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- -fixed default godot logo — red / detail
- -Rename unexisting by nonexistant, closes #1940 — reduzio / detail
- -fix a compile error — reduzio / detail
- -fix a crash situation when starting a thread and other small fixes — reduzio / detail
- -more fixes — reduzio / detail
- -fixed latin separation in label, broke it? for cjk — reduzio / detail
- -more fixes — reduzio / detail
- -fixes on sample importing — reduzio / detail
- -Add input mapping GUI demo — rverschelde / detail
- -version bump to stable — red / detail
- -changed some copyrights to 2015 — reduzio / detail
- -Really fixes fullscreen mode in OS X, even during startup — ricpelo / detail
- -Made type-checking for arguments less trict between bool, int real. Fixes #1816 — reduzio / detail
- -Set settings directory variable when loading settings fails — MTest31 / detail
- -Abort when exporting fails — MTest31 / detail
- -Change the order of the filter — guilhermefelipecgs / detail
- -fix delete packed data — daltomi / detail
- -PhysicsServerSW::body_is_shape_set_as_trigger - missing return statement — eehrich / detail
- -minor fixes in drivers mpc and vorbis. — eehrich / detail
- -fixed issue with format string in PCKPacker::flush — eehrich / detail
- -fixed SpatialEditor::_init_indications. loopcounter "i" used ambiguous — eehrich / detail
- -added notes to resolve undefined behavior of calculations in tweening — eehrich / detail
- -optional formal changes — eehrich / detail
- -fixed ColorRgb attribute init order of struct — eehrich / detail
- -clearified parenthesis of if construct — eehrich / detail
- -Better OS X fullscreen support, without the nasty startup effect — ricpelo / detail
- -removed dynamic_cast on CheckBox, fixes #1830 — reduzio / detail
- -update rtaudio to latest version — yoann / detail
- -Fix segment violation MINIZIP_ENABLED — daltomi / detail
- -Delete line without functionality — Zamaroht / detail
- -window_management input fix — m4r10.5ch14ck / detail
- -fixes_demo3d_shaders_materials_missing_light — yoann / detail
- -add_missing_textures_to_particles — yoann / detail
- -Corrected DirAccessWindows functions, fixes #1872, properly fixes #791. — reduzio / detail
- -corrected copyright date in project manager, fixes #1870 — reduzio / detail
- -Added prints() function, fixes #1132, #1859 — reduzio / detail
- -particles in navmesh demo are nice again — reduzio / detail
- -fix clip+center alignment on Button, fixes #1865 — reduzio / detail
- -Change windows build to use CFlag /Od so that you get the full debug experience. Without this flag set, Visual Studio lets you use breakpoints, but the watch and locals is pretty much useless. — antony.jones / detail
- -Deleted unused variable — Zamaroht / detail
- -Remove focus from restart button, fixes #1850 — Zamaroht / detail
- - Implemented support for fixed process on timer. Useful for cooldowns without the influence from framerate — heartolazor / detail
- -convert to subscene keeps signal connections, fixes #1863 — reduzio / detail
- -compatibility option for physicsbody layers, fixes #1842 — reduzio / detail
- -Added Doxyfile for Doxygen documentation. Had to modify codec.h because it already had set up the mainpage. Added a logo without text for the Doxygen pages upper top left corner. Pointed Doxyfile to README.md. Thinking of adding Markup in c files pointing to Wiki links. That way we have current source markup but it points to Wiki for major documentation effort. — antony.jones / detail
- -Forgot this. It points Doxyfile to the logo without text. — antony.jones / detail
- -fixed some glitches in isometric light demo, closes #1858 — reduzio / detail
- -improved one-way collision handling in both dynamic and character bodies for 2D, fixes #1854 — reduzio / detail
- -Removed redundant code in the kinematic 3D demo. — nathanwardenlee / detail
- -Updated isometric 2d demo to work using the new isometric support, fixes #1849 — reduzio / detail
- -fixed crash on make resources unique menu option, fixes #1874 — reduzio / detail
- -shadergraph now saved when on external file and modified, fixes #1832 — reduzio / detail
- -fixs particles on 3d platformer demo, closes #1588 — reduzio / detail
- -Translation Demo — reduzio / detail
- -Fixed bug in translation remaps, also added proper demo, maybe fixes #1729 — reduzio / detail
- -Added lookat/get_angle_to functions in 2D, and a demo, closes #1843 — reduzio / detail
- -Fixes problem parsing config files using ConfigFile — reduzio / detail
- -Fix #1898 — guilhermefelipecgs / detail
- -Ignore etags, ctags, gtags and cscope. — guilhermefelipecgs / detail
- -fix multitouch release problem — vipsbpig / detail
- -bit slower execution in debug, but proper error reporting for get index and operators, fixes #1911 — reduzio / detail
- -small motion demo, to better troubleshoot — reduzio / detail
- -sleeping property now should work properly, fixes #1892 — reduzio / detail
