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May 21st, 2015
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  1. -fixed default godot logo — red / detail
  2. -Rename unexisting by nonexistant, closes #1940 — reduzio / detail
  3. -fix a compile error — reduzio / detail
  4. -fix a crash situation when starting a thread and other small fixes — reduzio / detail
  5. -more fixes — reduzio / detail
  6. -fixed latin separation in label, broke it? for cjk — reduzio / detail
  7. -more fixes — reduzio / detail
  8. -fixes on sample importing — reduzio / detail
  9. -Add input mapping GUI demo — rverschelde / detail
  10. -version bump to stable — red / detail
  11. -changed some copyrights to 2015 — reduzio / detail
  12. -Really fixes fullscreen mode in OS X, even during startup — ricpelo / detail
  13. -Made type-checking for arguments less trict between bool, int real. Fixes #1816 — reduzio / detail
  14. -Set settings directory variable when loading settings fails — MTest31 / detail
  15. -Abort when exporting fails — MTest31 / detail
  16. -Change the order of the filter — guilhermefelipecgs / detail
  17. -fix delete packed data — daltomi / detail
  18. -PhysicsServerSW::body_is_shape_set_as_trigger - missing return statement — eehrich / detail
  19. -minor fixes in drivers mpc and vorbis. — eehrich / detail
  20. -fixed issue with format string in PCKPacker::flush — eehrich / detail
  21. -fixed SpatialEditor::_init_indications. loopcounter "i" used ambiguous — eehrich / detail
  22. -added notes to resolve undefined behavior of calculations in tweening — eehrich / detail
  23. -optional formal changes — eehrich / detail
  24. -fixed ColorRgb attribute init order of struct — eehrich / detail
  25. -clearified parenthesis of if construct — eehrich / detail
  26. -Better OS X fullscreen support, without the nasty startup effect — ricpelo / detail
  27. -removed dynamic_cast on CheckBox, fixes #1830 — reduzio / detail
  28. -update rtaudio to latest version — yoann / detail
  29. -Fix segment violation MINIZIP_ENABLED — daltomi / detail
  30. -Delete line without functionality — Zamaroht / detail
  31. -window_management input fix — m4r10.5ch14ck / detail
  32. -fixes_demo3d_shaders_materials_missing_light — yoann / detail
  33. -add_missing_textures_to_particles — yoann / detail
  34. -Corrected DirAccessWindows functions, fixes #1872, properly fixes #791. — reduzio / detail
  35. -corrected copyright date in project manager, fixes #1870 — reduzio / detail
  36. -Added prints() function, fixes #1132, #1859 — reduzio / detail
  37. -particles in navmesh demo are nice again — reduzio / detail
  38. -fix clip+center alignment on Button, fixes #1865 — reduzio / detail
  39. -Change windows build to use CFlag /Od so that you get the full debug experience. Without this flag set, Visual Studio lets you use breakpoints, but the watch and locals is pretty much useless. — antony.jones / detail
  40. -Deleted unused variable — Zamaroht / detail
  41. -Remove focus from restart button, fixes #1850 — Zamaroht / detail
  42. - Implemented support for fixed process on timer. Useful for cooldowns without the influence from framerate — heartolazor / detail
  43. -convert to subscene keeps signal connections, fixes #1863 — reduzio / detail
  44. -compatibility option for physicsbody layers, fixes #1842 — reduzio / detail
  45. -Added Doxyfile for Doxygen documentation. Had to modify codec.h because it already had set up the mainpage. Added a logo without text for the Doxygen pages upper top left corner. Pointed Doxyfile to README.md. Thinking of adding Markup in c files pointing to Wiki links. That way we have current source markup but it points to Wiki for major documentation effort. — antony.jones / detail
  46. -Forgot this. It points Doxyfile to the logo without text. — antony.jones / detail
  47. -fixed some glitches in isometric light demo, closes #1858 — reduzio / detail
  48. -improved one-way collision handling in both dynamic and character bodies for 2D, fixes #1854 — reduzio / detail
  49. -Removed redundant code in the kinematic 3D demo. — nathanwardenlee / detail
  50. -Updated isometric 2d demo to work using the new isometric support, fixes #1849 — reduzio / detail
  51. -fixed crash on make resources unique menu option, fixes #1874 — reduzio / detail
  52. -shadergraph now saved when on external file and modified, fixes #1832 — reduzio / detail
  53. -fixs particles on 3d platformer demo, closes #1588 — reduzio / detail
  54. -Translation Demo — reduzio / detail
  55. -Fixed bug in translation remaps, also added proper demo, maybe fixes #1729 — reduzio / detail
  56. -Added lookat/get_angle_to functions in 2D, and a demo, closes #1843 — reduzio / detail
  57. -Fixes problem parsing config files using ConfigFile — reduzio / detail
  58. -Fix #1898 — guilhermefelipecgs / detail
  59. -Ignore etags, ctags, gtags and cscope. — guilhermefelipecgs / detail
  60. -fix multitouch release problem — vipsbpig / detail
  61. -bit slower execution in debug, but proper error reporting for get index and operators, fixes #1911 — reduzio / detail
  62. -small motion demo, to better troubleshoot — reduzio / detail
  63. -sleeping property now should work properly, fixes #1892 — reduzio / detail
  64. -Integers and Float should interpolate on animation, maybe fixes #1891, please test — reduzio / detail
  65. -Put this back to fix web page.Will have to figure something else for mainpage in doxygen. — antony.jones / detail
  66. -properly save external resources, fixes #1924 — reduzio / detail
  67. -fix crash on help, closes #1873 — reduzio / detail
  68. -reinstante focus into textedit after menu used in code editor — reduzio / detail
  69. -added a built-in scene changer API, closes #1928 — reduzio / detail
  70. -small description improvement — reduzio / detail
  71. -version bump to rc3 — reduzio / detail
  72. -Set name on isometric-light demo's engine.cfg — hello / detail
  73. -Set name on truck-town demo's engine.cfg — hello / detail
  74. -Set name on rich text bbcode demo's engine.cfg — hello / detail
  75. -Set name on window management demo's engine.cfg — hello / detail
  76. -issue #1715 - menu separator — hello / detail
  77. -Update label.cpp — z.rz2323721 / detail
  78. -Update label.h — z.rz2323721 / detail
  79. -record the number of space before a words. — z.rz2323721 / detail
  80. -record the number of space before a word. — z.rz2323721 / detail
  81. -space is only skipped when autowrap. — z.rz2323721 / detail
  82. -Update label.cpp — z.rz2323721 / detail
  83. -fixed a autowrap bug when word is too length. — z.rz2323721 / detail
  84. -Optimize the code. — z.rz2323721 / detail
  85. -Triple click doesn't select line if click was done on different lines. Fix #1727 — Biliogadafr / detail
  86. -Fixed android export options (screen sizes, orientation should work) — reduzio / detail
  87. -option to select arm and x86 architectures on android export (will not work with current templates, you have to make new and include both x86 and arm support) — reduzio / detail
  88. -fixed godot icon for android — reduzio / detail
  89. -Fixed some items caught in cppcheck — nathanwardenlee / detail
  90. -2D pathfinder fixes, should now always find the best path. — reduzio / detail
  91. -same fixes to 3D navmesh.. — reduzio / detail
  92. -fixed uninitialized variable (cppcheck) — simon / detail
  93. -removed unnecessary semicolons — simon / detail
  94. -fixed broken comment block — simon / detail
  95. -fixed memory leak: triangulated (cppcheck) — simon / detail
  96. -fixed uninitialized name pointers (cppcheck) — simon / detail
  97. -new collision layer & mask system for 2D, for more flexible collision masking — reduzio / detail
  98. -Missing return statement — ricpelo / detail
  99. -Made one way collision work with 2D physics (rigidbody) — reduzio / detail
  100. -Added Visual Studio project generation. Use "vsproj=yes" in command line. This does not set up NMAKE properly. — antony.jones / detail
  101. -Make sure properties are exported the way they should in xml, fixes #1799 — reduzio / detail
  102. -improved kinematic motion, improved demos for kinematic motion — reduzio / detail
  103. -added return keyword, fixes #1797 — reduzio / detail
  104. -solve invalid pointer, fixes #1793 — reduzio / detail
  105. -vec3 uniforms should now work, fixes #1773 — reduzio / detail
  106. -corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fixes #1775 — reduzio / detail
  107. -invalidated string -> int automatic conversion, fixes #1788 — reduzio / detail
  108. -small unicode fixes — reduzio / detail
  109. -Wrong use of | instead of || — ricpelo / detail
  110. -fix font import path on windows, closes #1675 — reduzio / detail
  111. -fixes issue #1693 winmain and main unicode — yoann / detail
  112. -More strict argument type-checking, will make many bugs visible, fixes #1809 — reduzio / detail
  113. -Fixes Theora build — ricpelo / detail
  114. -Proper support for code editor autosaving (disabled by default) — reduzio / detail
  115. -Spine: add feature to insert/remove interpolates while updating — sanikoyes / detail
  116. -fix crash in editor when using alt+arrows to indent, thanks adolson and romulox_x — reduzio / detail
  117. -avoid crash on some cases of richtextlabel fill, but odd behavior persists, #1803 — reduzio / detail
  118. -up version to rc2 — reduzio / detail
  119. -new default project icon — dana / detail
  120. -Fix Javascript build. — vk / detail
  121. -Fix for newer gcc. Picked from GoogleCode — vk / detail
  122. -Replacing spaces with tabs — vk / detail
  123. -Removing etc1 from build for javascript platform. — vk / detail
  124. -Missed some things in prev commit. — vk / detail
  125. -Revert "Removing etc1 from build for javascript platform." — vk / detail
  126. -Revert "Missed some things in prev commit." — vk / detail
  127. -Revert "Revert "Removing etc1 from build for javascript platform."" — vk / detail
  128. -Revert "Revert "Missed some things in prev commit."" — vk / detail
  129. -Fix for canvas_draw_polygon on webgl. — vk / detail
  130. -Removing Print statement effects perf. — vk / detail
  131. -Camel casing being capitalized only happens in the inspector now. — nathanwardenlee / detail
  132. -Use Vector for storing areas — fabio.alessandrelli / detail
  133. -Implement combine mode for area — fabio.alessandrelli / detail
  134. -Re-sort Area array during integration step — fabio.alessandrelli / detail
  135. -Sort sample lists by name(more readable) — sanikoyes / detail
  136. -add missing WM_RBUTTONDBLCLK message — sanikoyes / detail
  137. -Add seed/get_inst function for GDScript — sanikoyes / detail
  138. -fixes_3d_spot_attenuation — yoann / detail
  139. -makes_editorhelp_uses_editor_settings_bg_color — yoann / detail
  140. -add : bool Object.is_queued_for_deletion() — yoann / detail
  141. -Update object.h — yoann / detail
  142. -(Fix) script will not be able to extend itself — habib_musse / detail
  143. -Fixed crash when trying to add keypoints and deleting them while holding mouse button down. — habib_musse / detail
  144. -add scons extra suffix option — yoann / detail
  145. -fix_issue_#1594 — franklin_gs / detail
  146. -Changes to Light — reduzio / detail
  147. -Bullet shower demo crashed because of dynamic casting in the code for object picking. Making sure the object has an ID greater than 0 before typecasting solves it. — redsymbzone / detail
  148. -Better fix — franklin_gs / detail
  149. -fix shadow issue with lights in mix mode, i think fixes #1611 — reduzio / detail
  150. -set screen parameter names for gdscript — m4r10.5ch14ck / detail
  151. -Fixes the accelerometer — marshob / detail
  152. -fix printraw to make it actually print raw — yoann / detail
  153. -Added a PVRTC encoder for iOS — reduzio / detail
  154. -Concatenating arrays keeps the shared property if any of the arrays is shared. Fixes #1646 — reduzio / detail
  155. -added assert to disassembly, fixes #1641 — reduzio / detail
  156. -fixed shader graph length node, fixes #1632 — reduzio / detail
  157. -fix crash when deleting shader from material, fixes #1631 — reduzio / detail
  158. -fix resolver erase query to avoid running out of slots, fixes #1621 — reduzio / detail
  159. -fixed re-import of scene when new nodes are added, fixes #1620 — reduzio / detail
  160. -Better Collada now keeps mesh names properly from blender, makes the "overwrite existing, keep materials" import mode work properly. — reduzio / detail
  161. -Changed popup_centered by popup_centered_minsize in editor dialogs — franklin_gs / detail
  162. -Fixes bug in ShaderGraph material, when uniform property is not used, fixes #1634 and #1610 — reduzio / detail
  163. -function remove_and_delete_child removed. Just use child.free() or child.queue_free() instead. Fixes #1603 — reduzio / detail
  164. -fixed navigation tile issue, fixes #1581 — reduzio / detail
  165. -Fix toolbar menu position(RichText and MultiMesh plugins) — franklin_gs / detail
  166. -Now the script editor highlight all lines of a multiline string — franklin_gs / detail
  167. -renamed scrts to scripts, fixes #1525 — reduzio / detail
  168. -Modified OSX11 to try alternative audio drivers if pulseaudio does not work or user dislikes lennart potering , fixes #1511 — reduzio / detail
  169. -improved save path error messages for scene, textures and audio, fixes #1514 — reduzio / detail
  170. -Changed bootsplash option to use a file, fixes #1539 — reduzio / detail
  171. -Fixed screen capture for viewports, added a screen capture demo, fixes #1529 — reduzio / detail
  172. -fixed UV2 source in shader graph, closes #1633 — reduzio / detail
  173. -fixed broken lighting, closes #1671 — reduzio / detail
  174. -scene switcher demo changed to reflect tutorial, fixes #1673 — reduzio / detail
  175. -Made sure that "free" function appears in documentation and code completion, fixes #1664 — reduzio / detail
  176. -Fix issue of scene import script path being broken on reimport, fixes #1668 — reduzio / detail
  177. -Changed the cubic interpolator, improves situation with PathFollow in #1659 — reduzio / detail
  178. -Implement Area2D space_override_mode combine — fabio.alessandrelli / detail
  179. -Fix operator definition for AreaCMP — fabio.alessandrelli / detail
  180. -Fix clipping when used in viewport or inside another viewport, fixes #1661 — reduzio / detail
  181. -Added android immersive mode, fixes #303 — red / detail
  182. -renamed function to get object from instance id — reduzio / detail
  183. -fix vector rotation, fixes #1705 — reduzio / detail
  184. -Updated copyright year in all headers — reduzio / detail
  185. -try to avoid errors when path using ".." is present in script include, fixes #1703 — reduzio / detail
  186. -fixed relative path saving to file, fixes #1694 — reduzio / detail
  187. -disable undo properly after ctrl-i, fixes #1688 — reduzio / detail
  188. -Throw error if setter and getter reference their member variable with self. , fixes #1685 — reduzio / detail
  189. -Fixed post-import script-reload buf, fixes #1683 — reduzio / detail
  190. -fix local and global usage for DirAccess, fixes #791 — reduzio / detail
  191. -Rewritten KinematicBody2D::move to MUCH more efficient code. — reduzio / detail
  192. -fixed typos in the documentation — simon / detail
  193. -fixed incorrect constructor descriptions in Matrix3 — simon / detail
  194. -updated outdated or missing Plane class documentation — simon / detail
  195. -Changed Godot exit to be clean. — reduzio / detail
  196. -oops, duplicated text issue fix.. — reduzio / detail
  197. -Many fixes and demo for RichTexLabel — reduzio / detail
  198. -ability to get closest owner to point, for navigation and navigation2d — reduzio / detail
  199. -corrected project manager popup, fixes #1721 — reduzio / detail
  200. -resolved some cases wehre built-in doc is not properlt generated, fixes #1719 — reduzio / detail
