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- This is a heavily modded 3rd playthrough of Subnautica with an emphasis on base-building. I've attempted to balance quality-of-life improvements with a much bigger and more diverse resource requirement for late-game recipes.
- List of the mods I'm using
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- -Advanced Inventory
- -Base Light Switch
- -Better Scanner Blips
- -Custom Craft 2
- -Customized Storage (massively increased personal and storage slots)
- -Decorations Mod (can craft in-game plants but not creature eggs)
- -EasyCraft
- -Exterior Plant Pots
- -More Seamoth Depth (requiring Mk 4 and Mk 5 upgrades)
- -Prawn Upgrade Access (can change arms without leaving the prawn)
- -Radial Tabs (interface improvement)
- -Resource Monitor (can view and extract all base lockers from one monitor)
- -Slot Extender (12 upgrade slots for vehicles instead of 4)
- -Subnautica Map
- -UI Tweaks
- -Upgraded Vehicles (improved armor and speed upgrades)
- Customized Recipes
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- I wrote a much more complex progression tree for the advanced materials and worked some cut items back into the game, so it's now necessary to harvest more plants and animals to complete the Hatching Enzymes. A much bigger collection of resources is needed to build the Neptune Rocket as well.
- I think the requirements I created can probably be further refined, so this is kind of a test playthrough to see how they do. The size of the inventory for recipes will also necessitate mods that pull from nearby storage when using the fabricator.
- Modified Recipes: https://pastebin.com/TLr6FqKL
- Added Recipes: https://pastebin.com/HZhPMQZx
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