- -Integers and Float should interpolate on animation, maybe fixes #1891, please test — reduzio / detail
- -Put this back to fix web page.Will have to figure something else for mainpage in doxygen. — antony.jones / detail
- -properly save external resources, fixes #1924 — reduzio / detail
- -fix crash on help, closes #1873 — reduzio / detail
- -reinstante focus into textedit after menu used in code editor — reduzio / detail
- -added a built-in scene changer API, closes #1928 — reduzio / detail
- -small description improvement — reduzio / detail
- -version bump to rc3 — reduzio / detail
- -Set name on isometric-light demo's engine.cfg — hello / detail
- -Set name on truck-town demo's engine.cfg — hello / detail
- -Set name on rich text bbcode demo's engine.cfg — hello / detail
- -Set name on window management demo's engine.cfg — hello / detail
- -issue #1715 - menu separator — hello / detail
- -Update label.cpp — z.rz2323721 / detail
- -Update label.h — z.rz2323721 / detail
- -record the number of space before a words. — z.rz2323721 / detail
- -record the number of space before a word. — z.rz2323721 / detail
- -space is only skipped when autowrap. — z.rz2323721 / detail
- -Update label.cpp — z.rz2323721 / detail
- -fixed a autowrap bug when word is too length. — z.rz2323721 / detail
- -Optimize the code. — z.rz2323721 / detail
- -Triple click doesn't select line if click was done on different lines. Fix #1727 — Biliogadafr / detail
- -Fixed android export options (screen sizes, orientation should work) — reduzio / detail
- -option to select arm and x86 architectures on android export (will not work with current templates, you have to make new and include both x86 and arm support) — reduzio / detail
- -fixed godot icon for android — reduzio / detail
- -Fixed some items caught in cppcheck — nathanwardenlee / detail
- -2D pathfinder fixes, should now always find the best path. — reduzio / detail
- -same fixes to 3D navmesh.. — reduzio / detail
- -fixed uninitialized variable (cppcheck) — simon / detail
- -removed unnecessary semicolons — simon / detail
- -fixed broken comment block — simon / detail
- -fixed memory leak: triangulated (cppcheck) — simon / detail
- -fixed uninitialized name pointers (cppcheck) — simon / detail
- -new collision layer & mask system for 2D, for more flexible collision masking — reduzio / detail
- -Missing return statement — ricpelo / detail
- -Made one way collision work with 2D physics (rigidbody) — reduzio / detail
- -Added Visual Studio project generation. Use "vsproj=yes" in command line. This does not set up NMAKE properly. — antony.jones / detail
- -Make sure properties are exported the way they should in xml, fixes #1799 — reduzio / detail
- -improved kinematic motion, improved demos for kinematic motion — reduzio / detail
- -added return keyword, fixes #1797 — reduzio / detail
- -solve invalid pointer, fixes #1793 — reduzio / detail
- -vec3 uniforms should now work, fixes #1773 — reduzio / detail
- -corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fixes #1775 — reduzio / detail
- -invalidated string -> int automatic conversion, fixes #1788 — reduzio / detail
- -small unicode fixes — reduzio / detail
- -Wrong use of | instead of || — ricpelo / detail
- -fix font import path on windows, closes #1675 — reduzio / detail
- -fixes issue #1693 winmain and main unicode — yoann / detail
- -More strict argument type-checking, will make many bugs visible, fixes #1809 — reduzio / detail
- -Fixes Theora build — ricpelo / detail
- -Proper support for code editor autosaving (disabled by default) — reduzio / detail
- -Spine: add feature to insert/remove interpolates while updating — sanikoyes / detail
- -fix crash in editor when using alt+arrows to indent, thanks adolson and romulox_x — reduzio / detail
- -avoid crash on some cases of richtextlabel fill, but odd behavior persists, #1803 — reduzio / detail
- -up version to rc2 — reduzio / detail
- -new default project icon — dana / detail
- -Fix Javascript build. — vk / detail
- -Fix for newer gcc. Picked from GoogleCode — vk / detail
- -Replacing spaces with tabs — vk / detail
- -Removing etc1 from build for javascript platform. — vk / detail
- -Missed some things in prev commit. — vk / detail
- -Revert "Removing etc1 from build for javascript platform." — vk / detail
- -Revert "Missed some things in prev commit." — vk / detail
- -Revert "Revert "Removing etc1 from build for javascript platform."" — vk / detail
- -Revert "Revert "Missed some things in prev commit."" — vk / detail
- -Fix for canvas_draw_polygon on webgl. — vk / detail
- -Removing Print statement effects perf. — vk / detail
- -Camel casing being capitalized only happens in the inspector now. — nathanwardenlee / detail
- -Use Vector for storing areas — fabio.alessandrelli / detail
- -Implement combine mode for area — fabio.alessandrelli / detail
- -Re-sort Area array during integration step — fabio.alessandrelli / detail
- -Sort sample lists by name(more readable) — sanikoyes / detail
- -add missing WM_RBUTTONDBLCLK message — sanikoyes / detail
- -Add seed/get_inst function for GDScript — sanikoyes / detail
- -fixes_3d_spot_attenuation — yoann / detail
- -makes_editorhelp_uses_editor_settings_bg_color — yoann / detail
- -add : bool Object.is_queued_for_deletion() — yoann / detail
- -Update object.h — yoann / detail
- -(Fix) script will not be able to extend itself — habib_musse / detail
- -Fixed crash when trying to add keypoints and deleting them while holding mouse button down. — habib_musse / detail
- -add scons extra suffix option — yoann / detail
- -fix_issue_#1594 — franklin_gs / detail
- -Changes to Light — reduzio / detail
- -Bullet shower demo crashed because of dynamic casting in the code for object picking. Making sure the object has an ID greater than 0 before typecasting solves it. — redsymbzone / detail
- -Better fix — franklin_gs / detail
- -fix shadow issue with lights in mix mode, i think fixes #1611 — reduzio / detail
- -set screen parameter names for gdscript — m4r10.5ch14ck / detail
- -Fixes the accelerometer — marshob / detail
- -fix printraw to make it actually print raw — yoann / detail
- -Added a PVRTC encoder for iOS — reduzio / detail
- -Concatenating arrays keeps the shared property if any of the arrays is shared. Fixes #1646 — reduzio / detail
- -added assert to disassembly, fixes #1641 — reduzio / detail
- -fixed shader graph length node, fixes #1632 — reduzio / detail
- -fix crash when deleting shader from material, fixes #1631 — reduzio / detail
- -fix resolver erase query to avoid running out of slots, fixes #1621 — reduzio / detail
- -fixed re-import of scene when new nodes are added, fixes #1620 — reduzio / detail
- -Better Collada now keeps mesh names properly from blender, makes the "overwrite existing, keep materials" import mode work properly. — reduzio / detail
- -Changed popup_centered by popup_centered_minsize in editor dialogs — franklin_gs / detail
- -Fixes bug in ShaderGraph material, when uniform property is not used, fixes #1634 and #1610 — reduzio / detail
- -function remove_and_delete_child removed. Just use child.free() or child.queue_free() instead. Fixes #1603 — reduzio / detail
- -fixed navigation tile issue, fixes #1581 — reduzio / detail
- -Fix toolbar menu position(RichText and MultiMesh plugins) — franklin_gs / detail
- -Now the script editor highlight all lines of a multiline string — franklin_gs / detail
- -renamed scrts to scripts, fixes #1525 — reduzio / detail
- -Modified OSX11 to try alternative audio drivers if pulseaudio does not work or user dislikes lennart potering , fixes #1511 — reduzio / detail
- -improved save path error messages for scene, textures and audio, fixes #1514 — reduzio / detail
- -Changed bootsplash option to use a file, fixes #1539 — reduzio / detail
- -Fixed screen capture for viewports, added a screen capture demo, fixes #1529 — reduzio / detail
- -fixed UV2 source in shader graph, closes #1633 — reduzio / detail
- -fixed broken lighting, closes #1671 — reduzio / detail
- -scene switcher demo changed to reflect tutorial, fixes #1673 — reduzio / detail
- -Made sure that "free" function appears in documentation and code completion, fixes #1664 — reduzio / detail
- -Fix issue of scene import script path being broken on reimport, fixes #1668 — reduzio / detail
- -Changed the cubic interpolator, improves situation with PathFollow in #1659 — reduzio / detail
- -Implement Area2D space_override_mode combine — fabio.alessandrelli / detail
- -Fix operator definition for AreaCMP — fabio.alessandrelli / detail
- -Fix clipping when used in viewport or inside another viewport, fixes #1661 — reduzio / detail
- -Added android immersive mode, fixes #303 — red / detail
- -renamed function to get object from instance id — reduzio / detail
- -fix vector rotation, fixes #1705 — reduzio / detail
- -Updated copyright year in all headers — reduzio / detail
- -try to avoid errors when path using ".." is present in script include, fixes #1703 — reduzio / detail
- -fixed relative path saving to file, fixes #1694 — reduzio / detail
- -disable undo properly after ctrl-i, fixes #1688 — reduzio / detail
- -Throw error if setter and getter reference their member variable with self. , fixes #1685 — reduzio / detail
- -Fixed post-import script-reload buf, fixes #1683 — reduzio / detail
- -fix local and global usage for DirAccess, fixes #791 — reduzio / detail
- -Rewritten KinematicBody2D::move to MUCH more efficient code. — reduzio / detail
- -fixed typos in the documentation — simon / detail
- -fixed incorrect constructor descriptions in Matrix3 — simon / detail
- -updated outdated or missing Plane class documentation — simon / detail
- -Changed Godot exit to be clean. — reduzio / detail
- -oops, duplicated text issue fix.. — reduzio / detail
- -Many fixes and demo for RichTexLabel — reduzio / detail
- -ability to get closest owner to point, for navigation and navigation2d — reduzio / detail
- -corrected project manager popup, fixes #1721 — reduzio / detail
- -resolved some cases wehre built-in doc is not properlt generated, fixes #1719 — reduzio / detail
- -disable apply modifiers by default in export flag — reduzio / detail
- -Changed collada importer to properly handle ALL blend shape arrays, fixes problems with animated normals, uvs, etc. — reduzio / detail
- -fix to collada import crash — reduzio / detail
- -local changes — reduzio / detail
- -Corrected rectangle intersection, fixes #1731 — reduzio / detail
- -changed some shortcuts in text editor, maybe fixes #1732 — reduzio / detail
- -Ability to convert from nodes or other non resource with a get_rid() function to a rid — reduzio / detail
- -casting line into physics on negative space now works properly, fixes #1726 — reduzio / detail
- -Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724 — reduzio / detail
- -Resolved light clipping issue due to wrong global rect cache, fixes #1722 — reduzio / detail
- -properly update emitting property when emit timeot is used, fixes #1716 — reduzio / detail
- -missing file for bbcode demo — reduzio / detail
- -Fixed bug in array comparison, fixes #1712 — reduzio / detail
- -Fixed shader commets, /* */ works well and crash is solved, fixes #1711 — reduzio / detail
- -fixes crash related to empty concavecollisionshape, fixes #1709 — reduzio / detail
- -fix crash on exit for popup, fixes #1676 — reduzio / detail
- -properly wake up bodies when a parameter changes, fixes #1740 — reduzio / detail
- -fixed bodyenter/bodyexit callback of physics bodies, fixes #1739 — reduzio / detail
- -fix quit bug on linux when using alt-f4, fixes #1677 — reduzio / detail
- -made parser accept EOF after "pass", fixes #1488 — reduzio / detail
- -disabled thread model 2 for the time being, crashes on linux without reason, fixes #1482 — reduzio / detail
- -added set_master_player binding, fixes #1477 — reduzio / detail
- -made normalmaps easier in 2D, fixes #1467 — reduzio / detail
- -fixed ColorArray constructor when taking array as parameter — romulox_x / detail
- -fixes in handling of DirAccess for resource path on Android, fixes #1447 — reduzio / detail
- -fix forced texture repeat in Polygon2D, now depends on texture. — reduzio / detail
- -label properly adjusted to size when inserting key, fixes #1607 — reduzio / detail
- -bad lookup in grid container corrected, cells are properly aligned again. Fixes #1462 — reduzio / detail
- -some cleanups — reduzio / detail
- -fixed broken lighting in release version of godot for isometric light demo, fixes #1697 — reduzio / detail
- -Sort xml files, so order is constant — MTest31 / detail
- -Fixes from source code analyzizer, closes #1768 — reduzio / detail
- -fix a bug in extra cull margin, closes #1760 — reduzio / detail
- -fix timer behavior described, closes #1455 — reduzio / detail
- -fixed old condition in TextureFrame that caused bugs in materials, closes #1742 — reduzio / detail
- -removed get_mouse_pos from Input, as it only caused problems — reduzio / detail
- -fixed bullet in 3d platformer demo — reduzio / detail
- -bumped version to rc1 — reduzio / detail
- -wrong function, changing.. — reduzio / detail
- -javascript build fix — reduzio / detail
- -closes #163 — dana / detail
- -wrong typedef - closes #270 — dana / detail
- -added GDScript binding for set_window_title — dana / detail
- -Update README.md — reduzio / detail
- -fix demo 3d mousepick test — yoann / detail
- -xml_parser: check array length index before accessing the array. — ettl.martin78 / detail
- -New Code Completion — reduzio / detail
- -fix compilation issue — reduzio / detail
- -fixed crash reported by n-pigeon — reduzio / detail
- -added brace matching to go with the new code completion — reduzio / detail
- -removed annoying pragma — reduzio / detail
- -oops, C++11 makes me screw up — reduzio / detail
- -change shortcut for toggle-comment to Ctrl+K — dana / detail
- -Selected node(s) can now be moved up and down in scene tree dock. — redsymbzone / detail
- -improved completion options for InputEvent, shows all event types now — reduzio / detail
- -Restricted to same parent, seem to work better now. — redsymbzone / detail
- -Fix crash when gd-script _init fail — sanikoyes / detail
- -Small clean-up.. — redsymbzone / detail
- -Fix RasterizerGLES2::canvas_draw_polygon can't work correct at some devices(like Sumsung Note2) — sanikoyes / detail
- -1.Change interpolate_callback:p_times_in_sec argument before p_callback argument(more readable) — sanikoyes / detail
- -Implemented PulseAudio backend and fixed audio driver selection on X11 — dr.west / detail
- -WIP work on graph nodes and editing — reduzio / detail
- -Fixes — reduzio / detail
- -fixed bugs in polygon_path_finder for finding nearest points — romulox_x / detail
- -ability to set default textures in shader (needed for visual shader editing) — reduzio / detail
- -fix get_as_text (#1022 ) — reduzio / detail
- -Reduce android build size(-fvisibility=hidden) — sanikoyes / detail
- -Add Stop pause mode implementation — mary.w.nate / detail