  201. -disable apply modifiers by default in export flag — reduzio / detail
  202. -Changed collada importer to properly handle ALL blend shape arrays, fixes problems with animated normals, uvs, etc. — reduzio / detail
  203. -fix to collada import crash — reduzio / detail
  204. -local changes — reduzio / detail
  205. -Corrected rectangle intersection, fixes #1731 — reduzio / detail
  206. -changed some shortcuts in text editor, maybe fixes #1732 — reduzio / detail
  207. -Ability to convert from nodes or other non resource with a get_rid() function to a rid — reduzio / detail
  208. -casting line into physics on negative space now works properly, fixes #1726 — reduzio / detail
  209. -Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724 — reduzio / detail
  210. -Resolved light clipping issue due to wrong global rect cache, fixes #1722 — reduzio / detail
  211. -properly update emitting property when emit timeot is used, fixes #1716 — reduzio / detail
  212. -missing file for bbcode demo — reduzio / detail
  213. -Fixed bug in array comparison, fixes #1712 — reduzio / detail
  214. -Fixed shader commets, /* */ works well and crash is solved, fixes #1711 — reduzio / detail
  215. -fixes crash related to empty concavecollisionshape, fixes #1709 — reduzio / detail
  216. -fix crash on exit for popup, fixes #1676 — reduzio / detail
  217. -properly wake up bodies when a parameter changes, fixes #1740 — reduzio / detail
  218. -fixed bodyenter/bodyexit callback of physics bodies, fixes #1739 — reduzio / detail
  219. -fix quit bug on linux when using alt-f4, fixes #1677 — reduzio / detail
  220. -made parser accept EOF after "pass", fixes #1488 — reduzio / detail
  221. -disabled thread model 2 for the time being, crashes on linux without reason, fixes #1482 — reduzio / detail
  222. -added set_master_player binding, fixes #1477 — reduzio / detail
  223. -made normalmaps easier in 2D, fixes #1467 — reduzio / detail
  224. -fixed ColorArray constructor when taking array as parameter — romulox_x / detail
  225. -fixes in handling of DirAccess for resource path on Android, fixes #1447 — reduzio / detail
  226. -fix forced texture repeat in Polygon2D, now depends on texture. — reduzio / detail
  227. -label properly adjusted to size when inserting key, fixes #1607 — reduzio / detail
  228. -bad lookup in grid container corrected, cells are properly aligned again. Fixes #1462 — reduzio / detail
  229. -some cleanups — reduzio / detail
  230. -fixed broken lighting in release version of godot for isometric light demo, fixes #1697 — reduzio / detail
  231. -Sort xml files, so order is constant — MTest31 / detail
  232. -Fixes from source code analyzizer, closes #1768 — reduzio / detail
  233. -fix a bug in extra cull margin, closes #1760 — reduzio / detail
  234. -fix timer behavior described, closes #1455 — reduzio / detail
  235. -fixed old condition in TextureFrame that caused bugs in materials, closes #1742 — reduzio / detail
  236. -removed get_mouse_pos from Input, as it only caused problems — reduzio / detail
  237. -fixed bullet in 3d platformer demo — reduzio / detail
  238. -bumped version to rc1 — reduzio / detail
  239. -wrong function, changing.. — reduzio / detail
  240. -javascript build fix — reduzio / detail
  241. -closes #163 — dana / detail
  242. -wrong typedef - closes #270 — dana / detail
  243. -added GDScript binding for set_window_title — dana / detail
  244. -Update README.md — reduzio / detail
  245. -fix demo 3d mousepick test — yoann / detail
  246. -xml_parser: check array length index before accessing the array. — ettl.martin78 / detail
  247. -New Code Completion — reduzio / detail
  248. -fix compilation issue — reduzio / detail
  249. -fixed crash reported by n-pigeon — reduzio / detail
  250. -added brace matching to go with the new code completion — reduzio / detail
  251. -removed annoying pragma — reduzio / detail
  252. -oops, C++11 makes me screw up — reduzio / detail
  253. -change shortcut for toggle-comment to Ctrl+K — dana / detail
  254. -Selected node(s) can now be moved up and down in scene tree dock. — redsymbzone / detail
  255. -improved completion options for InputEvent, shows all event types now — reduzio / detail
  256. -Restricted to same parent, seem to work better now. — redsymbzone / detail
  257. -Fix crash when gd-script _init fail — sanikoyes / detail
  258. -Small clean-up.. — redsymbzone / detail
  259. -Fix RasterizerGLES2::canvas_draw_polygon can't work correct at some devices(like Sumsung Note2) — sanikoyes / detail
  260. -1.Change interpolate_callback:p_times_in_sec argument before p_callback argument(more readable) — sanikoyes / detail
  261. -Implemented PulseAudio backend and fixed audio driver selection on X11 — dr.west / detail
  262. -WIP work on graph nodes and editing — reduzio / detail
  263. -Fixes — reduzio / detail
  264. -fixed bugs in polygon_path_finder for finding nearest points — romulox_x / detail
  265. -ability to set default textures in shader (needed for visual shader editing) — reduzio / detail
  266. -fix get_as_text (#1022 ) — reduzio / detail
  267. -Reduce android build size(-fvisibility=hidden) — sanikoyes / detail
  268. -Add Stop pause mode implementation — mary.w.nate / detail
  269. -Fix for MinGW compilation — lee.zh.92 / detail
