Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- on join:
- sp player
- push player upwards at speed 2
- set {iq.%player%} to false
- set {ig.%player%} to false
- function sp(p: player):
- teleport {_p} to world's spawnpoint
- clear {_p}'s inventory
- set slot 4 of {_p} to compass named "&aSelector"
- set slot 0 of {_p} to lead named "&aHook"
- function dj(p: player):
- if {iq.%{_p}%} is true:
- remove 1 from {gd}
- remove loop player from {gd}
- send "&d&lDUELS &8» &7You have &clefted &7the duel queue!" to {-P}
- set {iq.%{_p}%} to false
- stop
- if {ig.%{_p}%} is false:
- add 1 to {gd}
- set {iq.%{_p}%} to true
- set {gd} to 0
- add {_p} to {gdl}
- send "&d&lDUELS &8» &7You have &ajoined &7the duel queue!" to {_p}
- if {gd} is 2:
- loop {gdl}:
- ds loop-value
- function ds(p: player):
Add Comment
Please, Sign In to add comment