- -Fix for MinGW compilation — lee.zh.92 / detail
- -added blender/maya like zoom style — jaromirhribal / detail
- -fixed a typo — tommy / detail
- -Replace TileMapEditor floating tile palette with HSplitContainer. — carl.olsson / detail
- -change parameter name from ip to port — dana / detail
- -Fix for bug 1088 — muresanvladmihail / detail
- -fixed NODE_OUT error in animtreeplayer #1078 — reduzio / detail
- -fixed signal in #1075 — reduzio / detail
- -assignment of ord to string index made valid #1072 — reduzio / detail
- -typo fixed in ImmediateGeometry (#1066) — reduzio / detail
- -fixed silly bug in trigger check (#1051) — reduzio / detail
- -make sure selected font is applied on load (#1050) — reduzio / detail
- -fix readonly issues (#1018) — reduzio / detail
- -refresh play options in property when setting samplelibrary (#1016) — reduzio / detail
- -accelerometer precission changed to "GAME" (#1015) — reduzio / detail
- -fix TextEdit shift-click functionality past begin and end of selection (#1004) — reduzio / detail
- -fix assignment to vector types in script using integer indices crash (#978) — reduzio / detail
- -fixed key insert from editor window (#976) — reduzio / detail
- -proper minimum size computation for TabContainer — reduzio / detail
- -ability to scale and modulate texturebutton, closes #818 — reduzio / detail
- -removed deadcode — reduzio / detail
- -added a check for setget while running the game , closes #1009 — reduzio / detail
- -Changed texturebutton scale from float to Size2 — romulox_x / detail
- -fixed issue with denormals in half precission, closes #1073 — reduzio / detail
- -added new code completion guess locations, closes #1032 — reduzio / detail
- -add *.flags as a filter automatically when exporting, solves #1029 — reduzio / detail
- -fixed bug on focus capture, now respets line/text edit — reduzio / detail
- -removed print — reduzio / detail
- -Work in progress visual shader editor *DOES NOT WORK YET* — reduzio / detail
- -removed empty control — reduzio / detail
- -Completely removed EmptyControl (but added fallback), closes #1017 — reduzio / detail
- -Obscure bug in popups solved, fixes #1008 — reduzio / detail
- -Fix shortcuts for OSX code completion, fixes #1111 — reduzio / detail
- -Fix issue #1113 — rhodylugo / detail
- -Remove compiler flag LIBYUV_NEON from iOS release build — rhodylugo / detail
- -WIP to add proper key swapping according to keyboard layout — reduzio / detail
- -attempt to be friendlier on non english keyboards — reduzio / detail
- -Changes to 2D physics engine — reduzio / detail
- -CCD in 3D physics was not working (code was not even there!) re-added, fixes 1067 — reduzio / detail
- -Resolved bug that made yield() not work in some situations, fixes #884 — reduzio / detail
- -fixes CurveXD::interpolatef() — yoann / detail
- -Fix invaild path error text in project manager when no path is entered — maximillian.pol / detail
- -Prompt save dialog if running a unsaved scene. Solution for #966 — maximillian.pol / detail
- -fix little mistake that made the project run each save — maximillian.pol / detail
- -Visual Shader Editing Finished, PLEASE TEST! — reduzio / detail
- -Add call deferred support for Tween — sanikoyes / detail
- -changed type of C component of vec interp, fixes #1144 — reduzio / detail
- -Fixed matrix and vec+scalar multiplication issues, fixes #1143 — reduzio / detail
- -Fixes to GraphEdit: — reduzio / detail
- -OS X: Add keyboard layout detection and fix build — rhodylugo / detail
- -Create the test string to detect kb layouts directly from the unicode chars — rhodylugo / detail
- -Fix process being debugged has exited pop up #1128 — maximillian.pol / detail
- -Fix compile error when tools=no — mary.w.nate / detail
- -mergable version of ndee's pull request — dana / detail
- -fix saving texture flags to *.png.flags file, closes #399 — dana / detail
- -x11-fullscreen support through GDScript( OS.set_fullscreen(bool) ) — m4r10.5ch14ck / detail
- -Make GDScript-Function ( bool OS.is_fullscreen() ) work — m4r10.5ch14ck / detail
- -API change to set_fullscreen(enabled,screen) — m4r10.5ch14ck / detail
- -Make fullscreen-switching is working with LXDE/Openbox — m4r10.5ch14ck / detail
- -fixes cubemap ressource editor bug — yoann / detail
- -fix_environment_ressource_cubemap_support — yoann / detail
- -First attempt of restoring the window at the old position — m4r10.5ch14ck / detail
- -add option to automatically reload changed scripts — dana / detail
- -2D Rewrite Step [1] — reduzio / detail
- -Ignored more generated files. — bil.bagpuss / detail
- -Added basic sprintf functionality (e.g. "fish %d %s" % [12, Vector2(1, 2)]) — bil.bagpuss / detail
- -Fix compile compile error on windows platform — mary.w.nate / detail
- -fix naming of duplicated nodes, closes #1161, adds separator character preferences — dana / detail
- -get_window_position() + set_window_position() added — m4r10.5ch14ck / detail
- -get_window_size() + set_window_size() added — m4r10.5ch14ck / detail
