Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
- UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Unreal Projects/b5027438/AQ/AQ.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Unreal Projects/b5027438/AQ/AQ.uproject" -cook -stage -archive -archivedirectory="C:/Unreal Projects/b5027438/AQ_Packaged/Win64" -pac
- kage -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -utf8output
- UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Unreal Projects\b5027438\AQ\AQ.uproject
- UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
- UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe AQ Win64 Development -Project="C:\Unreal Projects\b5027438\AQ\AQ.uproject" "C:\Unreal Projects\b5027438\AQ\AQ.uproject" -NoUBTMakefiles -remoteini="C:\Unreal Projects\b5027438\AQ" -noxge -generatemanifest -NoHotRelo
- ad
- UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 3.5533553s to run UnrealBuildTool.exe, ExitCode=0
- UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe AQ Win64 Development -Project="C:\Unreal Projects\b5027438\AQ\AQ.uproject" "C:\Unreal Projects\b5027438\AQ\AQ.uproject" -NoUBTMakefiles -remoteini="C:\Unreal Projects\b5027438\AQ" -noxge -NoHotReload -ignorejunk
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Unreal Projects\b5027438\AQ\Source\AQ\GetData.cpp(1): error: Expected GetData.h to be first header included.
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Build canceled.
- UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 59.2899284s to run UnrealBuildTool.exe, ExitCode=1
- UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:1): C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe AQ Win64 Development -Project="C:\Unreal Projects\b5027438\AQ\AQ.uproject" "C:\Unreal Projects\b5
- 027438\AQ\AQ.uproject" -NoUBTMakefiles -remoteini="C:\Unreal Projects\b5027438\AQ" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2018.04.04-19.46.35.txt'
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio
- nary`2 InTargetToManifest)
- UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
- UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
- UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild()
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
- UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
- UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
- PackagingResults:Error: Error Unknown Error
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement