGyro",RootPart)
  762. G.D = 250
  763. G.P = 200000
  764. G.MaxTorque = VT(math.huge,math.huge,math.huge)
  765. end
  766. for i=0, TIME, 0.1 / Animation_Speed do
  767. Swait()
  768. if G then
  769. G.cframe = CF(RootPart.Position,Mouse.Hit.p)
  770. end
  771. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  772. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  773. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  774. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  775. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  776. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  777. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  778. end
  779. SND:remove()
  780. if G then
  781. return G
  782. end
  783. end
  784.  
  785. function MagicMissiles()
  786. ATTACK = true
  787. Rooted = true
  788. Charge(2,false)
  789. local SND = CreateSound(EXPLOSIONSOUND,RootPart,10,1,false)
  790. local SND2 = CreateSound(ENERGYSOUND,RootPart,10,1,false)
  791. for i = 1, 60 do
  792. Swait()
  793. ApplyAoE(RootPart.Position,i*1.3,1,1,-200,true)
  794. SND.Pitch = SND.Pitch - 1/60
  795. SND2.Pitch = SND.Pitch
  796. WACKYEFFECT({TIME = 4, EffectType = "Wave", Size = VT(i*2,10,i*2), Size2 = VT(i*2,10,i*2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  797. WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,10,0), Size2 = VT(i*2,6,i*2), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  798. WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,6,0), Size2 = VT(i*1.6,10,i*1.6), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(i*5), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  799. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  800. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  801. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  802. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  803. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  804. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  805. end
  806. SND:remove()
  807. SND2:remove()
  808. ATTACK = false
  809. Rooted = false
  810. end
  811.  
  812. function TimesUp()
  813. CLOCKTARGET = nil
  814. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  815. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  816. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  817. if TORSO then
  818. ATTACK = true
  819. Rooted = false
  820. coroutine.resume(coroutine.create(function()
  821. repeat
  822. Swait()
  823. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  824. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  825. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  826. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  827. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  828. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  829. until ATTACK == false
  830. end))
  831. if Effects:FindFirstChild("NeonDoll") then
  832. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  833. end
  834. wait(0.5)
  835. local FAKECHARACTER = IT("Model",Effects)
  836. FAKECHARACTER.Name = "NeonDoll"
  837. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really black", "Part", VT(0.3,0.3,0.15),false)
  838. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  839. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really black", "Part", VT(0.15,0.3,0.15),false)
  840. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  841. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really black", "Part", VT(0.15,0.3,0.15),false)
  842. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  843. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really black", "Part", VT(0.15,0.3,0.15),false)
  844. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  845. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really black", "Part", VT(0.15,0.3,0.15),false)
  846. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  847. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really black", "Part", VT(0.15,0.15,0.15),false)
  848. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  849. CreateSound(201858045, TORS, 5, 0.4, false)
  850. for i = 1, 150 do
  851. Swait()
  852. CLOCKSPEED = 6
  853. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  854. if c.ClassName == "Part" then
  855. c.Transparency = c.Transparency - 0.5/150
  856. end
  857. end
  858. end
  859. CLOCKTARGET = HUM
  860. coroutine.resume(coroutine.create(function()
  861. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  862. for i = 1, 25 do
  863. Swait()
  864. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  865. if c.ClassName == "Part" then
  866. c.Transparency = c.Transparency + 0.5/25
  867. end
  868. end
  869. end
  870. CLOCKSPEED = 1
  871. FAKECHARACTER:remove()
  872. end))
  873. wait(0.5)
  874. ATTACK = false
  875. Rooted = false
  876. end
  877. end
  878. end
  879.  