- -get_screen_count() added — m4r10.5ch14ck / detail
- -get_screen_size() added — m4r10.5ch14ck / detail
- -Fixes #1160 — sketchyfun / detail
- -Demo misc/window_management added — m4r10.5ch14ck / detail
- -Update README.md — m4r10.5ch14ck / detail
- -Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later. — reduzio / detail
- -2D shader progress — reduz / detail
- -SCons: colored compilation — m4r10.5ch14ck / detail
- -osx support for llvm coloring added — m4r10.5ch14ck / detail
- -Initial working(?) implementation of shaders for 2D. Lighting still not there though. — reduzio / detail
- -fixed issue with shader not being reset on layers, closes #1199 — reduzio / detail
- -try fixing LLVM color diagnostic on osx — m4r10.5ch14ck / detail
- -introduced the scons experimental_wm_api switch: — m4r10.5ch14ck / detail
- -Total rows of text edit was calculated wrong, fixed issue #842 — mary.w.nate / detail
- -get_screen_position() added — m4r10.5ch14ck / detail
- -Using Xinerama extension for getting screen info — m4r10.5ch14ck / detail
- - how to use PolygonPathFinder from GD Script — lukas.saegesser / detail
- -begin work on unidirectional collision detection — reduzio / detail
- -fixes — reduzio / detail
- -Add missing shader function: refract — sanikoyes / detail
- -Add support for one-way collision in 2D (only works for kinematic body so far) — reduzio / detail
- -Fixed typo in message — luke.b.picciau / detail
- -get_screen() + set_screen() added — m4r10.5ch14ck / detail
- -minor cleanup — m4r10.5ch14ck / detail
- -don't start demo in fullscreen mode — m4r10.5ch14ck / detail
- -Update README.md — m4r10.5ch14ck / detail
- -Fix canvas shader not registered when disabled_3d=yes — sanikoyes / detail
- -demo window set to resizeable (need a bugfix her) — m4r10.5ch14ck / detail
- -fix shader param names broken issue on code completion — reduzio / detail
- -Cleaned up formating in gd_compiler.h — wim / detail
- -File path in save dialog automatically appended with correct extension if not manually added by the user. — nathanwardenlee / detail
- -New neutral default theme — mary.w.nate / detail
- -New iteration of the theme — mary.w.nate / detail
- -Fix visual glitch in Progressbar — mary.w.nate / detail
- -More Theme fixes — mary.w.nate / detail
- -Missing files and Tab changes — mary.w.nate / detail
- -More desaturated icons — mary.w.nate / detail
- -Fixed the progressbar to only require 16px in height — mary.w.nate / detail
- -fix background alpha in dropdown arrows — mary.w.nate / detail
- -Tweak Button margins & small fix for ToolButton — mary.w.nate / detail
- -Minor code formatting — mary.w.nate / detail
- -Restore checkbutton margin to origin value, fixed issue in code search dialog — mary.w.nate / detail
- -Only show Close Tab confirmation when script has unsaved change;Update Close Tab message to emphasize the fact script will be saved when closing tab;Stop dumping 'applying code' message to console — mary.w.nate / detail
- -Add current_line_color ediotr setting for script and shader editor — mary.w.nate / detail
- -WIP - set_resizable() + is_resizable added — m4r10.5ch14ck / detail
- -Set the default Linux extension to nothing. — nathanwardenlee / detail
- -Export Manager Fixes — andreasesau / detail
- -rearrange the demo — m4r10.5ch14ck / detail
- -fixing the warnings in os_x11.cpp — m4r10.5ch14ck / detail
- -fix bug — quabug / detail
- -remove useless code — quabug / detail
- -When overwriting a file with an auto added extension the file name is now set correctly. — nathanwardenlee / detail
- -added the following methods: — m4r10.5ch14ck / detail
- -Make it set_minimized() + set_maximized() work in both worlds: Unity and LXDE — m4r10.5ch14ck / detail
- -added nvidia optimus enablement — roman.nekrassow / detail
- -Changed the "Start the scene (F5)." tooltip to say "Play the project (F5)." — nathanwardenlee / detail
- -Wrapped duplicated CellOp generation code in a function and added TileMap tile picking with Ctrl+LMB. — carl.olsson / detail
- -* cleanup window state handling — m4r10.5ch14ck / detail
- -* multi_screen testing + bugfixes — m4r10.5ch14ck / detail
- -Fix mingw windows build error — mary.w.nate / detail
- -fixes — dana / detail
- -ignore and remove .fscache files. closes #1249 — dana / detail
- -Modifiers are unset on events for the modifier key itself — manuellagang / detail
- -Fix whitespace on previous commit — manuellagang / detail
- -intentional breakage of shader graph to fix issues, existing graphs will be broken, sorry :( — reduzio / detail
- -Color Ramp and Curve Map added to visual shader editing. — juan / detail
- -Prep for tile transpose transform. — carl.olsson / detail
- -Fixed a bug where a user could add a cyclical dependency, causing a crash. — nathanwardenlee / detail
- -Add InputEvent::ACTION get/set support for variant — sanikoyes / detail
- -Fix filter options not works in render target texture — sanikoyes / detail
- -Fixed a bug where if a scene hadn't been saved it would find a cyclical dependency. — nathanwardenlee / detail