  270. -added blender/maya like zoom style — jaromirhribal / detail
  271. -fixed a typo — tommy / detail
  272. -Replace TileMapEditor floating tile palette with HSplitContainer. — carl.olsson / detail
  273. -change parameter name from ip to port — dana / detail
  274. -Fix for bug 1088 — muresanvladmihail / detail
  275. -fixed NODE_OUT error in animtreeplayer #1078 — reduzio / detail
  276. -fixed signal in #1075 — reduzio / detail
  277. -assignment of ord to string index made valid #1072 — reduzio / detail
  278. -typo fixed in ImmediateGeometry (#1066) — reduzio / detail
  279. -fixed silly bug in trigger check (#1051) — reduzio / detail
  280. -make sure selected font is applied on load (#1050) — reduzio / detail
  281. -fix readonly issues (#1018) — reduzio / detail
  282. -refresh play options in property when setting samplelibrary (#1016) — reduzio / detail
  283. -accelerometer precission changed to "GAME" (#1015) — reduzio / detail
  284. -fix TextEdit shift-click functionality past begin and end of selection (#1004) — reduzio / detail
  285. -fix assignment to vector types in script using integer indices crash (#978) — reduzio / detail
  286. -fixed key insert from editor window (#976) — reduzio / detail
  287. -proper minimum size computation for TabContainer — reduzio / detail
  288. -ability to scale and modulate texturebutton, closes #818 — reduzio / detail
  289. -removed deadcode — reduzio / detail
  290. -added a check for setget while running the game , closes #1009 — reduzio / detail
  291. -Changed texturebutton scale from float to Size2 — romulox_x / detail
  292. -fixed issue with denormals in half precission, closes #1073 — reduzio / detail
  293. -added new code completion guess locations, closes #1032 — reduzio / detail
  294. -add *.flags as a filter automatically when exporting, solves #1029 — reduzio / detail
  295. -fixed bug on focus capture, now respets line/text edit — reduzio / detail
  296. -removed print — reduzio / detail
  297. -Work in progress visual shader editor *DOES NOT WORK YET* — reduzio / detail
  298. -removed empty control — reduzio / detail
  299. -Completely removed EmptyControl (but added fallback), closes #1017 — reduzio / detail
  300. -Obscure bug in popups solved, fixes #1008 — reduzio / detail
  301. -Fix shortcuts for OSX code completion, fixes #1111 — reduzio / detail
  302. -Fix issue #1113 — rhodylugo / detail
  303. -Remove compiler flag LIBYUV_NEON from iOS release build — rhodylugo / detail
  304. -WIP to add proper key swapping according to keyboard layout — reduzio / detail
  305. -attempt to be friendlier on non english keyboards — reduzio / detail
  306. -Changes to 2D physics engine — reduzio / detail
  307. -CCD in 3D physics was not working (code was not even there!) re-added, fixes 1067 — reduzio / detail
  308. -Resolved bug that made yield() not work in some situations, fixes #884 — reduzio / detail
  309. -fixes CurveXD::interpolatef() — yoann / detail
  310. -Fix invaild path error text in project manager when no path is entered — maximillian.pol / detail
  311. -Prompt save dialog if running a unsaved scene. Solution for #966 — maximillian.pol / detail
  312. -fix little mistake that made the project run each save — maximillian.pol / detail
  313. -Visual Shader Editing Finished, PLEASE TEST! — reduzio / detail
  314. -Add call deferred support for Tween — sanikoyes / detail
  315. -changed type of C component of vec interp, fixes #1144 — reduzio / detail
  316. -Fixed matrix and vec+scalar multiplication issues, fixes #1143 — reduzio / detail
  317. -Fixes to GraphEdit: — reduzio / detail
  318. -OS X: Add keyboard layout detection and fix build — rhodylugo / detail
  319. -Create the test string to detect kb layouts directly from the unicode chars — rhodylugo / detail
  320. -Fix process being debugged has exited pop up #1128 — maximillian.pol / detail
  321. -Fix compile error when tools=no — mary.w.nate / detail
  322. -mergable version of ndee's pull request — dana / detail
  323. -fix saving texture flags to *.png.flags file, closes #399 — dana / detail
  324. -x11-fullscreen support through GDScript( OS.set_fullscreen(bool) ) — m4r10.5ch14ck / detail
  325. -Make GDScript-Function ( bool OS.is_fullscreen() ) work — m4r10.5ch14ck / detail
  326. -API change to set_fullscreen(enabled,screen) — m4r10.5ch14ck / detail
  327. -Make fullscreen-switching is working with LXDE/Openbox — m4r10.5ch14ck / detail
  328. -fixes cubemap ressource editor bug — yoann / detail
  329. -fix_environment_ressource_cubemap_support — yoann / detail
  330. -First attempt of restoring the window at the old position — m4r10.5ch14ck / detail
  331. -add option to automatically reload changed scripts — dana / detail
  332. -2D Rewrite Step [1] — reduzio / detail
  333. -Ignored more generated files. — bil.bagpuss / detail
  334. -Added basic sprintf functionality (e.g. "fish %d %s" % [12, Vector2(1, 2)]) — bil.bagpuss / detail
  335. -Fix compile compile error on windows platform — mary.w.nate / detail
  336. -fix naming of duplicated nodes, closes #1161, adds separator character preferences — dana / detail
  337. -get_window_position() + set_window_position() added — m4r10.5ch14ck / detail
  338. -get_window_size() + set_window_size() added — m4r10.5ch14ck / detail
  339. -get_screen_count() added — m4r10.5ch14ck / detail