  880. function ChainPunch()
  881. ATTACK = true
  882. Rooted = false
  883. local GYRO = IT("BodyGyro",RootPart)
  884. GYRO.D = 25
  885. GYRO.P = 2000
  886. GYRO.MaxTorque = VT(0,40000,0)
  887. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  888. repeat
  889. Swait()
  890. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  891. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  892. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  893. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  894. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  895. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  896. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  897. until HOLD == true
  898. local POS = Mouse.Hit.p
  899. local CHAINS = false
  900. local CHAINLINKS = {}
  901. local A = IT("Attachment",RightArm)
  902. A.Position = VT(1,-1,0)*SIZE
  903. A.Orientation = VT(-90, -89.982, 0)
  904. local B = IT("Attachment",RightArm)
  905. B.Position = VT(-1,-1,0)*SIZE
  906. B.Orientation = VT(-90, 89.988, 0)
  907. local C = IT("Attachment",RightArm)
  908. C.Position = VT(0.5,-1.3,0)*SIZE
  909. C.Orientation = VT(-90, -89.982, 0)
  910. local D = IT("Attachment",RightArm)
  911. D.Position = VT(-0.5,-1.3,0)*SIZE
  912. D.Orientation = VT(-90, 89.988, 0)
  913. local LIGHT = IT("Attachment",RightArm)
  914. LIGHT.Position = VT(0,-1,0)*SIZE
  915. local LIGHT2 = IT("PointLight",LIGHT)
  916. LIGHT2.Range = 7
  917. LIGHT2.Brightness = 5
  918. LIGHT2.Color = SKILLTEXTCOLOR
  919. for i = 1, 2 do
  920. local TWIST = -2
  921. local START = A
  922. local END = B
  923. if i == 1 then
  924. START = B
  925. END = A
  926. end
  927. local ChainLink = IT("Beam",Torso)
  928. ChainLink.Texture = "rbxassetid://73042633"
  929. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  930. ChainLink.TextureSpeed = 1
  931. ChainLink.Width0 = 1
  932. ChainLink.Width1 = 1
  933. ChainLink.TextureLength = 2.5
  934. ChainLink.Attachment0 = START
  935. ChainLink.Attachment1 = END
  936. ChainLink.CurveSize0 = TWIST
  937. ChainLink.CurveSize1 = TWIST
  938. --ChainLink.FaceCamera = true
  939. ChainLink.Segments = 45
  940. ChainLink.Transparency = NumberSequence.new(1)
  941. table.insert(CHAINLINKS,ChainLink)
  942. end
  943. for i = 1, 2 do
  944. local TWIST = -1
  945. local START = C
  946. local END = D
  947. if i == 1 then
  948. START = D
  949. END = C
  950. end
  951. local ChainLink = IT("Beam",Torso)
  952. ChainLink.Texture = "rbxassetid://73042633"
  953. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  954. ChainLink.TextureSpeed = 1
  955. ChainLink.Width0 = 1
  956. ChainLink.Width1 = 1
  957. ChainLink.TextureLength = 5
  958. ChainLink.Attachment0 = START
  959. ChainLink.Attachment1 = END
  960. ChainLink.CurveSize0 = TWIST
  961. ChainLink.CurveSize1 = TWIST
  962. --ChainLink.FaceCamera = true
  963. ChainLink.Segments = 25
  964. ChainLink.LightEmission = 0.5
  965. ChainLink.Transparency = NumberSequence.new(1)
  966. table.insert(CHAINLINKS,ChainLink)
  967. end
  968. coroutine.resume(coroutine.create(function()
  969. repeat
  970. Swait()
  971. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  972. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  973. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  974. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  975. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  976. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  977. until CHAINS == true
  978. repeat
  979. Swait()
  980. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  981. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  982. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  983. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  984. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  985. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  986. until ATTACK == false
  987. for e = 1, 15 do
  988. Swait()
  989. for i = 1, #CHAINLINKS do
  990. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  991. end
  992. end
  993. A:remove()
  994. B:remove()
  995. C:remove()
  996. D:remove()
  997. end))
  998. CreateSound(233856115, RightArm, 5, 1.2, false)
  999. for e = 1, 15 do
  1000. Swait()
  1001. for i = 1, #CHAINLINKS do
  1002. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1003. end
  1004. end
  1005. CHAINS = true
  1006. Rooted = true
  1007. wait(0.25)
  1008. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Part", VT(2,2,2))
  1009. FIST.Color = C3(1, 215/255, 1)
  1010. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1011. local LIGHT3 = IT("PointLight",FIST)
  1012. LIGHT3.Range = 7
  1013. LIGHT3.Brightness = 5
  1014. LIGHT3.Color = SKILLTEXTCOLOR
  1015. CreateMesh("SpecialMesh", FIST, "FileMesh", "746738915", "", VT(10,10,10), VT(0,0,0))
  1016. local FISTA = IT("Attachment",FIST)
  1017. FISTA.Position = VT(0.062, 0.977, 0)
  1018. local ChainLink = IT("Beam",Torso)
  1019. ChainLink.Texture = "rbxassetid://73042633"
  1020. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1021. ChainLink.TextureSpeed = 0
  1022. ChainLink.Width0 = 3
  1023. ChainLink.Width1 = 3
  1024. ChainLink.TextureLength = 12
  1025. ChainLink.Attachment0 = LIGHT
  1026. ChainLink.Attachment1 = FISTA
  1027. ChainLink.FaceCamera = true
  1028. ChainLink.Segments = 45
  1029. ChainLink.LightEmission = 0.5
  1030. ChainLink.Transparency = NumberSequence.new(0.25)
  1031. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1032. for i = 1, 85 do
  1033. Swait()
  1034. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1035. ChainLink.TextureLength = 12+(i*2)
  1036. ApplyAoE(FIST.Position,10,15,25,100,false)
  1037. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1038. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1039. if HITFLOOR ~= nil then
  1040. HITFLOOR:BreakJoints()
  1041. coroutine.resume(coroutine.create(function()
  1042. for i = 1, 15 do
  1043. Swait()
  1044. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1045. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1046. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1047. end
  1048. end))
  1049. break
  1050. end
  1051. end
  1052. coroutine.resume(coroutine.create(function()
  1053. for i = 1, 50 do
  1054. Swait()
  1055. FIST.Transparency = FIST.Transparency + 0.5/50
  1056. LIGHT3.Range = LIGHT3.Range - 7/50
  1057. end
  1058. FIST:remove()
  1059. end))
  1060. LIGHT:remove()
  1061. GYRO:remove()
  1062. ATTACK = false
  1063. Rooted = false
  1064. end
  1065.  