- -Visual Shader Editing for 2D — juan / detail
- -Fixes to texscreen, fixes to white testcube — juan / detail
- -Fixed bug in 3D material — juan / detail
- -fixed world vertex issues in canvas item shader — juan / detail
- -* fix compilation without scons experimental_wm_api=yes — m4r10.5ch14ck / detail
- -* observer scene for the demo — m4r10.5ch14ck / detail
- -* Cleanup for PR — m4r10.5ch14ck / detail
- -begin work on lighting system for 2D — juan / detail
- -Fix iOS Simulator SDK path for isim platform. — umxprime / detail
- -Fix init crash on iPad 1st gen device with iOS 5.1.1 — umxprime / detail
- -Add a revert menu item. — felix / detail
- -Move the Revert Scene menu item to be less intrusive. — felix / detail
- -Show a confirmation for the revert action. — felix / detail
- -fix build on freebsd — Develop / detail
- -Adjust x11/detect.py — Develop / detail
- -fixed math in Camera::project_position — jaromirhribal / detail
- -changed PolygonPathFinder::get_closest_point to return the closest position inside, rather then the closest vertex — romulox_x / detail
- -Completed implementing standard formatting. — bil.bagpuss / detail
- -Completed more complex formatting. — bil.bagpuss / detail
- -Working TileMap tile transpose transform. — carl.olsson / detail
- -Finish GUI for tile transform. — carl.olsson / detail
- -added a demo for 2D fog of war — fry- / detail
- -added preview picture — fry- / detail
- -Forgot to update tile transform buttons when picking tiles. — carl.olsson / detail
- -io_scene_dae: fixed invalid variable name — slapin / detail
- -ability to customize max render elements — juan / detail
- -Added the ability to add and remove editor import plugins. — nulifier / detail
- -Added get_gui_base to the EditorNode class to allow for import plugins to create centered Popups. — nulifier / detail
- -fix typo in script template — entenflugstuhl / detail
- -Added the default arguments to the binding for ResourceImportMetadata::add_source to match the c++ version — nulifier / detail
- -fixes to skinned buffer — reduzio / detail
- -ignore make.bat — reduzio / detail
- -remove make.bat — reduzio / detail
- -add support for CADisplayLink — rhodylugo / detail
- -customizable content margin in styleboxes — reduzio / detail
- -added missing set_shader_param functions — reduzio / detail
- -fixes to HTTPClient — reduzio / detail
- -Revert variant arg length to 5 and add 5 arg wrapper function for TileMap set_cell. — carl.olsson / detail
- -Moved wrapper function to TileMapEditor. — carl.olsson / detail
- -fix get_joy_name() on windows — entenflugstuhl / detail
- -cleanup + MouseGrab — m4r10.5ch14ck / detail
- -Reorder tile transforms so transpose occurs before flips. Much more intuitive for flipping transposed tiles. — carl.olsson / detail
- -Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example. — carl.olsson / detail
- -Replace body_mode property with use_kinematic flag. — carl.olsson / detail
- -New Navigation & Pathfinding support for 2D — reduzio / detail
- -resolved shader set parameter bug, closes #1361 — reduzio / detail
- -fixes to mouse warp — reduzio / detail
- -begin new serialization framework — reduzio / detail
- -Better 2D Snapping — carl.olsson / detail
- -Renamed EXPERIMENTAL_WM_API to NEW_WM_API — m4r10.5ch14ck / detail
- -fix return value of slide and reflect — reduzio / detail
- -Godot UI is quick and snappy again! — reduzio / detail
- -Fix a shadow declaration. — felix / detail
- -Some more work on 2D Lights (NOT FUNCTIONAL YET!) — reduz / detail
- -Corrected behaviour of File.READ_WRITE mode (fixes #378) — bil.bagpuss / detail
- -View > Settings isn't a check item. — felix / detail
- -Changed code to remove gcc -Wparentheses warnings. — repairagent / detail
- -fix for ���������no viable conversion from 'NSPoint' (aka '_NSPoint') to 'CGPoint'��������� build error on OS X — vrihl / detail
- -support for light and normal mapping in 2D — reduzio / detail
- -improved pathfinding accuracy — reduzio / detail
- -fix compilation of godot server — red / detail
- -Correctly halt on error in sprintf parsing (fixes #1393) — bil.bagpuss / detail
- -Changed the tooltip message for instancing a scene. — nathanwardenlee / detail
- -Added info about operator after bespoke error message. — bil.bagpuss / detail
- -restored @ for nodepaths/stringnames — red / detail
- -Fixed issue 1377 about script editor parenthesis matching. — repairagent / detail
- -Camelcased script variables will now capitalize in the inspector. — nathanwardenlee / detail
- -Renamed "snap to offset" to "snap relative". Better conveys meaning. — carl.olsson / detail
- -Updated the internal documention for the GDScript class. — nathanwardenlee / detail
- -Updated the variable in the lerp function to be weight instead of percent. — nathanwardenlee / detail
- -added option to disable automatic clearing of viewport render buffer — romulox_x / detail