  340. -get_screen_size() added — m4r10.5ch14ck / detail
  341. -Fixes #1160 — sketchyfun / detail
  342. -Demo misc/window_management added — m4r10.5ch14ck / detail
  343. -Update README.md — m4r10.5ch14ck / detail
  344. -Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later. — reduzio / detail
  345. -2D shader progress — reduz / detail
  346. -SCons: colored compilation — m4r10.5ch14ck / detail
  347. -osx support for llvm coloring added — m4r10.5ch14ck / detail
  348. -Initial working(?) implementation of shaders for 2D. Lighting still not there though. — reduzio / detail
  349. -fixed issue with shader not being reset on layers, closes #1199 — reduzio / detail
  350. -try fixing LLVM color diagnostic on osx — m4r10.5ch14ck / detail
  351. -introduced the scons experimental_wm_api switch: — m4r10.5ch14ck / detail
  352. -Total rows of text edit was calculated wrong, fixed issue #842 — mary.w.nate / detail
  353. -get_screen_position() added — m4r10.5ch14ck / detail
  354. -Using Xinerama extension for getting screen info — m4r10.5ch14ck / detail
  355. - how to use PolygonPathFinder from GD Script — lukas.saegesser / detail
  356. -begin work on unidirectional collision detection — reduzio / detail
  357. -fixes — reduzio / detail
  358. -Add missing shader function: refract — sanikoyes / detail
  359. -Add support for one-way collision in 2D (only works for kinematic body so far) — reduzio / detail
  360. -Fixed typo in message — luke.b.picciau / detail
  361. -get_screen() + set_screen() added — m4r10.5ch14ck / detail
  362. -minor cleanup — m4r10.5ch14ck / detail
  363. -don't start demo in fullscreen mode — m4r10.5ch14ck / detail
  364. -Update README.md — m4r10.5ch14ck / detail
  365. -Fix canvas shader not registered when disabled_3d=yes — sanikoyes / detail
  366. -demo window set to resizeable (need a bugfix her) — m4r10.5ch14ck / detail
  367. -fix shader param names broken issue on code completion — reduzio / detail
  368. -Cleaned up formating in gd_compiler.h — wim / detail
  369. -File path in save dialog automatically appended with correct extension if not manually added by the user. — nathanwardenlee / detail
  370. -New neutral default theme — mary.w.nate / detail
  371. -New iteration of the theme — mary.w.nate / detail
  372. -Fix visual glitch in Progressbar — mary.w.nate / detail
  373. -More Theme fixes — mary.w.nate / detail
  374. -Missing files and Tab changes — mary.w.nate / detail
  375. -More desaturated icons — mary.w.nate / detail
  376. -Fixed the progressbar to only require 16px in height — mary.w.nate / detail
  377. -fix background alpha in dropdown arrows — mary.w.nate / detail
  378. -Tweak Button margins & small fix for ToolButton — mary.w.nate / detail
  379. -Minor code formatting — mary.w.nate / detail
  380. -Restore checkbutton margin to origin value, fixed issue in code search dialog — mary.w.nate / detail
  381. -Only show Close Tab confirmation when script has unsaved change;Update Close Tab message to emphasize the fact script will be saved when closing tab;Stop dumping 'applying code' message to console — mary.w.nate / detail
  382. -Add current_line_color ediotr setting for script and shader editor — mary.w.nate / detail
  383. -WIP - set_resizable() + is_resizable added — m4r10.5ch14ck / detail
  384. -Set the default Linux extension to nothing. — nathanwardenlee / detail
  385. -Export Manager Fixes — andreasesau / detail
  386. -rearrange the demo — m4r10.5ch14ck / detail
  387. -fixing the warnings in os_x11.cpp — m4r10.5ch14ck / detail
  388. -fix bug — quabug / detail
  389. -remove useless code — quabug / detail
  390. -When overwriting a file with an auto added extension the file name is now set correctly. — nathanwardenlee / detail
  391. -added the following methods: — m4r10.5ch14ck / detail
  392. -Make it set_minimized() + set_maximized() work in both worlds: Unity and LXDE — m4r10.5ch14ck / detail
  393. -added nvidia optimus enablement — roman.nekrassow / detail
  394. -Changed the "Start the scene (F5)." tooltip to say "Play the project (F5)." — nathanwardenlee / detail
  395. -Wrapped duplicated CellOp generation code in a function and added TileMap tile picking with Ctrl+LMB. — carl.olsson / detail
  396. -* cleanup window state handling — m4r10.5ch14ck / detail
  397. -* multi_screen testing + bugfixes — m4r10.5ch14ck / detail
  398. -Fix mingw windows build error — mary.w.nate / detail
  399. -fixes — dana / detail
  400. -ignore and remove .fscache files. closes #1249 — dana / detail
  401. -Modifiers are unset on events for the modifier key itself — manuellagang / detail
  402. -Fix whitespace on previous commit — manuellagang / detail
  403. -intentional breakage of shader graph to fix issues, existing graphs will be broken, sorry :( — reduzio / detail
  404. -Color Ramp and Curve Map added to visual shader editing. — juan / detail
  405. -Prep for tile transpose transform. — carl.olsson / detail
  406. -Fixed a bug where a user could add a cyclical dependency, causing a crash. — nathanwardenlee / detail
  407. -Add InputEvent::ACTION get/set support for variant — sanikoyes / detail
  408. -Fix filter options not works in render target texture — sanikoyes / detail
  409. -Fixed a bug where if a scene hadn't been saved it would find a cyclical dependency. — nathanwardenlee / detail