  1066. function WarpMeteor()
  1067. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1068. if DIST > 180 then
  1069. DIST = 180
  1070. end
  1071. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1072. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1073. if HITFLOOR then
  1074. local POS = HITPOS
  1075. ATTACK = true
  1076. Rooted = true
  1077. local WARPED = false
  1078. local SMASHED = false
  1079. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1080. coroutine.resume(coroutine.create(function()
  1081. repeat
  1082. Swait()
  1083. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1084. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1085. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1086. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1087. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1088. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1089. until WARPED == true
  1090. repeat
  1091. Swait()
  1092. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1093. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1094. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1095. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1096. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1097. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1098. until SMASHED == true
  1099. repeat
  1100. Swait()
  1101. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1102. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1103. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1104. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1105. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1106. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1107. until ATTACK == false
  1108. end))
  1109. VALUE1 = true
  1110. CreateSound(233856115, Torso, 5, 1.6, false)
  1111. for i = 1, 25 do
  1112. Swait()
  1113. for _, c in pairs(Character:GetChildren()) do
  1114. if c.ClassName == "Part" then
  1115. c.Transparency = c.Transparency + 1/25
  1116. end
  1117. end
  1118. for _, c in pairs(Weapon:GetChildren()) do
  1119. if c.ClassName == "Part" then
  1120. c.Transparency = c.Transparency + 1/25
  1121. end
  1122. end
  1123. end
  1124. UNANCHOR = false
  1125. RootPart.Anchored = true
  1126. RootPart.Velocity = VT(0,0,0)
  1127. local ROOTPOS = RootPart.Position
  1128. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1129. WARPED = true
  1130. for i = 1, 25 do
  1131. Swait()
  1132. for _, c in pairs(Character:GetChildren()) do
  1133. if c.ClassName == "Part" then
  1134. c.Transparency = c.Transparency - 1/25
  1135. end
  1136. end
  1137. for _, c in pairs(Weapon:GetChildren()) do
  1138. if c.ClassName == "Part" then
  1139. c.Transparency = c.Transparency - 1/25
  1140. end
  1141. end
  1142. end
  1143. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Part", VT(0,0,0))
  1144. SHELL.CFrame = RootPart.CFrame
  1145. MakeForm(SHELL,"Ball")
  1146. CreateSound(402981977, SHELL, 5, 1.6, false)
  1147. for i = 1, 10 do
  1148. Swait()
  1149. SHELL.Transparency = SHELL.Transparency - 1/10
  1150. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1151. end
  1152. for i = 1, math.ceil(75/2) do
  1153. Swait()
  1154. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1155. SHELL.CFrame = CF(RootPart.Position)
  1156. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1157. end
  1158. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1159. SHELL.CFrame = CF(RootPart.Position)
  1160. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1161. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1162. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1163. for i = 1, 5 do
  1164. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1165. end
  1166. SHELL:remove()
  1167. ApplyAoE(RootPart.Position,75,35,75,175,false)
  1168. SMASHED = true
  1169. wait(1)
  1170. VALUE1 = false
  1171. UNANCHOR = true
  1172. ATTACK = false
  1173. Rooted = false
  1174. end
  1175. end
  1176.  
  1177. Circle = nil
  1178. CircleParts = {}
  1179. Equipped = false
  1180.  
  1181. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1182. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1183. end
  1184.  