- -changed viewport clearing to use the alpha value of the clear color, and made the transparent bg option of viewport force a clear color of 0,0,0,0 — romulox_x / detail
- -fixes platform/windows/detect.py — yoann / detail
- -Update detect.py — yoann / detail
- -Update detect.py — yoann / detail
- -COLLADA load normals from morph target — 666mon / detail
- -fix get joystick name from registry on some systems — entenflugstuhl / detail
- -Fixed columns to have integer positions, so that they don't "jiggle" when moving the camera. — bil.bagpuss / detail
- -should fixes #1284 — yoann / detail
- -Update register_scene_types.cpp — theuserbl / detail
- -Update global_constants.cpp — theuserbl / detail
- -Add CheckBox control with theme edition and radio icon avaible. — marianognu.easyrpg / detail
- -Improve mechanism and fix radio icon rendering. — marianognu.easyrpg / detail
- -changed the blending function when using a transparent render target so that it blends properly — romulox_x / detail
- -support for 2D shadow casters — reduzio / detail
- -time was not being set properly with the rest of the uniforms. — reduzio / detail
- -Register CheckBox class to create it using editor. — marianognu.easyrpg / detail
- -merges from okam repo — reduzio / detail
- -Changed *_scene() to *_tree() — theuserbl / detail
- -added Label_MouseGrab_KeyInfo — m4r10.5ch14ck / detail
- -fixing a typo in the demo — m4r10.5ch14ck / detail
- -fix introduced bug — m4r10.5ch14ck / detail
- -Fix C++11 compilation — marianognu.easyrpg / detail
- -removed up, down, left, right keys from the demo. — m4r10.5ch14ck / detail
- -lot of work on 2D lighting and isometric maps — reduzio / detail
- -Fix compie error in TileMap::_fix_cell_transform(...) — mary.w.nate / detail
- -New Demo, Screen Space Shaders — reduzio / detail
- -increase minimum range in property editor a bit — reduzio / detail
- -small optimizations to isometric light demo — reduzio / detail
- -simple shader effects library for 2D — reduzio / detail
- -back buffer copy node, to improve on texscreen() — reduzio / detail
- -Fix compile error in back_buffer_copy.h — mary.w.nate / detail
- -Add missing particles_2d macro bind — sanikoyes / detail
- -[Fix] make_dir_recursive on Windows — roman.nekrassow / detail
- -Update file_access_windows.cpp for mingw cross-compile — matt.hughes / detail
- -Fix for InputEvent::set_as_action — alexstrf / detail
- -New option to send canvas to render buffer — reduzio / detail
- -Area2D can now detect overlap with other areas — reduzio / detail
- -add functions to test overlap with another body or area — reduzio / detail
- -add overlap test function, remove a semicolon — reduzio / detail
- -wip distance field font import — reduzio / detail
- -signed distance field font support — reduzio / detail
- -signed distance field fonts demo — reduzio / detail
- -New option to show/hide hidden files — rollenrolm / detail
- -Fix issue #931: display current view name into editor's 3d scene viewports — rollenrolm / detail
- -input events on Area2D is now supported — reduzio / detail
- -Fix for Issue #1484: Don't strip whitespace on line comment — rollenrolm / detail
- -fixes/cleans up — reduzio / detail
- -added spatial and node2d helper methods — reduzio / detail
- -avoid function naming conflict on light scale — reduzio / detail
- -gui in 3D demo now uses area for input — reduzio / detail
- -drag & drop demo (GUI) — reduzio / detail
- -minor comments — reduzio / detail
- -fix area center of gravity — reduzio / detail
- -Reverted change to classHint — john / detail
- -fixes to new window management API — reduzio / detail
- -Revert "Camelcased script variables will now capitalize in the inspector." — reduzio / detail
- -Add iostream include to collada plugin and change to light occluder to use canvas item snap function. — carl.olsson / detail
- -New API: build fixes for x11 — rollenrolm / detail
- -adjust the window_management demo to the new function names — m4r10.5ch14ck / detail
- -android fixes, please test — reduzio / detail
- -crash bug solved, fixes #1560 — reduzio / detail
- -small android fix — reduzio / detail
- -oops, fucntion was there twice — reduzio / detail
- -window managements functions work — reduzio / detail
- -fixed iphone build with new window manamenet changes — steve / detail
- -fixed build error on OSX from new WM code — steve / detail
- -2D normal mapping and lighting simple demos — reduzio / detail
- -fixes to shader to get most new demos working on mobile — reduz / detail
- -fixes for light2d in androids that do not support — reduzio / detail
- -New node will be added to root node if nothing is selected — habib_musse / detail
- -read depth fixes — reduzio / detail
- -Option in Android export to use 32 bits buffer. — reduzio / detail
- -fix shadow attenuation — red / detail
- -solved color depth issues on osx — red / detail
- -fullscreen thing — punto / detail
- -merging okam changes — reduzio / detail
- -Beta1 Attempt #1 — reduzio / detail
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