  410. -Visual Shader Editing for 2D — juan / detail
  411. -Fixes to texscreen, fixes to white testcube — juan / detail
  412. -Fixed bug in 3D material — juan / detail
  413. -fixed world vertex issues in canvas item shader — juan / detail
  414. -* fix compilation without scons experimental_wm_api=yes — m4r10.5ch14ck / detail
  415. -* observer scene for the demo — m4r10.5ch14ck / detail
  416. -* Cleanup for PR — m4r10.5ch14ck / detail
  417. -begin work on lighting system for 2D — juan / detail
  418. -Fix iOS Simulator SDK path for isim platform. — umxprime / detail
  419. -Fix init crash on iPad 1st gen device with iOS 5.1.1 — umxprime / detail
  420. -Add a revert menu item. — felix / detail
  421. -Move the Revert Scene menu item to be less intrusive. — felix / detail
  422. -Show a confirmation for the revert action. — felix / detail
  423. -fix build on freebsd — Develop / detail
  424. -Adjust x11/detect.py — Develop / detail
  425. -fixed math in Camera::project_position — jaromirhribal / detail
  426. -changed PolygonPathFinder::get_closest_point to return the closest position inside, rather then the closest vertex — romulox_x / detail
  427. -Completed implementing standard formatting. — bil.bagpuss / detail
  428. -Completed more complex formatting. — bil.bagpuss / detail
  429. -Working TileMap tile transpose transform. — carl.olsson / detail
  430. -Finish GUI for tile transform. — carl.olsson / detail
  431. -added a demo for 2D fog of war — fry- / detail
  432. -added preview picture — fry- / detail
  433. -Forgot to update tile transform buttons when picking tiles. — carl.olsson / detail
  434. -io_scene_dae: fixed invalid variable name — slapin / detail
  435. -ability to customize max render elements — juan / detail
  436. -Added the ability to add and remove editor import plugins. — nulifier / detail
  437. -Added get_gui_base to the EditorNode class to allow for import plugins to create centered Popups. — nulifier / detail
  438. -fix typo in script template — entenflugstuhl / detail
  439. -Added the default arguments to the binding for ResourceImportMetadata::add_source to match the c++ version — nulifier / detail
  440. -fixes to skinned buffer — reduzio / detail
  441. -ignore make.bat — reduzio / detail
  442. -remove make.bat — reduzio / detail
  443. -add support for CADisplayLink — rhodylugo / detail
  444. -customizable content margin in styleboxes — reduzio / detail
  445. -added missing set_shader_param functions — reduzio / detail
  446. -fixes to HTTPClient — reduzio / detail
  447. -Revert variant arg length to 5 and add 5 arg wrapper function for TileMap set_cell. — carl.olsson / detail
  448. -Moved wrapper function to TileMapEditor. — carl.olsson / detail
  449. -fix get_joy_name() on windows — entenflugstuhl / detail
  450. -cleanup + MouseGrab — m4r10.5ch14ck / detail
  451. -Reorder tile transforms so transpose occurs before flips. Much more intuitive for flipping transposed tiles. — carl.olsson / detail
  452. -Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example. — carl.olsson / detail
  453. -Replace body_mode property with use_kinematic flag. — carl.olsson / detail
  454. -New Navigation & Pathfinding support for 2D — reduzio / detail
  455. -resolved shader set parameter bug, closes #1361 — reduzio / detail
  456. -fixes to mouse warp — reduzio / detail
  457. -begin new serialization framework — reduzio / detail
  458. -Better 2D Snapping — carl.olsson / detail
  459. -Renamed EXPERIMENTAL_WM_API to NEW_WM_API — m4r10.5ch14ck / detail
  460. -fix return value of slide and reflect — reduzio / detail
  461. -Godot UI is quick and snappy again! — reduzio / detail
  462. -Fix a shadow declaration. — felix / detail
  463. -Some more work on 2D Lights (NOT FUNCTIONAL YET!) — reduz / detail
  464. -Corrected behaviour of File.READ_WRITE mode (fixes #378) — bil.bagpuss / detail
  465. -View > Settings isn't a check item. — felix / detail
  466. -Changed code to remove gcc -Wparentheses warnings. — repairagent / detail
  467. -fix for ���������no viable conversion from 'NSPoint' (aka '_NSPoint') to 'CGPoint'��������� build error on OS X — vrihl / detail
  468. -support for light and normal mapping in 2D — reduzio / detail
  469. -improved pathfinding accuracy — reduzio / detail
  470. -fix compilation of godot server — red / detail
  471. -Correctly halt on error in sprintf parsing (fixes #1393) — bil.bagpuss / detail
  472. -Changed the tooltip message for instancing a scene. — nathanwardenlee / detail
  473. -Added info about operator after bespoke error message. — bil.bagpuss / detail
  474. -restored @ for nodepaths/stringnames — red / detail
  475. -Fixed issue 1377 about script editor parenthesis matching. — repairagent / detail
  476. -Camelcased script variables will now capitalize in the inspector. — nathanwardenlee / detail
  477. -Renamed "snap to offset" to "snap relative". Better conveys meaning. — carl.olsson / detail
  478. -Updated the internal documention for the GDScript class. — nathanwardenlee / detail
  479. -Updated the variable in the lerp function to be weight instead of percent. — nathanwardenlee / detail
  480. -added option to disable automatic clearing of viewport render buffer — romulox_x / detail