  1185. Spawn(function()
  1186. while Equipped and Humanoid.Parent and Torso.Parent do
  1187. if Angle == 360 then
  1188. Angle = 0
  1189. end
  1190. Angle = Angle + 0.05
  1191. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  1192. if Hit then
  1193. if not Circle.Parent then
  1194. Circle.Parent = Character
  1195. end
  1196. for i, v in pairs(CircleParts) do
  1197. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  1198. end
  1199. else
  1200. Circle.Parent = nil
  1201. end
  1202. wait()
  1203. end
  1204. end)
  1205. --------------------------
  1206. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1207. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1208. local mesh = IT("SpecialMesh",wave)
  1209. mesh.MeshType = "FileMesh"
  1210. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1211. mesh.Scale = SIZE
  1212. mesh.Offset = VT(0,0,-SIZE.X/8)
  1213. wave.CFrame = CFRAME
  1214. coroutine.resume(coroutine.create(function(PART)
  1215. for i = 1, WAIT do
  1216. Swait()
  1217. mesh.Scale = mesh.Scale + GROW
  1218. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1219. if DOESROT == true then
  1220. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1221. end
  1222. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1223. if wave.Transparency > 0.99 then
  1224. wave:remove()
  1225. end
  1226. end
  1227. end))
  1228. end
  1229.  
  1230. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1231. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1232. local mesh = IT("SpecialMesh",wave)
  1233. mesh.MeshType = "Sphere"
  1234. mesh.Scale = SIZE
  1235. mesh.Offset = VT(0,0,0)
  1236. wave.CFrame = CFRAME
  1237. coroutine.resume(coroutine.create(function(PART)
  1238. for i = 1, WAIT do
  1239. Swait()
  1240. mesh.Scale = mesh.Scale + GROW
  1241. wave.Transparency = wave.Transparency + (1/WAIT)
  1242. if wave.Transparency > 0.99 then
  1243. wave:remove()
  1244. end
  1245. end
  1246. end))
  1247. end
  1248.  
  1249. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1250. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1251. local mesh = IT("SpecialMesh",wave)
  1252. mesh.MeshType = "FileMesh"
  1253. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1254. mesh.Scale = SIZE
  1255. wave.CFrame = CFRAME
  1256. coroutine.resume(coroutine.create(function(PART)
  1257. for i = 1, WAIT do
  1258. Swait()
  1259. mesh.Scale = mesh.Scale + GROW
  1260. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1261. if DOESROT == true then
  1262. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1263. end
  1264. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1265. if wave.Transparency > 0.99 then
  1266. wave:remove()
  1267. end
  1268. end
  1269. end))
  1270. end
  1271. -------------------------
  1272.  
  1273. function GOLDEN()
  1274. ATTACK = true
  1275. Rooted = false
  1276. local SPEED = Speed
  1277. Speed = 8
  1278. for i=0, 4, 1 / Animation_Speed do
  1279. Swait()
  1280. turnto(Mouse.Hit.p)
  1281. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really black",VT(-1/15,-1/15,-1/15))
  1282. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really black",VT(-2/15,-2/15,-2/15))
  1283. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1284. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1285. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1286. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1287. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1288. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1289. end
  1290. for i=0, 0.15, 1 / Animation_Speed do
  1291. Swait()
  1292. turnto(Mouse.Hit.p)
  1293. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1294. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1295. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1296. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1297. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1298. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1299. end
  1300. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Really black", "Punch", VT(50,50,50),false)
  1301. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  1302. PART.Shape = "Ball"
  1303. local bv = Instance.new("BodyVelocity")
  1304. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1305. bv.velocity = RootPart.CFrame.lookVector*600
  1306. bv.Parent = PART
  1307. bv.Name = "PROJECTILEVELOCITY"
  1308. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(2.5,0.2,2.5))
  1309. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(3,0.2,3))
  1310. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(2,0.6,2))
  1311. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(2.2,0.6,2.2))
  1312. CreateSound("824687369", Effects, 10, MRANDOM(10, 12) / 10)
  1313. CreateSound("159882598", Effects, 10, MRANDOM(10, 10) / 10)
  1314. coroutine.resume(coroutine.create(function()
  1315. for i = 1, 10 do
  1316. Swait()
  1317. PART.Transparency = PART.Transparency + 0.2/10
  1318. PART.Size = PART.Size + VT(5,5,5)
  1319. ApplyAoE3(PART.Position,35,10,99999,99999,false)
  1320. end
  1321. PART:Destroy()
  1322. end))
  1323. for i=0, 1, 0.1 / Animation_Speed do
  1324. Swait()
  1325. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1326. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1327. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1328. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1329. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1330. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1331. end
  1332. Speed = SPEED
  1333. ATTACK = false
  1334. Rooted = false
  1335. end
  1336.  
