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  1. # Sentinel plugin configuration file
  2.  
  3. # Default settings for a new NPC
  4. sentinel defaults:
  5. # Whether 'close quarters' NPCs should chase targets.
  6. close chase target: true
  7. # Whether 'ranged attack' NPCs should chase targets.
  8. ranged chase target: false
  9. # How much damage to do. -1 for calculated values.
  10. damage: -1
  11. # How much armor to have (percentage). -1 for calculated values.
  12. armor: -1
  13. # How much health to have.
  14. health: 20
  15. # Whether this NPC is invincible.
  16. invincible: false
  17. # Attack rate, in ticks.
  18. attack rate: 30
  19. # Heal rate, in ticks.
  20. heal rate: 30
  21. # Whether this NPC fights back.
  22. fightback: true
  23. # Whether this NPC needs ammo to fight with.
  24. needs ammo: false
  25. # Whether this NPC will avoid damaging non-targets.
  26. safe shot: true
  27. # Default respawn time, in ticks.
  28. respawn time: 100
  29. # Whether enemy mobs killed by this NPC should drop items.
  30. enemy drops: true
  31. # How long to target temporary enemies for, in ticks. 0 means never-forget.
  32. enemy target time: 300
  33. # What movement (chase) speed should be used, as a multiple of the default speed.
  34. speed: 2
  35. # Whether to automatically switch to the most appropriate available weapon. (Bow at range, or sword up close).
  36. autoswitch: true
  37. # Accuracy offset, 0 means perfectly accurate, 5 means pretty inaccurate.
  38. accuracy: 0
  39. # "Realistic" logic, don't attack targets we can't see, if enabled.
  40. realistic: True
  41. # How far the NPC can reach.
  42. reach: 3
  43. # How far the NPC should stay away from threats (listed by 'addavoid' command).
  44. avoid range: 10
  45. # Whether the NPC should run away when attacked.
  46. runaway: false
  47.  
  48. random:
  49. # How long (in ticks) NPCs should run away for (when hit or told to avoid threats).
  50. run away time: 1200
  51. # What sound to play when the "spectral" attack is used.
  52. spectral sound: ENTITY_VILLAGER_YES
  53. # Whether to use 'workaround' mode of fist damage.
  54. workaround damage: false
  55. # Whether to enforce drops even when 'keepInventory' or similar are enabled.
  56. workaround drops: false
  57. # Whether to block some Bukkit events related to Sentinel NPCs from ever running. Will cause weirdness with basic functionality.
  58. # Recommended to use this alongside other workaround options.
  59. workaround bukkit events: false
  60. # Whether to workaround potential issues with entity-follow pathfinding.
  61. workaround entity chase pathfinder: false
  62. # Whether to permit death messages to show for Sentinel NPC deaths.
  63. death messages: true
  64. # How fast to try to shoot things (EG arrows).
  65. shoot speed minimum: 20
  66. # Whether to force damage through (particularly for ranged attacks).
  67. enforce damage: false
  68. # Whether NPCs are protected from damage by ignore targets.
  69. protected: false
  70. # Whether skull attack is allowed.
  71. skull allowed: true
  72. # How many calculation cycles before an NPC will give up on a good target.
  73. clever ticks: 10
  74. # The maximum health value for any given Sentinel NPC.
  75. max health: 2000
  76. # Whether to ignore targets that are invisible.
  77. ignore invisible targets: true
  78. # Distances used for NPCs following their guarded player
  79. guard follow distance:
  80. # Maximum possible distance of point to choose (relative to the guarded player)
  81. selection range: 4
  82. # Minimum distance before choosing a new point (relative to guarded player)
  83. minimum: 7
  84. # Maximum distance an NPC must reach before being done walking (relative to the chosen point)
  85. margin: 2
  86.  
  87. # How fast to recalculate, in ticks.
  88. update rate: 10
  89.  
  90. # Do not touch! (Unless you know what you're doing!)
  91. config version: 11
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