  481. -changed viewport clearing to use the alpha value of the clear color, and made the transparent bg option of viewport force a clear color of 0,0,0,0 — romulox_x / detail
  482. -fixes platform/windows/detect.py — yoann / detail
  483. -Update detect.py — yoann / detail
  484. -Update detect.py — yoann / detail
  485. -COLLADA load normals from morph target — 666mon / detail
  486. -fix get joystick name from registry on some systems — entenflugstuhl / detail
  487. -Fixed columns to have integer positions, so that they don't "jiggle" when moving the camera. — bil.bagpuss / detail
  488. -should fixes #1284 — yoann / detail
  489. -Update register_scene_types.cpp — theuserbl / detail
  490. -Update global_constants.cpp — theuserbl / detail
  491. -Add CheckBox control with theme edition and radio icon avaible. — marianognu.easyrpg / detail
  492. -Improve mechanism and fix radio icon rendering. — marianognu.easyrpg / detail
  493. -changed the blending function when using a transparent render target so that it blends properly — romulox_x / detail
  494. -support for 2D shadow casters — reduzio / detail
  495. -time was not being set properly with the rest of the uniforms. — reduzio / detail
  496. -Register CheckBox class to create it using editor. — marianognu.easyrpg / detail
  497. -merges from okam repo — reduzio / detail
  498. -Changed *_scene() to *_tree() — theuserbl / detail
  499. -added Label_MouseGrab_KeyInfo — m4r10.5ch14ck / detail
  500. -fixing a typo in the demo — m4r10.5ch14ck / detail
  501. -fix introduced bug — m4r10.5ch14ck / detail
  502. -Fix C++11 compilation — marianognu.easyrpg / detail
  503. -removed up, down, left, right keys from the demo. — m4r10.5ch14ck / detail
  504. -lot of work on 2D lighting and isometric maps — reduzio / detail
  505. -Fix compie error in TileMap::_fix_cell_transform(...) — mary.w.nate / detail
  506. -New Demo, Screen Space Shaders — reduzio / detail
  507. -increase minimum range in property editor a bit — reduzio / detail
  508. -small optimizations to isometric light demo — reduzio / detail
  509. -simple shader effects library for 2D — reduzio / detail
  510. -back buffer copy node, to improve on texscreen() — reduzio / detail
  511. -Fix compile error in back_buffer_copy.h — mary.w.nate / detail
  512. -Add missing particles_2d macro bind — sanikoyes / detail
  513. -[Fix] make_dir_recursive on Windows — roman.nekrassow / detail
  514. -Update file_access_windows.cpp for mingw cross-compile — matt.hughes / detail
  515. -Fix for InputEvent::set_as_action — alexstrf / detail
  516. -New option to send canvas to render buffer — reduzio / detail
  517. -Area2D can now detect overlap with other areas — reduzio / detail
  518. -add functions to test overlap with another body or area — reduzio / detail
  519. -add overlap test function, remove a semicolon — reduzio / detail
  520. -wip distance field font import — reduzio / detail
  521. -signed distance field font support — reduzio / detail
  522. -signed distance field fonts demo — reduzio / detail
  523. -New option to show/hide hidden files — rollenrolm / detail
  524. -Fix issue #931: display current view name into editor's 3d scene viewports — rollenrolm / detail
  525. -input events on Area2D is now supported — reduzio / detail
  526. -Fix for Issue #1484: Don't strip whitespace on line comment — rollenrolm / detail
  527. -fixes/cleans up — reduzio / detail
  528. -added spatial and node2d helper methods — reduzio / detail
  529. -avoid function naming conflict on light scale — reduzio / detail
  530. -gui in 3D demo now uses area for input — reduzio / detail
  531. -drag & drop demo (GUI) — reduzio / detail
  532. -minor comments — reduzio / detail
  533. -fix area center of gravity — reduzio / detail
  534. -Reverted change to classHint — john / detail
  535. -fixes to new window management API — reduzio / detail
  536. -Revert "Camelcased script variables will now capitalize in the inspector." — reduzio / detail
  537. -Add iostream include to collada plugin and change to light occluder to use canvas item snap function. — carl.olsson / detail
  538. -New API: build fixes for x11 — rollenrolm / detail
  539. -adjust the window_management demo to the new function names — m4r10.5ch14ck / detail
  540. -android fixes, please test — reduzio / detail
  541. -crash bug solved, fixes #1560 — reduzio / detail
  542. -small android fix — reduzio / detail
  543. -oops, fucntion was there twice — reduzio / detail
  544. -window managements functions work — reduzio / detail
  545. -fixed iphone build with new window manamenet changes — steve / detail
  546. -fixed build error on OSX from new WM code — steve / detail
  547. -2D normal mapping and lighting simple demos — reduzio / detail
  548. -fixes to shader to get most new demos working on mobile — reduz / detail
  549. -fixes for light2d in androids that do not support — reduzio / detail
  550. -New node will be added to root node if nothing is selected — habib_musse / detail
  551. -read depth fixes — reduzio / detail
  552. -Option in Android export to use 32 bits buffer. — reduzio / detail
  553. -fix shadow attenuation — red / detail
  554. -solved color depth issues on osx — red / detail
  555. -fullscreen thing — punto / detail
  556. -merging okam changes — reduzio / detail
  557. -Beta1 Attempt #1 — reduzio / detail
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