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  1. ***CHARACTER CREATION***
  2.  
  3. TRAINER CLASS - Select a Trainer Class
  4.  
  5. NOTE: Every Class has a unique "Ultimate Skill" with a big cooldown time between uses. This skill is in addition to any other skills you select later.
  6.  
  7. Ace Trainer
  8. STATS:
  9. Stamina - 1
  10. Strength - 2
  11. Endurance - 1
  12. Intelligence - 2
  13. Resistance - 1
  14. Agility - 1
  15. UNIQUE ULTIMATE SKILL: Top Percentage - Cooldown: Extreme - For the next battle period, all of your pokemon can have an extra 5th move to use (as long as it is compatible).
  16.  
  17. Elemental Wizard (choose 3 Pokemon Types for Elemental specialties)
  18. STATS:
  19. Stamina - 0
  20. Strength - 0
  21. Endurance - 0
  22. Intelligence - 3
  23. Resistance - 3
  24. Agility - 2
  25. UNIQUE SKILL: Elemental Excellence - Cooldown: Extreme - For the next battle period, all pokemon for all players of a selected Elemental Type Specialty have 252 EVs in all stats.
  26.  
  27. Creed's Assassin
  28. STATS:
  29. Stamina - 0
  30. Strength - 2
  31. Endurance - 0
  32. Intelligence - 1
  33. Resistance - 1
  34. Agility - 4
  35. UNIQUE ULTIMATE SKILL: Saboteur - Cooldown: Extreme - Select one enemy pokemon in the battle window to change their held item to a Toxic Orb or Flame Orb (battle restarts with the item change). Cannot be used on "boss" enemies.
  36.  
  37. Warrior of Light
  38. STATS
  39. Stamina - 3
  40. Strength - 1
  41. Endurance - 2
  42. Intelligeence - 0
  43. Resistance - 2
  44. Agility - 0
  45. UNIQUE ULTIMATE SKILL: Heaven's Titan - Cooldown: Extreme - From the battle window, change a pokemon's ability to Wonder Guard for one fight. Battle restarts with the ability change.
  46.  
  47.  
  48. **STATS - you have 10 points to distribute to add to your stats (each stat caps at 5)
  49.  
  50. Stamina - raises HP
  51. Strength - raises Attack
  52. Endurance - raises Defense
  53. Intelligence - raises Special Attack
  54. Resistance - raises Special Defense
  55. Agility - raises Speed
  56.  
  57. All stats cap at 5
  58. 5 - Pokemon can have max of 255 EVs in that stat
  59. 4 - Pokemon can have max of 220 EVs in that stat
  60. 3 - Pokemon can have max of 180 EVs in that stat
  61. 2 - Pokemon can have max of 130 EVs in that stat
  62. 1 - Pokemon can have max of 88 EVs in that stat
  63. 0 - Pokemon can have max of 30 EVs in that stat
  64.  
  65. SAMPLE DISTRIBUTION
  66.  
  67. Nutsugan - Ace Trainer
  68. 1+3 Stamina
  69. 2+3 Strength
  70. 1+0 Endurance
  71. 2+0 Intelligence
  72. 1+0 Resistance
  73. 1+4 Agility
  74.  
  75. **SKILLS - You can select up to 3 skills for your character to have. Some skills require you to have a certain level in a particular stat to acquire it.
  76.  
  77. Rally (Stat) (No Requirement) - Cooldown: Passive, n/a - Increases a selected stat by 1 permanently. Cannot go over 5. NOTE: The skill is only for a specific stat, it cannot be moved around to other stats. NOTE 2: You can only have one Rally skill. E.g. "Rally Stamina" or "Rally Agility".
  78. Enhanced Training (No Requirement) - Cooldown: Passive, n/a - Player's pokemon have 60 extra EVs (for 570 total) to distribute
  79. Z Master (No Requirement) - Cooldown: Passive, n/a - Allows you to use Z Crystals (players without this skill cannot use Z Crystals)
  80. STABBY (No Requirement) - Cooldown: Passive, n/a - Choose a Pokemon Type. Pokemon of that type can have one STAB move each in their moveset (like STABmons). This skill is limited to ONE POKEMON TYPE only, you can't put STAB moves on all your pokemon (unless they all share that type).
  81. Bless (Stat) (Requires 4+ INT) - Cooldown: Medium - For the next battle period, bless one player's (stat) by 3 (cannot be cast on self). NOTE: The skill is only for one specific stat, it cannot be moved around to other stats. NOTE 2: You can only have one Bless skill, e.g. your skill name is "Bless Intelligence" or "Bless Strength"
  82. Rampart (Requires 4+ Endurance) - Cooldown: Low - For the next battle period, all players (except for the one using Rampart) get +1 Endurance.
  83. Advanced Scout (Requires 4+ Agility) - Cooldown: Low - For a fight where Player is in the fight window (whether as the main participant or as a supporter), can see full moveset of all enemy pokemon. (cannot see stats or held items, use someting with frisk plz)
  84. True Resilience (Requires 5 Resistance) - Cooldown: Low - Pokemon that have Special Defense as their highest stat (doesn't need to be highest base stat, just highest stat after natures/EVs) get Amnesia, Light Screen, and Refresh as free extra moves (can go over 4 move cap, doesn't matter if pokemon is naturally capable of learning themoves or not).
  85. Royal Guard (Requires 5 Stamina) - Cooldown: Medium - All Pokemon with a non-negative ability (e.g. not Truant or Slow Start or Defeatist) can replace their Ability with Filter for the next battle period.
  86. Wrestlemania 20xx (Requires 5 Strength) - Cooldown: Low - Pokemon that have at least 3 Contact Moves can get a 4th Contact Move (100BP or less) of their choice, regardless of compatibility or ability to learn (the 4th move is part of the 4 moveset, it's not an extra 5th move, meaning you will have 4 contact moves).
  87.  
  88. -
  89.  
  90. STARTING POKEMON OPTIONS (All pokemon start at level 5, and level up automatically as the adventure progresses. Pokemon movesets can be any legal movesets for that pokemon and level, plus skill bonuses)
  91.  
  92. Litwick
  93. Foongus
  94. Zubat
  95. Fomantis
  96. Inkay
  97. Barboach
  98. Makuhita
  99. Azurill
  100. Mareep
  101. Pikipek
  102. Dewpider
  103. Noibat
  104.  
  105.  
  106. SAMPLE CHARACTER
  107.  
  108. Nutsugan - Ace Trainer
  109.  
  110. STATS:
  111. 1+3 Stamina
  112. 2+3 Strength
  113. 1+0 Endurance
  114. 2+0 Intelligence
  115. 1+0 Resistance
  116. 1+4 Agility
  117.  
  118. SKILLS:
  119. Top Percentage
  120. Rally Intelligence
  121. Z Master
  122. Advanced Scout
  123.  
  124. Starting Pokemon: Barboach
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