  1337. function Taunt()
  1338. ATTACK = true
  1339. Rooted = true
  1340. MagicSphere(VT(0,0,0),15,Head.CFrame,"Really black",VT(2,2,2))
  1341. CreateSound("1238240145", Torso, 6, 0.9)
  1342. CreateSound(363808674, Torso, 6, 1, false)
  1343. for i=0, 0.6, 0.1 / Animation_Speed do
  1344. Swait()
  1345. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1346. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1347. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1348. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1349. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1350. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1351. end
  1352. CreateSound(363808674, Torso, 6, 1, false)
  1353. for i=0, 0.6, 0.1 / Animation_Speed do
  1354. Swait()
  1355. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1356. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1357. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1358. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1359. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1360. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1361. end
  1362. CreateSound(363808674, Torso, 6, 1, false)
  1363. for i=0, 0.6, 0.1 / Animation_Speed do
  1364. Swait()
  1365. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1366. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1367. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1368. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1369. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1370. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1371. end
  1372. CreateSound(363808674, Torso, 6, 1, false)
  1373. for i=0, 0.6, 0.1 / Animation_Speed do
  1374. Swait()
  1375. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1376. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1377. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1378. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1379. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1380. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1381. end
  1382. CreateSound(363808674, Torso, 6, 1, false)
  1383. for i=0, 0.6, 0.1 / Animation_Speed do
  1384. Swait()
  1385. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1386. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1387. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1388. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1389. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1390. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1391. end
  1392. CreateSound(363808674, Torso, 6, 1, false)
  1393. for i=0, 0.6, 0.1 / Animation_Speed do
  1394. Swait()
  1395. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1396. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1397. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1398. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1399. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1400. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1401. end
  1402. MagicSphere(VT(0,0,0),15,Head.CFrame,"Really black",VT(2,2,2))
  1403. ATTACK = false
  1404. Rooted = false
  1405. end
  1406.  
  1407. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  1408. coroutine.resume(coroutine.create(function()
  1409. local METEOR = IT("Model",Effects)
  1410. METEOR.Name = "Meteorite"
  1411. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1412. METEOR.PrimaryPart = CENTER
  1413. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1414. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1415. for i = 1, 15 do
  1416. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE)
  1417. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1418. end
  1419. if ISDEBREE ~= true then
  1420. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1421. else
  1422. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1423. end
  1424. local IMPACT = false
  1425. CreateSound(463593339, CENTER, 10, 0.6)
  1426. if SIZE >= 3.5 then
  1427. for i = 1, MRANDOM(3,7) do
  1428. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  1429. end
  1430. end
  1431. for i = 1, 200 do
  1432. Swait()
  1433. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  1434. if HITFLOOR == nil then
  1435. local ORI = CENTER.Orientation
  1436. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1437. else
  1438. if HITFLOOR.Anchored == true then
  1439. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  1440. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  1441. end
  1442. IMPACT = true
  1443. break
  1444. end
  1445. end
  1446. if IMPACT == true then
  1447. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1448. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  1449. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1450. ApplyAoE(CENTER.Position,30*SIZE)
  1451. end
  1452. METEOR:remove()
  1453. end))
  1454. end
  1455.  
  1456. function Smite()
  1457. ATTACK = true
  1458. Rooted = false
  1459. CreateSound(1368573150, RightArm, 3, 1.5)
  1460. for i=0, 0.6, 0.1 / Animation_Speed do
  1461. Swait()
  1462. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1463. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1464. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1465. end
  1466. local POWER = 0
  1467. repeat
  1468. Swait()
  1469. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1470. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1471. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1472. POWER = POWER + 0.5
  1473. if POWER >= 85 then
  1474. POWER = 85
  1475. end
  1476. until KEYHOLD == false
  1477. if POWER < 0.6 then
  1478. SpawnSmite(Mouse.Hit.p)
  1479. else
  1480. if POWER < 15 then
  1481. POWER = 15
  1482. end
  1483. SpawnMeteor(Mouse.Hit.p,POWER/15)
  1484. end
  1485. ATTACK = false
  1486. Rooted = false
  1487. end
  1488.  
