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- Start next turn: 88
- UnityEngine.DebugLogHandler:Internal_Log()
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:Log(Object, Object)
- EventHorizon.Common.Domain.Logging.<>c__DisplayClass6_0:<ThreadSafeLog>b__1() (at Assets\scripts\Common\Domain\Logging\UnityEditorLogger.cs:57)
- EventHorizon.Common.Domain.Logging.UnityEditorLogger:UnityThreadSafeCallback(Action) (at Assets\scripts\Common\Domain\Logging\UnityEditorLogger.cs:79)
- EventHorizon.Common.Domain.Logging.UnityEditorLogger:ThreadSafeLog(String, LogType, String, Object) (at Assets\scripts\Common\Domain\Logging\UnityEditorLogger.cs:57)
- EventHorizon.Common.Domain.Logging.UnityEditorLogger:OnLog(String, LogType, LogFlagAggregate, Object) (at Assets\scripts\Common\Domain\Logging\UnityEditorLogger.cs:27)
- EventHorizon.Common.Domain.Logging.BaseLogger:Log(String, LogType, LogFlagAggregate, Object) (at Assets\scripts\Common\Domain\Logging\BaseLogger.cs:18)
- EventHorizon.Common.Domain.Logging.<>c__DisplayClass16_0:<InternalLog>b__0(ILogger) (at Assets\scripts\Common\Domain\Logging\Logs.cs:99)
- System.Collections.Generic.List`1:ForEach(Action`1)
- EventHorizon.Common.Domain.Logging.Logs:InternalLog(String, LogType, LogFlagAggregate, Object) (at Assets\scripts\Common\Domain\Logging\Logs.cs:99)
- EventHorizon.Common.Domain.Logging.Logs:Info(String, Object) (at Assets\scripts\Common\Domain\Logging\Logs.cs:31)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:573)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.<Update>d__16:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:147)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Update>d__16&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:Update()
- EventHorizon.Rogue.Domain.Gameplay.Battles.AI.AIPlayer:OnBattleTurnStarted(Int32) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\AI\AIPlayer.cs:163)
- EventHorizon.Rogue.Domain.Gameplay.Battle:StartNextTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:624)
- EventHorizon.Rogue.Domain.Gameplay.<NextTurnWhenNoActionIsPlayingAsync>d__185:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:568)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<NextTurnWhenNoActionIsPlayingAsync>d__185&)
- EventHorizon.Rogue.Domain.Gameplay.Battle:NextTurnWhenNoActionIsPlayingAsync(Int32)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TurnEndedHandler:OnHandle(TurnEnded) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\TurnEndedHandler.cs:18)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsHandlers\BaseGameEventHandler.cs:15)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\BaseEventsBus.cs:62)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets\scripts\Rogue\Domain\Gameplay\Battles\EventsBuses\HostPlayerEventsBus.cs:28)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
- EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
- EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battles\CommandsBuses\HostPlayerGameCommandsBus.cs:48)
- EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(EndTurn) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:1276)
- EventHorizon.Rogue.Domain.Gameplay.Battle:EndTurn() (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:681)
- EventHorizon.Rogue.Domain.Gameplay.Battle:TryAutoEndTurn(Boolean) (at Assets\scripts\Rogue\Domain\Gameplay\Battle.cs:652)
- EventHorizon.Rogue.ViewModels.Games.BattleVM:OnUpdate() (at Assets\scripts\Rogue\ViewModels\Games\BattleVM.cs:715)
- EventHorizon.Rogue.ViewModels.Games.<StartUpdating>d__222:MoveNext() (at Assets\scripts\Rogue\ViewModels\Games\BattleVM.cs:694)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)
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