  1489. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  1490. PLAYMAINANIM = false
  1491. if WhichPose == "Cast1" then
  1492. for i=0, Time, 0.1 / Animation_Speed do
  1493. Swait()
  1494. if Magic == true then
  1495. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1496. end
  1497. if Gyro ~= nil and Gyro ~= false then
  1498. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1499. end
  1500. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  1501. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  1502. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1503. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1504. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1505. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1506. end
  1507. elseif WhichPose == "Cast2" then
  1508. for i=0, Time, 0.1 / Animation_Speed do
  1509. Swait()
  1510. if Magic == true then
  1511. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1512. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1513. end
  1514. if Gyro ~= nil and Gyro ~= false then
  1515. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1516. end
  1517. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1518. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1519. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1520. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1521. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1522. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1523. end
  1524. elseif WhichPose == "RightArmUp" then
  1525. for i=0, Time, 0.1 / Animation_Speed do
  1526. Swait()
  1527. if Magic == true then
  1528. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1529. end
  1530. if Gyro ~= nil and Gyro ~= false then
  1531. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1532. end
  1533. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  1534. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1535. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1536. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1537. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1538. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1539. end
  1540. elseif WhichPose == "Taunt" then
  1541. for i=0, Time, 0.1 / Animation_Speed do
  1542. Swait()
  1543. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1544. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1545. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1546. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1547. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1548. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1549. end
  1550. HATWELD.Part0 = RightArm
  1551. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  1552. CreateSound(221057812,Torso,10,1,false)
  1553. for i=0, Time*2, 0.1 / Animation_Speed do
  1554. Swait()
  1555. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1556. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1557. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1558. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1559. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1560. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1561. end
  1562. for i=0, Time, 0.1 / Animation_Speed do
  1563. Swait()
  1564. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1565. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  1566. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1567. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1568. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1569. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1570. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  1571. end
  1572. HATWELD.Part0 = Head
  1573. HATWELD.C0 = CF(0,0.35,0)
  1574. elseif WhichPose == "Prepare key" then
  1575. for i=0, Time, 0.1 / Animation_Speed do
  1576. Swait()
  1577. if Gyro ~= nil and Gyro ~= false then
  1578. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  1579. end
  1580. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1581. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1582. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1583. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1584. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1585. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1586. end
  1587. elseif WhichPose == "Turn key" then
  1588. for i=0, Time, 0.1 / Animation_Speed do
  1589. Swait()
  1590. if Gyro ~= nil and Gyro ~= false then
  1591. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  1592. end
  1593. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1594. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1595. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1596. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1597. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1598. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1599. end
  1600. end
  1601. PLAYMAINANIM = true
  1602. end
  1603.  
  1604. function Meteor_Shower()
  1605. if Mouse.Target ~= nil then
  1606. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1607. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1608. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1609. local GYRO = IT("BodyGyro",RootPart)
  1610. GYRO.D = 750
  1611. GYRO.P = 20000
  1612. GYRO.MaxTorque = VT(0,40000000,0)
  1613. local grav = Instance.new("BodyPosition",TORSO)
  1614. grav.D = 15
  1615. grav.P = 20000
  1616. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1617. grav.position = TORSO.Position
  1618. local GYRO2 = IT("BodyGyro",TORSO)
  1619. GYRO2.D = 750
  1620. GYRO2.P = 20000
  1621. GYRO2.MaxTorque = VT(0,40000000,0)
  1622. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1623. grav.Name = "Jail"
  1624. local LOCKPARTS = {}
  1625. ATTACK = true
  1626. Rooted = false
  1627. local LOCK = IT("Model",Effects)
  1628. LOCK.Name = "Lock"
  1629. local LOCK2 = IT("Model",LOCK)
  1630. LOCK2.Name = "Metal"
  1631. --CREATE LOCK--
  1632. local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Alder", "Keylock", VT(3, 2.5, 1))
  1633. LOCK.PrimaryPart = BASE
  1634. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  1635. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Alder", "Keylock", VT(3, 1, 3))
  1636. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  1637. MakeForm(PRT,"Cyl")
  1638. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Alder", "Hole", VT(1, 1, 1))
  1639. PRT.Color = C3(0,0,0)
  1640. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  1641. MakeForm(PRT,"Cyl")
  1642. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Alder", "Hole", VT(0.5, 1, 1))
  1643. PRT.Color = C3(0,0,0)
  1644. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  1645. for i = 1, 45 do
  1646. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Alder", "Keylock", VT(0.5, 0.5, 0.5))
  1647. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  1648. end
  1649. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Alder", "Keylock", VT(0.5, 0.5, 0.5))
  1650. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  1651. LOCK2.PrimaryPart = PRT
  1652. ---------------
  1653. local CHILDREN = LOCK:GetDescendants()
  1654. for index, CHILD in pairs(CHILDREN) do
  1655. if CHILD:IsA("BasePart") then
  1656. CHILD.Transparency = 1
  1657. end
  1658. end
  1659. for i = 1, 75 do
  1660. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  1661. Swait()
  1662. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1663. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1664. local CHILDREN = LOCK:GetDescendants()
  1665. for index, CHILD in pairs(CHILDREN) do
  1666. if CHILD:IsA("BasePart") then
  1667. CHILD.Transparency = CHILD.Transparency - 1/75
  1668. end
  1669. end
  1670. end
  1671. HUM.DisplayDistanceType = "None"
  1672. local KEY = IT("Model",Effects)
  1673. KEY.Name = "Key"
  1674. --CREATE KEY--
  1675. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Alder", "KeyBase", VT(0.1, 1, 0.1),false)
  1676. KEY.PrimaryPart = KBASE
  1677. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  1678. local WLD = weldBetween(RightArm,KBASE)
  1679. for i = 1, 45 do
  1680. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Alder", "Key", VT(0.1, 0.1, 0.1),false)
  1681. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  1682. weldBetween(KBASE,PRT)
  1683. end
  1684. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Alder", "Key", VT(0.3, 0.1, 0.1),false)
  1685. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  1686. weldBetween(KBASE,PRT)
  1687. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Alder", "Key", VT(0.3, 0.1, 0.1),false)
  1688. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  1689. weldBetween(KBASE,PRT)
  1690. --------------
  1691. Rooted = true
  1692. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  1693. coroutine.resume(coroutine.create(function()
  1694. for i = 1, 10 do
  1695. Swait()
  1696. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1697. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1698. end
  1699. CreateSound(1149318312,BASE,5,1,false)
  1700. CreateSound(160772554,BASE,3,1,false)
  1701. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  1702. for i = 1, 4 do
  1703. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1704. end
  1705. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1706. wait(1)
  1707. TORSO.Parent.Parent = LOCK
  1708. for i = 1, 75 do
  1709. Swait()
  1710. local CHILDREN = KEY:GetDescendants()
  1711. for index, CHILD in pairs(CHILDREN) do
  1712. if CHILD:IsA("BasePart") then
  1713. CHILD.Transparency = i/25
  1714. end
  1715. end
  1716. local CHILDREN = LOCK:GetDescendants()
  1717. for index, CHILD in pairs(CHILDREN) do
  1718. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  1719. CHILD.Transparency = CHILD.Transparency + 1/75
  1720. elseif CHILD.ClassName == "Decal" then
  1721. CHILD.Transparency = CHILD.Transparency + 1/75
  1722. end
  1723. end
  1724. end
  1725. TORSO.Parent:ClearAllChildren()
  1726. KEY:remove()
  1727. LOCK:remove()
  1728. end))
  1729. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  1730. GYRO:remove()
  1731. ATTACK = false
  1732. Rooted = false
  1733. end
  1734. end
  1735. end
  1736.  
  1737. function Teleport()
  1738. ATTACK = true
  1739. Rooted = false
  1740. for i=0, 0.5, 0.1 / Animation_Speed do
  1741. Swait()
  1742. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1743. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1744. end
  1745. CreateSound(217767125, Torso, 10, 1)
  1746. local POS = RootPart.Orientation
  1747. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1748. RootPart.Orientation = POS
  1749. RootJoint.Parent = RootPart
  1750. for i=0, 0.5, 0.1 / Animation_Speed do
  1751. Swait()
  1752. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1753. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1754. end
  1755. for i=0, 0.1, 0.1 / Animation_Speed do
  1756. Swait()
  1757. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1758. end
  1759. ATTACK = false
  1760. Rooted = false
  1761. end
  1762.  
  1763. --//=================================\\
  1764. --|| ASSIGN THINGS TO KEYS
  1765. --\\=================================//
  1766.  
  1767. function MouseDown(Mouse)
  1768. HOLD = true
  1769. if ATTACK == false then
  1770. end
  1771. end
  1772.  
  1773. function MouseUp(Mouse)
  1774. HOLD = false
  1775. end
  1776.  
  1777. function KeyDown(Key)
  1778. KEYHOLD = true
  1779. if Key == "z" and ATTACK == false then
  1780. MagicMissiles()
  1781. end
  1782.  
  1783. if Key == "q" and ATTACK == false then
  1784. Teleport()
  1785. end
  1786.  
  1787. if Key == "g" and ATTACK == false then
  1788. Smite()
  1789. end
  1790.  
  1791. if Key == "f" and ATTACK == false then
  1792. Meteor_Shower()
  1793. end
  1794.  
  1795. if Key == "c" and ATTACK == false then
  1796. ChainPunch()
  1797. end
  1798.  
  1799. if Key == "v" and ATTACK == false then
  1800. WarpMeteor()
  1801. end
  1802.  
  1803. if Key == "x" and ATTACK == false then
  1804. GOLDEN()
  1805. end
  1806.  
  1807. if Key == "t" and ATTACK == false then
  1808. Taunt()
  1809. end
  1810. end
  1811.  
  1812. function KeyUp(Key)
  1813. KEYHOLD = false
  1814. end
  1815.  
  1816. Mouse.Button1Down:connect(function(NEWKEY)
  1817. MouseDown(NEWKEY)
  1818. end)
  1819. Mouse.Button1Up:connect(function(NEWKEY)
  1820. MouseUp(NEWKEY)
  1821. end)
  1822. Mouse.KeyDown:connect(function(NEWKEY)
  1823. KeyDown(NEWKEY)
  1824. end)
  1825. Mouse.KeyUp:connect(function(NEWKEY)
  1826. KeyUp(NEWKEY)
  1827. end)
  1828.  
  1829. --//=================================\\
  1830. --\\=================================//
  1831.  
  1832.  
  1833. function unanchor()
  1834. if UNANCHOR == true then
  1835. RootPart.Anchored = false
  1836. end
  1837. g = Character:GetChildren()
  1838. for i = 1, #g do
  1839. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  1840. g[i].Anchored = false
  1841. end
  1842. end
  1843. g = Weapon:GetChildren()
  1844. for i = 1, #g do
  1845. if g[i].ClassName == "Part" then
  1846. g[i].Anchored = false
  1847. end
  1848. end
  1849. end
  1850.  
  1851.  
  1852. --//=================================\\
  1853. --|| WRAP THE WHOLE SCRIPT UP
  1854. --\\=================================//
  1855.  
  1856. Humanoid.Changed:connect(function(Jump)
  1857. if Jump == "Jump" and (Disable_Jump == true) then
  1858. Humanoid.Jump = false
  1859. end
  1860. end)
  1861.  
  1862. while true do
  1863. Swait()
  1864. script.Parent = WEAPONGUI
  1865. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1866. v:Stop();
  1867. end
  1868. ANIMATE.Parent = nil
  1869. SINE = SINE + CHANGE*1.5
  1870. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1871. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1872. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1873. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  1874. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1875. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1876. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1877. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1878. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1879. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1880. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1881. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1882. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1883. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1884. end
  1885. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1886. ANIM = "Jump"
  1887. if ATTACK == false then
  1888. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1889. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1890. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1891. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1892. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1893. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1894. end
  1895. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1896. ANIM = "Fall"
  1897. if ATTACK == false then
  1898. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1899. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1900. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1901. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1902. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1903. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1904. end
  1905. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1906. ANIM = "Idle"
  1907. if ATTACK == false then
  1908. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1909. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-5.4 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1910. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1911. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 *SIZE, 0.65*SIZE, -0.9*SIZE) * ANGLES(RAD(-25), RAD(10 - 4.5 * SIN(SINE / 12)), RAD(90 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1912. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1913. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1914. end
  1915. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1916. ANIM = "Walk"
  1917. if ATTACK == false then
  1918. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1919. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1920. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1921. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1922. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1923. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1924. end
  1925. end
  1926. unanchor()
  1927. Humanoid.MaxHealth = "inf"
  1928. Humanoid.Health = "inf"
  1929. if Rooted == false then
  1930. Disable_Jump = false
  1931. Humanoid.WalkSpeed = Speed
  1932. elseif Rooted == true then
  1933. Disable_Jump = true
  1934. Humanoid.WalkSpeed = 0
  1935. end
  1936. for _, c in pairs(Character:GetChildren()) do
  1937. if c.ClassName == "Part" and c.Name ~= "Detail" then
  1938. c.Material = "Fabric"
  1939. if c:FindFirstChildOfClass("ParticleEmitter") then
  1940. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1941. end
  1942. if c ~= Head then
  1943. c.Color = C3(0,0,0)
  1944. else
  1945. c.Color = C3(1,1,1)
  1946. end
  1947. if c == Head then
  1948. if c:FindFirstChild("face") then
  1949. c.face:remove()
  1950. end
  1951. end
  1952. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1953. c:remove()
  1954. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1955. c:remove()
  1956. end
  1957. end
  1958. sick.SoundId = "rbxassetid://"..SONG
  1959. sick.Looped = true
  1960. sick.Pitch = 1
  1961. sick.Volume = 5
  1962. sick.Parent = Torso
  1963. sick:Resume()
  1964. --sick.Playing = false
  1965. Humanoid.Name = "Hoppelesness = "..Player.Name
  1966. end
  1967.  
  1968. --//=================================\\
  1969. --\\=================================//
  1970.  
  1971.  
  1972.  
  1973.  
  1974.  
  1975. --//====================================================\\--
  1976. --|| END OF SCRIPT
  1977. --\\====================================================//--
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